#1754: The Champions

ANGEL, GHOST RIDER, BLACK WIDOW, & HERCULES

MARVEL MINIMATES

In wake of the success of the Avengers and the Defenders, in the ’70s, Marvel was looking for another big team-up book to push.  In 1975, Tony Isabella and Don Heck introduced the Champions, a collection of two X-Men, two fan favorite solo acts, and a former Avenger.  The team wasn’t really a smash success, running only 17 issues, before the team disbanded and the members were absorbed into other projects.  They remained a favorite amongst die-hard fans, though, as well as having a pretty strong line-up, which led to them getting an Action Figure Express-exclusive boxed set in 2009.

THE FIGURES THEMSELVES

These four were released via AFX at SDCC 2009.  They cover four of the five founding members.  Sadly, we’ve never gotten a proper Iceman to match the other four, but there are a few stand-ins…anyway, onto the four we actually got!

ANGEL

We’d had two Archangels prior to this figure’s release, but this was the first proper Angel ‘mate.  Angel notably had two distinct looks over the course of the series.  This figure is based on the second, less dated of the two, which was a variant of his blue and white costume from the ‘60s.  This is one of the character’s longest-lived looks, so it was definitely a well-deserved variant.  The figure is built on the basic ‘mate body, so he’s 2 1/4 inches tall and has 14 points of articulation.  He gets an extra two points via the ball-joints for the wings, which brings his count up to 16.  Angel had four sculpted add-on pieces, for his hair/cowl, harness, and wings.  The hair is a new piece (which would see re-use later down the line for two other Angel variants), and, aside from the cowl being a little bulky at the sides, it’s a good match for Angel’s style of the time. The harness is the same one first used on Archangel, with a new set of feathery wings attached to it.  The new wings are a marked improvement over the DCD Hawkman wings, with greater size, greater posablity, and a far more durable point of connection.   Angel’s paint is privy to its ups and its downs.  The detail lines are all nice and sharp, and the face does a pretty great job of capturing Angel’s pretty-boy persona.  The colors are all very bright, and match up with the comics in that regard.  The big problem is with the application of the paint.  The changes from red to white are particularly sloppy, and the yellow for the gloves and boots is too thin to fully cover the reds in some areas.  It makes for a somewhat sloppy figure.  Angel included no accessories, but with the wings, it’s not too much of a loss.  I suppose an extra hair piece might have been nice.

GHOST RIDER

The fourth Ghost Rider, and technically the second Johnny Blaze, this figure marks the first, and to date only, ‘mate of the classic incarnation of the character.  Ghost Rider makes use of sculpted add-ons for his hair, collar, glove cuffs, and belt.  His hair and cuffs are re-used, with the hair coming from the Series 8 Human Torch, and the cuffs being the rolled-up sleeves from the Spirit two-pack.  At first glance, the collar looks to be the same one from the DCD Star Sapphire, but it’s not quite the same.  The belt is likewise a new piece for this set.  The collar sits a little high on the torso, and hides his neck, which looks a little off.  Otherwise, the parts make for a pretty solid recreation of Ghost Rider.  Ghost Rider’s paint is a marked improvement on Angel.  Perhaps it’s the variations of blue helping matters, but application seems to be cleaner and sharper than it was on Angel.  The new head also does a tremendous job of handling GR’s flaming skull, doing it in a much more pleasing way than prior variants had handled it.  Accessories are pretty much going to be the failing point of any Ghost Rider Minimate ever, since contractually he can’t have the Hellcycle that actually makes him a “rider.” As the classic version of the character, this one’s even lighter than other variations of the character, since he didn’t yet have the usual chain whip.  This one instead just gets a flame effect piece, which is certainly better than nothing.

BLACK WIDOW

This set marked Black Widow’s Minimate debut, and she served as a prominent selling point for a lot of people.  Like the others, she’s seen here in her classic ‘70s garb.  Not quite as timeless as some of the others in the pack, but a very good choice nevertheless. Widow has four sculpted add-on pieces; one for the hair, two for the widow’s stingers, and one for the belt.  Apart from the belt, which is shared with the Ghost Rider from this set (and let’s be honest, was really designed for her and re-used on him), all of her pieces were new.  Sharp detailing, and good recreation of her look from the comics. Widow’s paint is by far the best in the set.  The shiny black for the body suit looks really spiffy, and the detailing on the torso is an amazing feat in adding dimension to a flat torso block.  The face could perhaps stand to be a little more emotive, but it still feels true to the character.  There are no accessories for Widow in this set, which is a bit of shame, but not totally surprising, since Widow’s primary means of attack at the time was her widow’s stingers.

HERCULES

Like Black Widow, Hercules made his Minimate debut in this set, though unlike her he’s yet to get a follow-up. There are a number of options when it comes to Herc’s design.  This one is the one he was sporting for the entirety of his time with the Champions, and it had just gotten a revival right around the time of this figure’s release, courtesy of Herc’s role during World War Hulk and its subsequent fall-out.  Hercules has five add-on pieces, for his hair, his chest cap, his wrist bands, and his skirt. The hair piece is new to Herc, and it’s a really goof piece.  The detailing on the hair is quite sharp, and the flow to his hair is quite realistic.  The rest of the parts are re-use, with the torso coming from the Wave 22 Hulk, the wrist bands coming from the DCD Ocean Master, and the skirt coming from the Star Trek line.  It’s an okay combination of parts, but not one that’s held up the best.  The chest cap in particular was always rather flawed design, with the shoulders in particular giving the whole thing a rather strange appearance.  As one of those sort of in-between characters size-wise, DST was undeniably in a tough as to how to handle him.  Herc’s paintwork is fairly decent work.  The face captures Herc’s likeness well (though I might have liked something a bit more intense or angry, following after the cover to The Champions #1), and has a lot of detailing in the brow and beard in particular.  The rest of the details are pretty well defined, but the orange and green sections of the skirt could probably have stood to get an outline, if nothing more than to match the strap on his torso.  Hercules was packed with his club, which was a newly sculpted piece.  It follows the comics design well.  It can be stowed on his back, which is a cool touch.

THE ME HALF OF THE EQUATION

I’ve never been to SDCC, so it follows that I wasn’t there in-person to get this in 2009.  Fortunately, AFX was good about getting their exclusives up online, so I was able to secure myself a set without much trouble.  I was happy to get this set, because I’ve always really liked the Champions, and I’m excited for any recognition they get.  Apart from the lack of accessories, I think Widow is this set’s strongest offering, and still holds up as one of the best variants of the character.  Angel is a very good ‘mate held back only by some issues with paint application.  Had the paint been a little better, he would have been darn near perfect.  As is, he’s just close to it.  Ghost Rider is yet another version of the character that’s missing his cycle, but at least this is a solid ‘mate in his own right.  Herc’s not the strongest figure in the set, and is somewhat compromised by some of the pieces used for him.  Still, he’s far from a bad offering, and rounds out the set quite nicely.

#1753: Spider-Man & Spider-Gwen

SPIDER-MAN & SPIDER-GWEN

MARVEL AMAZING YAMAGUCHI (REVOLTECH)

While I’m familiar with Revoltech, I’ve not really jumped into the deep-end when it comes to their stuff.  I was quite a big fan of Assemble Borg, an in-house line of theirs, but my experience with licensed figures has so far been limited two their two Aliens offerings.  Outside of Aliens, perhaps the best way to pique my interest is Marvel, and as luck would have it, Revoltech has recently been offering up a line of Marvel comics-based figures, under their Amazing Yamaguchi banner.  Today, I’ll be looking at two such figures, Spider-Man and Spider-Gwen.

THE FIGURES THEMSELVES

Spider-Man and Spider-Gwen were released in Revoltech’s Marvel Amazing Yamaguchi line of figures.  They’re numbered 002 and 004 respectively.  Spider-Man arrived in early 2017, with Gwen arriving just a few months later (Venom bridged the gap between the two of them).

SPIDER-MAN

Spider-Man is, of course, no stranger to action figures.  In fact he’s usually on the short list whenever anyone picks up the license.  So, it’s not a shock that he was amongst Revoltech’s first two releases (supplanted only by fan-favorite Deadpool).  This Spider-Man appears to take inspiration from J. Scott Campbell’s version of the wall-crawler, with a little bit of Humberto Ramos’ very expressive version thrown in, and it’s all filtered through Revoltech’s usual style.  The point is, he’s definitely a very stylized figure, designed to fit specifically with the rest of Revoltech’s Marvel figures.  The figure stands 6 1/4 inches tall (just a little shorter than Hasbro’s Pizza Spidey) and he has 43 points of articulation…theoretically.  He’s got a lot of joints (the majority of them are Revoltech’s signature Revolver joints), to be sure, but how they interact and are used is slightly different that your typical action figure.  Due to how the figure has been sculpted and how the Revolver joints are placed throughout the sculpt, you can’t really just pick this figure up and randomly pose him, the way you might with, say, a Marvel Legend.  You have to know what pose you’re going for, and sort of reconfigure him into that set-up.  In some ways, he’s a little more like a construction set that you can reassemble into different configurations.  The end result is a figure that can get into and hold some pretty spectacular and very Spidey-esqe poses.  He’s definitely dynamic.  By nature of the figure’s design, his sculpt is, overall, rather unimpeded by the articulation, though he is rather segmented.  Depending on how you have him posed, this segmentation isn’t as noticeable.  He’s very sleek, and there’s no denying that this is a very good looking figure.  His paint only adds to that.  The blue is nice and metallic, and the red has a satisfying glossy sheen, which only furthers the very slick stylings of this guy.  Accessories are another strong suit of this figure.  He includes four different sets of hands, in fists, open palm, web-shooting, and gripping.  The gripping hands don’t really have much practical use on this figure, but the rest are all pretty great.  The fists and the web-shooting hands have spots to plug in weblines, making for even more dynamic set-ups.  My personal favorites, however, are the open palmed ones, because they’re just very versatile.  There are two full-length weblines and two shorter ones, as well as one with a slight hook on the end, for actually using to hang the figure.  They definitely follow the Todd McFarlane style guide for webs, which is a good a good one to go by.  Perhaps the coolest extras included with this guy are the extra eyes.  Some of the recent Legends Spider-Men have experimented with extra heads with differing “expressions” on the eyes of his mask.  This takes that idea and runs with it, allowing for the eyes to be swapped out independently.  There are rather basic eyes included on the figure, plus squinting, wide-eyed, and “angry.”  You can mix and match as well, which certainly results in some amusing combos.  Lastly, the figure includes display stand with an articulated arm, so you can keep him in those more intense poses for longer.

SPIDER-GWEN

Who knew Spider-Gwen would take off quite as well as she has?  Marvel, apparently, since they actually managed to get her merchandising out there pretty darn quick for a brand new character.  Her Legends release hit shelves in record time, and this one wasn’t that far behind, hitting less than three years after her original appearance.  Gwen is actually a lot less stylized than Peter.  While she’ll still certainly fit in with him, she’s a lot more versatile than he is.  She stands about 5 3/4 inches tall (again, not much different from the Legends figure) and she has 45 points of articulation.  Unlike Peter, who has a bit of a learning curve attached to his articulation, Gwen’s actually fairly straight-forward.  Her articulation is far more intuitive, a lot smoother, and the joints are more carefully placed.  Where Spidey feels a little like the Revolver joints were added to a finished sculpt after the fact, Gwen definitely was sculpted with those joints in mind.  This is most clearly illustrated in the two figure’s knees.  On Spidey, the joints are set back behind the knee, and there’s this large flat gap that appears when the knee is bent.  On Gwen, her knees *are* the joints, and they work like actual knees.  No weird breaks in the sculpt necessary.  On the flip side, however, Gwen’s multi-part hood construction doesn’t work quite as well as the multi-part head/neck that Peter has.  For the most part you can make it look alright, but there are some angles where it just looks perpetually off.  Still, its hinged design is somewhat inspired, and I can tell they were trying for something a little better than how the hood was attached for the Legend.  There’s a bit more going on with Gwen’s paintwork than there was with Peter.  It’s all very clean, and the slight gradient of the pink around the eyes is very impressive.  There’s a slight bit of slop on the edges of the white parts, but it’s very minor, and not particularly noticeable.  There’s another very impressive accessory complement with Gwen.  She gets even more hands, with all of the same basic offerings as Peter, as well as an extra pointing hand for her right hand, and a left hand for holding her phone.  She then gets the aforementioned cellphone, two very dynamic web-lines, and two shorter ones for plugging into her web-shooter hands.  Instead of swappable eyes, Gwen features four different face plates to choose from.  There’s the basic eyes, the squinty eyes, the asymmetric eyes (by far my favorite), and a fully unmasked face.  The unmasked face is very stylized, and I find not particularly well-scaled to the body, but the other three plates work very well, and swap in and out without much trouble.  Lastly, Gwen also includes a display stand, for those prolonged poses, though she’s quite stable on her own.

THE ME HALF OF THE EQUATION

In terms of 6-inch figures, my go-to for Marvel’s always going to be Marvel Legends.  When this line was announced and Deadpool and Spider-Man were unveiled as its first offerings, I wasn’t particularly sucked in, but I kept my eyes open to see what else they might be doing.  Upon seeing these two in-person, I was certainly intrigued.  Ultimately, I think your opinion on these figures is going to be heavily depended upon what you want from them.  Do you want something that looks good on your shelf and can hold extreme poses long-term?  These are for you.  Do you want a figure that you can just pick up and mess with from time to time?  These are less for you.  Ultimately, I’m more in that latter category.  As such, Gwen, the more traditional figure of the two, is definitely my favorite.  I can appreciate both for what they are, though, and there’s no denying that they’re both solid, well-made figures.

This pair aren’t from my personal collection, but were loaned to me for review by my friends over at All Time Toys.  If you’re interested in owning either of the figures reviewed here today, they’re both available individually from All Time’s eBay store.  And, if you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.

#1752: Chewbacca

CHEWBACCA

STAR WARS: THE BLACK SERIES

“A mighty Wookiee nearly two centuries old, Chewbacca has fallen upon hard times during this age of the expanding Empire.”

Let’s keep this extraneous Star Wars love going, I suppose…wait, that doesn’t sound quite right.  Never mind.

I broke my rule about the clones, but I also had this other rule with the Black Series, where I was going to avoid minor variations of the same characters.  Now, technically Vader was the first one I broke the rule for, but that was a slightly special case.  I stayed true with Chewbacca and didn’t buy the Force Awakens variant.  Well, Solo broke me, what can I say.  Was he worth it?  Let’s find out!

THE FIGURE ITSELF

Chewbacca was released right around the same time as the rest of the Solo product launch, but the comparatively soft roll-out of the Solo product compared to prior movies meant that he just started showing up in some places very recently.  He’s not part of the main line-up, but is instead a Target exclusive.  Chewbacca stands 8 inches tall and he has 27 points of articulation. Unsurprisingly, given his generally consistent look over the course of the film’s, this Chewbacca figure shares a lot of parts with the original Black Series release, namely everything but the head, upper torso, and bandolier. I was rather critical of the sculpt back when it was new, and I still stand by those critiques.  There are just some issues that are inherent to the process of adapting a design like Chewbacca’s into a highly articulated plastic figure.  There are going to have to be some compromises, and they do have negative impact on this sculpt.  With all that said, I think this figure does a lot to salvage the sculpt.  The new head is really strong.  While it’s been reworked to allow for the goggles to sit better on his face, he actually still looks pretty good without the goggles in-place.  In fact, he makes a for a decent approximation of Chewbacca’s messier hair style from Empire and Jedi, which I’m definitely okay with.  The new torso’s really just a slight change, mostly done to help the new double-strapped bandolier sit better on his shoulders.  But it definitely helps, and as a result, this Chewbacca’s bandolier sits a lot flusher to the body than the first one’s did.  It’s a minor change, but one that does a lot to help the figure.  Minor changes to the sculpt aside, I think the biggest thing that helps this new release is the paintwork.  The first Chewbacca was released during the line’s worst period paint-wise.  While his paint wasn’t *bad*, it was definitely very basic, and lacking in any form of subtlety, which hit that figure pretty hard.  By contrast, this figure’s hitting while the line is at a very high point, and he definitely shows it.  The transitions between shades on the fur are less jarring, and work has been done to keep these changes from being right on the joints.  In addition, he’s far less glossy overall, which only helps in making him look a lot less goofy.  In Solo, Chewbacca hasn’t yet gotten his distinctive bowcaster, so he’s instead carrying a different heavy blaster rifle entirely.  This one’s patterned on the M-60 machine gun (thanks Tim!), which is certainly a fun one.  The piece is very well sculpted and an accurate recreation of the design from the movie.  And, not only does it avoid the usual lack of paint issue, but it’s even got moving parts!  A very impressive piece.  In addition, Chewbacca also includes his goggles from the train heist, which go on and off pretty easily.  Not as impressive as the gun, but fun nonetheless.

THE ME HALF OF THE EQUATION

I saw Chewbacca fairly early on, back in May, but decided to pass on him at that time.  Of course, then I didn’t see him for a couple of months, so when I came across him again (after having seen and quite enjoyed the movie), I didn’t feel like I could pass him up.  I’m glad I opted to get him the second time around, as he’s a pretty sizable improvement on the last one, and definitely my favorite Chewbacca to date.

#1751: Clone Commander Wolffe

CLONE COMMANDER WOLFFE

STAR WARS: THE BLACK SERIES (HASBRO)

“Clone Commander Wolffe (clone designation CC-3636) served in the Clne Wars as commander of the tight-knit unit known as the Wolfpack. A seasoned and battered combatant, Wolffe has witnessed some of the worst the war has to offer. Despite tragedy, he fights on bravely, proudly brandishing his battle scars and instilling loyalty among his men.”

I swore to myself I wasn’t going to do this.  I swore I wasn’t going to get roped into all these 6-inch clone troopers.  I stood there, Commander Cody in my hand and said “no.”  I broke the rule for Commander Gree, but come on, he’s Gree.  I can’t not buy Gree.  Except now, I’ve got this thing, where every time the subject of another Clone Commander comes up, there’s this little voice in the back of my head that says “he’d look pretty cool standing next to that Gree figure you have.”  Guess I’m just admitting defeat on this one.  Well, here’s Clone Commander Wolffe.

THE FIGURE ITSELF

Clone Commander Wolffe is an exclusive item from Hasbro’s The Black Series, who sort of stretches the whole “exclusive” label, being available at GameStop, Barnes & Noble, EB Games, and Disney Parks locations.  Feels a bit like they decided his exclusive status by throwing darts at the wall there.  At least this way, he should be pretty easy to track down.  Wolffe had quite a few designs over the course of Clone Wars, beginning his journey as just a uniformed officer, before eventually armoring up.  This figure represents him from nearer the end of the show, after the clones had switched over to their Phase II armor like we saw in RotS.  It’s Wolffe’s most unique look, and it also means he matches the other Clone Commanders we’ve gotten so far.  The figure stands 6 inches tall and he has 29 points of articulation.  As with Gree, Wolffe shares a lot of his pieces with the Clone Sergeant I reviewed a ways back.  It’s certainly a serviceable body, but just the tiniest bit frustrating, since an improved version was introduced with Captain Rex.  This one is beginning to show it’s age, especially when it comes to posablility; those shoulders are quite restricted.  In addition, it means he’s still using the exact same hands as the other Clones, which are configured for holding a rifle two-handed.  As such, he lacks a proper trigger finger on his left hand, preventing him from holding both of his pistols correctly.  It’s a quick modification to separate the index finger, of course, but it’s still the sort of thing Hasbro probably wants to invest in going forward.  Wolffe gets a new head, and left shoulder pad, as well as borrowing the belt from Rex.  The head gives us a look at Wolffe’s scarred unmasked face, which is a pretty fun sculpt, though I’m not sure I’m seeing much Temuera Morrison in the sculpt.  Still, that scar over his eye is quite impressive.  He gets helmet to go over the head, of course; Wolffe’s helmet is a more unique one, with a different visor set up, as well as the common rangefinder addition.  It goes pretty well over the head, and you probably wouldn’t guess it was removable if you didn’t already know.  The belt piece is a simple variation on the basic clone belt, but with two holsters and a cloth kama attached to it.  I do wish the kama were just a touch longer, but that’s a fairly minor complaint.  Wolffe’s paintwork is pretty decent.  All of his character-specific armor detailing has been gotten down, especially on the helmet.  He’s got a few bits of weathering, though they aren’t quite as convincing as some of the other troopers.  His head gets the face printing, which helps him look more lifelike.  In addition to the removable helmet, Wolffe also gets the previously mentioned blaster pistols.  It’s a shame he couldn’t also get one of the rifles, but the helmet and two guns are enough to keep him from feeling too light.

THE ME HALF OF THE EQUATION

Having missed out on Rex, I was as bit more committed to getting this guy.  Fortunately for me, Super Awesome Fiancee works at GameStop, so I was able to enlist her help in getting one.  He’s not Rex or Gree, but Wolffe is still a pretty darn cool looking guy, and minor flaws aside, he translated well into this Black Series release.

#1750: Agent Phil Coulson

AGENT PHIL COULSON

AVENGERS (HOT TOYS)

So, about this monumental reviews business, you know, where I do the “deluxe” reviews of the high-end stuff?  When I started them, I was doing them every 50 reviews, which was far too frequent, so I bumped that up to every 100.  Well, right around the night before I had to write #1500, I decided 100 had gotten to be too frequent as well.  And so, as I noted in review #1600, I’m now doing them every 250.  Isn’t that nice?  For me it is.  Alright, let’s get back into the swing of things!

<beat>

Wow, it’s been another 250 reviews?  Who could have forseen this coming?  Well, at this point, me, because I know I’m not stopping any time soon.  In honor of another 250 under my belt, let’s have a look at another one of my high-end Hot Toys figures, shall we?  Slowly but surely, I’m making my way through the crown jewel of said Hot Toys collection: namely, my Avengers figures.  Today, I continue that, taking a look at one of my personal favorites, Agent Phil Coulson!

THE FIGURE ITSELF

Coulson was released as part of Hot Toys’ main Movie Masterpiece Series, where he was figure 189.  While most of the Avengers figures stuck together in their numbering, Coulson was a later solicitation, so he’s smack dab between Catwoman from The Dark Knight Rises and the Scar Predator from Alien vs Predator.  What an assortment.  Coulson is meant to be based on his appearance in Avengers specifically, but he can just as easily work for his appearances in Iron ManThor, or Agents of S.H.I.E.L.D., making him quite a versatile figure.  The figure stands 11 3/4 inches tall and has over 30 points of articulation.

Really, the key piece to a figure like this, is the head sculpt, since without it, he’s just a generic suit.  Fortunately, Coulson got one of the best head sculpts to come out of the Avengers sub-set of figures.  There’s absolutely no denying who this guy is meant to be; he’s the spitting image of Clark Gregg.  But, of course, it’s not just about the likeness; it’s also about how lifelike the figure looks.  Some of the other Avengers figures were a little lighter on the texturing and the like, but fortunately that’s not the case with Coulson, who really does look like he stepped right after the movie.  His paintwork is up to the usual Hot Toys standard, which only furthers the lifelike nature of the sculpt.

Coulson’s sporting his standard-issue government agent black suit, with a dress shirt and a tie to go with it.  While not the most spectacularly tailored suit Hot Toys ever put out, it’s certainly a marked improvement over the likes of the Two-Face figure from just a few years prior.  I think my biggest complaint isn’t the suit itself, but actually the tie, which is a little bit on the short side, resulting in a somewhat goofy look.  In addition, his suit doesn’t have any buttons for closing it, so there’s no option to hide the shortness of the tie, at least not in any sort fixed fashion.  Still, that’s a rather minor issue.  On the opposite end of things, there are his shoes.  They’re fully sculpted feet, as is the usual Hot Toys fashion, and they’re just really, really nice looking.  Finally, there are the little touches that bring the whole thing together, which includes his Level 7 access badge and his wrist watch, both of which are quite a bit of fun.

Coulson’s accessories are a fun selection of movie specific extras.  He includes:

  • 5 hands
  • sunglasses
  • earpiece
  • cellphone
  • walkie talkie
  • handgun
  • Destroyer gun
  • filefolder
  • Captain America trading cards
  • Display stand

He has a pair of relaxed hands, a pair of gripped hands, and a hand specifically designed for holding either the file folder or the trading cards.

The sunglasses sit well on the face, in a decent enough fashion that you might not realize they were a separate piece at first glance.  I also appreciate that they’re actually semi-transparent, as they should be.  Similarly, the earpiece fits snugly into the right ear, and looks like it belongs there.  The cellphone and walkie talkie give him another two communication options, if that’s what you’re looking for.

The handgun’s a pretty nice piece as well.  It’s got a moving slide and a removable clip, which makes it fun to mess with.

The prize piece is definitely the Destroyer gun, Coulson’s signature weapon from his final moments in Avengers.  It’s well-scaled, a solid recreation of the design from the movie, and it even lights up! …or at least it did.  In the 5 years since I got it, the batteries in mine seem to have gone up.  Oh well.

The file folder and cards are both paper goods.  The folder is a little bit of a let down, since there’s noting inside of it, and it doesn’t open like a real folder, but it’s still a nice little bonus.  The cards are definitely a lot of fun, and I’m glad they weren’t over looked.

Lastly, there’s the display stand.  It’s just a basic oval stand, with the Avengers logo and Coulson’s name printed on the placard.

THE ME HALF OF THE EQUATION

Coulson was the figure I was most excited for from this whole subset.  It was the strong hinting at his release from Hot Toys that actually got me on-board for the whole Avengers set-up, since it was, at the time, the only way to get a Coulson figure to go with the rest of the team.  Though he’s just a fairly average guy, the figure’s definitely one of Hot Toys’ stronger efforts, and it’s the cool accessories that give him that extra edge.

#1749: Fonzie

FONZIE

HAPPY DAYS (MEGO)

“Aaayyyy!”

–Arthur “Fonzie” Fonzarelli

Happy Days.  Now there’s something of a change in direction for this site, which tends to be more sci-fi and comics heavy (with the occasional guest appearance from Freddie Mercury).  Well, believe it or not, it’s not the biggest stretch.  Back in the ’70s, Happy Days was one of the many properties offered by Mego, and I’ve been a pretty big Mego fan since I was very small (which was, admitedly, about 20 years after their heyday).  In the last decade, there have been a few attempts at reviving the Mego-style, to varying degrees of success, under a number of different names.  The latest relaunch, however reclaims not just Mego Corp’s name, but also brings in its former co-founder and CEO, Marty Abrams, as well as a spot at mass retail.  There are plethora of licenses being offered up, including Star TrekI Dream of Jeanie, Cheers, Charlie’s AngelsMarried…with Children, Charmed, The Brady Bunch, The Facts of Life, and the previously mentioned Happy Days.  I’ll be looking at Happy Day’s break-away hit character Arthur “Fonzie” Fonzarelli today!

THE FIGURE ITSELF

Fonzie is one of the 11 figures single-packed in the first wave of the new Mego product launch.  He will be followed in subsequent waves by Richie and Joanie Cunningham.  As of the first of this month, he and his compatriots are available exclusively at Target.  Time will tell if other retailers get on-board.  Fonzie is seen here in his classic leather jacket, just like on his original Mego figure.  The figure stands 8 inches tall and he has 16 points of articulation.  Fonzie is built on the re-engineered Mego Type 2 Body, first seen on DST’s Retro Marvel figures.  It maintains the aesthetic of the classic body, while affording the figures a more sturdy build, and less chance to break in the long-run.  It also adds a fair bit of heft to the figure, for what it’s worth.  Fonzie uses a re-tooled version of the original head, which is a pretty good match.  It’s got a decent likeness of Henry Winkler as the Fonz, which is really the most important thing.  The paintwork on the head is fairly cleanly applied; the eyes are perhaps a touch high on the sculpt, but not terribly so, and they certainly aren’t any worse off than a vintage release.  Otherwise the application is quite sharply handled.  I feel at this point I should touch on the color disparity between the skin tone on the figure’s head and hands.  While it’s quite noticeable in the photos, it’s actually almost impossible to tell in person.  Just one of those camera lens vs human eye things.  Fonzie’s outfit is made up of five pieces, for his jacket, t-shirt, jeans, and boots.  They’ve been changed up a little bit from how the original figure handled them.  The boots, which are molded plastic, are actually about the same.  They fit over the feet just fine, and they have extra detailing for the laces and such.  The jacket is made of a slightly thicker material than before, no doubt to help it last a bit longer.  It also uses velcro in place of the button that kept the original closed, once again, for better durability.  The shirt is actually a t-shirt this time, sleeves and all, which is certainly a nice change from the original.  The jeans are the closest match, but they’re definitely a case of if it ain’t broke, don’t fix it.  Fonzie lacks the thumbs-up feature of the original figure, but makes up for it by adding a hair comb, which is a very Fonzie sort of accessory.

THE ME HALF OF THE EQUATION

Full disclosure: the Fonzie figure I’ve looked at here was sent over to me for review by Mego Corp, in order to help promote their new line.  I didn’t get to choose which figure I was getting, but I can’t really complain about the end result.

I’m a long time Mego fan, and I’ve always tried to do my best to support all of the various ventures that have attempted to revive the style.  This one really seems to have the polish and up front work to go the distance, so here’s hoping.  Fonzie himself is a decent recreation of the original figure, with enough changes to help update him and make for a longer lasting figure.  I definitely look forward to tracking down more of the first wave, and seeing what Mego has in store going forward.

#1748: Apocalypse

APOCALYPSE

X-MEN (TOY BIZ)

“Apocalypse is the evil mutant who has used his sinister genius and mutant ability to turn himself into a merciless one man army! Apocalypse is incredibly strong, able to change his size at will, and has created for himself a weapon system designed to destroy the X-Men. Apocalypse is the most frightening evil mutant on Earth when he turns himself into a giant, puts on this deadly arsenal and attacks!”

Following Magneto’s turn to the side of good in the ’80s, the X-Men spent quite a bit of time in search of a new over-arching big bad.  They found a number of potential offerings, none of whom quite hit that same spot, but perhaps the most successful of them was En Sabah Nur, aka Apocalypse.  He was a consistent foe in the back half of the ’80s, up into the ’90s, so his place early into Toy Biz’s run was certainly sensible.

THE FIGURE ITSELF

Apocalypse was one of the three villains released alongside our heroes in Series 1 of Toy Biz’s X-Men line.  He served as a rather sensible counterpart to the same series’ Archangel figure.  The figure stands 5 1/2 inches tall and he had 11 points of articulation (though two of those points can be somewhat debated, since they’re tied into his “action-feature”).  Apocalypse’s sculpt, like many others in this assortment, is definitely showing its age.  What’s interesting is that it’s due to slightly different factors than some of the others.  It’s not that he doesn’t quite live up to his comics appearance the way Archangel or Storm or Cyclops do, it’s actually that he’s too faithful to an Apocalypse design that itself has fallen out of fashion.  He depicts Apocalypse as he is seen in his earlier X-Factor appearances, when he was still rather lean, and still rather square and stiff.  It’s a very different take on the character, and his beefier revamp design from just a few years later would end up being the prevailing design and informing how the character was depicted for the three decades since his creation.  As such, this guy definitely looks out of place amongst the others, but paired with the Cyclops and Archangel from this assortment, he starts to fit in a bit better.  Ultimately, the actual sculpt is one of the more competent one from this first set.  I think I’d place him in the number three slot, after Nightcrawler and Magneto.  His proportions are certainly believable for this incarnation of the character, and his construction is quite sturdy.  Apocalypse’s paintwork is fairly standard stuff.  It’s rather limited, and the application is messy in some spots, especially the belt.   Apocalypse included a staff, which is supposed to have a “gem” at the top of it.  Mine’s gone missing, so my Apocalypse just looks like he’s holding a broken ball-point pen.  He also has an “Extending Body” feature, where his torso and legs extend outward, in sort of a stretching sort of fashion.  It’s rather goofy, and not really worth much extra, but it’s not like it impedes the figure overall.

THE ME HALF OF THE EQUATION

I’m not 100% sure how I got Apocalypse.  He was an earlier addition to the collection, I know that much, most likely gotten during my parents early efforts to expand my collection.  I was watching the cartoon by that point, so I knew the character.  Regardless of how I got the figure, he’s stuck with me for quite some time, despite my not being super into Apocalypse.  As I noted in the review, he’s a somewhat dated figure, based on an out-dated design, but he’s actually one of the stronger figures in the first assortment, and he depicts a version of the character we don’t often see.

Check out this review’s Flashback Friday Figure Addendum here!

The Blaster In Question #0061: Cam ECS-12

 

 

BlasterInQuestion1

CAM ECS-12

N-STRIKE ELITE

cam1There’s one thing that Nerf keeps trying to do that I don’t think I’ll ever understand, and that’s attaching cameras to their blasters.  They tried it with the Battlescout and that was no good, but that was hardly their first attempt at this particular gimmick.  That one also suffered because the blaster itself was pretty crap, but what if they had tried using an actually decent mechanism as a starting point.  Well, in that case, you end up with the Cam ECS-12, which I’ll be reviewing today.  Let’s check it out.

THE BLASTER ITSELF

cam2The Cam ECS-12 was released in 2014 under the core N-Strike Elite line of blasters.  It was built on the old standby semi-auto flywheel mechanism we’ve seen again and again.  The main draw was the integrated “battle cam” that could function more or less like a scope while also being able to take photos and record video of whatever Nerf shenanigans you might choose to get up to.  With the 4 buttons just below the viewing screen, you can power the camera on and off, play/pause, skip forward, and delete files.  The actual capture button is located on the left side of the blue fore-grip area so you could press it from a firing position with your thumb (or index finger for lefties).  Rather wisely, the camera is run off its own entirely separate bank of AA batteries so having the cam on or off doesn’t affect the performance of the blaster at all and the two can be operated completely independently of each other.  The down-side is that the camera is just the worst.  It only captures images and videos in a tiny square format which matches the tiny square screen on the back end.  Videos also capture sound using a built in microphone which, as you can probably imagine, sounds horrendous should you do something stupid like rev up the flywheels ever.  The video feed to the screen always shows which format (photo/video) the camera is set to and how much capacity is left on the SD card as well as a square crosshairs reticle for aiming, I guess.  None of these actually get recorded onto any photos or videos, so that’s nice at least.  Turning the camera on, you are greeted by a Nerf logo on screen and a bizarre series of sound effects which I really can’t understand what they’re suppose to be.  cam3If you don’t touch any of the camera controls for about 5 mins, the blaster will start beeping and you’ll see a countdown from 10 on the screen, at the end of which, the whole thing explodes.  I mean, the camera auto shuts off, but you still have to hear that beeping so it might as well.  The slot for the SD card is on the forward left side of the “scope” and comes with a 4GB card already installed.  There was also originally a big orange shade on my blaster above the viewing screen, but It’s not really necessary and I found it flopped around and annoyed me so I took it off.  That’s probably enough about the bad camera, let’s end on a positive note.  The shell of the blaster is all original and boy does it look good.  Sure the barrel is kinda long and that slightly reduces its performance, but it just looks so sleek.  In all honesty, if Nerf tweaked the shell to get rid of the camera, and by extension drop the price substantially, I would buy another one of these in a heartbeat.  Some Nerf designs, while cool and I love them, can feel weird and goofy in hand.  This feels like a rifle, and I like it a lot.  It definitely gives it a more aggressive feel without being cartoonish and as long as you don’t intend to actually record anything, the video “scope” can make you feel like some sort of high-tech Halo-esque cool guy when you bust into your younger sibling’s room with it.  The Cam ECS-12 comes packaged with a 12 round magazine, 12 Elite darts, and the 4GB SD card.  The blaster takes 4 AA batteries to run and the camera takes another 4.

THE ME HALF OF THE EQUATION 

This blaster got everyone super excited when Nerf first showed it off because, let’s be honest, it just looks cool.  The thing is, people got very unexcited when they saw the $75 price tag.  As such, hardly anyone bought one.  I managed to grab mine on a Black Friday sale for much less than MSRP, but I don’t know that looks and feel alone would have made me shell out that much money.  All this just makes their later attempt with the Battlescout all the more baffling.

#1747: Red Tornado

RED TORNADO

DC SUPERHEROES (IMAGINEXT)

Sometimes, it’s nice to remember when toys were just plain fun, and not necessarily aimed at pleasing only adult collectors.  One of the best lines out there for doing such things is Fisher Price’s Imaginext subset.  They’re definitely kid-oriented, but they’ve got some pretty amazing licenses, and the coverage of characters therein is nothing short of astounding.  They’re DC line in particular has made its way around to so many corners of the DCU, including more minor characters, such as today’s focus, the Red Tornado!

THE FIGURE ITSELF

Red Tornado was introduced into the DC Superheroes Imaginext line in 2018.  He’s sold as deluxe single figure, meaning it’s just him and a larger accessory, in a similar fashion to the previously reviewed Brainiac.  The figure stands 3 inches tall and has 8 points of articulation (as with all Imaginext offerings, his legs move as one).  Red Tornado has had a few distinct looks over the years; this figure goes for his more robotic, more stylized appearance from when he was working as Young Justice’s official Justice League-er sponsor.  It’s actually one of my favorite looks for the character, so I was pretty happy about this.  His sculpt is fairly standard stuff for this product spread, with highly stylized proportions and the like.  The blank portions of the sculpt are actually even more sensible with this particular figure than they were on other characters, given the robotic design.  Interestingly, the body gets a few more robotic details that aren’t traditionally seen on this particular design for the character, though I’m really not complaining about that.  Red Tornado’s cape is a combination of sculpted and cloth elements; the collar is plastic and the actual cape cloth, which is the best possible combo.  Tornado’s paintwork is fairly basic stuff, since he’s mostly just molded in the proper colors.  There’s some slop on his collar, but he’s otherwise pretty sharp, and he’s certainly bright and eye-catching.  The extra large accessory included with this guy is a pretty sensible one; it’s a tornado effect, demonstrating his powers.  When you wheel it along the ground, it will spin the figure, which is pretty fun.

THE ME HALF OF THE EQUATION

In the midst of Toys R Us closing, I was spending a lot of time at my closest store, and by extension, I was also spending a lot of time at the Target across the street.  They began their clearance process for their big reset a few months ago, and a bunch of Imaginext stuff was included.  Imaginext is already pretty reasonably priced to start with, so on clearance it’s an absolute steal.  It was hard to say no to Reddy at that point.  I quite like this guy, and I’m quite happy to have him.

#1746: Tenth Doctor

TENTH DOCTOR

DOCTOR WHO (BIG CHIEF)

So, this week, I’ve mostly been playing catch-up with stuff that’s been piling up, which translated to an even split between Star Wars and Marvel, two of my most frequent subjects.  Today, I’m returning to a franchise I haven’t actually taken a look at in over a year, Doctor Who!  For the past few years, Big Chief Studios has been offering up some of the Doctor’s incarnations in high-end format.  Today, I’ll be having a look at their second version of fan-favorite Doctor, Ten!

THE FIGURE ITSELF

The Tenth Doctor was released by Big Chief in the fall of 2015.  He’s the second version of the Tenth Doctor released by Big Chief; by the time this figure was released, the first one was going for a rather hefty sum, so it was a sensible choice.  This figure is specifically based on Tennant from Series 4, his final year on the show.  The figure stands 12 inches tall and he has 30 points of articulation…at least going by the solicitation.  The exact articulation count is a bit difficult to get what with the outfit and all.  I’m willing to trust them on this one.

A lot of the cues that this is a Series 4 Doctor come from the head sculpt, or more specifically, the hair, which is notably springy and bouncy.  The sculpt is definitely one of this figure’s strongest suits.  It’s definitely a very close likeness of Tennant, though I’m not sure that it’s quite spot-on.  It’s a little hard to tell how much of that’s the sculpt, and how much of it’s the paint.  The prototype likeness is a little closer, which leads me to think it’s a paint thing.  It’s still not far off, of course, and as far as likeness goes, it’s about on par with a Hot Toys offering.  The paint’s not terrible.  In fact, it’s better than not terrible; it’s actually quite good.  You just have to accept that Big Chief is slightly less experienced than the likes of Hot Toys and Sideshow, and as such, they won’t be 100% the same quality.  The only real difference, I think, is that there’s a little bit less life behind the eyes.  It’s definitely a very minor, very subtle thing.

Ten’s outfit is made up of seven main pieces.  There’s the jacket, pants, shirt, tie, greatcoat, and shoes.  The clothes are all pretty well-tailored to the body.  Once again, not quite Hot Toys quality, but still pretty convincing for the scale.  The main suit is probably the best work, and replicates the styling of tight, very well-fitted suit that Tennant was known to wear in the show.  The tie is a little bit bulky, but admittedly, that’s the most difficult part to get right without risking it becoming too frail.  The shoes are a sculpted piece, which plug into place; they’re a very convincing recreation of his Chuck Taylors (as someone who wears a pair everyday, I can say they’re quite authentic).  Perhaps the weakest part of the whole ensemble is the great coat.  It’s not *terrible*, but it’s a little large for him, it’s kind of shapeless, and the fabric used doesn’t look quite right.  It’s also really light; it could have used some sort of weathering or something to help it look a little more “real”.  On the plus side, it has a wire running along it’s bottom edge, which allows for some nice, dynamic posing.

Ten is actually quite well-accessorized.  He comes with the basics, of course.  There’s an assortment of hands in all sorts of poses (including one holding the key to the TARDIS), as well as a pair of sonic screwdrivers (both extended and not).  There’s also a collection of episode-specific extras, largely geared towards Series 4-specific items.  He’s got three sets of eye wear: his glasses for when he’s being investigative, a pair of sunglasses, and his 3-D glasses from “Doomsday”. The arms on the glasses don’t quite fit properly over the hair, but you can get them pretty convincingly placed on his face.  He also includes his psychic paper with a note from River Song inviting him to the Library, his FOB watch in open and closed configurations, an Adipose, and an Adipose detector.  Lastly, he includes a display stand with a light up Galifreyian symbol.  And, if you want more display options, you can even remove the front flap of his box to use as a backdrop detailing the interior of the TARDIS.

THE ME HALF OF THE EQUATION

My Doctor Who collection has largely been given to me by my Super Awesome Fiancee, and it’s been understandably limited to smaller scale items, which have allowed me a wider range of characters for my display.  Big Chief got into the game just as I was weening myself off of the higher-end stuff, so I never bought myself any of them, despite a moderate interest.  While this figure isn’t quite on the level of a Hot Toys offering, he’s still quite a satisfying figure, and definitely great if you’re a Tennant fan.

As you may have pieced together, this figure isn’t from my personal collection.  He was provided to me for review by my friends over at All Time Toys.  They’ve actually got two of him available for purchase via they’re store, should you be interesting in owning this figure for yourself.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.