#3081: Spider-Man & Hobgoblin

SPIDER-MAN & HOBGOBLIN

MARVEL MINIMATES

It’s another Monday, and I’m doing that Minimate thing again.  So, here we are, looking at more Minimatrs.  2018 marked the year that Walgreens’ supply chains got a little gummed up, at least as far as Minimates were concerned.  Technically, four series hit that year, but for a good portion of collectors, those figures didn’t actually arrive for the better part of a year after their first sightings.  While the most infamous case of this was certainly Series 10, the two series prior also were rather afflicted.  Things did eventually level out, though, making things easier to find.  So ,let’s have a look at some of those ‘mates, specifically Symbiote Spider-Man and Hobgoblin!

THE FIGURES THEMSELVES

Spider-Man and Hobgoblin were released in Series 9 of Walgreens’ Marvel Minimates line-up.  These two were part of the assortment based on Disney’s then-running Spider-Man cartoon, with marketing to match.

SYMBIOTE SPIDER-MAN

“Recovered on a space mission, the substance known as V-252 is actually a sybmiotic creature, which bonds to Peter Parker and increases his aggression.”

We’ve had no shortage of Symbiote Spider-Men (well, not in recent years, anyway), but this does mark the design’s first inclusion at Walgreens.  It also sports the somewhat up-dated design of the cartoon.  It’s not a bad look, truth be told.  It manages to keep the sleekness and simplicity of the original design, while still doing something a little different.  I can get behind it.  The figure is built on the standard post-C3 ‘mate body, so he’s about 2 1/4 inches tall and has 14 points of articulation.  Structurally, this, like most Spidey ‘mates, is just a standard vanilla ‘mate.  It’s the right course of action for such a design, and it’s never a bad thing to get a good focus on the core body.  It’s the paint work that really sells this guy, of course.  It’s not perfect; there are a few spots where I definitely feel the application could stand to be a little sharper, and those fuzzy edges do hinder the sleek design a little bit.  Overall, though, it’s a solid look, and has the benefit of being one that can integrate with non-animated ‘mates without too much trouble.  Symbiote Spidey includes a webline and a dynamic posing base, both of which have become fairly standard for Spideys.  Unfortunately, on my copy, the stand’s peg for connecting to the figure twisted off.  I’ve not encountered such an issue with one of these stands before, so perhaps it’s limited to my copy.

HOBGOBLIN

“Hiding his true face behind a hood and metallic mask, the mysterious Hobgoblin will stop at nothing to destroy Spider-Man.”

Despite what the bio might suggest, the 2017 Spider-Man‘s take on Hobgoblin is actually something of a departure from how the character is usually handled, being a more heroic identity held by Peter’s best friend Harry.  While the two are initially opposed, and the identity later gets co-opted by Harry’s father Norman, Harry as Hobgoblin serves as an ally for Spidey within the confines of the show.  We’ve gotten only three Hobgoblin Minimates over the years, each somewhat reflecting a different incarnation of the character.  In addition to being the show version of Hobgoblin, it’s worth noting that this design also draws fairly heavy influence from Humberto Ramos’ design for the Phil Urich version of the character.  Hobgoblin’s construction makes use of a single add-on piece for his hood/shoulder pads/backpack.  It’s a little restricting in terms of articulation, and the details do seem a little soft, but it looks fairly decent overall.  It matches well with the character’s design from the show, to be sure.  The paintwork on Hobgoblin is passable overall.  The line-work is pretty sharply handled, and instances of slop are fairly minimal.  The add-on piece is again a little more softly defined, but it’s not too bad.  Hobgoblin’s only accessory is a clear display stand.  This feels rather light, and it’s a shame we couldn’t get any of Harry’s goblin gear.  The glider might have been too big, but his sword, or even an alternate head with an unmasked Harry would have been cool.

THE ME HALF OF THE EQUATION

I picked these two up back when they were still relatively new, with a bit of an assist from Max, who was also scoping out Walgreenses for ‘mates at the time.  I was slowing down by this point, but this pack appealed to me.  It got to the point where it was a little bit difficult to make a new Symbiote Spider-Man distinct, but this one did a decent job, and turned in a pretty fun, somewhat unique figure.  Issues with the breaking stand aside, he’s pretty alright.  This Hobgoblin figure represents a fairly unique take on the character, and is well-removed from previous releases of the character.  While he lacks in the accessories department, he’s still a pretty nifty figure overall.

#3080: Kilowog

KILOWOG

GREEN LANTERN: REBIRTH (DC DIRECT)

“The alien Kilowog was recruited into the Green Lantern Corps as a protector of the planet Bolovax Vik, and was killed by his former friend and ally Hal Jordan. Recently ressurected, Kilowog will play a key role in the re-formation of the Green Lantern Corps. The Kilowog action figure features multiple points of articulation and includes a display base.”

Despite the fact that the Green Lantern Corps is made up of a very, very, very large percentage of non-human members, it’s tricky for any of the non-human members to really hold the focus for too long.  I guess it’s inherently easier for humans to relate to humans.  Over the years, a few of the alien Lanterns have caught on a bit more than others, and, perhaps the most successful of the bunch is Kilowog, a character prominent not only in the comics, but also in most other media involving the Lanterns.  That also means his fair share of toy coverage, starting way back during the Rebirth tie-in days, back in 2005.  I’ll be taking a look at that particular figure today!

THE FIGURE ITSELF

Kilowog was released in the first series of DC Direct’s Green Lantern: Rebirth line.  This figure was Kilowog’s very first foray into the world of action figures, shortly followed by his JLU figure later that same year.  As with all of the figures in the set, he was designed to specifically tie-in with the “Rebirth” comic event, and as such he was sporting his updated design from the comics.  This brought him closer in-line with his animated appearances in the Justice League cartoon, which had served to revitalize the character for a larger audience.  So, it was certainly a sensible direction to take the character.  The figure stands 7 3/4 inches tall and he has 15 points of articulation.  His range of motion isn’t particularly amazing, but for a DC Direct offering, especially of the era, he’s not bad.  They were experimenting with a little extra articulation on this line in particular, so he’s got wrist and ankle joints, which were hardly standard at the time.  Kilowog sported an all-new sculpt, and it was one that would remain unique to this figure.  It’s a pretty darn good one, truth be told.  It’s a nice, hefty figure, befitting his larger stature nicely.  The face has a really solid level of detail, especially on the texturing.  It really adds a lot to the overall appearance, and helps the sculpt hold up even 17 years after the fact.  Kilowog’s paint work is pretty solid.  The metallic green and pearlescent white for the outfit really lend it that proper alien feel, and the skin tone, with its slight accenting, works very nicely.  Kilowog is packed with his power battery, which is a really sizable, as well as a Lantern symbol display stand.

THE ME HALF OF THE EQUATION

Kilowog is a figure I wanted from this series, even before it was released.  He was at the top of the list.  And then the series hit, and, much like last week’s Barda, he wound up being very hard to get ahold of.  I always hoped I might find one, but a reasonably priced one never presented itself to me.  When DC Universe Classics came along, I shifted my focus over to that one, but this one was always the one that got away.  Remember how I got that Barda figure?  Well, as it turns out, that collection had two of my personal DCD grails, because this guy was there, too.  I was actually pretty enthused, and, as with Barda, I was able to get him for a really good deal.  He’s a solid figure, and one that holds up really nicely, even all these years later.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3079: Admiral Piett

ADMIRAL PIETT

STAR WARS: THE BLACK SERIES (HASBRO)

“An ambitious Imperial officer, Piett rose through the ranks to captain and was assigned to the Super Star Destroyer Executor, Darth Vader’s flagship. When Vader strangled Admiral Ozzel, Piett was granted a battlefield promotion to admiral — and given a grisly warning of the penalty for failure.”

Hey, remember yesterday, when I was filling in the lull between Marvel Legends releases with stuff I had sitting around unreviewed?  Well, prepare yourselves for the same thing, but with Black Series.  Sure, there are theoretically new figures out there I haven’t reviewed, but I also haven’t seen any of them, so I’m pretending like they aren’t really out there yet, and doing my first Black Series review in a month and a half about a figure that’s been sitting to the side of my desk, unopened, for, like, six months.  Eh, it’s just Admiral Piett.  Everyone forgets about ol’ Firmus.  Okay, not everyone.  There was actually a sizeable campaign to bring him back for Return of the Jedi.  So, I guess it was really just Lucas that forgot him.  Well, Hasbro didn’t, at least as far as The Black Series is concerned, so I guess I’ll remember him for the day and take a look at that figure.

THE FIGURE ITSELF

Admiral Piett was released in 2018 as an online store exclusive Black Series release, predominately shipping through Entertainment Earth.  The figure stands about 6 inches tall and he has 26 points of articulation.  Structurally, Piett largely shares his parts with Tarkin and Veers.  It’s sensible, them all being in the same uniform and all.  As with Veers, Piett’s torso sculpt has been tweaked ever so slightly to change up the pins and properly designate his rank.  He’s also got an all-new head sculpt, sporting a pretty solid likeness of actor Kenneth Colley.  Not as strong as Tarkin, but a touch better than Veers, which is saying something.  He’s still got hat hair, but what do you expect?  Piett gets his own removable had, which is a distinct piece from the one included with Veers figure.  They should be, since their hats are slightly different, but it’s still nice that Hasbro went that extra mile, especially since the hat’s really just a bonus with Veers in the first place.  The paint work on Piett is up to the same par as Veers; nothing too terribly exciting or anything, but he gets the colors he needs to, and the printing on the face is nice and lifelike.  Piett is packed with the aforementioned removable hat, as well as the same small blaster pistol included with Veers.  Not that he ever really uses it for much, but it lets him be ready should he ever, you know, be, like, in the same vicinity as an actual fight.

THE ME HALF OF THE EQUATION

Since Piett was released right around the same time as Veers, and one can only get so excited about a bunch of stuffy British guys in grey, I wound up passing on ordering him.  I kind of regretted that after the fact, since, as I mentioned in my review of the PotF figure, I do have a bit of a soft spot for the character.  Fortunately for me, I got a second chance at grabbing him, courtesy of him getting traded into All Time before the holidays.  Of course, then I dragged my feet on actually opening and reviewing him, but that’s hardly the point.  While not the most thrilling figure, he’s nevertheless a rather nice one, and fills out the upper ranks of the Imperials just a bit more.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3078: Psylocke, Nimrod, & Fantomex

PSYLOCKE, NIMROD, & FANTOMEX

MARVEL LEGENDS (HASBRO)

I wasn’t lying last week about spacing out my Legends reviews.  It’s what I have to do to get by these days, during this crazy drought… Look, they got me hooked on getting new stuff like every other day, and then all of the sudden it was just gone, and I’m not entirely sure what to do with myself anymore.  Thankfully, I still have a few things from last year I never got around to, so it’s like this extra little pocket of surprise snacks for later.  Or something like that.  At the beginning of the year, I looked at an Amazon-exclusive boxed set from 2021.  Now, I guess I’ll jump way back in time, to the far back year of 2020, when their exclusive was an X-Force-themed set.  You know, for reasons.

THE FIGURES THEMSELVES

Psylocke, Nimrod, and Fantomex were released as an Amazon-exclusive Marvel Legends boxed set at the tail end of 2020.  The set was then offered up as a wider Fan Channel release in the back half of 2021.  It wasn’t quite as fast a turn around as the Wolverine boxed set, but it was still a fairly quick one.

PSYLOCKE

Because we couldn’t very well have a Legends boxed set without some dead weight, here’s Psylocke.  Okay, that’s not fair.  Psylocke’s not really the dead weight here, I suppose.  I mean, she’s actually got a unique design, and it’s not like the prior release was exactly easy to come by.  This marks Psylocke’s third time as a Hasbro Legends release, and fourth release in Legends form overall.  It’s also the first to deviate from the “bathing suit” costume design, and I’m okay with that.  This new one is based on her later Uncanny X-Force designs, which keeps a few elements from the more classic look, while also making her look a little more tactical and more battle-ready.  Honestly, I think this is honestly a slightly better look overall.  The figure stands just shy of 6 1/4 inches tall and she has 27 points of articulation.  Her sculpt is almost entirely a re-use of the last Psylocke figure.  While I was a touch critical on that one, since she was meant to be a more directly Lee-inspired figure, on this particular design, I actually think the mold works out pretty well.  The only thing to be changed up for this release is her sash piece, which is now tighter fitting and sports an “X” insignia sculpted on the front.  It’s a subtle, but notable improvement over the prior piece, and I like it a lot more.  Beyond the new sash, all of the differences for this figure are paint-based.  It’s a pretty solidly handled application.  The costume’s details are nice and clean, and they’ve actually improved on the hair paint from the prior release a whole lot.  Psylocke includes the same accessories as the last release: a psychic effect, a katana, and a psychic knife, all molded in translucent pink, but now with a little extra purple detailing.  In addition, she also gets a spare left hand, in a grippilng pose, so she can now hold her sword with both hands.

NIMROD

There’s an unquestionable selling point of this set, and it’s Nimrod.  Introduced in 1985, Nimrod is a future Sentinel from the averted “Days of Future Past” timeline, who finds his way to the present day 616 universe.  He’s been a recurring foe in the X-books since then, with a recent resurgence in relevance during the “of X” stuff that’s been going on in the X-books the last few years.  This marks Nimrod’s third ever figure, and his first time as a Legend.  The figure stands about 8 inches tall and he has 26 points of articulation.  If there’s one drawback to Nimrod, it’s his movement.  It’s not really the figure’s fault, since the design itself is pretty limiting.  Notably, the neck joint is only there for swapping the heads, and doesn’t really work for actual posing.  Additionally, the range on the shoulders and elbows is rather restricted.  Beyond that, though, he’s decently posable, given the design.  Nimrod is an all-new sculpt, and is an amalgam of a few of his designs, taking elements from his earliest appearances, as well as his more recent look.  It’s not a clean match for anything in particular, but it captures the overall essence of the character well.  It’s a very clean and sleek design, and I definitely dig it.  There are two different head sculpts included, which are actually different, albeit in rather minor ways.  The pink-faced version is more classically inspired, while the silver-faced one follows his “of X” look a little more closely.  They’re internally consistent, and both have a very similar vibe, while still being different enough to justify including the separate pieces.  Nimrod’s paint work is generally more on the basic side, but it’s clean, fairly solid on the application front, and matches well with his usual color scheme.  Nimrod is packed with two sets of hands, one open, one closed, as well as two blast effects, and a removable set of wings to match up with the newer style head.

FANTOMEX

Remember before, when I was talking about dead weight?  Well, here we are, back at that point.  Behold, Fantomex.  Introduced during Grant Morrison’s New X-Men run, Fantomex is an X-themed pastiche of Italian comic character Diabolik, a masked master thief.  The name Fantomex is itself patterned on the French character “Fantomas,” whom Diabolik himself was also patterned on.  Fantomex has been one of those oddball characters floating around the Marvel universe and popping in and out as X-Men stories deem they need him.  He was part of X-Force for a while, and it was that era which netted him two prior action figures, one of them being his first Legends treatment, back during the Return of Marvel Legends line.  It’s been a decade since that figure’s release, so an update’s not an unreasonable prospect.  The trouble this figure runs into is how much “updating” was actually done.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  He’s built on the Bucky Cap body, with US Agent’s flared gloves, Nick Fury’s trenchcoat (amusingly, the exact same coat piece used on the first Fantomex), Cyclops’ boot cuffs, and an all-new head and belt.  The real trouble that this figure’s assembly runs into isn’t so much that it’s a bad stock of parts, but more that most of the parts are kind of on their way out, and, in fact, most of them are just as old as the prior figure.  The Bucky Cap body was introduced in that very same series, even, the flared gloves are from one series later, and the coat is even older.  The new parts are perfectly fine additions, though not drastically different themselves.  So, generally, yes he’s made from new parts, but he doesn’t feel particularly different.  Adding to that is the deco choice, which is identical to the last one, despite there being two different Fantomex decos available, both of which are arguably more demanded than this one.  This one’s not a terrible look, mind you, and the application is solidly handled.  It just feels like a little bit of a missed opportunity.  Fantomex is packed with two guns, which are similar to, but different from the prior figure’s guns, as well as the blast and smoke effects from War Machine.

THE ME HALF OF THE EQUATION

I was interested in Nimrod when he was first shown off, but bundling him with two extra figures, and then making the whole thing an exclusive kind of backburnered the whole thing for me.  When it made its way to a wider release, it became easier for me to snag through work, and therefore more appealing, though still on the backburner a bit, as you can tell from the lateness of this review.  Nimrod’s a very fun figure, and I like that he can pull double duty as modern and classic.  It helps add to the set’s pull.  I didn’t think much of Psylocke at first, but after getting her in hand, I like her a lot more than I thought I would, and honestly like her more than the standard Lee version.  Fantomex is a character I only have a passing interest in, and this particular figure does very little for me.  He’s just sort of there.  But, hey, two out of three ain’t bad.

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3077: Roy Fokker

ROY FOKKER

ROBOTECH (TOYNAMI)

I opened my last two most recent Robotech reviews with a remark that the site really could use more Robotech reviews…and that was four years ago.  Guess I didn’t really get better at that.  Or, you know, Robotech stuff isn’t super common domestically, and it’s very rare I actually actively seek things out anymore.  Could be that.  Thus far, all of my Robotech reviews have been pretty centralized, specifically on my favorite character from the series, Roy Fokker.  I’ve looked at three different versions of his Veritech, and one version of him.  Let’s even things out just a touch with another version of Roy, then.

THE FIGURE ITSELF

Roy Fokker was released in 2018 as part of the first series of Toynami’s Robotech action figure series.  After some time focusing purely on the Veritechs, they finally decided to do the pilots, starting with the main cast from the “Macross” portion of the show.  The figures were first shown off in 2015, and they had a bit of a ways to go before going into production, with quite a few notable changes along the way.  Roy stands about 4 1/4 inches tall and he has 12 points of articulation.  When the figures were first shown off, they sported a lot more articulation than the final product, which presents a rather stripped down version.  While the downgrading of the knees to single joints instead of doubles, and the removal of the bicep and ankle articulation isn’t too bad, the lack of elbow joints is pretty limiting.  It seems pretty crazy that they removed so much, and I’m not entirely sure what the goal was.  I guess they were just looking to keep things as inexpensive as possible, but it feels like it’s a little too compromised on the final product.  The sculpt is at least a fairly decent piece of work.  It’s a little bit rudimentary, but it’s certainly a far better recreation of his animation model than the old Matchbox figure.  There’s some pretty solid work on the jumpsuit, and they captured his most distinctive facial features and his hair pretty well.  The figure’s paint work is fairly decent.  It’s more on the basic side, but it does what it needs to and it matches pretty well with the on-screen colors, and the application is pretty clean and consistent.  Roy is packed with his helmet, and alternate partial hairpiece for going under the helmet, and a display stand.  Not a bad little selection of extras.

THE ME HALF OF THE EQUATION

I like the Matchbox Roy well enough for what he is, but I was kind of looking for something a little bit more modernized.  I remember spotting these figures online back before they were released, but they sort of fell off my radar.  A few months ago, we got the Rick figure traded into All Time, and I was hopeful we might see Roy, who thankfully followed pretty shortly.  The figure isn’t perfect; the articulation definitely cuts some weird corners, but he’s a nifty enough little figure for what he is.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3076: Iron Spider & Spot

IRON SPIDER & THE SPOT

MARVEL MINIMATES

I guess Mondays are for Minimates, huh?  Well, this month at least.  I guess we should just jump right into that, there.  Back in 2018, Toys R Us closing brought their exclusive Marvel Minimates assortments to an end…a little quicker than DST anticipated, in fact.  While TRU’s last official exclusive assortment was Series 25, there was one more assortment produced and ready to go when the chain went under.  Fortunately for us Minimate fans, Walgreens stepped up to the plate and took the assortment on.  It does, however leave us in the precarious position of just how to refer to the assortment.  Today, I’m taking a look at the series’ Spidey-themed set, Iron Spider & The Spot!

THE FIGURES THEMSELVES

Sinister Six Iron Spider and The Spot are one of the three two-packs of Marvel Minimates originally intended for TRU, before becoming an online-exclusive for Walgreens after TRU’s closure.  Of note with this particular assortment’s packaging was an extra large Walgreens sticker, which was actually just covering the TRU sticker that was already in place.  The figures actually had to be taken back to have that sticker applied.

SINISTER SIX IRON SPIDER

“A mysterious figure has stolen Spider-Man’s Iron Spider armor and now wears it as the leader of the all-new Sinister Six.”

Well, maybe he’s not quite so mysterious, given he was rather quickly revealed to be *SPOILERS(?)* Miles Morales’ uncle Aaron.  Kudos to DST for not spoiling that, I guess, but now I’ve just done it for them.  The Iron Spider armor has been featured three times prior in Minimate form, but this time it’s got a new hat differently colored!  The figure is built on the standard ‘mate body, so its about 2 1/4 inches tall and has 14 points of articulation.  Structurally, this version of Iron Spider is the same as both the Walgreens Series 2 and the TRU Series 21 Iron Spider-Men, meaning he’s a vanilla ‘mate with a harness that has the three mechanical arms attached to it.  It helps keep things sleek, and it also keeps things consistent with the other figures.  On the paint front, Iron Spider is again quite similar to the TRU Iron Spider, effectively having the exact same paint apps (with a couple of minor changes on the eyes), but swapping out the red base of the prior figure for a black one here.  It looks pretty decent, and the contrast’s a little better, so I think it works.  Iron Spider is packed with a dynamic posing base and a standard clear display stand.  Not a bad combo for a Spidey-variant.

SINISTER SIX THE SPOT

“With his ability to create portals to anywhere, of varying sizes, the Spot is the ultimate getaway driver, as well as an unpredictable opponent.”

The Spot is one of those quirky lower tier Spidey foes that’s just absolutely fun every time he shows up.  He’s not been very lucky when it comes to toys, however, as his only prior figure was one of Toy Biz’s 10 inch figures.  Given how easily he can be assembled from re-used parts, that’s a little surprising.  Fortunately, “assembled from re-used parts” is Minimates’ jam, so he finally made his way in here.  Spot’s a vanilla ‘mate, but that’s okay, because that’s exactly what the character should be.  He’s a guy in a form-fitting spandex suit with no add-ons.  That’s just how he do.  The Spot’s paint isn’t super complex or anything, but it does a really sharp job of applying all of the dots all over him, as well as giving him a few lines to represent the man in the suit beneath.  It’s a stark-looking design, and its harsh black/white nature helps it pop out against more colorful characters on the shelf.  Of note, the face on the standard head is another black whole, in keeping with more modern appearances for the character.  The Spot’s accessory selection is a rather impressive selection of common place items repurposed for some fun times.  There’s an alternate head with Spot’s classic design on it, plus two repainted Tron Discs, two smaller display stands, and two larger display stands, all in black.  It’s great because they work perfectly as Spot’s “spots”, and the modular nature of Minimates means you can toy around with disassembling him to make it look like he’s popping out of various portals.

THE ME HALF OF THE EQUATION

I snagged this whole assortment from Walgreens’ website, back when that was an easier thing to do.  I don’t have much attachment to this version of the Iron Spider design, but I can certainly support a new character being added to the line, and the design’s not a bad one.  He’s a decent way of putting a Spider-Man into the line, while still doing something new.  Spot’s the main reason I got the set, because he’s one of my favorite Spidey foes.  He’s a great example of how clever execution can make a second-string character made from re-used parts the real star of an assortment.  He’s absolutely fantastic, and I can’t imagine him being better if they’d tried.

#3075: Big Barda

BIG BARDA

NEW GODS (DC DIRECT)

“Warrior goddess and Female Fury, Big Barda gives her heart and soul for the New Gods. After defecting from Darkseid’s elite army, Barda escapes to Earth with Mr. Miracle. Possessing superhuman strength, she’s virtually indestructible. An armoured warrior wielding a Mega-Rod, she can manipulate space and energy – and heal others.”

Hey, I haven’t reviewed anything from DC Direct since July of last year.  I guess I could maybe do something about that.  DCD initially found their footing doing a wider spread of DC characters, specifically the non-Batman and Superman characters that larger toy companies weren’t going to touch.  When Mattel expanded their license to a proper master DC license and launched DC Universe Classics, a much wider spreading line of DC characters, DCD’s focus shifted, in order to avoid any marketplace confusion.  They had been doing more artist-specific stuff for a little while by that point, but really leaned into it.  One of the lines to come out of that was a whole line based on Jack Kirby’s Fourth World characters.  It was a rather short-lived line, with only two assortments, but it was a pretty fun one, covering some of the bigger names from that little sub-set of the DC universe.  Today, I’m looking at one of the bigger (heh) contributions to the mainstream DC lexicon, Big Barda!

THE FIGURE ITSELF

Big Barda was released in the second series of DCD’s New Gods line, alongside Metron, Kalibak, and Superman.  Yes, they lumped Superman into the New Gods line.  They needed a heavier hitter, I guess.  The figure stands 7 inches tall and has 20 points of articulation.  At this point in DCD’s run, they weren’t super posable or anything, but they were at least experimenting with a little more movement on some of their figures.  In general, the Kirby figures had a pretty decent set-up.  Barda’s sculpt was an all-new one, which remained unique to this figure.  She’s based on her fully armored appearance, which is honestly her best, and the one most worth making into toy form.  The sculpts for this whole line were directly based on Kirby’s illustrations of the characters, and to that end, Barda’s sculpt does a really good job of hitting the intended target.  Barda looks pretty much spot-on to Kirby’s drawings of her, and she’s got the right heft and stature for the character.  Additionally, the level of detailing on the armor is pretty sharp, and even the cape’s rather dynamic flow feels right for a Kirby drawing.  Even the articulation is pretty well worked in, all things considered, especially given that this is a DC Direct offering.  Barda’s paint work is actually quite nice.  The application is very clean, and she’s very bright, bold, and eye-catching.  All of the New Gods figures experimented a little more with line-work, and in Barda’s case that means for a little more contouring on the face, which works quite well.  Barda was packed with her Mega-Rod, which she has a little trouble holding, but which is otherwise a nicely sculpted piece, as well as a display stand, complete with Kirby Krackle dots and everything.

THE ME HALF OF THE EQUATION

I remember being very excited for this line when it was announced, and I snagged the whole first series as soon as I could.  Between the two series, my interest kind of waned a little bit, and I was generally kind of meh on the second assortment line-up.  The only one I really wanted was Barda…who wound up being the only one I wasn’t able to find when they hit, so I just sort of passed on the whole set.  I’ve moved on over the years, but every so often a swath of DCD figures will come into All Time, and that was the case with Barda here, who came in with a mixed collection, and kind of slipped through the radar, allowing me to snag her for a far more reasonable price than usually.  She’s really the best Barda out there, and I’m really glad I finally got the chance to own one, even if it took a little while to get to me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3074: Stealth Suit Captain Carter

STEALTH SUIT CAPTAIN CARTER

MARVEL LEGENDS (HASBRO)

“Captain Carter’s secret stealth mission sets her on a collision course with new enemies.”

Man, the Marvel Legends reviews sure are spacing out a lot more than they were a few months ago.  Weird, huh?  I finally actually have the time to go back and, you know, catch up on some of the items I missed at the end of last year, when I was drowning in Legends.  With the benefit of a breather, I can better appreciate items like today’s focus, Stealth Suit Captain Carter.  I took a look at the standard Captain Carter towards the end of last year, and I really liked it, so it stands to reason that another one, now in cool Winter Solider-inspired stealth colors, is probably gonna resonate well with me.

THE FIGURE ITSELF

Stealth Suit Captain Carter is a Target-exclusive Marvel Legends release, which hit stores in late November of last year.  While the first figure was based on Carter’s design from the premier episode of the show, this one is based on the season finale, which sees the Watcher pull Peggy from her timeline’s version of the opening scene of Captain America: Winter Soldier.  It’s not a drastically different look, but it’s a cool one, especially when paralleled to Steve’s look.  The figure stands just shy of 6 1/2 inches tall and she has 31 points of articulation.  This figure’s sculpt is identical to the standard Captain Carter.  I really liked that sculpt a lot, so I can certainly see the appeal of getting it a second time.  Since her costume is largely unchanged in the show, it makes a degree of sense.  The only issue is with the hair, as in the show Peggy had a slightly more modernized style, while this one still has her ’40s hair.  It’s not a major difference, all things considered, so I can kind of let it slide, especially given the whole “quick repaint” set-up for this one.  The paint work is where the changes occur for this figure.  The head is essentially identical, but the uniform captures the more monochromatic design of this outfit.  The application’s okay, though not as consistent as other releases.  It’s a little better than the standard release, though that may be largely due to there being less actual paint to apply.  Peggy is packed with the same shield as the standard release, but now in the updated colors to match her uniform.  There’s nothing else, which does feel a little light, especially given that the standard release included a BaF piece as well.  That said, I’m not entirely sure what else there is to include with her.

THE ME HALF OF THE EQUATION

I do dig this whole look quite a bit, but I was content with the standard release, especially if it meant I didn’t have to track down an exclusive.  That said, Max found one out in the wild, and, while initially grabbing it for himself, decided he felt it more appropriate for me to have her, given my general Captain America love an all.  She’s not quite screen accurate, but she’s still quite a lot of fun, especially given how strong of a starting point she’s got to work from.

#3073: Hush

HUSH

BATMAN: HUSH MAFEX (MEDICOM TOY)

Every so often, I like to jump into the world of imported toys, just to try out some of the finer things from time to time.  See how the other half lives, or something like that.  It’s a little tricky with some of them, given that the prices can get a bit insane on the domestic market, and things don’t always have a clear line of distribution.  A line that I’ve been intrigued by for some time is Medicom’s MAFEX line, their contribution to the 1/12 scale market.  Unfortunately for me, most of what I’ve been interested in has been of the Marvel persuasion, and those don’t have direct domestic distribution, making them pricier, and therefore less appealing.  I’ve been looking for a decent entry point, and I finally found a pretty good one.  That’s…not what I’m looking at today.  I’ll get to that.  What I *am* looking at today is Hush, based on his appearance in the self-titled arc from the comics.  I said don’t talk about it.

THE FIGURE ITSELF

Hush is figure No. 133 in the MAFEX line-up, the fifth Batman: Hush figure, following the two color variations on Batman, Catwoman, and Superman.  The figure stands 6 1/4 inches tall and he has 46 points of articulation.  Hush marks my first time messing with a MAFEX figure, so it’s the first time I’ve checked out the articulation scheme.  It’s a mix of a few different styles, most closely resembling Figuarts in how it’s laid out and implemented, but I found that the motion seemed a little more fluid, at least on this figure compared to the Figuarts I’ve picked up.  Also, in a rather amusing sort of a set-up, it should be noted that four of those points are on the pouches on his belt, which can be posed up, as if he’s mid-jump.  It’s such a minor thing, but it’s also kind of cool.  The only slightly weird thing is that it’s just the pouches on the belt proper, not the lower hanging ones.  Still, it’s a nice touch.  Otherwise, the range of motion is pretty impressive for the scale.  Hush’s sculpt is a totally unique one.  He’s based on his appearance in the comics, directly patterned on Jim Lee’s art from the books, much like the old DC Direct figures.  It does a really good job of capturing the Jim Lee stylings, and there’s a lot of really good small detail work.  The technical work is just really impressive.  Hush includes three different head sculpts.  Two of them are the full bandaged look, one with a calm expression, and the other an angrier look.  The heads are nicely detailed, and internally consistent in their detailing, as well as matching up pretty nicely with Lee’s illustrations of the character.  The third head, and by far my favorite, is a Jason Todd head, based on the famous reveal panel.  It’s a great sculpt, with a ton of character, and super well-suited to the body.  Given the bare neck, this was clearly the head that the body was sculpted specifically for, with the other two being more of a package deal.  Hush’s paint work is really nicely handled.  The application is really clean, and the colors are nice and bold.  There are no missing details, or any notable slop, and the whole thing just looks pretty slick.  Hush has an impressive selection of accessories, including the three previously mentioned heads, plus five pairs of hands (in fists, gripping, relaxed, open gesture, and blade holding), two handguns, a coin, a separate knife, two different insignias for the chest (one H and one R, depending on display option), as well as two different belts (again with the H and R set-ups), and a display stand.

THE ME HALF OF THE EQUATION

As I touched on in the intro, this figure isn’t the one that broke me on MAFEX, though he did come rather close.  No, that would be the Hush Nightwing, which is just too cool to pass up, and will be added to my collection just as soon as I can get him.  Of course, right after Nightwing was announced and I got my order in for him, this guy got traded into All Time used, giving the opportunity to mess with a MAFEX in hand, and also a slightly cheaper option for getting this one to go with that Nightwing I’m already down for.  I mean, it’s not that crazy to have the two grown up Robins, both from a rather formative comic book storyline for me, right?  Right.  So, after much hemming and hawing, I brought this guy home.  Was it the right call?  Simply put, yes.  This is a really nice figure, who really feels worth the heightened price point.  I can’t really afford to go all-in on a set of them at this price point, but I’m definitely even more excited for that Nightwing, and I’ll probably be picking up one or two other figures, as they do characters I have more draw to.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3072: Ultraman

ULTRAMAN

ULTRAMAN (MEGO)

Back around Christmas time, I took a look at my first Ultraman Mego, which was, ironically, not the first Ultraman, but rather his immediate follow-up, Ultraseven.  It felt a bit inappropriate to just have Ultraseven, so I’ll be making things right, so to speak, with today’s review, which shifts the focus back to the original Ultraman, as well as also checking off that Mego box that can wind up being pretty rare around these parts.  How about that?

THE FIGURE ITSELF

Ultraman was released in the 10th assortment of the revamped Mego’s line-up, under the Sci-Fi banner, and officially branded Ultraman, which is, you know, pretty sensible and all.  He was the first of the Ultramen, with Ultraseven following in the assortment just after this one.  The figure stands just over 8 inches tall and has 16 points of articulation.  Ultraman is built on the standard male Type 2 body, which is a serviceable choice for a good number of characters.  This guy is no different on that front.  While Seven got a new head and hands, Hayata just got the new head.  Given that subsequent Ultras have gotten the new hands, this was clearly something decided after this particular release.  The new head is a really solid piece; the classic Ultraman helmet really fits well with the Mego style, and it translates really well here.  The paint work is confined to the head, and it’s pretty decent.  It’s basic application stuff, but it works well.  Ultraman’s outfit is made up of a jumpsuit and a pair of standard boots.  The jumpsuit’s actually really nice.  The silver details are done with a pseudo-chrome feature, which is really spiffy, and I really dig how the color timer is actually a raised element.  I do slightly worry about how well it’ll stay attached over time, but for now it’s cool.  The boots are just a normal pair of silver boots, and, if I’m honest, they feel extraneous.  The design doesn’t actually feature boots proper, and there’s a fully detailed section of suit under the boots, so it feels almost more authentic without them.  But, hey, who am I to complain about extra stuff.

THE ME HALF OF THE EQUATION

I missed this guy during his initial run at retail, for a good number of reasons.  Max was kind enough to set me up with Seven, but that only made me want this guy more.  Thankfully, Max once again came through with the save on this one, setting me up with one that was traded into All Time while I was out.  He’s nice like that.  Ultraman is a really great fit for this style, and the resulting figure is really solid.  He’s easily one of the best of the modern era Megos, and I’m glad I was able to finally snag one.