#2637: Samurai

SAMURAI

SUPER POWERS (KENNER)

“Japanese history professor Toshio Eto was teaching class one day when suddenly a mystical bolt of energy hit him. The bolt of energy had been sent from emissaries of the New Gods who were in need of super heroes. The strange energy enveloped Eto and released the latent energy in his body, transforming him into the Samurai. Using his newfound powers of the hurricane and wielding an energy sword, the Samurai mistakenly caused havoc until the transformation was explained to him and he decided to be a force for good.”

You know, I really haven’t reviewed enough Super Powers figures on this site.  I mean, at this point, I’m essentially only reviewing them once a year, which means it would take me almost 40 years to actually get through them all.  That’s not a great metric for me.  I should probably work on that.  Fortunately, I’m getting some help on that front, with a new one to kick-start things a little bit.  Super Powers started with a focus on DC’s core characters, but as the line continued it shifted its focus, and by its final year, it was largely made up of rather minor characters, and in fact a good number of characters not even from the comics originally.  Though not a total fabrication for the line, Samurai began his life outside of the comics medium, as one of four heroes created for Challenge of the Super Friends in order to diversify the Justice League’s line-up.  Ultimately, he and the rest of these new heroes fell into some pretty heavy stereotyping, but hey, it was the ’70s.  Samurai was the only of these characters to be carried over into Super Powers, but it’s worth noting that both El Dorado and Black Vulcan would have joined him had the line continued (El Dorado even made it to the prototype stage).

THE FIGURE ITSELF

Samurai was released in 1987, as part of the third and final assortment of Kenner’s Super Powers.  He was Samurai’s first figure, and would remain his only figure for a good three decades.  The figure stands 4 1/2 inches tall and he has 8 points of articulation.  Samurai had one more joint than most figures in the line, with movement at his waist.  It’s largely just there to facilitate the figure’s action feature, but it’s still possible to use it as a point of articulation as well, so hey, extra movement.  Samurai’s sculpt is actually not bad.  He had the benefit of only really having one source to draw from in terms of design, and he ultimately does an okay job of capturing that design in three dimensions.  It’s not the greatest design, admittedly, but I guess it could have been worse.  It’s also worth noting that they didn’t feel the need to redesign him the way they did a handful of characters from later in the line, so, again, this works out pretty well.  Samurai’s design relies on some cloth goods for his vest piece.  It’s a piece very commonly missing from the figure, and it’s worth noting that the one sported by my figure is, in fact, a reproduction.  It’s not a bad repro, though, all things considered, and regardless of repro or original, the cloth piece works well for this part of the figure.  Makes him very difficult to get complete, but cool nevertheless.  Samurai’s paint work is pretty basic stuff.  Not a ton of crazy work going on, but the face is pretty sharp, and the colors are bright.  I can definitely get behind it.  Samurai was originally packed with a small sword, which, like the vest, is very commonly missing from the figure.  As you can see, my figure does not have it.  Some day.  In addition to the sword, he also had an action feature, “Gale Force Spin.”  When you squeezed his right arm, his lower torso would spin.  And mine still works, even.

THE ME HALF OF THE EQUATION

Of the four added characters from Super Friends, Samurai has always kind of been my least favorite, which makes the fact that he was the only one to get a figure here a little sad.  That, coupled with his rarity, has meant I’ve never really rushed out to get this guy.  However, my dad, who has been getting me Super Powers figures as Christmas gifts since I was 7, got me this guy as a Christmas gift this year, albeit an ever so slightly late one, thanks to the mess that is the current state of the United States Postal Service.  Hey, at least I managed to get him before the new year.  That was a miracle in and of itself.  Samurai isn’t the most impressive character, but the figure is kind of fun, and is a major step forward with my Super Powers collection.  Just 7 more to go!

#2636: Captain America & Motorcycle

CAPTAIN AMERICA & MOTORCYCLE

MARVEL LEGENDS (HASBRO)

“When Steve Rogers joins the secret Super Soldier program during World War II, he emerges as the incredibly strong and fiercely patriotic hero, Captain America.”

Ah, here we go, something very familiar: Marvel Legends.  These gifts are really hitting that comfortable territory for me now.  I mean, slightly more comfortable, I suppose.  At this point, “action figures” is comfortable territory for me, so it’s not like anything has really thrown for a loop so far.  Whatever the case, I’m certainly alright with a touch of normality, and perhaps even more of a return to it than you might expect.  I have previously discussed the “Legendary Riders” sub-line of Hasbro’s Legends, and its sort of up-and-down relationship with the reality of the characters and their described rides.  Some of the pairings do end up a bit better than others, and I suppose today’s is one of those slightly more sensible ones, given just how often Captain America has been seen riding a bike from one place to another.  Bonus points if it really plays up those World War II overtones, which this one most certainly does.

THE TOYS THEMSELVES

Captain America is the headline offering in the fourth Legendary Riders assortment of Marvel Legends.  To date, all of the line’s even-numbered assortments have had just one new pack, which ships alongside the short-pack from the prior assortment.  In Cap’s case, he shipped alongside a re-pack of the ’90s Professor X, supposedly hitting at the end of last year.  That wasn’t really the case, unless you were one of the very fortunate souls who actually got one of these during it’s very scarce run at retail.  But I’ll get more into that later.  For this figure, Cap is sporting his WWII-era uniform from The Ultimates.  I’m really not keen on the Ultimates incarnation of Cap, but I’ll admit that this particular design has still always resonated with me.  Definitely one of Bryan Hitch’s stronger design pieces.  The design has been done once before in Legends form, as part of the two-packs that wrapped up Hasbro’s first run on the line in 2009.  A decade seems like a good enough wait for an update.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Structurally, the vast majority of this figure is the same as the Rescue Cap from the “80 Years of Marvel” set.  It was a solid offering the first time around, and it’s still a solid offering here, aided by the fact that the two designs are rather similar in the first place.  To complete the set-up, he gets a new head and upper and lower torso.  This gives him the goggles and aviator cap from the comics, as well as giving him the slightly more personalized front to his jacket.  They mesh well with the re-used parts, and honestly, I think they look even a little better as a whole than the Rescue Cap figure did.  Topping things off is a slightly tweaked version of the Rescue Cap helmet, this time without the goggles in place.  It’s otherwise the same piece, and works just as well.  Something I missed on my review of Rescue Cap, however, was the inclusion of details on the interior of the helmet, right were no one’s ever going to see them.  That’s quite a commitment to detailing.  The coloring on this guy is accurate to the source material, doing up Cap’s traditional patriotic colors in a slightly desaturated fashion.  The application’s all pretty clean, and fairly basic.  They’ve opted for opaque lenses on the aviator’s cap, which is less technically involved.  Ultimately, I actually like the design a little bit more this way, so I’m alright with it.  Cap’s accessory selection’s pretty solid, with his trusty shield, a 1911 Colt .45 pistol, a Thompson submachine gun, and a knife.  They’re all the same pieces that came in the 80th set (although the Thompson went to Peggy there), and they work just as well here as they did previously.

Also included here is the part that makes this thing a “Riders” set, Cap’s ride!  As I noted in the intro, Cap’s been seen on Motorcycles since early in his career, and it’s been prominently featured in most of his movie appearances.  It’s definitely a Harley Davidson-inspired ride, which is consistent with both the movies and the comics, though it bears no official branding, as that would undoubtedly require an extra license.  As it stands, it’s close enough to be recognizable, while still different enough to not really be infringing on any licensing.  It’s a lot of the same parts as the bike that came with Punisher (and by extension, Wolverine), which is a perfectly suitable point of re-use.  It was a good bike when I looked at it the first time, and it’s honestly just better here, thanks to the new updated parts that have been added, as well as the WWII military-style paint scheme.  It’s also got a few extra add-on pieces to differentiate it a bit, including two side bags, a holster for his machine gun, and an ammo box on one side.  Kinda crazy that Cap’s bike has more weapon storage than the Punisher’s, but I’m certainly not complaining on this front.

THE ME HALF OF THE EQUATION

I was very eager to get this set when it was shown off last year, which made all the more frustrating when All Time (and most retailers, for that matter) wound up getting shorted on this particular round, there by making him a very hard to acquire.  I’ve been doing my best to be patient and wait for one to actually show up for me, but it was certainly getting a little disheartening.  So, I was quite excited when I unwrapped this guy on Christmas, courtesy of Cheyenne (of Jess and Chey’s Ultimate Toy review, in case you’d forgotten) and her very kind parents.  I’m super thrilled to finally have this guy, and boy is he a lot of fun!

#2635: Ultraman Suit Ver. 7 – Animation

ULTRAMAN SUIT VER. 7 — ANIMATION

S.H. FIGUARTS (BANDAI)

It’s been over a year since I last reviewed anything Ultraman, so I suppose I’m right on schedule to get something else in here so that I can go another year and change before getting something else.  Gosh, remember when these things were more prevalent?  I sure do.  And Pepperridge Farm does as well, because remembering’s the one thing they’ve got left.  Okay, that’s not true.  They’ve got Goldfish and Milanos.  They can ride those into oblivion.  Where was I?  Japan, I think.  There was something going on with Ultraman.  New toy.  Yes, very good.  Let’s look at the new toy.

THE FIGURE ITSELF

Ultraman Suit Version 7 is a fairly recent addition to Bandai’s SH Figuarts line-up, hitting roughly at the beginning of the year.  He’s specifically patterned on the appearance of Dan Moroboshi’s Version 7 suit from Netflix’s animated Ultraman, which of course also means he’s patterned on the Version 7.2 Suit from the manga of the same name.  The manga version got a release back in 2016 under the SH Figuarts X Ultra Act banner, and this one is essentially the same mold, with a few tweaks, and, of course, the dropping of the Ultra Act banner entirely.  The figure stands 6 1/4 inches tall and has 39 points of articulation.  Compared to the Ace Suit, Ver. 7 is in some ways a stiffer figure, and in other ways not.  I found the legs a little trickier to work with, but the arms, especially at the shoulders, did showcase a slightly greater range of motion.  Obviously, a lot of the restriction is coming from the design of the suit, and not from how the figure is made, to Bandai’s credit.  He can get into a number of impressive poses, and can most notably get into the unsheathing the sword pose that is so commonly associated with this design.  The figure’s sculpt is certainly a more complex one than the Ace suit was, again due to the source material, which has the Version 7 suit being a far more intricate and detail-heavy suit.  It contrasts well with Ace’s boxier design, as something that’s far sleeker and pointier.  Certainly appropriate given the sword wielding aspect. It also carries the most memorable elements of the classic Ultra Seven suit forward, but keeps in line with the more mechanized takes of the rest of the series’ Ultra suits.  Paint work marks one slight change for this figure, contrasting with the original 7.2 release.  This one makes the red sections a bit brighter and gives them a flatter finish than the original release.  It’s a look that works very well for the sculpt and the design, and further hammers home those classic Ultraman vibes.  The application’s all pretty clean.  There’s a little bit of variation between the reds, but nothing too major, and the segmented nature of the armor helps break it up and keep it from being too obvious.  The Version 7 suit includes his Specium Sword and its corresponding sheath, a separate attachment piece for the sheath, a throwing dagger (modeled after the original Ultra Seven’s head fin), a slash effect with a stand, and 8 swappable hands (in fists, gripping, and open flat combos, as well as two variations on gripping for the left hand).  It’s not a bad accessory set at all, although it’s too bad there isn’t an unmasked head for Dan like there was for Seiji in the Ace set.  Still, I can certainly live with this set-up.

THE ME HALF OF THE EQUATION

My new Ultraman purchases have really slowed to a crawl, which is too bad, honestly.  I’m not the only one who feels that way, it seems.  Prior to the holiday season, Super Awesome Wife asked if I had a list of the Ultraman stuff I owned, which I did, and she took that and decided to get me this guy to keep things going.  I have the Figurise model kit, so I didn’t jump on this one when he was released, but in hand I do really appreciate the differences between the two.  There’s a lot of cool stuff going on here, and now I feel like I need a proper Shinjiro to round out my cast.

#2634: Iron Giant

IRON GIANT

RIOBOT (1000TOYS)

Robots sure were a somewhat common theme amongst the gifts I received this year for Christmas, and when it comes to robots, a fairly early one in my personal lexicon is The Iron Giant, Brad Bird’s lovely ’50s period-piece animated film from 1999.  I saw it in the theatre, I had the poster up on my wall, and I’ve had a small little collection of the admittedly small selection of merchandise to come out of the film.  There’s been a bit of of an uptick in stuff from the movie in recent years, including some offerings on both the lower and higher end.  I’ve covered a couple of the lower-tier items on the site previously, but now I’m jumping into the higher end, with an offering from my rather recent discovery, 1000Toys!

THE FIGURE ITSELF

The Iron Giant was released by 1000Toys as part of the Riobot imprint, where he’s figure #019.  This is the standard version of the Giant, but there’s also a Battle Mode Giant from the film’s climax.  But the standard’s really where it’s at, and that’s where I’m at too.  The figure stands 7 1/4 inches tall and he has 33 points of articulation.  The Giant continues the trend of the 1000Toys figures I’ve had of being very nicely articulated.  This one’s not so much about the quantity as much as it is the quality of those joints.  The most impressive piece of design work is the neck and jaw, which are technically one joint, but a very smartly designed one.  It’s a ball joint, which the jaw piece clips onto first, thereby allowing the mouth the much more fluid range of motion the Giant’s jaw demonstrates in the film.  It’s key to getting some of his more notable expressions, and I particularly enjoy the ability to give him that lopsided look that he uses when he is confused.  It’s a subtle thing, but it really works well.  One area I was initially disappointed by was the elbow movement, which I at first found to be very surprisingly limited.  Like, not even getting past 45 degrees levels of disappointing.  What, did Mattel design this figure?  Not to worry, though.  It turned out I’d just not fully loosened up all of the joints, specifically the sliding component on the forearms, which allows them to move further down and get the elbows a much deeper bend.  It’s another clever design, and one that again adds a lot of potential to the figure’s range of motion.  Additionally, the tolerancing on all of the joints is nice and smooth, while still being tight enough to hold the poses.  In order to give the Giant that proper sort of heft, a good portion of the figure is made from die cast parts.  Some of the smaller parts, such as the head and lower arms, are plastic, so as to prevent any issues with wear or breakage.  The sculpt itself is quite a nice piece of work.  It takes the animation model and does a very solid job of replicating it in proper figure form.  It’s clean, sharp, and properly geometric, and the proportions are all pretty much spot on.  The layers to the sculpt are well rendered, and it’s just a nice and slick looking figure.  The Giant’s color scheme isn’t exactly the most complicated thing, being pretty much just variants on grey.  The figure sticks to that, of course, but does a pretty bang up job of making it not totally bland or too basic.  There’s quite a bit of variance in the types of grey, and the application is all really sharp and clean.  The Giant has a pretty impressive selection of parts.  Obviously, they split all of the specific Battle Mode stuff into a separate figure, but this guy still gets four different heads with slight variations on how his eyes are configured (fully open, fully closed, angry, and concerned), two different jaw pieces (with and without his lower teeth), a set of upper teeth to clip onto the heads, three sets of hands (in fists, open gesture, and flat), and the “S” sign he uses when playing “Superman” with Hogarth.  There’s again a lot of subtlety to some of these parts, especially the heads, but there’s also a lot of variation possible, making for some very fun posing.

THE ME HALF OF THE EQUATION

The Iron Giant is a movie I fondly remember seeing in the theatre with my parents, and one of those instances of me wanting to immediately run out from theatre and buy a toy of the Giant, which I in fact did.  Over the years, I lost the hands to that one (because they didn’t ever really stay in securely), and I’ve been really looking for a real proper upgraded Giant figure for a little while now.  I’ve been really liking everything I’ve gotten from 1000Toys, and I’d been eyeing this guy for a little bit.  My parents were nice enough to get him for me for Christmas this year.  He’s really an awesome offering, and just so much fun.  I’m definitely glad to have this guy in my collection.

#2633: Ultra Magnus Merchandise

ULTRA MAGNUS PULSATING LIGHT AM RADIO & ELECTRONIC VOICE SYNTHESIZER

TRANSFORMERS: POWER TRONIC (NASTA)

As we come into the second day of the Post-Christmas reviews, I’m heading into some slightly uncharted territory.  Firstly, I’m looking at something Transformers related which, while not completely a first for Christmas gifts for me, is still sort of new and fresh, seeing as I’ve only recently really gotten into it.  And secondly, and in fact most differently, I’m not actually looking at action figures at all, but rather some action figure adjacent product.  It’s not explicitly a first for me, I guess.  I mean, I did review a stapler that one time, and that’s not even action figure adjacent.  That’s just oddball is what that is.  What am I getting at here?  Well, more or less that I’m not really reviewing action figures for the day.  Hopefully this will be just as good…or at least up to whatever the quality of my usual output is, anyway.  Whatever the outcome, I guess we should look at this Ultra Magnus Merch I got, huh?

THE TOYS THEMSELVES

The two toys in question are the Ultra Magnus Pulsating Light AM Radio and the Electronic Voice Synthesizer, both of which were produced in 1986 by Nastra under their Power Tronic brand.  They were both released to coincide with Transformers: The Movie arriving in theaters that same year, and to capitalize on Ultra Magnus’s role therein.  I can dig it.  Let’s first discuss the “Pulsating Light AM Radio,” a somewhat perplexing item.  I mean, if you’re going to make a Transformers-themed radio, wouldn’t it make sense to at least pick one of the characters who actually turns into sound equipment?  Or am I talking the crazy talk.  Given that I’m arguing against there being another Ultra Magnus thing, I may very well be talking the crazy talk.  The actual item’s not that crazy, I suppose.  It measures 7 1/2 inches tall, and is pretty much just a scaled up replica of the G1 Ultra Magnus’s armored head.  It’s not quite as human-esque as later Magnuses, of course, but I think that works somewhat to this item’s favor, because it looks a little bit more artistic, and less like someone’s just decapitated Ultra Magnus.  It’s molded in the same shade of blue as the figure, and uses silver paint for the appropriate details, which honestly looks pretty good.  The radio runs on four AA batteries, which are loaded into the Magnus’s “antenna” on the sides of his head.  There are dials on the back of the head for turning on and adjusting the volume, as well as tuning the station.  I was quite happy to find that the radio function on mine still works, however the pulsating light function sadly is no more.  Oh well.

The second item featured here is the Electronic Voice Synthesizer, which is clearly Ultra Magnus, but is not actually named as such on the item’s packaging.  The item allows the owner to “talk like a robot” by mouthing words into the plastic straw that pops out of the figure’s back, and is essentially a simplified version of an electrolarynx device.  They were somewhat common amongst licensed products in the ’80s, so Transformers getting in on the game is perhaps not the biggest shock.  The item stands 4 1/2 inches tall and actually does have articulation, with joints at both shoulders, and some slight movement on the neck.  Much like the radio, this item is clearly patterned on the G1 toy’s mold, just scaled way down this time.  It’s rather crude and rudimentary, and has a distinct lack of Magnus’s shoulder towers, but is overall an okay piece.  Rather than apply any paint to this one, he’s instead just molded in three different colors of plastic, meaning he’s more an approximation of Magnus’s color scheme than an accurate depiction.  The Voice Synthesizer runs on a 9-Volt battery, which goes in the base of the feet.  I haven’t tested mine because I just don’t really want to put my mouth on it, so, you know, there it is, I guess.

THE ME HALF OF THE EQUATION

Ultra Magnus is really becoming my main man when it comes to Transformers stuff, and I’ve picked up quite a healthy helping of Magnus-related stuff in the last year.  The stuff in the column of “what I don’t have” is becoming a bit more on the obscure side, and included these two, neither of which I expected to add to my collection quite this quickly.  I did add them to my collection quite this quickly, however, thanks to Jason from All Time Toys, who gave them both to me this year for Christmas.  They’re not standard action figure fare, but they are still a ton of fun, goofy fun, but fun to be sure!

#2632: IG-11

IG-11

STAR WARS: THE BLACK SERIES (HASBRO)

“One of a series of dangerous assassin droids largely outlawed in the galaxy, IG-11 is a hired gun programmed to follow Bounty Hunters Guild protocols to the letter.  This distinctive collection features premium deco applications inspired by the end credit images from The Mandalorian, plus a collectible Imperial Credit accessory”

Usually, around the holidays, I’m out of town for the week surrounding Christmas, meaning that, pretty much since I began the site, I’ve been jumping into my Post-Christmas reviews as the new year begins.  2020 was having none of that, so I was still at home this year, allowing me to just turn these reviews right around.  Don’t you guys feel so lucky?  For the first few years I was running the site, I kicked off these sets of reviews with an Alien Queen, but in recent years, that’s shifted to Star Wars, something that will stick this year, as I kick things off with a variant of IG-11!

THE FIGURE ITSELF

IG-11 is part of the “Credit Collection” sub-set of Hasbro’s Star Wars: The Black Series.  These guys hit right around the launch of The Mandalorian‘s second season, and were effectively this year’s equivalent to the Carbonized figures from last year.  Theset was split up as exclusives amongst a few different retailers, with IG-11 being available through GameStop.  Structurally, this figure is the same as last year’s standard IG-11.  That means he too stands about 7 inches tall and has 21 points of articulation.  It also means that he too is based on the IG-88 figure, and is therefore a little bit inaccurate for IG-11.  That said, it’s not like anyone was really expecting a new mold for this release.  He’s designed to be a quick repaint, and that’s exactly what he is.  At least the IG-88 mold is still a pretty fun toy mold.  The differences on this guy come down to two things, the first being the paint.  He, and the rest of the figures in this set, are based on the illustrations seen in the show’s closing credits, which showcase some of the early art for the show.  IG-11 is illustrated in these images with a much warmer, and more colorful palette than is seen in the show, and that’s replicated well here.  I really dig how they’ve captured the sort of graininess of the illustrations, as well as the really divergently bright colors used.  These two definitely won’t get mistaken for each other.  The second change to the figure are the accessories.  He gets the same two blasters as the prior release, but also gains one of the credit pieces that the bio talks about.  It’s a pretty basic piece, and obviously not meant to go with the actual figure, but it’s a cool little extra nevertheless.

THE ME HALF OF THE EQUATION

I’ve got all of the standard color versions of the figures chosen for “The Credit Collection”, so I wasn’t in a rush to pick any of them up, especially given their exclusive status.  I did kind of want the IG-11, because I just really like the IGs.  I wasn’t going to buy it from Gamestop for myself, though.  It’s okay, because I didn’t!  Max and I were discussing the figures when they were shown off, and I said I’d hold off, so he went ahead and ordered an extra IG for me for Christmas.  I’m glad to have this guy.  He’s not my primary version or anything, but he’s a fun alternate deco, and goes well with my other IG-related stuff.

#2631: Grand Admiral Thrawn

GRAND ADMIRAL THRAWN

STAR WARS: POWER OF THE FORCE II (KENNER)

“Five years after the Battle of Endor, the Rebel Alliance has driven the evil Empire into a distant corner of the galaxy. But a new danger has arisen: the last of the Emperor’s warlords has devised a battle plan that could destroy the New Republic. A tactical and military genius, Grand Admiral Thrawn rallied the remnants of the Imperial fleet and set in motion a plan to destroy the New Republic. Using Force-inhibiting ysalamiri, he became vitally close to achieving his evil plans.”

Last week, I was discussing EU characters who really ran away from their expanded universe origins and became lasting pieces of the franchise in their own right.  While last week’s focus, Mara Jade, was prominent, she never made the jump to official canon proper.  Today’s subject, Grand Admiral Thrawn, actually did.  First introduced by author Timothy Zahn in 1991’s Heir to the Empire, Thrawn has also been confirmed to exist in the post-Disney-acquisition world of the franchise, having served as the primary antagonist for the second half of their Rebels series.  And, perhaps his future in the franchise is unexplored, if The Mandalorian‘s quick reference is anything to go by.  Well, in the mean time, let’s look at a little bit of toy coverage!

THE FIGURE ITSELF

Grand Admiral Thrawn was released in the Expanded Universe sub-line of Power of the Force in 1998.  Like many of the characters included, this was his first figure, though thanks to actually becoming proper canon, he’s had a few more of them in recent years.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Thrawn is an all-new sculpt, but not exactly an unfamiliar or unique one.  He takes a lot of cues from how Kenner handled other Imperial Officer figures, which makes a bit of sense, from a consistency stand point.  Like Mara Jade, he’s clearly not a direct lift from the comics illustrations of Thrawn, in order to help him look a bit more in line with the rest of Power of the Force.  His head seems a touch large in my eyes, but otherwise it’s not a bad looking sculpt, and is consistent with how Thrawn generally looked.  It’s basic, but appropriately so.  The paint work is also pretty basic and straight forward, but again consistent with the character’s depiction.  It’s definitely a more unique color scheme, so he stands out nicely in a group of Imperials.  Thrawn is packed with a ysalamiri, the weird thing he’s got on his shoulders there, as well as a small blaster pistol, and the fold out diorama.  This time, it’s the bridge of ship, presumably the Katana.  It’s pretty sweet.

THE ME HALF OF THE EQUATION

All of these were rare when released, and Thrawn’s quite a fan favorite, so he was also always pretty rare.  Fortunately, that whole set came through All Time last year, so I was finally able to snag one then.  He’s not the most technically impressive figure or anything, but he’s still pretty nifty, and I’m glad I have one.

#2630: Iceman II

ICEMAN II

X-MEN (TOY BIZ)

“One of the youngest X-Men, Bobby Drake always resigned himself to the role of the jokester, using his ice powers to cool off the attitudes of his more serious team-mates. But for the short time the White Queen inhabited his body, Iceman’s powers were pushed to the max, affecting his appearance and the performance of his mutant ability. Now back in control of his own body, Iceman has begun to redefine himself, testing his limits to discover how powerful he really is.”

Though a founding member of the team, Iceman was not really one of the X-Men’s most prominent members in the ‘90s, at least when it came time to make the cartoon and pick its main cast of characters.  He got one guest appearance, but that was all, and subsequently, he didn’t get a *ton* of coverage in the toy line at the time, either.  Granted, he still got a little bit of coverage, by virtue of that whole helping to found the team, thing, so he wasn’t left completely high and dry.

THE FIGURE ITSELF

Iceman II was released in the Invasion Series of Toy Biz’s X-Men line.  In the comics, Bobby’s body had been taken over by Emma Frost for a brief period of time, and she’d unlocked Bobby’s ability to actually make himself out of ice, resulting in a slightly different appearance for the character, which this figure was based on.  The figure stands 5 inches tall and he has 9 points of articulation.  I’ve actually looked at most of this figure before, as all but the head was re-used for the Mutant Armor version of the character.  It’s not a bad sculpt at all, and the head included here is a rare look at a proper Bobby Drake face, albeit a slightly icy one.  The whole sculpt was used again for a two-pack release with Pyro in 2000, but with a slightly different coloring (which is the one seen next to Wilson in the photos).  The standard release of this one was molded in clear blue plastic, with a little bit of white airbrushed on to help give him that frosted appearance.  It didn’t work so well on the Mutant armor release, but I think it looks a bit better here.  For the two pack, he was a more opaque blue, which also isn’t a bad look.  Iceman II (and the two pack release) was packed with two ice hand attachments, done up to match the figure’s finish.  They’re a pretty cool extra.

THE ME HALF OF THE EQUATION

While I didn’t have the original Iceman II in my collection as a kid (though I did have the two-pack version, who I mostly got because I wanted the Pyro he was packed with), I do remember looking at him during the mega 5-inch figure purchase period that was local comic shop Ageless Heroes going out of business back in 2000.  I almost picked this figure up at the time, as I was working on putting together a set of Champions figures.  However, I already had *an* Iceman, even if it wasn’t this one, so I refrained in favor of someone I didn’t already own (fairly certain it was Black Widow).  This one here came into my collection via a bunch of figures that just came into All Time a few weeks ago.  He was complete and I didn’t already have him, so why not?

#2629: C-3PO & R2-D2

HOLIDAY EDITION C-3PO & R2-D2

STAR WARS SAGA (HASBRO)

“Hasbro and Lucasfilm Ltd. are delighted to present, for the first time, this Star Wars Holiday Edition commemorative. Inspired by the artwork of renowned artist Ralph McQuarrie, this specially designed set captures the imaginative vision of McQuarrie’s art in collectible 3-3/4″ action figure scale. Our gift to you, this piece is a distinctive addition to any Star Wars collection. May the Force be with you, and happy holidays.”

It’s Christmas once again, which means it’s time for me to churn out another festive review!  After years of purely Christmas-themed items, two years ago I took my first look at a rather popular toy concept: the festive variant.  You’d be surprised how much mileage  you can get out of shoving a Santa hat on a popular character.  From 2002 to 2005, Hasbro made it a point of doing this very thing with the Star Wars characters once every Christmas season.  Their very first offerings were a natural pairing, C-3PO and R2-D2.  I’ll be looking at them today.

THE FIGURES THEMSELVES

This pair was released in late 2002 as a Walmart-exclusive offering.  Officially, they’re part of the then running Star Wars Saga line which was launched for Attack of the Clones, but the packaging doesn’t bear any sort of notation of that.  This was very much its own standalone release, originally intended to be a Star Wars Fan Club offering, but ultimately re-purposed.

The first of the two figures here is 3PO, clad in a Santa Claus get-up, or at least the hat and jacket of one.  The figure stands 3 3/4 inches tall and has 5 joints, but it’s really hard to classify any of them but the neck as actual articulation.  The arms and legs both end up pretty restricted by the design of the jacket.  He’s a bit pre-posed, in the same way that any 3PO is pre-posed, though, with his arms held slightly aloft and bent.  The fake beard is permanently attached to his right hand, as though he’s about to put it on, I suppose, though how he’s going to get his arm up to his face is anyone’s guess.  The detailing on this figure is rather on the softer side, especially for the era of figures he was a part of.  It’s not like it’s bad, though, and it has a sort of artistic merit to it.  Plus, as a standalone piece, it’s not quite as imperative it matches the rest of the line.  Speaking of matching, let’s discuss the paint, and it’s whole not matching thing.  So, at this point in the line, 3PO figures were always vac metalized.  This figure follows that…for the head and legs.  Unfortunately, vac metalized plastic doesn’t hold large quantities of paint very well, so painting the jacket over it wouldn’t have gone very well.  Their solution was to paint the hands and what we can see of the chest a flat gold…and it’s pretty obvious.  I can’t really fault them, because their hands were tied.  Maybe if they’d done a cloth jacket instead?  It’s not the end of the world, though.

Pairing off with 3PO’s Santa impersonation, we also get R2 doing his best Rudolph.  The figure is 2 1/2 inches tall and has 3 points of articulation.  He’s built not from an R2-D2 figure, but from 2000’s R2-B1…for reasons, I guess.  The mold’s lack of the usual third leg was something of a shame, but not the end of the world.  The figure gets a new head-dome, which has been decorated with a rather hastily applied pair of antlers.  I dig that these are deliberately designed to look kinda tacky; it’s a nice touch, acknowledging the kitschy nature of the set.  R2’s paint is less compromised that 3PO’s.  Mostly, it just keeps to the standard R2 paint scheme of the time.

In addition to the figures, the set also included a little stand and backdrop which replicate the holiday card they’re based on, as well as a copy of the holiday card itself.

THE ME HALF OF THE EQUATION

I never much got into these seasonal figures as a kid, and my parents didn’t shop much at Walmart, so I never really saw this pair.  It wasn’t only years later that I knew of their existence, and felt the need to pursue them (I’ve got holiday reviews to write, after all).  I ended up getting this set when one was traded into All Time earlier in the year.  I then had them sitting there unopened for about eight months, until I finally cracked them open for the purposes of this review.*  Are these figures great?  Nope, but they sure are a bunch of kitschy fun.

*Full disclosure: I wrote this review a year ago before replacing it at the last minute with Crackshot for last year’s Christmas review.  Hope you enjoyed it this time around.

#2628: Soundwave

SOUNDWAVE

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

Oh man, was my last Soundwave review on the site really Bayverse?  Yikes, I can’t let that stick.  I mean, at least he wasn’t some stupid sports car or something, but still.  Okay, let’s got extra, primo classic with this one then, I guess.

This summer, Netflix dropped a new Transformers cartoon, based on Hasbro’s currently running War For Cybertron trilogy of toy lines.  Hasbro corresponded with a set of Walmart-exclusive re-decos of some of their figures, making them a bit more show accurate.  With the show’s second part, Earthrise, upon us, Hasbro’s doing something a little different, and actually using this exclusive line to do some slightly reworked sculpts.  In the case of today’s Soundwave, that means he actually gets an earth mode this time.  Gee, I wonder what it might be?

THE FIGURE ITSELF

Soundwave is part of the second assortment of Walmart’s War For Cybertron Trilogy line.  He’s one of two Voyager class offerings this round, with the other being Optimus Prime.  In his robot mode, the figure stands 6 1/2 niches tall and he has 25 workable points of articulation.  As I touched on in the intro, some of the second assortment figures got some new tooling, and Soundwave is included there.  He’s got quite a few parts in common with his Siege counterpart, including the head, forearms, hands, feet, and parts of his pelvis.  I was a little bummed that the forearms were kept the same, since they were one of my only complaints about the original, but I guess they had to draw the line somewhere.  Additionally, much of the inner workings of this figure, notably the articulation, are shared between the two.  Siege Soundwave is a very nice figure in his own right, and very strong recreation of his G1 bot mode, so keeping a lot of the parts is fine by me.  The new pieces are largely just about changing up some surface level details.  Some of the more greebly bits are removed from the arms and legs, and he’s generally just made cleaner and sleeker, bringing him a little closer to his original design.  The biggest changes occur on the torso, which is a little wider hand has a slightly different construction at a few spots, as well as removing a number of the moving parts from the Siege mold.  The reasoning behind this change comes more into play in the next section.

Boom, here we are in the next section, where we discuss the figure’s alt-mode.  Since the ‘80s, Soundwave figures have had to deal with the question of what to do for an alt-mode for a guy who turns into out of date tech.  The Siege figure gave him a weird sort of dropship mode, which I didn’t hate, but I also didn’t love.  This release just decides to not even try and come up with a more up-to-date mode, so he once again turns into a cassette player.  The new torso has been designed to help facilitate this change more fully, and ultimately his transformation scheme isn’t too far removed from the vintage figure.  There are a few more moving parts, and the end product’s a touch more fiddly, but it’s overall a set-up that works.  In addition to the new alt-mode, Soundwave also gets a new, much cleaner and bolder paint scheme than the Siege release.  No silver paint this time, or at least no silver paint where his basic design doesn’t call for it.  He’s got all the silver paint he’s *supposed* to have.  Soundwave is packed with the shoulder and hand cannons that were included with the Siege release, as well as is gun that folds into a staff.  Additionally, he comes with Laserbeak and Ravage packed right in this time, instead of them being separate releases.  Both figures get new decos to make them look a bit more like actual tapes (with Ravage’s being the one that really sells it), and Laserbeak also gets a new more Earth-y bird head, which I really like.

THE ME HALF OF THE EQUATION

Like so many Transformers before him, this figure is Max’s fault.  Well, okay, it’s mostly Hasbro’s fault, since they, you know, made it.  But Max showed me the original leaked photos, and let me know it was a Walmart exclusive, and ultimately hooked me up with this one I’m reviewing here.  I love the Siege figure, but I didn’t love his alt-mode.  This figure fixes that, and also just makes for a slightly cleaner robot mode.  I like that a lot.  I don’t know that I’d say he’s definitively better than the Siege release, but I do really like the adjustments made here.  He’s definitely a good Soundwave.