#1739: Batman – The Dark Knight Returns

BATMAN — THE DARK KNIGHT RETURNS

ONE:12 COLLECTIVE (MEZCO)

I told you there’d be another Batman review this week.  See, I’m not a liar!

Today, I’m continuing the DC trend, but moving away from Mattel, and indeed moving away from the lower-end styling of figures they offer.  Instead, I’m turning my sights onto Mezco’s One:12 Collective line of high-end 6-inch-scale figures.  I’ve only looked at one figure from this line before (Space Ghost), but he very much impressed me, and I’ve been eager to check out more from the line.  Today, I’m going back to the very beginning of the line (as well as bookending my reviews for this week) and looking at Batman, based on Frank Miller’s classic The Dark Knight Returns story.

THE FIGURE ITSELF

Batman was the inaugural release in Mezco’s One:12 Collective line, released in the summer of 2015.  A consistent feature of the line has been single releases with a number of color variants all released around the same time through various different means.  Even amongst his peers, this release of Batman was kind of drowning in variants.  The one seen in this review is the Previews Exclusive release, based upon Batman’s more classically-inspired color scheme from early on in the story.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.  For that articulation count, I’m just going by the solicitation info for this guy, since he’s sewn into his costume, thereby making a 100% articulation count a little bit difficult.

Batman was packed with two different heads, though they both end up being pretty similar, with only the expression changing between them.  He’s packed wearing the angrier, teeth-baring head, but there’s also the second one, which is also angry, but you can’t see the teeth, so I guess his slightly less angry?  That’s just my teeth-to-anger scale though.  Yours may differ.  Both heads are very sharp sculpts, which pretty expertly capture Miller’s artwork from the series.  Particularly impressive is the slight texturing of the cowl on both heads; it’s very subtle, but enough to keep the mask from looking to simple, like a smoother surface might.  I’d be hard-pressed to pick my preferred of the two heads, because they’re both very good.  Which one is better really depends upon what sort of pose you want the figure in.  Paintwork on both heads is fairly internally consistent.  The application is quite clean, his palette is appropriately washed out, and there’s even a nice dark grey wash over the face to give him a more dynamic, comic book-inspired appearance.

Despite his smaller stature, Batman is built in a similar fashion to a 1/6th scale item, with an underlying body and a cloth costume.  Space Ghost was built on a smaller body than the one here, but they’re similar in construction.  It poses very well, which is the most important thing by my count.  The costume is made up from a mixed media effort.  The main body suit, shorts, and cape are all cloth items.  They’re pretty well tailored to the body, though the shorts could perhaps be a little tighter fitting.  They aren’t too off, but they definitely end up looking pretty similar to a Mego offering.  The body suit has the logo screened onto it.  It’s a rubbery sort of material, so it shoulded end up stretched out or anything over time. The cape is one of the more impressive Batman capes.  It’s a thin material with no internal wire or anything, so I wasn’t expecting much at first, but it hangs really well on the body and is a lot of fun to mess with during posing.  The belt, cuffs, and boots are all sculpted elements, as is the neck piece that goes under the cape and holds the costume in place.  The sculpted detail is quite impressive, and the boots and gloves in particular are very nice, as they’ve been done up with texturing to match the masks on the two heads.

The accessory complement for this Batman is definitely a solid selection of extras.  In addition to the two heads, he’s got four different sets of hands (in fists, open palm, gripping, and batarang-wielding configurations) which make for lots of fun options when posing.  He’s also got a leg strap of pouches, as he sports for some parts of the story, his rifle, a grappling hook, and a display stand.  The display stand can be used as either a standard pegged stand or a flight stand, and in the flight stand configuration, there’s an extra wired attachment, which can be used to dynamically pose the cape.  It definitely takes some getting used to, and I couldn’t really see myself using it for long term posing, but it certainly helps with some nice photo set-ups.

THE ME HALF OF THE EQUATION

I was very much tempted by this figure when he was originally released, but as only a moderate fan of Dark Knight Returns, I didn’t know if I could justify the higher price tag.  Still, I’ve been intrigued by this figure since its release, and having it in hand, I can definitely say this is one of the best Batman figures out there.  I’m now really interested in checking out Mezco’s follow-up Batman, the Ascending Knight.

The item reviewed here is not from my personal collection, but was instead provided to me for review by my friends at All Time Toys.  If you’re interested in owning the very Batman figure reviewed here today, head on over to their eBay listing for this item.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.

#1738: Steve Trevor

STEVE TREVOR

DC COMICS MULTIVERSE (MATTEL)

Last year, Wonder Woman arrived in theaters, and everyone loved it.  Well, not everyone, because I actually didn’t love it.  I didn’t even like it all that much.  I won’t go so far as to say I hated it, but I was certainly disappointed.  So there’s my controversial opinion for the day.  Less controversial?  My review of the following figure.

THE FIGURE ITSELF

Steve Trevor was released as part of the four-figure Wonder Woman assortment of DC Comics Multiverse figures, which hit shelves last year just prior to the movie’s release.  Naturally, he’s based on Chris Pine’s turn as Steve from the movie, specifically in his main out he wears while out on the German front.  It’s rather a departure from how I’d picture a “classic” Steve, and actually looks more like another war comics character of DC’s, Enemy Ace.  But, that’s what happens when you shift Wonder Woman to a different war, I suppose.  Regardless, that’s not actually the fault of the figure, so I’m not gonna harp on it too much here.  The figure stands 6 1/4 inches tall and he has 24 points of articulation.  His sculpt is unique to him…which is probably for the best.  Wouldn’t want to risk this thing getting around too much, potentially affecting other figures.  As with the Suicide Squad figures, the sculpt’s implementation makes most of the articulation little more than theoretical.  He’s a little more posable than the Squad figures, but not by much.  He does at least get some range out of the mid-torso joint, but it requires him to look as if he’s been sawed in half to do so.  That’s really not ideal.  Moving past the clumsy and badly-integrated articulation, let’s look at the rest of the clumsy and badly-proportioned sculpt.  He’s…well, he’s simultaneously lanky and pudgy.  I’m not sure how that works.  The arms and legs seem too long, the torso’s too body, and his head is too small for the body, meaning it also sits too high on the neck, which in turn makes that look too long.  The head looks like it might have at one time have a decent Chris Pine likeness, but then somebody back at Mattel HQ sat on it or something, and it wasn’t corrected before the figure went into production.  It’s not great.  Then there’s the paint.  The rather hideous paint.  Once again, not entirely the figure’s fault, I suppose, since it’s a color scheme that comes from the movie, but it’s a bit ugly to look at.  To give them a little credit, I do appreciate the slight weathering they’ve done to accent the leg wraps.  However, since that’s the only accenting on the whole figure, they sort of stand out as oddly defined, and only further highlight the undefined nature of the rest of the figure.  Steve is packed with his Winchester 1897, which is a decent enough weapon.  Of course, Steve can’t really hold it, in part due to his lack of posability, and in part due to the fact that Mattel didn’t see fit to give him a trigger finger.  Gee, thanks Mattel.  Steve is also packed with three pieces to Ares: the head, torso, and sword.

THE ME HALF OF THE EQUATION

If I didn’t like the movie, and I don’t like Mattel’s product, why did I buy this figure?  Honestly?  It’s because I was at my local Toys R Us on its very last day, and I wanted to buy *something.*  They had about 5 of this guy left, and he was heavily discounted.  I also like Steve Trevor as a character, and this is still his only proper action figure. It’s not a good one, and I’m certainly glad I didn’t pay full price for it, but it’s at least a little special, and ultimately, I feel a little sorry for it.

#1737: Batman – Superfriends

BATMAN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

In addition to overall DC theme, I’m introducing a sub-theme today.  I know, that’s a lot to handle, but bear with me.  Anyway, the theme I’m going with is Batman on alternating days.  Why?  Because I have a lot of Batmen, that’s why.  Today’s Batman follows the trend set by yesterday’s Green Lantern, being at the very least inspired by the Super Friends cartoon.

THE FIGURE ITSELF

Superfriends Batman was distributed through the same means as Green Lantern, being a Walmart-exclusive entry in the DC Comics Multiverse line.  He, too, would actually stay a Walmart exclusive, unlike the second half of the Super Friends sub-set (who, despite their non-exclusivity, I don’t actually have).  Unlike GL, Batman’s a pretty natural choice for this assortment, since Batman was with Super Friends for its entire run, and was a pivotal player in most episodes.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  For the most part, his sculpt is a straight re-use of the DC Universe Classics Series 1 Batman, with one small exception.  The sculpted cape has been replaced with a cloth one, which has been done in the style of the old Super Powers capes.  Not *quite* the right source material, but it’s goofy and fits the general aesthetic.  I find myself liking the look of it quite a bit, actually, though it’s definitely not going to be for everyone.  AS with Hal, Bats’ mold is definitely showing its age and the wear from all those repeated uses.  On my figure in particular, one of the shoulders doesn’t even quite peg together the right way.  Batman’s paintwork actually ends up more faithful to the source material than GL, which is a plus.  It’s also pretty clean, and likewise very bold.  It looks good on this sculpt.  I appreciate the return of the black shading on the cowl (it’s true to the show, but I wouldn’t have put it past Mattel to leave it off).  Bats even makes out pretty well on the accessories front.  To start with, he’s got the same base and backer card as GL (with the same issue with the peg on the stand).  The back of both cards has part of the Super Friends logo, so that if you get all four, you have the whole thing.  In perhaps the most Mattel move of all, GL and Batman (who, it should be noted, shipped together) don’t have sequential cards, unless of course you really want to celebrate the “Per Inds”.  Fortunately, Batman gets more accessories than GL; he also gets a grappling hook and a batarang (and it does *not* have “CHINA” stamped on it, which was a nice change).

THE ME HALF OF THE EQUATION

I grabbed Batman at the same time as GL, from an Ollie’s for $3.  I couldn’t just leave him there, now could I?  That would have been cruel.  Minor issues aside, this figure is actually not terrible.  He’s hardly going to be anyone’s default Batman, but unlike GL, he seems to more fully embrace the concept Mattel was going for.

#1736: Green Lantern – Superfriends

GREEN LANTERN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

DC doesn’t get quite as much play around here as other, Disney-owned properties.  It’s not a conspiracy, I swear!  And to prove that there is absolutely no anti-DC conspiracy around these parts, I’m gonna pick up the trend I started yesterday and do a whole week of DC reviews!  …Well, a business week…let’s not get ahead of ourselves.

While Adventures of Superman, the ’60s Batman, and Wonder Woman got the main trio of DC heroes some solid public recognition, it was Hannah Barbera’s Superfriends and its subsequent spin-offs that introduced the DC Universe as a whole to a mainstream audience.  Because of its mainstream impact, it’s also a version of the characters that toy companies like to go back to.  Mattel was no exception.  I’ll be looking at one of their handful of Superfriends offerings today, namely my main man Green Lantern.

THE FIGURE ITSELF

Green Lantern is part of the four figure Superfriends sub-set of Mattel’s DC Comics Multiverse.  The set was originally meant to be a Walmart-exclusive, but that was ultimately only half true.  For Mattel-ish sorts of reasons, the four figure assortment needed to be split in two, with GL and Batman hitting Walmarts back in September of last year.  By the time the second two figures were ready to go, Walmart backed out.  The long and short of it is that Green Lantern and Batman were exclusive to Walmart (at first, anyway), but Superman and Aquaman weren’t.  Of the four figures in the set, GL is admittedly the odd man out in terms of character selection.  He wasn’t in the original Superfriends roster, only appearing in the later Challenge of the Superfriends incarnation.  Even then, he was never super prominent in the series.  The choice of him instead of another founding member, like Wonder Woman or Robin, is somewhat baffling.  That said, the Green Lantern fan in me is insisting that I not complain too much.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  In terms of construction, there’s not a single thing new about this figure.  He’s a head-to-toe re-use of the DCUC GL from 2008.  That was a good sculpt at the time, and the original figure remains one of my absolute favorite GL figures.  With that being said, it’s a sculpt that’s a decade old, and it’s definitely showing its age, not just stylistically, but also in terms of the actual life of the mold.  While some parts, like the head, still look quite good, the limbs in particular are showing quite a bit of mold degradation.  It’s still in better shape than a lot of Mattel’s more recent output, but it’s time to let it die.  The main thing that’s new here is the paint.  I’m of two minds.  On the one hand, I really do like the bright, bold colorscheme.  It’s quite aestheitcally pleasing, at it looks nice on the mold.  That said, it’s not actually accurate to his Superfriends colors, which means there’s not anything about this figure that’s truly Superfriends-inspired.  They didn’t even get the slightly different Lantern insignia from the show.  His accessories, like the figure, are nothing new.  He gets one of the Batman ’66 stands, with a new iridescent cardstock backer featuring….the Jose Garcia-Lopez illustration of Hal from the style guide.  I love Garcia-Lopez’s work and all, but it’s an odd choice here, you know, instead of, say, something from, I don’t know, Superfriends?  Also, the stand has been designed with slightly smaller figures in mind, so the peg is actually too small for GL’s foot, so it’s not actually any help…standing him.  Yeesh.  I guess I can forgive the lack of power battery, since it never figured that prominently into the show, but he still feels a little light, especially since there are no new pieces in the box and he originally retailed for $8 more than the first release of this mold, which, it should be noted, included the battery *and* a Build-A-Figure Collect-N-Connect piece.

THE ME HALF OF THE EQUATION

As I noted above, these figures hit in September.  And I saw them in-store when they hit.  But you know what also hit in September?  All of the Last Jedi product.  Given the choice between that and a total rehash of a figure, I went with the Star Wars stuff.  However, I found this guy at the same Ollie’s where I got yesterday’s Batman, and he too was $3, which was the right price for me.  The thing about this figure is that, as just a Green Lantern figure, removed from the source material, he’s actually not a terrible figure.  Dated and light on extras, but decent nonetheless.  However, he’s just *not* a Superfriends Green Lantern, and he’s a really poorly-executed, rather disinterested attempt at replicating the design, which makes him feel a little bit like a bit of a cash-grab.

#1735: Batman – Dark Knight Returns

BATMAN — DARK KNIGHT RETURNS

DC COMICS MULTIVERSE (MATTEL)

Hey hoooo, it’s a Mattel review.  Haven’t done one of these in a little while.  Ooooooo boy, this’ll go well.

Running parallel to Hasbro’s hit line Marvel Legends, Mattel has their own DC line, DC Comics Multiverse.  It started as a 3 3/4 inch line, before making a jump a few years ago when 3 3/4 inch figures were largely dropped by the toy industry.  One of the earliest offerings from the reformed Multiverse was a set of commemorative figures celebrating the 30th anniversary of Frank Miller’s The Dark Knight Returns.  Of the three figures offered, I’ve looked at two.  Today, I’m looking at the last of those three, Batman himself!

THE FIGURE ITSELF

Batman was a Walmart-exclusive release from the DC Comics Multiverse line.  The figure stands 7 inches tall and he has 25 points of articulation.  Batman’s actually just a slight retooling of an earlier Batman Unlimited Dark Knight Batman, with a new head.  By extension, that means he shares a lot of pieces with the DKR Superman I looked at back when they were first released.  It’s very similar to the Masters of the Universe Classics base body, but Mattel to this day insists they are completely separate molds.  I guess I just have to believe them.  It works well enough for what they’re going for.  Obviously, it doesn’t really look that much like Frank Miller’s artwork, but it melds decently enough with the DCUC style that Mattel was trying to carry forward.  In the context of the whole MotU concept, and even Superman to a smaller degree, the body works, but for Batman, it feels a little….lumpy?  Balloon-y?  I don’t know.  It just feels somewhat off.  The new head goes for a more reserved look than the prior DKR Bats, though he’s still a little grumpy.  I think it’s perhaps a little large for the base body, and it’s definitely on the softer side.  Compared even just to the other two figures from this same assortment, it looks rather off, as both Superman and the Son of Batman figures have much crisper details.  Batman’s sculpt has a quality not unlike mashed potatoes, if I’m honest.  It’s kind of lumpy and ill-defined, even by Mattel standards.  Also bad even by Mattel standards?  The paint.  Sloppy doesn’t begin to describe it.  It looks like the yellow paint was applied from across the room.  It’s just everywhere.  His logo’s at least not terrible, but the general lack of paint overall just makes the rest of the mistakes that much more noticeable.  Batman was packed with a single accessory: one lone batarang…with “CHINA” stamped on one side.  Apparently he gets all those wonderful toys from China.  Who knew?

THE ME HALF OF THE EQUATION

So, I bought the Superman figure at full retail, and I liked him well-enough.  And I got the Son of Batman for a decent discount, and he was alright.  I already had the Unlimited figure of this guy, though, so I wasn’t in much of a hurry to get him.  I ended up buying him *not* from Walmart at all.  I instead found him at an Ollie’s, for $3.  That was enough to get me invested.  I gotta say, I’m really glad that I didn’t pay full price for him, because…well, he’s just not that strong a figure.  I guess I’ve had worse figure, but there’s not a lot that this figure does right.

#1734: Archangel

ARCHANGEL

X-MEN (TOY BIZ)

“Archangel is the high-flying X-Man with a knock-out secret weapon– wingtip darts filled with paralyzing fluid! Archangel can fire these darts with uncanny accuracy from any height and speed. With his amazing metal wings, Archangel is able to fly faster than the speed of sound and silently attack like a striking eagle. This ability strikes terror in the hearts of evil mutants, for their first warning of Archangel’s attack is usually the impact of one of his darts!”

In the late ’80s/early ’90s, there was a trend in comics, of taking characters with formerly passive powers and either creating a new character with those powers plus an offensive component, or even just reforging the original into something more “kick-ass.”  Founding X-Men member Warren Worthington III, originally known as Angel, found himself on the receiving end of one of these make-overs, become the war-ready Archangel.  It was a lasting look, and one that was at the forefront when it came time for Warren’s first action figure.

THE FIGURE ITSELF

Archangel was released in Series 1 of Toy Biz’s X-Men line.  His presence is somewhat interesting, as he’s the only X-Man in the line-up who wasn’t from the “All-New, All-Different” lineup.  Archangel was still wearing his hideous “Death” togs he got from Apocalypse at the time of this figure, so that’s what he’s wearing here.  Boy, was this costume ugly.  I mean, I love it, but it’s ugly.  The figure stands 4 3/4 inches tall and he has 9 points of articulation (his wings can also move, but it’s tied into his action feature, and they don’t really hold poses or anything).  His sculpt was unique to him.  It’s not terrible, but I do think he’s a fair bit more dated than some of the others in the set.  His head’s kind of large, and his facial expression is sort of goony. I think it’s the eyes; they seem too close together.  The body is rather stiffly posed, and his proportions are definitely a little off.  The arms are probably the worst part; they just look so scrawny when compared to the rest of him.  The wings are okay, though they suffer a bit from the comics’ lack of consistency on the exact shaping of them.  They’re also slightly marred by the “missile launching feature” at the tops.  I use the quotes because there’s no actual spring-loaded feature or anything; you just pushed them out with your thumb.  Kind of disappointing.  The torso is also impacted a bit by the wings.  Toy Biz wasn’t sure how to attach them, so they went for this this big honking block on his back.  Elegant it is not.  Archangel’s paintwork is decent enough; it’s a little brighter than a lot of interpretations of this costume tend to be, but it’s not like it was going to get *less* ugly.  There were two versions of this guy’s colorscheme; the original release had white wings, while the re-release offered both white and grey wings.

THE ME HALF OF THE EQUATION

Archangel was one of my earlier additions to my collection.  Though the Invasion series had hit right when I started collecting (and given me my first three X-Men figures in the process), the Archangel variant included there wasn’t quite as plentiful, so I ended up getting this guy’s re-release instead.  He’s not aged particularly well, and I definitely prefer other Archangel’s, but he still has a quaint sort of a charm to him.

Check out this review’s Flashback Friday Figure Addendum here!

#1733: Negative Zone Spider-Man & Jack O’lantern

Before their demise last month, Toys R Us played a tremendous role in getting the Minimates brand into the hands of many new fans, as well as helping to introduce new licenses and bolstering the ranks of existing ones.  As with all things Minimates, by far the most successful of these ventures was with the Marvel license.  In the decade that they supported the line (well, the second time around, anyway), they put out 47 series and 6 boxed sets, with over 200 unique Minimates released therein.  That’s pretty darn impressive.

THE FIGURES THEMSELVES

Negative Zone Spider-Man and Jack O’Lantern, comes from Series 25 of the main comics line of Marvel Minimates, which would prove to be the final TRU-exclusive assortment.

NEGATIVE ZONE SPIDER-MAN

Amongst the many zany properties of the Negative Zone is apparently the ability to create killer costume variants.  In addition to doing it for Spider-Man, it’s also done it for the Fantastic Four.  It’s a wonder Marvel hasn’t stuck a few more popular heroes through there to get some additional variants!  Negative Zone Spider-Man’s a variant that’s cropped up in other lines, but not yet been seen in Minimates, which is honestly a little bit surprising given how many Spider-Men we’ve gotten over the years (this one marks the 83rd, for those keeping count). Negative Zone Spider-Man is another vanilla ‘mate, so no add-on pieces here.  I much prefer this method of handling Spider-Men, so I’m happy this was the way they went. The important costume details are done via paint, which is applied very cleanly and is sharply defined, capturing his negative look from the comics very well.  It all makes for a very striking looking design, that’s also quite sleek.  As an added bonus, the head is almost a dead match for Agent Venom’s mask, should you wish to swap out the slip mask from the TTA set or turn your animated version into a comics one. For accessories, Negative Zone Spidey includes a webline (done in smokey translucent grey instead of the usual solid color; guess Spidey’s web-fluid was affected too), a Negative Zone effects base (a clever re-use of Invisible Woman’s forcefield piece), and the usual clear display stand.

JACK O’LANTERN

Jack O’Lantern’s a name that’s been held by four Marvel Super Villains.  None of them have ever really risen beyond second-string villain, but he’s got an intriguing design, so he’s gotten a few toys.  This marks his first Minimate, though.  This particular figure’s design is one that could equally work as original Jack O’Lantern Jason Macendale, or his immediate replacement Steven Mark Levens, and it could even work as Daniel Berkhart from before he re-designed his costume to become Mad Jack.  Point is, you’ve got options. Jack O’Lantern makes use of a unique pumpkin-shaped head in place of the usual cylinder.  At first glance I thought it might be re-used, either from Samhain or Pumpkin King Jack, but it’s a new piece.  He also has add-ons for the flame effect, and his flared boots and gloves.  It makes for a nice summation of Jack’s classic design, and the flames in particular work a lot better here than they have on the various Ghost Riders we’ve gotten over the years. Like Negative Zone Spidey, Jack’s paintwork is sharply handled, cleanly applied, and very bold and striking.  Traditionally, Jack’s color scheme is variations of green, rather than the green and black combo seen here.  However, differences in shading mean this general look has shown up on occasion, and it certainly looks very eye-catching. Jack O’Lantern is packed with a spare pumpkin-bomb-wielding hand, as well as his flying disk, a corresponding flight stand, and a standard clear display stand.

THE ME HALF OF THE EQUATION

I picked up this set during TRU’s lengthy liquidation sales.  It was nearer the beginning, so they were essentially full price, but given how scarce Series 25 proved, I’m glad I got them when I did.  Negative Zone Spider-Man is far from an essential design, but as far as one-off variants go, he’s a pretty strong one, and quite a bit of fun.  Jack O’Lantern’s a fun lesser villain, and his Minimate lives up to all that fun, and even elevates him, crafting one of the best Spider-Foe ‘mates available.

#1732: VF-0S Phoenix

VF-0S PHOENIX

MACROSS ZERO (ARCADIA)

You know what there’s not enough of on this site?  Robotech.  That’s my fault really.  Somehow, I only just discovered the series last year, and so now I’m playing a little bit of catch-up on the toys.  The trouble with playing catch-up with something like Robotech/Macross isn’t that there’s not enough out there; quite the contrary.  There’s a metric ton of stuff out there.  The most difficult part of it is narrowing down exactly what it is you’re looking for.  I’ve been mostly looking at the lower end of things with my two prior reviews, but today I’m jumping all the way to the top, and taking a plunge into the high-end collectibles!

THE FIGURE ITSELF

The VF-0S Phoenix was released by Arcadia in 2016.  It’s based on Roy Focker’s Veritech fighter from the Macross Zero OVA, which served as a prequel to the original Macross series (Macross being the show that makes up the first segment of Robotech in the US).  It’s rather similar to Roy’s VF-1S Valkyrie, but updated a bit to be more in line with modern design aesthetics.  To the casual observer (read: me before opening this figure), they could be the same design, but they’re definitely different.  The last Veritech fighter I looked at was not a transforming one, so it was a more traditional action figure than the one seen here.  This one is more like a Transformer, albeit a very high end one.  It’s capable of being configured into its Battroid, Gerwalk, and Fighter modes.  It comes out of the box in the Fighter (plane) mode, which is the one that best showcases the actual 1/60 scale of this item, thanks to the included Roy Focker minifigure.  In this mode, the ship measures 12 inches long, and is about 10 inches wide from wing to wing.  The small Roy Focker is about an inch tall, and molded in a sitting position so that you can place him into the cockpit of the fighter.  It’s a little tricky to get the cockpit open on the first try (it’s not quite intuitive), but the way it’s designed, it stays in place very securely, so poor Roy won’t be flying out of it or anything.  There are some nice Fighter specific features, such as the landing gear that folds out of the nose and back of the plane, some detachable rockets for the wings, and even some extra parts to allow for attachment of the (separately sold)Ghost fighter, all of which help to make this more than just a quick and dirty alt-form for the cool robot fighter.

The second configuration, the Gerwalk, is the halfway point between Fighter and Battroid.  It’s essentially the front half of a plane attached to some legs.  A bit goofy if you ask me, but it’s a legitimate form from the show.  Perhaps its greatest strength is giving the owner a solid stopping point during the transformation process from Fighter to Battroid, since that’s quite an involved endeavor.  The transformation on this figure is definitely very fiddly, and there are some parts to the transformation where you really just have to be confident in yourself that this thing’s not going to break in your hands.  To Arcadia’s credit, the construction on this thing is very solid, so it’s designed to hold up to the strenuous transformation process.  They’ve even been smart enough to use actual metal on some of the more pivotal joints, so you really know they aren’t going anywhere.  It also helps to give the whole thing a really hefty feel.

The star attraction of this whole set is, of course, the Battroid mode, the fully transformed robot mode of the Veritech fighter.  Once it’s fully transformed, the Phoenix stands 10 inches tall (and a little over 11 if we’re counting the antennae on the head), and has 38 points of articulation.  From (mostly) individually articulated fingers, to high range-of-motion elbow and knee joints, there’s quite a lot of great posing to be had here (especially when compared to the last Veritech I looked at).  Apart from some slight wobbliness where the torso and the back connect to each other, the Battroid configuration is very sturdy, and stays properly transformed throughout routine posing.  It’s also pretty sturdy in terms of keeping it standing; compared to a lot of other higher end offerings, this one fell over a lot less when I was taking photos of it.  I’d definitely call that a plus.  Even taking all of the transformation features into account, the Battroid’s sculpt remains quite faithful to the Phoenix’s design as it’s seen in the anime.  There’s always a fine line to be walked when translating something like this into an actual, transforming, figure form, and this one’s managed that quite nicely.  The Battroid mode gets its own specific extra: the U.N. Spacey-dentoted rifle, which, like the smaller VF-1S I looked at, is full adjustable to meet the specific needs of the figure.

THE ME HALF OF THE EQUATION

So, for the third time on this site, the item reviewed here isn’t actually owned by me. Instead, the VF-0S was given to me for review by my friends over at All Time Toys.  They were kind enough to lend me this very impressive item, and if you’re interested in owning the very VF-0S reviewed here today, you can buy it from All Time’s eBay store here.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.

#1731: 4-LOM

4-LOM

STAR WARS: THE BLACK SERIES

“A rusty droid with insectile features, 4-LOM was originally a protocol droid, but logic glitches allowed him to escape his programming and become a bounty hunter. That proved a perfect occupation for the cold, calculating mechanical.”

Aw yeah, are you guys ready for a review featuring the absolute bestest, coolest Bounty Hunter in the whole Star Wars universe?  Okay, okay, you guys got me.  I’m not reviewing the “bestest, coolest bounty hunter in the whole Star Wars universe” today.  I already reviewed IG-88, back when his Black Series figure was released in 2015.  Guess I’ll just have to settle for the second bestest bounty hunter!  Oh, wait, darn it, I forgot, I already reviewed Bossk back in 2014.  Well, as luck would have it, the number three slot’s still gone un-reviewed.  Let’s look at 4-LOM!

THE FIGURE ITSELF

4-LOM is figure 67 in the Star Wars: The Black Series line.  He shipped to stores in the revision case that also gave us Solo‘s Qi’ra.  4-LOM is the fourth of the ESB bounty hunters we’ve gotten in this line, following Boba Fett, Bossk, and IG-88.  It’s interesting that 4-LOM hit before his partner Zuckuss, who’s usually the frontman of the two, but I’m hardly going to complain.  The figure stands 6 inches tall and he has 23 points of articulation.  As a protocol droid, it’s not a huge surprise the 4-LOM shares some pieces with the Black Series C-3PO, though perhaps not as many as you might expect.  It’s really just limited to the legs. This is for the best for a number of reasons.  First of all, though they are similar, 3PO and 4-LOM aren’t identical, so this allows 4-LOM to be more screen accurate.  Secondly, this gave Hasbro a chance to go back and fix the biggest problem with the 3PO figure: lack of elbow joints!  That’s right, 4-LOM can move his elbows!  How about that?  It’s not a whole lot of range, of course, but it’s certainly better than nothing, and it was definitely a pleasant surprise when I cracked this guy open.  4-LOM’s new pieces match well with the 3PO legs, and he once again shows just how great Hasbro is with the robot and alien sculpts for this line.  The detail work is superb, especially on the head, and I really appreciate how well they’ve captured the slightly different construction of his upper body when compared to 3PO. After some rather basic paint jobs in this line, Hasbro finally seems to be learning (for now, anyway), and 4-LOM definitely benefits from this.  The coolest bit is definitely the head, which was cast in translucent green plastic, allowing the eyes to have a slightly see-through appearance.  The brown wash on the figure’s body also does a nice job of accenting the smaller details of the sculpt, and keeps him from looking too clean in this grimy, broken-in universe.  4-LOM includes a larger blaster, which appears to be the same one that was used for the Sandtrooper, way back in Series 1.

THE ME HALF OF THE EQUATION

I have yet to see 4-LOM once at regular retail.  I’ve seen his case-mate Qi’ra quite a few times, but never the LOMster.  I had almost given up hope on finding him, when my friends at Cosmic Comix randomly got in a few cases of Black Series figures, 4-LOM included.  I’m quite happy to have found this guy, and he’s definitely a favorite of mine.  I look forward to the release of Zuckuss and Dengar to round out the set!

#1730: Rocket Raccoon & Groot

ROCKET RACCOON &  GROOT

MARVEL MINIMATES

To wrap up this three-day Infinity War thing I’ve got going here, I’ve got one more set of Minimates to look at.  Ever.  Well, no, not ever.  I still have a ton of Minimates to review.  There’s over 1000 of those suckers in my collection.  No, just the last set from this little sub-set…or something.  Anyway, I’ve looked at the more Avengers-themed guys, now I’m going into full cross-over mode, with a pair of Guardians.  Let’s have a look at yet another Rocket Raccoon and Groot!

THE FIGURES THEMSELVES

Rocket Raccoon and Groot were originally supposed to be the Toys R Us-exclusive set for the first Infinity War assortment of Marvel Minimates.  Then they went out of business and messed that all up.  But, before they went out of business, this set and it’s accompanying series were moved over to specialty.  What’s intriguing about this particular pairing is that, while it’s totally a natural choice to pack just the two of them together, thanks to use of micro-figures and such, it’s actually the first time we’ve gotten a straight Rocket & Groot two-pack.

ROCKET RACCOON

After being relegated to being an unarticulated pack-in for his first two releases, we finally got a proper Rocket Raccoon Minimate in Series 71 for Guardians Vol. 2.  At first glance, this figure might seem like a straight re-release of that one, but he’s actually a little bit different.  He’s still about 2 inches tall and has a reduced 8 points of articulation.  He uses the same head, shortened arms, and belt/tail piece.  He gets a new set of legs, more divergent from the standard Minimate legs than the last ones, and also swaps out the normal Minimate torso of the last one for the comparatively smaller torso from NBX’s Sally.  Both of these are minor changes, easily missed by a quick glance at the figure, but they result in a figure that actually looks a fair bit better than the last release.  Rocket’s paintwork is not that much different than the Series 71 release.  It’s mostly just amended to fit the newer pieces.  Rocket is packed with a rather large rifle (the same one included with all of the other IW Rockets), which is kind of comically huge (larger than the Legends version, even), and pretty much impossible for Rocket to hold.

GROOT

Groot has a much more divergent design in Infinity War than his pack-mate, so he is fittingly a more unique figure.  He uses the standard body as a starting point, but really only keeps the arms and pelvis.  The head is a unique piece, which replicates Groot’s noggin pretty well.  Likewise, the hands and feet are new, and do a respectable job of translating Groot’s tree-like appendages.  He also uses the smaller torso that we saw on Rocket, and swaps out the usual legs for another set of arms.  This results in an overall quite slender look, which helps to differentiate him pretty well from the original Groot.  His paintwork is pretty standard for this character.  Lots of brown, and some decent work on the detail lines.  I do appreciate that the arms and legs have different detailing from each other.  Groot is packed with a clear display stand…and that’s it.  Shame we couldn’t get his portable game or anything.

THE ME HALF OF THE EQUATION

I got this set at the same time as Spider-Man and Hulk, via Cosmic Comix.  I wasn’t totally sold on this set at first, but after realizing how much better the changes to Rocket made the figure, and already being sold on Groot, I decided to grab it.  Is it the most thrilling set of all time?  Probably not, but it’s a pretty essential version of Groot, and it’s by far the best version of Rocket we’ve gotten.