#2383: Ahsoka Tano

AHSOKA TANO

STAR WARS: THE BLACK SERIES (HASBRO)

Anakin Skywalker’s apprentice Ahsoka Tano left the Jedi Order before it was destroyed during Order 66. She would reemerge years later as Fulcrum, a leader in the fledgling rebellion against the Empire.”

Continuing down this road of looking back on older Black Series figures, let’s jump around a bit.  Recently, we’ve gotten an *almost* complete selection of the main characters from Rebelsthereby showcasing the line’s ability to adapt animated characters into a more realistic style.  One of the two earliest examples of this translation was today’s figure, Ahsoka Tano, one of the most prolific animation-only characters in the cannon (who will, incidentally, finally be getting a live-action counterpart in the second season of The Mandalorian), and certainly a solid choice for trying such a prospect out.

THE FIGURE ITSELF

Ahsoka was figure 20 in the Black Series line-up, hitting in the gap between The Force Awakens and Rogue One, in an assortment with the previously reviewed Kanan and Farmboy Luke.  The whole assortment was relatively difficult to get at first, but while the other two eventually showed up in greater numbers, Ahsoka was always the most in-demand of the three.  There are a number of designs to choose from for Ahsoka, but this figure opted to adapt her adult appearance from Rebels, which given the pairing with Kanan, made quite a bit of sense.  The figure stands 6 inches tall and has 29 points of articulation.  Given what period of the line she hails from, Ahsoka’s articulation is actually pretty alright.  Not only does she have more points than the average release from this period, but they generally have a better than average range.  The ball-jointed torso in particular adds a lot of posing variety.  In terms of translation from animation to the “real world” style of The Black Series, Ahsoka was definitely more successful than her assortment-mate Kanan.  I don’t know if it’s just that she’s got a more easily translated design, but it a much smoother transition, and she looks more like a real person, albeit an alien one.  Honestly, the alien thing probably helped more than anything.  Like Kanan, she does a nice job of giving the various parts of her outfit distinct textures, which sells the realism bit even a little more.  Ahsoka’s skirt is a mixed media piece, with the actual skirt being a simple cloth piece, and the more fanciful details being a rubber overlay.  More recently, that cloth part has been removed from figures, and Ahsoka kinda makes me miss it, because it works well here.  Ahsoka’s paintwork may predate the move to the new style faces, but you’d be a little hard-pressed to notice.  It’s again largely due to that whole alien thing, but also she’s just got a really sharp paint scheme, definitely the best of this particular era of figures.  It looks really solid.  Ahsoka is packed with two distinct lightsabers, like she wielded in the show.  They are the unique pale blue they should be, and can be hung from her waist piece.

THE ME HALF OF THE EQUATION

I didn’t get Ahsoka when she was new for a few reasons.  Firstly, I was still desperately trying to cling to my “no prequels” rule.  Secondly, I only saw her one time at retail.  Thirdly, I was moving at the time, and one extra figure was hard to justify.  And lastly, I hadn’t yet seen any of Rebels, so my only real knowledge of Ahsoka was from Clone Wars, and I honestly wasn’t that big a fan of the character.  After getting more into Rebels and rewatching Clone Wars, I came to appreciate her a bit more, so I was finally willing to add Ahsoka to my collection…just in time for her to jump way up on the after market.  Fortunately, one got traded into All Time right before the shut down, and they pretty much just gave it to me.  She’s a surprisingly good figure, and I’m glad I was able to finally get one.

#2380: Luke Skywalker with Blast Shield Helmet

LUKE SKYWALKER w/ BLAST SHIELD HELMET

STAR WARS: POWER OF THE FORCE II (KENNER)

“Aboard the Milllennium Falcon, Luke Skywalker is instructed by Jedi Obi-Wan Kenobi in the art of lightsaber battle and the ways of the Force.”

At the end of 1997, Kenner reworked their standard Luke Skywalker head for their Power of the Force line, in an attempt to bring him more in line with, you know, a real person, and not some sort of He-Man knock off.  The following year, they got to work making this new version of Luke the new standard, which included going back and updating their take on “Farmboy” Luke.  Apparently they really liked this updated Farmboy Luke.  In fact, they seemed to like him so much that they just kept releasing minor tweaks to the mold, just all over the place.  Lets, uh, look at another one of those, I guess?

THE FIGURE ITSELF

Luke Skywalker with Blast Shield Helmet was released in 1998 as part of the Power of the Force line.  This figure is designed to replicate Luke’s appearance while on the Millenium Falcon before they get brought in by the Death Star.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Construction-wise, this figure is more or less identical to the Luke included with the Purchase of the Droids set.  The only real difference between them is the belt piece.  While the Droids set version has a pair of binoculars on his belt, this one removes them.  Yay?  It’s different?  Technically it’s less?  Honestly, though, it’s not a bad sculpt, and a definite improvement on the original ANH Luke from the line, and this was the first single-carded release, so it was a valiant idea.  The figure’s paint does change things up a bit as well.  He’s decidedly got a cooler-toned color scheme.  I’m not sure if that was an intentional thing, but it fits with him being on the Falcon as opposed to on Tatooine.  Luke is packed with his father’s lightsaber and the blast shield helmet he uses while training.  It’s too bad they couldn’t also throw in the training drone, but I suppose this isn’t a bad little assortment.

THE ME HALF OF THE EQUATION

I didn’t have this figure as a kid (Gunner Station Luke was my on-hand version of this mold), and I can’t really say I had much of an undying need to get one, but as I’m trying to make my way to a complete run of Power of the Force figures, I have to pick up these guys at some point, right?  This one came in with a bunch of others at All Time last summer, and I used some trade credit to pick him up.  He’s not a bad figure, but it’s not easy to get particularly excited.  Just wait til I get to all of the other versions of this mold…

#2378: Shatter

SHATTER

TRANSFORMERS: STUDIO SERIES (HASBRO)

Shatter uses the powerful satellites of Sector 7 to hunt down Bumblebee.”

Alright, I’ve wrapped up what I’ve got of Earthrise for review.  So, for the last two entries in this Transformers-theme week, I’ll be jumping over to the live-action movie side of things.  As is usually the case when I jump into things related to the live-action Transformers films, I will be focusing on 2018’s soft reboot of the franchise, Bumblebee.  Last month, I took a look at one of the film’s two primary antagonists, Dropkick.  Today, I’ll be looking at his superior officer, Shatter!

THE FIGURE ITSELF

Shatter is a Deluxe Class-scaled Studio Series release, numbered 59 in the line.  As I discussed in my review of Dropkick, the two villains in Bumblebee are both triple-changers, something that’s not very easily replicated in the Studio Series style, given how much they pride themselves in the accuracy of the alt-modes.  For both Dropkick and Shatter, Hasbro opted to just do two versions of both.  Shatter’s muscle car mode was up first, and was, similar to Dropkick’s first release, based on an earlier version of the robot mode, and therefore not super accurate.  This one replicates her look after she acquires her jet mode, and aims to be a better pairing with the superior second Dropkick.  In her robot mode, Shatter stands just shy of 5 inches tall and has 15 practical points of articulation.  Shatter is definitely on the restricted side when it comes to posability, but that’s overall been the case for the Studio offerings.  That said, what articulation she does have works well, and she wasn’t as restricted as I’d expected at first glance.  It’s worth noting that, unlike most Transformers, Shatter doesn’t come out of the box fully transformed into robot mode.  There’s a few additional steps required to get her there, which can be slightly tricky if you don’t know quite what you’re doing (like me).  Once that’s done, she’s a quite respectable recreation of Shatter’s movie appearance.  Of note is the ability to see her actual face, something that the previous Studio Shatter lacked.  She also works in the remnant car details of the robot mode, which she kept after taking on the third mode, unlike the helicopter Dropkick.  She also includes blaster attachments for both of her arms, which work in a fairly rudimentary fashion (she just holds them like guns), but look good nonetheless.  Shatter’s alt-mode is a Harrier Jet, which this figure more or less turns into.  There are a few details changed on the final design, as I don’t believe this mode is officially licensed like most of the Studio Series releases are.  There are extra fins in a few spots, which is really the only difference.  It’s still a nice alt-mode, and doesn’t end up with any ugly under carriages or anything like some plane transformers end up stuck with.  The transformation isn’t too bad for a Studio figure, and certainly not as fiddly as Shatter’s last release.

THE ME HALF OF THE EQUATION

I wanted to have a Shatter and Dropkick in my collection after seeing the movie, but I was ultimately not impressed with either of their initial figures.  Once this figure was shown off, I was definitely far more interested, especially after managing to get ahold of car Dropkick.  She ended up coming into All Time in a shipment on her own, along with the previously reviewed Earthrise stuff, and found her way into my “wait out this lengthy time at home” purchase.

As I noted above,  I got Shatter from my friends at All Time Toys, and she’s still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2377: Hoist

HOIST

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Hey, remember when I reviewed Grapple and I was all like “I don’t really have much to say for the intro”?  Well, apart from this witty and self-referential bit I’ve got going right now, the very same is true for Hoist.  <checking wiki> Apparently the two of them are buddies?  Well, cool, that means that they fit together in a nice little pair of characters I know pretty much nothing about.  So, let’s again watch me try to review a character I don’t know!

THE FIGURE ITSELF

Hoist is the third of the three first Deluxe Class assortment figures I’ve picked up from Earthrise, and he seems to be designed to pair off with the Voyager Grapple who hit right around the same time.  It’s actually nice of Hasbro to actually finish off a pair like that so quickly; usually there’s a wait involved between such figures.  In robot mode, Hoist stands just shy of 6 inches tall and he has 24 usable points of articulation.  I complained in yesterday’s review about how Wheeljack’s robot mode felt a little less refined than some of the others from Siege and Earthrise, and I feel that’s even more of an issue with Hoist.  He doesn’t feel like he’s on the same engineering level of, say, Cliffjumper, or even the likes of Grapple.  There’s far more hollow sections left exposed (the entire back side of the legs for one, and the torso for another), and he keeps the side panels of the vehicle mode just stuck behind the arms rather rigidly.  Additionally, he just doesn’t feel as sturdy as other figures of the same style, so he feels literally half-formed.  I’m also not a huge fan of the colorscheme, but that’s not really specifically this toy’s issue, as much as it is just part of the character.  So, the robot mode doesn’t impress me so much, how’s the other mode?  Honestly, not bad.  He turns into a pickup truck with a towing hook.  Getting him transformed isn’t the easiest thing, but the final product is actually quite nice, and one of the most convincing alt-modes in this set.  Hoist is packed with an arm cannon, which he can use in robot mode, or stow on his side when in truck mode.

THE ME HALF OF THE EQUATION

I picked up Hoist at the same time as the other two Earthrise deluxes, mostly because I knew I wasn’t likely to have a chance to get much new stuff, and I was buying everyone else.  I’m not really a huge fan of him, at least in his robot mode.  He just feels really removed from the rest of the line in terms of quality, and doesn’t really fit in.  On the other hand, I actually really like that alt-mode, and as a first, I might end up displaying this guy in his vehicle mode full-time.

Hoist was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2376: Wheeljack

WHEELJACK

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, let’s continue our merry trek into this Transformers theme-week with the second of the three Earthrise reviews I’ll be doing this week.  We again go back to the beginnings of the brand with another of the original core line-up, Wheeljack, the Autobot’s crazy inventor.  Unless you were first really introduced to the character via Prime like I was, in which case his more of a war-torn bruiser.  Those two things are really close, right?

THE FIGURE ITSELF

Wheeljack is part of the first Deluxe Class assortment of the Earthrise line.  He’s a figure people have been expecting to see since Siege started, since he was included in the fan-poll that added Mirage and Impactor into the line, his poll-mate Spinister showed up in Siege‘s final deluxe assortment, and he was also seen on Springer’s box art.  It’s okay everyone, he’s finally here.  In his robot mode, Wheeljack stands just shy of 5 inches tall and he has 26 workable points of articulation.  His sculpt is an all-new affair, based on his G1 cartoon design.  For some reason, this sculpt feels a little less advanced, at least in terms of what it does with the remaining parts of the alt-mode when he’s a robot.  Obviously, you expect there to be some remnants there, but in this case, especially on the arms, where the backsides really showcase the car remnants.  It’s not like it’s bad, but it makes him a little clunkier, and it means the range of motion on the articulation isn’t as great as it could be.  On the plus side, the range on the legs is actually really good, especially on the ankles, which go two different ways, unlike most of the modern ‘formers.  Wheeljack’s alt-mode is a race car, much like his vintage counterpart.  Like Cliffjumper, however, it’s not a specific model, and is more of an averaged design.  It still has a real world feel.  The transformation process is pretty simple and straightforward, provided you don’t have parts spontaneously pop off in the midst of it, like I did.  It’s okay, everything went back the way it was supposed to.  Wheeljack is packed with his shoulder launcher, which the box art and the product shots show him holding in his hand, which I believe Max would like me to point out is an affront to God, or Primus, or something.

THE ME HALF OF THE EQUATION

I don’t have any major attachment to Wheeljack as a character, mostly due to him being just shy of being a core enough character to wind up in the various incarnations of the franchise I got to know growing up.  That said, it’s a neat design, and I’m getting versed enough in the franchise now to appreciate the need for him in my collection.  He’s an okay figure, and I certainly like his transformation scheme, but I do wish he was a little more polished.

Wheeljack was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2375: Cliffjumper

CLIFFJUMPER

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, well, my options for reviewing new things are more on the limited side these days, so I kinda just have to make due with what I picked up before things shut down.  Luckily, I did manage to pick up enough new Transformers to qualify for a theme-week, so that’s just what I’m gonna do.  Today, I’m beginning a three-part look into the main line’s theme for this year, Earhrise, the second entry in the War for Cybertron trilogy, and also taking a look at one of the franchise’s oldest, and quite frequently most overlooked characters, Cliffjumper!  He’s not just red Bumblebee!  I swear!

THE FIGURE ITSELF

Cliffjumper is part of the first Deluxe Class assortment of the Earthrise line.  As we saw in Siege these figures are continuing the trend of trying to stick as closely to G1 animation models as possible, and in that regard I’d say Cliffjumper hits pretty darn close.  In his robot mode, Cliffjumper stands 4 inches tall and he has 22 workable points of articulation.  Cliffjumper is, for once, an all-new sculpt.  The expectation is that at least some of this figure will be turning up later as a toon-accurate Bumblebee, but exactly how much of this exact sculpt they’re going to re-use is a bit up in the air, mostly depending on whether or not they’re going to try for the VW Beetle.  But, that’s all a discussion for when we actually get a Bumblebee!  We’re not looking at Bumblebee, we’re looking at Cliffjumper!  He’s different, I swear!  As I noted on Grapple, Cliffjumper (and Earthrise as a whole) has a slightly cleaner sculpt than a lot of the Siege figures did.  He’ll still fit in with them, of course, but he’s not quite as battle torn.  He’s a pretty sleek, and honestly pretty small sculpt, especially given he’s a deluxe, but ultimately it works for him, and I think there’s enough going on with the figure that it doesn’t feel like you’re getting gipped.  Cliffjumper’s original alt-mode was a Porsche 924 Turbo, which isn’t technically what this guy turns into; he’s instead a more generic ’80s-style sports car.  That being said, he’s clearly designed to be reminiscent of the original mode, and it’s certainly a plausible car for the real word.  The transformation process is pretty simple.  It does require some minor parts forming where you remove the back of the car and plug it in as a backpack in robot mode.  This apparently ruins the figure.  Ruins it, I tell you.  Okay, not ruin.  Or hinder at all, really, at least in my book.  In fact, I quite like how the transformation works on this figure, and I’m happy with both modes.  Cliffjumper is packed with a very large blaster, which he can break up into several much smaller components.  For the robot mode, it can be split into two smaller blasters, and for the car mode, it can be turned into a set of skis and a propulsion system, which I think is a lot of fun.

THE ME HALF OF THE EQUATION

I have a soft-spot for Cliffjumper.  He’s kinda like the Ultra Magnus to Bumblebee’s Optimus.  Also, when I was younger, I had a handful of the Robot Heroes line, and while I never had a Bumblebee, I did have the Cliffjumper repaint.  I’ve been hoping to see him show up in the modern line, and I was actually kind of happy he got added before Bee.  He was my most wanted of the initial Earthrise offerings, and he’s definitely my favorite of the batch I’ve picked up so far.

Cliffjumper was purchased from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2370: Great Saiyaman

GREAT SAIYAMAN

S.H. FIGUARTS (BANDAI)

Oh wow, another Dragon Ball review?  This soon?  Is the reviewer going crazy?  Or is it just that he’s got no means of getting new toys and so therefore just has to make his way through pretty much whatever he’s got sitting here waiting to be reviewed in order to keep up with a daily review schedule?  I think it might actually be both, but I’ll let you know when I figure it out for sure.  So, Dragon Ball/Dragon Ball Z‘s got a couple of time skips built into it.  The first is of course the big jump from Dragon Ball to Dragon Ball Z, which sees Goku and his friends go from kids to adults.  However, within Z, there’s also another sizable jump following the resolution of “Cell Games”, doing a similar time skip to what we saw with Goku, but this time with his son Gohan, who takes over as the series’ main focus, at least until his dad comes back from the dead…again.  During his time as lead, a high-school aged Gohan takes on the secret identity of the Great Saiyaman in order to protect the city without giving away his identity.  I’m looking at a figure of that identity today!

THE FIGURE ITSELF

Great Saiyaman was released in 2019 as part of the Dragon Ball Z-sub-set of the S.H. Figuarts line.  He’s the third Gohan figure, slotting right in the middle between the previously released kid Gohan and adult Gohan.  The figure stands 5 3/4 inches tall and he has 37 points of articulation.  Saiyaman scales pretty well with the rest of the Figuarts Dragon Ball stuff I’ve got, excepting of course the Krillin that’s out of scale with everything else.  The sculpt is probably the sturdiest and cleanest of the Dragon Ball figures I’ve looked at.  The articulation doesn’t break up the sculpt too much, and he seems to follow pretty closely to the animation designs for the character.  The only part of the figure I don’t really much care for is his cape, which has a hard plastic construction (except for the part on the shoulders, which is rubber), which makes it really awkward to handle.  It doesn’t help that it also doesn’t stay in place particularly well, meaning it falls off a lot during normal posing.  If you can get it to work with you, however, it makes for some dynamic looks.  The paint work on Saiyaman is pretty simple, but that doesn’t mean it’s not a solid application.  It seems to match pretty well with the show in terms of color, and I quite like the slightly different finish they’ve given the helmet.  It does well to differentiate it as a different, harder material than the other portions of the costume.  As with most Figuarts releases, Saiyaman is quite a well accessorized.  He’s got four sets of hands (in fists, open gesture, wide open gesture, and flat), two faceplates for the standard helmeted head (calm and angry), a plug for the spot on his back where the cape usually goes (should you wish to display him without it), an alternate left forearm without his watch, and not one, not two, but three separate extra heads.  He’s got his “tournament” look with the bandana and sunglasses, which is kind of the standard alt look for this costume, as well as a standard unmasked Gohan, and a Super Saiyan Gohan.   What I find most impressive about this release is how many distinct alternate appearances he’s got thanks to all those parts; you can effectively build four different figures with the parts included here.  I’m planning to stick with the helmeted look, but boy is it tricky to stick with just one.

THE ME HALF OF THE EQUATION

Though my main focus with DBZ is the Android Saga, which is before the time-skip that leads to this guy, I did watch this particular chunk of Gohan’s story pretty regularly when it was airing on Cartoon Network.  I’m also just generally a fan of Super Heroes, so this part of the story always stuck out to me.  The story of how I got this Saiyaman figure is pretty similar to how I got Krillin, though without the “I missed out on the previous version” bit.  I recall him being announced, and I thought about picking him up a few times, but never did get around to it.  He was traded into All Time, and I still had some trade credit to burn, so he was mine.  I didn’t have much in the way of expectations for this figure, and I wasn’t sure about what to do with him on his own, but this figure’s such a nice package deal to himself, and I’m really glad I decided to grab him.

#2369: Secret War Captain America

SECRET WAR CAPTAIN AMERICA

MARVEL LEGENDS (HASBRO)

“Recruited by Nick Fury for an undercover mission, Captain America serves SHIELD in the pursuit of justice.”

Comics like to re-use names.  Take, for instance, this figure, and the story he’s sourced from.  Is “Secret War Captain America” from Secret Wars, Marvel’s cross-company event designed to help sell action figures?  Or perhaps Secret Wars II, its sequel?  Or how about Secret Wars, the 2015 cross-company event designed to help sell that comics were still a relevant thing and these crossovers were still totally worth doing and you should really buy them all?  It’s a resounding “no” to all three.  No, he’s from Secret War, a Brian Michael Bendis-written event from 2003, which, despite its name, is completely and totally unrelated to the three other events I listed.  Oh, Bendis.

THE FIGURE ITSELF

Secret War Captain America was part of the Abomination Series of Marvel Legends, which was the last of the three Cap-themed Civil War tie-in assortments released in 2016.  Hasbro was eager to get as much mileage as possible out of the new Cap pieces they’d tooled up for the Reaper body, and also needed a third Cap variant, so this guy got the nod, being based on Gabriele Dell’Otto’s stealth uniform Cap from the previously mentioned event series.  Cap’s costume from this series is apparently a favorite for toy companies, since its had both a Legends and a Minimates release, while none of the other heroes costumes have graced toy form.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  As I noted above, this guy was built on the Reaper body, specifically the one with all the Cap-specific parts that was first used for the Cap-Wolf figure.  That means he’s got the flared boots and gloves.  He also re-uses the head from the RoML Ultimate Captain America, since it lacks the 3D head wings of Cap-Wolf’s standard head.  Also, doesn’t have that same horrible, hideous face, so that’s a plus.  He does get one new piece, an add-on for his belt, which appears to be fairly accurate to the source material.  Of all the things to spring for new tooling on, this one seems a little odd, but to be fair, it’s really the only new piece he needed.  The main changes are made via the paint, which really gets the stealthier colors of the design down. He’s still got the trappings of your standard Captain America color scheme, but toned way down to allow for something slightly stealthier…even if it’s not like he’s really actually hiding who he is.  Whatever the case, it looks cool.  Cap is packed with the same shield as all of the post-Reaper Caps, and also includes the throwing effect for the shield, which I reviewed with the 80th Cap, but was debuted with this particular figure.  As I noted in that review, it’s a fun extra piece, and definitely added some pop to what could have been a drab release.  Cap was also packed with the right arm of the Abomination Build-A-Figure.

THE ME HALF OF THE EQUATION

At the time that this assortment hit in 2016, I was kinda between jobs, so I didn’t really have the funds to go all-in on it (nor did the line-up or the Build-A-Figure really inspire me to do so), meaning I only picked up the figures I really, really wanted.  Cap didn’t quite make it on that list, and I just never saw him in person again by the time I had the money to spend on him.  Fortunately, All Time managed to get a few of them in as part of a trade, and so I was able to grab one for my Cap collection.  He’s not a standard version of the character, but the stealth look is a cool one, and he was certainly an improvement on the Cap Wolf figure.

Cap was purchased from my friends at All Time Toys. If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2365: Evolution Rodimus Prime

EVOLUTION RODIMUS PRIME

TRANSFORMERS: POWER OF THE PRIMES (HASBRO)

“With the Matrix of Leadership, Autobot Hot Rod becomes leader of the Autobots: Rodimus Prime.”

Two weeks ago, I took a look at Hot Rod, the proposed new lead character of the Transformers franchise as introduced in the 1986 movie.  Though Hot Rod spends most of the film’s run time as just plain old Hot Rod, after taking ownership of the Matrix of Leadership during the film’s climactic battle, Hot Rod becomes “Rodimus Prime,” meaning we had two forms of Rodimus to choose from for pretty much every release going forward.  For the purposes of the 2017 incarnation of the line, Power of the Primes, we actually got both versions of Rodimus in one, with a figure I’ll be taking a look at today.

THE FIGURE ITSELF

Evolution Rodimus Prime was part of the first Leader Class assortment of the Power of the Primes toy line, alongside the similarly-themed Optimus Prime. Straight out of the package, Rodimus is in his full-on Rodimus Prime form.  In this state, the figure stands 9 1/2 inches tall and has 23 points of articulation.  In terms of mobility, the figure’s a bit of a mixed bag.  While he moves alright in the legs, the arms, especially at the shoulders are quite restricted.  There’s a little bit of a workaround if you use the joints further into the shoulder, but the design of the transformation means that you’ll always be stuck with the shoulders proper being at that 90 degree angle.  In terms of construction, he overall makes for a pretty decent recreation of the G1 animated appearance of Rodimus, and is certainly a better looking figure than the original vintage piece.  That said, there’s a fair bit of concession made for his transformation.  He’s got some pretty hefty kibble both on his back and on the undersides of his forearms, meaning that while he looks alright from the front, from an angle things look a little weird.  Additionally, much like the Combiner Wars Magnus I took a look at, Rodimus’ larger size requires a bit of cheating with the plastic, so that he’s not solid all the way through.  Instead, there are a number of hollow sections, mostly in the upper arms and legs, which again make the figure better when viewed from the front.  Lastly, there’s one oddity caused by the line’s main gimmick for the Leader Class figures, which results in there being a smaller set of arms visible on his torso, making him look kinda like his a very big-headed smaller robot that’s piloting a mech suit…which maybe isn’t so far off.  Rodimus Prime includes the Matrix of Leadership, which he can only really store in his chest cavity, since it’s not possible for him to hold in his hands.  He’s also got a long blaster rifle.

The gimmick for all of the Leader Class releases in Power of the Primes was evolution (as noted by the name of the figure), and much like the Siege Leader Class figures, this was accomplished via a smaller bot with armor to “evolve” it into a larger bot.  Popping off the arms and removing the torso from the legs allows for the torso segment to be transformed into a Deluxe Class-scaled Hot Rod figure, standing 6 inches tall and sporting 19 practical points of articulation.  Like with the larger bot, there are some spots where the articulation is a little bit restricted, this time on the legs (which were actually the shoulders of the larger figure, so I guess that tracks).  The hips don’t have a ton of back and forth motion, and I definitely miss the rocker ankles here.  He’s also missing a waist joint, as well as wrists.  At least in the case of the wrists, there are balljoints at the elbows, so the actual mobility isn’t horribly impacted.  Though this guy has less actual articulation than the larger figure, I did find that it was a little easier to work with on the smaller figure.  The actual sculpt on this guy is actually a pretty solid update of the vintage Rodimus, just with better articulation, and a slightly more animation-faithful appearance.  There are less hollow points in his construction, and in general he fits in pretty well with some of the less greeble-y Siege guys, which is alright by my count.  In this mode, Hot Rod still can’t hold the Matrix, but he can at least make use of the large blaster, which splits into two pieces, replicating Hot Rod’s smaller blasters from his original toy.

As with his vintage counterpart, this smaller Hot Rod figure’s alt-mode is a futuristic sports car.  In fact, it’s pretty much a straight re-creation of the exact future sports car mode used by the vintage figure, with only some rather moderate surface changes between the two.  The transformation process here is really quite simple, and in fact a fair bit of it is just reversing a few things you have to do to transform the Rodimus Prime torso into Hot Rod in the first place.  It’s a pretty slick looking vehicle mode, and like the robot mode is quite accurate to the animation design for said alt-mode.  To take things even further, you can at this point add back in all those parts you set aside when you converted him into Hot Rod, and add them back in as a trailer, because that’s what really signifies the whole Prime thing: a trailer.  No one’s gonna say anything about the fact that there’s a freaking trailer attached to a sports car or anything, because that’s clearly a natural and normal thing to encounter, and is not at all odd or suspicious or strange.  The trailer that is totally inconspicuous is a little trickier of a transformation, mostly when it comes to fitting it onto the car, but it’s not terrible, and like the standard car, the full mode is fairly accurate to the animation, though there are some concessions made to allow the actual car part to remain the same between the two modes.  In this mode, the blasters can be mounted on the trailer for a fully armed effect.  He still can’t hold that Matrix, though.

THE ME HALF OF THE EQUATION

When I first started to dip my toe in the Transformers water, I looked at this figure while he was still “new”, or at least still in-stock as a regular floor item at All Time.  Ultimately, I didn’t end up getting him, but I resigned that if a used one came through I’d give it some serious thought.  One came in as part of the rather sizable collection of Transformers the store recently received, and in a messed up box that was going to necessitate opening him up anyway.  With the announcement of Arcee, and taking into consideration that I already have a lot of the other “heavy hitters” in some sort of modern form, it was pretty easy to convince myself to finally pick this guy up.  The Rodimus form doesn’t do a ton for me personally, but the inner Hot Rod bot is actually really nice, and a solid addition to my current set-up.  Plus, it meant I got a modern and a vintage Hot Rod in the same day.  How cool is that?

As I noted above,  I got this guy from my friends at All Time Toys, and a good chunk of the collection he came from is still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2364: Jean Grey & Cyclops

JEAN GREY & CYCLOPS

MARVEL MINIMATES

I’ve been slowly making my way through the earliest assortments of the Marvel Minimates line.  The X-Men-themed third assortment’s been on the docket for a good long while in particular, since I officially started reviewing it back in December of 2016, with Cyclops and Wolverine.  Today, I’m finally gonna finish it, taking a look at the other Cyclops, as well as the one unreviewed team member, Jean Grey!

THE FIGURES THEMSELVES

This set rounds out Series 3 of the specialty assortments of Marvel Minimates, and like the other sets in the line-up, it’s themed around Ultimate X-Men.  The two figures included here are notable for being the only ones to remain wholly exclusive to the specialty line-up, since Jean was paired up with either of the two Cyclopses and the Cyclops seen here is the one-per-case variant.

JEAN GREY

I’ve only briefly touched on my opinions of the Ultimate designs, especially as they pertain to this set of ‘mates.  Jean got saddled with one of the absolute worst redesigns of the bunch.  For a character whose personality didn’t really change too much from her mainstream counterpart, they managed to stick her with a costume that was divergent in just about every way and held onto pretty much nothing that was signature of the character.  Without a name attached to it, there’s any number of female X-Men that I would guess for this design before arriving on Jean.  But I digress…what of the figure?  Well, she’s on the old style body, with add-ons for the hair and necklace.  The hair is an okay recreation of the style she had in the early Ultimate X-Men issues, and the necklace is the same kinda bulky piece used on Storm.  It gets the job done on recreating the look she’s got in the comics, so I guess that’s good.  The paintwork follows suit, and she gets all of the important details, while going a bit more lax on the smaller details than later entries would.  She’s got the wrapped arms like Storm, which is still a pretty cool detail.

CYCLOPS

I’ve already reviewed the standard Cyclops, so why not take a look at his slightly different variant.  The variants in the early days of the line were a mixed bag.  While the Symbiote Spidey was honestly too big a design for the one-per-case thing, and Elektra was a whole lot of “meh”, the variant No Visor Cyclops falls into a subset of variants that actually wouldn’t even count as separate figures as the line progressed.  Seriously, the thing that distinguished him from the standard release was merely the fact that he wasn’t wearing his visor; nowadays it’s standard for a Cyclops to just include an extra hair piece.  You were originally meant to pay the price of a two-pack for one single extra part.  It’s a fairly nice extra part, I guess; it’s the same basic hair piece as the regular, but with no visor and actual proper ears.  I also dig that they gave him a slightly different expression, and also added the facial hair that he grew later on in the books, but it’s hard to say there’s all that much exciting about this guy.  He’s an accessory, not a complete figure.

THE ME HALF OF THE EQUATION

Cyclops and Jean were my second set of Marvel Minimates…just not this actual set.  I got the standard set with the regular Cyclops and Jean.  While I held onto most of the regular Cyclops, I lost most of Jean’s parts over the years.  When All Time got their big collection of Minimates in last year, I took advantage of it to fill in the gaps of my early ‘mates, and picked up a replacement Jean, and finally got that variant Cyclops I’d never had.  Reviewing these two without the standard Cyclops, I’ve kinda realized he was the real lynchpin of the set.  Jean’s got the worst of the team designs, and the variant Cyclops honestly feels a little bit pointless.  All that said, I’m happy to have at least finished out the assortment, even if I’ve realized that the best one of them is the one I’ve had for 17 years.