#3067: Princess Buttercup

PRINCESS BUTTERCUP

THE PRINCESS BRIDE (MCFARLANE TOYS)

There are some movies that are just undisputed classics, and The Princess Bride is one of those movies.  It’s adventurous, witty, and terribly quotable.  I think everyone will be quoting it in the future.  Or, you know, the now.  Since that’s kinda what I’m doing.  Despite its fixed placed in the cultural lexicon, the film has never been much of a merchandising juggernaut.  There have been a scant few attempts at toys over the years, mostly amounting to a bunch of orphaned Westley figures and an okay set of Funko Pops.  The first real stab at a true set of figures from the film comes from McFarlane Toys of all places.  I know, I’m just as surprised as you.  Even more surprising?   There’s actually a girl in the line-up!  Look at good old Todd, actually releasing the film’s title character, despite it’s potential to inspire serial killers everywhere.  I guess The Princess Bride is just worth that risk.

THE FIGURE ITSELF

Princess Buttercup is part of the first standard series of McFarlane’s Princess Bride line.  She’ll be back again for a variant in series 2, again with the actually putting a girl toy out there.  How crazy.  This first release gives us Buttercup in her red dress that she wears during the horse ride that leads to her capture by Vizzini and his crew.  It’s the look she sports for the first half or so of the movie, and is generally one of her most distinctive, so it’s well-chosen.  The figure stands 6 3/4 inches tall and she has 35 points of articulation.  In a fashion typical of modern McFarlane figures, there’s a decent portion of the articulation that’s just there for the sake of it being there, with little practical purpose.  I mean, why does Buttercup need toe joints?  That said, the joints do work a little better with the overall sculpt than some of the other figures the company has put out.  Movement is fairly decent, and the joints don’t wind up breaking the sculpt too badly when used, so it’s an overall win.  Buttercup’s sculpt is all-new.  The legs and head might wind up being shared with the Series 2 Buttercup, so there’s already going to be some overlap, but it’s sensible.  All things considered, the sculpt is actually not bad.  The proportions aren’t nearly as wonky as other offerings, and the detailing on the outfit is actually pretty solid.  The lower portion of the dress is soft-goods, which better from a movement standpoint.  In terms of shaping, it has a bit too much of a train for it to be accurate to the red dress, suggesting that this might be sharing a pattern with the Series 2 wedding dress appearance.  Buttercup’s head sculpt is a respectable offering.  It’s not spot-on by any stretch, but given the generally fair features of Robin Wright, there aren’t a ton of immediate details to grab onto, which makes this sort of sculpt a good deal harder.  The straight on view gets it pretty close, but the likeness is lost a bit from other angles.  The general likeness is still certainly there, though, and it’s better than a lot of other McFarlane sculpts.  The paint work on Buttercup is generally pretty okay, apart from the one, rather glaring thing, which is the eyes.  Yes, for reasons only he can truly fathom, Todd decided to pull rank on a large number of figures currently in circulation and give them all some real serious side-eye, as opposed to the standard straight forward look.  It’s not a terrible thing, and does actually allow for a lot of character to be gained.  The trouble is, it’s very limiting.  Were it an alternate head, it would be awesome, but as the only option, it really doesn’t work.  Given that the figure’s only accessory is a stand, the extra head really would have been helpful to make her feel a little more worth the money, all things considered.

THE ME HALF OF THE EQUATION

The Princess Bride is one of my favorite movies, and very certainly one that brings me a lot of comfort, so I return to it quite a lot.  I’ve always wanted a good set of toys from it, but there’s never really been a good venue.  When McFarlane announced the license, I was skeptical, but hopeful.  Buttercup is better than I expected, that much is for sure.  That said, she’s also held back just the tiniest bit from perfection, largely by those stupid eyes, which were such an easily avoided issue, and one that will plague this whole first assortment, unfortunately.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3064: Falcon

FALCON

MARVEL LEGENDS (HASBRO)

“Alongside his companion Redwing, the Falcon flies wherever he’s needed!”

A year ago, we were in the midst of The Falcon and The Winter Soldier‘s six-episode run, and we hadn’t yet gotten to see Sam Wilson claim the mantle of Captain America, at least in live action.  Instead, he was still hanging onto his identity as the Falcon, a role he’s existed in since 1969.  As the Falcon, Sam’s actually been pretty fortunate in the world of toys, with a rather consistent coverage.  He does have a slight tendency to go a little while between releases, but not so much now that he’s one of Marvel’s bigger names.  With the MCU focus for the character shifting to his Captain America role, there’s still some room for the comics version to hang onto his Falcon roots.  Hasbro did an updated Legends release late in 2020, but they’re coming back around for another pass, this time with a slightly tweaked look.

THE FIGURE ITSELF

Falcon joins Tuesday’s Vision as the next figure in a four-figure set of vaguely Disney+ inspired Retro Collection figures for Marvel Legends.  As with Vision, he’s within the loosely structured set, but ships in a solid case on his own, and is thus far a Fan Channel-exclusive.  This is Falcon’s second Hasbro Legends release, and his third Legends figure overall.  The last figure gave us Falcon in his Brubaker and Epting-era outfit.  This one is the same 2011-era outfit worn by the Marvel Universe release; it’s a modern outfit that splits the difference between the modern and classic designs, and it’s honestly a pretty strong look.  I tend to like the exposed arms look a little bit more, so it works for me.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  From a structurally standpoint, this figure is identical to the last Legends Falcon.  Apart from a few minor quibbles about smaller details, notably the fact that the wings are still one-sided with their sculpted details, and that the gauntlets of that mold aren’t quite a match for this design’s longer gloves, it’s a very nicely rendered sculpt, and one I still really, really like.  To mix things up, Falcon gets a new color deco, matching to the updated costume design.  There’s some sloppy edges on a few of the change-overs, notably on the hair line, but it’s overall a pretty solid application.  Falcon includes two different sets of hands, the same ones included with the last release, but in white this time.  Notably *not* included is his sidekick Redwing, who is not only mentioned in the bio, but also specifically listed as one of the accessories on the product description page on Hasbro Pulse.  Presumably, someone didn’t get the memo that there wasn’t already a Redwing sculpt in this scale.  Alas, I’ll just have to dig out the Toy Biz version.

THE ME HALF OF THE EQUATION

I really liked the last Legends Falcon, so I was content with that one.  That said, he’s rather modern in design, and I always hope for at least the option for a classic Falcon deco.  This one’s not quite a classic design, but it’s a nice middle ground, and I like how the new deco looks on the base body.  I still hold out hope for a proper classic version down the road, but I rather like this one in the mean time.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3062: Vision

VISION

MARVEL LEGENDS (HASBRO)

“Behold the Vision! Stripped of his memories and rebuilt in spectral white, will the vision prove friend or foe to his fellow Avengers?”

Alright, I took a firm week and some change off from reviewing Marvel Legends, but I can really only space them out so far before they start piling up again.  In an effort to avoid that, how about one of those today?  Would that be cool?  A little over a year ago, WandaVision was wrapping up its 9-episode run, and doing a pretty fantastic job of elevating Wanda and Vision even further in the public eye.  Elevated enough for variants and spin-offs, even!  Amongst the many ideas from the comics the show rolled into its runtime was the all-white version of the Vision, originally introduced in “VisionQuest” in the comics.  It’s a look the character wound up sporting in the comics for quite some time, and one with only moderate toy coverage.  In an effort to make up for that, Hasbro’s done another release of him for Legends, which I’ll be taking a look at today!

THE FIGURE ITSELF

Vision is the first in a four-figure set of vaguely Disney+ inspired Retro Collection figures from Hasbro’s Marvel Legends line.  He was shown off alongside variants of Wanda, Falcon, and Loki, though they aren’t a proper assortment, but rather four single release figures that are all just arriving around the same time.  All four are Fan Channel exclusive releases, as well as being slight updates on previously released figures.  This marks Vision’s second figure under the Retro heading, after his standard colors got a release back in 2018.  It also marks the third time Hasbro’s done white Vision, and the second comic-inspired version.  The figure stands about 6 1/4 inches tall and he has 32 points of articulation.  This Vision’s whole aim is to be a minor re-working of the white Vision from the 2015 three-pack release.  As such, he’s re-using all the parts from that one.  It puts him back on the Bucky Cap body, after the last Retro figure moved him over to the 2099 body.  Honestly, I think Vision makes more sense on the Bucky Cap, but I look forward to seeing him moved over to one of the newer bases moving forward.  He uses the same basic head as all but one of the comic Visions; it’s a rather standard and straight-forward stern looking bald head.  He also re-uses the bare feet from the last white Vision release, which is cool.  Unfortunately, he’s still using that old cape piece as well; it’s better on this design than for any of the other figures that got stuck with it, but boy did I not miss this piece.  It’s just awkward and hard to work with.  Where the three-pack release went for a semi-transparent look, this time around, he’s solid colors.  I liked the transparent look, but I gotta admit, the opaque set-up really works out well.  There’s some slight change-up on the different parts of the costume, with some off-whites to mix things up.  Generally, it works out better than the black lines used to break up the details on the three-pack release.  Another nice change-up from the three-pack?  Extra hands!  The prior release was stuck with just fists, which I’m not crazy about for Vision, but this one gets a set of open gesture ones as well, which really add to the options when it comes to posing him.

THE ME HALF OF THE EQUATION

I didn’t initially intend to grab this figure.  I’ve got the last release, and this one didn’t look terribly different in the prototype shots.  Then I saw him in hand, and I liked him a whole lot more than I’d expected to.  There’s not really much new here, but there’s a lot of small improvements that add up to a generally more pleasing figure, at least for me.  He feels like a definite upgrade.  Now, can I please get his post-Crossing costume?  I’ve been waiting oh so patiently.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3059: Savage He-Man (w/ Orko)

SAVAGE HE-MAN (w/ ORKO)

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

The early days of Masters of the Universe are a little loose on the exact origins and roles of the characters, with He-Man in particular being a little bit back and forth on who exactly he was.  One of the origins presented early in the minicomics has him as a jungle-dwelling barbarian granted his powers by the Goddess (an early amalgam of Teela and the Sorceress).  During the Classics incarnation of the line, this design was repurposed as Oo-Larr, an earlier carrier of the He-Man mantle.  For Revelation, it’s been repurposed once again, this time as Savage He-Man, Prince Adam’s alter-ego when the power of Greyskull isn’t channelled through the sword.  It’s a different approach to the character, and a fun nod to the history of the franchise, and its also the subject of the most recent deluxe Masterverse figure, alongside a post time-skip version of everyone’s favorite bumbling sorcerer sidekick, Orko, who needs less of a lead-in, because I kind of talk about him a lot on this site.

THE FIGURES THEMSELVES

Savage He-Man (who is billed as the main figure here, with Orko technically just being a pack-in accessory) is a standalone deluxe-sized release for Mattel’s Masterverse line.  He started showing up at Targets first, hinting at a quiet exclusivity (kinda like what happened with Faker), but the wide release followed within about a month.

SAVAGE HE-MAN

How about that, we’re getting our first proper He-Man variant (seeing as Faker is *technically* a different character and all) for Masterverse.  It’s on one hand sort of surprising it took quite this long, and on another, not terribly, since He-Man proper only actually gets the two looks in Revelation.  They did the first one, and now here’s the second.  The figure stands 7 inches tall and he has 31 points of articulation.  He’s built on the standard male body, and, well, that’s honestly a bit surprising.  Savage He-Man in the show is very clearly a lot larger than the standard He-Man, so the assumption was that he was going to be using the larger Skelegod body, rather than the standard He-Man body.  I guess for the Oo-Larr equivalent set-up, this works out better, but it’s certainly a deviation from the source.  He’s got a new head, lower legs, feet, and loin cloth piece, and ditches the armored parts from the standard He-Man.  The new head is quite similar to the standard He-Man, just with a slightly angrier expression, and much longer hair.  I didn’t mind the normal He-Man head, so I don’t mind this one, but I know my opinion on that was far from a unanimous one.  The new legs swap out the usual boots for bare legs and feet.  The look is slightly interrupted by the cut joint mid-shin, but I’ll take that over reduced mobility.  The new loin cloth is less ornate and defined than the belted one, fitting better with the savage appearance.  Otherwise, he’s the standard parts we’ve seen before.  It’s certainly a good sculpt on its own, issues of scaling aside.  Savage He-Man’s paint isn’t something that would initially seem very involved, given how little there is to the design, but Mattel went the extra mile on this one, and actually gave him a brown was over most of the body, to really emphasize the musculature of the sculpt.  It’s a touch heavy in some spots, and also varies a bit from figure to figure, but it does a good job of changing up the appearance a bit, and differentiates him from regular He-Man nicely.  Savage He-Man is packed with two sets of hands (gripping and open gesture), a spear, an axe, and the Power Sword.  The spear’s a good callback to zoo-Larr, and I’m glad to finally have the classic He-Man axe in this style.  Why he comes with the sword is anyone’s guess, since this explicitly He-Man without the sword to channel the power, but I won’t complain about extra stuff.

ORKO

I don’t know how it worked out for everyone else, but despite this guy being listed as an accessory, Orko was my main reason for picking up this set.  That being the case, I’m reviewing him as his own figure.  Orko has a few looks over the course of the show, but this figure goes for his post time skip, magic-deprived appearance.  Amusingly, this look doesn’t ever interact with Savage He-Man, so  the pack-in here is kinda weird. But, hey, if it gets me Orko, I won’t complain.  The core Orko figure is about 3 inches tall and he has 5 points of articulation, but he’s got a hovering stand, which adds another two inches of height, as well as 3 more points of articulation.  Orko’s not terribly mobile.  It’s not like he usually is, of course, but more recent figures have at least given him extra motion at the arms.  This one only gets mobility at the shoulders and the neck.  It’s partially a design thing, since the arms are bare and rather scrawny, making them slightly impractical for articulation.  The neck joint’s not great, either, at least on mine, where it wobbles pretty freely, and doesn’t really hold a pose.  The sculpt is at least all new, and does a respectable job of looking the part, even if the movement isn’t really there.  The paint work on Orko is pretty basic.  There’s not a ton going on, but it does what it needs to, and it works pretty well.

THE ME HALF OF THE EQUATION

My main goal in this line is to assemble Teela’s post time jump team, and I need an Orko for that.  Him being bundled with Savage He-Man wasn’t my first choice, but I went along with it.  Savage He-Man’s okay, if not thrilling.  Orko is an accessory, and it shows.  He’s not awful, but he’s not great either.  Still, I’m happy to have him in some form, rather than nothing.

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3058: Fisto

FISTO

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

Hey, let’s just keep this Masters of the Universe train rolling here, shall we?  Thus far this week, I’ve taken a look at two of the Evil Warriors in their Revelation incarnation, but none of the heroes.  So, let’s change that.  Introduced as one of three new Heroic Warriors in the 1984 line-up of the vintage line, Fisto was dubbed the “Heroic Hand-to-Hand Fighter,” due to his…you know…fist?  Fisto’s got a few appearances in each major iteration of the franchise, which is more than a lot of characters can say.  Revelation keeps his streak running, with a cameo during the first half, and a proper (if brief) appearance during the show’s second half.  And he also got a figure surprisingly early in the new line’s run, which seems like a good stroke of luck for him.

THE FIGURE ITSELF

Fisto is part of the third assortment of the main Masters of the Universe: Masterverse line.  Fisto made use of his classic design in both halves of Revelation, meaning there’s just the one look to choose from.  Thankfully, it’s a pretty strong look through and through, as it always has been.  The figure stands about 7 inches tall and he has 31 points of articulation.  His movement is largely the same as the rest of the line, apart from getting a swivel at the wrist and the top of the forearm, rather than the universal joint on the standard wrists.  Fisto is based on the standard barbarian body, as he usually is.  He gets a new head, right forearm and hand, as well as a new overlay piece for his chest armor.  The head does a great job of capturing the animation design, which is a fun update on his classic look.  I like the very angular and exaggerated features. The new hand is fun, largely because it’s made from die cast metal, which gives it a nice sense of heft.  The chest armor is a little looser than other armor pieces, but it works well for the design.  I also look forward to seeing its inevitable re-use for Clamp Champ, who’s the real MVP.  Sorry, I’m getting distracted by the prospect of a Clamp Champ.  That’s not fair to Fisto.  He’s cool and ridiculous, too.  The paint work on Fisto is okay overall, though he’s got some notable coverage issues on the front of the chest armor.  Otherwise, the application is pretty clean, especially on the face.  Fisto is packed with his sword (shared with Tri-Klops), as well as three different left hands, in fist, gripping, and relaxed.

THE ME HALF OF THE EQUATION

I wasn’t initially sure about grabbing Fisto, since I was planning to just stick to the post-time-jump characters.  Then the second half of the show dropped, and Fisto’s role was fun enough that I found myself really digging the new version of the character.  The figure turned out pretty well.  I like the new head sculpt a lot, and the die cast fist really sells the whole “Fisto” angle really well.  As far as the basic line goes, Fisto certainly ranks pretty highly.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3057: Trapjaw – Revelation

TRAPJAW — REVELATION

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

Masters of the Universe: Revelation‘s first half spends a good portion of it’s post-time-skip time delving into the effects of the power vacuum caused by Skeletor disappearing.  His evil minions fracture, some of them leading their own factions, some of them placing themselves behind a new master within those factions.  Backing up Tri-Klops in his Cult of the Motherboard is the *other* notable tech guy from within Skeletor’s ranks, Trapjaw, whose new figure I’ll be taking a look at today!

THE FIGURE ITSELF

Trapjaw is another figure in the deluxe-line-up of Masters of the Universe: Masterverse.  While the deluxes don’t have the same strict assortment structure as the main line, it’s worth noting that Trapjaw and Tri-Klops were solicited and shipped together (alongside the third assortment of the main line).  As with Tri-Klops, Trapjaw uses the deluxe price point to go for more of a two-in-one approach, although it does work out *slightly* differently here.  I’ll get to that in a moment.  The figure stands just over 7 inches tall and he has 31 points of articulation.  His articulation is slightly changed from the main line body; the right arm lacks the double elbow and wrist movement, but he gains the extra joint on the jaw.  And, while the general layout of the leg articulation is *technically* the same, it’s not quite as effective in how its implemented, since the layout leaves his feet slightly outwardly pointed at all times, and means his knee pads won’t always line up  with the knees, since they’re connected to the boot.  Trapjaw’s sculpt is almost entirely new, apart from sharing the lower torso and pelvis with the main male barbarian body.  The core body is patterned on the classic Trapjaw look, with his more fully armored up appearance and everything.  It’s generally pretty cool.  There’s still the issue with how the legs work, but they look alright, and match alright with the animation model.  The head is quite impressive, and surprisingly gruesome.  He’s still got his tongue and everything.  Removing his upper belt and swapping in the tunic, tabard, and alternate belt allows Trapjaw to be converted to his cultist look.  It captures the overall essence of the look, but I don’t feel it’s quite as effective a transition as Tri-Klops’ was.  Still, it’s a nice option to have, and it’s still going to be my preferred look.  Trapjaw’s paint work is generally well handled.  There’s some slight slop in a few spots, but it does what it needs too, and there’s some particularly nice accent work on the face.  Trapjaw is packed with three different attachments for his mechanical arm, as well as two left hands.  The attachments look cool enough, but the post that they go onto is really thin, which is a little worrying in terms of long-term durability.  Likewise, they don’t quite hang on the classic belt right when in storage mode, which stretches out the hooks a little bit, again with the concerns for long-term durability.

THE ME HALF OF THE EQUATION

I have less investment in Trapjaw as a character than I do Tri-Klops, but I did like the whole cult angle, and what good is cult leader Tri-Klops without any cultists to lead.  In the box, this guy looked pretty impressive.  Out of it?  Less so.  I want to like him more than I do.  There are definitely cool elements, but other parts feel a bit half-formed or phoned in, and he just doesn’t quite stick the landing the way Tri-Klops did.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3056: Tri-Klops – Revelation

TRI-KLOPS — REVELATION

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

It’s been a little bit since I just took some time to focus on Masters of the Universe, so I guess that’s the thing I’m gonna be doing this week.  There’s a bunch of new upcoming stuff being shown off by Mattel, and there’s also a bunch of stuff making its way to retail as well.  We had a little bit of a gap in Masterverse releases, but it one fell swoop, we’ve gotten the next main assortment, as well as a bunch of deluxes, all at once.  That’s pretty fun.  Thus far, everything is still based on Revelation, which suits me just fine.  Revelation focused in on not only showcasing the classic good vs evil aesthetic of the vintage Masters line, but also deconstructed it post-He-Man and Skeletor’s disappearance.  One of my favorite aspects of the time skip’s re-alignment was seeing the new factions and splinter groups that arose in the aftermath.  In particular, Henry Rollins as cult leader Tri-Klops was just an absolutely spot-on character choice, and, would you look at that, now it’s got a toy!

THE FIGURE ITSELF

Tri-Klops is part of the deluxe line-up for Mattel’s Masters of the Universe: Masterverse line.  While last year’s Skelegod figure used the deluxe price-point to justify a larger and more involved figure, Tri-Klops instead uses it to justify effectively being two figures in one, with those two figures being Tri-Klops both before and after the show’s time skip.  No matter which configuration he’s in, the figure stands about 7 inches tall and he has 32 points of articulation (counting the rotating eye, which, yes, works on both of the heads).  At his core, Tri-Klops is using the standard male barbarian style body, also seen on He-Man and Skeletor, leaning more heavily into the He-Man parts.  This time around, I didn’t experience the same weird issue with the hips sticking, so it seems that at least some improvements have been made to the mold, or at the very least its associated QC.  The only adjustments made to the core body are the shoulders, which now sport a little bit of tech detailing, consistent with Tri-Klops’ design from the show.  The primary look for the figure, at least going by how the box advertises him, is his cult leader attire from after the time skip.  He’s got a new head and armor/tabard overlay for this look, as well as a cloth goods robe piece to complete the ensemble.  It matches well to the show design, and also fits well to the core body.  I love the goofy headgear, and the detailing on the cult gear is nice and slick.  To change him over to his classic look, he gets an extra head and armor piece, which, coupled with removing the robe, manages to give him a pretty convincingly different figure.  Everything swaps out easily enough as well, meaning it’s really not an issue swapping them back and forth.  Tri-Klops’ paint work between the two designs is generally pretty solid.  The application is generally pretty clean, though there is a bit of slop, especially when it comes to all those eyes.  They definitely need to be checked to make sure you’re getting the best option.  Overall, though, he looks pretty solid.  In addition to the extra parts necessary for the two looks, Tri-Klops also includes his sword and two different sets of hands.

THE ME HALF OF THE EQUATION

I dig Tri-Klops, especially when it comes to his 200x iteration.  Less so his original version, so I was iffy on how he’d be portrayed in the new show.  That said, I liked the Henry Rollins angle, and liked the crazy cult leader angle even more.  I love the new design, and he was on my short list of figures I really wanted.  I dig the deluxe treatment a lot here, and he’s really just exactly what I wanted, making him quite possibly my favorite figure to come out of the line to date.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3055: Sleepwalker

SLEEPWALKER

MARVEL LEGENDS (HASBRO)

“The Sleepwalker is the guardian of the Mindscape, apprehending beings that invade the sleeping minds of humans.”

In contrast to other characters, Doctor Strange isn’t quite enough to anchor a whole series of figures himself.  No, he needs to fall back on some support.  Remember how the Guardians of the Galaxy needed Iron Man?  And then how Black Panther needed Iron Man? And then when Shang-Chi needed Iron Man?  So, did they pair Strange up with another Iron Man?  No, don’t be ridiculous.  Clearly, Hasbro needs more star power.  Star power that only Sleepwalker can deliver.  You don’t know Sleepwalker, you say?  Okay, you know what, yeah, that’s fair.  I mean, I know Sleepwalker, and even I’m not entirely convinced I actually know Sleepwalker from moment to moment.  But, um, there’s this figure.  So, that’s cool.

THE FIGURE ITSELF

Sleepwalker is figure 6 in the Rintrah Series of Marvel Legends.  He’s the second of two comics based figures, the other being D’Spayre, who I opted not to grab.  This marks Sleepwalker’s very first figure, which is a pretty big deal.  The figure stands 6 1/4 inches tall and has 32 points of articulation.  Sleepwalker is built on the Bucky Cap body, a base that is officially on its last legs, with its replacement already on the way.  I guess it’s nice to still take it our every so often and make it feel special…you know, before it…uhh…goes to that special farm upstate?  Sleepwalker has had a build that’s fluctuated a bit over the years, sometimes very large, and sometimes very skinny.  This mold splits the difference, which is probably the best call.  Sleepwalker gets a new head, forearms, shins, and add-ons for the belt and the wraps on the thigh.  He also re-uses the cape from Hobgoblin.  The whole thing is a pretty solid set-up.  I particularly like the head sculpt; that alien quality really sells it.  Sleepwalker’s color work is pretty simple for the most part, with the vast majority of the colors being molded.  Really, the only paint is on the head, and that works pretty nicely.  Otherwise, he’s fairly bright and eye-catching, in proper early ’90s fashion.  Sleepwalker is packed with two sets of hands (fists and open gesture), and the right leg of the Rintrah Build-A-Figure.

THE ME HALF OF THE EQUATION

Sleepwalker is exactly the kind of quirky one-off character I love seeing show up in these line-ups, so he was actually at the top of my list for this particular set.  The figure is ultimately a rather by the numbers affair, but that’s exactly what he needs to be, and he winds up being a really fun figure.  Honestly, I’m just psyched to have a Sleepwalker figure at all.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3054: Master Mordo

MASTER MORDO

MARVEL LEGENDS (HASBRO)

“Mordo has gone rogue since leaving Kamar-Taj, hunting other sorcerers for breaking the laws of reality, and is never far off the trail of Doctor Strange.”

In addition to some new faces, and some guest-starring faces, Doctor Strange: Into the Multiverse of Madness also has some faces that were in the last movie.  And the rest of the people attached to those faces, I suppose.  One of the returning person and face combos is Chiwetel Ejiofor’s Karl Mordo, though the face is now sporting a beard, so it looks a little different, I guess.  But, the face is still Mordo, and so’s the rest of him.  Well…mostly.  I’ll get to that.

THE FIGURE ITSELF

Master Mordo is figure 3 in the Rintrah Series of Marvel Legends.  He’s the second-to-last of the movie figures, with the final one being the second of the two Strange variants.  Mordo’s getting his second Legends release here, since he was the only non-Stephen Strange figure to get a movie offering the first time around.  This one’s obviously based on his appearance in the sequel, which looks to be taking him a little closer to his comics roots, with longer hair, a beard, and some slightly more ornate robes.  The figure stands about 6 1/4 inches tall and he has 30 points of articulation.  Mordo’s posablility is okay.  It matches up more or less with Wong and Strange.  There’s some restriction at the shoulders, and the hair obviously has an effect on the neck joint, but he’s not bad at all.  The sculpt on this figure is largely new, though not entirely so.  The legs and feet are borrowed from the Vol 2 Star-Lord.  Not sure as to how accurate that’ll be to the final film, but they’re generally pretty hidden, and the details are vague enough that they don’t look super out of place.  The only downside is the visible pins at the knees, but, again, that’s pretty well hidden.  The rest of the sculpt is all-new, and it’s pretty good at that.  The head has a really strong likeness of Ejiofor, improving on the passable likeness of the last one.  The body sculpt exhibits a good selection of texturing and depth, which makes him quite visually interesting, and is a good use of the general space of the sculpt.  Mordo’s paint work is generally pretty solid as well.  The head now gets the printing on the face, which aids the sculpt a good bit more than the last one, and the clothing gets a lot of smaller details, which help to accent the sculpted elements nicely.  Mordo is packed with three sets of hands (fists, gripping, and open gesture), the Staff of the Living Tribunal (rather than the generic staff the last figure erroneously included), a crossbow, and the right arm to the Rintrah Build-A-Figure.  Oddly, the hands seem to have slightly different peg sizes, resulting in some of them fitting loosely after swapping them around.  It’s minor, but it’s annoying.

THE ME HALF OF THE EQUATION

Mordo was my favorite part of the first film, and by extension my favorite of the figures from that set.  I’m looking forward to seeing him reappear, and likewise I was looking forward to the updated figure, so this one was on my shortlist from this line up.  He’s not without his flaws, namely the shoulder movement and the issue with the hand pegs.  That said, I still really like how this one turned out, and I’m even more excited about seeing his role in the upcoming film.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3053: America Chavez

AMERICA CHAVEZ

MARVEL LEGENDS (HASBRO)

“America Chavez is a young girl from another universe, being hunted for her power – the unique ability to open doorways into the Multiverse.”

In addition to the returning cast of the first Doctor Strange, as well as few other returning characters from elsewhere in the MCU, Into the Multiverse of Madness is also serving to introduce America Chavez into the MCU.  America is a relatively new character, only just first appearing in 2011 in the comics.  She found her footing relatively quickly, however, and has at this point been a member of no less than four Avengers spin-off teams.  Her move to the big screen certainly makes sense, especially given the undercurrent of building an MCU version of the Young Avengers.  And, courtesy of her film appearance, she also gets to make her first appearance as an action figure.  Dope.

THE FIGURE ITSELF

America Chavez is figure 2 in the Rintrah Series of Marvel Legends, and is the second of the movie-based figures in the set.  The figure stands 5 3/4 inches tall and she has 27 points of articulation.  The articulation on this figure is a little bit disappointing, if I’m honest.  The legs are fine, and have an alright range of motion, but the arms, especially the elbows, are really restricted, with less than 90 degrees of bend.  She’s also rather restricted at the neck, courtesy of the hair, and the mid torso joint.  In general, she’s just not getting a ton of poses beyond basic standing, and maybe some slightly wider stances.  Notably, she can’t do the fist in hand pose seen on the back of the box, which is a pretty distinctive pose for the character.  Not being able to recreate that is a pretty big issue.  America’s sculpt is an all-new one.  Issues with mobility aside, it’s not bad.  She’s sporting what looks to be her main attire from the film.  It’s just civilian clothes, but that’s pretty much America’s usual attire in the comics anyway.  I do miss the star on the shirt, but the overall look is definitely solid.  The head has what looks to be a pretty decent likeness of actress Xochitl Gomez.  She sports the same self-assured smile that the picture on the box is sporting, which seems pretty character appropriate.  The paint work on the figure is generally straight forward.  The face printing works respectably well, and the detailing on the jacket is definitely the strongest part of the work.  The wear and tear on the printed details is pretty spot-on, and again character appropriate.  America is packed with two sets of hands, one in fists, and the other in a relaxed position, and the torso for the Rintrah Build-A-Figure.

THE ME HALF OF THE EQUATION

I was a pretty faithful reader of Young Avengers, so that was how I came across America as a character.  Given she was in with a bunch of characters I already knew, I wasn’t sure about her at first, but she certainly grew on me.  I’m excited to see how she pans out in the MCU, and it’s great that she finally got a figure.  This one’s certainly not perfect, and I really wish she had better articulation, but she’s still a nice enough looking figure.  I do hope we get a proper comics version, but until then, this one works pretty well.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.