#2264: Batgirl & Donatello

BATGIRL & DONATELLO

BATMAN VS TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Over the summer, DC Collectibles launched their Batman Vs. Teenage Mutant Ninja Turtles line with a crossover Mikey as Batman figure, before moving onto the main series of two-packs.  I looked at the first two sets when they hit at the end of September, and liked them enough to stick around for one more, which is my personal favorite pairing of the line, Batgirl and Donatello.  They had a little bit of wait associated with them, but they’re finally here, so let’s have a look at them, shall we?

THE FIGURES THEMSELVES

Batgirl and Donatello are the third Batman Vs. Teenage Mutant Ninja Turtles two-pack, who were supposed to hit stores in October, but ended up hitting throughout November in most locations.  As with the other offerings from this line, they are available exclusively at Gamestop.

BATGIRL

Barbra Gordon as Batgirl is no stranger to animation, having been a regular fixture since The New Batman Adventures.  This version of Babs is based on her recent(ish) “Batgirl of Burnside” redesign from the comics, which, in addition to just being a solid design in its own right, also really lends itself well to the style of animation from the movie.  The figure stands just over 6 inches tall and she has 26 points of articulation.  Barbra’s articulation is about on par with the Damian figure from the same line, so she’s pretty mobile, and has a slightly better range than the main Batman.  That said, she’s still a bit more restricted than any of the Turtles, especially at the right hip, due to the structure of the belt.  The sculpt on this figure is another nice, clean recreation of the film design, and ends up looking quite flattering in three dimensions.  Like Robin, her cape is a sculpted piece, rather than cloth like Bruce’s, but it’s sensible for the shorter style.   The paintwork on Batgirl is pretty decent overall.  It’s bright and colorful, but not quite as sharp and clean as Batman and Damian were.  It’s certainly not bad, but I feel like it could be just a little better.  As is, she feels about on par with one of the middle-of-the-run Batman: Animated figures: not terrible, but not as strong as I’d prefer.  Batgirl is packed with a respectable selection of accessories, including three sets of hands (fists, closed grip, and open grip), a batarang, a blowdart, a small vial, her cellphone, a grapple with two attachments, and a slice of pizza.

DONATELLO

Donatello is the resident tech expert of the Turtles, as well as a fan of purple, so he pairs off pretty decently with this more recent incarnation of Batgirl.  The figure stands 6 inches tall and he has 28 points of articulation.  His articulation scheme follows the same set-up as the other three Turtles, so there’s a lot of range to be had, and he’s generally a little more mobile than Batgirl.  The joints on my figure were a little on the looser side, more like Leonardo than like Raphael.  I wasn’t super thrilled about that, but it’s not terrible. It’s not bad enough to cause any difficulty standing or anything.  Design-wise, Donnie follows the lead of the 2012 show, making Donnie the tallest and skinniest of the four Turtles.  It works quite well for the character thematically, and translates pretty well to the design of the toys.  The head does end up looking a little bit off in my eyes, mostly due to it departing the most from that classic Turtles shaping.  That said, it’s more a question of finding the right angle for it.  Donatello definitely has the best weapon storage of the four, I think largely because it’s the one area where he doesn’t stray from the classic design.  There’s a spot on the back where the staff can slide in, and it stays pretty securely, and doesn’t feel like it could snap at any moment.  After changing up the coloring slightly for Raphael, Donatello is again approximately the same shade as tho other two.  His paintwork is alright.  It’s clean, it’s bold, and it looks decent.  Donatello is packed with three sets of hands (fists, gripping, and flat), his Bo Staff (which splits in the middle for an easier time putting it in his hands or on his back), an extra helmeted head, a TCRI canister, a shellphone, and another slice of pizza.  Now we’re up to seven slices!

THE ME HALF OF THE EQUATION

When the line was shown off, this was the only pack I actually knew I wanted, so I went ahead and pre-ordered it through Gamestop.  Ultimately, I ended up seeing the others in person and decided to pick them up, which only made me more anxious to pick up this pairing.  So, it was getting more than a little frustrating when people were finding the set and I still hadn’t heard any word on mine coming in, what with it being, you know, the only one I actually bothered to pre-order and all.  Fortunately, Super Awesome Wife has her connections and made darn sure that this set eventually got to me.  As the set that features my favorite Turtle and my favorite of the Bat-cast from the movie, there’s a lot riding on this one.  I do enjoy it overall, and I’m certainly happy to have the figures, but if I’m entirely honest, I’ve cooled off a bit on the line since it started, meaning I don’t really see myself going back for the standard Mikey/Alfred or the Shredder/Ra’s sets.  If they opt to do maybe a non-movie-based follow-up with a Nightwing and Casey, we might be back in business, but that’s something of a longshot.

#2227: Batman Beyond & Bruce Wayne

BATMAN BEYOND & BRUCE WAYNE

JUSTICE LEAGUE UNLIMITED (MATTEL)

“In the not too distant future, an older Bruce Wayne trains high school student Terry McGinnis to become the new Batman, ensuring the protection of Gotham City for years to come.”

Would you believe there was a time where we were thankful for Mattel making up for the mistakes of Hasbro?  I know, that must have been a strange bizarro world.  When Batman Beyond hit the airwaves, Hasbro had fully absorbed Kenner and were back to making toys under their own name again, and they…weren’t the best at it.  For their Beyond line, they decided that rather than doing anything that followed the actual show, they’d do a bunch of wacky non-standard variants of the title character instead.  It was a reasonable toy line, but not much of a companion for the show.  A show-accurate version of the main character, as well as a handful of the supporting cast, would eventually get their due courtesy of Mattel and their Justice League Unlimited toy line.

THE FIGURES THEMSELVES

Bruce and Terry were released in a three-pack alongside fellow Beyond character Warhawk in one of the final retail assortments of the Justice League Unlimited line.  Terry would also see release as a single-carded figure, but this was the only way to get Bruce.

BATMAN BEYOND

The main character of the show, Terry was not short on action figures, but he was short on accurate ones.  This figure changes that…more or less.  He’s wearing his standard gear from the show, which is a pretty darn timeless design.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Batman Beyond is built on one of the line’s mid-sized bodies, in fact the one retrofitted from the original Justice League Batman body.  It’s honestly a little bit on the large side for Terry, and he’d probably have looked more at home on the skinny body that they built out of Flash.  Ultimately, it’s not the worst look, and is okay for maybe a slightly later career Terry as seen in “Epilogue.”  Given it’s the JLU line and that was his main JLU appearance, I suppose it’s not totally unreasonable.  He gets a new head and a slightly tweaked set of arms.  The head is a fairly reasonable recreation of the animation design, certainly closer than any of Hasbro’s attempts.  It’s a little on the large side, but that ends up making the body look slightly more proportionate, I suppose.  The arms are pretty much just the standard ones for this body, but with the scallops on the back of the forearms.  The paint work on BB is fairly basic, just the standard details for him.  One notable omission is the mouth, which really should be white like the eyes.  Instead, it’s left unpainted, which makes it easily lost in the sculpt.

BRUCE WAYNE

Despite many figures of his younger self, this was the very first figure we got of the elder Bruce Wayne as seen for most of Beyond‘s run.  I mean, I guess it’s a little harder fault Hasbro on not releasing this one; he’s an old guy in a suit.  Not a ton of play potential there.  Coupled with a fully suited up Terry and Warhawk, though, he’s admittedly an easier sell.  The figure stands 4 3/4 inches tall and has 5 points of articulation, just like his companion.  Bruce was built on Mattel’s revamped suit body of the time, but given the slightly bulkier arms of Hal Jordan/Mr. Terrific, as well as a unique head and an add-on piece for the torso.  The head is a respectable match for Bruce’s design from the show, but is rather on the small side, especially when compared to Terry’s oversized head.  It also has a straighter neck than Bruce tended to have in the show.  The add-on piece, conversely, adds in some of Bruce’s slight hunch from the show, but when coupled with the very straight neck, plus the arms that really weren’t designed for this body, he ends up looking like his shoulders are about half and inch too low.  It’s not ideal.  Like Terry, Bruce’s paint is fairly basic, though he doesn’t have any obviously missing apps, which I suppose is a good thing.  What he *is* missing is his cane, which he was pretty much never seen without on the show.  Seems like a pretty glaring omission if you ask me.

THE ME HALF OF THE EQUATION

I fell out of JLU towards the end, so by the time that this set was at retail, I was pretty much gone.  I remember seeing pictures, but the distribution was such that I never saw it anywhere in person.  I can’t say I felt like I was really missing it, but this pair got traded into All Time several weeks back and I had some trade credit, so I decided I kind of wanted them.  Are they great?  No.  Are they good?  Eh.  Are they fairly passable, fairly accurate recreations of the source material?  More or less.

#2180: Batman & Leonardo

BATMAN & LEONARDO

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!

THE FIGURES THEMSELVES

Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.

BATMAN

Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.

LEONARDO

Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.

THE ME HALF OF THE EQUATION

When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.

 

#2167: Mikey as Batman

MIKEY AS BATMAN

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Apparently, it’s about time for somebody *else* to get into the business of making Ninja Turtles toys, because Playmates, NECA, and Mondo having the license just wasn’t quite enough.  DC Collectibles, who, you know, usually make, um, DC collectibles, have gotten in on this thing, but in their defense, they’ve got a good reason.  That reason is Batman Vs. Teenage Mutant Ninja Turtles, an animated film based on a comic that goes for the rather straight forward premise in the title.  To be fair, it’s a marketer’s dream, so toys seem natural.  DCC is planning on offering up a selection of five two-packs as Gamestop exclusives over the next few months, but to kick things off they offered up a true crossover figure: Michelangelo dressed as the caped crusader!

THE FIGURE ITSELF

Mikey as Batman was a summer con exclusive item, with follow-up distribution through Gamestop, who will be carrying the rest of the Batman Vs. Teenage Mutant Ninja Turtles line.  He’s inspired by the animated designs of the movie, which are yet another new stylization of the turtles.  Oh, and he’s also wearing a Batman cowl and cape, of course.  The figure stands 5 inches tall and he has 28 points of articulation.  His sculpt is an all-new one, though no doubt he’ll be sharing most of his parts with the standard Mikey that’s coming packed with Alfred later down the line.  It’s a pretty solid piece of work.  It’s very clean and animation friendly, and I definitely dig the huge smile on his face. What I like most of all about it his how well the articulation works.  It’s not perfect, but given that it’s DCC we’re dealing with, it’s actually suprisingly good.  The range is solid, the movement is relatively smooth, the joints do okay holding the poses, and there aren’t any obviously missing joints.  The plastic’s a little harder than I might like, but that comes with the DCC territory.  The cape is a cloth piece, and while I’m iffy on cloth capes, I actually really, really like this one.  It’s about on par with the cape on the Mezco DKR Batman in terms of quality, and that’s a very big compliment.  Mikey’s paintwork is fairly reasonable; I like how they’ve simulated the linework of the animation style in a way that looks good from pretty much any angle.  That’s quite hard to do properly.  Mikey is a fairly decently accessorized figure.  While he has nothing to go in the empty holsters on his belt (I’m confident the standard release will be keeping his nunchucks there), he does include three sets of hands (in griping, flat palm, and thumbs up), a slice of pizza, and a NYC manhole cover painted up like a whole pizza.  It’s kind of an eclectic collection of parts, but a pretty fun set of extras nonetheless.

THE ME HALF OF THE EQUATION

This is Max’s fault.  I know, what are the odds?  It’s not even a Transformers thing.  So how’d it work out that way?  Well, he found this figure and asked if I wanted it, and here we are.  I know, I fought so valiantly against getting it.  Honestly, I was curious about the quality of the line, and wasn’t sure I wanted to drop a whole $50 to find out.  This figure ended up being a very pleasant surprise for me, and in fact convinced me I probably wanted to pick up at least the main four Turtles and their counterparts.  Not a bad figure at all.

#2163: Batcave (w/ Batman)

BATCAVE (w/ BATMAN)

BATMAN ’66 (MATTEL)

So, it’s apparently Batman Day, a fact I know because pretty much everyone keeps saying “hey did you know it’s Batman Day?”  I didn’t realize fictional characters were getting days now, but if anyone’s gonna get one, I guess it makes sense for it to be Batman.  He’s does have like one of everything; it’s only sensible he’d eventually have a day as well.  In the spirit of the day, I figured I’d take a look at one of the very many Batman items I have in my collection, courtesy of Mattel’s ill-fated run with the Batman ’66 license.  Let’s have a look at Batman and Mattel’s go at the Batcave!

THE SET ITSELF

The “To The Batcave” set was one of the last two items to come out of Mattel’s Batman ’66 line, released (initially, at least) as a Toys R Us-exclusive item, alongside the Triumphant Trio three-pack, in the late summer of 2015.  While billed as a playset, what it more works out to is a figure with a larger than average selection of accessories, because that’s just how Mattel do, I suppose.  The figure included here is a standard Batman, who would receive five separate releases by the time the line was done.  He stands right at 6 inches tall (quite under-scaling him when compared to pretty much any other 1:12 lines, since they tend to punch up a bit on size) and he has 23 points of articulation. Despite how many times it would end up re-issued, the Batman sculpt was probably the weakest of the line’s selection of very weak sculpts.  Firstly, let’s discuss the articulation.  DC Universe Classics was never on par with Legends, but it at least offered a workable selection of joints; not so with this line.  In addition to the general lack of joints, the joints included aren’t particularly useful.  The ab-crunch, the knees, and the elbows in particular have extremely reduced range, making even rather basic poses very difficult.  The quality of the sculpt proper’s not great either. While Adam West may not have been a body builder or anything during his time under the cowl, the extraordinarily skinny build on this figure goes way too far, building a figure that really doesn’t look like a real person at all.  Coupled with the already small scale on the figures, it makes Batman downright silly looking when compared to his contemporaries from lines running at the same time.  Additionally, despite being based on a real person, and not a comic book creation, this figure’s level of detailing marked a major step down when compared to prior Mattel output, as the majority of the costume is devoid of any sculpted textures.  About the best that can be said of the sculpt is that the masked head doesn’t have a terrible likeness.  So, that’s the old figure that they threw into the box to take up space.  What about all the new stuff they added that was supposed to actually sell this thing?  Well, the box proudly proclaims that the set includes 15 accessories…which is true, albeit not quite as impressive as the box might lead you to believe.  To go on the figure proper, we get an unmasked Bruce Wayne head.  Kind of an interesting choice, since I don’t believe we actually ever saw Bruce unmasked in the costume on the show.  However, it’s got a decent likeness of West, and it actually looks a little better on the body than the standard head.  The largest piece is definitely the Batcomputer, which is a decent set piece, even if it is pretty simplistic.  At least it’s got its proper label, showcasing 60s Batman’s love of labels.  The piece is hollow, and the back pops off to reveal the “Secret Equipment Storage,” which is where you can stow all of the other parts when you aren’t using them.  The back that pops off is designed to look like the inside of stately Wayne manor, allowing for two different display options, and two different sets of accessories to go along with them.  On the cave side, we get three batarangs (all identical), four cans of Batman Spray Repellent (again all identical), the Batzooka, Bat megaphone, and Bat communicator.  The duplication of the batarangs and repellent is kind of odd, since obviously he can’t use them all at once, nor is there really anywhere to display the extras, making it really seem like Mattel included as many as they did to bump that accessory count up.  Additionally, there’s the ongoing issue with Batman generally just being unable to really hold any of the included extras. The Batzooka in particular is notable, as its size and weight mean that the figure will fall over if its held in any fashion other than at his side.  On the Wayne Manor side, we get the Shakespeare bust with the hidden button for cave access and the red Bat-phone.  The bust is definitely my favorite extra included here, because the sculpt’s really clean, and the hinge works quite nicely.  To complete the two different set-ups, there’s a card with a Batcave illustration on one side and Wayne manor on the other, as well as a stand to hold the card.

THE ME HALF OF THE EQUATION

By the time this set hit, my enthusiasm for the line was completely dead.  I picked up everything from the initial run, but only ended up picking up the three-pack when I was disappointed at not getting anything Star Wars-y during the first Force Friday event.  This set, as interesting a concept as it may be, just didn’t excite me enough to drop $35 on it.  However, a friend of mine had gotten one a while ago, and decided they no longer wanted it, and thus it made its way into my collection.  As with so much Mattel did, it fills me with mixed emotions.  There are some cool things in here, and in general it’s a fun concept, but the core Batman’s kind of rotten, and this being the fifth time we got him really hinders the set.  I think if it had been in that first wave of product, rather than pushed all the way to the end of the line, it might have been a bigger hit, but quite frankly there’s a lot of things that could have been done differently to make this line worth while.

#2005: Cyber-Link Batman & Cyber-Link Superman

CYBER-LINK SUPERMAN & CYBER-LINK BATMAN

SUPERMAN: MAN OF STEEL (KENNER)

“The Man of Steel teams up with the Dark Knight to form the ultimate crime-fighting team!”

After a rash of success with their various Bat-themed lines, in 1995, Kenner tried to expand their DC reach, giving a dedicated line to DC’s other big hero, Superman.  Superman: Man of Steel was not a smash success like its counterpart Legends of Batman, but did manage to get two regular assortments, plus some deluxe figures, and even a few multi-packs.  In an attempt to get a little bit of synergy from the two lines, Kenner decided to team up the lead characters, as they had been so many times in the comics, releasing the pack as part of Superman’s line to give it a slight boost.  Today, I’m looking at that set.

THE FIGURES THEMSELVES

Cyber-Link Superman and Cyber-Link Batman were the only set offered up in the second round of Multi-Packs from Kenner’s MoS line.  After the poor performance of the “Superman & foe” layout of the first assortment, this one was a push from Kenner for a better selling product.  Despite their propensity for just dropping these sorts of variants without much explanation or thought, these two actually got a backstory.  “Cyber-Link” was an Elseworlds concept, an alternate universe where Batman was a Metropolis resident and he and Superman were a crime-fighting duo.  Trace elements of Kryptonite within the Earth’s atmosphere necessitated the use of the Cyber-Link suits seen here.  All of this was explained in the 11-page Christopher Priest-penned comic included with this set.  It’s a surprising amount of backstory for something that seems kind of straightforward, but I guess they were trying to inject a little bit more of Legends of Batman into Man of Steel.

SUPERMAN

He’s the star of the line and the star of the set, so I guess he gets to go first.  The ninth out of nine Superman figures, this one didn’t exactly cover new ground, but was interesting in his lack of a specific purpose like we had seen with the prior variants.  It’s definitely a different sort of design for the character, a departure from his classic look.  He’s even sporting the mullet still, further removing him from the Superman we all knew.  Of course, in light of things like the New 52, I guess the design doesn’t feel quite so out there anymore.  The figure stands 5 inches tall and has 6 points of articulation.  Yay for waist joints!  Despite his non-standard nature, the sculpt for this figure is actually pretty decent.  The pre-posing that would plague Total Justice was starting to settle in, but it doesn’t seem quite as bad here.  It’s got sort of a dynamic “just about to leap into action” look about it.  He also doesn’t have any trouble staying standing, which is nothing short of a miracle with most of these figures.  His head, despite the dated hairstyle, is a good take on Superman, and the removable cape is quite nice, and further supports the dynamic stance.  Superman’s paintwork doesn’t stray too far from his classic colors, though the blue and yellow are kind of metallic, and there’s quite a bit of black.  There are also a number of sculpted lines that just sort of get ignored here, though they would be more emphasized on later uses of the mold.  Superman included no accessories, though his hand looks like it was supposed to hold something at some point.

BATMAN

Man, how often is it Batman that plays second fiddle?  Obviously, this was his first figure in this line, though he was hardly lacking on figures from his own lines.  Batman’s design here isn’t quite as foreign as Superman’s, but that may be partly because he’d just had a more fluid design up to this point.  He’s a little more on the armored side, and some of his color elements have been moved around a bit, but otherwise he’s going to pass the squint test.  The figure, like his Kryptonian counterpart, stands 5 inches tall and has 6 points of articulation.  Batman’s sculpt was unique to him, and is an okay offering, though I don’t think it’s quite as strong as Superman’s.  The posing seems a bit more extreme, and the proportions a bit less balanced.  He also has a little more trouble staying standing, though he still doesn’t face plant nearly as often as some of these guys.  I do kind of like that little sneer to his expression; it’s unique for a Batman figure.  His paint/color work is about on par with Superman.  It’s just slight variations on the usual colors, and some of the sculpted elements are kind of ignored, but the overall work is solid.  Like his packmate, he includes no accessories, but still looks like he’s supposed to be holding something.

THE ME HALF OF THE EQUATION

I had none of the Man of Steel two-packs growing up.  In fact, I didn’t have anything from the line beyond several Series 1 figures.  However, my obsessive toy-nerdiness meant that I gazed upon their photos many a time on the back of the package and on Raving Toy Maniac’s old archive page, so they’ve always been in the back of my mind.  A loose set ended up traded into All Time Toys alongside a larger collection of ’90s toys, and since there’s not a huge market for these guys, I felt compelled to save them from hanging around the store for forever.  Superman’s my favorite of the two, but I kind of dig both of them, and all their crazy ’90s glory.

As noted above, I got these from All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay storefront.

#2000: Batman

BATMAN

THE DARK KNIGHT RISES (HOT TOYS)

Did you see the number?  Did you see it?  Yes, you read it correctly faithful reader, today marks my 2000th review on this here site.  That’s…well, that’s a lot.  It honestly doesn’t feel all that long ago that I reviewed Rescue Cap for my 1000th, and, like that review, this one marks the departure of a consistent player around these parts.   Goodbye starting numeral 1, and welcome starting numeral 2.  Now, review #0001 was a Batman figure, so I suppose it’s only appropriate that #2000 should be another Batman.  There are, of course, two notable differences.  Firstly, as with most of my monumental reviews, this one comes from the high-end world of Hot Toys.  Secondly, where that prior figure was based on Batman Forever, this one is instead from the Nolan films.  Which were the most modern take on the character when I got this guy, but, alas, not the case anymore.

THE FIGURE ITSELF

Batman was figure DX12 in Hot Toys’ Movie Masterpiece Series.  This marks my second look at a DX figure, following up the Battle-Damaged T-800 from all the way back in review #0050.  As I noted there, the DX line are an even more high-end subset of the Movie Masterpiece Series, focusing more on tentpole characters and giving them a larger variety of accessories and features.  This was the third time Batman got a DX release, and it was designed to pair off with the DX11 Dark Knight Joker.  Of course, seeing as this figure hit in 2012, he ended up pulling a bit of double duty.  He’s officially branded The Dark Knight Rises, and is meant to go with that subset of figures.  However, it’s the same costume in both movies, with only a very minor difference between them, allowing HT to tie him in with the Joker figure as well (and, in fact, this figure’s presence in the DX11’s solicitation shots let us know he was coming before we got an official confirmation).  The figure stands just shy of 12 inches tall and has over 30 points of articulation.

Batman was sporting two different head sculpts for this release.  The first is his masked appearance, which is, for the most part, a slightly simpler sculpt than we tend to see from Hot Toys.  This is film accurate, of course, since it’s replicating his smooth-plated helmet from the movie.  Prior TDK Batmen had some troubles with getting the helmet’s shape right, but it’s pretty darn spot-on here.  The head is designed with quite a bit of versatility in mind.  Firstly, since he’s a DX figure, he features PERS aka the “Parallel Eye Rolling System,” which allows for his eyes to be repositioned as you see fit.  It works a little differently here than it did with the T-800; the head is more easily removable, so the mechanism is accessed more directly, and requires a special tool.  I find I prefer this layout, since it means the head doesn’t have any odd seams.  Furthering the versatility are three interchangeable faceplates, with calm, scowling, and angry options.  All three have decent likenesses of Christian Bale, and they replicate his expressions from the film well enough, though they can certainly look goofy in some poses.  One last notable point about the head is its connection to the neck.  Rather than the usual ball-joint, it’s connected with a magnet, presumably to make for easier removal for accessing the features.  Ultimately, it feels a little gimmicky, and makes his head fall of a little more than I’d like.  The second head is an unmasked appearance, and it’s my favorite of the two.  It’s definitely the best unmasked Bale HT put out, and matches the sort of intense stare that Bale always had in the films.  It also features a removable collar piece, should you wish to use this head somewhere other than on the Batman suit.

Said Bat-suit was a major selling point of this particular release.  Prior versions of this design had used a molded rubber body suit, which limited the posabilty, resulted in softer detailing, and didn’t exactly hold up all that well over time (to say nothing of the DX02’s issues of weeping plastic caused by an unforeseen chemical reaction).  For this figure, the suit was built in a more film accurate fashion, using more rigid plastic armored parts glued in place on a cloth body suit.  It’s still not going anywhere near super posable or anything, but the look is definitely more accurate, and it’s certainly held up a lot better over time…well, at least in the seven years that I’ve had it.

As a DX release, Batman is pretty heavily packed with extras.  In addition to the two heads and extra mouth plates, he includes the following:

  • 6 hands
  • Grapnel gun
  • Transformable sticky bomb gun
  • Light-up electronic gun
  • 2 Belts
  • 2 batarangs
  • 2 mini mines
  • Connector for the Batpod
  • Light-up display stand

The hands come in fists, gripping, and a open/batarang holding combo.  They swap out okay, but it can get a little tricky to pop them back on.  The assortment of weaponry make for some nice specific call-backs to the film, but I personally haven’t gotten much use out of anything but the batarangs.  The sticky bomb gun is magnetic, allowing for it to be attached to the equally magnetic second belt…which would be super handy if the second belt on mine could actually be opened and placed on the figure.  Oh well.  The stand’s a pretty impressive piece, being modeled on the concrete steps where he faces off against Bane towards the end of the film.  The lights are a little gimmicky, but the overall appearance is nice.

THE ME HALF OF THE EQUATION

It was the Dark Knight versions of Joker and Two-Face that got me into Hot Toys collecting in the first place, but for a while I had no Batman to go with them, because I was just never than impressed by the available Batmen.  However, this one’s announcement, alongside Bane and Catwoman from the same movie, was right as I was getting into the HT thing pretty bigh, and that was enough to get me on board, and fill out my display a bit.  Ultimately, I think this guy makes for a wicked display piece, but he’s not a figure you want to pick up and handle all that much.  Taking him down from the shelf for this review was enough to really remind me of that.  Still, there’s no denying he was HT’s best Bale Batman.

#1937: Batman Beyond

BATMAN BEYOND

DC SUPER FRIENDS (IMAGINEXT)

“How can Batman protect the future of Gotham City?
He passes down his crime-fighting skills to a younger generation.  This younger Batman has even cooler gadgets too, like this motorcycle that transforms into a glider AND launches disks.”

Though it may be aimed at a younger audience than my usual faire, I keep finding myself called back to Imaginext.  It’s one of the more expansive styles out there.  Above all, they have easily one of the best collections of DC characters on the market right now, covering all sorts of different eras and corners of the universe.  One of the more recent additions is a fairly popular character who doesn’t have quite the toy coverage you might expect, Terry McGuinness, aka Batman Beyond!

THE FIGURE ITSELF

Batman Beyond is one of the “figure and vehicle” offerings from Imaginext’s DC Super Friends line, and he started arriving at retail late last year.  The figure stands about 3 inches tall and has 8 points of articulation (with the legs moving as one, just like they always do).  Terry is built on the basic Batman body for this line, which isn’t perhaps the most accurate, but Imaginext is known to tweak some designs ever so slightly.  All it really means is that he’s got some more piping and texturing on his costume than he usual does, and given Terry’s future-setting, it’s not an unreasonable look.  Plus, this way, he still has the glove scallops and utility belt.  The rest of the work is paint, or lack there of.  He’s molded in all black, which is sensible, and helps to downplay all that extra sculpted detailing.  The white and red sections are well-handled and pretty clean looking.  The expression on the final figure is slightly changed from what was shown on the proto, which was using a teeth gritted expression that looked lifted pretty straight from the animation.  On the final release, he’s got this sort of side-leaning grin, which certainly looks goofier, and I suppose a bit friendlier, which was probably the main point.  BB is packed with a bat-styled motorcycle.  It seems a little more conventional in design than the vehicles from the show, but it’s not a bad design, and the choice to give him a cycle is a pretty sensible one for Terry.  The wings are spring-loaded, and can be popped down by a button on the back, which is pretty fun, and, of course, there’s the aforementioned disk launching device, which, while rudimentary, certainly has its value.  There are also three disks provided for it to launch.  Perhaps the only thing not included that I’d have liked to see is a pair of wings, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Unlike a lot of my Imaginext purchases, Batman Beyond was actually not a spur of the moment pick-up.  I had heard about the set from Max, and I was actually keeping my eye out for it.  I ended up finding it just before Christmas, while picking up some last minute Christmas supplies at K-Mart of all places.  Yeah, I’m as surprised as you.  I was quite happy to find him, and, as I’d anticipated, he’s just a fun toy.

The Blaster In Question #0072: Thunderblast

BlasterInQuestion1

THUNDERBLAST

N-STRIKE 

thunderb1I’m sure quite a few if not most of you are familiar with the KISS acronym meaning “keep it simple, stupid” or some derivation of that. Well this week’s blaster deals with the slightly lesser known KISBJUOOTFBDYEHS acronym. And if any blaster can demonstrate keeping it simple by just updating one of the first blaster designs you ever had, stupid, it’s the Thunderblast.  So let’s have a look. 

THE BLASTER ITSELF

thunderb2The Thunderblast was released in 2015 as part of the N-Strike line. I know it’s got the Elite style blue and white color scheme, but the box just says N-Strike, no Elite here. It uses possibly one of the simplest firing mechanisms ever used in a Nerf blaster, a system referred to as a HAMP or hand-actuated manual pump, I think. In essence, you load one of the rockets onto the spindle, push the fore-grip forward and slam it back as hard as you can. The harder you slam, the more power behind the rocket. Of course, the act of vigorously slamming back a fore-grip will do terrible things to your accuracy, but we’re talking about Nerf here, how accurate can you possibly be?  This system, albeit in a very different form factor, is virtually identical to the system in the very first Nerf blaster I ever owned, the NB-1 from 1992 back when Nerf was made by Kenner, and even then, the design was used on earlier toys like a foam Batarang launcher. Bet you weren’t expecting a Batman name-drop in this Nerf rocket launcher review. Coming back to the Thunderblast, while the mechanics on the inside haven’t changed much, I am glad they changed the ergonomics. While the NB-1 will always have a special place in my heart, if I’m honest, the grips on that thing are small and blocky in contrast to the TB’s large contoured grips, even allowing for vertical or horizontal fore-grips. The TB also has a stock, something it has over the NB. Granted it’s not the best stock, but it’s fine. There’s a curved section on the underside that’s meant to allow you to seat the blaster up on top of your shoulder like a proper rocket launcher, but what this does is reduce the length of pull so much that your dominant arm ends up sticking out to the side like an awkward chicken wing. The thought is still appreciated. You can shoulder the blaster like a rifle, but the way the extra rockets are stored means you’re basically shooting from the hip from your shoulder… kind of. I’m trying to say they block any kind of aiming you might attempt. Performance is all over the place, given that the power behind each shot is fully dependent on the user, but overall, if you’re at least of teenage years with average upper body strength, you should be able to launch rockets pretty far. Interestingly, because the rockets are so wide, even a jacked up shot from the tuberculosis doesn’t hurt as much as a standard shot from an Elite blaster, but it your younger siblings don’t know that, just the presence that a rocket launcher has can be quite effective for intimidation. And that’s something the New Balance didn’t have. The consumption comes packaged with 2 rockets. I know in my pictures it has 3 but I think it looks better with 3. 

THE ME HALF OF THE EQUATION 

I fully accept that at this point, a blaster like the Thunderblast isn’t exactly practical, but the homage to older designs does appeal to me. That and the fact that it’s a rocket launcher. It did kind of bum me out initially when I saw it didn’t have a trigger, but if we’ve learned anything from the Modulus Mediator barrel, it’s that Nerf still knows how to do pressurized air blasters, so who knows? Maybe we’ll see a revamp of the Titan one day. 

#1795: Ascending Knight Batman

BATMAN — ASCENDING KNIGHT

ONE: 12 COLLECTIVE (MEZCO)

Ooooh, it’s time for me to go down the One:12 Collective rabbit hole again!

I love a good toy, and there’s no denying that Mezco’s recent star-studded line of mixed-media 6 inch figures is full of some pretty darn good toys.  Of course, they’re also pretty darn expensive toys, too, and I can’t really throw quite as much money at them as some people seem to be doing.  Nevertheless, I’ve been looking at their offerings in little dribs and drabs here and there.  Today, I look at another, and a fairly recent one at that.  It’s Ascending Knight Batman!

THE FIGURE ITSELF

Ascending Knight Batman was released in the spring of this year, as part of Mezco’s One:12 Collective line.  There have already been a handful of Bat-variants in the line (hey, the guy sells toys; can’t blame Mezco for cashing in on that), but he’s notable for being the first of the Batman figures to be a Mezco original design, albeit one inspired by outside elements.  Like Greg Capullo’s Zero Year suit, the Ascending Knight is a re-imagining of Batman’s first appearance design, through a more modern lens.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.

Ascending Knight Batman continues the One:12 trend of two different heads with each release.  The first is the more standard of the two, being your usual masked Batman, stern expression, piercing glare, and all.  This is where the biggest Detective #27 influence comes in, mostly via the distinctive curved shaping of the ears.  It’s sharp, it’s clean, and it’s super sleek.  It’s also a very specific look, divergent from your basic Batman, which is honestly kind of refreshing.  The paintwork is clean and bold, and I particularly like the super shiny sheen on the whites of the eyes.  The second head gives us an unmasked look at Bruce Wayne.  It goes for more of the suave debonaire sort of look, rather than the more battle-hardened appearance we’ve seen on other unmasked Waynes.  It fits pretty well with the “early in his career” take that this figure is offering.  I don’t know about anyone else, but I’m getting something of a Jason Isaacs vibe from the head; not where my mind usually goes for Batman, but it works reasonably well for this particular figure.  Like the masked head, this one has very clean application for the paint; I’m happy they’re keeping the molded flesh tones for most of these figures; it definitely gives them a more lifelike appearance.

Being from an earlier time in his career, this Batman is built on a smaller body than the previously-reviewed Dark Knight Returns version.  I believe it’s the same basic body that was used on Space Ghost, though it’s a little hard to tell, since the costume doesn’t come off.  Said costume is another mixed-media affair.  The main body suit and cape are cloth, though neither is the straight spandex construction like on DKR Bats and Space Ghost.  The body suit looks to have started that way, but there’s a rather complex overlay of rubberized painted elements, giving the suit a more kevlar-like-armored-appearance.  It’s still all shades of grey, as it should be, but there’s an extra level of flavor added by this method.  The cape is a heavy pleather piece.  Apart from the material, it’s cut rather similarly to the DKR Batman.  The pleather certainly looks cool, but its extra rigidity means it can be a little more difficult to work with when posing.  The cloth parts of his costume are augmented by a healthy helping of sculpted plastic parts.  The cape is held in place by a sculpted neck piece, which sits atop it, and helps create a better flow to the masked head when it’s in place.  There’s a sculpted logo as well, which plugs into the front of his chest.  It not only makes the logo stand out a bit more, but it also keeps the costume clinging a little closer to the torso.  For his earliest appearances, Batman had a distinctly differently-styled utility belt, which has been translated to this figure’s belt, albeit with a more modernized twist, and tons of great little technical details.  On the downside, the belt doesn’t seem to want to stay closed, at least on the figure I’m reviewing, so it comes loose fairly frequently.  The costume is topped off with some swanky boots and gloves.  The boots are interesting, as they’re standard combat boots, laces and all, but  you can see where Bruce has slightly modified the very tops, giving them that distinctive peak that his boots always had; it’s a fun real-world touch.  Perhaps the most distinctive and memorable part of the original Batman design, when compared to later iterations, are the gloves, which only went up to his wrists and were very definitely purple.  This figure doesn’t have those.  Instead, he gets sort of an amalgamated design, which still features the shorter appearance, but keeps the more traditional black coloring, as well as trowing in a par of the wrist blade/scallops he always had in later years.  It’s a change that works a bit better with this incarnation of the costume, while still maintaining the overall spirit of the original.

Ascending Knight Batman is packed with a sizable selection of accessories.  In addition to the previously mentioned unmasked head, he also includes seven interchangeable hands (in pairs of fists, open, and beatarang holding, as well as a right hand for his grappling gun), a grappling gun with fully retracted hooks, extend hooks, and a hook with a line attached to it, a small cross bolt of some sort, a bat-brass knuckles looking thing, a display stand (with flight attachment, and a set of armature for displaying the cape extended), and 10 batarangs.  That’s quite an assortment.  Admittedly, a lot of it’s stuff that seems more suited to being laid out as a cool armory display, and less suited to actual use with the figure.  The hands are by far the most useful, and I can see the grappling gun getting a decent amount of use, especially with this design.  The batarangs are definitely cool, but 10 of them almost seems excessive.  But who am I to complain about getting *more* accessories?  The cape attachment for the stand is fine if you want to just set this guy up in a free fall sort of display, but after spending about an hour fiddling with the  one included with DKR Bats, I didn’t personally find the end results on this one to be worth the hassle.  The option being present is certainly appreciated, though.

THE ME HALF OF THE EQUATION

After missing out on the DKR Batman and not having much interest in any of the DCEU-related offerings, this guy is really the first Mezco Batman to catch my eye.  I’ve always been something of a sucker for the First Appearance Batman look, and this is undoubtedly a fun reimagining.  I don’t know that I can say this figure quite has the same raw fun factor of the DKR Batman (that one set a seriously high bar to clear, believe me), but he does come pretty close.

Like the last One:12 Collective Batman I reviewed, this one’s not actually mine.  He was loaned to me for review by my friends over at All Time Toys. If you’re interested in owning him for yourself, he can be purchased from their store front.  And, if you’re looking for other cool toys both old and new, please check out their website and their eBay Store.