#2588: Two-Face

TWO-FACE

BATMAN: THE LONG HALLOWEEN (DC DIRECT)

An epic tale of mystery and suspense that takes Batman deep into the underworld of Gotham City.

The Long Halloween reveals the events that transformed Harvey Dent into Batman’s deadly enemy, Two-Face!”

Though he was a long time Bat-foe by the time The Long Halloween was published, Two-Face’s background, beginning with his time as Gotham’s attorney Harvey Dent, had only ever really been touched on in brief.  Long Halloween uses Harvey Dent as one of its central characters, detailing his efforts to clean up Gotham by taking on the mob, and how it ultimately leads to his downfall.  It became rather defining for the character, and even served as a heavy inspiration for The Dark Knight‘s version of the character.  So, it’s not terribly surprising that Two-Face was included in DC Direct’s tie-in line for the storyline, I suppose.  Let’s have a look at that figure, shall we?

THE FIGURE ITSELF

Two-Face was included in DC Direct’s Batman: The Long Halloween assortment of figures, which hit shelves in 2006.  He actually marked the first time DCD had done a Two-Face figure, which was really something, given how many figures they’d put out by this point.  He wouldn’t be their last, of course.  The figure stands 6 1/2 inches tall and he has 11 points of articulation.  Of the figures I’ve looked at from this line so far, Two-Face is definitely the most restricted in terms of movement (though he’ll be outdone by Mad Hatter, should I ever get around to him), with pretty much no movement in his lower half, as well as cut joints at the shoulders.  There’s not a ton of posing to be done here.  He’s got a nice ball joint on the neck joint, I suppose.  His sculpt is again a very stylized piece, inspired by Tim Sale’s art from the series.  It’s…fine.  The pose is a little more neutral than Batman or Joker, so it’s more versatile.  The feet both pointing one way, which is a little awkward, and I’m not entirely sure why they opted for that.  Also, while the sculpted work on the scarred side of his face is a truly impressive piece of work, the unscarred side misses the mark on capturing Sale’s style…or at least on capturing Sale’s version of Harvey Dent.  There are still some Sale qualities, but his features are a little too exaggerated for Harvey.  Still, it’s far from a bad sculpt, and it’s certainly got a lot of character to it.  Two-Face’s paint work is pretty strong.  They did a great job consistently applying all of the pin stripes to his suit and tie.  It’s adds a nice dynamic flair.  I also really like how well the accenting works on the scarred side of Harvey’s face.  Two-Face was packed with two hands, in the same pose, but with different side of the coin showing, a pistol, a display stand, and a calendar page showing January 1st.  The hands are really hard to swap out, so that’s a bit of a bummer, but the stand’s nice, and the calendar page is a nifty little extra.

THE ME HALF OF THE EQUATION

As I noted in my prior reviews, I hadn’t yet read Long Halloween when these figures were released, so I played the waiting game on getting them.  The same collection that had the Batman and Joker figures I reviewed last week also had this Two-Face figure, loose.  It was actually the Two-Face that caught my eye, as he was the one that was higher on my list.  I really enjoy the story’s take on Harvey, and though this figure may not be perfect, it’s nevertheless a solid rendition.  I’m definitely happy to finally have it.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2581: Batman & Joker

BATMAN & JOKER

BATMAN: THE LONG HALLOWEEN (DC DIRECT)

“An epic tale of mystery and suspense that takes Batman deep into the underworld of Gotham City.”

Well, we’re firmly a week into November.  Perfect timing for me to have *just* missed Halloween in order to properly theme what I’m about to review.   Yes, I’m jumping into the world of Batman: The Long Halloween, Jeph Loeb and Tim Sale’s year-long miniseries following an early in his career Batman as he tracks down Holiday, a serial killer who strikes once a month on a holiday.  While on his quest to find the killer, Batman also manages to face down most of his major rogues gallery, making it a nice, all-encompassing Batman story, and certainly one of the best out there.  It’s distinctive style, and the fact that it includes so many heavy hitters made it a perfect choice for a toy line.  Today, I’m delving into the heaviest of hitters, Batman and the Joker.

THE FIGURES THEMSELVES

Batman and The Joker were released as a special collector’s set from DC Direct in 2008, after they’d completed their main Long Halloween and Dark Victory lines.  The set included the two figures and some stripped down accessories, as well as a trade paperback of The Long Halloween.

BATMAN

Batman races agains the calendar as he tries to discover who the killer Holiday is before he claims his next victim.”

Tim Sale’s Batman is a rather distinctive piece, and the chance to own it in three dimensions was one of the primary selling points of the first Long Halloween line.  It was so popular that it sold out the first time, so they just did a straight re-issue of it when it came time for the figures from Dark Victory…and then that one pretty much did the same thing.  So, this guy was the third pretty much straight re-release of this figure, although this one did get a new head sculpt out of it.  He’s almost 7 inches tall and he has 13 points of articulation.  It’s not a ton of posability, but it’s enough to get a few decent poses out of him.  The real weakness of the joints, I’d say, is the shoulders, which don’t really have much up and down.  This means he’s always just got them sort of jutting out to the sides like that.  Given Sale’s tendency to draw Bruce in rather dynamic poses while in costume, it’s not the end of the world, but it’s somewhat limiting.  In terms of the actual sculpt, Sale’s artwork proved a little difficult for DCD to translate into 3D.  His style is somewhat impressionistic, and he likes to keep his characters fluid, so getting them really nailed down in a single sculpt is tricky.  That’s definitely the case with Batman, who ends up looking close to Sale’s work to be sure, but there’s something…off.  The face in particular seems a bit out of place.  It’s a little bit pinched, I think, and almost too simian for the character.  It’s not far off, and definitely a marked improvement over the two single releases, but it’s still not quite there.  The other piece that seems to have given them trouble is the cape.  Sale always had Bruce’s cape all over the place, and he liked for it to be really long.  This figure aims to capture that, with a cape that trails behind and even lays on the ground at the back.  It’s not terrible, but the shaping doesn’t quite seem right here.  In this case, it’s really a matter of fighting with gravity, and it’s hard to fault DCD there.  The paint work on this guy remains pretty much the same as the two prior releases.  It’s black and grey, with just a touch of brown, which is to say it’s exactly what you’d expect from a standard Batman.  It’s pretty cleanly handled, and there’s no notable issues with mine, so I’m calling it a win in my book.  Batman includes a batarang with a line on it (which is the Dark Victory release) and a simple display stand with the book’s name printed on it.  I do miss the cool sidewalk stands that came with the single releases, but it’s fairly minor.

JOKER

Sofia Falcone risked innocent lives when she unleashed The Joker after the Holiday killer!”

Joker’s an interesting choice for inclusion here.  I mean, yeah, he’s definitely Batman’s most distinctive foe and all, and his appearance in the book is a notable one, but beyond being the Joker, he’s not that prominent.  Two-Face and Catwoman are both far more plot relevant, and would have made for a more sensible second.  But, at the end of the day, DCD was hard pressed to say no to another Batman/Joker pairing, especially one the same year as The Dark Knight…which, of course, also had Two-Face in a prominent role, making his inclusion the more logical–nope, I’m spiraling again.  Stop it, Ethan.  What’s done is done.  This figure stands again just shy of 7 inches tall and he has again 13 points of articulation.  In terms of movement, Joker is even more static than Batman, largely because he’s far more pose-specific than Batman.  He’s patterned on a specific visual from the comic, which was more important for the single release of the figure, since it more tied in with that figure’s accessories.  Whatever the case, it’s got him in sort of a mid-stride appearance, which is a little tricky to work with, since it makes him rather hard to get standing.  I was mentioning above how Sale’s characters are very fluid; well, going by that method, his Joker is fully liquified.  He goes for the height of expressiveness, and that means he’s really hard to nail down in three dimensions.  Because of this, his sculpt is probably the weakest of the whole set.  It’s not bad, and when viewed from the right angle, it actually looks really cool.  The profile in particular is really killer.  It’s just not great for posing, and looking too closely at the internal proportions is bound to drive you batty, and not in the thematically appropriate way.  Joker’s paint work marked quite a change from the prior release, with a few changes to the actual color palette.  This is actually a case of DCD making good use of a second release of a mold, as Joker’s colors shift later in the series.  His single release matches the earlier appearance, while this one’s more of an end of the series look.  This release also cleans up the application a bit more, especially on the face, which is now a much cleaner end product.  The accessories are where this guy really takes a hit compared to the single.  He gets his gun and a display stand, but loses the santa hat and bag of gifts from the original.  While I get why they were cut, it’s still a little sad that they aren’t here.

THE ME HALF OF THE EQUATION

I hadn’t yet read Long Halloween when DCD first released figures from it.  By the time I got around to reading it (and loving it, because boy do I love it), all of the figures, including this pack, had disappeared.  I’ve had my eye out for a set of them for a bit, but never really went to the trouble of tracking them down.  This pair came into All Time as part of a rather large collection a few months ago, and they were at the right price at the right time, so I was definitely on board.  These two were probably the weakest of DCD’s Sale-based figures, but that doesn’t make either one of them a bad figure at all.  In fact, I really quite like them, and I’m happy to finally be making my way through this set of figures.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2566: Batman – Defender

BATMAN — DEFENDER

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

Remember earlier in this week when I was talking about the DC line’s wacky variant coverage?  Remember the thing about getting the variant before getting the standard?  And also the thing with the gold?  Great, that makes writing this intro a bit easier for me.  This time it’s Batman.  Here we go.

THE FIGURE ITSELF

Gold Batman, who is apparently called “Batman Defender,” is part of the very first series of the Batman: The Caped Crusader line.  He ups that “rare” game that was going on with Wonder Woman to a “Super Rare” game…again, whatever that means.  I’ve got this one and not the standard one, so I don’t know about the relative rarity.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  There are currently three Batman sculpts floating around in this line, and this figure makes use of the most “standard” of the the three.  It’s based on the Rebirth design for his costume, which is a pretty darn solid Batman design, all things considered.  The sculpt is pretty much on par with the rest of the Spin Master DC stuff, so it’s a little bit bulked up when compared to the comics depiction, but honestly, it has a pretty good basic Batman feel to it.  The costume details are well rendered, and I appreciate the level of work that’s gone into it.  The head in particular has a nice classic Batman vibe, which I can definitely dig.  He’s got a cloth cape, and like I noted with Superman and Shazam, it’s not a terribly impressive piece, but it’s also not like it’s particularly bad either.  They made a point of leaving a hole in it that corresponds with the port on his back, so at least he can make use of all of the gear from other figures, if you’re so inclined.  While the Gold Wonder Woman was totally devoid of paint, Batman mixes things up slightly.  He’s got his black insignia, white for his eyes, and flesh tone for his lower face, indicating that this is supposed to be a costume, I guess.  It’s different from all of the other gold variants, but it was also the first one, so I guess they hadn’t quite made up their minds fully on the concept yet.  I think I might have preferred the straight gold, but this isn’t bad either.  Gold Batman includes three blind packed accessories: a grapple in neon green, chest armor in black, and a shield in yellow.  It’s a shame they didn’t go for the all gold pieces like with Wonder Woman.  I feel that would have inclined me to use them, instead of just tossing them to the side.

THE ME HALF OF THE EQUATION

I liked the Wonder Woman a fair bit, and I definitely want the Gold Superman, so I figured I might as well grab a Gold Batman too.  The one from the corresponding series is built on the armored body, which I wasn’t quite as big on, but fortunately for me, Max was on board with trading out that one for this one, and passing this one along to me.  It’s a little weird that they changed the gimmick mid-run on these guys, but I still like this figure.  I guess I should pick up a Batman in standard colors now.

#2565: Killer Moth

KILLER MOTH

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

So far, Spin Master’s DC product has been pretty heavy hitter-centric (though, for that matter, so has McFarlane’s), which is pretty understandable, given their more mass-release driven audience.  That said, it’s not *all* heavy hitters.  There are a few lower tier characters thrown in, to toss some of us more hardcore fans a bit of a bone.  One such character is c-list Batman foe the Killer Moth, who is today’s focus figure.  To quote Max, “WEEEEE HE’S A MOTH BOI!!!!!!!”

THE FIGURE ITSELF

Killer Moth is part of the second assortment of Spin Master’s Batman: The Caped Crusader toyline.  He’s one of two “new” figures in the line-up, the other being Batwoman.  Killer Moth has had a few rather differing appearances over the years; this figure’s main inspiration is clearly his original ’60s get-up, in all its garish glory, though it seems to have gotten a bit of an update.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  On my figure, the neck joint is rather stuck, so I haven’t been able to really get any motion out of it, for fear of tearing the ball clear off.  Hopefully that’s not a wide spread issue.  Killer Moth gets an all-new sculpt, which is just downright shocking, because typically the main thing he’s got going for him is the ease of building him on a buck body.  This one, however, has quite a few character specific elements built into it.  Sculpturally, he looks to have taken a lot of influence from Batman: Bad Blood‘s incarnation of the character.  It’s a sleek and modern update on the classic jumpsuit with a harness and a helmet.  This one feels a little more cohesive and put together.  I definitely dig it.  The color scheme marks the major change-up from that design.  In the film, it’s mostly all black, but this figure gives Moth the classic color scheme I mentioned above.  Why’s a moth guy orange, green, and purple?  No idea, but I sure do love it.  The application’s all pretty solid, and the whole thing just really works.  Killer Moth’s blind-packed accessories include a gun in neon green, a briefcase in silver, and a chest piece, which mine does not have.  I’m pretty sure it did have that piece originally, but by the time it came to me, said piece was gone.

THE ME HALF OF THE EQUATION

I saw this guy and Batwoman when they’re promo shots got leaked early in the year.  I was definitely down for him right away, but finding him was the main obstacle there.  Max got one pretty quickly, and ultimately ended up passing along his to me shortly thereafter (though the chest piece appears to have not been passed along…).  This guy’s definitely another really fun figure, and I look forward to some more oddball characters when we get the chance.

#2564: Wonder Woman – Gold

WONDER WOMAN — GOLD

DC HEROES UNITE (SPIN MASTER)

Spin Master’s DC line is definitely focusing on the more toyetic side of the universe, what with their goofy blind-boxed accessories, and general shift to more heavy hitter focus.  This also includes a little bit of wacky variant coverage.  And sometimes, you just end up getting that wacky variant first, now don’t you?  Well, that’s my story anyway.  How about a look at this Wonder Woman who is inexplicably all gold?

THE FIGURE ITSELF

Gold Wonder Woman is from the third series of Spin Master’s DC Heroes Unite line.  She’s classified as a “Super Rare” figure.  What that means for actual availability, I don’t really know, nor do I believe I’ll ever full understand.  Certainly someone at Spin Master has some sort of idea, and I’ll just leave that to them.  Wonder Woman’s based on her Rebirth-era costume (or would be if she weren’t, you know, all gold), which is itself heavily movie inspired.  It’s a strong design, and I can get behind it.  The figure stands 3 3/4 inches tall and she’s got the same 17 points or articulation as everyone else in the line.  Her sculpt’s honestly a pretty strong one.  She’s not as bulky as the guys, which actually makes her look a little bit more comics accurate.  She’s perhaps a little more leggy than she should be, but I’ve certainly seen worse.  There’s actually quite a bit of smaller detail work going on here, and I’m definitely keen to see how it looks on a figure that makes use of full color.  Speaking of color, this Wonder Woman is, as mentioned before, all gold.  There’s no paint here, just molded plastic.  It’s ever so slightly translucent, which is kind of cool when she’s all lit up.  It works pretty well.  Gold Wonder Woman’s accessories are again blind packed, but like a lot of this set, there’s really the only possibility.  She’s got her lasso, a sword, and a shield, all in gold to match the figure.  This is definitely one of the better accessory selections for the line.

THE ME HALF OF THE EQUATION

This one goes back to Max for the pick-up.  After I found Flash and found out about the later assortment line-up, I let him know I was definitely interested in a few of them, so he snagged this one for me at the same time as GL.  I’m not really sure why she’s gold, and I can’t recall and specific story where that was the case, but I can’t really complain about the execution, as she does make for a nifty toy.  Now to just find one in standard coloring.

#2563: Flash

FLASH

DC HEROES UNITE (SPIN MASTER)

To continue my Spin Master DC-centric week of reviews here, lets go ahead and just expand that Justice League roster just a bit further, shall we?  Yeah, and it’s gonna be one of the team’s founding members, even.  I mean, depending on who’s under the mask.  And which founding line-up you’re talking about…look, it’s the Flash, okay?

THE FIGURE ITSELF

The Flash is part of Spin Master’s DC Heroes Unite.  He was technically in Series 1, but proved a little more on the scarce side at that point.  Fortunately, he’s also in Series 2, allowing anyone who missed him the first time around to have another chance.  Yay for me!  Flash is seen here in his post-New 52 costume, which has the notable feature of being pretty much the only of those designs to actually last.  It helps that it’s really just a slight tweak on the classic ’60s costume.  That officially makes this figure Barry Allen, but given the general similarity of Flash costumes, he could also be Wally in a pinch, I suppose.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  No waist or wrists hits Flash a little bit harder than the others in the line, but he’s still got enough posability in him to get some halfway decent running poses.  In terms of sculpt, he follows the line’s general trend towards making these guys a little bit bulkier than usual, so Flash definitely isn’t as svelte as I tend to think of the character.  It’s not terrible, though, and he ends up being about the same size as NIghtwing, which tracks alright for me.  It’s really just his arms looking a bit stubby that throws things off, but it’s not the end of the world, and it’s no worse than anything Mattel did.  He’s got more jovial expression, with a friendly smile, which leans him more into that Barry characterization.  Whatever the case, it works, and it sets him apart from the others nicely.  Flash’s paint work is pretty simple, but also clean and very bright.  It works well for his design.  Flash has had a few releases, so there are a few options for his blind-boxed pieces.  Mine’s got the lightning bolt sword thing in yellow, the chest armor in a sort of metallic blue/purple, and the wind vortex in blue.  Ultimately, I don’t see myself using any of these for the character, but they’re nifty enough, I suppose.

THE ME HALF OF THE EQUATION

Flash is one of the rare Spin Master DC figures I’ve actually found for myself, and was the one that cued me into the fact that there was actually a Series 2 out there, once I looked at his little pamphlet.  I’d actually just guessed he was a Series 1 restock when I saw him.  Whatever the case, I was glad to get a second chance at him, and he’s another solid addition to the line-up.

#2562: Green Lantern

GREEN LANTERN

DC HEROES UNITE (SPIN MASTER)

2020’s been rough on everyone, and the toy industry’s no exception.  While bigger companies with established product lines, such as Hasbro and…uh, Hasbro’s it, I guess, have been able to more or less keep going, smaller companies have been having slightly more trouble.  At the start of the year, Spin Master was one of two companies to pick up the license for DC figures, with a focus more on the kid-friendly side.  They got out their initial product before the shut down, but things have been rather scarce since.  Fortunately, they seem to finally be getting more product out there, and I’ve managed to fine enough of it to justify doing a whole week of reviews.  So, I guess that’s just what I’ll do.  I’m kicking things off with (spoiler) my favorite of the recent additions, Green Lantern!

THE FIGURE ITSELF

Green Lantern is part of the second assortment of Spin Master’s DC Heroes Unite line, which is their more Justice League-oriented line.  For their first GL, Spin Master’s gone for John Stewart, a pretty smart idea, since he’s really become the most marketable of the bunch these days, and is a nice way of getting some more diversity into the line right from the get-go.  He’s in his cartoon-inspired costume, which is again a smart choice because a) it’s his most recognizable and b) it’s his best looking one.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  His body looks to be an all-new sculpt, something that I’ve kind of got to commend Spin Master on.  A lot of the bodies they’ve put out have been basic enough that I could see some justification for re-use, but they’ve actually been trying to keep the heavy hitters unique.  John’s build is definitely the bulkiest on the standard build characters I’ve looked at so far.  On one hand, it’s weird that he’s larger than Superman, but on the other hand, he’s been pretty consistently shown as roughly this build, so I think it really works.  The head’s the most unique piece, and it goes for a slightly younger looking John than we tend to see, but one that never the less still sports that usual look of determination, so it’s very on-brand for the character.  The paint work on John is pretty basic, but it’s clean, it’s bright, and it’s eye-catching, so it works well for me.  The only issue I have with it is that they’ve made John a lefty by painting the ring on his left hand.  Come on, guys!  All of the accessories so far for these lines have been blind-boxed, but for this round, it looks like most of the new figures don’t actually have randomly packed ones.  John in particular seems to only have the one color set.  He’s got his lantern, a fist, and a gun construct, all in green.  A translucent green would have been cool, but this still works for me.

THE ME HALF OF THE EQUATION

I’m a big GL fan, so I was really looking forward to one being added to this line.  He wasn’t the first of the new set I found, but I spotted him on the included pamphlet, and was on board immediately.  Fortunately, Max was able to help me score one, so I didn’t have to wait long.  He’s really fun.  Pretty simple and straight forward, but also just fun, and probably my favorite from this line so far.

#2538: Joker

JOKER

THE ADVENTURES OF BATMAN AND ROBIN (KENNER)

My last Kenner Batman: The Animated Series review had me taking a look at one of the line’s patented wacky variants.  Variants were kind of central to the line’s success, covering not just Batman and Robin, but also some of their antagonists.  As I touched on in prior reviews, not all of the variants Kenner rolled out were “wacky”.  Some of them were actually quite sensible, including today’s focus, a pretty solid variant of the Joker!

THE FIGURE ITSELF

This Joker figure, known in the collector’s community as “Machine Gun Joker” because of the big machine gun accessory he included, was released in Series 2 of Kenner’s Adventures of Batman and Robin line in 1997.  He was Kenner’s fourth animated style Joker, following the basic, jetpack, and pogo stick variants.  He’s a completely show accurate figure, since Joker sported the coat and hat from time to time.  The figure stands 4 1/2 inches tall and he has 5 points of articulation…provided the head hasn’t snapped off at the neck joint like mine has, thereby removing a point of articulation.  It’s okay, years of therapy have managed to get me through the loss.  This version of Joker sported an all-new sculpt, not re-using the parts from the prior variants.  It’s probably the best old school style Joker sculpt that Kenner did, for what its worth, being a fair bit more on model than the earlier versions, and just generally having cleaner detailing and a more solid overall construction.  In terms of paintwork, he’s again a bit of a step-up, correcting the issues with the bluish skin, as well as just generally getting the colors closer to their on-screen counterpart.  The application is basic, but pretty clean, and just some of Kenner’s best work, again.  Joker was packed with the machine gun I mentioned earlier in the review, as well as a bundle of TNT, complete with Joker’s face on it.  Both pieces are a touch oversized compared to the figure, but for the time, pretty straight forward, and unhampered by the gimmicks, which was pretty darn cool.

THE ME HALF OF THE EQUATION

Machine Gun Joker has the distinction of being my first Joker action figure, picked up when he was brand new, on a trip to the store with my Dad.  If I recall correctly, I specifically went in looking for a Joker, since I didn’t have one, and this one was the most straight-forward Joker available at the time.  He stuck as my primary Joker figure for most of my childhood, and I’ve definitely got an attachment to it.  Honestly, I was pretty happy to find he’s just such a good figure when going back for the review.  He remains one of my favorite Joker figures.

#2524: Phantasm

PHANTASM

BATMAN: MASK OF THE PHANTASM (KENNER)

As I’ve brought up on this site, my favorite Batman film of all time is easily Batman: Mask of the Phantasm, the Animated Series’ cult classic theatrical feature. It’s an impressively crafted story, and actually does a phenomenal job of actually salvaging some of the elements of the rather messy Batman: Year Two story.  The story’s original antagonist, Reaper, was reimagined as the titular Phantasm, a chilling and truly intimidating villain.  Unsurprisingly, the Phantasm got some toy coverage in the tie-in line, and I’m looking at that figure today!

THE FIGURE ITSELF

Phantasm was released as part of the Mask of the Phantasm tie-in line in 1994, and was really the main focus figure in the line-up.  I know, what a shock.  What was also *supposed* to be a surprise was the Phantasm’s identity, which was to be hidden under the figure’s mask in the package.  However, for some reason, someone at Kenner thought it would be a much better idea to instead package the mask off of the figure, thereby revealing the Phantasm’s secret identity before the film even hit theaters.  Yay.  The figure stands 4 1/2 inches tall and she has 4 points of articulation.  The Phantasm’s sculpt was all-new, and, well, it’s technically a little bit compromised.  It’s not entirely Kenner’s fault, to be fair.  In the film, the reveal that the Phantasm is really Andrea Beaumont is hidden by the fact that the two character’s designs sport almost entirely different builds.  It’s a total cheat in the movie, and not something that’s quite so easily rendered in three dimensions.  For the purposes of this figure, Kenner opted to sculpt Andrea as she’s seen post-reveal, and then provide add-on parts to approximate the Phantasm design.  Ultimately, it’s a compromise, but it’s probably the optimal compromise.  The underlying figure is a pretty solid recreation of Andrea’s design.  The head in particular is a good match to the model.  Technically, for true film accuracy, she shouldn’t have the glove on her right hand, but I’m ultimately not too bugged by the added symmetry.  Phantasm’s paint work is pretty basic, but a decent match for her colors in the movie.  There’s no odd color changes this time around, so she’s nice and screen-accurate.  Phantasm is packed with her mask/hood and cape, which slips nicely over the head, and her scythe attachment for her hand.  They make for a passable, if perhaps not quite as intimidating, recreation of the primary Phantasm design.  The figure also originally included a gun because, you know, gun, right?  Mine doesn’t have that piece, which, you know, is just such a bummer, right?

THE ME HALF OF THE EQUATION

I didn’t get the Phantasm when she was brand new, mostly due to being just shy of being only enough to actually see the movie.  Also, when I finally did see it, she kind of scared the crap out of me, so I held off for a bit longer.  Ultimately, I ended up getting her as a Christmas present from my parents a few years later, and she’s stuck with my collection  since.  While the figure obviously isn’t a pitch perfect recreation of the film design, I’ve still always found it to be a really fun offering, and certainly one of my favorite Animated pieces.

#2517: Retro Batman

RETRO BATMAN

BATMAM: MASK OF THE PHANTASM (KENNER)

I’ve looked at a surprisingly small amount of Kenner’s Animated Batman tie-in product.  I’ve certainly looked at a chunk of the DCC follow-ups, and even a handful of Mattel’s JLU-era stuff, but I’m averaging about a single Kenner animated figure a year right now.  Well, I’m aiming to mix things up a bit.  In tandem with my looks back at the other toys of my childhood with X-Men and Power of the Force, let’s throw a little bit of Batman into the mix, shall we?  And what better place to start than with a variant of the main guy himself, hailing from one of my absolute favorite pieces of the Animated Verse, and one of my favorite DC-related things in general, Mask of the Phantasm.

THE FIGURE ITSELF

Retro Batman is one handful of Batman variants that were released in 1994 as part of Kenner’s Batman: Mask of the Phantasm tie-in line.  Unlike most of those other variants, which were mostly made up by the minds at Kenner, this one was actually in the film, depicting Batman as he’s seen in the flashbacks (it also showed up during some of the flashbacks in the episode “Robin’s Reckoning”, which is a good companion piece to the film in general).  He’s not terribly far-removed from the standard Batman design, and in retrospect is kind of a merging of the BTASTNBA, and JLU designs all into one.  The figure stands just shy of 5 inches tall and he has 6 points of articulation.  He keeps the standard Kenner 5 points, and also has a swivel on his right forearm to assist with his action feature.  It won’t really hold many poses, but it does add a slight bit more of variation to the posing.  His sculpt is fairly typical of this era of figure from Kenner.  He’s not a pitch-perfect match for the animation models, but he’s pretty close, and fits consistently with the styling of the other figures in the line.  The sculpt is clean, and hits all the important notes, and he’s pretty darn sturdy.  As was the way at this point, his cape is cloth.  Again, not super accurate, but it works for their purposes, and it certainly helps with the playability.  His paint work is pretty cleanly handled overall, though Kenner for some reason opted to make the body suit a sort of bluish silver, rather than the typical grey.  It’s not super far removed, and it reads the same way as the standard colors.  I honestly don’t mind it, but it’s still a weird choice.  Batman’s accessory selection here is…interesting to say the least.  He’s got a battle spear and a sort of a gun looking thing?  I don’t know exactly what they’re supposed to be, nor do they really line-up with anything from the movie or the episodes where this look appears.  But, they certainly feel toyetic.  The spear is meant to be placed in his right hand, allowing it to be spun using the wheel mechanism in his arm and back.  It’s odd, but harmless.

THE ME HALF OF THE EQUATION

While the majority of my Animated stuff is actually from when I was a kid, this one is not.  I always wanted him, but just never managed to find one.  Fortunately, one came into All Time a couple of weeks ago, new, sealed, and in pretty much pristine condition, so it was almost like getting it when it was brand new.  He’s a fun variant of Batman, and also a sensible variant of Batman, and those two didn’t tend to cross-over in this line too much, so I gotta say he really works for me.