#1500: The Joker

JOKER

THE DARK KNIGHT (HOT TOYS)

And another hundred reviews have passed.  Would you believe I only barely remember writing #1400?  It’s been a real whirlwind of a year, let me tell you.  As is the case with all of my “monumental” reviews, I’ll be taking a look at a higher end item, courtesy of out friends at Hot Toys.  These reviews are frequently from the MCU, which makes up a sizable portion of my Hot Toys collection, but today I’m flipping over to their distinguished competition and taking a look at another figure from the widely successful The Dark Knight (which, coincidentally, was released the same summer that the MCU was launched with Iron Man).  So, without further ado, here’s The Joker!

THE FIGURE ITSELF

The Joker was released as part of Hot Toys’ long-running Movie Masterpiece Series line.  He was entry 68 in the line, placing him between the Original Costume Batman and the Tumbler.  He and both surrounding releases are, of course, from The Dark Knight, and this Joker represents the character as he looks for the majority of the film’s run time…more or less.  I’ll get to that. Joker stands about 11 3/4 inches tall and has over 30 points of articulation.

First up, let’s look at the headsculpt.  Right up front, this is the weakest part of the figure.  It’s not that it’s a *bad* sculpt, necessarily, but more that it’s highly inaccurate.  Look at that head.  Does it look at all like Heath Ledger?  No it does not, and that’s what makes reviewing it difficult.  See, it’s still a very strong, realistic sculpt, on par with HT’s best from a purely technical standpoint.  He totally looks like a real dude, just not the real dude who played the part in the movie.  Quite frankly, the sculpt isn’t even a half bad Joker.  I actually quite like it.  But it’s not Heath Ledger.  Even the paint sort of follows this trend.  It’s good technically, but for a Dark Knight Joker, it’s a little too clean and consistent.  If I had a guess, I’d say this whole head was largely assembled with early materials that didn’t quite represent Joker’s final look.

Joker’s outfit is made up of a shirt, tie, vest, pants, socks, sport coat, and over coat, as well as a pair of sculpted shoes.  The overcoat is probably the weakest piece.  Like the head, it’s not bad, just a little inaccurate.  It’s got the same basic look, but the specifics are a little off.  The rest of the parts are fairly decent, accurate, and generally well-tailored to the body.  His vest is a bit hard to keep closed, due to some iffy velcro.  I think snaps might have been better.  It’s worth noting that the belt is actually a superfluous piece, since he doesn’t have one in the movie, but you can remove it easily enough, and then there’s no issue.  The prints on the shirt and pants are quite impressive, and I particularly like the funky socks, a detail that most will never see.

Older HT offerings were a bit lighter than later ones.  Joker is one of the lightest in my entire collection, but he does still include two pairs of hands (one set for poses and one set for holding accessories), a deck of 13 unique Joker cards, a switch blade, and a standard black display stand with his same and the movie’s logo.  It’s not a huge selection, but it covers the basics.  Later releases offered other just about any extras you could want for a Dark Knight Joker, so there are options out there.

THE ME HALF OF THE EQUATION

The Joker has the distinction of being my very first Hot Toys figure, and easily one of the most difficult times I’ve had acquiring one of them.  I asked for him for Christmas the year they were released, and my parents ordered him, nut he just kept getting pushed back over and over, to the paint that I just gave up completely and ended up asking for a couple of Sideshow Star Wars figures instead.  I tried again the next year, and I finally got him that time, thus beginning my lengthy obsession with Hot Toys figures.  This figure’s started showing his age, especially in light of later Joker figures, but I still really like him, and except him for what he is.

#1498: Kid Flash

KID FLASH

THE FLASH (DCC)

One of my favorite TV shows (and one of the few I can actually more or less keep up with) is CW’s The Flash.  The show’s gone pretty much all-in with the whole Flash mythos, and just last season they officially introduced Wally West in the role of Barry Allen’s sidekick Kid Flash.  Wally’s always been a very important character in the Flash, and I was pretty thrilled to finally get to see him in action.  I was also pretty thrilled that finally got an action figure, courtesy of DC Collectibles’ very slowly released line of figures from the show.  Let’s have a look at how he turned out, shall we?

THE FIGURE ITSELF

Kid Flash is the seventh figure in DCC’s The Flash line.  The last of these I looked at was Captain Cold, who was figure 2, so it looks like I’ve fallen a little bit behind.  Wally just hit a few weeks ago, alongside White Canary from Legends of Tomorrow.  The figure stands about 6 1/2 inches tall (just a skosh smaller than Barry, which is about right) and he has 26 points of articulation.  Wally loses several points of articulation from Barry, all of them swivels on the legs.  I’m not sure what DCC has against swivels on the legs, but they do seem to remove them a lot.  It’s frustrating, because it definitely limits the poses you can do with the figure.  He does at least have rocker ankles, so he makes out a bit better than Supergirl in that respect.  The articulation is far more useful than on recent Mattel offerings, and that’s a definite plus.  Wally’s sculpt is all-new to him.  While it’s not quite as detailed as Flash or Supergirl (which is true to his show design, since his costume lacks a lot of the texturing of the main characters’ costumes), but it’s still quite accurate to the show design.  I actually find his build to be more realistic and far less gangly than Barry, which is a step in the right direction.  The head sports a pretty solid likeness of actor Keiynan Lonsdale in the mask, although this is clearly him from earlier in Season 3, given the shorter hair.  Wally’s paint is some of the best I’ve seen on the CW figures, helped largely by the bolder colors present in the design.  There’s a lot of vibrance in the color choices, and he’s even got some pretty solid accent work to keep the larger stretches of the same colors from getting too monotonous.  Wall is packed with hands in fists, gripping, and in flat running poses, which make for a decent variety of poses.  He also gets an extra unmasked head, which makes me retroactively frustrated that DCC stuck the extra Barry head in a freaking two-pack.  I still would have liked to see some sort of running stand included here; I ended up making due with a Minimate flight stand for the photo up top.

THE ME HALF OF THE EQUATION

I picked up Wally from Cosmic Comix.  As luck would have it, he hit during the 26th Annual Annual Sale, so I got him for 40% off his usual price.  I definitely wanted to pick him up at some point, but I won’t deny that the sale helped me make the decision to grab him sooner rather than later.  I’m happy with this figure.  He’s not perfect, but he’s still quite good.  And, most importantly, he got me to dig out my CW Flash figure, and reminding me that that figure was actually way better than I remembered.  And now I have this pretty awesome pair!

#1494: Firestorm

FIRESTORM

DC ICONS (DCC)

It is only now, on Black Friday, that I’ve realized that it might have been more clever to review Black Adam today instead of two weeks ago.  See, because they both have “Black” in their name.   Pretty good, right?  You’re just blown away by how clever I am, right?  True genius.  If only I’d thought ahead.  Instead, here’s Firestorm, an unnatural fusion created by ungodly science.  That’s sort of like Black Friday, right?

THE FIGURE ITSELF

Firestorm was released in the fourth series of DC Icons as figure 16, making him the final figure in the assortment numerically.  He’s listed as being based on “Justice League,” which isn’t the biggest help in narrowing things down.  Presumably, this refers to when Firestorm joined the team a few years ago during Ivan Reis’s tenure as the artist.  He’s sporting his second New 52 era look, which first showed up in issue #0 of Fury of Firestorm.  It was a return to form after the more divergent split looks from the initial launch.  It keeps all of the important classic Firestorm details, while still being “modern” so I think it’s not a bad choice at all.  The figure stands 6 1/2 inches tall at the top of his flame hair (so, just over 6 without it) and he has 31 points of articulation.  Series 4 marked the first official move to the “new” Icons scale, so he’ll fit in with the Rebirth boxed set.  He also features the drop hips, which add to his mobility quite a bit.  Firestorm’s sculpt is really one of the nicest to come out of Icons.  It’s really sleek and clean and captures the character very nicely.  The details are all very sharp, and he has a nice, balanced set of proportions.  If I’m getting super nit-picky, his shoulders seem perhaps a touch narrow, but that’s really reaching.  The paint is similarly top-notch.  The metallic red looks really sweet, and the clear plastic works really well for the flames.  The details are clean and crisp, and he just looks very polished.  He’s packed with a spare set of open-palmed hands (in a translucent yellow), as well as a spare set of forearms with a nuclear effect (in the same translucent plastic).  They swap in and out pretty easily, and they make for a decent selection when posing him.

THE ME HALF OF THE EQUATION

I ended up tracking down Firestorm on the recommendation of my friend Matt Thorpe, who I had run into at Barnes & Noble when I grabbed Lex and Black Adam.  He’d mentioned how much he liked the figure, so it made it’s way to the top of my list.  I grabbed the last one in stock at Cosmic Comix during their 26th Annual Annual Sale, meaning I got him for a pretty sweet 40% off of his original price.  I’m glad I picked him up because he’s definitely one of the best figures this line produced, and probably the best figure Firestorm’s ever gotten!

#1491: Dr. Impossible

DR. IMPOSSIBLE

DC UNIVERSE CLASSICS (MATTEL)

“Who is Doctor Impossible? On the surface, he appears to be a dark, mirror-image of Mister Miracle.  Where Mister Miracle is aided in his fight against evil by a personal super computer known as Mother Box, Doctor Impossible accomplishes his evil deeds with the help of his “Father Box.”  Doctor Impossible claims to be Mister Miracle’s brother from Apokolips.  Origins aside, Doctor Impossible remains a formidable foe and disturbing flipside to the powers of Mister Miracle.”

Believe it or not, that bio is the most ever written about this character.  Crazy, right?  Dr. Impossible was introduced during Brad Meltzer’s post-Infinite Crisis run on Justice League of America, and never really amounted to a whole lot.  In his defense, DC decided to put a hold on the usage of the New Gods in general not too long after his debut, but even in his inaugural story, he’s little more than a bit player. Despite that, he’s gotten two whole action figures, one of which I’m taking a look at today!

THE FIGURE ITSELF

Like last week’s Mr. Miracle figure, Dr. Impossible is from the sixth series of Mattel’s DC Universe Classics.  As a matter of fact, Dr. Impossible was just a variant of said Mr. Miracle figure.  Being quite frank, his shared pieces from Scott are probably what really got him made, since he was presumably a cheap to produce figure.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  Just like Scott, Impossible’s built on the medium base body, albeit with far less unique pieces this time.  He only gets a new head (slightly re-tooled from Mr. Miracle) and forearms, as well as Mr. Miracle’s cape add-on piece.  Obviously, he’s not quite as impressive as Miracle (who just has an objectively better and more dynamic design), but he’s a solid enough translation of the source material, and he looks pretty decent with the Mr. Miracle figure.  The paint on Dr. Impossible is solid work.  It’s cleanly applied, and the colors are pretty accurate to the source material.  I like the flat colors used here more than the metallic shades on the DCD figure, so that’s a plus.  It’s a shame that he doesn’t get any of Miracle’s accent work, though.  Where Mr. Miracle was packed with a bunch of character-specific extras, Dr. Impossible is not so lucky.  All he gets is the leg of Kaliback, which is exactly the same as Miracle’s piece.  This coupled with his lessened use of unique pieces makes the figure feel rather light for the base price.

THE ME HALF OF THE EQUATION

Where Mr. Miracle was largely absent from retail shelves around me, Dr. Impossible was quite plentiful.  He was quite plentiful everywhere, and for a good reason: compared to the Mr. Miracle figure (who came with the exact same piece of Kaliback), he’s just not as good a figure.  Add in that he’s a character that even hardcore DC fans will have only moderate interest in, and you’ve got DCUC’s first major peg-warmer.  So, if he’s a disappointment, why’d I get him?  Mostly because the guys at Cosmic Comix just know me way too well.  When I brought Mr. Miracle up to the counter, David (the guy behind the counter, who is aware that I’m an opener) quickly asked if I might be interested in a Dr. Impossible with a dinged up box, offering it at $5.  For $5, I was content to buy him.  Sure, he’s not anywhere near as good as Miracle, but at a fraction of the price, I can certainly enjoy him for what he is.

#1487: Lex Luthor

LEX LUTHOR

DC ICONS (DC COLLECTIBLES)

Aw, you guys lucked out today.  Not one, but TWO DC Icons reviews!  And there was even one that *wasn’t* reviewed by me.  What a relief!

Last week, my DC Icons review took a slight turn for the villainous with a look at Captain Marvel foe Black Adam.  Today, I’m continuing that trend, looking at the villainous brains to Superman’s heroic brawn, Lex Luthor!

THE FIGURE ITSELF

Lex Luthor was released in the second series of DCC’s DC Icons.  He’s figure 08, which puts him right after Black Adam.  Like Black Adam, Luthor is also based on his design from “Forever Evil.”  “Forever Evil” is a rather Luthor-centric story, which means it’s a good basis from which to draw the character. It’s still not one of my favorites.  Personally, I’d have preferred his Crisis-era battle suit.  With that said, Luthor’s look has always kind of been in flux over the years, so I’m a bit more open to change.  This look is inoffensive.  The figure’s one of the shorter ones, standing just under 6 inches tall.  Fortunately, it makes sense for Luthor to be a little smaller than the majority of the Justice League, so he ends up scaling okay with the line’s later figures.  He’s got 29 points of articulation, distributed in essentially the same way as the rest of the line.  Luthor’s sculpt is completely unique to him.  It’s decent enough.  Like the design it’s based on, I find the sculpt to be a little bit bland, especially the head.  They’ve gone with a more stern take on Luthor, which is perfectly in-character, but not terribly exciting.  I’d have liked an evil grin or something.  They could have at least made it an alternate head.  The suit is at least well-done from a technical standpoint, with lots of clean line-work and a good mechanical look.  The paintwork on this guy is certainly passable, but sort of continues the overall trend of being a little bland.  They’ve opted for flat colors on the suit, rather than something metallic.  It looks fine, but doesn’t possess the pop that I feel it could.  Luthor is packed with several different sets of hands, posed in fists, open gesture, one energy effect for the right hand, and a left hand holding some sort of wand thing that I’m gonna assume is story specific.

THE ME HALF OF THE EQUATION

I found Luthor at the same time as Black Adam.  He too was 50% off, which is pretty much entirely why I bought him.  He’s the sort of figure that’s fine in the grander scope of the line, and an important character, but he’s just sort of…blah.  Not bad in the slightest, but not exceedingly interesting either.  Still, he looks nice with the rest of the set.

Guest Review #0048: Super Sons

SUPERBOY & ROBIN

DC ICONS (DC COLLECTIBLES)

The following is a guest review by my dad, writer Steven H. Wilson!  Check out more from him over at his blog, located at stevenhwilson.com

So I bought this set a while back, on new comics Wednesday, and Ethan suggested I review the figures here, and then do a piece over on my blog about the characters and their history. You’ll note that Ethan’s blog is very focused, a new action figure review every day. Mine is not so much. It’s pretty much just whatever the hell I want to talk about, when I want to talk about it. And it hasn’t always been every day, though it has been for a while now. Anyway, here we have The Super-Sons!

THE FIGURES THEMSELVES

The Super-Sons are a two-pack in the DC Icons line, what I’m told may be the last such two-pack in the series.

SUPERBOY

The fifth (I think?) Superboy in DC Comics history, Jonathan White Kent is the son of Superman and Lois Lane. The original Superboy was Superman, but it’s unclear these days if that was Jon’s dad. The original grew up to be the Superman of Earth One, which was destroyed (more correctly, merged with a few other earths) in Crisis on Infinite Earths. Jon’s father is the Superman of that merged Earth, who when introduced, was established never to have been Superboy [well, at least until they decided he was…–E]. I don’t know if that still holds because DC history is confusing. The other Superboys were Kon-El, a clone of Superman with different powers, Jon-El, sort of the same deal, and, of course, the dreaded Superboy Prime, the young hero of Crisis on Infinite Earths who later went bad.

Little Jon Kent, ten years old, is growing into his inherited powers. He sort of flies, has some strength, and uses his heat vision an awful lot. True to his father’s influence, he’s a boy scout who’s afraid to swear. True to his mothers, he’s utterly fearless.

Previous Superboy figures have included one that came in a two-pack with his cousin Supergirl from DC Direct, and two Superboy Primes released in the DC Direct Infinite Crisis line and the Mattel DC Universe Classics line.

Superboy stands about 3 ½ inches tall and has 29 points of articulation. He comes with the Icons “flying” stand, a clear plastic cylinder section with a slanted top and a pin the attach his foot. Face and body are original sculpts, about an inch shorter than the male adult figures in the line. The facial sculpt is good, capturing Jon’s confident half-smile and eternal optimism.

His “uniform” (or are they play clothes) is well reproduced—a Superman hoodie he found at a second-hand store, jeans with a rip in the knee, a red T-shirt and short red cape. I think perhaps the hoodie is a bit too form-fitting. It’s shown looser in the comics, contributing more to Jon’s “still-growing” look, and his air of casual disregard for his appearance.

He’s very poseable, although I had a hard time getting him into the “Up, up and away” pose shown on the box.

Like all Icons figures, he comes with extra pairs of hands, specifically three this time around.

ROBIN

The son of Bruce Wayne (Batman) and Talia Al Ghul, daughter of Batman’s immortal enemy Ras Al Ghul, Damian Wayne is the sixth individual to carry the code name Robin, the others being Dick Grayson, Jason Todd, Tim Drak, Carrie Kelly, and Stephanie Brown (very briefly). Damien Wayne is 13, short for his age, and pretends he only hangs out with Jonathan Kent because the kid has powers, not because he actually likes him, and not because their fathers have pretty much bullied them into being “friends.”

This is the sixth Damian Wayne Robin figure, the last coming out from Mattel’s DC Comics Multiverse line just recently, as well as one from Mattel’s online subscription service, two from DC Collectibles’ Son of Batman and Lil’ Gotham lines, and one from DC Direct’s Batman Incorporated before that.

The figure stands about 3 inches tall, with 29 points of articulation. The facial sculpt shows Damian pouting and angry, because, if Damian ever smiled, his head would explode in order to expel his face away from it with as much force as possible. Or maybe he’s just pissed that the figures so accurately represent how much smaller he is than his junior partner.

I wish he had come with an interchangeable head, so that he could be displayed with his hood up. He does come with a five sets of hands (in fists, flat, two different grips, and with bloody talons), and a staff to make up for not having a flying stand.

THE ME HALF OF THE EQUATION

I looked forward to the Super-Sons title, because I was a kid when the original Super-Sons were having their imaginary adventures. (More about them on my own blog.) It’s such a completely hokey idea, and it was always great fun. I think Peter Tomasi has integrated the hokey idea into a fun book that works for a new generation of more-sophisticated (read: really jaded) readers. I was glad to see them rendered in action-figure form, since I doubt the original “Superman, Jr.” and “Batman, Jr.” (Yep, those were their names!) ever will be.

#1484: Mr. Miracle

MR MIRACLE

DC UNIVERSE CLASSICS (MATTEL)

“As part of a peace pact, Scott Free was raised in an orphanage on the cruel world of Apokolips.  Young Scott finally escaped that destiny and made his way to Earth where he was befriended by escape artist Thaddeus Brown, known as Mr. Miracle.  Under Brown’s tutelage Scott assumed the identity of Mister Miracle and elevated to greater glory as an entertainment super-escape artist!”

In time for Jack Kirby’s 100th birthday, his beloved Fourth World creations have made their triumphant return to the four-color-printed pages.  Well, a few of them, anyway.  Kirby’s most successful Fourth World creation is the evil monarch Darkseid, but I’d say that Mr. Miracle’s a pretty close second.  His original book ran for twice as long as the others, and he’s had more than a few revivals, including a currently running one, which I’ve been picking up and enjoying enough to keep reading.  He’s also had a pretty good helping of action figures.  I’ve already looked at two of them, but here’s one more.

THE FIGURE ITSELF

Mr. Miracle was released in the sixth series of DC Universe Classics, which was the final assortment of the line’s inaugural year.  It was a rather rocky year, with a slow start at Series 1, poor distribution for the four series, and quality control issues all over the place.  Series 6 marked a real turning point, being a little easier to find at retail and offering overall higher quality figures.  Scott was the second Fourth World addition, following Orion in Series 1.   Following Scott, there’d be one New God per series until Series 12.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  He’s built on the medium base-body, which works well enough for Scott, since he’s usually a little smaller than Orion and the like, but still usually depicted as larger than average.  Scott has a new head, forearms, and shins, as well as add-ons for his cape and belt.  It’s nice to see just how many new pieces there were on this guy, given how prone to just painting the details this line got as it went on.  The head is a generic depiction of Mr. Miracle’s mask, not based on any specific artist’s version.  Obviously, there’s some pretty heavy Kirby influence there, but it’s not a strict Kirby version of the character.  Nevertheless, it’s a good take on the character.  The other pieces are mostly just designed to slot in pretty flawlessly with the base body, which they do pretty well.  The cape, it should be noted, is made from a harder plastic than you might expect, which means it’s really stiff, solid, and heavy.  It can make him a little difficult to keep standing.  That being said, it’s still a nicely crafted piece, so no complaints there.  What I find most impressive about this figure are the details that most people will never see.  The back of his belt features a removable Mother Box, and the bottoms of his feet have been re-sculpted so as to get some Kirby circuitry.  Both easily overlooked details, but both details included here anyway.  The paintwork on this guy is perhaps his only real negative.  It’s not terrible, but it’s a little sloppier than I’d like.  Still, it’s got some very nice accent work that you don’t see much these days, and is all-around pretty good.  In addition to the previously mentioned Mother Box, Mr. Miracle is also packed with a pair of flight disks (which get a circuitry detailing similar to the underside of the foot), as well as the right leg of Kaliback.  Most impressively, he includes a pair of arm cuffs, clearly modeled after those included with his old Super Powers figure, making this guy the first official call-back to Super Powers in this line.

THE ME HALF OF THE EQUATION

I didn’t buy this guy new. Not long before his release, DC Direct had done their own set of Jack Kirby designed New Gods figures, which I quite liked.  That Mr. Miracle was my favorite of the set, and I didn’t really feel like I needed another.  Then this figure’s price shot up fairly quickly, and I figured that was just as well.  Recently, Cosmic Comix got in a nearly complete set of DCUC figures, and they’ve been slowly putting them out.  I saw this guy, and it was the same week as the new issue of Mr. Miracle, so I felt it was appropriate.  I’m glad I picked him up, because he’s quite possibly one of the finest offerings from DCUC.  He’s a character that really fit the style, and it’s clear they went the extra mile to make him so cool.  It’s almost hard to believe this was actually a Mattel offering.

#1480: Black Adam

BLACK ADAM

DC ICONS (DC COLLECTIBLES)

Can you smell what Black Adam is cooking?  See, it’s funny, cuz the Rock is playing Black Adam.  Clever, right?  Well, that’s quite enough levity for today, I think.  So, Black Adam is by far Captain Marvel/Shazam’s most known foe.  So well known that he’s actually spent the last decade or so as a more prominent player than the hero he was created to fight.  Funny how things play out.  Guess people just can’t resist a good anti-hero.  Case in point: today’s Black Adam figure, from DC Icons, a line that never got an actual Shazam figure.  Weird.  Onto the figure!

THE FIGURE ITSELF

Black Adam was released in Series 2 of DC Icons.  He’s figure 07 in the line, placing him right in the middle of the Series 2 releases.  He’s based on his New 52-styled appearance from “Forever Evil.”  I can’t say it’s one of my favorite designs.  I mean, it’s just a re-color of the Shazam design, which is fine from a thematic standpoint, but I’m not a huge fan of that design either.  It just feels…over-designed?  That was my common issue with the New 52 stuff, and it’s really true here.  I just really prefer the classic design.  But, that’s not the design they went with, so I guess I’ll just deal.  The figure stands about 6 1/2 inches tall (making him the tallest standard figure from the line) and he has 29 points of articulation.  His sculpt is decent enough.  The build is rather similar to the Superman and Batman from the Rebirth pack, just a little taller.  It means he’s not scrawny or undersized like some of the line’s earlier figures, and he slots in decently with other 6-inch lines.  The design is still definitely over-complicated, but the sculpt makes the best of it, and adds some very precise detail work to the figure.  The head is fine from a technical standpoint, but the expression seems a little bland for Black Adam, if I’m honest.  He just seems bored. I also feel that the fraying at the bottom of the cape could be a little more realistic, but aside from that, I find the sculpt to be fairly decent.  The paintwork is well rendered.  The contrast is pretty great, and I quite like the electricity detailing on his insignia.  His skin tone seems a little light for Teth, but that’s relatively minor, since his colors are prone to change from appearance to appearance.  Black Adam is a little lighter on the extras, with just extra hands.  There are three pairs: fists, open gesture, and electricity effects.  Not a bad assortment, even if it’s a little light.

THE ME HALF OF THE EQUATION

Black Adam was picked up from Barnes and Noble, capping off a day of way too much money spent on action figures.  So, why’d I buy him?  Partly because I’ve recently become obsessed with finishing my DC Icons set.  Partly because he was on clearance for 50% off.  He’s certainly not my favorite figure from the line, nor is he the version of the character I would have chosen.  That being said, he’s a fun figure, and worth the lower price I paid for him.  Shame there was no Shazam to go with him.

#1473: Deadman

DEADMAN

DC ICONS (DC COLLECTIBLES)

Sometimes you don’t need an elaborate costume.  You just need enough collar.  Or something like that.  I feel like that’s probably what Boston Brand’s tailor said to him when he presented Boston with his Deadman costume.  Because, I mean, really, just look at that collar.  That’s a lot of collar, right?  You could say he’s a real….red collar worker… No?  Yeah, you’re right, that one sucked.  It’s okay, that was Tim’s fault, anyway.  Where was I?  Right, action figure review.  Here’s an action figure review.

THE FIGURE ITSELF

Deadman is part of the first series of DC Icons figures.  He’s figure 02 in the line-up, just after Batman.  He’s also the fourth and final figure from this series to be reviewed on the site.  Yay?  Deadman’s based on his appearance from “Brightest Day,” which seems like a reasonable enough choice, seeing as it’s one of the few times his been at the center of a major story.  It also allows for what is essentially a classic Deadman, albeit with an ever so slight modern update (he loses the belt, and trades in the pixie boots for taller fare, but that’s really it).  Ironically, this does mean we’ve gotten a Deadman figure based on when he wasn’t actually dead, but hey, why not?  The figure stands about 6 inches tall and he has 27 points of articulation.  For some reason, he doesn’t get cuts at the tops of his boots, which does restrict his poses a little bit, but it’s still pretty manageable.  His sculpt follows the same basic formula as the rest of the line.  It’s unique to him, but definitely has common ancestry with the likes of Batman and such.  I like that it doesn’t get to overly skinny, like some other Deadmen do, since Boston’s not supposed to be *that* small.  Despite his somewhat basic design, there’s a fair bit of detail work, especially on his upper torso and face.  Given the gaunt nature of his face, I’m led to believe this might be Deadman from the very end of “Brightest Day,” after he’s died again.  I appreciate that his “D” symbol is raised, rather than painted, but it’s a little odd that the same wasn’t done for his boots or gloves.  It’s not a big deal or anything, just a little strange.  The paint on this guy is pretty solid all around.  The two toned red on the costume looks pretty great; The shades could perhaps stand to be a little more divergent, but they look good enough to me.  The face is really just a flat white, but that accents the sculpt very well, and I really dig the gradation from black to grey to white around the eyes.  It adds an extra level of otherworldliness to his look.  Deadman is packed with two sets of hands in fists and open gesture poses, as well as a pretty cool possession piece, which can be slipped over the head and shoulders of other Icons figures to make it look like Deadman is possessing them.  I do find a little strange that no unmasked Boston Brand head was included, given how much of “Brightest Day” he spent unmasked.

THE ME HALF OF THE EQUATION

I was tempted by Deadman when these figures first showed up.  I never got the DCUC figure, due to not liking how it turned out, so the only version of Boston in my collection for a good long while was the old DCD version.  I very likely would have bought him had Cosmic Comix not sold out of everyone but Mr. Miracle when these first hit.  Since I never saw him in person, I just never got around to buying one.  In the last few weeks, I’ve been slowly going back and piecing together a complete set of Icons.  Deadman was may first purchase in that venture.  I found him at a store called Alternate Worlds, and they had a coupon on Yelp, so I used it to get him.  He’s a pretty fun figure, and easily the best version of the character out there.

#1468: Golden Pharaoh

GOLDEN PHARAOH

DC UNIVERSE CLASSICS (MATTEL)

“British archaeologist Ashley Halberstam was at a dig in Giza, Egypt when he was engulfed by a bolt emanating from a laboratory on New Genesis. The bolt transformed Halberstam and conferred upon him the ”Power of the Pyramids,” as channeled through his magical pyramid staff. Virtuous and heroic by nature, Halberstam fought alongside Superman, Batman and Wonder Woman against the evil machinations of Darkseid and the legions of Apokolips, eternal enemies of New Genesis.”

Just two days ago, I was looking at a DC Icons figure, and lamenting the sad tale of that failed DC line.  How about another?  Yes, I’m feeling nostalgic, so let’s turn our sights to DC Universe Classics.  Admittedly, it’s funny to view this as a “failed” line, seeing as it ran 20 Series at retail and had two years of a subscription service after that.  It’s possibly the longest-running line of DC figures, especially if you factor in its precursor DC Superheroes or any of its numerous spin-offs.  It is, for all intents and purposes, the definitive DC toyline.  So, why is it a “failure?”  Mostly for retrospective reasons.  Despite it’s deep reach in terms of character selection, many teams were left sadly incomplete.  Choices of costumes and incarnations were frequently questionable.  And, if we’re being totally honest, with a few exceptions, the last quarter of the line was filled with mediocre, uninspired figures, leaving it as little more than a hollow shell of its former self.  Despite its flaws, the line is well-noted for its devotion to obscure characters, and even moreso for its recreation of Kenner’s Super Powers line, right down to the kooky original characters.  This includes today’s focus, Golden Pharaoh, who received his second figure ever courtesy of this line.

THE FIGURE ITSELF

Golden Pharaoh was released in Series 15 of DC Universe Classics.  From Series 8 forward, each assortment included one Super Powers-recreation figure.  Pharaoh would be the last one in the line (well, not including Samurai in the Super Friends series, but he was a slightly different story), as he wrapped up the “originals” set.  Pharaoh was easily the least developed of all the Kenner-original creations, so the fact that he was the last one to join the line isn’t a huge surprise.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  He was built on the medium-sized base body, with a unique head, torso, arms, and calves, as well as an add-on piece for his loincloth.  As noted in prior DCUC reviews, it’s a body that’s started to show its age, and it wasn’t exactly top-of-the-line when it was new, but for a character like Golden Pharaoh it’s really not bad.  The unique pieces manage to capture the essence of the original figure, while still managing to be modern and updated.  It’s definitely got a bit of an Ed McGuinness vibe to it, but that’s not a bad thing in the slightest.  The paintwork on Pharaoh is pretty solid work, especially for this point in the line.  There’s not a lot of accent work, but he makes up for it with the gold paint and the translucent purple plastic.  It certainly makes for a unique looking figure.  Golden Pharaoh was packed with his fabulous Golden Pharaoh staff, as well as a Super Powers display stand.

THE ME HALF OF THE EQUATION

I didn’t buy Golden Pharoh when he was new.  I can’t really tell you why.  Possibly because we got most of this assortment to finish the Validus Collect-N-Connect, and this guy didn’t come with a piece.  I ended up getting him just a few months ago from Cosmic Comix, who just got in a large collection of DCUC figures and was selling this guy for $7, which was about the right price for me to finally get him.