#1078: Robin – Dark Knight Returns

ROBIN – DARK KNIGHT RETURNS

DC COMICS MULTIVERSE (MATTEL)

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One of DC’s longest lasting legacy characters is Robin.  It’s fitting, what with Robin being one of the earliest examples of a sidekick in comics.  As many times as legacy characters may be rolled back to prior  incarnations, Robin always seems to keep moving forward.  Since Dick Grayson vacated the role in 1984, there have been many others to take on the title.  The first is, of course, Jason Todd, but a fairly close second (albeit in an alternate future) was Carrie Kelley.  Carrie hails from Frank Miller’s Dark Knight Returns, and is easily one of the most distinctive parts of the story.  So, it’s not a huge surprise that Carrie has just gotten an action figure in commemoration of the story’s 35th anniversary.

THE FIGURE ITSELF

carriekelly1Carrie Kelley was released in the Doomsday series of Mattel’s DC Comics Multiverse line.  It’s the same series that features armored Batman and the Mutant Leader, all of which bear the 35th Anniversary insignia.  This is Carrie’s second figure, with the first coming several years ago courtesy of DC Direct.  The figure is 5 1/4 inches tall and has 24 points of articulation.  As with a lot of Mattel’s output, the articulation count may be high, but the figure’s mobility is just so-so.  The elbows and knees can’t even bend a full 90 degrees, which is really weak.  Surely this is all for the sake of the sculpt, though, right?  Well, sort of, but not really.  The head sculpt is easily the best part, as it’s a pretty spot-on recreation of several panels of Miller’s artwork.  There’s one major issue I have with the head, but I’ll touch on that when I get to paint.  The rest of the sculpt is passable at best and mediocre at worst.  The overall appearance is fine, and she looks decent when in a straight standing pose. That being said, if you move her out of a basic standing pose, the sculpt exhibits a carriekelly3large number of flaws, where the articulation just leaves these odd flat spots on the limbs.  Also, the freaking cape block makes it’s awful appearance once again here, and I think this is probably the worst example of it I’ve seen so far.  I’m really not sure why Mattel has no idea how to attach a cape other than a huge solid brick of plastic sticking out of the figure’s back.  It shouldn’t be this hard.  You should be able to have a caped character without giving them a freaking hunchback.  The paintwork on Carrie is alright, but there are a few pressing issues.  The colors are nice and bright, and match up nicely with the comic colors.  The biggest issue here is the lenses of the glasses.  In the comic, Carrie’s eyes are consistently visible through the lenses, but here, they’re opaque.  Matte’s done clear lenses in the past, so I’m not sure why they were left out here.  Carrie includes a sling shot (which she can’t hold very well, due to her right hand only having a hole drilled halfway through, for reasons beyond me), as well as the leg of the New-52 Doomsday.

THE ME HALF OF THE EQUATION

I found Carrie at Toys R Us a little while ago, while looking for the X-Men Legends figures.  I had been looking forward to this figure to go with the other three figures I’ve got from this set.  I can’t lie, this figure is kinda a letdown.  She’s not a bad figure, but she’s just not up to par with the likes of Hasbro and NECA, or even Funko, all of which are in the same price range.  This figure should have been a home run, but instead she’s just another mediocre figure from Mattel.

carriekelly4

#1073: Etrigan & Klarion

ETRIGAN & KLARION

BATMAN: ANIMATED (DCC)

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For the most part, Batman: The Animated Series stuck to the more…grounded (?) side of the DCU.  Sure, there were some slightly more out there concepts (Man-Bat is in the very first episode, and R’as shows up a few times), but they at least mostly stuck by things with more plausible explanations.  Superman: The Animated Series was really the first to bridge those more out there concepts, so, when Batman came back, I guess the creators were just a little more comfortable with the stranger side of things.  “The Demon Within” doesn’t even try to ease people into it or anything, throwing the viewer right into the thick of things, and just sort of hoping they won’t get too lost in the DCU’s supernatural side.  Today, I’ll be taking a look at that episode’s two focus characters, Etrigan & Klarion.

THE FIGURES THEMSELVES

Etrigan and Klarion collectively are entry 26 in DCC’s Batman: Animated line.  They’re the deluxe item for the latest series of figures, and, along with R’as Al Ghul and Zatanna, make for a rather supernatural-themed series.  Both figures are based on the appearances of the characters in the episode “The Demon Within.”

ETRIGAN

klarionetrigan2There’s no denying that Etrigan’s supposed to be this set’s star figure.  He is the episode’s titular character after all.  Etrigan comes from a pretty nice pedigree, being one of Jack Kirby’s early creations for DC.  He’s never been much more than a fringe character, but he’s always pretty cool.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  Like Bane, Etrigan features the mid-torso joint, which I really like, and hope we continue to see on future figures.  I do wish he had rocker joints in his ankles, as it can be a little difficult to keep him standing without having his feet flat.  As far as Etrigan’s sculpt goes, I’m of mixed emotions.  Let’s talk about the good first.  Pretty much everything below the neck s pretty much spot on.  The sizing is good, and I really like the overall proportions of the figure.  The legs could maybe stand to be a little less simplistic, and the feet seem a little goofier here than they were on the show, but those are rather minor issues.  Etrigan’s cape is certainly well sculpted, but as with Phantasm, I’m worried about the integrity of the rubber over time.  Mine is already showing some signs of wear, especially on the one painted spot.  That’s concerning.  What really drags this figure down is the head.  Simply put, it’s just wrong.  It’s too big compared to the rest of the body, it’s too wide, the mouth is too small, the ears are too detached from the sides, his  forehead lacks the always present worry lines, and above all his eyes are at least twice as large as they should be and they’re the wrong klarionetrigan4shape to boot.  Any one of these issues would have been okay on its own.  Heck, all them but the eyes could have looked okay too.  But as it stands, the head isn’t even close.  The problems were present on the prototype, and I’d hoped they would fix them prior to release, but it actually looks like they just got worse on the final figure.  I’m really not sure how there was no one at any step of the process to look at this and say “that ain’t right.”  It wouldn’t be so glaring if it weren’t for the rest of the line being so accurate.  Paint is another area where I’m a little iffy.  The prototype showed him with a more vibrant color scheme, which seemed more closely matched to the episode.  The final product is rather dull by comparison.  I suppose that it could be seen as matching the episode’s darker lighting a little better, but it just seems a little bland.  Etrigan includes three sets of hands (fists, gripping, and open) and a display stand with his design sheet on it (which just further showcases how off the sculpt is).  Given Etrigan only appeared in one episode of the show, it would have been nice to get an extra head with the brand on it, since he spends a fair portion of the episode looking that way.  Perhaps they could put that in with another figure down the line and use it as an opportunity to give us a more accurate sculpt…

KLARION

klarionetrigan3Klarion the Witch Boy is a bit less known than Etrigan, but is also a Jack Kirby creation, who’s been Etrigan-related since his creation.  The show made him a little more mundane than his initial incarnation, but maybe teenager from another dimension was a bit too much for a Batman show.  The figure stands 4 3/4 inches tall and he has 20 points of articulation, which is pretty impressive for a figure of his stature, especially in this line.  Klarion’s sculpt is far more consistent than Etrigan’s.  By and large, he’s just a lot closer to his design on the show, which is a definite plus.  His sculpt is nice and sharp, and he gets a lot of the smaller details right.  For a more klarionetrigan5minor character like Klarion, accuracy is really key, and DCC’s really got this guy spot on.  Klarion’s paintwork is pretty straight forward, mostly being blacks and whites.  The application is all nice and clean, and the shades are all a pretty good match for what’s on the show.  Klarion includes three sets of hands (same configurations as Etrigan’s), his cat Teekl (who is fully articulation), a display stand, and the branding iron from “Demon Within”….which I somehow managed to leave out of the photos, and now can’t locate.  Sorry guys, Ethan’s a doofus…

THE ME HALF OF THE EQUATION

“The Demon Within” is the first episode of The New Batman Adventures I remember watching.  At the time, I didn’t know anything about Etrigan, so it was a pretty great introduction, and it’s one of my favorite episodes of the show to this day.  So, I was pretty pumped when this set was announced and snapped it up as soon as it arrived at Cosmic Comix.  There’s no getting around the inaccuracies on Etrigan.  They really hold the figure back, and I was really let down by the final product.  He’s not awful, and I do really hope DCC does that extra head thing somewhere down the line.  On the plus side, Klarion’s pretty awesome, which is good, since he’s far less likely to get re-released.

#1071: Commissioner Gordon

COMMISSIONER GORDON

BATMAN: ANIMATED (DCC)

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Batman: The Animated Series is in many ways a defining take on the Batman mythos, with a particular definitive trait being the voice actors portraying the characters.  Of course, everyone knows and loves Kevin Conroy and Mark Hamill’s Batman and Joker, but it goes beyond the two of them.  I’ve written before about how Lorren Lester is the only voice I hear when I read Dick Grayson’s dialogue in a comic, but beyond him, there’s one actor who epitomized my view on the character he portrayed: the late Bob Hastings* as Commissioner Gordon.  Hastings got down both sides of Gordon perfectly, playing him as a strict and confident leader, who was still capable of being a warm, fatherly figure to his men (and his daughter…and Batman.  He was very fatherly), something Hastings’ predecessors never quite got.  As a rather normal looking guy in a trench coat and tie, Gordon wasn’t privy to many action figures. He got exactly one during the run of the Kenner/Hasbro Batman: The Animated Series lines, and even then it was based on his later New Adventures look, of which I was never a huge fan.  Fortunately, DC Collectibles’ ongoing line of Animated figures is proving to be far more complete than earlier attempts, meaning we finally got a proper B:TAS Gordon figure!

THE FIGURE ITSELF

comgordon2Commissioner Gordon is figure 23 in DCC’s Batman: Animated line.  The numbering places him in Series 6, I believe, alongside Zatanna, Ra’s Al Ghul, and the Etrigan/Klarion two-pack.  It’s a little hard to keep track, especially since DCC doesn’t solicit them with Series numbers.  He’s new.  That’s the point.  The figure stands 6 1/4 inches tall and has 22 points of articulation.  One of the more notable features of the early Batman: The Animated Series designs is the certain level of fluidity they all possessed.  Sure, Batman was fairly consistent, but a lot of the other characters would have little changes in design from one shot to the next.  This was especially true of Gordon, which makes this figure sort of an amalgam of his best looks so to speak.  His body was always pretty consistent, so the sculpt has a pretty easy time capturing it.  He’s appropriately stocky, which is a nice  change of pace when compared to the others in the line.  Gordon actually looks like a pretty normal dude (well, by Bruce Timm standards, anyway).  The area with the most artistic license is definitely the head.  While the face is a pretty good recreation (it varies depending on the angle you’re viewing from), the hair is where things are really off.  In the show, Gordon had this pretty crazy cowlick at the front of his hair, which had a tendency to move around in relation to the rest of his face depending on how he was angled in any given shot (it was allegedly hard to work with, which is why his redesign removed it entirely).  Here, rather than pick a definite side for the hair, they just kind of put it roughly center and scaled it down.  It’s alright, but it means that no matter the angle, he never looks quite right.  The glasses are also a bit off, mostly due to the scale of the figure, and them needing to be permanently attached to his face.  That being said, on comgordon3the show the lenses were very definitely rectangular, and they aren’t at all rectangular here.  How did that happen?  The paintwork on Gordon isn’t anything spectacular or amazing.  It’s actually rather drab, truth be told, but that’s accurate, so kudos to them on that one.  There is one issue in regards to the chosen colors: his pants are sort of a pale beige here, when they really should be a slightly darker warm tan.  The prototype actually had a much more accurate coloring, so I’m not really sure what happened.  It’s hardly enough to ruin the figure (and, quite frankly, it’s the sort of thing that 99% of people will never, ever notice), but it’s just a little weird. Gordon is packed with three sets of hands (fists, trigger  finger, and normal grip), a revolver, a megaphone, and a display stand with his design sheet on it.  It would have been nice to get something specific to one of his episodes, but what’s there is pretty reasonable. 

THE ME HALF OF THE EQUATION

Gordon was purchased from Cosmic Comix, making use of a pretty nice coupon.  Of the three regular figures in this set, Gordon was the one that jumped out at me, which is kind of a bit surprising, since he’s really rather average looking.  As it stands, he’s really one of my favorite figures from this line, even with his slight inaccuracies.  Here’s to more figures like this!

*Fun fact: back in the 60s, one of Hastings’ earliest roles was as Superboy on Filmation’s cartoon of the same name, so he was with DC for the long-haul.

#1068: Green Lantern

GREEN LANTERN

MINI HYBRID METAL FIGURATION

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It hasn’t really come up a whole lot lately, but I am (or at least I was for a good long while) a pretty big Green Lantern fan.  Seeing as I’m also a pretty big action figure fan, this entails owning a whole lot of  Green Lantern figures, of all sorts of shapes and sizes.  This means occasionally branching out and discovering new lines that I don’t really collect, all for the sake of getting something GL-related.  Such is the case with Hybrid Metal Figuration, a line of super-deformed action figures based on various geeky properties.  The figures are made of a mix of metal and plastic pieces, and make use of magnets and light-up features.  Gimmicky?  Very much so, but GL looked cool, so I picked him up.

THE FIGURE ITSELF

glhybrid2Green Lantern is figure #05 in the Mini Hybrid Metal Figuration line from Hero Cross.  MHMF figures are all based on full-sized Hybrid Metal Figuration figures, but at about 2/3rds the scale and a fraction of the price.  The first five figures in the Mini line are all Justice League-themed.  This figure is about 3 1/2 inches tall and he has 21 points of articulation.  There are also a few mock joints (at the waist and the ankles) which are pretty much just there to keep him aesthetically as his larger counterpart.  Sculpturally, GL’s pretty cool, provided you’re alright with him looking more like Mickey Mouse than usual.  He’s pretty simple when it comes to detail, but that’s a very conscious choice, and there’s definitely a certain sleekness to him.  There’s also an abundance of cuteness to him.  Look at this little guy, he’s so adoreable—uhhh, I mean manly.  He’s very manly.  That’s the right descriptor, right?  Seriously, he’s a quite cutesy take on GL, but at the same time, he still seems to capture the essence of the character, which is more than can be said for some Hal Jordan figures.  as far as construction goes, the main body of the figure is metal, but the rest of him appears to just be the usual PVC.  The torso is a little hard on his joints, especially on the biceps and thighs.  The figure has a tendency to pop apart at those cut joints.  He goes right back together, of course, but it’s worth noting.  Also, the looseness of those joints means that the magnets in the figure’s feet aren’t as effective as you might hope.  He’ll stick to a horizontal surface just fine (provided he’s atop it.  No hanging upside down for him), but you can’t really stick him to the side of a fridge or something, lest he disconnects from his legs.  The figure also has a light-up feature in his eyes.  You need to remove his hair (which is a totally separate piece), and remove the back half of his head to turn it on.  It’s an interesting feature, I guess.  I’m not really sure why his eyes light up, but they’re cool.  GL’s paintwork is pretty decent.  Everything’s pretty clean (there’s some slight slop at the edge of the green, but it’s pretty minor), and I really dig the metallic green.  GL includes hands in fist and relaxed positions.  There’s also a gripping left hand, which on the larger GL was meant to hold his power battery, but since this guy doesn’t have that, is ultimately a little pointless.  Nice of the them to include it anyway, though.

THE ME HALF OF THE EQUATION

Why do I have this guy?  Well, I had actually thought about buying the larger figure when it was announced, but it’s $80 price tag was enough to discourage me.  I ended up finding this guy in a Barnes & Noble.  Given that he was $15 and I had a gift card from a friend, I figured he was worth the purchase.  I’m not 100% sure who these are being marketed to, and some of the features included seem a bit off the wall, but he’s ultimately a pretty fun figure, very definitely worth the purchase!

#1040: Wonder Woman

WONDER WOMAN

DC UNIVERSE CLASSICS (MATTEL)

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Oh, DC Universe Classics, how you confuse me.  The line had a lot of promise. Heck, it had a lot of success. After all, 20 series at retail is nothing to sneeze at. Unfortunately, the whole line was plagued with issues with distribution, strange character choices, and the latter half was really hit by odd design choices for long-awaited characters. Still, early on, the figures really seemed to be really on point. If nothing else, the line gave us some pretty definitive versions of DC’s biggest characters, including today’s focus figure, Wonder Woman.

THE FIGURE ITSELF

WonderWomanDCUC2Wonder Woman was released in Series 4 of DC Universe Classics. She served as the series’ “anchor figure,” which seems pretty sensible, what with her being one of DC’s top three characters and all. The figure stands a little over 6 inches tall and she has 25 points of articulation. Wonder Woman is based on the look introduced in the late ‘70s-early ‘80s. It’s the look that the character had for a good 20 years or so, so it’s definitely a good choice. It’s also the same costume used by the Super Powers figure, which fits with DCUC’s theme of recreating SP. The figure had a new sculpt at the time, which was meant to serve as a starting point for future female figures. It’s not bad, though it hasn’t aged quite as well as some of the other sculpts from the time. Like the male bucks from the line, there’s the whole shoulder thing, where they just sort of…jut out. At least the line is internally consistent, I guess. The shoulders wouldn’t quite so much of an issue if her arms weren’t as skinny as they are. They aren’t horrid, but they really should be a bit thicker, especially for an Amazon. The waist is also pretty tiny, especially when compared to later figures in the line. On the plus side, the head sculpt is really strong on this particular figure, especially the hair, which has a nice weight and flow about it. Wonder Woman’s paintwork is pretty decent. While she’s not breaking any records or setting the bar, she’s pretty solid. The colors are nice and bold, and everything’s pretty clean. As far as accessories go, Wonder Woman’s a little. The obvious choice is the lasso, but that’s permanently attached. Instead, she gets an axe and a shield, which are fine, but they mean that her hands are in this odd loose grip, instead of a more preferable fist pose. She also included the left leg of Despero, the Collect-N-Connect for Series 4.

THE ME HALF OF THE EQUATION

Series 4 of DCUC was the first series that I didn’t have much trouble finding at retail. I actually found all but one of the figures at KB Toys just before they went out of business. Which was cool, since they were 60% off and all, but also really sad, since, you know, KB Toys was closing and all. Ultimately, Wonder Woman isn’t one of the strongest figures in the line, she’s still a pretty solid figure, and a pretty good rendition of the character.

#1036: Batman

BATMAN

DC COMICS DESIGNER SERIES (DCC)

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Earlier this year, we lost Darwyn Cooke, one of my favorite artists in comics. As fate would have it, this was also the year that DC Collectibles decided to devote a sub-set of their Designer Series to Cooke’s work, with the figures arriving just over a month after his passing. The figures are nothing if not a very nice tribute to all the awesome things Darwyn did during his career. Today, I’ll be looking at Batman, a character Cooke illustrated quite frequently. DC Direct did a Cooke Batman back when they did their New Frontier line, but that one was one of the line’s weaker figures, and it was also based on Batman’s ‘50s design, so this figure, based on a more timeless design is far overdue.

THE FIGURE ITSELF

BatmanCooke2Batman is figure 1 in the Darwyn Cooke sub-set of DCC’s DC Comics Designer Series, released alongside Supergirl and Harley Quinn. The figure stands about 6 ½ inches tall and he has 14 points of articulation. The articulation count isn’t super high, but very similar to what the New Frontier figures had (with some of the range increased a bit), which helps this guy to still fit in with those figures. For the most part, he’s just going to be doing basic standing poses, but he can get a nice variety of nuanced changes, and you can even get some slightly more dynamic poses if you work at it. This Batman is based on the character’s look from the early-to-mid-40s, after his appearance had settled a bit, but before he had become his more jovial self. It’s Batman as he appears in a lot of Cooke’s work, such as Batman: Ego and the first half of New Frontier, so it’s definitely a good choice. The sculpt is very much in line with what I looked at with Doctor Fate. It’s probably one of the best sculpts I’ve gotten from DCC. They’ve done a very good job of capturing Cooke’s Batman, down to all the little creases in his costume. And, unlike the last Cooke Batman, this one doesn’t have an odd, unworkable sculpted pose, so he doesn’t look super awkward. That’s a definite plus in my book. Batman’s paintwork is all very sharp and clean. He’s certainly got a striking color scheme, and I especially like the use of glossy paint for his gloves, boots, and logo. The only slightly odd part of the paint is his mouth, or more specifically, his lower lip. It’s oddly defined and makes him look a bit pouty. Batman included no accessories, which is a bit of a bummer given the price, but certainly not the worst thing.

THE ME HALF OF THE EQUATION

Cosmic Comix got this set of figures in dribs and drabs. My dad picked up Supergirl at the end of June, but she was the only figure in stock. About a month later, they got this guy, and I picked him up as soon as I saw him. This is a figure I’ve been waiting for since the second series of New Frontier figures all those years ago, which makes me very happy. Now, if I could just figure out what the heck happened to that Adam Strange figure…

#1032: Deadshot

DEADSHOT – SUICIDE SQUAD

DC COMICS MULTIVERSE (MATTEL)

DeadshotSS1

“…Mama, just killed a man. Put a gun up to his head. Pulled the trigger, now he’s dead!”

Hey, didn’t I start out this week with lyrics from “Bohemian Rhapsody”? Indeed I did! Since Suicide Squad used the song rather prominently in the trailers (and also totally randomly and out of place in the movie), I thought it might be appropriate. It also reminds me of happier times, back when I was reviewing something that had nothing to do with Suicide Squad. Yes, against my better judgement, I went and saw Suicide Squad in the theatre. I wanted to like it. I really did. It had its moments, most of which were while Will Smith’s Deadshot was on the screen, but it was otherwise rather disappointing. Since he was one of the few worthwhile parts of the movie, I’ve picked up a Deadshot figure, from Mattel’s latest round of tie-in products.

THE FIGURE ITSELF

DeadshotSS2Deadshot is part of the first half-wave of Mattel’s Suicide Squad-themed DC Comics Multiverse series. Why Mattel insists on shipping these out three figures at a time is beyond me, since the whole B-a-F concept loses a lot of the selling power if the figures that come with the pieces arrive in stores months apart… I’m getting distracted from the figure. Sorry! Deadshot stands about 6 ½ inches tall and he has 25 points of articulation. Several of the joints are severely lacking in range of movement: the head is a ball joint that moves like a cut joint, neither the knees or the elbows can get a full 90 degrees of movement, and the ab-crunch is so limited that it might as well not be there. Sure, he fares better than yesterday’s Grey Fox, but that figure is almost 20 years old, and this one came out last month. Compared to what Hasbro’s been doing with Marvel Legends, this guy feels very behind the times. At the very least, the sculpt is pretty decent. The overall look of the design has been translated pretty well into figure form. The detailing on the clothes is a little on the basic side, but it’s about what you’d expect from a Mattel figure. The wrist guns could stand to be a little more pronounced, but that’s minor. The proportions are pretty decent; no weirdly elongated or widened bits here. The figure features both a masked and an unmasked heads. The masked head is the stronger of the two. The details are nice and sharp, and there’s even a bit of texture work. The unmasked head is a little on the softer side, especially on the beard. It’s a decent enough Will Smith likeness, though he seems a little more gaunt here than he is in the film. Deadshot’s paint is a bit of a mixed bag. The overall look isn’t terrible (I don’t even mind the slightly brighter palette), and there are even a few cool little details, such as the little phrase written on his collar. That said, there are a few spots that are just missing paint apps all together, like the straps for his shoulder pads, the ankle knife, and the guns at the back of his belt. And, as cool as the collar is, I feel like the graffiti on the costume should be an all or nothing sort of deal. Of the two heads, the masked one once again pulls ahead, with some nice small detail work. The unmasked isn’t awful, but the beard looks beyond fake. In addition to the extra head, Deadshot includes a small handgun. For a guy whose whole shtick is guns and shooting, that’s very underwhelming, especially since we didn’t even get the rifle that he’s seen carrying in just about every promotional image. Would one more piece really have killed them? He also has the right arm of the Killer Croc Build-A-Figure. If I let it sit long enough, do you think I can grow a whole Croc figure?

THE ME HALF OF THE EQUATION

I got this guy on my birthday, as part of the expedition to various toy stores that made up the better part of the evening. It was a week prior to the release of the movie, but I figured that I liked Will Smith and I liked Deadshot, so, even if the movie was bad, I could still enjoy the figure. That’s pretty much exactly how it turned out. I know the review’s a little down on the guy (in my defense, I got him the same day as the Marvel Legends Black Panther. That guy set a really high bar), but I actually don’t think he’s awful. Yes, he has his flaws, but the good outweighs the bad. Plus, he’s a Will Smith Deadshot figure. That forgives a lot of sins.

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#1029: Green Arrow

GREEN ARROW

DC ICONS (DCC)

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Green Arrow can be a tricky character to handle. He sort of walks that fine line between being an intriguing modern day take on Robin Hood and just being Batman with a bow and arrows. If I’m honest, I think he works best when he’s sort of a mix of the two, as odd as that may seem. He’s a character that I used to really like, but as of late his characterization has kind of stuck with grim and depressed, which doesn’t tend to be my thing. But, I can still enjoy older interpretations of the character, which translates to more than a few action figures in my collection.

THE FIGURE ITSELF

GreenArrowLBH2Green Arrow was released in the first series of DC Icons, as figure 03. Like all of the early figures in the line, Ollie was designed by Ivan Reis, based on Mike Grell’s illustrations of Green Arrow from The Longbow Hunters. It’s a good choice because, while it isn’t a straight classic Green Arrow, it’s from a rather definitive point in the character’s history, and it also has the hood, for those more familiar with more modern takes on the character. The figure is a little over 6 inches tall (making him thus far the tallest figure I’ve looked at) and he has 29 points of articulation. Green Arrow has a sculpt that is technically unique to him, but is aesthetically very similar to the likes of Green Lantern, Flash, and Mister Miracle. Arrow’s is more unique than most in the line, though, since he’s wearing a lot of looser fit clothing. The general quality of the sculpt is quite good, though there are a few issues that hold him back a bit. His limbs definitely feel a bit on the skinny side, especially the arms, which are doubly small, since he’s supposed to be wearing something with flowing sleeves. Also, like the other figures I’ve looked at from the line, his facial expression feels a bit bland. In general, his face feels a bit smooth, which is especially out of place given that Grell’s Ollie from Longbow Hunters is supposed to be a good ways into his career. Still, the overall look is pretty good, and he definitely feels like a Green Arrow figure. The paintwork on Ollie is nice and clean. In fact, despite it’s somewhat subdued qualities, I think it might be my favorite of the Icons figures I have. The paint on the hair/beard is particularly good, with a slight metallic sheen to it, which helps make it look like actual hair.  Ollie is packed with a bow, hands in both fist and gripping poses, two single arrows, and two pairs of arrows to fill the quiver.

THE ME HALF OF THE EQUATION

I kept meaning to pick up Green Arrow. I really did. He was actually the figure I wanted the most from the first series. Of course, when the first series arrived at my comic book store, this guy was the first to sell out, so I didn’t get him and I just never got around to ordering him. I ended up getting this guy from my parents as a birthday present this year. He’s not perfect (a common issue with the Icons figures), but he’s certainly fun, and I’m happy to have him.

#1010: Armored Batman

ARMORED BATMAN

DC COMICS MULTIVERSE (MATTEL)

ArmoredBatman1

You know how I’m always hating on Mattel? And you know how I just reviewed a whole week of Mattel figures? What’s the best thing for me to review the day after an over-a-week run of Mattel figures? Another Mattel figure, of course! Boy do I looooove me some Mattel…

So, today, I’m jumping back over to the DC side of things, with a Batman figure. I know, that’s a very rare occurrence. But this Batman’s special. This one’s a puffy Batman! Okay, actually, he’s from Dark Knight Returns, the Batman story that forever changed the face of comics, whether we like it or not. Now, this isn’t just a generic Batman from the story, but one from his climactic showdown with Superman, making it the perfect accent piece for this guy. Despite there being a number of toys based on DKR and this being both a distinctive and unique look from the story, this is its first appearance in three-dimensional form. Let’s see how it turned out!

THE FIGURE ITSELF

ArmoredBatman2Armored Batman is one of the three DKR-based figures from the latest series of Mattel’s larger scale DC Comics Multiverse. The figure stands roughly 7 inches tall and he has 25 points of articulation. Just about all of Mattel’s DKR figures have been built from pieces that structurally similar to the figures from Masters of the Universe Classics. While this Batman is stylistically very similar to the others, the only pieces he shares with the prior Batman and Superman are the upper and lower torso parts, and even those are completely covered by add-ons. The rest of the figure’s sculpt is all-new, and it’s pretty impressively handled. It does a very good job translating the design from the comics into three dimensions. In fact, it’s probably the most comic-faithful figure so far in this particular sub-set, since the large quantity of new pieces means that none of Miller’s tinier details have been left out. Each piece of armor has little wrinkles, and the face depicts an old, grizzled Bruce Wayne, which we didn’t really see on the last two figures that Mattel did. Really, the only complaint I can raise about this figure is that he falls victim to Mattel’s continued insistence on attaching capes with unnecessarily large chunks of plastic that plug into the figures’ backs. Is there absolutely no way they could make that connector any smaller? Oh well. Batman’s paintwork isn’t bad. It’s certainly better than Superman’s was. There’s a bit of slop, especially around the edges of the belt, but the overall appearance is pretty good. Batman is packed with the rifle he uses with this armor in the story. Unfortunately, he can’t really hold it very well, since neither of his hands is sculpted to hold it. He also includes the head and pelvis of the New 52 Doomsday, for those that care about such things.

THE ME HALF OF THE EQUATION

So, as I noted in my review of Superman, I’m only a moderate fan of The Dark Knight Returns. I do, however, love the issue with the fight between Superman and Batman. Since I already had Superman, I was looking forward to getting this guy. That being said, he wasn’t quite at the top of my list for this particular series. So, when I found this series at Target, this wasn’t the figure I intended to buy. No, I really, really wanted to buy the new Supergirl figure, based on the TV series. Target even had two of her, but I just couldn’t bring myself to buy it, because the figure just looked so terrible. I’m getting off topic. I ended up going with this guy because, while he may be ugly, at least he’s supposed to be. This isn’t a perfect figure, but he’s still pretty fun.

#0985: Mr. Freeze

MR. FREEZE

BATMAN: THE ANIMATED SERIES (KENNER)

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There’s no denying that Batman: The Animated Series is probably the greatest comic book adaptation in the history of comic book adaptations, and it’s also one of the greatest things to come out of the ‘90s. While the show as a whole was always very high quality, there are definitely some episodes that stand out above the rest. My two favorite episodes of the show’s run are “On Leather Wings” and “Heart of Ice” (which, no small coincidence, were both animated by Spectrum Animation, a sadly short-lived studio that produced some of the best animation ever seen on Saturday morning TV). “On Leather Wings” was the debut episode, which perfectly set the tone of the show. “Heart of Ice” comes later in the first season, but is just as defining an episode, taking a second-string Batman villain and turning him into one of the mythos’ greatest characters. I speak, of course, of Mr. Freeze, who is the subject of today’s review.

THE FIGURE ITSELF

FreezeBTAS2Mr. Freeze was released in Series 3 of Kenner’s Batman: The Animated Series line, based on his appearance in the above noted episode, “Heart of Ice.” Despite that being the story that elevated Mr. Freeze to the public eye, this is actually the third Mr. Freeze figure to be released, following the Super Powers and DC Super Heroes versions (though, if you want to get technical, those two are almost the same figure). The figure stands 5 inches tall and he has 4 points of articulation (it’s possible there’s an articulated neck, but since the dome isn’t removable, it’s not ever moving). He’s based on Freeze’s initial animated appearance, which, in my opinion, is the superior of the two. Kenner was known for tending to approximate the animated looks, without getting them dead-on. Freeze actually fairs quite a bit better than most of the figures Kenner put out. The head’s a little on the large side, but it’s a pretty much perfect recreation otherwise. Likewise, the body is overall quite solid, with the only real downside being the very skinny arms featured. That being said, they don’t look terrible, and the figure as a whole recreates the look very nicely. Freeze’s paint is pretty straight forward, but that’s to be expected with the animated designs. The colors are a very good match for the show, and the application is generally pretty clean. Freeze was packed with his freeze gun, which was connected to an over-sized version of his cold-tank.  The tank could be filled with water, and when squeezed, the water would shoot out of the freeze gun. Not a perfect effect, but not bad.

THE ME HALF OF THE EQUATION

Okay, I don’t know for sure, but I’m fairly certain that this Mr. Freeze was the first Batman rogue I ever owned. My dad got him for me not long after I saw “Heart of Ice” for the first time. This figure went a lot of places with me, including a trip to Gettysburg with my dad and Mr. Freeze himself, Michael Ansara. He also got stuck on the roof of my house once, through no fault of my own.  This is probably one of my favorite figures I own, mostly for sentimental value.