#0937: Doctor Fate

DOCTOR FATE

DC’s NEW FRONTIER (DC DIRECT)

DrFate4

Over the weekend, it was announced that artist Darwyn Cooke had passed away. While Mr. Cooke may not necessarily have been a household name, his body of work was nothing short of amazing, and his death is a huge loss to the comics community. Cooke spent most of his career working for DC Comics. A lot of his work was used for promotional purposes, but he did have a few prominent runs, as well as several one-shots and miniseries. Perhaps his greatest work was his Elseworlds project DC’s New Frontier, a love letter to late Golden Age and early Silver Age stories from the company. It was successful enough to get an animated adaptation through Warner Brothers, and even got a two series line of figures from DC Direct. In honor of Darwyn Cooke’s legacy, I’ll be looking at my personal favorite figure from that line, Doctor Fate.

THE FIGURE ITSELF

DrFate2Doctor Fate was part of the second series of New Frontier figures from DC Direct. His inclusion in the series was a bit of a shock, since the character doesn’t really have a very prominent role in the comic. Of course, neither did Series 1’s Black Hawk, so perhaps DCD just wanted to have one oddball choice per series. It’s also possible that the figure was requested by Cooke, as is known to happen with lines based on one specific artist’s work. Whatever the case, I don’t think anyone complained about his inclusion in the line. Doctor Fate is about 6 ½ inches tall and he has 11 points of articulation. That’s not a whole lot of movement, but it wasn’t bad for a DCD figure of the time. He’s not going to be getting into any major action poses, but the arms and head offer a pretty good range of possibilities. The figure is, obviously, based on Cooke’s illustrations of Doctor Fate from the comics. He’s not far removed from the classic Doctor Fate; in place of the usual flared gloves, he has a pair of wrist bands. It preserves all the classic Fate styling a, while still adding a nice flair of originality to the design. While some of the other figures in this line exhibited a little bit of difficulty translating Cooke’s style into three dimensions, Doctor Fate’s sculpt does a pretty fantastic job. Something about his general design just really DrFate3brings out the best of Cooke’s work, and results in a really sharp looking figure. The hands have unique posing (I especially love the right hand) and the cape has some of the best flow I’ve seen in a sculpted cape, but the best part of the sculpt is the head. The helmet is a separate piece, though it’s not removable (well, not intentionally, anyway). The use of a separate piece allows for a fully sculpted set of eyes to be visible beneath the helmet, which adds an incredible amount of depth to the figure. Even without there being a whole head below the helmet, the appearance is there. Doctor Fate’s paint work is pretty strong. The colors are well chosen, and nicely match up with the color palette of the books. The application is nice and clean. There isn’t much accent work, but that feels true to the comics. Doctor Fate’s only accessory was a display stand, which was the same stand included with all the New Frontier figures.

THE ME HALF OF THE EQUATION

Doctor Fate, along with the rest of Series 2 of New Frontier, was a Christmas gift from my parents. Amusingly enough, though he’s my favorite figure from the set, he was the one figure in the Series I wasn’t sure I wanted. I’m happy to say I was wrong, and he’s remained not only my favorite New Frontier figure, but also my favorite version of Doctor Fate (which isn’t as simple a task as you might think).

#0930: Waverider

WAVERIDER

JUSTICE LEAGUE UNLIMITED

Waverider1Justice League Unlimited really pulled out all the stops when it came to obscure characters.  By most accounts, anytime they had a big crowd shot of heroes, they’d populate it by letting various crew members pick their favorite characters.  The end result was a rather eclectic selection of heroes, giving a brief spotlight to some of DC’s lowest tier characters.  And, thanks to Mattel’s corresponding line of tie-in figures, a lot of them lucked into their very first action figures.  One of those lucky guys was Waverider, whose big claim to fame is being the catalyst for DC’s “Armageddon 2001,” an event that was supposed to turn Captain Atom into one of the DCU’s big bads, but ended up going with Hawk instead.  To date, Waverider’s JLU figure is the only figure he’s received, but that’s not bad for a character that hasn’t been relevant since 1991.

THE FIGURE ITSELF

Waverider2Waverider was released in the second series of Justice League Unlimited three-packs from Mattel.  He was packed with Flash and Hawkgirl, who were both re-releases of their single-release Justice League figures.  He also got a single release of his own later on in the line.  The figure stands just shy of 5 inches tall and has 4 points of articulation.  Technically, there’s a joint at the neck, but the way the hair is attached renders the joint motionless.  Waverider uses the mid-sized male body (used on figures such as Starman), with a unique head.  The head and hair are two separate pieces (allowing the flames of the hair to be molded in translucent plastic).  The head is fairly generic; he’s just a fairly average-looking bald guy, but he looks about like he should.  The hair is suitably energetic, and adds a nice bit of flair to him, though it always feels like it’s about to break off.  Paint always did the heavy lifting on the JLU line, and Waverider’s not an exception.  He’s honestly a bit drab.  In the comics, Waverider was always black and a yellow-ish gold, but here the gold has been swapped out for a washed-out yellow, that just doesn’t really pop.

THE ME HALF OF THE EQUATION

The first series of JLU figures was rather difficult to find, so when I found the entire second series of them (Waverider included) while on vacation, my parents very kindly bought them for me (because they’re awesome like that).  At the time, I didn’t know the character at all, so it was fun getting to figure out who he was after the fact.  He’s not the most exciting figure of all time, but I have fond memories of getting him and his series mates.

#0921: Lobo & Ambush Bug

LOBO & AMBUSH BUG

DC MINIMATES

Lobo&Ambushbug1

So, let’s talk DC Minimates.  Two weeks ago, I discussed Play Along’s use of legal loopholes to get out the first DC-based Minimates in the C3 Construction line.  That line unfortunately ended fairly abruptly, leaving a very incomplete collection of characters.  A few years down the road, DC Direct teamed up with Diamond Select Toys, creating an official line of DC Minimates, which offered a more diverse selection of characters.  Sadly, it too was short-lived, lasting only eight series before ending, once again leaving certain groups incomplete.  The diverse selection of characters ended up as both a blessing and a curse; off the wall characters were fun while the line was running, but after the fact the likes of Lobo and Ambush Bug, who I’m reviewing today, seem like wasted slots in a line that didn’t get us important members of the Justice League.

THE FIGURES THEMSELVES

Lobo and Ambush Bug were released in the seventh series of DC Minimates.  They seem like something of an odd pairing, since I don’t believe the two of them have ever interacted.  Of course, they’re both weird, occasionally fourth wall breaking characters with a tendency to parody popular comics conventions of the time.  So, maybe they aren’t such a bad pairing.

LOBO

Lobo&Ambushbug3Lobo is, by and large, a parody of grungy 90s anti-heroes.  So, of course, he had a large fan base who missed the parody bit and took him as a straight character.  I’ve never been much for Lobo, but I did have a soft spot for his teen-spin-off Slobo, who appeared in Young Justice.  But, that’s neither here nor there; let’s talk about Lobo.  The figure is a little under 2 ½ inches tall and he has 12 points of articulation (due to his boots removing the ankle joints).  Lobo has 5 add-on pieces for his hair, vest, hook-chain-thing, and boots.  All of these parts were new to Lobo, but several of them have seen re-use since.  The parts are pretty well sculpted, and do a suitable job of bulking Lobo up a little bit.  Also, the chain on the hook is a real chain, which is a nice touch.  In general, Lobo is a good example of how great the sculpted work was on this line.  Lobo’s paintwork is fairly impressive; he’s fairly monochromatic, but there’s a lot of detailing, especially on the face and torso.  Lobo included no accessories.

AMBUSH BUG

Lobo&Ambushbug2Ambush Bug is one of the weirder characters in the DCU.  He doesn’t really belong to any particular realm of the universe, and he’s almost entirely absent from normal DCU stories, tending to reside in stories set firmly in his own corner of things.  But hey, he was played by Henry Winkler once, which is pretty cool.  Ambush Bug is mostly a vanilla ‘mate, with one small exception: the antennae on his forehead, which are glued in place.  They’re a pretty good translation of his weird antennae from the comics, so that’s good.  Other than that, everything’s done with paint.  He’s actually surprisingly detailed; DCD could have easily just done a blank green body with only detailing on the face, but Ambush Bug has small wrinkles (just like the ones he has in the comics) on just about every surface.  That’s really nice to see and keeps him from being too boring for the average fan.  I suppose they could have done him in his casual wear he’s known to wear in the comics, but this is his classic look, so it’s understandable.  Like Lobo, Ambush Bug includes no accessories.

THE ME HALF OF THE EQUATION

As with every figure in the DC Minimates line, I picked these two up from Cosmic Comix on the first day they were available.  I’ll admit that I was split on this set; I love Ambush Bug way more than I should, but Lobo’s not my thing.  At the end of the day, both ‘mates are pretty awesome, for totally divergent reasons.  It might be easy to say that these two are part of the reason the line ended so early, but given that the Marvel line just released Dazzler and Howard the Duck together, it’s hard to say.

#0910: Shade

SHADE

JUSTICE LEAGUE UNLIMITED

Shade1

While DC’s Golden Age heroes have all more or less managed to stay in the spot light over the years, the foes that those heroes faced haven’t been quite so lucky. Even hardcore DC fans will struggle to name more than a handful. One of the few to not totally get lost in the shuffle between the various “ages” was the Shade, thanks in no small part to being included in James Robinson’s run on Starman. Shade’s had three action figures over the years. Today, I’ll be looking at the one based on his appearance in the Justice League cartoon.

THE FIGURE ITSELF

Shade2Shade was part of Mattel’s Justice League Unlimited line. He was initially released as a solo figure in 2007, but he was also re-released later in a three-pack with Cheetah and Lex Luthor. The figure stands 5 ¼ inches tall counting the hat, and he has 5 points of articulation. JLU was Mattel’s first instance of applying the buck system to a DC line, and Shade was no exception. He was built on the skinny male body (a re-tooled version of the Flash). It’s a decent fit for Shade, though he should probably be a little taller and skinnier. He has a new head, which does a pretty awesome job of translating Shade’s look from the show. There’s no mistaking him for anyone else. Shade also has an add-on piece on his chest, to represent his jacket from the show, but it doesn’t work very well. It’s ill-fitting and overly bulky, and lacks any really defined details. A newly sculpted torso, or even just proper application of paint on the basic torso would have been much better. As it stands, the look of the figure is really off, which is a shame, given the quality of the head sculpt. The paint on Shade is pretty straight forward: white on the face, black everywhere else. It’s not particularly exciting, and it’s also not accurate; Shade on the show had a few different finishes on his outfit, and at least part of it was a dark grey. The single packed Shade included his cane (which he’s unable to hold), while the three-pack version was without any extras.

THE ME HALF OF THE EQUATION

Shade was a rather rare figure back when he was new, so I never got one. Last November, while participating in Small Business Saturday, my brother and I were in a small nick-knack shop, where he happened upon a Secret Wars Wolverine in a small bin on a low-sitting shelf. A quick look through the rest of the surrounding bins found me this guy, for $1.99. This figure is a bit of a mixed bag, but for 2 bucks, I’m willing to let him slide.

#0908: Bruce Wayne & Pilot Batman

BRUCE WAYNE & PILOT BATMAN

DC C3 CONSTRUCTION

Bruce&PilotBat1

After the rousing success of the Marvel characters in the Minimates format, other comicbook companies wanted in on the action, including their main competition DC Comics. However, thanks to all sorts of licensing mumbo jumbo, Diamond Select and Art Asylum couldn’t directly produce DC products. Fortunately, Play Along, who also worked with Art Asylum on the Lord of the Rings Minimates line, had the rights to produce DC-based construction sets, which they were able to leverage into a way to produce Minimate versions of DC characters as part of the sets. The line was only moderately successful, but it did manage to produce a nice handful of prominent DC mainstays. Today, I’ll be looking at two of the figures the line offered, Bruce Wayne and Pilot Batman.

THE FIGURES THEMSELVES

Bruce and Pilot Batman were included with the SDCC 2004 Stealth Batwing set. The set was a re-deco of the main line’s regular Batwing set. Batman was similarly a re-deco of that set’s Pilot Batman, but Bruce Wayne is wholly exclusive to this set.

BRUCE WAYNE

Bruce&PilotBat3This was one of the two Bruce Wayne Minimates offered by the C3 line. The figure is a little under 2 ½ inches tall and has 14 points of articulation. While the more widely released version (included with the Batcave set) opted for a more traditional Bruce, this figure is based on Bruce’s more modernized design from 2004’s The Batman. Bruce has add-on pieces for his hair and jacket, both re-used from prior ‘mates. The jacket is the same piece used on the Batcave Bruce and the hair comes from Marvel Minimates Series 1’s Hulk. The pieces are pretty close matches (if you want to get really picky, Bruce’s jacket was always buttoned on the show, but that’s pretty minor). They’re far less detailed than most modern pieces, and have a much more squared-off appearance, but that actually works well in the context of his cartoon-based design. Paint is used fairly sparsely on Bruce, but what’s there is both clean and sharp, and he makes for a good translation of the animated design. I like the decision to give him a grin, as it gives us a Bruce that truly sells the whole millionaire playboy charade. Bruce included a cowl, cape/torso cover, and gloves, which allow him to be quick-changed into a pretty decent Batman Minimate (though he’s smiling, which is slightly odd).

PILOT BATMAN

Bruce&PilotBat2The C3 line ended up doing what most Batman-based lines do, and included a bunch of non-canon Bat-variants. On the plus side, Pilot Batman is actually a pretty sensible idea, especially when the Batwing is in question. Pilot Batman has add-ons for his helmet (with hinged visor), torso, and gloves, and at one point there was also a cape attachment for the back of the torso, but mine’s gone missing. All of these pieces (aside from the cape) were shared with the normal release version of Pilot Batman, but aside from that they were all-new. They aren’t based on anything in particular, but they fit pretty well with the line, and they look pretty cool. They also feature a lot more sculpted detail than most Minimate pieces of the time, meaning that this figure doesn’t look too out of place, even with current ‘mates. The difference between this figure and the regular release version is the paintwork. Mostly it’s just swapping out yellow accents for the blue ones, but there are also some slightly different details on the legs. Under the helmet, there’s a pretty Bruce Wayne face, clearly meant to be comics based, and under the torso piece, there’s a bat symbol, which could have easily been left out. Pilot Batman included no accessories, though I suppose an argument could be made that the normal Batman parts are for him, since they were also included with the regular Batwing.

THE ME HALF OF THE EQUATION

Well after the C3 line had ended, Cosmic Comix, who had not carried any of the sets up to that point, received a case of this set, and was selling them for well under their original price. I bought one, mostly for these two figures. Over the years, I lost most of the parts to the actual Batwing portion of the set, but I still have these guys. They’re both pretty solid ‘mates, though neither of them is exactly a necessity for anyone’s collection.

#0892: Superman

SUPERMAN

DC COMICS MULTIVERSE (MATTEL)

DKRSuperman1

Batman V Superman: Dawn of Justice was released last week to reviews that were…well, I’ll be generous and say “middling.” Though they tend to be presented as a more friendly pair, Superman vs Batman is not a new idea for the film. They’ve done battle a few times over the years. One of the better handled face-offs is in Frank Miller’s The Dark Knight Returns. In the story, Batman’s gotten pretty far removed from his usual self, and becomes rather unhinged, prompting the US government to send Superman in to take him down if need be. Though Batman is technically the story’s hero, Superman isn’t portrayed as being in the wrong, just a guy looking for a glimpse of hope in the bleak, nihilistic future of DKR. Anyway, the story is celebrating its 30th Anniversary this year, and Mattel has done a small sub-set of figures based on it, including Superman.

THE FIGURE ITSELF

DKRSuperman2Superman is one of the three figures that make up the Walmart-exclusive Batman: The Dark Knight Returns series of the main DC Comics Multiverse line. The figure stands just shy of 7 inches tall and he has 25 points of articulation. Structurally, he has a very similar build to the figures in Mattel’s Masters of the Universe Classics line. He re-uses a lot of pieces from the prior DKR Batman released in the Batman Unlimited line. Mattel insists that the only pieces these two share with the MotUC figures are the shoulders. I can’t say that they have much incentive to lie about something like this, so I guess I’ll believe them, even if the parts do look really similar. Anyway, Superman uses the majority of the aforementioned Batman figure, with a unique head, forearms, shins, pelvis cover, and cape. The piece make him sufficiently different, while also keeping the similar build of the two characters, which makes sense, since Batman and Superman were portrayed as about the same size in the story. While he’s definitely put on some muscle mass in the story, Superman has aged far more gracefully than Batman. The figure does a pretty good job of replicating that in the head sculpt; he’s obviously a little older when you look at him closely, but he can pretty easily pass for a normal Superman, should you want him to. The rest of the new pieces are all pretty basic, but they capture the look of the character nicely, and they’re all pretty sharp sculpts. The paintwork on Superman is kind of a mix of good and bad. The overall look is definitely very good. The colors are nice and bold, and I absolutely love the larger “S” logo on his chest. He’s noticeably missing the symbol on the back of his cape, though, which is a bit of a shame. Also, the actual application of the paint is quite sloppy. In the store, I had to choose between sloppy belt and decent neckline or decent belt and atrocious neckline. That’s not a fun choice (I went with the former). Superman includes one of Green Arrow’s…uh, arrows, which has a kryptonite tip. It’s a nice piece, even if he does have a little trouble holding it. It sure would be nice if we got an Ollie to go with that arrow, though.

THE ME HALF OF THE EQUATION

I’m at best a moderate fan of The Dark Knight Returns. I own exactly one issue of the series. Care to guess which one? Yeah, it’s the one where he fights Superman. I picked up the first DKR Batman when Mattel released him a few years back in hopes that it would eventually lead to this particular figure, and in a roundabout way, it did. Of course, actually finding him was no easy feat. I stopped at several Walmarts and was never able to find anything more than the Batman re-paint that accompanies this guy. However, at the last Walmart, after I admitted defeat, my good friend Jill noted a few items had been placed on the top shelf at the far end of the aisle. Sure enough, I spotted two Multiverse packages, and when I pulled them down, they were both Superman. Someone was hiding figures! I’m really happy to have this guy, and I think he turned out incredibly well. Were it not for the NECA Christopher Reeve Superman, this one would probably be my favorite Superman in my collection.

Well, here was the real review, but this was my April Fools day post for 2016.  Read the altered version here.

DKRSuperman3

#0891: Elasti-Girl

ELASTI-GIRL

DC UNIVERSE CLASSICS

Elastigirl1

I’ve had over a week of Marvel reviews; maybe I should give their distinguished competition a bit of focus. Of course, being me, I’m not gonna go with a heavy hitter or anything like that. No, no, I’m pulling out the stops, and looking at a member of one of my favorite DC teams, the Doom Patrol. The Doom Patrol were essentially DC’s equivalent of the X-Men (they actually premiered three months prior), but they’ve never been quite as successful. And I’m pretty sure that most of them don’t actually exist anymore. I’ve actually already looked at one of the three founding members, Negative Man, and today I’ll be looking at another: Elasti-Girl*. Despite what the name might imply, she didn’t have stretching powers, but instead could grow or shrink in size, similarly to Marvel’s Giant-Man. She’s also only ever had one action figure, which is the one I’ll be reviewing today.

THE FIGURE ITSELF

Elastigirl2Elasti-Girl was released in the first year of the Club Infinite Earths subscription, which continued the DC Universe Classics line. In the first year, they offered twelve main figures, plus four “oversized” figures. Elasti-Girl was the third oversized figure, and was released in October of 2012, alongside Poison Ivy. The figure stands roughly 10 inches tall (about 4 inches taller than her main line counterparts) and has 22 points of articulation. Elasti-Girl is built on a lot of the same pieces as Series 8’s Giganta Collect-N-Connect (rumor had it that Elasti-Girl would have been a CNC herself, had the DCUC line not failed at retail). She uses the arms, upper torso, and upper legs from that figure, along with a new head, hands, lower torso, and lower legs. The end result is really quite nice. The proportions are decently balanced, if a tiny bit stylized, and the detail work on the hands and boots is very strong. In addition, the head is one of the best sculpts to come out of DCUC; it’s not too big or too flat like so many of the others, and her expression avoids being dead or vapid. The only part I can really find any fault with is the torso section, which falls a bit more into comic book proportions than the rest of the sculpt. It’s not terrible, though, especially in light of the rest of the line. Elasti-Girl’s paintwork is pretty straight forward; the colors are nice and bright, and there’s some nice, subtle accent work, which gives her a more life-like appearance.  No DCUC figure was ever particularly plentiful in terms of accessories, so it’s not a huge surprise that Elasti-Girl only gets one. It’s a little, 1 inch version of her, to showcase her shrinking powers. It’s not anything amazing, but it’s nice that they gave her something.

THE ME HALF OF THE EQUATION

I didn’t actually back the subscription service during its first year, so I had to contend with Matty Collector’s horrid “day of” sale. On the plus side, it wasn’t as terrible as other times, and I was even able to get a second Elasti-Girl for my Dad. Honestly, it’s figures like this that remind me of exactly why I collected DCUC in the first place. She’s a good, solid representation of a lower tier character, who makes use of just the right balance of re-use and unique parts. If the later sub figures had been able to stick to this kind of quality, maybe the line might have survived a bit longer.

*Not to be confused with Elastigirl from Pixar’s The Incredibles, who actually used the name with DC’s blessing, but had to be called “Mrs. Incredible” on all official merchandise.

Elastigirl3

#0873: Superboy “VTOL” Cycle

SUPERBOY “VTOL” CYCLE

SUPERMAN: MAN OF STEEL (KENNER)

SuperVTOL1

While they’ve all but disappeared from the market nowadays, there was a time when goofy made up vehicles were the norm for action figure lines. Kenner in particular was pretty big on them, especially ones that they made up. Yesterday, I looked at one of the figures from their Superman: Man of Steel line, and you might think that someone like Superman wouldn’t have any need for vehicles, but you’d be wrong. The Man of Steel line had three different vehicles, including today’s focus, the Superboy “VTOL” Cycle.

THE VEHICLE ITSELF

SuperVTOL3The VTOL Cycle was released as the first (and smallest) vehicle in the Superman: Man of Steel line. The cycle is about 3 ½ inches in height and 9 inches in length. It’s not based on any design from the comics, since Superboy’s never been one to need flying transportation, so it’s a totally original creation from Kenner. Despite re-use of vehicle molds being somewhat common from Kenner in th 90s, the VTOL Cycle has its own mold. Generally speaking, it’s really just a fairly generic pseudo-Sci-fi motorcycle. There aren’t any super in depth details, and the sculpt is slightly on the soft side, but it certainly doesn’t look out of place with the rest of the line. The vehicle has been designed with the Superboy figure in mind, so it fits him pretty well (if not perfectly). There’s a seatbelt piece with a cool Superman logo at the front, which keeps him properly seated. The cycle boasts that it “converts to pursuit jump jet” on the SuperVTOL2front of the box; essentially, the back wheel splits in two and each half can be folded out to create a turbine on either side. It’s nothing extraordinary, but it’s vaguely cool. There’s also a “kickstand” piece, which is useful for keeping the vehicle standing. The Cycle is done up in colors that vaguely match up with Superboy, but are not so specific so as to prevent the cycle from being used with another figure. The paint has a few spots of bleed over here and there, but generally looks fairly decent. There was also an included Superman logo decal, meant to be placed on the front of the Cycle, but I actually forgot to put it in place.  The VTOL Cycle includes a “claw snare” launcher, which can be mounted on either side of the back wheel, as well as an oxygen mask piece, which is meant to be used with the Superboy figure.

THE ME HALF OF THE EQUATION

As I noted in yesterday’s Superboy review, I got the VTOL Cycle in a lot with the Superboy figure from a vender at this past Farpoint. I never had this vehicle growing up, but I saw it on the back of various different packages over the years, so I was always curious. Truth be told, it’s not the most thrilling vehicle Kenner ever put out, but it’s nifty enough that the purchase feels warranted. Plus, it makes a pretty neat accent piece for the Superboy figure (of which I now have two)!

#0872: Superboy

SUPERBOY

SUPERMAN: MAN OF STEEL (KENNER)

SuperboyMOS1

In the 90s, Toy Biz had a ton of success with their litany of Marvel Comics-based action figures. Kenner, the then holders of the DC license wanted in on some of that success, and branched outside of their “safe zone” of movie and TV-based figures, to try something with a more direct comics tie. There was, of course, a rather extensive Batman line, but they also produced a short-lived line of Superman figures, under the title Superman: Man of Steel. The figures were mostly based on characters from the Death of Superman and Reign of the Supermen storylines, including the uber 90s incarnation of Superboy, who I’ll be looking at today.

THE FIGURE ITSELF

SuperboyMOS2Superboy was released as part of the first series of the Superman: Man of Steel line, as one of the three non-Superman figures in the set. The figure stands about 4 ¾ inches tall and has the standard 5 points of articulation for a Kenner figure. Superboy is based on his 90s, leather jacket sporting look. As dated and silly looking as it is, it’s really his signature look, and the only one he had at the time. He got a totally unique sculpt, which is actually pretty cool looking. The proportions are mostly pretty sound (if a bit exaggerated; hey, it was the 90s), and the detail work, especially on the jacket is incredibly well handled. I also love the head sculpt, especially the attitude present in the facial expression. There are a few odd bits, though. For one, the hand poses are pretty stilted, and he’s also got a weird blockish thing sticking out of the back of his right forearm, which is sort of odd. Superboy’s paint is pretty straight forward, but it has some pretty cool things going on. The colors are all pretty vibrant (though the yellow on the chest could stand to be a bit brighter) and there’s some pretty neat details, like the cool stitched logo on the back of the jacket. Superboy was packed with a two spring-loaded Mammoth Capture Claw and Taser missiles. They slip over his hands, and are the reason for the block thing on his forearm. They’re definitely a weird thing to included, but hey, it was the 90s. Might as well include a projectile of some sort.

THE ME HALF OF THE EQUATION

I actually own two of this particular figure. The first was bought for me by my grandmother, from a K-Mart I believe. I remember really wanting a Superboy figure (I was a huge fan of the Filmation Superboy show as a kid) and deliberately setting out to get him. I don’t think I had quite picked up on him being separate from the Clark Kent version of the character at the time. He remained one of my favorite figures growing up, and took quite a beating. At this past Farpoint, I found another Superboy, in a lot with the Superboy VTOL Cycle, at the table of the same vendor who sold me the Power Loader, and figured having a spare wouldn’t be the worst thing ever.  I’m actually really happy about how well the figure has aged.

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#0867: Wonder Woman

WONDER WOMAN

DC COMICS MULTIVERSE (MATTEL)

WWDoJ1

March 25th will see the release of Batman v Superman: Dawn of Justice. March 25th will also see me avoiding movie theatres like the plague, because I have no desire to see the movie (my scathing hatred of Man of Steel is the main reason, but there are a few others). For the most part, I’m also steering clear of the associated toys that go with said movie due to them a) being based on designs I’m not super thrilled by, and b) made by Mattel, who happen to be one of my least favorite toy makers. However, I’m a firm believer that a cool toy is a cool toy regardless of its source material or manufacturer. And that, dear readers, is why I’m reviewing today’s figure, Wonder Woman.

THE FIGURE ITSELF

WWDoJ2Wonder Woman is part of the first assortment of the Dawn of Justice series of DC Comics Multiverse. Multiverse has previously been a 3 ¾ inch line, but starting in 2016, Mattel is bumping the line back up to the more familiar 6-inch scale. Also, it should be noted that there are currently two different case pack-outs for this line, and Wonder Woman is only in one of them. That said, she doesn’t look to be all that hard to find right now. The figure stands just shy of 6 ½ inches tall and has 26 points of articulation. The articulation is overall fairly decent, but it seems a bit rudimentary when compared to, say, one of Hasbro’s Marvel Legends. The lack of any real movement on the head is a bit frustrating, but excusable. The height (well, the whole scale, really) of the figure is definitely a bit off; she’s the tallest of the four figures in the series, despite Gal Godot being the shortest of the three leads. She’s more scaled with something like a NECA figure than she is her fellow Multiverse figures. Her sculpt is all-new, and it’s generally pretty good. There’s definitely some oddities, such are the somewhat obvious joints in the arms and legs, or the strangely geometrical upper legs, but the overall proportions of the figure are surprisingly well done. She’s easily one of the most realistic female figures Mattel has ever produced. The details of the costume seem to pretty close to what we’ve seen of the movie’s design, and there’s some decent texture work. The head is pretty decent, if not amazing. I don’t immediately see Gadot’s likeness when looking at the figure, but it’s hard to say how much of that’s the sculpt and how much is paint. Speaking of paint, that’s where this figure takes a slight dive. On a whole, I actually like it, especially the choice to go a bit brighter with the colors than what we’ve seen from the film. However, the application is a bit spotty. The two biggest areas of issue WWDoJ3are the face and the boots. The face is at least fairly clean, if perhaps a bit thick and in need of some accent work. The boots seem like the painter just got confused by all those sculpted lines and gave their best approximation; they’re quite sloppy, and the flesh toned ankle joint breaks them up in kind of an odd way. Wonder Woman is packed with a sword and shield (which appears to be the Aegis, aka the shield given to Perseus by Athena). The shield is an amazingly sculpted piece, and by far my favorite part of this whole figure, though it can be a bit difficult for Diana to hold it. The sword is generally pretty nice, though the rather obvious “CHINA” stamp on one side makes it look like Wonder Woman has had to make due with a repro of her actual sword. Wonder Woman is also packed with what has to be the lamest build-a-thing piece I’ve ever gotten; it’s the supporting column to the display base for the Batman Grapnel replica. Seriously, it’s lame.

THE ME HALF OF THE EQUATION

When I saw the various Dawn of Justice merchandise in the store, I was prepared to totally overlook it. But, I saw Wonder Woman, and was genuinely surprised by how much I liked her. No, she’s not a perfect figure, but she’s really not bad, either. And, with the size that she is, she actually fits in pretty nicely with the recent Adam West Batman and Christopher Reeve Superman from NECA, making for a pretty cool trinity display (though I’d happily replace this figure with a Linda Carter Wonder Woman, should NECA ever get the rights…). I’ve certainly gotten worse figures from Mattel.