#0346: The Riddler

RIDDLER

DC SUPER HEROES (TOYBIZ)

If there’s one positive to Toybiz’s DC Super Heroes line, it’s that they managed to do a few more figures in the Super Powers style. Most of the figures weren’t up to the same standards, but some mix in alright. One such figure is the Riddler, the well-known Batman foe. What’s interesting about the Riddler is that is seems that everyone but Kenner wanted to add him to the Super Powers line up. When Argentinian toy company Pacipa purchased the old Super Powers molds, they released their own Riddler, dubbed El Acertijo, made from repainted Green Lantern molds. Toybiz followed suit, also releasing their own version of the Riddler, which I’ll be looking at today.

THE FIGURE ITSELF

The Riddler was released in the first series of Toybiz’s DC Superheroes. The figure is about 4 ½ inches tall and features 7 points of articulation. The first series of DC Superheroes made use of Super Powers molds with some slight retooling, and Riddler follows the trend. He’s a slightly retooled SP Flash figure with a new head. Flash has a pretty great sculpt, so Riddler has a pretty good starting point. They’ve made adjustments to give him his proper gloves and belt, so it makes him different enough from Flash that they don’t look bad on the same shelf. They’ve also tweaked his right hand so that it can hold something, which doesn’t really work. It just makes the fingers look really stubby. The new head is… well it’s a sculpt. It manages to be neither good nor bad. It’s just there. Which is okay, I guess. The paint is fine. Once again, it’s not amazing, but it’s not bad. The question marks are handled pretty well, so that’s good. The figure included no accessories, which is super annoying because they clearly re-sculpted his hand to hold something!

THE ME HALF OF THE EQUATION

Like Green Lantern, Riddler was part of the rather sizeable selection of figures I picked up from Yesterday’s Fun over the summer. I mostly picked up Riddler to accent my Super Powers collection. For that purpose he’s not bad. I must admit, while he’s not a particularly good figure, he’s not horrid either, and he looks okay mixed in with other figures. He’s certainly better that the GL figure and he’s probably one of the best figure’s Toybiz released in this line. So there.

#0345: Green Lantern

GREEN LANTERN

DC SUPER HEROES (TOYBIZ)

The now defunct toy company Toybiz is a name that is most commonly associated with making Marvel toys. This isn’t surprising, of course. They ended up bailing Marvel out of bankruptcy in the mid-90s, leading to them becoming a part of Marvel proper and thereby passing the name onto Marvel’s in-house toy making branch. However, their first major property was not Marvel. No, it was actually Marvel’s main competition, DC. See, when Super Powers ended, DC was looking to move the DC license elsewhere. They turned to a small upstart company by the name of Toybiz, who launched a line simply titled DC Superheroes. The line was pretty much the same scale as Kenner’s Super Powers, mostly because it was pretty much just a slightly lower budget version of Super Powers. The sculpts were just slightly tweaked and made out of inferior plastic. Needless to say, DC wasn’t thrilled by this offering, and after just two series, the rights reverted back to Kenner. Today, I’ll be taking a look at that line’s version of Green Lantern!

THE FIGURE ITSELF

Green Lantern was released in the second series of Toybiz’s DC Super Heroes line. The figure is just shy of 5 inches tall and he features 7 points of articulation. The second series is a little different from the first in that they actually featured new sculpts, rather than just retooled SP ones. So, for better or for worse, GL got a brand new sculpt, wholly unique from his SP counterpart. I suppose it’s not fair to compare the work of Kenner at their prime to that of Toybiz in their infancy, but the sculpt of the TB Green Lantern is not up to the quality of his predecessor. The sculpt is wide and oddly proportioned. He’s got these bent arms, which are honestly impressive, because I’m surprised he could bend arms that thick. The torso is huge and ill defined, and the legs lack any real detail. The head looks not unlike a papier-mâché head sculpted over a balloon, which is not a compliment. To top it all off, the joints are horrendously obvious, to the point where you have to question if they did that on purpose. I suppose if I were really trying to find something nice to say, I’d say he bears a passing resemblance to the Filmation version of the character, which isn’t a terrible thing. The paint is…well it’s there. It’s mostly cleanly applied, but other than that, there’s not much to be said of it. The figure is incredibly shiny, which really plays up the whole obvious toy angle. The figure came with an array to let him squirt water from his ring or something. I don’t know, I bought mine loose.  [EDIT 02/06/26 — Through the magic of buying a not loose one, now I have all of his accessories, which I discussed in his Addendum!]

THE ME HALF OF THE EQUATION

This figure is another from the haul I picked up during the summer from the super cool Yesterday’s Fun. As an avid Green Lantern collector, it’s a figure I’d been looking to pick up for some time now, I’d just never gotten around to it. They had one for a reasonable price, so I went for it. Now I’m reminded of why I put off buying it. It’s not a terrible figure, it’s just overwhelmingly mediocre. It feels like one of those incredibly obvious toys they’d use on a TV show to more easily convey that it’s a toy. I just don’t quite know what they were thinking with this one, especially since it followed up figures that re-used the far superior Super Powers sculpts.

#0338: Plastic Man

PLASTIC MAN

DC SUPER POWERS

PlasticManSP

I am a fan of superheroes with stretchy powers. I just think they allow for so many really cool possibilities, and they’re always a lot of fun. One of my all-time favorite super heroes is the Elongated Man, one of DC’s resident stretchy heroes. EM tends to be slightly overshadowed by DC’s other stretchy guy, Plastic Man. Plas was not originally even a DC character, but he was owned by one of the many companies DC bought out between the golden and silver ages of comics. DC kind of forgot they owned the character until somewhere around the late 70s/early 80s (part of the reason Elongated Man exists), but when they finally figured it out, they went to work trying to make the character work for a larger audience. He made an appearance on Super Friends, got his own Saturday morning cartoon, and even made an appearance in Kenner’s DC Super Powers line, marking his first venture into the world of action figures. Today, I’ll be looking at that figure.

THE FIGURE ITSELF

PlasticManSPWilsonPlastic Man was part of the third, and final, series of DC Super Powers figures. The figure is about 5 inches tall (5 ½ with his neck extended) and he features 8 points of articulation. That’s actually one more point of articulation than the usual SP figure, because Plas got a waist joint. Don’t know why he was the only figure to get one, but it is nice to have it. He’s based on the look most associated with the character (though not his original. The sleeves were added later). The sculpt of the figure is really great, easily my favorite Plastic Man sculpt. It’s a fairly simplistic sculpt, but it really works for Plas. He’s taller and leaner than most of the figures in the line, which really give him a great stretched out look. The head is a spot on recreation of the character, and he’s got the perfect goofy smile that Plas is so often seen sporting. Possibly my only complaint about the figure is that they chose to simply paint the ties on the front of his costume rather than sculpting them, but that’s a really minor thing. The paintwork is pretty straight forward. There’s nothing super noteworthy, but everything is pretty cleanly applied, and they got all the colors right. Plas included no accessories, but he did have the requisite SP action feature. When you squeeze Plastic Man’s arms, his neck extends about an inch, replicating his stretching powers.

THE ME HALF OF THE EQUATION

Plas is a recent ebay purchase. For the last several years, I’ve been slowly piecing together a full set of DC Super Powers figures. Plas marks my 23rd figure from the 33 figure set, putting me in my final 10. Since I got him so late, you might assume that I don’t particularly care for Plas, which is far from the truth. Plas is one of the figures I most wanted from the line. However, being from the final series from the line, and being one of the few characters in that series to be an actual DC Character using an actual DC design, he can be a little difficult to get. He’s not one of the most difficult, but he’s up there. Fortunately, I came across an ebay auction recently that was at a price I was willing to pay. Plas is one of the cooler figures in this line, and I’m very glad to have him. Now I just have 10 more to go!

#0337: Superman

SUPERMAN

DC COMICS MULTIVERSE

ReeveSuperman1

In 1979, Superman started a trend of superhero movies that has continued for over 30 years. There had been superhero movies before, such as the 60s Batman: The Movie, but Superman is important because it treated the source material seriously, while simultaneously making winks at the audience about some of the stranger aspects. It knew what it was. It may not be for everyone, but it’s the prototypical superhero movie without a doubt. Because of this, it’s remained one of my favorites. Until the recent round of Marvel Studios movies, it was my go to example of what a superhero movie should be. One of the movie’s greatest strengths was the casting of Christopher Reeve in the title role. He played both sides of the character with a lovability and sense of heroism that his performance serves as many people’s ideal Superman even to this day. In the late 70s, movies didn’t get toylines like they do today, leaving collectors lacking in a Christopher Reeve Superman for three decades. A few years back, Hot Toys released their own take on the character that was phenomenal, but the smaller scale was lacking a bit. With the announcement of their DC Comics Multiverse line, Mattel confirmed a Christopher Reeve Superman. Yes, I know, it’s Mattel. This is about the point where I warn you it’s gonna be rough. Well, this figure’s actually a bit of a surprise.

THE FIGURE ITSELF

ReeveSupermanWilsonSuperman was released in the third assortment of Mattel’s DC Comics Multiverse line. For those of you keeping track, yes that does put him an assortment later than the previously reviewed General Zod figure. I’m not sure what Mattel was trying for there, but it resulted in peg-warming Zod’s everywhere. Sound move, guys. Obviously, this figure is based on Christopher Reeve’s portrayal of the character. If you want to be specific, he’s based on Superman in the first movie, but there really wasn’t much change from film to film. The figure is a little over 3 ¾ inches tall and features 18 points of articulation. The articulation here is better handled than it was on Zod, though they have removed the bicep swivels in exchange for thigh swivels. He also gained a waist swivel that Zod was so sorely lacking. Superman is still a bit stiff looking, and he could really use some ankle movement, but he really isn’t bad. If Zod’s waist was too high, I’m gonna go ahead and say Superman’s waist seems to be too low. It’s not as bad, but it does seem a slight bit off. Aside from that, the sculpt is pretty great. The proportions seem pretty on mark, and the head bears a pretty decent likeness to Reeve, especially at this scale. Superman’s paint isn’t terrible, but I had to look through several figures to find one that didn’t have any immediately noticeable issues. I still didn’t find a perfect figure, as removing him from the package revealed a sizeable portion of missing paint of the logo on the cape. Other than that issue, the paint is pretty good, though there are few areas with some bleed over. Superman includes no accessories, which is really a shame, given the cost of the figure. It would have been cool to get the chunk of Kryptonite Luthor hangs on his neck, or something. Anything would be good.

ReeveSuperman3 ReeveSuperman2

THE ME HALF OF THE EQUATION

I picked up Superman from a boardwalk shop in Ocean City while I was there celebrating my friend Jill’s birthday. Surprisingly, I really like the figure. It’s not perfect, but it’s better than a lot of Mattel’s output these days. It’s a shame that Zod wasn’t quite as good, but the true tragedy is that many people will probably end up passing on Superman based on the lackluster Zod, thanks to Mattel’s odd release order.

#0331: Mr. Freeze

MR FREEZE

BATMAN: THE NEW ADVENTURES (KENNER)

FreezeNA1

Batman: The Animated Series is easily one of the best interpretations of the Batman mythos ever. The characters that benefited best from the series were the more obscure Bat-villains, and none more so than cold-themed villain Mr. Freeze. When the series returned under the New Adventures label, all of the characters received new designs. Freeze received one of the most radical re-designs, and the design eventually made its way into Kenner’s then-current toyline based on the show.

THE FIGURE ITSELF

FreezeNAWilsonMr. Freeze was released in the first year of figures from Kenner’s Batman: The New Adventures line. The figure is based on the character’s appearance in the episode “Cold Comfort” which premiered his TNA design. The figure stands 5 inches tall and features 4 points of articulation. He lacks the usual neck joint present on the Kenner figure, thanks to his removable head. The figure sports a unique sculpt, which is meant to capture the Bruce Timm design of the character. The head is the best part, nicely capturing the gaunt look of Freeze, as well as nicely replicating his clear domed look. The body is pretty good, though the proportions don’t seem quite right. The biggest issue is that the legs are a little bit warped to one side. I’d be tempted to think it was just limited to mine, but ever other figure I’ve seen suffers from the same issue. The figure also has a flip down compartment in his torso, which has some pretty nice mechanical detailing on the inside. Like with the sculpt, the head features the best paint work. Everything is really clean and sharp. On the rest of the body, it’s not terrible, but it’s a little bit sloppy. Mr. Freeze included a freeze gun and a set of robotic legs that his head can be placed on.

THE ME HALF OF THE EQUATION

Mr. Freeze was always one of my favorite characters on the show, so I got Mr. Freeze when he was originally released. I lost the figure’s head, leaving me with a headless body. Recently, I found the head, but because life hates me, the body had gone missing. So, when my local comicbook store, Cosmic Comix, got Mr. Freeze in with a bunch of other loose figures, I just gave up and bought a replacement. The figure is pretty great, and he’s still one of my favorites from the line. I’m glad to have a complete one again!

FreezeNA2

#0293: Wonder Woman

WONDER WOMAN

JUSTICE LEAGUE: WAR (DC COLLECTIBLES)

WonderWomanWar

Justice League: War is far from one of the greatest pieces of animation DC has produced. That being said, it’s also far from the worst (I’m looking at you Flashpoint Paradox…), and I felt it even managed to improve upon the source material a fair bit. The animation proved to be nice a smooth and the design work wasn’t too bad. If they can manage to get some slightly better stories, then perhaps they might get back to where they used to be in animation. Wouldn’t that be nice?

I felt that one of the better aspects of the movie was its handling of Wonder Woman. She’s a character that DC seems to have a lot of trouble getting. War provided a strong and likeable version of the character, which shows that maybe they might have a chance of getting the character the recognition she deserves some day. When I decided to pick up a few of the figures from DC Collectibles’ tie-in toyline for the movie, I knew I wanted Green Lantern right off the bat, but the film’s take on WW convinced me I should get her too. Let’s find out if that was a good move!

THE FIGURE ITSELF

WonderWomanWarWilsonWonder Woman is part of the first series of Justice League: War by DC Collectibles. She’s based on the character’s design from the movie of the same name. The design draws some interpretation from Wonder Woman’s current costume in the comics, but they’ve taken more liberties on her than they did on Green Lantern. The costume features higher sitting boots, pseudo-sleeves, and actual covering on the collar area. The figure stands about 6 ½ inches tall and features 13 points of articulation. They’ve removed the bicep swivels that were present on GL, which limits the movement, but does look better from an aesthetic standpoint. Wonder Woman’s sculpt is completely unique to her. This is most likely due to her being the only female in the line. Still, I’d be curious to see if DCC would re-use the body for any later females, given her Amazonian stature. The sculpt is pretty good, and does a fair job of translating the movie’s design into three dimensions. The figure is about two-thirds legs, which seems a bit more stylized than she was in the movie. She almost looks as if her legs and the rest of her go to two different figures. Still, she’s better than a lot of female figures, and a lot of it can be written off as keeping with the movie’s style. WonderWomanWar2The paint on Wonder Woman is pretty good. Her paint job is a bit more intricate than GL, so there’s a bit more room for error. She suffers from some fuzzy lines on the edges of her boots and sleeves, but they aren’t too noticeable, and they’re certainly better than Hal. Her eyes have been given a red-ish hue, which almost makes it look like she’s been crying. Not sure what they were going for there, but it doesn’t seem to have worked. Also, her skin tone seems to be a bit light compared to what she had in the movie, which is a shame, because it added some nice diversity to the group. I suspect this was done so that they could use the same skin-tone plastic on all of the figures. Wonder Woman includes her lasso of truth, which is glued to her waist, and a sword, which seems oddly short.

 

THE ME HALF OF THE EQUATION

I picked up Wonder Woman and GL from Amazon a few weeks ago. My review probably seems a little down on the figure, but in actuality I quite like her, perhaps even more than Green Lantern. I’m a huge Green Lantern fan, so that’s saying something. Justice League: War presented perhaps one of my favorite Wonder Woman designs, so getting a figure of it is a plus. This figure has a few issues, but as a whole, I think it turned out pretty well. If you’re a Wonder Woman fan, I’d certainly recommend it. Heck, I’m only a moderate Wonder Woman fan and I think it’s pretty darn cool!

GreenLanterWar6

#0292: Green Lantern

GREEN LANTERN

JUSTICE LEAGUE: WAR (DC COLLECTIBLES)

GreenLanternWar

Every so often, I have to go back to the basics. In my case, the basics tend to be either DC or Marvel figures. Bonus points if they’re animation related!

As a kid, most of my DC action figures were based on the cartoons of the time, Batman: The Animated Series being chief among them. DC Collectibles (formerly DC Direct) has recently announced that they plan to do a rather extensive line of figures based on B:TAS, which excites me greatly. I’ve been away from DCD/DCC collecting for a while, so I thought I’d see what to expect from the new line by taking a look at a few figures from their line done to tie in with the recent Justice League: War animated feature. Being me, I started with Green Lantern. Just go with it!

THE FIGURE ITSELF

GreenLanternWarWilsonGreen Lantern was released in the first series of DC Collectible’s Justice League: War line. He’s based on the character’s design in the film of the same name, which is in turn inspired by the character’s current look in the comics. The most distinctive piece of the GL figure is the streamlined nature of the design. The figure is about 6 ½ inches tall and features 13 points of articulation. The articulation is fine overall, but he could really use some ankle and wrist articulation, the lack of which is becoming a disturbing trend in the action figure industry. Still, the lack of these points isn’t quite as detrimental here as it was on, say, Mattel’s recent General Zod. He’s certainly less stiff looking. A lot of this has to do with the sculpt, which, while it isn’t perfect, does have a decent fluidity to it. The sculpt, aside from a new head, is shared with series-mate Flash. It’s a pretty good starting point. The physique looks to be accurate to the design from the movie, and is basic enough to work for a few different characters. The head is a pretty great likeness to GL’s design in the movie, and has a nice amount of character. The figure mostly relies on paint to depict his costume details. It’s mostly straight forward work, and it’s decent but not perfect. He’s got quite a few fuzzy lines, especially on the edge of his neck. The painted on ring is also a bit sloppy, almost like it hasn’t been completely painted. Piece by piece, GL is sloppy, but he actually looks pretty darn good as a whole. The figure includes no accessories, which seems like a missed opportunity.

GreenLanternWar2 GreenLanternWar5

THE ME HALF OF THE EQUATION

This figure is something of an experimental purchase for me. I had a slight interest in it when it was announced, mostly due to the whole Green Lantern thing. Once the first series was released, I just kind of forgot about it and moved on. A few weeks ago, I was house sitting for a friend. He had told me I was welcome to watch any of the movies on his shelf, and I noticed he had a pretty much complete set of the DC Animated Movies. I’d fallen a bit behind on them, so I decided to catch up. JL: War wasn’t my favorite movie ever, but it was entertaining enough for me to decide to go ahead and pick up a few of the figures. I’m glad I did. Even if GL isn’t perfect, he’s a nice enough figure that I’m happy to add him to my collection.

#0289: General Zod

GENERAL ZOD

DC COMICS MULTIVERSE (MATTEL)

Zod1

The Birthday Reviews continue. We’re at Part 9, and we’re drawing quite close to the end. Today, I’m looking at a figure from one of Mattel’s recent DC lines, DC Multiverse. Frequent readers of the blog will have just cringed, cuz yeah, it’s a Mattel review. Be prepared. Anyway, Multiverse is Mattel’s new line of 3 ¾ inch DC figures, based on various movies and video games over the years. The most recent assortments have been focusing on the 70s-80s incarnations of Batman and Superman, and I’ll be taking a look at one of Superman’s nemeses, General Zod. KNEEL BEFORE ZOD!!!!! …..Sorry, the figure makes me do that sometimes…

THE FIGURE ITSELF

Zod2General Zod was released as part of the second assortment of Mattel’s DC Comics Multiverse line. He’s based on the version of the character as portrayed by Terrance Stamp in the first two Christopher Reeve Superman movies. He stands about 3 ¾ inches tall and features 17 points of articulation. It might seem like a decent count, but he’s lacking basics, such as thigh and waist swivels, or any kind of ankle articulation. This results I n the figure being rather stiff looking. The slightly odd posture and proportions of the sculpt don’t really help the stiff-ness. The legs are a bit too long, and definitely too thin, and his waist seems like it seems too high up. The head isn’t terrible. It does bear a passing resemblance to Terrance Stamp, though he’s kind of a bit generic. His face seems to be a little chubbier than Stamp, but it’s not bad for the scale. The paint on Zod is okay, but not amazing. The uniform is fine, and they’ve done a nice job differentiating between the sheen on the materials, so there’s that. The face paint isn’t the greatest. The beard is the worst; it looks a bit like it’s been drawn on his face. The eyes and eyebrows are pretty good work, and the hair is cleanly painted at the very least. He would certainly benefit from a few streaks of gray in his hair, though. Zod includes one accessory: the machine gun he destroys shortly after arriving on earth in Superman II.

THE ME HALF OF THE EQUATION

Zod was one of the gifts I received for my birthday this year, given to me by my parents. It was actually a slightly late addition to the Birthday haul, as my dad forgot he had gotten it for me. It’s not a terrible figure, and I feel certain I’ll like it a bit more once I have the accompanying Superman. That being said, he is a slightly disappointing figure, especially for the price and compared to what others have done with this scale. Most wounding is the fact that Mattel seems determined to stay behind the industry standards, moving to the 3 ¾ inch scale just as it’s been largely abandoned, even by Hasbro, king of 3 ¾ inch. Still, I guess if you’re a fan of this version of Zod (and who isn’t?) you could do worse than this figure.

ZodWilson

#0260: Black Lightning

BLACK LIGHTNING

TOTAL JUSTICE

BlackLightning1

In the 90s, any DC toyline whose title didn’t include “Batman” was a rarity. In fact they were almost non-existent. Even today’s focus line Total Justice was originally called Batman: Total Justice. And this was a line that didn’t even really focus on Batman! I guess Kenner must have come to their sense by the time the line actually saw release, because the packaging dropped Batman’s name from the title.

Anyway, Total Justice was essentially a line based on the Justice League. Years later, the line would even be continued under the name JLA. The line offered many collectors the first chance since Super Powers to actually have a decent line up of DC characters, but it was plagued by silly “Tactical Armor,” a lack of decent articulation, and, most famously, X-Treme! poses. However, it was the only chance at getting those characters for quite some time, so collectors had to grin and bear it. Let’s have a look at one of the line’s more obscure additions, Black Lightning!

THE FIGURE ITSELF

BlackLightning2Black Lightning was released in the third and final series of Total Justice. This series was easily the most daring series of the line, as it lacked any heavy hitters. Black Lightning stands about 5 inches tall and features 5 points of articulation. The figure depicts Lightning in his costume from the time, which deviated a fair bit from his other costumes. It’s not a terrible design, but it’s easily my least favorite look of his, which hurts the figure a bit. Black Lightning featured an all new sculpt, though the arms and legs would be slightly retooled to be used for JLA’s Impulse and Superboy, respectively. The sculpt is actually rather reserved by Total Justice standards. The legs are in a slightly wonky pose, but the arms are actually in a pretty natural stance, and the face is surprisingly calm for this series. The paint work is rather simple, but it’s mostly evenly applied, with no real issues present. Black Lightning included torso and leg armor, as well as a big missile launcher thing. While this series was the first of Total Justice to give figures more sensible accessories, Lightning was not as lucky as his peers, and got stuck with the same usual wacky stuff.

THE ME HALF OF THE EQUATION

Black Lightning was the Total Justice figure I was always missing. There are other figures from the line I still don’t have, but this one was the only one from the final series, and he was also one of two heroes not to see a re-release in the JLA line (the other was Hawkman. I think it mostly had to do with the dated designs the figures sported.) So, when I finally found him at my local comicbook store a few weeks ago, I was happy to get one. Not thrilled or anything, but content. Sometimes, being content is enough.

#0258: Batgirl & Bane

BATGIRL & BANE

DC MINIMATES

Bane&Batgirl

One of the great tragedies for many Minimates collectors was the cancellation of DC Direct’s DC Minimates after only eight series. Not only did the line present us with definitive versions of many of DC’s top characters, it also gave us some wacky side characters like Ambush Bug and Ma Hunkel, and it was the first Minimate line to push the envelope in terms of sculpting. However, the line was met with its fair share of difficulties, most notably hitting shelves when Minimates were at a low point and being gone just before they hit it big. Still, we got a decent 64 figure run, and that’s certainly better than nothing. Today I’ll be looking at two figures from the Batman side of things, Batgirl and Bane.

THE FIGURES THEMSELVES

Batgirl and Bane were released as part of the fourth series of DC Minimates. They’re an odd pair, seing as the two have never actually met. Heck, they didn’t even exist at the same time! Anyway, they’re both Batman characters, I guess.

BATGIRL

Batgirl is built on the basic Minimate body, so she stands about 2 ½ inches tall and features 14 points of articulation. She’s based on the Barbra Gordon version of the character, in her second costume. She features a sculpted mask, cape, belt and gloves. The cape and gloves were previously used on both the series one and series three Batmen, as well as being used before that in the DC C3 line. The mask and belt are new, so as to properly depict her exposed hair and more elaborate belt design. The paint work is pretty clean on Batgirl, with no real slop, and some very sharp line work on all the transitions. This set was released during the period of time when Minimates were using full slip over masks for everyone, even characters that only had half masks, so Batgirl got a full face mask. Some figures took advantage of this and gave the figure a different facial expression on the unmasked head. Sadly, Batgirl didn’t do this, which is a shame, as it would have the unmasked face be Barbra in full librarian mode. Batgirl includes a pair of bat-cuffs and a spare hair piece to display her unmasked.

BANE

Bane demonstrates one of the unique traits of the DC Minimates line: use of the larger Minimate body. The body features the same articulation and relative proportions, but is about a half an inch taller than the basic body. So, DC used it for larger characters such as Bane here. Bane features three sculpted parts: mask, belt, and wrist gauntlet with tube that plugs into the mask. All of these pieces are new to Bane, mostly due to his use of the larger body. All of the pieces accurately capture Bane’s look from the comics, so kudos to them on that. The paint work is pretty good overall, though there a few issues. The shirt features black detailing with gray highlights, but on the edges of the torso, the gray highlights have been missed, leaving their spots flesh-toned. Also, the sides of the shirt don’t quite line up with the front. Finally, the mask, while well detailed, seems to sit a bit too low, which gives him an abnormally large head. Under the mask, there’s a fully detailed face with hair, which Is a nice touch I suppose, though I hardly see anyone displaying him this way.

THE ME HALF OF THE EQUATION

As with the rest of the DC Minimates line, I purchased these two as soon as they were released. While I think they’re both well done figures, I remember being disappointed in general by the lineup for Series Four, as well as baffled by the choice to pack these two together. It’s a cool set, but it’s hard to tell what audience they were aiming for, as the two figures present appeal to two different sensibilities.