#1217: Michone

MICHONE

THE WALKING DEAD (MCFARLANE TOYS)

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So, I guess The Walking Dead TV-show starts up soon.  Or maybe it already started back up.  I don’t actually know, because I haven’t watched the show since about fifteen minutes into this season’s premiere, nor will I be going back.  But, I’ve still got all these figures, so…yeah…  Here’s Michone.

THE FIGURE ITSELF

michone2Michone was released in the first series of McFarlane’s comic-based The Walking Dead line, which hit around the same time as the TV show’s series premiere.  The figure stands about 5 inches tall and has 18 points of articulation.  So, right off the bat, there’s the weird scale thing.  I’ve looked at the TV line and one or two of the comic figures, so the scale’s not new to the site, but it was actually new to this particular line.  It was an odd choice to say the least, since the rest of the industry was doing either 3 3/4 or 6-inch scale at the time.  McFarlane’s gotta be different.  Michone is based on her first appearance from the comics, which is a fairly standard look for her, but at the same time a bit gaudy compared to the character’s look as the series progressed.  The sculpt is alright, I guess.  It certainly wasn’t as bad as some of how of the other figures from the earliest days of this and the TV line.  That being said, while the sculpt isn’t bad, it’s also michone3kind of boring.  The pose is just sort of her standing with her hand holding the katana downwards.  There’s also pretty much no trace of Charlie Adlar’s art style in the sculpt; she instead looks like just some generic sort of super model or something.  Not exactly very indicative of Michone as a character.  I guess it could be worse, though.  She’s not the ultra-hideous figure that the first Rick was.  At the very least, the paint on Michone is actually pretty solid.  The colors are vibrant, which works surprisingly well, and all of the application is very clean.  Miocene was packed with her katana, a power drill, and a spoon.  The sword is pretty much expected, but the drill and spoon are some pretty fun issue specific pieces, even if she didn’t use them in this outfit.

THE ME HALF OF THE EQUATION

I bought the corresponding Rick figure from this line first, which didn’t really make me want to pursue any of the others.  But, Cosmic Comix had their biggest sale of the year going, and she was 40% off, which was enough for me to go for it.  It’s hard to get super excited about this figure, but she certainly could have been far worse.

#1155: Kanan Jarrus

KANAN JARRUS

STAR WARS: THE BLACK SERIES

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So, when The Black Series was launched, the focus was most prominently on the Original Trilogy characters (with one or two Prequel characters here and there, but definitely secondary).  As the line has continued, it’s become a bit more inclusive, adding The Force Awakens, of course, but also some Clone Wars and Rebels characters (and in the most recent series, even a proper EU character).  Today, I’ll be looking at one of those Rebels figures, namely Kanan Jarrus!

THE FIGURE ITSELF

kananbs3Kanan was released in the sixth series of the third round of Star Wars: The Black Series (i.e. the sixth series of Force Awakens Black Series).  He’s figure #19 in the line, which I believe makes him the first Rebels figure numerically.  The figure stands about 6 1/4 inches tall and he has 27 points of articulation.  This figure takes Kanan’s animated design and sort of real-world-izes it.  It’s a good plan on Hasbro’s part; with the smaller scale figures, you’re guaranteed to get a larger quantity of them, so the stylized look won’t stand out as much, but for the larger figures, where animated releases will be far more spaced out, it’s far better to have them fit with the rest of the established line.  This way Kanan can get right to mowing through Stormtroopers without waiting for a proper Rebels Trooper release.  Overall, I think Kanan’s sculpt does a reasonable job of taking Kanan’s animated design and translating into how he might look in a live action film.  It’s not perfect, and I do really think Hasbro would have been smart to base Kanan on his voice actor Freddie Prinze, Jr in terms of likeness and build.  While it certainly looks like Kanan, he still ends up being a little more cartoony than a real person; his eyes (and head in general, really) are rather large, and his torso and arms seem very scrawny.  They’re certainly not as exaggerated as his animated counterpart, but when compared to some of the other figures from the line, he does look ever so slightly famished.  On the plus side, the texture work on the figure’s clothes is pretty outstanding, even better than a few of the other Black Series figures.  I like that each article of clothing has its own texture.  As far as the paint work goes, Kanan matches up with most of the more recent Black Series releases.  He’s a notable improvement over some of the prior figures, and most of the work is pretty sharp.  He could probably stand to have a little more accent work in a few spots, but what’s there works.  There is this weird clump scratched paint on his neck thing, almost like he was scratched before the paint had completely dried, but that’s the only real nit.  Kanan is packed with sidearm blaster, as well as his lightsaber, the hilt of which is designed got separate into two pieces that clip onto his belt, just like on the show.  It’s not the world’s largest accessory complement, but it’s better than several other figures in the line.

THE ME HALF OF THE EQUATION

So, Kanan was released prior to me getting into Rebels, which means I saw him a number of times and passed him up, since I didn’t know the character (yes, I know I bought all of the Rogue One and Force Awakens stuff before seeing the movies and “knowing the characters.”  You’re very smart.  Now shut up).  By the time I got into the show and actually wanted this guy, he had pretty much disappeared from shelves.  Fortunately for me, there are still some cases of series 6 making their way out there, and one such case had hit the Target where I found the second series of Rogue One figures, allowing me to grab this guy at the same time.  Karan has his flaws, but so did a lot of figures in this particular series, and at least his don’t prevent him from being a fun action figure.

#1035: Ellen Ripley – Fiorina 161 Prisoner

ELLEN RIPLEY – FIORINA 161 PRISONER

ALIENS (NECA)

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Hey, you know what movie I love? Aliens! By extension, you know what movie I hate? Alien3 of course! Now, I know what you’re thinking: If I hate Alien3 so much, why do I keep buying figures from it? Well, there’s at least a part of it that’s about it giving me more time to air my grievances with the movie. It could also have something to do with that fact that, as bad as the movie may be, there were still a few interesting designs. Mostly, though, it’s due to the fact that I have an action figure addiction which cannot be stopped. That seems to be the cause of a lot of things in my life, if I’m honest. Anyway, today’s particular figure is NECA’s fifth version of Ellen Ripley, based on her appearance in the aforementioned film.

THE FIGURE ITSELF

RipleyCubed2This version of Ripley was released in the 8th series of NECA’s Aliens line, which, as I noted in my Weyland Yutani Commando review, is a series totally devoted to Alien3. The figure is just shy of 7 inches tall and she has 25 points of articulation. Rather than giving us different figures based on various parts of the film (like the Alien Ripleys), this figure kind of rolls her two main prison looks into one. She has two sets of arms and a removable vest for both jacketed and unjacketed looks. The pieces swap out well enough and provide two nicely distinctive looks, making it almost a bit surprising that NECA didn’t go for two separate figures. I’m hardly complaining, though. The inclusion of two sets of arms was fortuitous for me, since the left hand broke off the jacketed arm while I was removing Ripley from the box. Nothing a quick dab of superglue couldn’t fix, but be careful unpacking her. This Ripley gets an all-new sculpt, which is, overall, pretty good. Perhaps it’s a bit of personal bias, but I don’t find this sculpt to be quite as good as the Series 5 Ripley, especially when it comes to the facial likeness. While I won’t deny that there’s a lot of Weaver in there, the whole face seems just a bit pinched. That said, there’s still some awesome detail work on her shaved head, and the rest of the body is both well-proportioned and very impressively textured and detailed. This definitely feels like the same person from the last two figures. Let’s talk about the paint. So, overall, the paint on the figure is quite good. The clothes all have lots of subtle work to bring out the sculpted textures, and the overall work is very clean and sharp. The skin even has the tiniest bit of airbrushed red to make her look a bit more lively, which is a fantastic touch. There’s one major issue with my figure, and it’s one I didn’t actually notice until partway through writing this review: her face detailing is skewed just the slightest bit downward. It’s seriously slight. So slight that, like 99% of people wouldn’t even notice. However, it’s enough to throw off the likeness a bit, which may be at least part of why I haven’t warmed to this sculpt like I did the prior Weaver sculpts. In addition to the spare arms, Ripley includes a flashlight and the torch used to lead the Dog Alien to its demise. Both pieces are very impressively sculpted, and both fit nicely into her right hand.

THE ME HALF OF THE EQUATION

I actually found Ripley at the same time as the Commando, but I ended up passing on her at that time. Of course, then I found the remnants of the series at a couple of TRUs, and was kicking myself for not picking her up the first time. Fortunately, my closest TRU got in a case and I was able to score the last Ripley they had. I don’t like this figure as much as the Aliens version, but then again, I never really expected to. As a figure on her own merits, she’s pretty solid. If nothing else, I’ve got a nice little set of Alien3 figures that I can just pretend are a few more “concept figures.”

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#1034: Tom Riddle

TOM RIDDLE

HARRY POTTER & THE CHAMBER OF SECRETS (MATTEL)

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Welcome to The Figure In Question, where I refuse to let any of my guest reviewers have an area of coverage all to themselves.  Tim covers Metal Gear?  So do I!  Christian has AmiiboMe too!  Super Awesome Girlfriend has some Halo?  I’ve got that covered!  The only guest reviewer with something I hadn’t covered was Jill, over there with Harry Potter.  Well, now I’m doing that too!  That’s right, I bought this figure new,  11 years before starting the site  and 10 years before meeting Jill, all to upstage her.  That’s all it could possibly be!  *ahem*  So, here’s this Tom Riddle figure.  Let’s have a look, shall we?

THE FIGURE ITSELF

TomRiddle2Tom Riddle (better known as Voldemort) was released in the second assortment of Mattel’s Harry Potter & the Chamber of Secrets figures.  He’s based on Christian Coulson’s portrayal of Tom from the second movie (in case the name of the line hadn’t clued you in).  The figure stands just over 5 inches tall and has 13 points of articulation.  That may not seem like a lot of articulation, but Tom here was actually one of the best articulated figures in the line, believe it or not.  Tom featured a sculpt that was unique to him.  It’s….well, rudimentary would probably be a good way to describe it.  The proportions are rather off, with poor Tom getting quite the melon of a head.  And, while the face doesn’t look too unlike Coulson, the hair isn’t even close.  It’s a totally different style entirely.  Also, with the upper half of the figure is sculpted very dynamically, the legs just sort of hany there, and, deapite their incredibly obvious joints that are not in the slightest bit worked into the sculpt, there are pretty much no poses that help them match the rest of the sculpt.  The robe has a very nice texturing to it, but none of this texture translates to the rest of the figure, which just make him look even further imbalanced.  The hands are actually not bad, what with the cool sculpted poses.  Of course, the poses mean that he has to have a peg hole in his palm to be able to properly hold his accessory, but it could be worse.  On the plus side, the paint work on Tom is actually pretty decent.  There’s some nice, subtle work, especially on the robe, which looks quite realistic.  Easily the best paint of any of the figures in this line.  Tom was packed with a single accessory, but it’s a good one: the diary that brings Tom “back to life”.  He can sort of hold it, thanks to the peg at the base of the book’s spine.

THE ME HALF OF THE EQUATION

So, I never really had a lot of the  Harry Potter figures, but, as noted in the intro, I got this guy new.  Chamber of Secrets was my favorite book, and I quite liked the Tom incarnation of Voldemort.  I ended up finding this guy at the KB Toys that used to be near my family’s summer vacation spot.  He, like the rest of Mattel’s output from the movies, hasn’t aged particularly well.  He’s not awful, though.

#0980: Arkham Origins Boxed Set

BATMAN, JOKER, DEATHSTROKE, & BLACK MASK

ARKHAM ORIGINS (DC COLLECTIBLES)

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Video game adaptations of comic book characters have a somewhat rocky history. For every — there’s a Superman 64; for every Spider-Man 2, there’s an Aquaman: Battle for Atlantis. The Batman: Arkham series is probably one of the best adaptations out there, though even it hasn’t been totally immune from criticism. Perhaps the most criticized game in the series is Arkham Origins, a prequel game that wasn’t even developed by the same group as the others. Today, I’ll be looking at several figures based on that game.

THE FIGURES THEMSELVES

Batman, Joker, Deathstroke, and Black Mask were all released as a big boxed set as part of DC Collectible’s Batman: Arkham Origins line. They were all also available individually, with Batman, Joker and Black Mask being in Series 1 and Deathstroke being in Series 2. The figures are pretty much identical in both releases.

BATMAN

ArkhamOrigin3Batman manages to get a slight tweak to his design for each Arkham game. Oddly, the Arkham Origins design was even more advanced than the Asylum and City designs, despite this design supposedly predating those looks. Maybe looks are deceiving? The figure is about 7 inches tall and he has 31 points of articulation, which is quite impressive for a DC Direct/Collectibles figure. The sculpt on this figure is pretty solid. It does a pretty great job of capturing Batman’s Origins look. One of my issues with a lot of the Arkham-based Batman figures is that they all seem to be stuck with pinheads, which this figure manages to mostly avoid. I mean, his head is still smaller than his biceps, but it’s fairly true to the game and, it’s also not as drastic as some of the others.  The rest of the sculpt is quite beefy (seriously, this is a beefy, beefy Batman. He has all the beef), but he has very sharp detail work, and just all-around pretty cool looking. I especially appreciate the choice of a straight hanging cape, since Batmen have a tendency to go for absurdly flowy capes. The paintwork on this figure is rather subdued, and very well carried out. Everything is nice and clean, and he’s got some really great accent work, especially on the stubble and the shadows on the grey parts. Batman included a weird gun thing that I feel certain someone more familiar with the game than me could ID. His elbows hinder him from really holding the thingy in any truly believable way, but hey, he’s a cool Batman. Who cares if he can hold some weird gizmo the right way?

JOKER

ArkhamOrigin2Joker serves as a primary antagonist in (most of) the Arkham games. Seeing as he’s Batman’s greatest foe, I guess that’s not too strange a concept. While other Arkham Jokers stuck more closely to the classic Joker design, this one goes for a more subdued “real world” look. Well, for the clothes, anyway. The face is pretty standard, and clearly made to look like a slightly younger version of the guy from the prior games. The figure is about the same height as Batman and has 16 points of articulation. He’s got about half the articulation of Batman, but he’s got even more restricted movement than you’d expect. He’s not going to be doing much more than just stand there. That wouldn’t be terrible, but he’s also got some weird issues, like his arms sticking out at weird angles. Also, while the sculpt looks okay on its own, it doesn’t do a particularly good job of capturing the in-game design. Like, his whole face is just kind of the wrong shape. And his body just feels kind of soft and lumpy, especially when compared to the much sharper Batman sculpt. The paint doesn’t really help matters. The basic work isn’t terribly, but there’s a lot of bleed over. Also, they tried to vary the look of his skin with some grey accents, but it ends up just making him look splotchy and unwell. Joker includes no accessories, making him the only figure in the set not to have any extras.

DEATHSTROKE

ArkhamOrigin4Do you guys remember when Deathstroke wasn’t over-exposed and annoyingly shoved into tons of stories where he didn’t belong? Because I do. I actually kind of used to like him, even. Somewhere along the way to being overexposed, he also seems to have become inexplicably linked to Batman, which is a little odd, but I guess it isn’t a horrible fit. Deathstroke made his debut Arkham-verse appearance in Arkham Origins, sporting a look that was a pretty decent tactically-based update of his original comics appearance. This figure stands the same height as the other two figures and has 27 points of articulation. His overall movement is comparable to that of Batman, though he does get a different articulation scheme on the hips, which seem a little flimsy by comparison. I think Deathstroke’s sculpt is probably my favorite in the set. Not only is he a great recreation of the in-game look, but the sculpt is also loaded with lots of really cool texture work, which makes him truly look like a battle-worn gun-for-hire. My only real complaint is that the articulation could have probably been worked into the sculpt in a smoother way. The paint on this figure is also pretty solidly handled. He’s by far the most colorful and exciting figure in the lot, and the metallic used for his armored pieces is really sleek. Deathstroke has the most accessories of all the figures in the set, with a katana, a pistol, and a staff.

BLACK MASK

ArkhamOrigin5Oh great. Black Mask. He’s my faaaaaaaaaavrite. Okay, actually I don’t always hate Black Mask, as long as he gets a good story. He just doesn’t tend to get good stories, like, ever. Ah well. So, here’s Black Mask! The figure is 7 inches tall and he has an oh-so-exciting 7 points of articulation. He can like, turn his head and move his elbows less than 45 degrees, and move his legs at the hips, but not at the knees! Awesome, right? Okay, maybe not. This figure’s even worse than Joker on this front, which is just really weak. But his sculpt can still save him, right? Yeah, not so much. The head sculpt is admittedly not bad. I like that he looks like he’s actually wearing a mask, and I like the details of said mask. The rest of the figure is really just lame. The sculpt is incredibly soft and his pinstripes on is suit are so deep that he ends up looking like he’s wearing corduroy or something. Plus, his arms are stuck at a slight enough angle to make the fact that they don’t go back any further incredibly annoying. Black Mask’s paint is mostly off-black and off-white, which could be kind of striking if done right, but…it’s not quite there. I mean, it’s not bad, but it’s also not super interesting. It’s just there. Black Mask includes a pair of pistols, which are oddly chunky. Maybe they’ve been juicing.

THE ME HALF OF THE EQUATION

I’ve never played any of the Arkham games. I’ve gotten a couple of the figures before, but mostly because I liked the characters the figures represented, which isn’t really the true here. That being case, why would I buy this set? Because its box was damaged and Cosmic Comix was selling it for $20. Deathstroke is definitely the best that the set has to offer, and Batman’s no slouch either. Of course, on the flipside, both Joker and Black Mask are very, very weak figures, with little in the way of redeeming qualities. So, half the set’s great, and half the set’s pretty bad. At full price (which is $60-$70), this set is a pretty terrible value. At $20? Sure, Joker and Black Mask may be a waste of plastic, but Batman and Deathstroke are easily worth $10 each.

#0866: Spartan Athlon

SPARTAN ATHLON

HALO 5: GUARDIANS (MCFARLANE)

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One of the things that makes the Halo license so appealing to toy companies is that, thanks to armor customizableity, you can generally get several different figures out of one Spartan Armor mold via repaints. McFarlane Toys in particular exploited this during their tenure with the license, while at the same time using these repaints to give their most supportive retailers exclusive figures. The Halo 5 line was pretty egregious about it, with half of the Spartans in the first series being offered in two distinct paint schemes. I’ve already looked at one variation of the Athlon, but why not look at another?

THE FIGURE ITSELF

AthlonWal2Like the prior Athlon, this figure was released as part of the first series of Halo 5 figures from McFarlane. This particular version was exclusive to Walgreens. The figure is roughly 5 inches in height and he’s got 32 points of articulation. The sculpt is the same one used on the prior Athlon figure. I liked it there, and I like it here. It’s nice and clean, has plenty of details, and sums up the design from the game pretty well. The main selling point of this figure is his paint job. Instead of the bumblebee-like yellow and black, this figure is blue and off-white. It’s definitely a more appealing color combo, if I do say so myself. Also, instead of a dark blue visor, this one gets a more standard gold visor. If I’m honest, that part doesn’t look quite as clean. It’s not bad, but it’s a little flatter than I’d like. In general, I like the color choices on this figure better, but the actual application of the paint seems to be a slight step down. There’s a fair amount of slop and bleed over, which is just a bit more noticeable on a cleaner Spartan design such as the Athlon. It’s not terrible, but it’s a noticeable step down from the other Athlon. Another area of difference between the two figures is the accessories selection. He includes the same basic Magnum (included with all the first series Spartans), but he’s traded out the assault rifle for an SMG, which is a change I’m definitely okay with!

THE ME HALF OF THE EQUATION

None of the Walgreens near me had this particular figure in stock, so I didn’t get him until I was on vacation with my family over the winter holiday. I was actually pretty excited to find him, as this color scheme is definitely my preferred of the two available. Ultimately, the quality of this figure isn’t quite as high as the normal release, which is a bit of a bummer. However, this is still a pretty solid figure, and he adds enough new to make him worth the purchase.

#0852: Tri-Klops

TRI-KLOPS

MASTERS OF THE UNIVERSE

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Mattel is a company most often remembered as the makers of Barbie, but pretty much since the inception of Barbie, they’ve been trying to capture an equivalent market, but more aimed at boys (for better or for worse). There first real try was a line called Big Jim, which was a sort of an odd mix of Barbie and G.I. Joe. It was a decent enough success, but certainly didn’t have the lasting power of Barbie. Their next attempt, Masters of the Universe, was far more successful, though it sort of comes and goes. The line was a fairly standard “heroes vs. villains” set-up, and one of my favorite villainous characters is Tri-Klops, who I’ll be looking at today.

THE FIGURE ITSELF

TriClopsVint2Tri-Klops is part of the 1983 series of the original Masters of the Universe line. The figure stands about 5 ½ inches tall and he’s got 6 points of articulation, as well as a rotating visor piece. Structurally, he’s the same as the basic He-Man figure, with his own unique head and armor piece. The base body is, of course, hysterically proportioned, but that’s kind of on purpose. He’s certainly very muscle-y. The character-specific parts haven’t aged quite as well as other MotU figures. While later Tri-Klops figures would put effort into giving him some interesting tech things going on with his visor, this one doesn’t do any of that; he’s got a simple ring with three eyes on it, each eye having a slightly different brow. That’s really it. Not the most exciting design work. His armor is a bit more interesting and ornate, though still rather basic.  As far as paint goes, Tri-Klops is pretty TriClopsVint3basic, relying mostly on molded colors. Whatpaint he does have is generally pretty clean, overlooking the obvious wear and tear from regular play. The one odd thing is the total lack of paint on the insides of the arms, leaving his armbands only half-existent. Tri-Klops originally included a sword (which was unique to him) and a weird, glow-in-the-dark skull ring thingy. My Tri-Klops, however, does not have these.

THE ME HALF OF THE EQUATION

Since I wasn’t alive in 1983, Tri-Klops was purchase second-hand. He’s actually a fairly recent addition to my collection, having only been purchased last December. I found him in an antique store near my family’s usual holiday vacation spot. I’ve always liked Tri-Klops, but I can’t say I have a huge affinity for his vintage look. Definitely a character whose 2002 design was the one I enjoyed the most. Still, not a bad figure, especially given when it was released.

#0841: Farmer Zombie

FARMER ZOMBIE

THE WALKING DEAD MINIMATES

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I have *a lot* of Minimates. The vast majority of them were purchased because I actually wanted them, or was invested in the character presented. However, some of them I have for no other reason than “they’re Minimates.” Today’s focus, the Farmer Zombie, is one of the latter.

THE FIGURE ITSELF

FarmerZombie2The Farmer Zombie was released in the third series of The Walking Dead Minimates. He was double-packed, and could be purchased with either Prison Hershel or battle-damaged Tyreese. The figure is about 2 ½ inches tall and has the usual 14 points of articulation. The Farmer Zombie is based on a zombie that appeared in issue 49 of the comic. He uses the basic ‘mate body, along with an add-on piece for his hair/the saw-blade stuck in his shoulder. The add-on piece attaches from the bottom of the head, slipping over the neck peg, rather than plugging into the top of the head like most ‘mates. The piece works reasonably well, though it does greatly limit the posability of the head, since the whole thing’s all one piece. As with most Minimates, paint is this figure’s strongest suit. The base colors are suitably drab, and the detail work is exceptionally well-handled, with some great texturing and depth, which makes the guy actually look pretty darn creepy. The Farmer Zombie’s one accessory was a clear display stand, though my figure was lacking his.

THE ME HALF OF THE EQUATION

Series 3 is actually where I stopped really picking up Walking Dead Minimates, so I didn’t get this guy new, nor did I feel any huge need to track him down later. I ended up getting him when I ordered a random loose “Mystery ‘mate” from Luke’s Toy Store, along with a few other items. I wouldn’t have gotten this guy otherwise, but I’m glad I did, because he’s actually a pretty well-put-together ‘mate.

#0833: Ant-Man

ANT-MAN

MARVEL HERO MASHERS

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Hasbro’s Hero Mashers lines are kind of an odd thing.  They’re incredibly gimmicky, and as actual figures they don’t really have much to offer an adult collector.  For a kid, I’m sure they’re awesome, but I think it’s safe to say I’m not in their target demographic.  So, it’s a bit hard for me to explain why I keep buying them.  A toy addiction is a serious thing, folks.  Let’s look at one I bought a while ago and have been putting off reviewing for far too long, Ant-Man!

THE FIGURE ITSELF

AntManMasher2Ant-Man is part of the mid-2015 assortment of Marvel Hero Mashers.  He was undoubtedly released to coincide with the Ant-Man movie released last summer.  He’s part of the basic figure assortment, which means he’s at the lowest price-point is somewhat minimal on extras.  The figure is about 6 inches tall and has 18 points of articulation.  Like the Star Wars line’s Darth Vader, Ant-Man’s shoulders are just simple cut joints, not disc and pin joints like prior Mashers.  This is a slight letdown, but I’ve moved on.  At least they look the same aesthetically.  Design-wise, Ant-Man actually uses the second Eric O’Grady Ant-Man design for his costume choice.  The only real difference between the classic Ant-Man look and this one is the presence of the shoulder pads, which make hiding the shoulder plugs a bit easier.  That’s probably why they went with this one.  His sculpt is pretty standard for a human Masher; he’s rather jagged and squared-off at the edges, and his proportions are on the cartoony side.  If I had to guess, I’d say he probably uses some previously used parts for most of the body, since none of his specific costume details have been sculpted in.  That’s fine, since Ant-Man’s usually a “re-use a body” sort of a character.  The head is definitely a new piece; it’s not my favorite Ant-Man head, and I feel it compromises the helmet design a bit too much to adhere to the style, but it fits well enough and doesn’t look terrible.  Ant-Man’s paint is pretty decent; the colors are nice and vibrant and there’s minimal slop and bleed over.  He certainly fits in with what we’ve seen before from the line.  Ant-Man includes a pair of giant ants, which both have handles, making them look like weird bug guns.

THE ME HALF OF THE EQUATION

I picked Ant-Man up waaaaaay back in August, while Tim and I were out hunting for Nerf Rival stuff.  He was at a Walmart where we stopped, and I thought he looked sort of cool.  Plus, he’s an Ant-Man figure, and I don’t tend to pass on those.  So, why the six month delay in reviewing him?  Well, to be totally honest, he’s a perfectly decent figure, but he really didn’t “wow” me in any capacity.  He’s a fine toy, but I feel more and more that Mashers just aren’t for me.  Now, if only I could stop buying them…

#0780: Spartan Technician

SPARTAN TECHNICIAN

HALO 5: GUARDIANS (MCFARLANE)

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Wow, another Halo review? Already? Yeah, but this is the last one for a little while. So enjoy it, you hypothetical questioners of my reviews, you. I have not played Halo 5 yet (and I don’t intend to unless they do some really major patches and DLCs), but I did get pretty swept up in the hype train that was the tie-in toys. I’ve already looked at Fred and the Athlon armor, so today I’ll be wrapping up my <current> Halo 5 collection with at the Spartan Technician.

THE FIGURE ITSELF

SpartanTech1The Spartan Technician is part of the first series of Halo 5 figures from McFarlane Toys. This particular figure was Toys R Us’s exclusive figure from the assortment. Like the Athlon, the Spartan Technician isn’t an actual character, but rather an armor set from the game. The figure is about 5 inches tall and has 30 points of articulation. For some reason, the mid foot movement has been cut, which is slightly frustrating. Structurally, the Spartan Technician is the same as fellow series 1 figure Spartan Tanaka. Given than Tanaka wears the Technician armor, this is a warranted sharing of parts. It also means that this is actually a female spartan, which is cool, since we don’t have a lot of those. The Technician is kind of a clunky, utilitarian design, which is an interesting change of pace. It’s not quite as bulky as, say, Fred, but the focus does seem to be on functionality over design, so this one’s really not sleek at all.  There’s a lot of obvious mechanics, exposed wiring, and random protrusions. It makes for an armor that is pretty effectively different than the others, as well as making for a pretty interesting looking figure. The sculpt translates the design quite well, and has a nice amount of texturing and the like. The underlying body is nicely handled, with more realistic proportions than are usually afforded to female video game characters. The figure clearly has some feminine characteristics, but there’s nothing super overt, as should be the case when dealing with a heavily armored super soldier. The Technician’s paint is what sets her apart from Spartan Tanaka. While Tanaka was a more subdued set of greys, the Technician is a deep green. It’s rather striking and stands out rather nicely from the rest of the assortment (barring maybe the Athlon). The paint is overall very well done, and the washes on the armored parts in particular do a really great job of showcasing the sculpt’s details. The Technician is packed with a battle rifle and a Magnum. Both are very well sculpted, and they have the usual tabs for stowage on the figure.

THE ME HALF OF THE EQUATION

The Technician is officially the last piece of Halo merch I’ve gotten. I picked her up while out and about for my brother’s birthday, back in August. I like green, so when I saw the Technician on the back of Fred and Athlon’s boxes, I knew I wanted to track her down. Ultimately, I’m not sure she’s quite as much fun as the other two, but I still like her quite a bit, so I’m glad I got one. And now begins the wait for Spartan Buck and the rest of series 2.

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