#2744: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ROBOTS IN DISGUISE (HASBRO)

My personal experiences with Transformers are, admittedly, slightly different from most of those within my age bracket.  I was exactly the right age for Beast Wars, and yet was never really all that enamored by Beast Wars, which I suppose is slightly odd.  Ultimately, the first incarnation that really grabbed my attention was Armada, but before that one hit, I did have something of an appreciation for its immediate predecessor, 2001’s Robots in Disguise.  Perhaps most notably, it proved my first exposure to the wonder that was Ultra Magnus, albeit in a slightly angstier form than usual.  RiD‘s tie-ins were rather brief, since it was really just filler, but there were two Magnusi of note, one big, and one small.  I’m looking at the small today!

THE FIGURE ITSELF

Ultra Magnus was released in 2002, as part of the fourth and penultimate wave of the Basic Class-sized Spy Changers for the Robots in Disguise line.  They are, effectively, equivalent to modern day Core Class figures, or, before that, Legion Class.  Magnus and his wave-mates were notable for being new-to-the-line molds, based directly on the RiD characters, rather than being reissues of older G2 molds or releases of previously shelved molds.  Magnus is, of course, based on his RiD design, which was something of a departure from his classic design (though not as far removed as some of the others, including Optimus himself).  Pretty much, he trades in his shoulder pylons for extra leg height.  That’s important thing really.  This is a Magnus that does not, under any circumstances, skip leg day.  In his robot mold, Magnus stands 3 1/2 inches tall and has 5 points of articulation.  Yes, he can move at his neck and shoulders, as well as getting some weird side-kicks on the hips.  This Magnus can do splits, and isn’t that what you’ve always wanted out of a Magnus.  The sculpt’s not actually too bad, especially given the scale and style.  It makes for a reasonable approximation of Magnus’ show model in robot mode, and while it’s got a fair bit of kibble hanging off the back of it, it’s not terrible looking from the front, or really even at a slight angle.  Really, it’s just the arms, and the bit of the back with the front of his vehicle mode hanging off of it that are weird.  Honestly, weird’s probably not even the right word; they’re more rudimentary than anything.

Rudimentary is generally an appropriate word for a lot of things about this figure, including his alt-mode, or more specifically, his transformation into it.  You pretty much just collapse him down into his alternate car carrier mode.  It’s not hard at all, and takes all of 30 seconds, and that’s if you take a break in the middle to stop your hands from getting all cramped and stuff.  He turns into an okay approximation of his some what sci-fi looking truck mode from the show, albeit one that seems a little bit on the squat side.  He’s got two sets of working wheels, and three sets of non-working wheels, which does seem a little wonky, but again, at the scale and price point, it’s not the weirdest thing.  Probably the weirdest bit is that they painted one of the three non-working sets; why not just leave them all un-painted?  I guess I shouldn’t complain too much about extra paint.

THE ME HALF OF THE EQUATION

RiD was my first exposure to Ultra Magnus as a kid, and I thought he was just the coolest thing.  It’s amusing, in retrospect, because he’s a rather different take on the character, and not really the by the book Magnus I would come to love in later years.  I never had any Magnuses as a kid, which seems an awful shame, really.  I’ve been slowly amending that, and Max was here for the assist on this one in particular.  He was clearing out two large totes of Transformers junk from his garage, and this guy was in one of them, so he passed him along to me.  How thoughtful!  He’s not technologically astounding or anything, but he’s a fun little piece, and I can definitely get behind that.  Also, it’s another Magnus, so, you know, who am I to stop it, right?

#2727: IG-11 w/ Speeder Bike

IG-11 w/ SPEEDER BIKE

STAR WARS: MISSION FLEET (HASBRO)

After following the line for a good chunk of last year, I finally dove into actually reviewing Hasbro’s current, more all-ages aimed Star Wars line, Mission Fleet, in January of this year, and I ended that review by saying that I should probably go back and review some of the others…well, I haven’t gotten to that yet, and I’m not starting it today.  However, I do have another Mission Fleet review just the same, of a non-back-log item.  As The Mandalorian is the main event for Star Wars right now, the line has taken something of a focus on it, and we’ve already gotten a handful of show-inspired sets, with plans for more.  I looked at the main version of Mando in January, and now I’m looking at one of his compatriots, and certainly my favorite portion of the show, IG-11!

THE TOYS THEMSELVES

IG-11 with Speeder Bike is part of the first crop of Mission Fleet sets to be added to the line in 2021.  The set is officially dubbed “Protect the Bounty” and is another Expedition Class set.  It’s specifically patterned on IG-11’s retrieval of the Child from the Biker Scouts at the beginning of the first season finale.

IG-11 is the core figure of this set, and is presented here in his slightly dressed down appearance following his rebuilding by Kuiil, where he drops the twin bandoliers from his earlier appearance.  The figure is about 2 3/4 inches tall and has 10 points of articulation.  IG-11 is also available in the “Defend the Child” boxed set, with the bandolier, which hit at roughly the same time, if not a little bit earlier.  It’s the same core figure, just with the extra piece.  It’s a pretty solid sculpt; IG is hit a little less heavily by the stylization of the line, being a non-human character already.  In a rather amusing fashion, because of his hands actually having IG-11’s proper adjusted manipulators, this IG-11 sculpt is currently the most-show accurate version of the character we’ve gotten from Hasbro.  How about that?  Beyond that, it’s a very nice sculpt.  The detail work is quite sharp and in depth, and the articulation scheme works best for him out of all of the figures I’ve gotten so far in the line.  IG’s paint work is pretty nicely handled.  The bulk of his coloring is molded plastic, but there’s a surprising amount of paint apps, and he’s nice and cleanly defined.  IG-11 is packed with his two blasters, like the ones seen with earlier releases of the character.  He also includes another version of the Child, this one less of his own figure and more of an accessory.  He’s in the bag he was in during the finale.  It’s molded to sit on IG’s shoulders, and is scaled well to the other version of the character.

The vehicle component of this set is another speeder bike, this time the Imperial one that IG steals during the finale.  Like Mando’s vehicle, this one’s about 6 inches long, and scales well to IG and the Child.  The detailing’s all pretty solid, and it does a nice job of capturing the classic speeder bike design in the smaller scale.  It’s been adapted to add a couple of ports to it for use with the line’s various canons and such, which keeps the play style for the line going pretty well.  The color work on the bike is generally pretty basic, mostly with just molded colors, but there’s a touch of accenting on the main body of the bike, which is pretty impressive.  The bike is packed with a large missile launcher and corresponding missile, which can be mounted at any of the port points on the bike.

THE ME HALF OF THE EQUATION

While I knew of the “Defend the Child” set thanks to an in-hand photo late last year, and I knew of several of the other early 2021 offerings for this line, I didn’t actually know this one was coming.  My first knowledge of it came from Max finding two of them in-store, and texting me to find out if I wanted one.  Since IG’s my favorite part of the show, and this is one of my favorite sequences in the show, I was definitely down for this set.  It’s another nice little contained package set.

#2719: Autobot Elita-1

AUTOBOT ELITA-1

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

“Search for Alpha Trion” introduced a radical new concept to Transformers: women!  Okay, actually, it introduced gender in general, since previously they were just robots, and technically genderless.  Then these supposed “fem-bots” came along, and everything got kinda gendered…I guess.  The episode reveals that not only are there a force of female Autobots running around on Cybertron, but also that they had their own equivalent to Optimus Prime in his female counterpart, Elita-1 (whose name even has a similar root translation of “Best First”.  Pretty clever, right?).  Though central to “Search” and a fixture throughout the franchise’s various incarnations, Elita has remained a slightly less frequent choice for toys, which is really a shame.  Like Bumblebee, she was a character given a rather sizable role in Netflix’s War For Cybertron adaptation even before getting a toy in the accompanying toyline, and also like Bumblebee, she got her first War figure courtesy of the Walmart-exclusive tie-in to the show.  I’m taking a look at that particular figure today!

THE FIGURE ITSELF

Elita-1 was released as part of the second Deluxe Class assortment of Walmart’s exclusive War For Cybertron tie-in line, alongside Bumblebee and re-decos of Wheeljack, Red Alert, and Impactor.  In her robot mode, Elita stands roughly 5 1/2 inches tall and she has 24 workable points of articulation.  While these figures are theoretically meant to be more show accurate, Elita joins Bumblebee in being, well, not.  I mean, she’s not *incredibly* far off, I suppose.  The basics are there, but as I touched on in Bumblebee’s review, it’s a case of Elita’s show model being one of the few that didn’t have a pre-existing toy CAD file to work from, meaning it’s not quite as play-tested and ready to go as some of the others.  So, she is instead built on the underlying structure of the Earthrise Arcee mold.  It’s not an awful choice, since they’re supposed to be rather similar in design, and they did just tool up the Arcee mold and everything.  She does get a fair portion of new parts to differentiate, with a new head, torso, pelvis, and shoulders.  They do quite a respectable job of changing up the look, especially the silhouette.  I quite like the new head sculpt, and I do like how the new torso actually gives Elita a slightly different body shape than Arcee.  There was some confusion regarding the shoulders for this figure; initial renders showed unique shoulders, but early production samples had Arcee’s more simplified shoulders.  In hand, however, she’s back to the unique ones.  Also the subject of some changes was Elita’s paint scheme.  The exact placement of the darker red and tan sections changed around a bit between renders and then the final product, with the final settling on full red for the lower arms and tan for the lower legs, as opposed to the reverse.  It’s a pretty nice set-up, and what’s actually painted is nice and clean.  Elita is packed with the same weapon that was included with Arcee, molded in a darker transparent blue.

Elita-1’s alt-mode is exactly the same as Arcee’s.  Now, as you may recall, I was not much of a fan of Arcee’s alt-mode.  I didn’t actually refer to it as “garbage,” but I certainly thought it.  I thought it a lot.  With that in mind, prospects weren’t high for this figure. If I’m entirely honest, it didn’t bug me quite as much as I expected it to.  I don’t really think it’s because I like it any more, but more because I just knew what I was getting this time, and didn’t really get let-down by it this time around.  The transformation scheme’s still kind of involved and not super fun, and I’m still not really convinced by the final product or its playability.  But, I suppose it could be worse.

THE ME HALF OF THE EQUATION

As I’ve been watching the admittedly less than stellar Netflix show’s two seasons, one of the few things I didn’t hate was Elita and her Cybertronian crew.  So, I was definitely looking to get her for my collection.  With Max’s help, I was able to get both Soundwave and Bumblebee from this round back before the new year, but I wasn’t able to snag and Elita quite as quickly.  I happened to mention to Max just the other week that I was still looking so if he *happened* to see her, I’d still be interested, and as luck would have it, he found her about 10 minutes later.  I’m certainly not complaining.  Elita’s got a cool design, and she makes for a decent toy.  Yes, she inherits the same issues Arcee had, but she’s also got the same strengths.  That means she’s got a kick-ass robot mode, and I’m not gonna knock that.

#2717: Wonder Woman – Last Knight on Earth

WONDER WOMAN — LAST KNIGHT ON EARTH

DC MULTIVERSE (MCFARLANE TOYS)

“The world has been destroyed. The Super Heroes lost, and a new evil by the name of Omega has taken over what’s left. Now, 20 years in the future, Wonder Woman leads a faction of heroes and survivors living underground known as the New Amazons. Hiding from the world above in order to stay alive, Diana and her band of warriors must choose between retreating deeper beneath the Earth’s surface or fighting for a better tomorrow.”

Have I mentioned the Batman-centric nature of McFarlane’s DC output?  Yes.  Yes, I have.  As has everyone else.  Many times.  It’s not new or different, and at this point, none of us should be surprised by each subsequent Batman he adds.  Let’s just try to enjoy the few not-Batman figures we get mixed in, right?  After initially swearing off them, the latest assortment adds up to a Build-A-Figure, and is all based on Snyder and Capullo’s “Batman: The Last Knight on Earth.”  In the story, most of the other super heroes are dead, so there’s not a lot of room for others in the toys, but Wonder Woman serves as a notable player in the whole thing, and found herself included in the first line-up.  Dig it.  That’s gonna be the one I’m looking at.  Dig it again.

THE FIGURE ITSELF

Wonder Woman is one of the four figures in the latest Build-A-Thing assortment of DC Multiverse, all patterned on “Last Knight.”  They were officially slated for the end of March, but starting showing up in a few places towards the end of February.  Wonder Woman and Scarecrow are the two lighter packed figures in the set, which makes sense thematically, I suppose.  The figure’s quite tall, and almost 7 1/2 inches tall, and she has 38 points of articulation.  At this point, the articulation scheme for the McFarlane DC figures is pretty set, so Wonder Woman kind of follows that set-up.  She’s got a pretty solid range of motion on most of the joints, and in general I found her easier to pose than most of the other McFarlane figures I’ve grabbed.  Wonder Woman’s sculpt is another all-new piece, patterned on Greg Capullo’s illustrations of the character from the book.  McFarlane’s no doubt got some experience translating Capullo’s art into three dimensions, so it does overall work out a bit better than, say, their go at Jim Lee’s style with Superman.  That being said, it’s not quite as faithful a recreation of Capullo’s art as the DCC figures from a few years back, and is definitely a bit more in line with McFarlane’s house style.  The figure seems to be an earlier-in-the-story Wonder Woman, since she’s lacking the scarring on her face.  Oddly, she’s also sporting some stubble on the non-mohawk portions of her head, which she never really has in-story.  Another symptom of that house style peaking through.  Overall, it’s not a bad piece of work.  She hasn’t had any unnecessary extra details added, apart from the stubble, and the costume seems to match well with Capullo’s design.  The general proportions, while certainly stylized, aren’t as wonky as some of the prior figures, and the detail work is pretty solid.  The texturing on the cape in particular is quite impressive.  That said, there’s some really rough flashing on the cape for my figure, which, given the ragged nature of the design, isn’t immediately noticeable, but is still really sloppy for a professionally produced figure.  On the plus side, her paint work is all pretty clean.  The base work’s all there and rather decent for the most part.  There’s some slight mismatch between the molded fleshtone that makes up the bulk of the figure, and the tiny bit that’s painted on the skirt piece, and I also question why they’ve molded the lower knee joints in flesh color instead of the darker red of the boots.  Otherwise, it’s nice work.  Wonder Woman is packed with her sword and a stand (which she needs, because she struggles to stand on her own), as well as the arms of the Bane Build-A-Figure, which I don’t have.  It’s a shame she didn’t get the Doctor Fate helmet as well, but I guess she’s got the basics.

THE ME HALF OF THE EQUATION

I didn’t really intend to get this figure.  I mean, she’s got a decent look to her, and I was mildly intrigued, but not enough to justify the whole cost of purchase.  Max, on the other hand, was already planning to buy the other three, and decided to grab Wonder Woman to finish out the Bane figure.  He wasn’t really feeling Wonder Woman, so I ended up splitting the package with him, and took the Wonder Woman on her own.  She’s another one of those designs that’s really up McFarlane’s alley, and that results in her being another pretty strong figure.  And she’s not even a Batman.

#2704: Clone Commander Cody

CLONE COMMANDER CODY

STAR WARS: THE BLACK SERIES (HASBRO)

“A natural and practical leader in the clone army, Clone Commander Cody was a good fit for General Kenobi, to whom he was particularly loyal.”

While they’ve stepped it up a little bit in the last few years, when The Black Series launched, the prequel component was pretty light.  In the first three years of the line, there were only seven prequel figures, four of them being Clone variants of some form or another.  Just prior to wrapping up the line’s second incarnation, just before the re-branding for The Force Awakens, they put out their first actually named clone, Commander Cody, who was in an otherwise OT-based assortment.  He was easy to overlook at the time, but as we’ve gotten more and more of the other Clone Commanders, he’s become rather a desired entry in the line.  Thankfully, he just got a re-release as part of the Archive line-up.  Not that I’m reviewing that release here, but I’ll get to that later.  Onto the figure!

THE FIGURE ITSELF

Before being re-issued in the third assortment of The Black Series Archive, Commander Cody was originally released in early 2015, as #14 in the Blue Line incarnation of The Black Series, heading off the final assortment of that incarnation (alongside the previously reviewed Leia as Boushh and IG-88).  The figure stands 6 1/4 inches tall and has 29 points of articulation.  Cody is built on the the original Clone Trooper body.  He got a new head, upper torso, shoulder pads, and upper right arm in order to replicate Cody’s more personalized armor elements.  The original Clone body does show its age these days, but it was still quite good for the time, and it’s certainly not terrible.  Cody’s new shoulder pads even address the issue with the standard body by giving him a slightly better clearance, and thereby a better range of motion on those particular joints.  The Cody-specific parts are all really nicely sculpted, and have quite a lot of deep detail work.  His armor shows some more wear and tear than the rest of the Clones, which is appropriate for the character.  By far my favorite piece is the head, which manages to be a nicer, sharper recreation of the Phase II helmet than the standard one that later followed, with deeper detailing, and a far better range of motion on the neck joint than the regular helmet as well.  Cody’s paint work is pretty solid; while the pre-TFA stuff had some issues with paintwork, there was a real reversal on this final assortment before the switch-over.  Cody followed that set up, and actually has some decent work.  The orange stripes on his main armor have some nice simulated wear, and the knee pads have some cool accenting to make them look dirty and messed up.  The white sections of the armor could perhaps use some slight accenting to bring out some of the sculpted damage, but accenting on white can be very tricky, so it’s probably for the best that it was just left out.  Cody is packed with both the DC-15 and DC15A blasters, which have become the norm for the Clones.  Interestingly, his helmet isn’t removable like some of the later Clone Commanders, despite Cody rather prominently taking off his helmet in his film appearance.  Ultimately, it’s probably for the best, however, since it means that this figure doesn’t have the older style paint on the head to contend with.

THE ME HALF OF THE EQUATION

I passed on this guy when he was new because I was far more focussed on the other two figures in the set, and I was still trying to hold to my no prequels rule.  However, once Hasbro really started getting into the other Clone Commanders, I definitely regretting passing on him more and more.  Back over the summer, All Time had this guy come in with a whole Black Series collection, and I was interested, but the Archive was not yet announced, and that meant he was at the peak of his after market value.  That was outside my price range, so I passed, albeit somewhat disappointedly.  Max was evidently having none of that, and decided to be far to nice to me, and got me this guy anyway.  Sure, the Archive release is out now, but that doesn’t make how I got this one any less special, nor does it change the fact that I had him for a good six months before there was another opportunity.  Whichever release you get, this guy is really cool, and I’m glad to have him to round out the set.

#2698: Bumblebee & Spike Witwicky

BUMBLEBEE & SPIKE WITWICKY

TRANSFORMERS: BUZZWORTHY BUMBLEBEE (HASBRO)

Despite his increased presence in the franchise in the last few years, Bumblebee has been without any major presence in the main core line of the toys since the beginning of the War For Cybertron Trilogy.  He’s gotten a couple of figures in Studio Series, of course, as well as the one notable exclusive figure from Walmart for the main line, but that’s admittedly kind of minor given how many Optimuses and Megatrons we’ve gotten in that same span of time.  Fortunately, Hasbro’s at least a little bit aware of the seeming lack of Bumblebees, and they’ve got a whole subline of stuff dedicated to him.  Isn’t that nice?  I mean, I think so.  Most of the line is re-releases, but there’s one new item in the starting line-up, a Bumblebee and Spike Witwicky two-pack, which I’m taking a look at today.

THE FIGURES THEMSELVES

Bumblebee and Spike Witwicky are part of the Target-exclusive Buzzworthy Bumblebee line, specifically under the War For Cybertron branding.  Though dubbed as a two-pack, the focus of the pack is really the Bumblebee figure.  He’s part of the newly launched core-class size, which is a slightly smaller scale at an appropriately smaller price point.  In his robot mode, Bumblebee stands about 3 1/2 inches tall and he has 9 practical points of articulation.  Design-wise, this Bumblebee is definitely G1-inspired, though not quite as 100% cartoon accurate as some of the larger scale WFC figures have been.  There’s a little more stylization to this mold, and it matches up pretty decently with the other G1 figures we’ve seen from the core-class line-up so far.  The kibble is a bit more intensive on this robot mode, since his smaller scale makes folding such things up a little more difficult.  He’s also got some more hollow and exposed portions in robot mode, again thanks to the smaller size.  Ultimately, he’s pretty impressive for the smaller size, and he’s a fun little figure.  Bee is packed with a small blaster pistol, styled after his G1 weapon, which is pretty nifty.  He’s also joined by Spike Witwicky…or at least Spike’s exo-suit from Transformers: The Movie.  Spike’s about 2 1/2 inches tall and he’s got movable arms, and that’s it.  The sculpt’s pretty rudimentary, and is designed in such a way that you can’t actually see anyone inside of the exo-suit.  Silver lining: that means it can just as easily be Daniel!

Bumblebee’s alt mode isn’t the usual G1 VW Beetle, and is instead a more generic tiny little car.  Given the lower price point on this guy, the VW licensing probably wasn’t going to be worth it.  This is an okay alternative.  It’s generic, but not a terrible look.  It’s also a pretty easy transformation, and pretty fun to swap back and forth.  Spike’s also got an alt-mode…in theory.  You lay him down on his front and flip one panel over.  Boom.  He’s a…thing?  It’s a different thing, I guess?  I don’t know.  Hey, he’s pretty much an accessory; anything extra’s cool.

THE ME HALF OF THE EQUATION

Kudos go to Max for setting me up with this set.  I’m not in dire need of any of the Core Class stuff, and I was content with just the Walmart Bumblebee, but the inclusion of Spike’s exo-suit made this set a bit more worthwhile for me.  Ultimately, he’s not the star of the set, and he’s pretty basic, but the price point on this set is also low enough that it doesn’t really hurt too much to pick it up.  The Bumblebee being a nifty figure on his own helps things out too.

#2691: Firefly

FIREFLY

G.I. JOE: CLASSIFIED SERIES (HASBRO)

I haven’t taken a look at anything from G.I. Joe since October, which does feel like a bit of a gap, doesn’t it?  In my defense, there hasn’t been a ton to look at, since I’ve been kind of keeping up with Classified as it’s been moving along, and there was a bit of a gap in new releases, as they at least attempted to actually get some of the older releases to some stores.  But, the new year has brought some new figures…or more specifically some new exclusives.  I know, I’m not thrilled either.  I’m starting things off with the *slightly* less frightening to acquire offering, Cobra’s resident saboteur, Firefly!

THE FIGURE ITSELF

Firefly is one half of the second Target-exclusive “Special Missions: Cobra Island” series of G.I. Joe: Classified Series.  He brings us another Cobra mainstay, and another character that *probably* shouldn’t have started as an exclusive, but, hey, let’s not open that particular can of worms, huh?  Firefly stands 6 1/4 inches tall and he has 34 points of articulation.  FIrefly’s design is one of the ones that’s a little further removed from his classic v1 appearance, at least in terms of direct replication.  All of the major strokes are there to ID him, but he modernizes a few elements.  It’s not incredibly new for the character, since elements like the goggles and the bomb disposal vest were incorporated into the character’s design back during Resolute and Renegades, making him more of an adaptation of all of the character’s appearances through the years, rather than focusing in on just one figure in particular.  The figure is a mix of old and new pieces to achieve this design.  His upper half is shared with Beach Head, while the legs come from Snake Eyes.  While we’ve had some re-use previously, this is the first time that any of them have crossed teams.  Fortunately, they end up looking pretty standard issue, so it doesn’t look too specifically Joe-y.  He gets a new head and boots, as well as an overlay for the bomb vest.  The head’s the best piece, and I absolutely love what you can make out of the crazed expression beneath the mask, as well as that small touch of scarring over the eye.  The boots are sufficiently unique looking, if maybe not much to write home about.  They get the job done.  The vest piece is pretty cool looking, but my main beef with it is how much it restricts the mobility on the torso and hips.  It definitely impairs his posability a touch.  Firefly’s paint work is pretty nicely handled.  He’s got some proper camo detailing, which looks pretty sweet, and they’ve managed to keep him in all greys without him looking too bland or boring.  I also quite like the detailing around the eyes; it really makes them pop.  Firefly is pretty well off when it comes to accessory selection, including a pair of goggles, a gun (based on a modified version of the Nerf Vortex Praxis; thanks Tim!), a backpack, stack of dynamite, drone, and control panel for the drone.  The goggles are another cool piece of customization, and the drone’s certainly a lot of fun, and can even be stored on the backpack (as can the dynamite).  I wish he had a spot for the control panel, but no placement for it seemed to make sense to me.

THE ME HALF OF THE EQUATION

When these figures were shown off, I honestly didn’t pay Firefly much mind.  I was quite happy with Havoc as a stand-in on the shelf, and this one was an exclusive, and that’s not a game I was really looking to play.  I was far more invested in getting his assortment-mate anyway, so I wasn’t going to put any real effort into this one.  Then they started hitting, and I did stick to that bit about no effort.  Max, however, managed to find a pair of them out in the wild, and hooked me up with this one.  Admittedly, even after getting him, I held off of actually cracking him open for a bit out of protest about getting him before my pre-order for the other figure actually even shipped, but, well, he’s open now, so I guess you can fill in some blanks there.  He’s a well put together figure, but I can’t say he really jumps out at me as much as others from the line.  Still, I’m happy to have him, I guess.

#2657: Bumblebee

BUMBLEBEE

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

Despite his prominent placement in the franchise as a whole and in the tie-in media for the War For Cybertron Trilogy, mainstay Autobot Bumblebee has been completely absent from the main line for the first two parts of said trilogy.  It’s been a weird, almost gnawing omission, since we got Cliffjumper and a handful of other Bee-esque molds throughout the year, and he’s also had a fairly sizable role in Netflix’s tie-in animation.  Eventually, he surfaced, but rather than being a mainline release, he’s instead part of the previously repaints-only Walmart tie-in line for the animation.  Oh joy, another Walmart exclusive.

THE FIGURE ITSELF

Bumblebee is part of the second round of Walmart’s War For Cybertron Trilogy line, and is part of the five piece deluxe-class assortment, alongside three repaints, and the similarly new offering of Elita-1.  In his robot mode, Bumblebee stands 4 inches tall and has 22 workable points of articulation.  In theory, he’s based on the cartoon, but…well, he’s not.  Bumblebee had no Siege figure, so while many of the characters featured in the cartoon used direct copies of the original CAD files, Bumblebee was an all new model created for the cartoon.  These two designs are certainly drawing from the same source (G1 Animation Bumblebee), but a spitting image of his cartoon counterpart, he is not.  Structurally, this figure is, as expected a re-tool of the Cliffjumper mold from early last year.  It was probably my favorite mold to come out of Earthrise, so it’s definitely a good starting point.  He gets a different head (shared with Bug Bite, but obviously designed for Bee), as well as new parts for his mid-section and feet.  Why the new parts for the mid-section and feet?  That’s because…

…he also gets a new alt-mode!  While Bug Bite and Hubcap both shared Cliffjumper’s generic sports car alt-mode, Bumblebee gets his exterior pieces replaced, allowing him to transform into an authentic, fully-licensed Volkswagon Beetle.  The general transformation sequence is the same as all prior uses of the CJ mold, so there’s still that little touch of parts-forming required with the back of the car, but I still really don’t mind.  It’s a decent transformation sequence, and ultimately it results in quite a nice alt-mode for the figure.  It’s clean, it holds together well, and it’s undeniably a Beetle.  It also means that Bee stands out a bit from the other uses of this mold, which feels appropriate for him.  Bumblebee gets the same accessory selection as all prior uses of the mold: the modular cannon thing.  It’s in the same colors as Cliffjumper’s.  It’s a fun piece, and adds a lot of variety to the figure, so I don’t mind getting it again.

THE ME HALF OF THE EQUATION

Obviously, I, like a lot of people, have been waiting for a proper Bumblebee in this line since Siege launched.  Simply put, it’s stupid that they opted to make him a Walmart-exclusive, because it guarantees that he’s going the be hard to find and go for stupid amounts of money on the aftermarket.  They really need to stop making core looks exclusives, especially to Walmart.  Hopefully, the plethora of fiascos revolving around these exclusives in the last year will get Hasbro to ease up on them a bit moving forward.  As I’ve said on a lot of these exclusives, I hope that Hasbro finds a way to make these more readily available so that more people can get them, because Bumblebee is a very nice figure, and goes very well with the rest of the standard line.  Also, a shout out to Max for setting me up with this figure, so that I could, actually, you know, have him.  That was super dope.

#2656: Soundwave

SOUNDWAVE

TRANSFORMERS: R.E.D. (HASBRO)

Ah, yes, non-Transforming Transformers.  A wonderful little oxymoronic concept that’s been rattling around ever since the introduction of Action Masters in 1990.  Over the years, it’s been something that Hasbro (and some of their licensees) have gravitated back to every so often, as a way of offering figures that are more accurate to what you see on the screen, thanks to not needing to have any sort of compromise for the sake of an alt-mode.  They’re newest stab at this venture is Transformers: R.E.D., short for “Robot Enhanced Design.”  It’s designed to pair off with the likes of The Black Series, being a highly-articulated line of collector-aimed Transformers figures…that don’t transform.  I’m giving the line a try with who else but Soundwave?

THE FIGURE ITSELF

Soundwave is one of the three figures in the debut assortment of R.E.D., which was exclusive to Walmart.  I know, everyone’s super-thrilled, right?  This version of Soundwave is heavily inspired by his original G1 cartoon design, taking into account all of the impossibilities of that design in regards to an actual transformation sequence.   The figure stands about 6 inches tall and he has 33 points of articulation.  In terms of sizing, he falls somewhere between and deluxe and a voyager class from the main line, meaning he fits in alright with the standard, actually transforming Transformers, if that’s something you’re interested in.  Despite being designed as a companion line to their other 6-inch stuff, he’s, of course, not even remotely in scale with Black Series or Legends.  Honestly, actual scaling aside, even just as a “hey wouldn’t he be cool robot figure to put with them” sort of thing, he seems a bit on the small side.  The articulation is overall pretty good on this guy.  It’s a slight step up from the Siege mold in its robot form, with more range in areas such as the shoulders and wrists in particular, but just a greater range of motion across the board, really.  The only area where I had any trouble was the ankles, which are just hard to get to move, I think in part due to the size of the joints.  They’re rather large joints, and prone to getting stuck.  In terms of sculpt, Soundwave is admittedly a pretty spot-on recreation of the G1 animation model.  They really got the proportions down pretty well, and the head and torso in particular really nail this particular look.  The torso even features the eject feature for the tape deck in his chest, although in the case of my figure, it does have a tendency to get stuck.  The articulation is pretty well worked in, and it all looks pretty clean.  For the most part, anyway. I do have one notable issue with the sculpt, and it circles back around the issue I had with the articulation: the ankles and feet.  They’ve given him these rather large ball-shaped universal joints, and they’re just kind of obtrusive and not very well worked into the sculpt.  They don’t follow the model, and they don’t look great.  But, from the ankles up, everything’s great.  The paint work on this figure goes for a flat color scheme to match the cel animation.  It’s a more muted appearance than other figures as of late, but it works out alright.  And hey, it’s a Soundwave with a red visor.  That’s cool!  Two of those from Hasbro in a year.  Not bad.  Soundwave is packed with a small version of Laserbeak in tape form, two sets of hands (gripping and fist/button pressing), his shoulder cannon, and his gun.  It hits all the basics, but it feels a bit light.  Couldn’t we at least get Ravage or Laserbeak in their robot modes?  Or perhaps the perpetual red-headed stepchild of the cassettes, Buzzsaw?

THE ME HALF OF THE EQUATION

My interactions with Transformers in the last two years have sort of shifted my opinions on things, because in 2018, this is the kind of line that I probably would have been a bit more excited by, being a fan of the Transformers as cool robots, but not much else.  But, Siege and Earthrise have showcased to me that Hasbro can make some really good robot action figures that still have transformations, making the prospect of this line a harder sell.  When Prime and Megatron were the only two we knew about, it was an easy pass, especially with that bit about the Walmart exclusivity.  Then they had to go and show this guy, and my stupid love of stupid Soundwave dragged stupid old me back in.  The Soundwave that eventually became mine wasn’t originally meant for me at all, however.  Max found two of them at retail, but was unable to get a response from me, so only bought this one for himself.  After opening and messing with the figure, however, he ended up just asking if I wanted this one, because he wasn’t really feeling it.  I certainly wasn’t going to pass on a G1 Soundwave I didn’t have, so I was more than happy to take it off his hands.  Ultimately, getting him within a week or so of the Earthrise Soundwave, he feels a little redundant and out of place, but I can appreciate him for what he is, even if what he is winds up being a bit…counterintuitive?

#2632: IG-11

IG-11

STAR WARS: THE BLACK SERIES (HASBRO)

“One of a series of dangerous assassin droids largely outlawed in the galaxy, IG-11 is a hired gun programmed to follow Bounty Hunters Guild protocols to the letter.  This distinctive collection features premium deco applications inspired by the end credit images from The Mandalorian, plus a collectible Imperial Credit accessory”

Usually, around the holidays, I’m out of town for the week surrounding Christmas, meaning that, pretty much since I began the site, I’ve been jumping into my Post-Christmas reviews as the new year begins.  2020 was having none of that, so I was still at home this year, allowing me to just turn these reviews right around.  Don’t you guys feel so lucky?  For the first few years I was running the site, I kicked off these sets of reviews with an Alien Queen, but in recent years, that’s shifted to Star Wars, something that will stick this year, as I kick things off with a variant of IG-11!

THE FIGURE ITSELF

IG-11 is part of the “Credit Collection” sub-set of Hasbro’s Star Wars: The Black Series.  These guys hit right around the launch of The Mandalorian‘s second season, and were effectively this year’s equivalent to the Carbonized figures from last year.  Theset was split up as exclusives amongst a few different retailers, with IG-11 being available through GameStop.  Structurally, this figure is the same as last year’s standard IG-11.  That means he too stands about 7 inches tall and has 21 points of articulation.  It also means that he too is based on the IG-88 figure, and is therefore a little bit inaccurate for IG-11.  That said, it’s not like anyone was really expecting a new mold for this release.  He’s designed to be a quick repaint, and that’s exactly what he is.  At least the IG-88 mold is still a pretty fun toy mold.  The differences on this guy come down to two things, the first being the paint.  He, and the rest of the figures in this set, are based on the illustrations seen in the show’s closing credits, which showcase some of the early art for the show.  IG-11 is illustrated in these images with a much warmer, and more colorful palette than is seen in the show, and that’s replicated well here.  I really dig how they’ve captured the sort of graininess of the illustrations, as well as the really divergently bright colors used.  These two definitely won’t get mistaken for each other.  The second change to the figure are the accessories.  He gets the same two blasters as the prior release, but also gains one of the credit pieces that the bio talks about.  It’s a pretty basic piece, and obviously not meant to go with the actual figure, but it’s a cool little extra nevertheless.

THE ME HALF OF THE EQUATION

I’ve got all of the standard color versions of the figures chosen for “The Credit Collection”, so I wasn’t in a rush to pick any of them up, especially given their exclusive status.  I did kind of want the IG-11, because I just really like the IGs.  I wasn’t going to buy it from Gamestop for myself, though.  It’s okay, because I didn’t!  Max and I were discussing the figures when they were shown off, and I said I’d hold off, so he went ahead and ordered an extra IG for me for Christmas.  I’m glad to have this guy.  He’s not my primary version or anything, but he’s a fun alternate deco, and goes well with my other IG-related stuff.