#0461: Abraham Ford

ABRAHAM FORD

THE WALKING DEAD

Hey hey, more Walking Dead stuff. Today’s character, Abraham Ford, is probably one of the few characters that I was actually waiting to see on the show, as I quite liked him in the comics. The character on the show is similar to his comic counterpart, but he’s been given a different relationship with the main cast, which makes for an interesting change up. He also showed up a lot quicker as a toy than a lot of people expected. Usually, a character has a little bit of a wait after showing up on the series before they can get their own figure, but Abraham here was announced almost as soon as he’d shown up. So, here he is.

THE FIGURE ITSELF

Abraham is a part of Series 6 of The Walking Dead TV-based line from McFarlane Toys. He’s about 5 inches tall and he has 26 points of articulation, which includes the new style hips, which I am definitely a fan of. Unlike most of the figures in this series, Abraham is based on his earliest appearances in the show, though that still places his look somewhere in mid-season 4, which means he lines up pretty well with the rest of the characters in the series (with two exceptions). Abraham features an all-new sculpt, and it’s a pretty good one at that. He’s definitely a bigger guy than the others in the series, which is nice to see. It also helps to further distance him from the tiny wrists that used to plague the line. The figure has a pretty much spot on likeness of actor Michael Cudlitz, which is great to see. I’m also oddly fascinated by the gloves, which are just really well sculpted. The only real issues with the sculpt are the tops of arms, which are sculpted to look natural hanging down, but look odd when placed in other poses. While the paint on this figure is better than a lot of the others in the series, there are still some oddities about it. For the most part, the basic paint work is pretty clean and seems to avoid any real slop or bleed over. However, there’s a dark wash that’s been applied to the figure’s skin that looks odd in places. Specifically, it’s too heavy on his face, and then it just ends abruptly and starts back up further down. It looks strange. Abraham includes an MP5, a Desert Eagle, and a knife.

THE ME HALF OF THE EQUATION

Like Rick, Abraham was purchased via Amazon. I had actually seen Abraham a few times on his own, but I didn’t want to get him without the rest of the series. In hand, Abraham is one of the more solid releases from the line, though I can’t say he’s the most thrilling. Still, he’s certainly not a bad figure, and I’m sure he’ll be even more desirable once the rest of his group are released.

#0460: Rick Grimes

RICK GRIMES

THE WALKING DEAD

We now return to our regularly scheduled reviews of things Ethan actually owns!

When The Walking Dead television series first started up, McFarlane Toys was pretty quick to pick up the license to it. They kicked off the line with a few zombies, as well as lead character Rick Grimes and fan-favorite Daryl Dixon. Unfortunately, the figures weren’t exactly good. The line reformatted in Series 3, and the quality took a serious upturn. However, this left Rick, the show’s central character, without a figure that matched up with the rest of the characters. McFarlane has attempted to fix this issue, releasing a new Rick as part of the latest series.

THE FIGURE ITSELF

Rick is part of Series 6 of McFarlane Toys’ The Walking Dead TV line. The figure is roughly 5 inches in height and he has 26 points of articulation. Like Carol and Hershel, Rick sports the new style of hip joint, first introduced on the deluxe Daryl, which greatly improves the figure’s pose-ability. Previous Rick figures were based upon his appearance in the first and second seasons, but this one depicts Rick with his more rough look from seasons 3, 4, and 5. Like many of the characters on the show, his post season 3 look is more identifiable as the character, and shows the character after he’s grown more comfortable in the world of the show. Rick’s sculpt is all-new to him, and it’s generally very well done. The figure is (mostly) well-proportioned and well detailed. The figure also seems to be moving away from the odd wrist joints that have plagued the last few series, which is good to see.  The head definitely has more than a passing resemblance to Andrew Lincoln (sculpturally, anyway) and that’s nice to see in light of the last two Ricks. The torso is the only real issue; for some reason, they’ve made him slightly pear-shaped. Rick is very svelte on the show (something that tends to happen when you’re a survivor of the apocalypse who doesn’t have a consistent source of food), so it’s noticeably wrong for him to be shaped that way. As good as the sculpt is, the paint is probably the worst I’ve seen in the last few series. The clothing is okay; the colors work and they look appropriately grungy. The biggest issues lie on the face. The flesh-tones are really thick, and the hair is at best a close approximation of what staying in the lines is supposed to be. There’s a lot of slop, and a lot of spots that just seem to be missing the appropriate colors. The skin tone of the face is also too dark, which is only made worse by the fact that the skin on the rest of the figure is deathly pale. And that’s not even mentioning whatever that is that’s growing on Rick’s neck. He might want to have that checked out, it looks unhealthy. Rick includes a decent selection of accessories, which includes an alternate bandaged right hand, his signature revolver, a machete, a handgun with a silencer, and a set of clamps.

THE ME HALF OF THE EQUATION

After finding Carol and Hershel at Cosmic Comix, I decided to finish up the rest of the Series 6 set, so I purchased Rick here from Amazon. I’d be lying if I said I wasn’t just a little let down by this figure. The prototype looked really good, and I think the sculpt is genuinely a pretty good one. Sadly, the paint just isn’t up to snuff, which is a shame. Still, this is the best Rick that McFarlane’s released so far, and he’s not terrible when placed with the rest of the survivors.

#0454: Hershel Greene

HERSHEL GREENE

THE WALKING DEAD

Being a rather dark, usually bleak show, The Walking Dead is the kind of television show that needs to have some sort of moral compass, generally present in one character in particular. Unfortunately, on a show such as TWD, moral people don’t always hang around the longest, so it’s a role that has been handed down a few times. Perhaps the character to best fill the role is Hershel Greene, the subject of today’s review. He stared out jaded and harsh, but after about a season on the show, he grew into one of the most genuinely loveable characters on the show. McFarlane has seen fit to add him to their line of figures, so I’ll be taking a look at that figure today.

THE FIGURE ITSELF

Hershel is part of Series Six of the TV-based The Walking Dead line. The figure is about 5 inches in height, with 26 points of articulation (or 25, depending on which leg you use). Hershel’s appearance is based on his look from the show during the third and fourth seasons. The figure depicts Hershel following the loss of his leg. It’s a good look for Hershel, and it’s definitely the look I’d associate with the character while he was at his best. The figure has an all-new sculpt, although it’s worth noting that the majority of this figure will be re-released in Series Seven, along with a new head. Simply put, Hershel’s sculpt is fantastic. The head is the spitting image of actor Scott Wilson, and every inch of the figure is covered in some really great detail work, and all of the proportions are right on. In his default setup, Hershel has a stump where his right leg used to be. The leg is well done, and looks like a partial leg, so… umm… there’s that I guess. Paint can be spotty on the TWD line, but it doesn’t seem to have affected Hershel here. All of his paintwork is nice and clean, with no real slop or bleed over. He also got some incredible texture work, especially on his clothing. And, in what may be a first for this line, no wonky eyes! Yay! Hershel comes packed with a set of crutches, an alternate false leg to swap out for the “stump”, and a small handgun that goes in the holster on the front of his belt. The crutches are great, and he can actually balance on them, which is cool. The alternate leg is great for the season four look, and it swaps out nicely. Hershel has a little trouble holding the gun, but he wasn’t exactly known for his shooting, so that’s okay.

THE ME HALF OF THE EQUATION

Like Carol, Hershel was a purchase from Cosmic Comix. I wasn’t quite as excited for Hershel as I was for Carol, but he’s still one of my favorite characters from the show. This figure surprised me. I thought he’d be okay, but this figure may well be the best one in the line. He’s that good!

#0453: Carol Peletier

CAROL PELETIER

THE WALKING DEAD

The Walking Dead television show has grown into something of its own beast. While it’s still following the comic in a few respects here and there, for the most part it’s taken a path all its own. The show has made a lot of its changes through characters who weren’t around in the comics, but occasionally they make changes to comic characters that are for the better. Case in point: Carol. In the comics, her character never really amounted to much of anything. In the show? She’s easily become one of the most important characters. And for good reason; she’s pretty darn awesome! McFarlane Toys has seen fit to add Carol to their line of figures based on the show (and there was much rejoicing!)  I’ll be taking a look at that figure today.

THE FIGURE ITSELF

Carol was released as part of Series Six of McFarlane’s TV-based The Walking Dead line. The figure is just shy of 5 inches tall and she sports 25 points of articulation. Most noteworthy, she has the new style of hip joint, first used on Daryl, which is a serious improvement over the Series 4 figures. Like many of the characters on the show, Carol’s look has gradually evolved. This figure is based on her look around the end of season 4/ beginning of season 5. It depicts her after she’s grown a bit more comfortable in the post-apocalyptic world. Gone is the really close cropped hair; in come the combat boots! It’s a pretty great look. In order to facilitate this look, McFarlane has given Carol an all-new sculpt. I have to say, I’ve warmed up to this sculpt a fair bit since first getting the figure. That aside, the sculpt isn’t quite as good as some of the others in the line. Overall, the proportions aren’t too bad, though she still has the skeletal looking wrists that plague most of the line. Most of the issues are with the head. It’s not terrible, though it seems to lack some of the more attractive features of Melissa McBride’s face. I can’t really point to anything specific, but something seems off. I don’t know. Another reason that diagnosing troubles with the sculpt is difficult is the paint work. The face really seems to get the worst of it. The eyebrows seem a bit misplaced and the eyes are too small and too close together. Also, her hair has too much black in it, which just further throws off her look. The weirdest bit of the paint is the black dots on her nostrils; I’m not sure what the idea was here, but it just ends up looking strange. All that said there are areas where the paint is magnificent; some of the detail on the clothes is really great. Carol is packed with a revolver (which is also sculpted tucked into the front of her belt), he signature knife, and a gas can, which has actual, readable instructions on how to use it! That’s quite impressive.

THE ME HALF OF THE EQUATION

Carol was purchased from Cosmic Comix, my comicbook store of choice. I’ve been anxiously awaiting the release of the Carol figure pretty much since she was announced, so I picked her up as soon as I saw her. While I have a fair share of complaints about the final figure, as a whole I think she turned out okay. She looks nice with the rest of the group and the figure’s really started to grow on me since getting it.

#0448: Carol Peletier

CAROL PELETIER

FUNKO POP!

For Day Eleven of the Christmas Reviews, let’s have a look at something a little (but not totally) different. The Doctor Who reviews have wrapped up and the Alien reviews will be finishing up tomorrow. So, today, I’ll be taking a look at another Funko Pop! figure, this time based on the widely popular comicbook turned TV show The Walking Dead. It’s a figure of one of the show’s rising stars Carol Peletier (whose last name I did not know until I owned this figure. So there.)

THE FIGURE ITSELF

Carol is figure #156 in the Funko Pop! Television line. This version is the Hot Topic exclusive blood splattered version. The figure is about 3 ½ inches tall and she has the requisite one point of articulation. It may not be much, but at least it’s consistent. Carol is based on her season 4/season 5 appearance. It’s a good choice because that’s when she truly becomes awesome. The design has been adjusted to fit into the Pop! style. It’s not a style that works for every character, but it works rather well for Carol. The sculpt is surprisingly well detailed for this style of figure. Her clothes are loaded with lots of wrinkles, to give them the appropriate worn look. She’s also got very nicely detailed boots, with all the proper straps and such. She’s even got her knife sheathed on her belt! Like many Funko offerings, this figure’s weakest point is its paint. Granted, Carol’s paint is a fair bit better than most other Pop! figures I’ve seen. Overall, the paint is alright, but there are a few areas with bleed over and fuzzy lines. Fortunately, this figure’s blood splattered look helps to hide some of the rougher spots of paint. Speaking of the blood splatter, it really adds to the figure. It’s very nicely done, and it gives her that messy look that one expects from a survivor of a zombie apocalypse.

THE ME HALF OF THE EQUATION

Carol is yet another gift from my Super Awesome Girlfriend Jessica. This one marks a change of pace from the Doctor Who theme present in all of her other gifts, but variety’s never a bad thing. Carol is one of my favorite characters on The Walking Dead (and Mellissa McBride is a pretty awesome person outside of the show), so I’m pretty thrilled to have her in figure form!

#0391: Constable Rick Grimes & Douglas Monroe

CONSTABLE RICK GRIMES & DOUGLAS MONROE

WALKING DEAD MINIMATES

Minimates are sort of like potato chips: you can’t have just one. I mean, for one thing, they don’t tend to be sold in single packs (though it does happen), which definitely limits the possibilities of getting just one. But also, they’re just so darn addicting, that buying one set will often lead to the purchase of at least a few more. Or a few hundred more in my case. Such is the case with the most recent series of The Walking Dead Minimates. I couldn’t just get poor Carl by himself. And who would make a better companion for Carl than his father, Rick? Plus, there’s a random old guy thrown in just cuz!

THE FIGURES THEMSELVES

Rick and Douglas were released as a two-pack in the 6th series of The Walking Dead Minimates. This series is loosely based around the “Alexandria” arc from around issue 75.

CONSTABLE RICK GRIMES

“Arriving with his fellow survivors at the walled compound known as The Community, Rick was offered the role of constable, due to his police experience.” Rick has had his fair share of looks over the courses of the series. Generally, he got more and more haggard as the series progressed. The “Alexandria” arc functioned as a bit of a factory reset for Rick, bringing him (mostly) back to where he’d been at the start of the series. It’s a nice change of pace, but, to no one’s surprise, it doesn’t last long. Still, it’s an important look for a number of reasons, and it makes for a Rick that stands out from the pack. Rick is about 2 ½ inches tall and he has 13 points of articulation. Spoilers if you haven’t made it past the first 20 or so issues of a series that’s well past 100: Rick loses a hand, hence the one missing point of articulation. Rick makes use of the standard body, with a bandaged stump in place of the right hand, as well as sculpted add-ons for the hair, coat, tie, and boot holster. The holster is a new piece, and it works pretty well, though it does lead to an uneven stance. The rest of the pieces a re-used. The coat and hair are from the Series 1 Rick, the bandage is from the TRU exclusive Survivor Rick, and the tie first saw use on the boxed set based on the movie version of The Spirit. Don’t hold its origins against it! All of these are well sculpted pieces that work very nicely for the desired look. Technically, the bandage shouldn’t be over the coat sleeve, but it’s a nice enough piece that I don’t mind. Rick’s paint is pretty good.  Everything is nice and cleanly applied for the most part. There’s a little bit of slop at the top of the tie, and around the coat collar, but other than that it looks really nice. The detail lines are all nice and sharp. I really like that Rick’s face is just a happier, slightly older, clean-shaven version of the Series 1 Rick. Rick includes a small revolver that fits in his ankle holster, and a clear display stand.

DOUGLAS MONROE

“Douglas, a former congressman, was acting leader of The Community when Rick and his fellow survivors arrived, and he welcomed their help.” Douglas was a fairly minor character in the context of the series as a whole, but he was important to the “Alexandria” arc, so it’s nice that they included him. Douglas is a little under 2 ½ inches tall and he features 14 points of articulation. The figure uses the basic Minimate body, with an additional piece for his jacket. The jacket piece is a re-use from the Back to the Future “Enchantment Under the Sea” Marty, which has since been re-used on countless other figures. It’s a good basic suit jacket, so it works well. Everything else on Douglas is done with paint, and it’s done superbly. The basic colors are all nice and clean, and the detail lines are nothing short of amazing. He has pinstripes on his shirt which continue all around the torso, and the shirt and pants have a surprising amount of folds and creases depicted. He also got a belt that goes all the way around, and his face is the spitting image of his comic appearance. Douglas includes a spare set of arms done up to match his torso, with pinstripes and everything, as well as a handgun and a clear display stand.

THE ME HALF OF THE EQUATION

I got Rick and Douglas from Cosmic Comix, my local comicbook store. Initially, I had only planned to pick up Carl to go with the small selection of characters I had from the first two series, but for whatever reason, this Rick figure appealed to me. Actually having the figures and playing around with them, Rick may very well be my favorite version of the character so far, but the biggest surprise for me is how much I like Douglas. He’s not the most exciting character, and the figure had the potential to be rather boring, but Diamond really brought their A game to this figure, resulting in a top quality figure. While I can’t say these have necessarily pulled me back in the line (the next series is supposed to be based on the storyline that got me to stop reading), I will say I’ll probably pick up the occasional set from here out, and I might even go back and get some of the sets I missed.

#0390: Carl Grimes & Burning Zombie

CARL GRIMES & BURNING ZOMBIE

WALKING DEAD MINIMATES

My relationship with The Walking Dead is a strained one. Shortly after discovering Robert Kirkman’s Invincible, I decided to track down a few of the other things he’d worked on. This of course led to The Walking Dead. I quite enjoyed it, for about 99 issues. Then, I read issue 100, and my interest in continuing reading stopped dead. This had the unfortunate side effect of turning me off of the line of comic-based Minimates just two series in, meaning I missed out on a few of the principle characters. But there was one character I knew I couldn’t miss: Carl.

THE FIGURES THEMSELVES

Carl and the Burning Zombie were released in Series 6 of The Walking Dead Minimates. I know that there was originally meant to be a TRU series to go along with this one, but TRU backed out, leading to a bit of consolidation. I can’t remember if Carl was always in the main series or not, but he was released and that’s what counts.

CARL GRIMES

“Rick’s son, Carl had trouble adjusting to life inside The Community, and when their defenses were breached, he lost an eye trying to escape.” Carl is easily the most important character to still be unrepresented in this line. This was an issue that was noted pretty much from the start, though. In the initial 15 or so Minimates DST showed off when they confirmed the license, Carl was nowhere to be seen. As it turns out, Diamond was just waiting til they were certain they could get him right. Carl is around 2 ¼ inches in height and he features 10 points of articulation. Carl uses the standard Minimate body as a starting point, but he features a special set of lower arms and legs to give him a smaller, more childlike appearance, as well as sculpted add-ons for his hat/hair, backpack, and belt/holster. The arms and legs were first used on for the Thunderkittens from Thundercats. They provide a slight change in height and stature, at the expense of the articulation in the wrists and ankles. It’s not a perfect tradeoff, but it’s reasonable enough, and it provides enough of a difference to make it worthwhile. All of Carl’s sculpted pieces are re-use: the hat and holster are from Series 1’s Rick Grimes, and the backpack is from TRU Series 1’s Glenn. Since the hat is meant to actually be Rick’s the reuse is sensible, and the bag and holster are pretty good pieces. Carl’s paintwork is pretty good. All of the basic work is clean and well applied. The detail lines are also pretty great. I love that he’s got a Science Dog t-shirt. The face seems a bit too old for Carl, though. The cheekbone lines age him. Not terribly so, but it doesn’t look quite right. Carl is well accessorized; he includes an extra bandaged head, a hairpiece (re-used from Series 2’s Sailor Zombie), a handkerchief, a coat with an extra set of sleeved arms to match, a rifle, a handgun, a flashlight, and a clear display stand. The bandaged head is actually a bit better than the regular. For some reason, he looks younger. Don’t know why.

BURNING ZOMBIE

“Survival Tip: While not an effective way to kill a walker, fire is a good way to dispose of fallen corpses, a breeding ground for disease.” Burning Zombie is yet another basic zombie. Like the shoulder Zombie, I feel certain this one is based on a specific Zombie from the comics, but I don’t have an extensive enough knowledge of the series to know exactly where it comes from. It’s a pretty standard Zombie, though.  The Burning Zombie is about 2 ½ inches tall and he features 14 points of articulation. The figure is built out of the typical Minimate parts, with an additional piece for the flames. This piece previously saw use on the TRU exclusive Nova Flame Human Torch. It’s a good piece, and it’s well served to what they want to represent. Aside from that one piece, the figure really relies on paint. Fortunately, the paintwork is great on this figure. Everything is nice and clean and all the detail work is really sharp. The little details and texture on the zombie’s skin is outstanding, as is the detail work on the pants. Diamond continues to go the extra mile with their zombies in this line. The Burning Zombie includes a torch (presumably the one it was lit with) and a clear display stand.

THE ME HALF OF THE EQUATION

Carl and the Burning Zombie were acquired from my local comicbook store, Cosmic Comix. I had passed on quite a few series of this line, but Carl proved to be enough to pull me back in, at least for a few sets from this series. It helps that Carl is one of the best figures in the line, and that he was packed with a pretty fantastic Zombie. I had a minor issue or two with Carl, but overall this was a tremendous set, an a fantastic showing for a pivotal character’s introduction into the line!

#0380: Shoulder Zombie

SHOULDER ZOMBIE

WALKING DEAD MINIMATES

ShoulderZombie1

When it comes to Minimates, Marvel Minimates is consistently the flagship line. Generally, there has always been at least one other line that takes the spot of “Strong second,” however exactly what line that is has changed over the years. Upon its introduction, The Walking Dead Minimates line took this spot. The line has cooled down a bit since its launch, but it’s still going pretty strong overall. Today, I’ll be taking a look at one of the line’s Zombies, dubbed the Shoulder Zombie.

THE FIGURE ITSELF

ShoulderZombie2The Shoulder Zombie was released in the fourth series of Walking Dead Minimates. He was included both with Alice and Prison Suit Lori, depending on which set you got. Every zombie in the line is based on a specific zombie from the comics. That being said, I’m not up enough on The Walking Dead to know exactly where this one comes from. The figure is about 2 ½ inches tall and features 14 points of articulation. The figure makes use of the standard Minimate body with a unique torso in place of the regular one. The new torso has been specially sculpted to show the gruesome shoulder wound from which the figure gets its name. It’s a pretty good piece, though it’s been noticeably toned down for the figure. This is understandable, but it’s a little bit gummy when compared to the (painted) extension of the wound present on the face. The rest of the figure is handled with paint, and it’s all done really nicely. There’s no real issues with bleed over or slop, and there’s some truly impressive detail work, especially on the face. I really love how they eyes are going two different directions. The Shoulder Zombie’s lone accessory is a clear display stand.

THE ME HALF OF THE EQUATION

So, why, you might ask, do I have just the Shoulder Zombie and neither of the complimentary pack ‘mates? Here’s why: when I placed my order with Luke’s Toy Store for Series 57 of Marvel Minimates, I decided to take advantage of a rather cool thing the store offers. See, they have a pretty great selection of loose Minimates, which I’ve ordered from before. But, they also offer the chance to buy a “Mystery ‘mate”, which could conceivably be any Minimate in existence. I decided to take a chance, and this is the one I got. All said, it could have been much worse. It’s not a figure I would have tracked down on my own, but having it in hand, it’s fun enough that I don’t regret the purchase in the slightest.

#0179: Daryl Dixon & Chopper

DARYL DIXON & CHOPPER

THE WALKING DEAD

It had a rocky start, but McFarlane’s The Walking Dead line is really becoming one of the better toylines around.  I recently looked at a few of the figures from series 5, and was quite impressed overall.  Today’s character is fan-favorite Daryl Dixon, who was actually one of the very first characters released in the line, way back in series 1.  However, that figure had more in common with Kevin Federline than it did the esteemed Mr. Dixon, so he was definitely one of the most requested re-dos.  McFarlane seems to be pulling out all the stops for Daryl, and went ahead and released him along with his distinctive chopper.

THE FIGURE ITSELF

Daryl and the Chopper were released as a boxed set, which is loosely serving as a supplement to series 5 of the main line.  Daryl stands about 5 inches tall and has 27 points of articulation (the box says 25, but it’s 27.  Perhaps McFarlane needs to work on their counting skills?).  Daryl has a brand new style of hip articulation for the line, and it’s definitely an improvement over the other figures.  Hopefully, McFarlane will be making this a standard feature.  The accuracy of Daryl’s headsculpt seems to be a matter of opinion, with some claiming it’s spot on and others claiming it’s totally off.  I fall somewhere in between;  it’s not a perfect likeness, but it’s obviously Norman Reedus.  The rest of the figure’s sculpt is tremendous.  All of the clothing has the appropriate textures and such, and it really looks like a real person.  The paintwork is pretty good.  There’s no real slop, and there’s some dry-brushing and washes that help bring out the sculpted textures.  Daryl includes a knife that can be sheathed and his trusty crossbow, which has three removable arrows.  There are slots for four arrows, so I may have been shorted one.

THE VEHICLE ITSELF

The Chopper is more an accessory to Daryl than its own item, but the work put into it is still top notch.  The bike is about 4 inches tall and 6 inches long, and it has movement in four places.  The sculpt is nothing short of amazing.  All the parts line up correctly, and it’s perfectly scaled to Daryl.  The tires are even real rubber, which is a cool touch.  The paintwork is exceptional, which plenty of texturing and weathering, as well as the appropriate logos and such.  The license plate even has realistic wear, so it really looks like it’s been through an apocalypse.  The Chopper includes two bags that can be set on the back, as well as a small stand to allow it to be displayed on the shelf without the kickstand down.

THE ME HALF OF THE EQUATION

I picked this set up from Amazon, back when it was up for pre-order.  I honestly only picked it up for Daryl, but the Chopper is amazing piece of work, and shouldn’t be overlooked.  Overall, this continues the upturn in quality from McFarlane, which is definitely cool to see.  I can’t wait for the next series!

#0159: Maggie Greene

MAGGIE GREENE

THE WALKING DEAD

I contemplated pushing today’s review back to next Sunday, just to keep the theme running with my Walking Dead reviews, but I decided that Maggie and Glenn are kind of a set, so I’m going forward with the review today.

THE FIGURE ITSELF

Maggie is part of the 5th wave of McFarlane’s The Walking Dead TV Series line.  She’s based on Maggie’s look in general, but seems to be drawn from the first few episodes of Season 3 specifically.  Maggie stands just shy of 5 inches tall and has 22 points of articulation.  Maggie’s articulation is okay, but not the greatest.  Her hair sculpt means that her neck doesn’t have much movement, and she lacks the ankle joints that the other two figures have, which makes the figure really hard to stand up.  Seriously, I just barely got her to stand long enough for the pictures.  There are several pictures of the figure mid-fall!  Aside from those issues, the rest of the articulation works pretty well, and allows for some decent poses.  Maggie’s sculpt is well done, with lots of great little details here and there.  I like that the jeans have an actual denim texture, and the folds in her shirt look pretty great.  The likeness isn’t quite as good as Glenn’s in my opinion, but that may be more to do with the paint than the sculpt.  She still has more than a passing resemblance to Lauren Cohan, who plays Maggie on the show, so it’s not a terrible sculpt.  The paint is passable, but the face can look weird from certain angles, particularly the eyes.  Maggie’s got some blood splatter going on, which doesn’t look too bad, but I kinda wish they hadn’t made her quite so scene specific.  Maggie includes a handgun, a rifle, and a knife.  She has a bit of difficulty holding the rifle, and the knife doesn’t seem to want to go in the sheath on my figure, but that may not be a widespread issue.

THE ME HALF OF THE EQUATION

I came across Maggie twice at my local TRU, but I wanted to purchase her and Glenn together, so I held off until I found both.  I finally broke down and got them both from Amazon.  Maggie’s not quite as good as Glenn, in my opinion, but she’s still a pretty well done figure of an important character on the show.