#0417: Ultraman Jack

ULTRAMAN JACK

ULTRA-ACT

My Ultra-Act collection started off with something of a bang, but lately I’ve moved into a “slow and steady wins the race” pattern. I’ve got a number of upcoming figures on pre-order, and I’ll probably be doing a little bit more catch-up once I’ve got some freed up funds again. Anyway, one of my standing pre-orders was just filled, and it’s Ultraman Jack, the third Ultraman.

Jack was the star of his own show, titled The Return of Ultraman. Why “The Return?” Well, originally Ultraman Jack was actually just supposed to be the original Ultraman with a slightly tweaked look. However, they instead decided to go with the pattern started in Ultraseven and create and all new Ultra. Thus we were introduced to Jack. Let’s see how his figure turned out.

THE FIGURE ITSELF

Ultraman Jack was originally released in mid-2013 as part of the Ultra-Act line. He was a standalone release, as is the standard release method for this line. Jack is roughly 6 inches tall and he features 40 points of articulation, another standard for the line. Jack was released after the second version of the basic Ultraman, which means he’s up to date with the rest of the more recent releases in the line. Jack features a sculpt that is unique to this figure. Given the closeness of Jack’s design to the original Ultraman, it’s surprising that Bandai didn’t go for any re-use, but that’s hardly a complaint. The sculpt is up to the usual standard of the Ultra-Act line. It’s accurate to the source material, and it actually looks like a person in a suit, which is cool. Like Ace, it seems the shoulders may be a bit too broad, but that’s a relatively minor complaint. Jack’s paintwork is solidly done. It’s cleanly and evenly applied, and all of the cuts and such are appropriately sharp. The red and silver are both nice and bold, adding some very nice pop to the figure. No Ultra-Act release would be complete without an impressive accessory selection, and Jack does not disappoint. He includes his trusty Ultra Cross, his Ultra Lance in two forms, the Ultra Shield, the Ultra Bracelet given to him by Ultraseven, an extra color timer, a clip to attach him to a stand and 10 hands: fists (L and R), open gesture(L and R), karate-chop (L and R), a hand for holding the small Ultra Lance, a hand for the holding the larger items, a hand holding up the peace sign, and a hand with the Specium Beam attached. That’s one of the larger assortments of accessories for an Ultra-Act figure, and they all are very well done.

 

THE ME HALF OF THE EQUATION

Jack is a figure I tried to get a few times. I had two separate pre-orders of his original release, neither of which came through. When his after-market price shot up, I kinda gave up. Fortunately, he was given a rerelease, this time through Bluefin, the US distributors of the Ultra-Act line. This allowed for me to place a pre-order through Amazon, who continue to amuse me with their numerous emails informing me that they have literally no idea when these figures will arrive. Jack was worth the wait. He’s rather similar to the original design, but he’s got just enough personal flair to make him a very welcome addition.

#0291: Yellow Ranger

YELLOW RANGER

SH FIGUARTS

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The Birthday reviews are officially over, so now it’s more or less business as usual. Still, I may be referencing some related things for a little while, just so you’re all aware. One of my main gifts this year was a near complete set of Rangers from Bandai’s most recent take on the Mighty Morphin’ Power Rangers. Being me, I couldn’t let that set be near complete for long. That would be criminal! So, it’s the final piece, the Yellow Ranger! The Yellow Ranger is interesting, because it’s a girl here in the US, but a man in Japan. Through some creative cutting and a few reshoots, they were able to completely change the gender of the character. This does lead to one issue, however: when doing a line of Rangers who are being sold in Japan first but will also be doing a large portion of their sales in America, which version do you release? According to Bandai, both. Yep, the regular release that sees US distribution is the female version, but in Japan they also released an online exclusive male version. How about that? In case you’re wondering, mine’s the girl.

THE FIGURE ITSELF

YellowRangerWilsonThe Yellow Ranger was the seventh, and final, release in Bandai’s Mighty Morphin’ Power Rangers sub-line of their larger S.H. Figuarts line. She was released just last month, not long after the Blue Ranger. The figure stands just over 5 inches tall and features 36 points of articulation. The figure’s sculpt borrows heavily from the Pink Ranger, which isn’t a huge shock. She’s been given a new pelvis piece to accurately represent her uniform’s lack of skirt, as well as a brand new head based on her signature Sabre Tooth Tiger helmet. She probably has one of the sharper helmet designs, and Bandai has managed to translate it pretty much perfectly, so that’s pretty cool. Like with the Pink Ranger, I find that the female body is less plagued by obvious elbow and knee joints than the male, so that’s a plus. The Yellow Ranger’s paint is pretty straight forward, no slop or bleed over. If you’ve seen any of the other Rangers, you’ve seen her. One plus is that the yellows all match better than the pinks on the Pink Ranger, a very definite improvement. The Yellow Ranger has a pretty decent selection of accessories, including a folded up Blade Blaster and a Thunder Slinger, same as the ones included with all the basic Rangers, plus her dual Power Daggers, and four pairs of hands: fists, open gesture, Blade Blaster grip, and Power Dagger grip. The Yellow Ranger also includes an extra Power Axe for use in assembling the Power Blaster, and, most importantly, the instructions for how to assemble the Power Blaster. It goes together without too much trouble, and each of the pieces looks accurate to the individual ones included with the Rangers, plus it’s a pretty key item from the show, so kudos to Bandai for adding in the extra pieces to build it!

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THE ME HALF OF THE EQUATION

The Yellow Ranger was not amongst the gifts I received for my birthday this year. She was only released a day or two before, and you have to draw the line somewhere, so I wasn’t the slightest bit offended. I ended up getting a little bit of money from my Grandmother, so I put that towards completing my Rangers, which makes the Yellow Ranger sort of a pseudo Birthday gift, I suppose. She’s a pretty great figure and she’s in line with the rest of them, which is really great. Plus, she finishes off the team, which just makes the whole set that much cooler!

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#0284: Green Ranger

GREEN RANGER

BANDAI FIGUARTS

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Let’s just keep those Birthday Reviews coming, shall we? Today marks Part Five, and there;s still a few more to go! I’ll be looking at another figure from the set of Power Rangers I received this year. This time around it’s the Green Ranger, the first guise of frequent Ranger Tommy Oliver, way back when he was the original sixth ranger. The Green Ranger actually died in the original Japanese show, but he proved to be too popular to kill off in the US, so the producers did their best to keep him in the show, before eventually resorting to using footage from a different Sentai show, and having Tommy become the White Ranger. Tommy had actually stopped being the Green Ranger by the time I started watching, but for some reason, I’ve always like him more in that role than as the White Ranger. Go figure.

THE FIGURE ITSELF

GreenRangerWilsonThe Green Ranger was the second release in Bandai’s Mighty Morphin’ Power Rangers, a sub line of their main S.H. Figuarts line. He saw release last year, shortly after the Red Ranger. The figure is about 5 ½ inches tall and features 36 pints of articulation. If you want to be nitpicky, he should be a tiny bit taller, because he’s currently the same height as the Red Ranger, who he was definitely taller than in the show, but that’s minor. He actually doesn’t have as many reused parts as one might expect. He has new upper and lower arms, new shins, a sheath in place of the usual holster, an add-on piece over the basic torso for his armor, and an all new head. That’s a fair bit of new stuff. Everything looks pretty great, though the interrupting elbow joints do end up hitting Tommy pretty bad, completely cutting off the trim on the front of his gloves. The armor add on is removable in theory, I suppose, but I doubt it would go back on easily. The helmet is once again a near perfect replica of Tommy’s Dragon themed helmet from the show, which is certainly impressive. The paint work on the Green Ranger is pretty good, though there are a few areas that could be tighter, particularly the gold bands on his arms. Still, there aren’t any really bad screw ups which is always good. Tommy is a bit lighter on the accessories than others, with just a sword and dagger, and five pairs of hands: fists, dagger gripping, sword gripping, open gesture, and dagger playing. You know, so he can use the dagger as a flute, like the show. Don’t question how it worked through the helmet, just don’t!

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THE ME HALF OF THE EQUATION

The Green Ranger is the final figure in the selection of Power Rangers my really stupendous parents bought me for my birthday. I know what you’re thinking: “where’s yellow?” Yellow ended up being a gift to myself. She’s all here and ready to be reviewed in a few days, after all the birthday stuff. Anyway, the Green Ranger is a pretty great figure, and offers a nice bit of individuality to the Rangers display. Plus, he’s green, so…

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#0283: Pink Ranger

PINK RANGER

BANDAI FIGUARTS

PinkRanger1

Well, the Birthday reviews continue at a steady pace. Today marks Part Four, and believe me, we still have a ways to go! One of my big gifts this year was a near complete set of the Rangers from Bandai’s latest take on the Mighty Morphin’ Power Rangers. I’ve looked at three of them so far, and I’ll be looking at another one today. This time around, it’s one of the show’s two female characters (and the show’s ONLY female character in Japan), The Pink Ranger!

THE FIGURE ITSELF

PinkRangerWilsonThe Pink Ranger was the fourth release in Bandai’s Mighty Morphin’ Power Rangers subline of the larger S.H. Figuarts line, released at the tail end of last year. The figure is just over 5 inches tall in height and features 36 points of articulation, the same as her male compatriots. Unsurprisingly, the Pink Ranger features a completely new sculpt, given the lack of potential re-use from the male figures. The body is decently proportioned, probably more accurately than the male body, in fact. Also, the elbow and knee joints seem less intrusive this time, which is funny, what with the arms and legs being smaller. She features an add-on skirt piece, which has been split at the sides to allow leg movement, although it still impedes it a bit. At first glance the helmet seems a tad oversized, but looking at some reference, it actually seems pretty accurate to the size on the show. The paint work on the Pink Ranger is just as straight forward as the rest of the rangers. It looks pretty good, although the plastic used for the elbow and knee joints is a slightly different hue of pink than the paint used on the arms and legs. It isn’t too noticeable in person, but it’s fairly apparent in the pictures. She’s got a pretty impressive selection of accessories, including a Blade Blaster in folded up form and a Thunder slinger, which are the same two pieces included with all the basic rangers, as well as her Power Bow, and eight hands: a pair of fists, a karate chop, a loose hand, a pair for gripping the Slinger, one for holding the bow, and a hand with an arrow molded to it. Pink Ranger has one of the better hand selections of the group, and they really add a lot to her display potential.

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THE ME HALF OF THE EQUATION

The Pink Ranger was part of the selection of Rangers I received from my totally cool parents for my birthday this year. She offers a nice bit of diversity to the set, which is certainly cool, and it’s nice to see a female figure without super weird proportions. She also lucked out with some of the cooler accessories the line has to offer, which just gives her more points. All in all a pretty great figure!

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#0282: Blue Ranger

BLUE RANGER

BANDAI FIGUARTS

BlueRanger1

It’s time for yet another day of post birthday bliss. I’ve got quite a few items to take a look at, so hopefully the bliss will last for a little while. Amongst my many gifts this year was a set of Bandai’s latest take on the Mighty Morphin’ Power Rangers, so for Birthday Reviews Part Three I’ll be looking at another one of those. Today’s figure is the Blue Ranger, who is incidentally the only of the original rangers to make it through all three seasons of the original show. Let’s see how he turned out!

THE FIGURE ITSELF

BlueRangerWilsonThe Blue Ranger was sixth, and penultimate release in Bandai’s Mighty Morphin’ Power Rangers subset of the S.H. Figuarts line, and he was released just last month. The figure stands roughly 5 ½ inches tall and has 36 points of articulation. From the neck down, the sculpt of the Blue Ranger is identical to that of the Red and Black Rangers. This isn’t all that surprising for the Rangers, and it’s not a bad body to re-use. I’m still not totally sold on the elbow and knee joints, but it could be worse. The Blue Ranger’s head is all new, and it depicts the Blue Ranger’s triceratops-themed helmet pretty much perfectly. Like the other Rangers before him, the Blue Ranger has a pretty straight forward paint job, with no real slop or bleed over. The blue certainly looks very nice on the body, so that’s cool! The Blue Ranger has a nice selection of accessories, including a folded up Blade Blaster and a Thunder Slinger, both the same as the ones included with Red and Black, plus his Power Lance in both separated and combined forms and four pairs of hands: fists, tight and loose grips, and a pair of flat fists. He also includes the Pink and Yellow pieces for the power blaster, which I’ll be looking at with the Yellow Ranger. The hands are useful over all, though the flat ones are a bit strange, and I wish that we had gotten the Power Lance in fully extended form, but it’s a pretty good selection of stuff.

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THE ME HALF OF THE EQUATION

The Blue Ranger was yet another birthday gift, given to me by my super cool parents. The Blue was always my favorite ranger, so it was actually the announcement of his release that got me interested in the line. He’s a pretty great figure, and he’s definitely my favorite!

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#0281: Black Ranger

BLACK RANGER

BANDAI FIGUARTS

BlackRanger1

It’s that great time of year that is the days that follow my birthday, where I have a wealth of brand new toys to play with. Lucky for all of you, I also get to review them right here on the site. So, here’s Birthday Reviews Part Deux! Continuing on yesterday’s Mighty Morphin’ Power Rangers theme, it’s the Black Ranger!

THE FIGURE ITSELF

BlackRangerWilsonThe Black Ranger was the fifth release in Bandai’s Mighty Morphin’ Power Rangers off-shoot of their S.h. Figuarts line, and he was released earlier this year. The figure is about 5 ½ inches in height and sports 36 points of articulation. Good or bad (mostly good), the Black Ranger’s sculpt is identical to the Red Ranger’s from the neck down. That being the case, he has the same strengths and faults as that figure. I still find the elbow and knee joints to be a bit distracting, but they aren’t terrible. The Black Ranger does have an all new head sculpt, depicting his mastodon themed helmet. It looks really good, and is easily the best part of the figure. The paint on the Black Ranger is pretty straight forward, with no slop or bleed over. The Ranger body looks especially sharp in black and white, so that’s a definite plus. The Black Ranger includes a pretty hefty selection of accessories, including a thunder slinger and a blade blaster, both of which are the same as the ones included with Red, plus he has his trademark power axe/blaster, and nine different hands: fists, three styles of gripping, and a loose fist right hand. He also includes the Blue and Red Ranger pieces for the power blaster, which I’ll look at when I have the whole team put together.

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THE ME HALF OF THE EQUATION

Black Ranger was another of my birthday gifts, given to me by my really awesome parents. The Black Ranger actually holds a bit more nostalgia for me than the others. Back in the 90s, I had one of the smaller scale Black Ranger action figures, given to me by one of my Dad’s co-workers. I wish I knew what happened to that figure, but I remember I really liked it. Anyway, this figure is certainly a worthy replacement to that one, and it looks great with the rest of the Rangers.

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#0280: Red Ranger

RED RANGER

BANDAI SH FIGUARTS

RedRanger1

So, it was my birthday yesterday. And you all missed it. Way to go. Just kidding! Anyway, birthday means opportunity for people to give me gifts, which, unsurprisingly, means that I get a nice assortment of toys. Which means I have new stuff to review! Commence Birthday Reviews Part 1!

Today’s figure hails from the Mighty Morphin’ Power Rangers, a show that most children of the 90s will probably have a bit of familiarity with. Bandai, (Japan, not America, because Bandai America SUCKS!) has recently begun offering an assortment of figures based on Super Sentai, which is what Power Rangers was in Japan, and for the most recent round of Mighty Morphin’ inspired figures, North American distributers Bluefin have stepped in to offer some officially Power Rangers branded versions for those of us in the US. Let’s get things kicked off with the line’s Red Ranger!

THE FIGURE ITSELF

RedRangerWilsonThe Red Ranger was the first release in Bandai’s Mighty Morphin’ Power Rangers off-shoot of their main S.H. Figuarts line. Similarly to Bandai’s Ultra-Act line, Figuarts doesn’t have a typical series lay out, instead opting for individual figure releases. The Red Ranger saw release in 2013. The figure stands about 5 ½ inches tall (a little bit smaller than an Ultra-Act figure) and features 36 points of articulation. He’s based on the basic Red Ranger design from Mighty Morphin’, which is also the same design as the Red Zyuranger in Japan. The Red Ranger got a new sculpt, which seems to be a pretty good approximation of the look on the show. The body is a little bit slimmer than the actual actor, but that’s probably more a stylistic choice than anything. The elbow and knee joints also interrupt the sculpt quite a bit, even cutting off the gloves a bit early in the front. It’s not too bad, but it is slightly annoying, especially since it isn’t an issue that the Ultra-Act figures suffer from. The helmet is by far the figure’s most distinctive part, and Jason’s T-Rex themed helmet looks really great here! The Red Ranger’s paint is fairly straight forward. Nothing too complex, but pretty good. There’s a few very minor issues of some bleed over, especially around the edges of the boots and gloves, but other than that everything looks ship-shape. The Red Ranger is impressively accessorized, with his Power Sword, his Blade Blaster and Thunder Slinger in varying configurations, and five pairs of hands: fists, two figure gesture, and three varieties of gripping.

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THE ME HALF OF THE EQUATION

The Red Ranger was one of several gifts from my always awesome parents, given to me for my birthday this year. Back in the 90s, I was a pretty big Power Rangers fan, though I never really had any of the toys. Having these figures offers a nice bit of nostalgia, as well as a pretty cool set of action figures in their own right!

#0266: Ultraman Ace

ULTRAMAN ACE

ULTRA-ACT

UltramanAce1

My Ultra-Act reviews have slowed down a bit since I first got into the line, but that doesn’t mean my interest in the line has waned. I still have a few of the upcoming figures and re-releases on pre-order, so there should be a few more reviews on the way, just a bit more spaced out. I recently acquired Ultraman Ace, the 4th main Ultraman, and the star of Ultraman Ace, as well as a recurring character in the following Ultraman Taro. He’s also the adopted brother of Taro, and the adopted son of Mother and Father of Ultra, for those of you attempting to map out the family tree.

THE FIGURE ITSELF

Ultraman Ace was a third quarter 2013 release in the Ultra-Act line. As is the usual standard with this line, Ace wasn’t part of a series; he’s just a single release. The figure stands about 6 inches tall and features the standard 40 points of articulation sported by most of the figures in the line. Ace was released around the time of the second version of the original Ultraman, which means he fits in nicely with the line’s more recent releases, and looks perfect with the rest of the Ultra Brothers. Ace’s sculpt is a pretty decent recreation of Ace’s look from the show. The shoulders are perhaps a tad bit broader than they should be, but the proportions look great otherwise. The paintwork on Ace is nice and clean, with no noticeable slop or bleed over present. Like any good Ultra-Act release, Ace features a nice selection of accessories, including: an extra color timer, a sword, a clip to attatch Ace to a stand, and 11 hands: fists (L and R), open gesture (L and R), karate-chop (L and R), sword-holding (R), peace sign (R), a right hand with an energy beam attatched, and two hands with a different beam attached. While that’s not quite as many accessories as my last Ultra-Act figure, Leo, it’s still a pretty impressive assortment. The sword adds some uniqueness to Ace, and the hands add for some additional character as usual.

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THE ME HALF OF THE EQUATION

Ace was a purchase I took my time on. I’ve picked up several other Ultra-Act figures in the last year or so, and I had the majority of the early Ultramen, so Ace was the biggest hole in my collection. Ace’s price came down a bit on Amazon, so I decided to go for him. I’m really glad I did. Ace has a great design, and the figure conveys it really well.

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Guest Review #0006: Orbital Frame Jehuty

ORBITAL FRAME JEHUTY              

SENTINEL RIOBOT

Jehuti7

 

Today’s review is written by Tim Marron.  Check out more from Tim over at Tim’s Blarg and Timsical Thoughts.  Take it away Tim!

Grab your Metatron and engage Zero Shift, it’s Orbital Frame Jehuty. Yes. Today I’ll be reviewing the main mecha from Konami’s Zone of the Enders series which originally launched for the Playstation 2 but was recently rereleased for Playstation 3 and Xbox 360. But enough about games. Let’s take a look at the figure.

THE FIGURE ITSELF

There are already several companies that make action figures of Jehuty, but this one specifically is made by Sentinel as part of their Riobot line. From my understanding, they’re a fairly new company but they specialize in really high-end figures, usually of the robotic sort. Jehuty’s design is taken from his appearance in Zone of the Enders: Second Runner. He stands about 7″ tall, but given he has no real feet that I trust to hold him up, he pretty much always needs a stand which boosts him to around 8″ standing bolt-upright. Of course, thats not how you’re meant to display him. Jehuty has really excellent potential for awesome action poses thanks to his mind-blowing 85 points of articulation. It really feels like someone at Sentinel had a point to prove about how many moving parts they could fit into the figure and I love it. Any pose Jehuty ever makes in the game ever can be faithfully replicated with the figure. He has a really amazing range of motion which is even more impressive when you realize that they didn’t have to mess with the sculpt to pull it off. Speaking of, being a new figure, the sculpt is all new and spot on if not a little nicer than his look from the game due to the PS2’s limits on rendering polygons. This is helped by the immaculate paint job on this thing. It’s official, Sentinel hires wizards to paint their figures. That has to be it. No bleed over, no slop, tasteful and appropriate use of metallic and matte textures, and printed text so small I can’t read it without a magnifier. Wizards. Jehuty comes with loads of accessories, 2 relaxed hands, 2 fist hands, 2 splayed hands, 2 pointed hands, 2 pointed hands with pegs (I’ll explain shortly), a long sword blade, a short sword blade, 2 wing vanes, 4 missiles with clips, 3 “option” modules with clips, a ring radar, a girder beam, a large panel, removable butt plate for attaching to the stand, and finally the stand itself. Phew. Now the purpose of the hands with pegs is that they allow Jehuty to hold the girder or the panel like he does in the game to use as a bludgeon and shield respectively. Also, the missiles and options can be attached to the ring radar to give them the appearance of floating around Jehuty. One more detail about the hands that I particularly liked was how, in the game Jehuty’s hands have 2 thumbs and 3 fingers, making them effectively symmetrical. This means Sentinel could have easily gotten away with doing one sculpt of each hand pose and just putting 2 of each in the box, but thats not what they did. If you look closely at each pair of hands, you can see that each hand is not quite symmetrical but is a mirror of its pair, so yes, Jehuty’s hands are left/right specific even though they really didn’t need to be. I still appreciate the effort though. All in all, this figure is incredible and a must-have for any ZOE fans, just as long as you have the coin for it.

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THE ME HALF OF THE EQUATION

I got this figure for my birthday after my parents got me an Amazon gift card. I’d seen it before and had been locked in an internal debate over quality/coolness of the figure vs the price but thankfully the gift card settled it peacefully. My exposure to ZOE in general actually started with action figures. Again, I’d seen various models of Jehuty on Amazon and immediately loved the design. Well, aside from the rather unfortunate uh… “cockpit” but I was willing to overlook that. It was only after I had been looking at the figures for some time and even bought the soundtrack that I got the actual game. After playing for a while I knew purchasing figure was inevitable. To my knowledge, theres been talk of Sentinel making more ZOE figures but no real developments in that. Given the quality of this figure, I’d love to see Anubis pop in out of nowhere, as is his way.

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#0190: Ultraman Leo

ULTRAMAN LEO

ULTRA-ACT

After doing a decently sized string of reviews from the line back in January, my Ultra-Act reviews certainly do seem to have slowed down a bit, haven’t they? The last one I did was Father of Ultra, and that was way back in February. One of the cool things about Ultraman is the plethora of different Ultras and all of their unique takes on the common design themes. Today, I’ll be taking a look at Ultraman Leo, the 7th main Ultraman, and star of Ultraman Leo. I know; what a shock.

THE FIGURE ITSELF

Ultraman Leo is one of the very first of the 2014 releases for the Ultra-Act line. As per usual for this line, he’s not part of a series or the like, just a singlerelease on his own. This is Leo’s second release in this line, and this one has been made to fit in a bit better with some of the more recent releases. The figure is a little taller than some of the others, though not quite as tall as Father of Ultra, standing about 6 ¼ inches tall. He features the standard 40 points of articulation that most of this line’s figures sports. Leo has been bulked up a bitfrom his previous figure, in an aim to keep him more in line with the current line’s releases. The sculpt is pretty good overall, and re-creates Leo’s look in the show really well. The paint apps are applied cleanly, with no bleed over or slop. Bandai looks to be trying a new technique of detailing, through a sort of air-brushing. It’s a subtle touch, but it looks pretty good and gives the figure a bit more depth. As with all other Ultra-Act releases, Leo has a large compliment of accessories, including: an extra color-timer, a pin-wheel (yeah, I don’t really know what that’s for), Ultra-Mant defense umbrella, 2 sets of nun-chucks (with and without real chain), a gold arm-band, a Leo-Kick effect, and 14 hands: fists (L and R), open gesture (L and R), open flat (Land R), karate-chop (L and R), nun-chuck gripping (L and R), umbrella grip (R), pin-wheel grip (R), Fire-Blast (R), and fire charging (works for either). That’s quite an impressive set of accessories. The color timer is standard, the pin-wheel and umbrella are definitely unique, the nun-chucks are great for letting you choose how to display them, and the hands add some real expression to the character. The piece for the Leo-kick is cool and all, but if you don’t have a stand, the best you can pull off is the “eek, my foot is on fire” look.

THE ME HALF OF THE EQUATION

Leo was pre-ordered through Amazon. I guess it was relatively painless, though it did mark the first time they’ve sent me an e-mail effectively saying “we have no idea where this figure is, so we can’t guarantee we’ll get this to you… ever” for something I’ve ordered. As you can see, it worked out all right. I wasn’t quite as excited for Leo as I have been for others, but he’s a good figure over all.