#2050: Dr. Sivana

DR. SIVANA

DC COMICS MULTIVERSE (MATTEL)

When the Shazam movie was first announced, there was one big name star attached to it: Dwayne “The Rock” Johnson.  Originally rumored for the Big Red Cheese himself, it was later revealed that he’d actually be filling the role of antagonist as Shazam’s dark reflection, Black Adam.  So, it came as a little bit of a surprise when the movie’s villain was instead revealed to be a different Shazam foe entirely, in the form of Doctor Thaddeus Sivana.  Sivana’s actually a pretty natural choice for the first outing, since he debuted right alongside Captain Marvel in Whiz Comics #2.  Sivana’s origin was changed up for the film, borrowing a decent chunk of Black Adam’s dark reflection gimmick, but I felt Mark Strong’s performance sold Sivana as a character that wasn’t too far removed from his original incarnation (and the end of the film put him firmly on the path to classic Sivana), and I just found him to be an entertaining villain.

THE FIGURE ITSELF

Dr. Sivana is one of two DC Comics Multiverse figures offered up for the movie, with the other being the big man himself.  However, unlike Shazam, Dr. Sivana is thus far not available in the basic line (and I’d be genuinely shocked to see him turn up at this point).  Sivana is also the lesser-packed of the two, making him ever so slightly hard to find.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Sivana’s an all-new sculpt, as he well should be.  While it’s not quite on par with any of Hasbro’s MCU-based sculpts, it’s certainly an immense improvement over where Mattel’s movie-based figures were a year ago.  The best part of the figure is definitely the head, which is sporting a pretty solid likeness of Strong.  His jacket and arms also sport some pretty nice looking texturing, which is a marked change for these figures.  The under-lying body isn’t quite as strong, with more rudimentary shaping, larger patches of un-detailed plastic, and rather obvious breaks for the articulation.  On the plus side, at least the articulation breaking up the sculpt actually serves a purpose this time, as the joints aren’t nearly as limited on this figure as they had been on previous releases.  It also helps that the worst of the sculpting his hidden under the jacket piece, meaning you don’t have to fixate on the mistakes quite as much.  Sivana’s paintwork is mostly pretty subtle work, with a lot of dark, somber colors, like in the movie.  There’s not a ton of actual paint, but the important details are covered, and the work on the face in particular is quite nice and very lifelike.  Sivana is packed with a second head sporting sunglasses, two sets of hands in fists and open gesture poses, and his 8-ball that is fairly plot-relevant.  The heads are a bit tricky to swap back and forth, but it’s otherwise a pretty nice selection of extras, and I particularly like that 8-ball, because it’s the sort of thing you don’t tend to see.

THE ME HALF OF THE EQUATION

Since there was no Sivana in the main line, this one was really my only option.  Fortunately, I liked the look of him a lot more than the Shazam that’s meant to go with him.  Despite being slightly on the rarer side, I didn’t have too much trouble finding Sivana, finding him at only my second stop after seeing the movie.  While there are some definite “yep, it’s Mattel” elements to this figure, I was still quite happy with him, and he actually fits in pretty well with the basic line.

#2049: Mary

MARY

SHAZAM! (MATTEL)

A year after the introduction of Freddy Freeman, aka Captain Marvel Jr, the Marvel family got third inductee, this time keeping the “family” aspect a bit more literal.  Mary Batson was the long-lost sister of Billy, and was also granted her own set of magical powers.  Like Freddy, Mary proved quite a popular addition to the mythos.  For a while, she even eclipsed Freddy, though things have somewhat shifted.  Though classically Billy’s younger, more innocent sister, Mary was reimagined as an older sibling (with no confirmed biological connection), and had an admittedly minor part in the film as a whole, with her usual role being filled by Darla.  Nevertheless, Mary still ends up powered, and maintains her classic appearance, with an accompanying figure!

THE FIGURE ITSELF

Mary is another figure from the basic Shazam! line from Mattel.  She’s one of the lightest packed figures in the assortment, which means she’s so far proved to be the trickiest figure in the line to track down.  The figure stands 5 3/4 inches tall and sports 20 points of articulation.  The movement is the same basic layout as Shazam and Freddy, though the skirt and the hair do end up being a little more restricting to her.  Mary’s sculpt is decent, though I can’t say it’s quite as strong as the other two.  To be fair, my figure is saddled with one issue that I can assume isn’t a recurring one.  Her hair is affixed ever so slightly off-kilter, which means that her entire head is permanently cocked to one side, unless you turn her head off to the side.  It’s kind of a frustrating thing, and not as easily fixed as you might hope.  Were the hair properly attached, I think the head might actually look pretty decent, and the likeness of Michele Borth isn’t terrible, especially by Mattel standards.  Below the neck, Mary shares a number of parts with Darla, which is mostly sensible, but the re-use of the legs, which have sculpted texturing, is a little odd.  It’s not overly noticeable, though, especially with the skirt over top of it.  Beyond that, it’s a pretty respectably sculpted figure.  Mary’s paintwork is pretty solid, and matches the other two.  She’s bright, she’s colorful, and she pairs well with Billy’s colorscheme.  Like the other two in the set, Mary is packed with one of the Seven Deadly Sins, this time Sloth.

THE ME HALF OF THE EQUATION

After seeing the movie, I desperately wanted the original three Marvels.  While Billy and Freddy were easily acquired, Mary was not quite so simple.  I had actually seen her at retail prior to seeing the film, but after seeing it, she was nowhere to be found, and commanding the highest after market value.  Mary’s my favorite member of the Shazamily, so I was keeping an eye out for her.  She randomly came back in-stock at regular retail price on Amazon on Monday, so I got right on ordering her, had her delivered yesterday morning and, boom, had her reviewed in less than a few hours, which I think may be a record for the site.  She’s the weakest of the three figures, but I do still really like her, and continue to be pleasantly surprised with these.

#2048: Freddy

FREDDY

SHAZAM! (MATTEL)

The first of Marvel family to be added after Billy Batson was granted his powers, Freddy Freeman became Billy’s side-kick Captain Marvel Jr, the member of the Marvel family with more name-changes than even the Big Red Cheese himself.  He proved a popular character in his own right, and was even Elvis Presley’s favorite comic book character (and would in fact serve as an inspiration for his later career appearance).  When Freddy was confirmed as a main character for the movie, it wasn’t that much of a wild guess that he’d be granted his alter-ego, whatever his name might end up being.  Freddy’s alter ego (and all of the Shazamily’s, for that matter) ended up being confirmed not by the movie itself, but rather by his toy, which I’m looking at today!

THE FIGURE ITSELF

Freddy is another figure from the basic Shazam! line from Mattel, and is the first of the extended family figures.  He’s also the heaviest packed after Shazam himself, which is probably a pretty sensible choice, given his prominence in both the comics and the movie.  The figure stands 6 inches tall and has 20 points of articulation.  From the neck down, Freddy’s identical to yesterday’s Shazam figure.  They had essentially the same costume, and a fairly similar build.  Plus, it was a solid sculpt the first time around, and it’s still a solid sculpt this time.  He tops the re-used body off with a brand-new head sculpt, which sports a pretty decent likeness of older-Freddy’s actor Adam Brody.  It’s at the very least on par with the Zachary Levi likeness on Billy, and makes him distinctly different from that figure.  Assisting in him looking different?  The color scheme.  Freddy’s traditional blues are here in true form, and it’s definitely a nice look.  Like Shazam, there’s the printed eyes, which make for a fairly lifelike appearance.  Freddy’s also packed with one of the Sins, this time Pride.  Again, it’s a soft rubber stretchy sort of thing, so it’s largely gimmick.  But hey, I’m not going to complain about extra stuff!

THE ME HALF OF THE EQUATION

So, I saw the pictures of these figures before seeing the movie, meaning I knew about the big twist going in.  It also meant that I knew these figures existed going in, and therefore wanted a Freddy figure as soon as I got out of the theatre.  Fortunately, he’s one of the easier figures in the set to track down.  Like Shazam, Freddy’s figure is a pleasant surprise coming from Mattel.  He’s a solid offering, and definitely worth the price, especially if you liked his appearance in the movie.

#2047: Shazam

SHAZAM

SHAZAM! (MATTEL)

Man of Steel ushered in a new era of DC movies, an attempt at catching onto the train that Marvel was riding with the MCU.  The self-proclaimed DCEU tried to make a big splash, but just never caught up.  Five films into their new shared universe, DC decided to re-orient their movies, moving away from their frantic universe-building epics, and away from their mainstream characters.  Shazam! was their second film in this new-new era, and set its focus less on making its characters “super-hardcore-metal” and more on actually making them semi-likable and giving them a decent story to reside in.  It was the first DC film in a good while that I actually enjoyed, even if it had the misfortune of being wedged between Captain Marvel and Endgame, which seemed to, almost poetically, steal its thunder.  The dead licensees walking over at Mattel are still on tap for the toys, which I’m finally getting around to reviewing a few of this week.  Let’s kick things off with the title character!

THE FIGURE ITSELF

Shazam is part of Mattel’s basic tie-in line for the movie, which offers up the whole Shazamily.  It follows Mattel’s trend since Batman V Superman of having the basic line and the “collector’s line” be virtually the same scale.  The figures stands 6 inches tall and he has 20 points of articulation.  I was quite pleasantly surprised by the articulation on this guy, especially on the arms, which sport universal joints on the shoulders, elbows, and wrists.  Honestly, if this figure had more than just swivels on the hips, he’d be on par with any of Mattel’s higher end offerings.  Even as is, he’s an incredible improvement on many of their Multiverse figures simply because he can actually *use* most of his articulation.  No pointless joints here!  Being in the basic line, you might not expect Shazam’s sculpt to be anything impressive, but it’s actually pretty decent.  The head seems to be sporting the best of the Zachary Levi likenesses to be offered up for this movie.  It’s not a spot-on look, but it’s quite close, and fairly identifiable.  The body takes his bulked up physique from the movie and bulks it up just a little bit more, but not quite to the cartoonish proportions of some of the prior basic line figures, especially when compared to how he looks on-screen.  What really impresses me about it is the level of texture work on the suit, which is both movie accurate, and not quite as overpowering as the texturing on the Multiverse release.  Shazam’s paintwork is mostly pretty basic.  The application is fairly clean, with minimal slop.  The eyes and brows actually appear to be printed on, which looks quite lifelike.  However, you have to be careful with it, because a couple of the figures I saw in person had the eyes applied really off the mark.  Each figure in this assortment is packed with a little rubber recreation of one of the Seven Deadly Sins.  Shazam is packed with a little Wrath, molded in red.  It’s not a terribly exciting piece, but it’s nifty enough.

THE ME HALF OF THE EQUATION

After seeing the movie opening day, I immediately ran out to pick up some of the figures, because that’s what I do.  I compared both of the 6-inch Shazams, and I found myself overall liking the look of this one more.  Once I got him out of the box, I felt even happier with my purchase.  At half the price of the Multiverse figure, this figure offers the better likeness, the more accurate build, and plenty of articulation.  It’s just a really solid figure, and if you know my track record with Mattel, you know that means a lot coming from me.

#2011: Starman

STARMAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

Starman created the Cosmic Rod which collects stellar energy and allows him to fly and manipulate gravity on Earth and beyond.”

So, yeah, you know the guy mentioned in that bio?  It’s not the guy shown here.  The bio is very definitely talking about original Earth-bound Starman Ted Knight (not to be confused with the actor), who operated as a member of the JSA in the ’40s.  This here would be Starman #4, Prince Gavyn of the planet Kranaltine.  He was introduced in the ’80s, just before Crisis and is yet another only vaguely related character in the Starman mythos.  Also, for reasons that never quite made sense, he was the version of the character chosen to appear on Justice League Unlimited.  Hey, I’m certainly not complaining.  Though he never spoke once on the show, he somehow managed to get a whopping two figures in the toy line, the second of which I’m looking at today.

THE FIGURE ITSELF

This version of Starman was released at the tail end of the Justice League Unlimited line, after the line had left retail and moved to Matty Collector.  He was sold in a three-pack with Animal Man and Adam Strange.  His placement in this particular set is rather baffling, since I don’t believe he’s ever had much interaction with either of those characters, and he’d already gotten a figure, meaning he was hardly at the top of anyone’s list at the end of the line when character slots were all the more precious.  Further more, he’s not even based on his show appearance, but is instead based on the character’s second, all-blue get-up from the comics.  An odd choice to say the least.  The figure stands 4 1/2 inches tall and he has 5 points of articulation.  He’s the exact same sculpt as his previous figure, which is fairly sensible, since the costumes where really just palette swaps, and he *is* the same guy.  One small tweak, though, was that by this point in the line, the molding error on the base body’s leg had been repaired, meaning that he no longer leans to one side.  His head sculpt also remains one of my favorite in the line, and looks just as nice here as it did the first time around.  His paintwork is, of course, the main breaking point.  Rather than the red of the original figure, this one’s molded in blue, and drops the yellow and black detailing on the legs, resulting in an even more streamlined appearance.  It’s sufficiently distinct from the prior figure, and is still nice and striking.

THE ME HALF OF THE EQUATION

As I noted when I reviewed Animal Man, by the time of this set’s release, I’d pretty much abandoned collecting JLU, so I didn’t get it new.  I picked him up alongside Animal Man two summers ago when I made a stop at Factory Antique Mall while on a road trip.  He’s not much different from the first figure, but I loved that one, and I quite like this one too.  Now I guess I need to track down an Adam Strange to finish out the set…

#2006: Bizarro

BIZARRO

DC COMICS MULTIVERSE (MATTEL)

You know, it would be really clever to write this whole review in Bizarro speak, wouldn’t it?  Well, clever as it may be, that seems like way more energy than I have to put into a Monday review.  I know, making things easy for myself seems to run counter to my whole brand, but consider this: I did the backwards speak gimmick for my first Bizarro review, meaning that doing it again would be a retread, so, in a way, this is the less traversed and therefore more difficult path.  Yeah, that’s what I’m going with…

THE FIGURE ITSELF

Bizarro is a Walgreens-exclusive release for the DC Comics Multiverse line.  He started cropping up in the last couple of months, though he was originally shown alongside the figures that made up the “Lex Luthor Series.”  The majority of those figures are modeled on the characters’ “Rebirth” appearances, but Bizarro here is actually a much more classically inspired figure, which was a kind of nice change.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Bizarro, understandably, re-uses the body introduced with the Rebirth Superman figure from the Clayface Series.  It shares a more common ancestry with the old DCUC body than the body used for Ray, meaning it’s just not quite as refined.  It’s still a definite improvement on the old body, though it feels a little more piecemeal and uneven.  I think the pelvis and hips are the part that really throw the whole thing off.  Bizarro gets a new head sculpt, which is a pretty respectable piece.  It’s appropriately squared off and blocky, and the detailing on the hair in particular is quite nice.  Bizarro trades out Superman’s sculpted cape for a cloth piece that connects around the neck.  On a standard figure, it would be a little goofy, but for Bizarro it actually works to the design’s favor.  His paintwork is overall pretty clean.  The colors are nice and bright, and his skin has a nice textured look about it which works really well.  Bizarro is pretty decently accessorized.  He’s got two sets of hands, in fists and flat flying poses, as well as his signature “Bizarro No. 1” placard.  And, if you want an alternate look, well hey, he has one of those too!  You can give him his Kent Clark guise from the comics by adding a pair of glasses, a tie, and a rather raddy-looking jacket.  As a bonus to this look, the use of a cloth cape means that it can fit under the jacket and stick out like it does in the comics.  It’s a fun extra look and adds a real unique touch to this release.

THE ME HALF OF THE EQUATION

I was moderately interested in this figure when he was shown off, but wasn’t 100% sold on it.  After picking up and being quite impressed by Ray, I found this guy while out on a day trip with my parents and my brother, and was actually pretty happy to do so.  While he’s not quite as strong as Ray, he’s still a lot better than Mattel’s output has been for a good long while.  I am again frustrated that they managed to improve things just before losing the license.  But hey, at least I got this cool Bizarro figure.

#1993: The Ray

THE RAY

DC COMICS MULTIVERSE (MATTEL)

Following the super hero comics boom of the ’40s, there was something of a comics crash in the ’50s, which resulted in the demise of a great many of the smaller companies that had cropped up.  Perhaps the only company not completely decimated by the end of the Golden Age was National Comics, who would eventually become DC Comics (after their best-selling book, Detective Comics.  Yes, their full name is Detective Comics Comics).  They promptly went about buying up many of the other failed comics businesses, thus amassing a large selection of other companies characters to add to their growing universe.  Amongst those companies purchased was Quality Comics, whose biggest characters (barring Plastic Man and the Blackhawks) would be integrated in the DC mythos as the Freedom Fighters, a team of super heroes from Earth-X, a parallel Earth where the Nazis won World War II.  Following the collapse of the DC Multiverse during Crisis on Infinite Earths, the Freedom Fighters were worked back into the main DCU and one of their members, The Ray, was given a reasonably successful reboot.  Ray Terrill was the son of Langford “Happy” Terrill, the original Ray, and was born with sun-based super powers.  This legacy take on the Ray built up quite a cult following, but despite that spent the first 26 years of his existence with absolutely no toys.  For shame! (EDIT: I forgot the JLU figure.  Of course, that one wasn’t really available to most collectors, so I think my point still stands.  But I was technically wrong.  Technically).

THE FIGURE ITSELF

The Ray is part of the “Lex Luthor Series” of the DC Comics Multiverse line, which was the second comic-based assortment following Mattel’s attempt at retooling the line at the beginning of 2018.  It technically hit shelves in November, but “technically” is the magic word here.  Experiences were very mixed on that.  Ray is based on his recent re-appearance in the DCU, following his book’s re-launch under the “Rebirth” heading.  The design is different from his prior designs, but keeps the same general spirit, and is just generally a pretty solid design.  The figure stands 6 1/4 inches tall and he has 29 points of articulation.  His size means he actually scales okay with Marvel Legends, which is actually kind of a first for a mainstream DC figure.  Also, can you believe it, that’s actually an all-new sculpt on a comic figure.  Yes, after a decade of use, it appears Mattel finally realized it was time to retire the DCUC body, and Ray is on a new base body, which I would imagine is the same one being used for the Batman Beyond, Kyle Rayner, and Kid Flash that are just now hitting.  It’s…actually not bad.  It’s not quite as sleek as a  Legends body, but it’s certainly a lot less clunky than the prior bodies, and it’s certainly nice to get a DC male who’s not smuggling bowling balls in his shoulders. Most of the articulation’s even got decent range to it.  Look at those elbows!  They go deeper than 90 degrees.  About the only real complaint I have is that he can’t quite get his arms down flat at his sides.  But he can still get into a good pose and actually hold it, which is certainly a breath of fresh air after years of getting the slowly degrading DCUC molds and their soft-detailed, loose-jointed spawn.  Even the paintwork is pretty darn good.  The gold is a nice hue, which stands out well from both the white and the black (often times, it’ll get lost on one of them), and the application’s nice and sharp.  There aren’t any obvious missing applications, and everything is cleanly applied, with minimal slop.  They’ve managed to keep the color scheme nice and striking, which is really one of the most appealing things about the character.  Ray was packed with an extra head and hands, as well as the arms for the Lex Luthor CnC (missing from my figure).  The head is the same as the standard, but with grin instead of the more stoic standard look.  It’s a small change, and I might have preferred an unmasked head or something, but I’d rather have this than nothing.  The hands swap out fists for gripping.  Why gripping?  He doesn’t have anything to hold, right?  Well, he was originally shown off with some effects pieces, but they got cut along the way, thereby making the hands kind of without purpose.  But, like the head, I’d rather have them than not.  Plus, it’s another positive change after years of figures getting stuck with open grip hands.

THE ME HALF OF THE EQUATION

Okay, you’ve gotten all the way through this thing, and you, the faithful reader, might be sitting here wondering why I didn’t post this positive review of a Mattel figure yesterday, since it must clearly be some kind of prank.  Mattel’s been producing some of the worst “collector” figures on the market for years.  I mean, they couldn’t possibly have produced something decent, let alone actually good, could they?  Hey, I’m as surprised as you.  When the prototype for Ray was shown, I thought he looked alright, but Mattel’s been doing okay prototypes for god-awful figures for a little while.  I kind of expected him to follow suit.  And then like a year passed and I forgot he existed, and really wasn’t even sure he would ever see the light of day.  I never actually saw this assortment or the one that preceded it at retail, but a loose Ray was traded-in with a collection that came in at All Time Toys, and I decided to snag him.  I’m glad I did, because he’s really good.  Kind of a shame Mattel couldn’t have improved these figures sooner and kept the license.

#1959: Booster Gold

BOOSTER GOLD

JUSTICE LEAGUE ACTION (MATTEL)

When Hasbro first launched their Titan Heroes concept, most toy collectors balked.  Cheaply-made, all plastic 12-inch figures?  What kind of a collector market is this meant for?  Well, the answer is: none.  They were purely aimed at being a cheap toy for parents to buy you kids, without having to worry about scolding little Johnny about breaking his $20 Black Series figure.  And, if the masses of Titan Heroes and similarly-themed competitors visible at retail are anything to go by, I’d say it was a pretty successful move.  Mattel tried to get in on that success with a couple of similar lines based on the licenses under their banner.  By far the most successful has been their running DC line, which has most recently been based on Justice League Action.  It’s gotten us an interesting assortment of characters, including today’s focus, Booster Gold!

THE FIGURE ITSELF

Booster Gold was released in the larger scale Justice League Action line at the beginning of 2018.  Based on the post-52-inspired costume of the cartoon, the figure stands 12 inches tall and he has 17 points of articulation.  He’s more posable than a Titan Heroes release, but still feels a little bit restricted; the lack of ankles is kind of throwing me.  Still, you can get some decent poses out of him, so there’s that.  The sculpt is decidedly more rudimentary than a lot of figures (though, honestly, not too far removed from Mattel’s higher end product from around the same time), and rather skinny and lanky.  The legs in particular seem rather long for the body.  The same basic body is shared between figures in this line, and while I can see it not being a very good fit for a lot fo characters, it’s not terrible for Booster, especially not Booster from the show.  It’s also largely hollow, meaning it feels very lightweight, and could potentially be prone to breaking, though I myself had no issues with it.  Booster’s head was a new piece, and it’s an alright one.  It’s very stylized, very blocky, and very sparse on the details.  It’s not very accurate, though.  I mean, it’s not *unlike* Booster on the show, but it’s certainly squarer and a little less expressive.  That being said, it’s not a bad piece, and does still read pretty well as Booster Gold, big dumb grin and all.  Booster’s color work isn’t all that much done with paint, but instead relies heavily on molded colors.  For a kid-aimed line, it’s a sensible choice, and it works out alright.  What paint there is is fairly cleanly handled, and the figure is bright, colorful, and eye-catching, which are the most important things.  Booster has no accessories, not even his robot buddy Skeets.  Booster without Skeets seems very odd to me, but that’s the path Mattel chose.  This is why the lost the DC license.  No Skeets.

THE ME HALF OF THE EQUATION

I’ve not really followed this line at all, apart from seeing the odd figure in various toy aisles.  I stumbled upon Booster while out looking for some last minute Christmas decorations.  I wasn’t really looking for him, but who am I to turn down a Booster Gold action figure?  He’s not amazing or particularly notable or anything, but he’s not awful, and for the discounted price I got him for, I quite enjoy him.  Even if he doesn’t include Skeets.

#1891: Amazo

AMAZO

DC UNIVERSE CLASSICS (MATTEL)

“Amazo is a powerful android capable of absorbing and mimicking the superpowers of the members of the Justice League of America. “Absorption cells” allow Amazo the ability to duplicate the power of any superhero he encounters, but is only able to use the powers of one super hero at any given time.”

Hey, this is convenient timing.  Just last week, the CW tv shows did their annual crossover event, “Elseworlds,” the first part of which prominently featured today’s figure in question, Amazo.  Amazo’s not a stranger to popular media, having previously appeared in both Justice League and its sequel series Justice League Unlimited.  That being said, JL and JLU rather drastically shifted the character’s design, so the casual fan might be forgiven for not quite making the connection.  “Elseworlds” used a variant of the classic design, which was pretty darn cool if you ask me.  Amazo’s actually a fairly frequent choice for various DC toy lines, including Mattel’s DC Universe Classics.

THE FIGURE ITSELF

Amazo was released in Series 5 of DCUC.  It was a noteworthy series for the line, as the first Walmart-exclusive assortment and, by extension, the first assortment carried in Walmart.  It was also our first real taste of some of the worst the line was going to serve up to us, with accessories cut at the last minute, horrible distribution, and some pretty awful quality control.  Walmart had requested the assortment be produced as cheaply as possible, and Mattel delivered.  This figure stands 6 1/2 inches tall and he has 25 points of articulation.  Amazo’s a little on the small side for most depictions of the character, thanks to his sticking to the main male base body, another symptom of this assortment’s general lack of newer parts.  Amazo’s actually got one of those: his head.  It’s pretty basic, but matches the classic Doc Savage-esque design he’s been sporting for fifty some years.  He also gets the right hand from Green Lantern, since he’s typically seen replicating the ring.  It’s a sensible choice in theory, though in practice it means he has wrinkles on his hand, since the original piece was gloved.  I suppose it’s easy enough to explain away, what with him being an android and all.  Amazo’s paintwork is decent enough.  They’ve gone with his original costume, which is sensible, since it’s the most easily conveyed with just paint.  While my other Series 5 figure, Black Lightning, was all over the place in terms of paint quality, Amazo actually manages to keep it pretty clean and consistent.  Some of the stripes, especially at the top, are a little wobbly, but I’ve certainly seen worse.  Amazo was packed with one of the pieces to the Series 5 Collect-N-Connect Metallo…and that’s it.  Nothing character specific.  Not even the Wonder Woman lasso that they already had tooled for Series 4.  Sadly, Amazo was not alone on this front; there was exactly one proper accessory among all of the Series 5 figures.

THE ME HALF OF THE EQUATION

Series 5 was legendarily hard to find at retail, with many regions reporting a single case of figures being put out, if any arrived at all.  Needless to say, I didn’t find a single one of them at retail.  To be totally fair, the line-up was so-so enough that I didn’t really look too hard, but I’ve warmed up to some of them over the years.  So, when All Time Toys got in someone’s DCUC collection and I fished Amazo here out of the bin, I was a pretty easy mark.  He’s an okay figure, but nothing to really right home about.  That said, he’s also a lot less flawed than I’d expected, given the assortment that spawned him.

Obviously, I bought All Time’s only figure of this guy, but they have a whole bunch of other DCUC figures listed on their eBay store.  And, if you’re in the market for something newer, please check out their website as well!

#1651: Big Barda

BIG BARDA

DC UNIVERSE CLASSICS (MATTEL)

“Born on the evil, warlike planet Apokolips, Barda was specially trained in all forms of combat by Granny Goodness. However, she fell in love with Scott Free, a child of peaceful New Genesis raised on Apokolips, and used her warrior skills to help him escape to Earth. Barda accompanied Scott, and they married after he assumed the name of Mister Miracle, world’s greatest escape artist. Since then, she has fought evil alongside her husband, both of them serving in the Justice League of America.”

When it came to DC Universe Classics‘ line-up, there was definitely a penchant for leaning heavily on Jack Kirby’s Fourth World creations.  This is something of a carry over from Kenner’s Super Powers, a line that inspired much of the DCUC line.  One prominent Fourth World member that was absent from Super Powers was Big Barda, who made her debut rather early into DCUC‘s run.

THE FIGURE ITSELF

Big Barda was released in Series 7 of DC Universe Classics.  There were two versions of the character available: with helmet and without.  As you may have pieced together from the photo at the top of the review, this one’s the un-helmeted release, which, despite not being a standard look for the character at all, ended up as the easiest of the two versions to find.  Why the decision was made to make it two separate figures, rather than just tossing in the alternate look as an accessory is anyone’s guess, but it’s just the first of the problems that plague this figure.  The figure stands 6 inches tall.  I’m gonna say that again: 6 inches tall.  So, for those of you playing the FiQ home game, double-checking the stats up against prior players reviews, you’ll note that Barda is shorter than the DCUC Mr. Miracle, despite Barda being consistently depicted as a good half foot taller than Scott, and having, you know, “Big” in her name. Kind of an issue.  What’s especially odd about this is the fact that Barda has a completely unique sculpt…so, there’s really no reason for her to be the same size as all of the other female figures.  There’s legitimately no good reason for Mattel to have so badly underscaled Barda.  Apart, of course, from the looming “they’re Mattel and thereby must suck at everything” bit they’ve got going on.  And even from an internal standpoint, she’s still really off, because her arms and legs are really quite scrawny, again, in sharp contrast to that “big” descriptor.  How did nobody along the whole process stop and go “wait, something’s not right here.”  Or maybe they just thought it was an ironic nickname?  Like “Einstein” or “tiny”?  That seems like an appropriately Mattel thing to do, I guess.  If there’s one redeeming aspect to the figure, it’s the paint.  It’s from a time when Mattel was still kind of trying at such things, so she actually has some pretty solid accenting work, especially on things like the chainmail on the arms and legs, where it really helps bring out what few strengths the sculpt actually has.  In terms of accessories, Barda was rather light.  She has her staff and one of Atom Smasher’s arms, and she can’t even hold her staff all that well.

THE ME HALF OF THE EQUATION

No super exciting story about acquiring this figure.  A friend of mine bought this figure thinking there was a helmet included, and upon discovering no helmet was included, she handed it off to me.  The sans-helmet figure wasn’t my first choice, and I mostly just kept her because I wanted to finish my Atom Smasher.  She’s a flawed figure.  I can’t really get past that.  On the plus side, with the introduction of DC Icons and its rather diminutive nature, I at least have somewhere to put her.  Yay?