#2122: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

Tim Drake is the third youngster to serve as Robin, partner to Batman. Through rigorous and constant training, Robin keeps his physical edge, which, along with his knowledge of computers, makes him a formidable foe of Gotham City’s villainous population. Tim balances his activities as Robin with his school and friends… but he is always ready to answer the call to action.”

Mattel’s DC Universe Classics line was rife with distribution issues, pretty much for its entirety, but especially at its start.  This meant that key characters had figures that were virtually impossible to find, which was a major barrier for entry.  To offset this, Mattel tried to at the very least offer up repaints of prior molds.  Series 3’s Robin figure had a direct rerelease in their World’s Greatest Super Heroes sub-line, but even still was hard to find, and to top it off, he wasn’t in the costume most collectors hoped for.  Mattel attempted to kill two birds with one stone with today’s figure.

THE FIGURE ITSELF

Robin was one half of a Walmart-exclusive “Dynamic Duo” two-pack, released in 2010 under the DC Universe Classics banner.  No points for guess who the other half was.  This Robin makes use of the exact same tooling as the Series 3 version of the character.  That figure was not without its flaws, but one of the most stand-out issues was one of scaling.  He was pretty darn tiny when compared to the rest of the line, especially when you remember he was supposed to be the older Tim Drake of “One Year Later.”  It was a major blow to a figure who might have been pretty nice otherwise.  This figure changes up the entire paint scheme, going for something that more closely resembles Tim’s original costume.  While the sculpted details don’t all exactly match up with his older design (the scallops on the gloves and cape, and the pouches on the belt being the main errors), it still works surprisingly well, and in fact the head sculpt with its short and spiky hair actually makes more sense for this color scheme.  Additionally, the traditional Robin colors are just more appealing to my eye, and on top of that, the fact that it’s supposed to be a younger version of Tim means that the scale issues are a lot less pressing on this release.  The only drawback to this figure was that he lacks the original’s combat staff, since the set only included a single batarang for the duo to share.  Ah, classic Matty.

THE ME HALF OF THE EQUATION

So, you know those crappy distribution issues that prevented me from easily acquiring the original Robin release?  Well, they reared their ugly head again when it came time for the repaints that were supposed to address the issue…which didn’t really fix things, did it?  Whatever the case, I didn’t get the set new, but I was able to get ahold of Robin on his own thanks to one being traded into All Time Toys last December.  I’m glad I finally got my hands on this one, as he really manages to salvage the sculpt of the original, without being held back by scaling or overly-time-specific costumes.

#2121: Rebel Alliance Pilot

REBEL ALLIANCE PILOT

STAR WARS: POWER OF THE FORCE II (KENNER)

In my review of the Power of the Force II A-Wing Pilot back in June, I discussed how the Rebel Pilots gained unique uniforms in Return of the Jedi after they’d all shared the same basic look for A New Hope‘s trench run.  But, they *did* all share a uniform originally, which means that toy makers will find themselves with a need to fill a few spots with generic guys in that same uniform.  That’s where today’s figure comes into play!

THE FIGURE ITSELF

The Rebel Alliance Pilot was available exclusively with the Target-exclusive Y-Wing Bomber, released in 2000 as an exclusive part of the Power of the Force II line.  Exclusively.  Lot of excluding going on there.  He was officially billed as “Unique Rebel Alliance Pilot,” which is rather amusing, because…well, he’s not.  He’s just definitively a generic place holder figure for all of the various unnamed pilots seen in the movie, meaning he’s exactly the sort of figure you would have every right to own multiples of, and who would therefore not be unique in the collection.  What’s more, even his molds aren’t really unique.  From the neck down, he’s identical to the 1998 Biggs Darklighter figure, which is fair, since he was our first proper New Hope-styled pilot.  The head is a new piece, at least in theory, though I myself remain unconvinced that it’s not just Biggs’ head without the mustache painted.  I’d have to actually see the Biggs head sans paint to confirm this, of course, which is a bit much for me.  Whatever the case, the two heads are certainly very similar, and this figure possess the same undersized helmet issue that Biggs had, which is consistent at the very least.  May the Rebel Pilots are just pin-headed?  For the most part, his paintwork matches Biggs, at least as far as the body is concerned, barring one color change-up on his chest monitor.  The head is different, with the skintone being molded rather than painted, and his helmet having a more generic selection of details.  Everything about the paint says “designed to fade into the crowd.”  The Pilot included no accessories, really being an accessory himself and all.

THE ME HALF OF THE EQUATION

There’s not a lot noteworthy about this figure, and that kind of extends to how I got him.  I picked him up alongside the carrying-case version of Wedge, back in December when I was on a PotF2 binge.  He’s fine.  That’s the best I can say about him.  I’m sure if I had the vehicle he was originally packed with, he’d look nice piloting it.  As it stands, he’s just one of those figures I have because I’m looking to get a full run.

#2120: Combat Jet Skystriker – XP-14F (w/ Ace)

COMBAT JET SKYSTRIKER — XP-14F (w/ ACE)

G.I. JOE: A REAL AMERICAN HERO (HASBRO)

“Ace would rather fly than do anything else. During high school he worked after school and weekends to pay for flying lessons. Spent one year flying pipelines in Alaska and two years stunt flying for movies. Enlisted USAF at 22. Duty most previous to G.I. Joe assignment: senior instructor USAF Fighter Weapons Squadron “The Aggressors” (pilot combat training school). Qualified Expert: F-5E, F-15, F-16, XP-14/F. 

Ace has one major character flaw: cutthroat poker. A predilection for gambling would ordinarily disqualify an applicant for the G.I. Joe team but in Armbruster’s case you can hardly call it gambling since he NEVER LOSES. That’s why we call him Ace!”

Having set a standard of larger scale vehicles with the MOBAT in the first year of their rebooted GI Joe line, Hasbro decided to up the ante even further.  The 1983 vehicles focused fairly heavily on aerial combat for both sides.  However, it was once again the Joes who pulled ahead on the coolness front, with their star 1983 offering being the Combat Jet Skystriker and its pilot Ace, which would proudly launch the Joe tradition of things getting bigger and better every year.  Like the MOBAT, the Skystriker offered up the kind of vehicle that the 12-inch line could have never dreamed of doing proper justice, further cementing the new line’s niche.  And, also like the MOBAT, the Skystriker had one of that year’s coolest Joes as its pilot, which certainly helped its case.

THE VEHICLE ITSELF

Certainly the star affair here, the Skystriker is kind of the fighter jet equivalent to the MOBAT’s tank, in that it reads as a pretty decent summation of a basic military vehicle.  Like the MOBAT, the Skystriker had some realworld inspiration, specifically the F-14 Tomcat.  Of course, the F-14 actually went into production, meaning the salvaged experimental design angle that was so cool about the MOBAT ended up dropped here.  Of course, the F-14 still being fairly new at the time of this vehicle’s release does still make it feel pretty cutting edge.  At the time of its release, the Skystriker was the largest vehicle in the line, and it would remain so until the USS Flagg came on the scene in ’85.  And, if you want to get really technical, that was more a playset than a vehicle, so it’s all very suspect if you ask me.  The Skystriker was robbed, I tell ya!  …Where was I?  Right, toy review.  Always toy review.  The Skystriker’s a big boy, measuring almost 2 feet in length.  It was a brand new mold, and would see itself repurposed for the Night Boomer in 1989, as well as being slightly retooled to be an all-new Sky Striker in the 30th Anniversary line.  Much like the MOBAT, the Skystriker’s sculpt is noticeably less dated than the figures it accompanied.  It emulates the real world vehicle well, and includes a lot of nice technical details that keep it from becoming too generic or sci-fi-y.  There are lots of little crevices and small details littered throughout.  While the MOBAT was really just a solid chunk of plastic with one small opening to house a single figure, the Skystriker is designed with a bit more interaction with the figures in mind.  The interior of the cockpit actually has a bit of the appropriate detailing, as well as seating for two separate figures, a feature which the comics and cartoons, and even the 2011 re-release dropped.  It’s not a ton of extra seating, but compared to the tank, it was a pretty big deal.  The Skystriker wasn’t quite as feature heavy as some of the other vehicles in the line, but it did have removable seats for an “ejecting” feature.  More prominently, the wings can be moved forward or back (much like a real F-14), and the landing gear on the underside was tied into this feature.  Moving the wings forward brings the landing gear out, while switching them back will fold it back up.  There’s no paint on the Skystriker, but there are a rather extensive selection of decals, which mainly serve to remind you that decals really aren’t designed to last, and be a major pain to anyone who wants to restore a vintage Skystriker.  The Skystriker was packed with six missiles, which could be mounted on the underside of the vehicle.  It also included…

THE FIGURE ITSELF

…Ace!  First coming onto the scene with the Skystriker in ’83, Ace would go on to become one of the most prominent pilots in the Joe line-up, with a whopping 12 figures to his name…well, to a variation of his name, since he couldn’t keep just “Ace” post 25th Anniversary.  Ace’s original design kind of dives back into that “experimental” bit that the vehicle didn’t quite keep up with, since he’s got more in common with an astronaut than your typical fighter pilot.  It’s certainly a distinct appearance, though, and the figure’s sculpt does a respectable job of making him look cool.  The figure stands 3 3/4 inches tall and has 14 points of articulation.  As an ’83 figure, his neck is still just a swivel, but with the big collar, it’s not really much of a loss.  Though Ace’s sculpt was all new, his head actually shares a number of common elements with the Hawk/Steeler/Flash/Shortfuse head from the ’82 line-up, though the level of detailing had certainly taken a jump.  The color schemes of the ’83 line-up moved away from the drab greens of the initial figures, and Ace follows suit, with a white and red number, which matches him well with the Skystriker.  Ace had no armaments of his own (he’s already got the combat jet, so what more does he need), but he does have a removable helmet.

THE ME HALF OF THE EQUATION

Remember me mentioning the really large G.I. Joe collection that All Time Toys got in?  Wanna guess where this thing came from?  Yeah, I was responsible for piecing most of the collection together, which meant I got to spend a whole lot of time with most of it.  This was kind of a star piece, since, in addition to having everything but the parachute, it also included its box, blue prints, and even some spare decals.  It was a nice enough piece that I decided I kind of wanted to keep it, and my parents were kind enough to assist on that and give it to me as a birthday present this year.  Since receiving it, I’ve been spending my nights working to restore it to the best of my ability, which included stripping it of all of its decals, cleaning it,  replacing the decals I could with the spares, and then re-affixing the rest of them.  It’s been a lot of work, but I knew that one going in.  And it may be more work yet, as I’m not entirely sure I’m going to be keeping the vintage decals long-term.  Whatever the case, this is a fantastic center piece to my Joe collection, and has definitely been a big investment for me.

#2119: Assault on Ryloth

WAXER, BOIL, CLONE COMMANDER CODY, & MACE WINDU

STAR WARS: THE CLONE WARS (HASBRO)

“Jedi generals and clone troopers battle the Separatists who have taken control of the planet Ryloth, homeworld of the Twi’leks. Mace Windu coordinates battle plans as he prepares to bring gunships onto the planet. Clone Troopers Waxer and Boil, who are eager for combat, join Clone Commander Cody on a mission to free Twi’lek prisoners being used as shields to protect a deadly proton cannon.”

Fairly early on in Star Wars: The Clone Wars, the show runners realized that a show with “Clone” in the title was going to have to lean pretty heavily on clones as characters.  With that taken into consideration, the previous depictions of clones literally just being whole squadrons of the same guy a couple dozen times over wasn’t going to work.  Over the course of the show’s first season, they began introducing the audience to lots of troopers, all with individual names and personalities, many of them even getting their own small arcs.  There were a few clone-centered early on, which included my personal favorite episode, “Innocents of Ryloth,” the middle entry of Season 1’s Ryloth trilogy.  “Innocents” brought in troopers Waxer and Boil, and bickering pair that would crop up a couple more times over the course of the show.

THE FIGURES THEMSELVES

Waxer, Boil, Clone Commander Cody, and Mace Windu make up the “Assualt on Ryloth” Battle Pack, which was available exclusively at Target in 2009.  The set is based primarily on “Innocents,” though Mace’s presence brings in the follow-up, “Liberty on Ryloth.”

WAXER

Technically, Waxer appeared prior to “Innocents,” as part of the tie-in comic “Slaves of the Republic.”  Of course, the timing is close enough that Waxer was likely created for the show first and dropped into the comic later, given production cycles and all.  Whatever the case, Waxer’s appearance in “Innocents” is certainly the better showcase.  The figure stands 3 3/4 inches tall and he has 24 points of articulation.  All of the figures in this set were built from pre-existing molds, which really isn’t too surprising for Waxer, what with him being a clone and all.  Nevertheless, there’s a surprising amount of frankenstiening going on here.  Waxer uses the body of Clone Trooper Denal (meaning he’s got a spot for a backpack…not that he includes one, of course), with Commander Thire’s dual holster-sporting belt, and the original Captain Rex head, all topped off with the upgraded removable helmet first seen on Gree.  The holsters on the belt on show accurate, and I’m not entirely sure why they went with the torso with the peghole, but beyond that Waxer’s as good as any figure built from the basic clone parts, which is to say he’s very good.  He poses well, and his helmet sits properly and tightly on the head, and he’s fairly accurate to the animation models.  His paintwork is solid stuff, though it’s worth noting this set was released in a period when Hasbro was going for cleaned up clones.  He still gets his proper 212th markings, as well as his personalized helmet, with tally marks and all.  Waxer is packed with a pair of DC-17 Blaster pistols, as well as a DC-15A rifle.  Technically, he’s carrying the 15C in the episode, but it’s not like I don’t have a bunch of those I can give him, including one of the two in this very set.

BOIL

Though he never seemed to get the same prominence as Waxer, Boil ended up as the more fortunate of the two, since he was one of the few prominent clones still alive at the end of the show’s run…at least as far as we knew.  Boil and Waxer’s designs were very similar, but Boil ended up sticking with the Rex/Basic Trooper hybrid body that was first introduced with Matchstick, with the head of Commander Cody.  No extra holsters or spots for back packs on him.  He does *technically* still have Cody’s molded scars on his forehead, but there’s enough else going on that you really don’t notice them.  Beyond that, he’s another pretty solid clone figure.  His paint does change up things ever so slightly from Waxer.  Obviously the head’s different, what with the mustache and all, as is the helmet, which has Boil’s specific markings and graffiti.  There’s one more rather minor change between the two: Boil has solid colors on the shoulders, while Waxer had stripes.  In the show, they actually both had stripes, but when they they got their ARF armor in their second appearance, Boil had one solid shoulder to further distinguish.  This figure just carries that forward symmetrically.  It’s not technically show accurate, but I really don’t mind the slight change for the sake of a slightly more unique figure.  Boil isn’t quite as heavily armed as Waxer, with only a DC-15C blaster rifle.

CLONE COMMANDER CODY

As the clone in charge of Waxer and Boil’s battalion, Cody’s definitely a sensible choice for inclusion.  He’s essentially just a reissue of his single release figure from the main line.  Cody shared his legs and lower arms with the standard early line clones, but had his own head, torso, pelvis, and upper arms.  The head is the same one I just looked at for Boil, but the scarring now makes sense.  The other parts incorporate Cody’s unique armor elements.  Curiously, his torso, and especially his waist, is really skinny when compared to all of the other Clones released around the same time.  Was Cody just more conscious of his figure?  Whatever the case, Cody’s sculpt is just as strong as the other two clones, making him another really solid figure offering.  For the most part, Cody’s paint is identical to his single release, though the orange on his armor was dulled down a bit to better match Waxer and Boil, and he also loses the painted aspect of his facial scar.  Cody included his removable helmet, as well as a DC-15C blaster rifle.

MACE WINDU

Windu is honestly the weirdest choice in this set, since he only has a small role at the beginning and end of “Innocents,” with the primary Jedi being Obi-Wan.  While Windu wraps up the Ryloth Trilogy in the next episode, it’s without Waxer, Boil, and Cody.  I’d wager that the main reason he was chosen over Kenobi is that he was the rarer figure at the time, and Hasbro wanted collectors to get another shot.  Worked out for me, since I didn’t have a Windu.  The figure stands 3 3/4 inches tall and he has 14 points of articulation.  For whatever reason, the initial Jedi for this line weren’t given full articulation, so Mace lacks any sort of knee or ankle movement.  It definitely cuts down on the crazy action poses.  Despite the reduced articulation, his sculpt is actually pretty solid.  It’s a decent translation of the animation model, and fits in well with the rest of the line.  His paintwork is pretty minimal, with just a lot of browns for the most part.  For whatever reason, his eyebrows went from dark brown on the single to an orange here, which looks a little off, but really only if you closely examine him.  It honestly reads as him just not having eyebrows most of the time.  Windu included his lightsaber, plus a helmet, collar, and shoulder pads to give him some clone armor.  He also includes a spring-loaded waist joint, which gives him a sort of a slashing feature when you pull it back.  Yay?

THE ME HALF OF THE EQUATION

With “Innocents” being my favorite episode of the show, you’d think that this set would have been on my list from day one, right?  I mean, I got the high-end Sideshow set, right?  Yeah, well this pack wasn’t anywhere near as easily gotten as the Sideshow figures, so I actually didn’t have them.  In fact, for the longest time, I just passed off my generic 212th trooper as one of them.  It wasn’t until the set got traded into All Time a couple of weeks ago that I finally had my chance, and while they may have been a little pricey, I kind of counted them as a birthday present to myself.  Expensive as they may be, I really like the Waxer and Boil included here, and I’m happy to have finally gotten them.  It’s just too bad we never got a Numa to go with them.

#2118: Captain Rex – Jet Propulsion Pack

CAPTAIN REX — JET PROPULSION PACK

STAR WARS: THE CLONE WARS (HASBRO)

“Captain Rex takes the battle to new heights. When the clone captain needs to reach high elevations, he boosts his rocket pack with a space combat propulsion pack. With this additional gear, Rex can take on battle droids even in space, increasing his chances of stopping even more of the droid army.”

Star Wars: The Clone Wars had the good fortune of hitting pretty much at the height of the 3 3/4 inch line’s quality and popularity, but even with a strong start, Hasbro wasn’t content to sit back and just tread water.  This meant that there were improvements to how they were making the figures with each successive year of the line.  In order to keep things relatively balanced, the show’s main characters all found themselves getting an update every so often.  Given “Clone” was in the title, it’s no surprise that the series’ main clone, Captain Rex, found himself with some of the most figures of any one in the line.

THE FIGURE ITSELF

Jet Propulsion Pack Rex was released in 2011, as figure 62 in that year’s Star Wars: The Clone Wars Basic Series line-up.  He was the line’s third version of the character, following the initial release and his cold-weather variant.  This one used a fancy new accessory as an excuse to give us an all-new take on the character’s already in the toyline design, lest he be the only main character not to get an update following the Season 3 model changes.  Rex’s model didn’t change, but the upgrades to the way the figures were made meant his 2008 figure looked a bit out of place with Anakin, Obi-Wan, and Ahsoka’s new figures.  The figure stands 3 3/4 inches tall and he has 20 points of articulation.  Despite most of the clones being built from a common pool of parts, Rex was instead an all-new sculpt.  With that all-new sculpt was a new articulation scheme, which has a bit of give and take.  While he lost the hinges at the wrists, as well as the entire joint at the ankles and mid-torso, the figure gains a set of ball-jointed hips, which were quite a bit deal.  For the longest time, it didn’t matter how well-articulated a Star Wars figure may be, they’d always be saddled with a t-crotch.  This line’s ARF Trooper had experimented in a slightly different style of hips, which had some side to side, but again there was some give and take, and a definite learning curve on how those joints worked.  This Rex just had pretty straight forward ball-jointed hips, giving him the best possible range of movement.  It’s too bad that other joints had to be cut to facilitate this, but I think they managed a reasonable balance given the circumstances.  Rex’s sculpt is certainly the most show-accurate version of the character we got in the line, and probably one of the most show-accurate clone sculpts that the line produced period.  The armor’s details are for the most part very crisp, the removeable helmet manages to retain its accuracy even when being made from a softer plastic, and the underlying unmasked head isn’t as undersized as others in the line.  It also doesn’t have that issue of looking far older than it should, which a lot of the earlier clones (including the prior Rex) did.  His kama is cloth this time, aiding in the articulation, and also more appropriately simulating the improved movement among the show’s models from the same time.  Lastly, it’s a minor thing, but this Rex has both of his hands sculpted with trigger fingers, meaning for one of the very few times, he is able to properly dual wield.  That’s kind of amazing.  Rex’s paintwork is pretty solid.  The line went back and forth on if they wanted to do weathering on the clones, and Rex sort of catches some of that.  He lacks the dark wash of his earliest figures, but still has wavy edges to the colored sections of his armor, showing that he painted those sections on himself, and that they’re starting to wear a bit.  About the only thing that really bugs me on this guy’s paint is that his viewfinder was left all-white, but that’s pretty minor.  Rex has a pretty extensive selection of extras.  There’s the removable helmet, of course, as well as his dual blaster pistols, so that you can have a proper basic Rex.  On top of that, he also gets a larger blaster pistol and the titular Jet Propulsion pack.  The pack has a little removable Mandolorian-styled jetpack attached to the back as well, which can be directly plugged into Rex’s back.  Rex was seen sporting just the smaller pack from time to time on the show, so it’s nice that they included that option.

THE ME HALF OF THE EQUATION

When this figure was released, I was still very much collecting this line, but I was sort of in and out on it.  I don’t know if I saw this guy in the wild, but I may have assumed he wasn’t all that different from the original release, which I was pretty happy with.  It wasn’t until years later that I actually found out how different he was, and at that point tracking one down was more of an endeavor.  My chance at getting one arrived a couple of weeks ago, courtesy of All Time Toys, who just got in a Clone Wars collection.  While piecing them together, I picked out a few for myself, which did *not* include Rex here.  However, in addition to yesterday’s Minimate set, Max had also given me $20 in store credit, which was just enough to net me this guy.  For the record?  That makes this his fault again.

#2117: Mutagen Leonardo & Foot Soldier

MUTAGEN LEONARDO & FOOT SOLDIER

TEENAGE MUTANT NINJA TURTLES MINIMATES

Well, the line has wrapped, but there was a time when Teenage Mutant Ninja Turtles Minimates were some pretty hot stuff.  They were also some slightly confusing stuff, since depending on where you were purchasing them, the product was a bit different.  While the whole line was originally supposed to be blind-bagged, Toys R Us ended up not being so interested in that dynamic, and instead got theirs as two-packs, largely made up of the same basic figures showing up everywhere else, but now paired off and with one exclusive offering.  Today, I’m looking at that one, Mutagen Leonardo and his pack-mate the Foot Soldier.

THE FIGURES THEMSELVES

Mutagen Leonardo and the Foot Soldier were released in TRU’s first series of TMNT Minimates two-packs.  The Foot Ninja was packed with the regular Leonardo as well, with Mutagen Leo swapping out for the regular in the one per case chase set.

MUTAGEN LEONARDO

Each of the primary retailers for this line got one Mutagen Turtle variant.  Mikey was at Kmart, Raphael at specialty, and Leo went to TRU (yes, they really did just the three of them at the start; Donatello had to wait for Series 2).  All of them were the same basic concept: take the standard release, mold him in translucent green plastic, and paint up just the bandanna in the proper color.  It’s not a bad look, and has the benefit of having the strong starting point with all the sculpted add-ons.  The lack of paint actually highlighted how nice the sculpts were on these guys, and the blank white eyes on the mask gave a nice change-up from the regular release.  Mutagen Leo was packed with the same accessories as his regular counterpart, so two katanas (in green to match him), a display stand painted like a manhole cover, and a keychain attachment to go around his neck.

FOOT SOLDIER

The Foot Soldier was available through all three venues, and I actually looked at his single-bagged release from Kmart back when these were new.  It’s the same figure, and I certainly don’t mind at all, since it and the Footbot were my favorites from the original line-up.

THE ME HALF OF THE EQUATION

I wasn’t in a huge hurry to pick this up when it was new, and never got around to tracking it down.  One was traded into All Time a couple of weekends ago, and I had initially surrendered this set to Max.  However, he ended up buying it for me for my birthday instead, which was quite nice of him.  Of course, it does make this his fault, but it’s a lighter sort of “this is your fault” this time around.

#2116: Optimus Prime

OPTIMUS PRIME

TRANSFORMERS: STUDIO SERIES (HASBRO)

Okay, so I usually do a better job of spacing out the Transformers reviews, but…well, I have a lot of Transformers these days, and they’re piling up ever so slightly.  I know, what a terrible problem I have.  How can I free myself of the terrible shackles that are this problem?  And how in god’s name do I now own three separate Optimus Prime figures?  That’s the realest question right there.  For today’s review, I’m going back to the thing that broke me into Transformers in the first place: Bumblebee.  I picked up the title character in his movie form, but had as of yet not gotten anyone else, preferring to stick with the Siege stuff for the most part.  Nevertheless, here I am looking at another Optimus Prime figure.

THE FIGURE ITSELF

Optimus Prime is a Voyager Class release, as part of the Transformers: Studio Series line-up, where he’s figure 38.  He started hitting shelves right around April/March, arriving with the comparatively far less in-demand Constructicon Rampage.  In his robot mode, the figure stands 6 1/2 inches tall and he has 22 practical points of articulation.  Optimus is an all-new sculpt and is certainly heavily inspired by his G1-based design from the film’s opening battle on Cybertron.  He’s not a pitch-perfect recreation of the final film design, generally being a little boxier than the one seen on the screen, but he’s not too far removed, and it’s certainly clear which version they’re going for, especially in the robot mode.  Where the Siege Optimus was going for an animation accurate model, this one instead serves more to upgrade the original toy, albeit with some more movie-ized details, making him look a fair bit more “real-world.”  He’s not as clean or sleek as the Siege Optimus, and he has a few more spots of kibble, with the back and forearms being the most prominent.  The back doesn’t bug me quite so much, but the forearms are a little frustrating, especially since they aren’t as clean as the corresponding kibble on the Siege figure, and they have a tendency to start unfolding during posing.  That being said, the overall appearance of the robot mode is pretty cool, and he makes for a solid action figure.  Optimus’ alt-mode is the source of even more inaccuracy compared to the film because while Bumblebee turned into an officially-licensed VW Beetle, Optimus instead settles for an unlicensed equivalent to the Freightliner he turns into in the film.  It’s not quite accurate, but it’s admittedly not a bad design all things considered.  Additionally, while it’s definitely very fiddly and packed with false shell pieces for the final mode, the transformation’s not too bad on this one, making transforming back and forth pretty easy going.  Optimus is packed with his Ion Blaster he’s seen using in the opening battle, which is a nicely scaled piece.

THE ME HALF OF THE EQUATION

So, this Optimus is officially my “patience is a virtue” Optimus.  As one of the most demanded and sought after Studio Series releases, this guy came and went pretty quickly at All Time Toys, my usual spot for Transformers.  As such, I didn’t get one at the time of release, and in fact gave up the chance to grab a re-stock later down the line so that another customer could have him.  When a loose figure was traded into the store a few weeks back, the owner handed him over and said “your patience paid off.  Happy Birthday,” and just like that, I had an Optimus.  Like I noted when I reviewed Galaxy Force Optimus, the Siege Voyager remains my go-to, but there’s a lot I like about this figure.

#2115: Superman & Lex Luthor

SUPERMAN & LEX LUTHOR

DC MINIMATES

Sometimes when I’m down, I like to remind myself that I’m not as much of a failure as I could be by looking at other failures.  Is that perhaps a cruel way of making myself feel better?  Yes. So, I guess I shouldn’t do it.  Well, on a completely unrelated note, let’s talk again about DC Minimates, one of the great tragedies of Minimate collectors.  Try and try as they may to get more, they just aren’t going to happen, leaving us to reflect on the short eight series run that we actually got.  Things certainly started off strong, with a first series filled with heavy hitters…which might actually have been part of the line’s problem, since they ran out of those heavy hitters rather quickly.  Whatever the case, it meant that Superman and his arch rival Lex Luthor were among the line’s first offerings.

THE FIGURES THEMSELVES

Superman and Luthor were one of the four two-packs in Series 1 of DC Minimates.

SUPERMAN

Superman had had two ‘mates prior to this one, as part of the legal loophole-inspired C3 line.  While his initial C3 release was a pretty decent classic Superman, it was still animation based, allowing this one to supplant it as a proper comics variant.  The figure was built on the basic ‘mate body, and therefore stands 2 1/4 inches tall and sports 14 points of articulation.  He’s constructed with three add-on pieces, for his hair, cape, and belt.  All three were new to this guy (though the hair was shared with fellow Series 1 release Green Lantern), and would go on to see re-use throughout the line.  Compared to the prior Superman, the parts on this one were mostly an improvement, though I always liked the way the C3 connected at the neck a little bit more.  This one isn’t bad looking, but I have trouble getting behind the red bar running across the neck.  I do like the overall shaping of the actual cape part, though.  His paintwork is appropriately bold, and overall not a bad offering, but the red paint on the pelvis in particular didn’t stand up very well to wear and tear.  Superman included no accessories, since stands hadn’t yet become a thing for the brand.

LEX LUTHOR

Luthor actually hadn’t gotten a ‘mate before (though a C3 prototype was shown), nor would he get one after.  This was his only shot.  The character has had a lot of different looks over the years, but this one went for his at the time current iteration of his battle suit, which was definitely a solid choice.  Said battle suit was built from six add-on pieces, again all-new to this figure.  The sculpting on these parts was superb, and is one of the earliest examples of such elements making their way into the line, as well as a good example of it being done well.  All of the sculpted parts are things that should be bulked up, but they have a lot of small detail work to set them apart.  Aiding the sculpted parts, there’s also quite a bit going on with the paint.  Again, lots of small detail lines, which makes him an interesting counterpoint to the much bolder Superman. Luthor is packed with a chunk of Kryptonite.  At least, I assume it’s his.  Neither figure in the set can actually hold it, but it makes more sense to go with him.

THE ME HALF OF THE EQUATION

These guys, like all of my DC Minimates, were purchased new from Cosmic Comix.  While it was the Green Lantern set that really held my focus going into this line-up, this one’s a strong one.  Superman’s the definitive version of the character, and Luthor is just one of the best ‘mates the line ever produced.  By far one of the strongest sets the line offered up.  This pair set a high bar for the rest of the line.

#2114: Cyclops II

CYCLOPS II

X-MEN (TOY BIZ)

“The man called Cyclops possesses the uncanny mutant ability to fire beams of devastating energy from his eyes. These optic blasts are so powerful that they can only be effectively harnessed by a special ruby-quartz visor designed by Professor X. Over the years, Cyclops has grown from a sullen, withdrawn loner into the cool, confident, capable leader of the X-Men’s Blue Strike Force!”

While Wolverine got on the multiple figures bandwagon as soon as Toy Biz’s X-Men line had multiple series by which to deliver multiple figures, it took other characters a little longer to get there.  The villains got on the repeats a little quicker, but the first non-Wolverine duplicate from the main team was the X-Men’s leader man, Cyclops, who would end up getting a pretty major overhaul for his second figure, appropriately named “Cyclops II.”

THE FIGURE ITSELF

Cyclops II was released in Series 5 of Toy Biz’s X-Men line.  He was then subsequently re-released in 1995 as part of the cartoon-driven “Classics” assortment.  The figure seen here is officially the classics release, but the core figure is identical between the two.  Cyclops was sporting his Jim Lee costume, which was brand-new at the time, having replaced the previous X-Factor costume (which was used for the first figure, as well as his talking counterpart) right on top of said costume getting a toy.  It was about as timely as you could get, really.  The figure stands 5 inches tall and has 8 points of articulation.  When I reviewed the 10-inch figure whose sculpt was based on this one, I noted that the larger figure had more articulation.  Due to the built-in action feature, this Cyclops lacks neck articulation, which is certainly a little bit restricting.  Additionally, the figure’s proportions are also thrown off by the batter compartment needed to power said light-up feature.  This means the torso’s really big, making the arms in particular look comparatively pretty small.  It also means this is a Cyclops that suffers from the opposite problem of the prior figure, being rather on the bulky side for a guy whose nickname is “slim.”  Proportions aside, there’s still some decent sculpted work on this figure.  The head is a respectable translation of his look from the comics, with some nice detail work on the hair in particular.  The pouches and straps mixed throughout the sculpt are also quite nicely detailed, which I’m sure was really a big hit with all the pouch and strap aficionados in ’93.  A shame there weren’t also some shoulder pads, right?  Cylcops’ paintwork was rather on the basic side, but solid stuff nevertheless.  The original release of this figure came packed with a backpack and a gun, which are, of course, the obvious accessories for Cyclops.  However, for the re-release, he was instead given Comcast’s hover platform, because, again, really the obvious choice, right?

THE ME HALF OF THE EQUATION

While this figure was out when I started collecting, the rerelease hadn’t quite hit, so it was X-Factor Cyclops that had the honor of being my first Cyclops figure.  This guy came a little bit later, as a gift from a family friend who was well aware of how much I loved X-Men.  He quickly transitioned to being my main Cyclops, at least for a little bit.  He would eventually be outpaced by other Cyclops figures, and was amongst 23 of my X-Men figures that got boxed up and buried in the garage during my high school years, and would remain there until the summer after I finished college, when I finally unearthed them.  He’s not my first Cyclops, he’s not my best Cyclops, but he’s an important Cyclops, and I still enjoy the corny little guy.

#2113: Jetfire

JETFIRE

TRANSFORMERS WAR FOR CYBERTRON: SIEGE

I’m getting the urge to start this review off with a comment about how this site could do with some more Robotech reviews, but…that’s not entirely the right call for this particular review.  And, if you’re wondering to yourself “Ethan, why are you bringing up Robotech in a Transformers review?”, then allow me to explain.  Today’s focus is the latest iteration of Jetfire, a 1985 addition to Transformers, who was notable for being a repurposed Macross VF-1S toy for his original release.  Though repurposing pre-existing toys was the vintage Transformers line’s jam, Jetfire was the odd man out in that his original toy wasn’t produced by Takara, and therefore Takara, as Hasbro’s Japanese equivalent, were less inclined to support this particular release.  For the purposes of the cartoon, Jetfire had to go through a pretty rigorous set of design changes, and even got a new name, Skyfire.  Since then, every subsequent release has somewhat walked the thin line between vintage toy accuracy and cartoon accuracy.  This one just continues that trend, albeit with some caveats.

THE FIGURE ITSELF

Jetfire is the debut of a new size-class of Transformers in the Siege line, dubbed the Commander Class.  Classically, Jetfire’s been a Leader Class release, but with the slight change-up of the gimmick behind the Leader Class figures, Jetfire needed to be a larger-scale figure, necessitating a new size-point, between the Leaders and the Titans.  In robot mode, the figure stands about 11 1/2 inches tall and he has 25 practical points of articulation.  Jetfire is a big, solid figure.  Definitely the most solid of the Siege figures so far.  Like a good number of the figures in the line, Jetfire has more than just the two looks.  Right out of the box, he’s in his stripped down robot form which is designed as a fairly straight adaptation of the Skyfire design from the show.  It’s a pretty solid recreation of that design, and thereby more of a departure from his Verictech roots.  He has an actual face, as he does in the show, which isn’t so much my speed, but it’s accurate, and a nice option for the figure.  The hands are posable, but unlike prior figures to use such hands, where issues holding weapons can be a problem, this figure is designed with a folding 5mm port.  Thanks to this, when his hands are open, the port is gone, but when they’re closed, he can properly hold his accessories.  It’s a great feature, and I hope they get more use out of it.  Speaking of the hands, they’re also the source of my only real issue with the figure, namely how his hands connect to the forearms.  To facilitate transformation, they fold out, and they have a tendency to pop out when trying to pull of routine posing with the hands, which can be slightly annoying.  Jetfire has another sort of new feature has to do with his insignia.  Though an Autobot by all official counts, Jetfire’s backstory frequently paints him as a reformed or at least otherwise former Decepticon, and this figure has a flippable insignia to note this change.  Again, I don’t ever see myself displaying that Decepticon symbol, but the option being there is really great.  Jetfire’s second mode serves to homage his vintage counterpart, via some additional armored parts.  He gets a faceplate, chestplate, and some wrist mounted guns.  While they don’t perfectly recreate the Veritech design (because there’s likely all sorts of potential legal issues regarding such a thing), it keeps enough common elements to get the point across.  While I can take or leave the chest piece, the faceplate’s definitely my preferred appearance for him, and I love how seamlessly it fits into place on the figure.

As his name suggests, Jetfire’s primary alt-mode is a fighter jet.  It’s easily the most complex transformation sequence I’ve encountered on one of these guys (which makes sense, since the one transforming Veritech I encountered was quite similar), and it’s the sort of thing that you’ll probably need to actually sit down and dedicate some time to doing properly.  He is definitely not a “swap back and forth on a whim” sort of figure.  That being said, as involved as the process may be, I didn’t find it frustrating or particularly difficult, which is a definite plus in my book.  The final product is a pretty straight recreation of his alt-mode from the cartoon, which works out pretty well, at least with the whole Cybertron setting. Perhaps the coolest aspect of the alt-mode is that the cockpit is properly scaled to hold a Titan Master as its pilot, as Doombox has so kindly illustrated here.  Jetfire is packed with a large rifle, which can split into two, as well as two sizable effects pieces, which can each split into three.  There’s a lot of multipurposing with the accessories here.

THE ME HALF OF THE EQUATION

Robotech and Transformers are both rather new additions to my cultural lexicon, but I was still quite excited to find out about Jetfire being added to this line.  While larger scale Veritechs are a little outside of my price range, Jetfire offered me a similar experience at a much more bearable price point.  Jetfire came in alongside a whole slew of other stuff, but was still the very first figure I pulled out of the box after getting home.  There’s a lot going on with this figure, and it’s pretty much all awesome.  He’s got little minor flaws here and there (the hands being the only prominent one for me), but boy is he a lot of fun, and boy is he a great presence on the shelf.  I like him a lot.

Jetfire was purchased from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.