#2345: Goliath

GOLIATH (w/ ANT-MAN & WASP)

MARVEL LEGENDS (TOY BIZ)

“Hank Pym started small. After shrinking his way to worldwide renown as the super-heroic Ant-Man, founding member of the mighty Avengers, he ascended to even greater glory in the guise of Giant-Man. Now, as Goliath, he continues to prove that size matters: His greatest asset is his big brain and knack for invention! Due to years of exposure to the size-altering properties of Pym Particles, Goliath can increase in stature at will and to a maximum height of 100 feet of shrink to the size of an ant. He grows by drawing additional mass froman extra-dimensional source, to which it returns when he reverts to normal. Goliath can shrink an entire laboratory or an array of firearms to the size of a microchip when not in use. The various compartments of his uniform straps contain a wide variety of miniaturized equipment.”

Toy Biz’s run on Marvel Legends was full of a lot of rather frustrating choices on their part, all in the name of trying to foster some sort of after market value for their figures.  It was…well, it wasn’t the best time to be a collector, but it was a really good time for scalpers.  Yay?  One of their ideas was chase figures, figures that were not advertised on the back of the package and were shipped in very low numbers, and were just short of including a note on the front that said “scalp me.”  The concept only ended up lasting for two assortments, Series 4 and Series 5.  I’ve looked at Red Skull, the chase for Series 5, but now I’m looking at the figure that officially launched it, Goliath!

THE FIGURE ITSELF

As noted in the intro, Goliath was the chase figure for Series 4 of Toy Biz’s Marvel Legends, and was subsequently the one figure in the assortment not listed on the back of the packaging.  He’s officially supposed to be based on Hank’s first Goliath costume, but, well, there’s some caveats to that, which I’ll touch on in a bit. The figure stands 8 1/4 inches tall and he has 12 points of articulation.  That’s a pretty low count for a Legends release, and there’s a good reason for that: he’s not a Legends sculpt.  Instead, he was a wholesale repaint of the Giant-Man figure from their classic Avengers boxed set from the ’90s.  Now, you may recall from my (astoundingly short) review of that figure, that I was pretty fond of the sculpt.  It’s honestly one of he nicest sculpts to come out of their 5-inch days.  That being said, it didn’t really fit all that well stylistically with the Legends Toy Biz was putting out at this time.  I mean, he’ll look okay with the Iron Man and Cap, but beyond that he’s gonna be out of place.  Additionally, the sculpted details of the costume are pretty specific to Giant-Man’s costume, but those don’t line-up with the Goliath costume they opted to go for.  He shouldn’t have the antenna or the circle, and he should have goggles, and a completely different belt.  We wound up getting a couple of more accurate renditions of this costume once Hasbro took over, but for this one, Toy Biz was clearly wanting a cheap extra figure to produce and went with the “close enough” philosophy.  The paint work kind of rolls with the differences of the sculpt, and pretty much makes no attempt to hide them, because, honestly, it’s not like there’s much that can be done.  It’s a pretty nifty color scheme, and I certainly dig the metallic blue used on the body suit.  In order to distract a bit from the re-used mold and the lack of a base sculpt, Goliath was packed with repaints of the Ant-Man and Wasp figures from the same boxed set as Giant-Man.  They work a little better with the Legends aesthetic, though they’re not super-poseable or anything.  The new coat of paint does look nice, though.

 

THE ME HALF OF THE EQUATION

Despite the somewhat lazy creation, I always wanted this guy when he was new.  Perhaps because I was giving into the very forces that Toy Biz was counting on, or perhaps because I just always liked this Goliath costume.  Whatever the case, I didn’t get one, because the after market for him was stupid expensive for a good long while.  Then the people paying the stupid money for him actually took a closer looked at him, realized how lazy a creation he was, and two much better versions of the costume were released, and now this guy can be had for a much more reasonable sum.  He ended up traded into All Time about a year and a half ago, allowing me to finally add him to my collection.  He’s not anything to write home about, but I can love him for what he is.

#2344: Autobot Grapple

AUTOBOT GRAPPLE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, so I’m at the end of this Transformers week and…well, I’m gonna level with you guys, I’m kinda starting to stretch the limits of what I know off-hand about Transformers.  Take, for instance, today’s guy.  I know he’s an Autobot named Grapple, but, well, that kinda comes from the name, now doesn’t that?  Beyond that?  Not a ton.  He’s not on the list of names I could rattle off if someone asked me to name some transformers on the spot…or at least he wasn’t prior to this figure, and it’s really a 50/50 chance that I’ll accidentally refer to him as Hoist, who is an entirely different guy that’s also available in the initial product launch for Earthrise.  So, with all that said, let’s just see where this review takes us, shall we?

THE FIGURE ITSELF

Grapple is one half of the first Voyager Class assortment for Transformers War For Cybertron: Earthrise, with the other half being an Earth-mode version of Starscream.  Earthrise continues Siege’s trend of very G1-inspired figures, and even takes it a bit further, given that the setting is once again on Earth, meaning most of the characters will be taking more direct replicas of their original alt-modes.  In his robot mode, Grapple stands 6 1/2 inches tall and he has 20 practical points of articulation.  Grapple is sporting an all-new sculpt, though given the usual lineage of Grapple figures, it won’t be too much of a surprise to see this sculpt turn up again for Inferno.  It’s a very cartoon-inspired sculpt, and represents a much cleaner design than some of the Siege figures were sporting.  There’s a lot more in the way of clean lines and sharp edges.  It makes for a nice figure to look at.  He’s on the boxier side, which is sensible, given his construction-centered alt-mode.  Said alt-mode is an orange crane truck.  The transformation is mostly pretty easy and straight forward, but there is a slight molding error on all copies of the figure (so far, at least), where the two pegs at the base of the crane are just a touch too large for the corresponding peg holes on the feet.  They’ll resist going in during the transformation, and if you force them you’ll risk breaking the figure.  Fortunately, shaving them down just a touch with a knife was all that was needed to get mine into proper working order.  As far as out of the box mods go, that one’s not too bad.  Grapple is packed with a blaster, a claw, and a nozzle piece.  The blaster is your standard sci-fi fare, but is cool nonetheless.  The claw and nozzle are actually compatible with the ports on the insides of Grapple’s wrists, allowing for them to be swapped out for his hands if you so desire…which I did, so hey, look at that.

THE ME HALF OF THE EQUATION

I knew nothing about Grapple before this figure.  I still don’t know a ton about him.  But, I liked his design, and unlike Starscream he didn’t feel like a retread, so I was definitely down for picking one up.  Despite not knowing much about him, I quite like this figure, and am happy to have him as my first proper introduction to Earthrise.

Grapple was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2343: Dropkick

DROPKICK

TRANSFORMERS: STUDIO SERIES (HASBRO)

While Siege has so far been my primary focus of my Transformers collecting, the thing that actually broke me into this whole Transformers scene was 2018’s Bumblebee, a really enjoyable soft reboot of the movie incarnation of the franchise.  I kicked off my collecting with the film’s version of its main character, and over the summer I picked up the movie’s updated version of Optimus Prime, and now, another seven months later, I picked up a third figure.  This time, it’s one of the film’s two primary antagonists, Dropkick!

THE FIGURE ITSELF

Dropkick is a Deluxe Class-sized Studio Series offering, and is figure 46 in the line-up.  In the film, Dropkick and his fellow antagonist Shatter are triple-changers.  That’s all well and good for the film, which uses multiple models for the characters, or even the more cartoon-based toy lines, where they can fudge some details.  However, for the Studio Series, which prides itself on the accuracy of the alt-modes, that’s a more than slightly tricky prospect.  In that regard, the line splits Dropkick into two distinct figure, one that turns into his car mode, and one that turns into his helicopter mode.  This one is the car mode version, which is actually technically screen accurate, since Dropkick is just a car for a brief portion of the film, before he acquires the helicopter mode.  In his robot mode, the figure is just shy of 5 inches tall and he has 15 workable points of articulation.  He’s a little more restricted in terms of poseability than some of the other ‘formers I’ve looked at, but he’s still got enough to get some decent poses out of him.  Dropkick’s robot mode is a pretty decent recreation of his pre-triple-changer form. It’s not accurate to how he looks for most of the movie, but it’s certainly a lot closer than the Helicopter Dropkick figure was.  Dropkick’s alt-mode is a 1973 AMC Javelin muscle car, and the transformation into it is actually a pretty smooth process, honestly the smoothest of the Studio Series figures I’ve picked up so far.  Typically my Studio Series figures only get transformed into their vehicle modes so that I can get the photos and then go back to their robot modes essentially permanently, but I’ve been swapping Dropkick back and forth since getting him, which is a pretty good sign of the alt mode’s strengths.  Dropkick is packed with his liquifying cannon, which his hand folds out of the way for, allowing it to be arm-mounted like it is in the movie.

THE ME HALF OF THE EQUATION

Since I did really like Bumblebee, I’ve been slowly picking up some of its toys, which, I know is a crazy concept for me.  I saw Helicopter Dropkick many times, but I didn’t really care for the changes they made to his robot mode, so I always passed on him.  When this one was announced, I was interested, but I never ended up seeing one in person.  Fortunately for me, one got traded in at All Time, making picking him up quite an easy feat.  I like this figure quite a bit, and it’s probably the most I’ve enjoyed a Studio Series figure, which is certainly not a bad thing.

As I noted above,  I got this guy from my friends at All Time Toys, and while he wasn’t part of it, they’ve recently acquired a pretty decently sized Transformers collection and a lot of it’s still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2342: Ectotron

ECTOTRON

GHOSTBUSTERS X TRANSFORMERS (HASBRO)

At Toy Fair this year, Hasbro confirmed that they had acquired the rights to produce toys based on Ghostbusters and the franchise it spawned, which, while it isn’t the big deal it once was, is still pretty darn nifty.  It’s not entirely surprising, though, considering that just last year, they launched the crossover-based Transformers: Collaborative two Ghostbusting-themed cross over Transformers.  One was a re-decoed Optimus in Ecto-1 colors, which is all well and good, but not terribly exciting for the non-Optimus fans out there, but the other was an all-new character, Ectotron, who turns into the Ghostbusters’ distinctive mode of transportation, and is the figure I’m looking at today!

THE FIGURE ITSELF

Ectotron is the first of the two Ghostbusters x Transformers figures released by Hasbro last year.  He was shown off right on top of last year’s Toy Fair, and went up for preorder right after.  He’s been making his way out through various markets throughout the last year.  In robot mode, the figure stands 7 1/4 inches tall and has 21 usable points of articulation.  Ectrotron was an all-new design, reverse-engineered from his alt-mode and also meant to somewhat replicate the classic Ghostbusters geared-up look in robot form.  Ectotron uses the Combiner Wars Hot Spot as a starting point, with the upper arms, legs, and general inner mechanics being the shared.  He still ends up with his fair share of new parts, however, in order to create his slightly more Ghostbuster-y look.  I like the Ray-esque goggles on the head, though it’s a shame they don’t move up or down.  I will admit that after getting into the line with Siege, a figure based on older molds does feel a little more…rudimentary?  He’s a lot blockier, and also not quite as solidly built as the Siege stuff, with more hollow spaces in his build and a generally clunkier design.  His joints also feel a bit looser than others, particularly on the legs, and there are a few joints that have become standard on newer figures, which are absent here, limiting some of his posing options.  There’s also more kibble from the vehicle mode here than on other recent figures.  I think the shoulders are the only part that really bugs me, but there’s a lot of it sticking off of the back of the figure.  Additionally, the figure’s proton pack has a lot of trouble staying in place on my figure.  I feel like maybe I’m doing something wrong there, but I couldn’t get it to seat any more securely.  Ectotron’s alt-mode is the Ecto-1, in all its fully licensed GM 1959 Cadillac Miller-Meteor glory.  The transformation into the car is a pretty straight-forward process, and I found it to be pretty easy.  Compared to the likes of the fully licensed vehicles of the Studio Series, which tend to have more fiddly transformation processes, this one was a lot easier to pick up and flip between the two forms.  Some of the procedures, such as transforming the proton pack into the gear on the top of the car, is pretty clever in its implementation, and the final Ecto-1 is a really satisfying replica of the real thing.  Part of the transformation process gets Ectotron his proton wand for the pack, but he’s also got a small Slimer figurine to go with him, which is a cool little extra.

THE ME HALF OF THE EQUATION

Ectotron initially hit while I was still trying out Transformers, so I didn’t grab one initially.  However, I finally had a chance to see one in person, and I had some store credit to burn through, and I was impressed enough in-hand to give him a try.  Compared to something from Siege, yeah, he feels like maybe a slight step down.  That being said, there’s a lot I like about this guy, even if a lot of it’s linked to the pure novelty of what he is.

I picked up Ectotron from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2241: Hot Shot

HOT SHOT

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Though Siege has overall been something of a G1 love-fest, that’s not all there is to the line.  Figures like the Galaxy Upgrade Prime give showcase to some of the franchise’s other incarnation, in that figure, and in turn today’s figure’s case, the incarnation being the “Unicron Trilogy”, a somewhat loosely connected set of shows that ran from 2002 to 2005 and that really brought the more classic vehicular Transformers back into the spotlight after Beast Wars and Beast Machines had shifted the focus for a bit.  One of the central characters within the Unicron Trilogy was Hot Shot, a character who was essentially a new creation, and who is one of the better remembered parts of that incarnation.  It’s fitting that he would make his way into some piece of War For Cybertron, especially when the Optimus he goes with was already there.

THE FIGURE ITSELF

Hot Shot is one of nine Transformers Generations: Selects figures designed to augment the Siege line at regular retail.  All of the included figures are slight re-workings of pre-existing molds, shipped in a brown cardboard box, and only initially available through online retailers. Like the Galaxy Upgrade Prime, Hot Shot is based on his appearance from Transformers: Cybertron, the last entry in the Unicron Trilogy.  While it might not be my first choice of Hot Shot designs, at least it’s not Energon.  It’s also a sensible choice given the parts catalogue they’re working with right now.  In robot mode, the figure is 5 inches tall and has 20 workable points of articulation.  Hot Shot’s largely a re-paint of Hound.  While the transition to Jeep instead of sports car is a little weird for the Armada fan in me, but it’s a respectable match for the Cybertron Defense Hot Shot figure from the Cybertron line.  In order to differentiate him a bit, he does get a new head sculpt (which was erroneously used as the basis of the illustration on Hound’s packaging…whoops), which is a nice recreation of the CD figure’s noggin.  Aside from that, it’s the same figure as Hound, which isn’t a bad thing.  I liked the sculpt the first time around, and I still like it now, especially with that new head.  Since the figure is more or less unchanged, so is his alt-mode, which is the same Cybertronian-styled Jeep.  Again, I thought it was pretty cool the first time, and it’s still cool here.  The transformation is still pretty simple, and fun to go back and forth through, so I’m down for it.  The whole figure is changed up by switching the colors from Hound’s muted green to a red, blue, and yellow palette, which evokes Hot Shot’s design nicely, and honestly hides the re-used molds pretty darn well.  I’m down for the drastic change in color scheme!  Hot Shot includes the same accessory compliment as Hound, but with the colors tweaked to match the new scheme of the figure.

THE ME HALF OF THE EQUATION

Beast Wars was on the air when I started to get into cartoons, and I was certainly familiar with it and how it connected to this whole Transformers thing.  I even had a few of the toys, but it never quite clicked with me.  What did click for me was Transformers: Armada, which I actually watched pretty darn faithfully when it was airing on Cartoon Network.  I had a small number of the toys, with Hot Shot being a personal favorite.  While Cybertron wasn’t quite so much my jaam as Armada, I’ll take pretty much any excuse to get a good Hot Shot toy.  And that’s what I’d classify this as: a good Hot Shot toy.  Of course, now I’m seriously contemplating third party pieces to make him more accurate, and that’s a very dangerous and scary road to go down.

I grabbed my Hot Shot figrue from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2240: Astrotrain

ASTROTRAIN

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Alright, we’ve had a couple of mix and match weeks, how about another theme week?  I’ve got a bunch of Transformers stacking up, so let’s go for a week of those, shall we?  Last year’s main line was Siege, the first entry in the announced War For Cybertron trilogy.  It’s technically wrapped up, but I’m still making my way through some of its final entries.  I looked at the line’s first triple changer, Springer, over the summer, and now I’ll be taking a look at arguably a slightly more memorable character, Astrotrain!  He’s a train, a space shuttle, and a robot all in one!  Yay!

THE FIGURE ITSELF

Astrotrain is actually bridging the gap between Siege and its follow-up Earthrise.  He was initially offered in the final Leader Class assortment of Siege, but was also included in Earthrise‘s first Leader assortment.  The two figures are functionally identical, but it’s worth noting that my figure is the Siege release.  Like a lot of the Siege stuff, Astrotrain is based on his G1 design, although in his case, it’s not so much his G1 toy design as it is his G1 animation design, which used a rather different color scheme than the original toy, more of a rarity when it comes to the actual toys.  In his robot mode, Astrotrain stands about 6 1/2 inches tall and has 22 workable points of articulation.  He continues the Siege Leader trend of being a Voyager sized robot with a bunch of add-ons to justify the price point.  In his robot mode, he’s scaled to fit with the rest of the Decepticons, which of course means he ends up with a kind of small pair of vehicle modes, but that’s true of pretty much any toy version of the character, since the cartoon never really explained how Astrotrain was the same general size as everyone else as a robot, but then large enough to carry all of those same bots inside of him when in his shuttle mode.  I think I’m getting sidelined.  Astrotrain’s robot mode sculpt is quite a solid piece of work, recreating his animation design, and making for a quite nicely designed figure in his own right.  He’s definitely a bit more on the greebly side of things for a Siege toy, but for Astrotrain, I think it works.  Astrotrain’s first alt-mode makes up the “Astro” half of his name, being a space shuttle.  It’s a pretty sleek transformation process, even for (increasingly less of) a Transformers novice like me, and certainly much more satisfying than my last triple changer.  The shuttle mode is probably the most compromised of the three, being the middle point between the other two.  There are some definite changes to the general aesthetics of the shuttle, but it works overall and hits all the important notes.  What becomes the tender of the train mode is in this mode a launch pad for the shuttle, which is a nice piece of environmental set-up.  The last mode for this figure is the “Train” portion of the name.  Again, the transformation is quite a sleek and pretty easy to figure out, and the resulting train mode is probably my favorite of the three.  It’s not often the vehicle mode is my favorite mode of a Transformer, but here we are.  Astrotrain includes a sizable assortment of weapons, which the instructions identify as 2 “JF-50 Ionic Displacer Blasters,” “JF-30 Astro Blaster,” “W-15 Destabilizer Cannon,” and a “W-40 Turbo-Core Derailer”.  Heh, “derailer.”  That’s pretty funny.  All of the guns can be combined into one larger cannon, or used individually, or even combined into smaller combos, befitting the line’s modular nature.

THE ME HALF OF THE EQUATION

If I’m entirely honest, the final portion of Siege announcements didn’t do all that much for me, an only moderate Transformers fan.  While I’m happy for fans who were getting the more obscure characters like Spinister or Apeface,  I can’t say they particularly appealed to me.  However, Astrotrain was the one exception within that batch of announcements, being a character I was actually familiar with off-hand, and one I cared to own as well.  After my slightly disappointing first triple-changer experience with Springer, I was hesitant, but Astrotrain pulls it off a bit better, and is actually the first transformer I’ve kept in vehicle mode while up on the shelf.  This guy kind of surprised me.

I picked up Astrotrain from my friends All Time Toys, where the Earthrise release is currently in stock here.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2239: Stormtrooper

STORMTROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Within the Death Star, a group of Imperial stormtroopers are in hot pursuit of Han, Luke, Leia, and Chewbacca, as they attempt to return to the impounded Millennium Falcon. But the heroic escapees blast away before the shock troops have a chance to return fire.”

Throughout the entirety of the vintage Star Wars line, we got exactly one basic Stormtrooper.  Just one take on a design that was present across all three of the original films (in the line’s defense, the same can be said of Darth Vader and Chewbacca; if the design didn’t drastically change, Kenner didn’t do a new figure.  Only R2 and 3PO got by, largely do to new gimmicks introduced in the later films).  For Power of the Force II, the same was almost true.  We got the standard Stormtrooper in ’95, and that steroid abusing fiend was it for four years.  But, just as the line was winding down, we managed to get an honest to god update, which I’m taking a look at today.

THE FIGURE ITSELF

The Stormtrooper was released in 1999 as part of the Power of the Force II Commlink assortment which was at stores alongside the Phantom Menace product.  The figure stands 3 3/4 inches tall and he has 13 points of articulation.  Yes, you read that articulation count correctly; this guy’s probably the most articulated standard release figure that the PotF2 line ever put out.  Not only does this guy get actual, proper knees, he also gets cut joints at the elbows, and even a universal joint on his neck.  He can look up!  It’s a long way from the vintage Stormtroopers and their complete lack of neck articulation, I’ll tell you that much.  This sculpt would end up re-used more than a few times going forward, including for the Marvel Comics-styled trooper I looked at a little while back.  While I was a little down on that figure (due largely to it being released 7 years after this one), in the context of the line that spawned it, it’s actually quite a nice sculpt, and it’s understandable why Hasbro clung to it for so long.  The paintwork for the figure is pretty solid, and like the sculpt is generally an improvement over the Stormtrooper that preceded it.  It’s also an early example of Hasbro experimenting with thermodynamic paint, allowing the figure to take some damage to his armor when dipped in cold water.  The Stormtrooper is packed with a long blaster (which, like the Marvel-styled figure, he can’t quite hold right) and a weapons rack to store it on as well.

THE ME HALF OF THE EQUATION

The last assortment of PotF2 figures wasn’t one I recall seeing much of (although I did get the Han figure as a kid), so this guy isn’t one I had growing up.  He was added to my collection during one of my big buying sprees of PotF2 figures in late 2018.  He’s sort of an odd figure for the line, because he’s objectively one of the best, but on the flip side, it means that when later versions replaced him, he didn’t have that same nostalgic bend to fall back on.  That being said, he’s still a cool figure.

#2238: Trapjaw

TRAPJAW

MASTER OF THE UNIVERSE (MATTEL)

Evil & armed for combat”

It’s been a stretch since I’ve looked at anything Masters of the Universe.  With it being pretty much the only major property Mattel’s got going for them (on the action figure front, at least; they’ve still got Mega Construx, Hot Wheels, and Barbie, I guess), and they’re supposedly trying to relaunch the brand again this year.  Until that line launches, I’ve got my love the 200x line to keep me warm.  I’ve got a pretty decent little collection of that line, so I’m dusting one of those off for review today.  Let’s have a look at Trapjaw!

THE FIGURE ITSELF

Trapjaw was released in the second assortment of Evil Warriors as part of the 2002 Masters of the Universe relaunch (though, as part of said second assortment, he didn’t actually hit until 2003).  He was released alongside a Skeletor Variant and the previously reviewed Tri-Klops.  The figure stands a little under 6 1/2 inches tall and he has 13 workable points of articulation.  Technically, there’s a joint on his jaw as well, but it’s spring loaded, so it doesn’t really hold a pose (though I was able to keep it open long enough for the photo at the top of this review).  Like most of the 200x line, Trapjaw was sporting a unique sculpt, in contrast to his original figure, which used the same torso as everyone else and shared his legs with Roboto and Man-E-Faces.  Nope, this guy was all new.  Like a number of the figures I’ve looked at, Trapjaw was well-served by the divergent sculpts, as he was able to lean more heavily into the “mutilated cyborg” elements of the character.  The end result is far more imposing design than the one from the ’80s, making another member of Skeletor’s band seem like a genuine threat, rather than just another pea-brained buffoon.  Of course, then the cartoon went and made him a buffoon anyway…guess you can’t win them all.  There are a lot of really fun little details worked into this figure, including the stitching on his torso, which adds to that general “Frankenstiened” feeling of this upgraded design.  Trapjaw’s paintwork is pretty decent, being a little more detailed than some of his compatriots.  He takes the general basics of the classic design, but tones them down ever so slightly to make them fit better with the sculpt.  The application’s all pretty sharp, and he doesn’t leave as many details unpainted as some of the other figures in the line.  Trapjaw included three different robot arm attachments.  The main one is a claw, with some extra articulation worked in.  He’s also got a hook, as well as a gun attachment.  They swap out pretty easily and all fit well with the rest of the arm, and can even be stowed on his belt or his back.

THE ME HALF OF THE EQUATION

Last year, when All Time got in a rather large 200x Masters collection, I was already invested in getting Buzz-Off and Man-At-Arms, but hadn’t quite jumped on the Trapjaw figure.  Jason told me that if I was getting any 200x Masters, I really needed at Trapjaw, because he’s one of the best.  After finally getting this guy for myslef, I can’t disagree with that assessment.  Definitely one of the line’s best, even if Trapjaw isn’t one of my personal favorite characters.

#2337: Cosmic Ghost Rider

COSMIC GHOST RIDER

MARVEL LEGENDS (HASBRO)

“Supernatural powers transform Frank Castle from a force of retribution into an eternal Spirit of Vengeance.”

Ghost Rider is a character who is very influenced by current trends.  It makes sense, since he began his life in the ’70s as an attempt to cash in on motorcycle stunt acts like Evel Knievel.  In the ’90s he became a leather-clad ’90s biker, in the early ’00s he had something of an identity crisis, because stunt cyclist and bad-ass biker were apparently just too different, and then in 2013 he became a street racer because the Fast and the Furious movies were inexplicably still a thing.  While that version of the character is still running around as the main version, we’ve gotten another update.  In the wake of Marvel’s recent trend of cosmic epics and the cosmically-themed characters that populate them, now we’ve got a Cosmic Ghost Rider.  He’s Ghost Rider, he’s a herald of Galactus, and he’s Frank Castle.  Are we sure this guy isn’t another Summers brother, sporting a symbiote, and possibly from the future?  Because that would really check off all of the boxes.

THE FIGURE ITSELF

Cosmic Ghost Rider is the second figure in the latest “Legendary Riders” assortment of Marvel Legends, shipping alongside yesterday’s Squirrel Girl figure.  As with the Blaze Ghost Rider that was released in the first assortment, he’s a character who makes far more sense in this particular line-up than quite a few of the figures we’ve actually gotten, what with him being rather dependent on his ride and all.  But we’ll get to that in a minute, because right now I’m talking about the main man himself.  No, not Lobo; this is the other space-faring biker with a lot of attitude and slightly outdated ’90s-isms!  Don’t confuse them!  The figure stands 6 1/2 inches tall and he has 28 points of articulation.  Compared to some of Hasbro’s more recent efforts, Cosmic Ghost Rider does feel a little on the restricted side in terms of posing.  He can manage sitting on his bike alright, so at least it’s not impacting the main look, but I found the range to be a fair bit less than I’d been expecting.  Some of that’s definitely to do with the design, however.  Cosmic Ghost Rider has one of those sort of nebulous designs (befitting his kind of ’90s throwback nature, really), where the details change-up from artist to artist.  Hasbro’s opted to use this to their advantage a little bit, allowing for a tiny bit of parts re-use.  He gets the hands, legs, and feet of the Red Onslaught Taskmaster, which are suitably sci-fi-armor-y for the character’s needs.  The legs are also the most practically poseable portion of the figure, for what it’s worth.  The rest of the sculpt is all-new, and it’s decent, but…I don’t know, it’s not quite wowing me the way I’d been hoping it would.  Nothing is outright bad or anything.  In fact there are a lot of cool elements, especially with all the little texturing littered throughout the suit.  The head is also pretty cool looking, with the helmet being removable so that you can pose the head within it.  That said, the neck joint essentially just being a cut-joint is a bit disappointing, and the post the head sits on is a little more visible than I’d like from some angles.  Despite the figure’s rather large shoulder pads, the hips still seem comparatively rather large.  It doesn’t seem to jibe with the overall look they’re going for, and ends up making him look a lot less intimidating than you’d hope.  His paintwork is at least a suitable match for the books, with his basic color scheme nicely rendered, and even a pretty solid attempt at all of his cosmic detailing as well.  Being a version of Frank Castle, Cosmic Ghost Rider would of course be totally naked without at least a few guns, so he gets two distinct space guns, each with a distinct flame effect.  And being a version of Ghost Rider, he would be totally naked without a chain, so he gets one of those too!

In addition to the guns and chain, Cosmic Ghost Ride also includes his Cosmic Ghost Ride.  It’s pretty much just a space motorcycle, because what else is this guy gonna ride?  Certainly not the scooter!  Of course, now I kinda want Ghost Rider all themed around riding that scooter.  He could even have a flaming scarf!  Now that would be a scarf to make Kamen Rider jealous!  …where was I?  Not Ghost Vespa Rider?  Well, that’s a letdown.  Darn.  Why’d I do that to myself?  So, how about this cosmic bike?  Well, it’s about 5 inches tall by 9 inches long, and unlike most of the vehicles so far in this line, it doesn’t actually have any moving parts, unless you count the tiny bit of movement on the hover stand, but I feel like that’s stretching things a bit.  Honestly, this thing’s got more in common with the Black Series Speeder Bike than it does the other Marvel vehicles, which I guess is appropriate.  There’s a little bit of assembly right out of the box to get the front “wheel” put together with its effects pieces inside.  The fully assembled product is certainly something of a centerpiece, and does a pretty respectable job of boiling down all the common design elements of the various illustrations of this thing into one concise product.  I appreciate the spots to store the guns, and how well they hold them in place; that’s a cool touch.

THE ME HALF OF THE EQUATION

Full disclosure: I’ve never really gotten Cosmic Ghost Rider.  Since his introduction, everyone’s been crazy about the guy, but to me he feels like a left over idea from the mid-90s, and not in a particularly good way.  He’s the sort of thing you expect to see lots of ball-point-pen drawings of on the lined paper of some kid’s spiral bound notebook in class.  So I’m not really all about him, and I’ll admit that’s probably colored my opinion of this set just a little bit.  Ultimately, if you like the concept, this might hold your interest more than me.  In my case?  Well, it’ll look fine on the shelf, where I’ll only passingly glance at it from time to time and remember its shame.  And also remember that this set somehow ended up far easier to acquire than the WW2 Cap set.  For shame!

Cosmic Ghost Rider was purchased from my friends All Time Toys, where he is currently in stock here.  Don’t let my apathy scare you off, though, I just like ruining people’s good time.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2336: The Unbeatable Squirrel Girl

THE UNBEATABLE SQUIRREL GIRL

MARVEL LEGENDS (HASBRO)

“With super squirrel powers and help from her three squirrel friends, the astonishing Doreen Green battles the baddest baddies in the universe!”

When she originally appeared in 1991, I don’t think anyone expected that Squirrel Girl would become a character that had *multiple* action figures, but here in 2020, we live in a world where that’s totally a thing.  Not only is Squirrel Girl a Marvel Legend, but she’s even based on her solo comic series…because again, that’s totally thing.  I guess in a comics world where Deadpool tops a lot of people’s lists, another irreverent hero isn’t the worst thing to be, allowing for the previously incredibly niche Doreen Green to find a nice little audience.  Hey, if it gets me a Squirrel Girl figure, I won’t complain.  Okay, I’m gonna complain a little, but there’s more context to it than that.  Let’s just jump into the review.

THE FIGURE ITSELF

Squirrel Girl is a little difficult to slot into one of Hasbro’s already established sub-sets of Legends assortment themes, so for this release they opted to bump up her accessory component a bit and place her in the fifth assortment of the “Legendary Riders” sub-line.  This release opts for Doreen’s redesigned costume from her 2014 solo series, and, if I’m honest, that did take the wind out of my sails ever so slightly on this figure.  I don’t *hate* the design, mind you, but I can’t really say it’s my favorite, and being a fan of the character largely from her time with the Great Lakes Avengers, I was sort of hoping for that look.  That said, this look has had a fair bit of coverage, and it’s current, making it a wise choice from a marketing standpoint.  That won’t stop me from hoping we get the other costume down the line, though.  The figure stands about 5 3/4 inches tall and she has 29 points of articulation.  Squirrel Girl uses the Spider-Girl body as a starting point, but ultimately only ends up using the lower arms and mid legs from that figure.  Everything else is new, and for the most part pretty nicely rendered.  The multi-part costume looks sufficiently like real clothes, and the tail is actually sculpted in such a way that it doesn’t make her impossible to stand on her own, which is certainly a plus.  I’m not sure why the opted to give her two open gesture hands when she’s meant for a vehicle, but at least they aren’t fists, so you can at least fake that she’s holding those handle bars.  The head is the part of the figure I take the most issue with.  In part, this is due to the head having to adhere to the modern design, meaning it gets the headband with the ears, which I’m not big on.  Beyond that, though, she also runs into some issues of trying to adapt a cartoony design into a realistic figure.  They’ve tried to replicate one of her goofier expressions into a real-world look, and the end result is…well, it’s weird looking.  Max described it as looking “like she just smelled a fart” and I can’t really argue with that assessment.  It’s not the worst thing, but it’s just odd looking.  I think something a little tamer, or perhaps even a head that just actually went a little cartoonier would make for a better final product.  The paintwork on Squirrel Girl is pretty solid.  They make the shades of brown and grey that make up most of her look not totally drab and boring, and the application is all nice and clean.  There’s also some pretty decent accenting going on, which we don’t tend to see much of these days.  I can certainly appreciate that.

Squirrel Girl has a multitude of extras, the biggest being her scooter, which lets her fit that whole “Riders” theme of the line.  Like Black Widow and Deadpool, it’s not an item by which she’s really defined, and is more an excuse to fit her into this assortment.  That said, it’s not completely out of the ordinary for the character, so it’s not the worst thing.  It’s 4 inches tall by 5 inches deep, and it’s got working wheels.  Sculpturally, it’s the same as the scooter that was included with Deadpool last year, just with a basket added to the front to hide the DP symbol that was on the front.  It was a pretty solid sculpt the first time around, and it is still cool here.  I do have to chuckle a little bit to myself about looking back on that old review, where I noted that DP scooter had less re-use potential than Widow’s bike, given that the scooter has been used twice now, and the bike hasn’t.  Oh well.  This is honestly the better vehicle sculpt.  This iteration of the scooter keeps its removable horn for the handlebar, which is a fun little piece.  Also included in this set are three different squirrels.  Presumably, the one with with bow is supposed be Tippy Toe (though she should be grey for true accuracy), and the other two are Monkey Joe and Mr. Lieberman, though which is which is really your call.  The three can all fit into the basket on the front of the scooter, though depending on your configuration of them, it can be a little snug.

THE ME HALF OF THE EQUATION

I’ve been of mixed emotions about this set since it was shown off, and I’m still of mixed emotions after getting it in hand.  With that said, the final product is better than I’d expected it to be, even after looking at it in package.  This Squirrel Girl may not be exactly the one I wanted, and I may not be jumping up and down for joy at getting it, but it is better than nothing.  I’m still holding out hope for her other costume down the line (since they can re-use a number of this figure’s new parts), but until then, I suppose this one is fine.

Squirrel Girl was purchased from my friends All Time Toys, where she is currently in stock here If you’re looking for cool toys both old and new, please check out their website and their eBay Store.