Guest Review #0039: Snake/Big Boss

SNAKE/BIG BOSS (PEACE WALKER)

REVOLTECH YAMAGUCHI

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The following is a guest review by Tim Marron.  For more from Tim, check out Timsical Thoughts!

Kept you waiting, huh?  Yeah, it’s been a while since I’ve done one of these reviews, but it seems appropriate to bring it back with a review of the greatest hero in the world, Big Boss, or Snake.  It’s hard to tell which one.  On the box, he’s called Snake, so I guess we’ll go with that, but onto the review.

THE FIGURE ITSELF

snaket2Snake has had a wide variety of looks across the Metal Gear franchise.  This particular figure is based off of his sneaking-suit look from Peace Walker, after having established Militaires Sans Frontières but before the events of The Phantom Pain.  The figure stands about 5 1/2 inches tall and has 53 points of articulation, one of which is his eye which can be turned to look in practically any direction.  The sculpt work is quite nicely handled with a good amount of detail such as the the rivets and wires which can be seen under the fabric of Snake’s suit.  His face seems a little on the gaunt side and some of the revolver joints are a little more visually prominent than I might have liked, but that’s about par for the course with most Revoltech figures.  As far as I’m aware, this is entirely original sculpting though smaller pieces like the hands could have been used in other versions of Snake.  The only area in which the sculpt suffers isn’t even visible when the figure is fully assembled.  The aforementioned poseable eye has a peg on the back side to facilitated movement, however it sticks out just enough to get in the way of the central joint of the head. The figure’s paint is very clean for the most part, with just a little bleed around the edged of his hair and beard.  The suit in particular has some really nice fine detailing such as the MSF and FOX logos on the shoulders.  Snake comes with a bunch of accessories including some weapons, so no need to worry about OSP.  Included are 5 pairs of hands (fist, gripping, gripping w/trigger fingers, karate chop, and open gesture), an additional hand to hold what I assume is a stun baton/taser thing, said taser thing, an M16 rifle, a pistol with a suppressor, a pair of climbing hooks (perhaps?), an exclamation mark, a sleeping piece, an action effect stand, and an articulated stand.  Snake also comes packed with a piece of card stock that you can cut out and fold into the real hero of the Metal Gear universe, the cardboard box.  I like the figure a lot, but I felt it was my destiny to be here, with the box.  You should get the box too, then you’ll know what I mean.    

THE ME HALF OF THE EQUATION

Ok, fine, that last line was technically a different Snake, but you laughed, maybe, I hope.  I actually got this figure with the intent of getting a Solid Snake to go with my Revoltech Raiden but it turned out that the other options were either the wrong scale or far too expensive at the time, so I settled for Big Boss.  Sure, he and Raiden never interacted, but it suits my needs just fine.  To be fair, he’s a really cool figure in his own right and I’m glad I have him.  When I got him I spent basically a whole day playing with him LIKE A DAMN FIDDLE!  Ok, not like a damn fiddle, but like a really cool action figure.

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Guest Review # 0033: Emile & Mongoose

EMILE & MONGOOSE

HALO MEGA BLOKS

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The following is a guest review by Tim Marron. For more from Tim, check out Timsical Thoughts and Tim’s Blarg.

Is Mega Bloks one word or two? I can never remember. It’s never been a big interest of mine, being the devout Lego purist I am. However, the one thing Mega Blocks does have over Lego is the Halo license and that is something I can get behind. If you saw my review of the Noble Team Minimates, you most likely caught on to my attitude toward Spartan Emile from Halo: Reach. If you didn’t, no worries, I’ll catch you up. “DUUUUUUUUUDE, EMILE IS GETTING THIS DONE!” Got all of that? Good. Anyway, today I’ll be looking at the MegaBlox incarnation of the true hero of the Haloverse, Emile himself, and he even comes with a sweet Mongoose ATV. Let’s get into it.

THE FIGURE ITSELF

EMILE

Emil&Mongoose3Skull face. That’s how you know this guy is serious. He’s got a skull face on his helmet face to protect his face face. Being his only appearance, this figure is based on Emile’s look from Halo Reach. He stands about 2 inches tall and features 16 points of articulation. He’s built on the “new(er) super posable” mini-figure body with a unique head and addons for his armor parts. The sculpt work is decent and pretty close to the in game assets though some of the smaller details are a little soft. Also, while the armor on Emile’s right shoulder is technically correct, it is missing the sheath for his trademark big knife which is a bit of a shame. The head does seem a little small on close inspection but if it were any bigger it would really limit the movement in his neck, so it’s forgivable. Plus, it makes him look super jacked-up and imposing… for a Mega Brix figure. There isn’t much to speak of in terms of paint. Most of Emile is cast in the appropriately colored plastic. His helmet is really the only substantial painted area with his visor done in a nice metallic gold. The aforementioned skull-face-over-his-face-face is painted in silver but is a little hard to see without actually holding the figure in-hand. Despite the lack of sheath, Emile does come with his big knife and a shotgun. I would have been happy with just that, but no, Emile doesn’t stop there.

THE MONGOOSE

Emil&Mongoose2He comes with a Mongoose ATV so he can get into a fight faster, blowing stuff up and stabbing what’s left. As you can probably guess given this is a Super Cubez review, the Mongoose is built of small bricks and plates and whatnot. All assembled, it is about 4 3/4 inches long, 2 inches wide, and 1 1/2 inches tall. When you consider that this is a building toy, it does actually look pretty good and as close to the source material as can be expected, especially at this scale. In addition to different colors of bricks, some pieces feature painted UNSC logos and other markings that you would expect. Emile can sit pretty securely on it and in a way that looks natural. The Mongoose doesn’t have any accessories of it’s own since it’s already kind of an accessory, but it does have a platform and handle on the back end if another Spartan happened to show up.

THE ME HALF OF THE EQUATION

I don’t even remember when I got this set. That’s how long ago it was. My best guess was around the time Ethan reviewed his UNSC Soldier ODST figure. I just know at the time I wasn’t really into Ultra Chunx, but the set featured Emile so how could I say no? Since then I seem to have amassed a small army of various Halo mini-figures so I’d say it left a good impression on me.

Guest Review #0030: Anubis

ANUBIS

ZONE OF THE ENDERS – KOTOBUKIYA

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The following is a guest review by Tim Marron. For more from Tim, check out Timsical Thoughts and Tim’s Blarg.

As if out of nowhere, from compression space, enters Orbital Frame Anubis, the twin craft of Jehuty. If you read my review of Jehuty, or were within ear shot of my incessant fawning over the figure, you probably clued into my immense enjoyment of owning it. He was just so lonely being the only Zone of the Enders figure in my collection. That’s where my amazing girlfriend Jill came in to save the day just this past Christmas. Unfortunately Sentinel hasn’t yet made an Anubis figure to match their Jehuty, but I knew there were other Anubises…? Anubi? out there. I ended up receiving the snap-together model kit version made by Kotobukiya. So here he is, the perfect fusion of model kit and action figure. This review is the true will of Metatron!

THE FIGURE ITSELF

Anubis3This figure is based on Anubis’ primary appearance in the Zone of the Ender’s franchise, before he is transformed into Aumaan Anubis. The figure itself is roughly 8.5 inches tall, however his distinct lack of feet (much like Jehuty) mean he pretty much has to be on a stand. Taking that into account, plus any extras such as his vector trap “wings,” he stands somewhere closer to 10 inches. Like Jehuty, Anubis has some pretty great articulation, a point which is made all the more impressive when you remember that this is a model that I built and not assembled in a factory by skilled workers. The main figure features 56 points of articulation including a posable wire tail and an additional 24 points when you include the vector traps for a grand total of about 80 points of articulation (I’m assuming I overlooked at least one point because I’m just dumb like that). The sculpt work on Anubis is phenomenal. Every last little detail I would expect to be there and even some I didn’t are all very sharp and really help him feel like an enormous complex machine while still being very sleek and refined. More importantly, he looks just like he did in the games. The head in particular is outstanding, featuring a single tiny piece of transparent red plastic for the eyes. Anubis has no paint to speak of, given that his coloring is largely handled by having the parts cast in the appropriate hue of plastic. All of the important details are well colored and match well to the game source material. My only issue is that some more minor details such as the beige trim on the shoulder plates or the red Metatron lines aren’t there. While it is a little disappointing, I do see why leaving those details out had to happen. Plus, if you really feel like it needs it, the instruction booklet provides exact color palettes for these missing details, which I thought was a nice gesture. As mentioned before, Anubis comes with six vector traps as well as a spear and a stand. The stand even has a secondary arm to hold up the vector traps, which themselves can be positioned around Anubis in a wide variety of poses.

THE ME HALF OF THE EQUATION

After I got my Jehuty figure, I spent a long time looking for a suitable Anubis for him to square off against. I settled on one of two options, Revoltech or Kotobukiya, but I could never find enough reason to buy either of them outright. So Anubis stayed on my Amazon wishlist for a good long while. When I actually received him as a gift, Jill and I were visiting Ethan and his family on their holiday trip to the beach. I recruited Jill and Ethan to help me put him together and we all had a great time, although I could have done without explaining that, yes, it is literally a cockpit to everyone who bothered to inquire.

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Guest Review #0029: Kopaka

KOPAKA: MASTER OF ICE

BIONICLE

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The following is a guest review by Tim Marron. For more from Tim, check out Timsical Thoughts and Tim’s Blarg.

Okay, Ethan’s been on my case for not having any guest reviews lately, and that’s fair. Although in my defense I’ve been very busy with very important stuff like Youtube and Amazon. But anyway, Bionicle. Boy do I love Bionicle. Remember way back when I said Beast Wars was my jam? Well forget that, Beast Wars pales in comparison to Bionicle in my books (and I do actually have books). Of the original six Toa, my personal favorite was the arctic badass otherwise known as Kopaka. After the whole Hero Factory debacle, you can imagine my disappointment when it seemed like Bionicle had come to an end. Then, out of nowhere, it was back. Naturally, I texted Ethan the news along with my plan to find these new figures. Thus our adventure began anew.

THE FIGURE ITSELF

Kopaka2015bKopaka was released as part of the revived Bionicle series earlier this year. He is one of the larger deluxe Toa along with Onua, and I guess Tahu but mehhh… He is the tallest of the lot at about 8 inches tall and features 13 points of articulation (15, counting the big shoulder pads). Each Toa having differing heights and builds was something I was pretty excited about because it makes them seem more like individual characters as opposed to cookie-cutter stamp clones with different colors. His mask this time around is a neat little blend of his original Akaku and his Akaku Nuva masks. Also, it seems the designers felt like forgoing his classic sword and shield combo for a spear and shield: a little disappointing for nostalgia’s sake, but I’m cool with spears so it works out. Kopaka’s set is made up of 97 pieces, mostly molded in clean white and funky transparent blue. He also features a fair amount of gold pieces such as his chest piece and big chunky shoulders. I was initially a little hesitant about Kopaka having gold as such a prominent color but it’s grown on me, plus it makes his gold mask seem less out of place. Kopaka does actually feature some paint on his chest piece which adds some cool detailing to an otherwise flat surface. There is more detailing on his legs as well but for whatever reason, these are handled through the use of stickers. I’m not sure why they couldn’t just paint them the same way they did the chest, but they look fine so it’s not really an issue. In addition to his spear and shield, Kopaka comes with a gold version of his mask and a silver Skull Spider which seems to be the new reimagining of Krana, just minus the whole Bohrok thing.

 THE ME HALF OF THE EQUATION

This is all my fault, I’ll admit that. I picked Kopaka up from Target after “convincing” Ethan to “help” me track down these new Bionicle figures, as well as a couple Nerf guns for myself. Having spent an entire day at Ethan’s house with several huge tubs of Lego pieces rebuilding the entire original Bionicle roster, I had a sneaking suspicion he might also be interested in the news of the reboot. As I mentioned before, Hero Factory was a huge disappointing end to the original Bionicle line and after seeing how Lego handled the redesigns, it was just a matter of time before we got them. But it is all my fault, though.

Guest Review #0028: Isa – V3

ISA v.3

INFINITY BLADE COLLECTIBLES

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The following is a guest review by Tim Marron. For more from Tim, check outTimsical Thoughts and Tim’s Blarg.

Alright, I know you guys are probably tired of these by now so I figured why draw this out any longer. Today I’ll be looking at my sixth and final piece of my Infinity Blade Collectibles set, but I promise, this one is going to be interesting so just bear with me. Here we go, ending on a bang of sorts.

THE FIGURE ITSELF

IsaV3eBoring stuff out of the way first. This figure is based on Isa from Infinity Blade 3 dressed up in the Dark Stripe armor, Crystalis helm, Lunith Brace gauntlet, and wielding Norfair. She has no articulation as usual and is in the Horizon pose which actually makes her much shorter than the other figures at only two and a quarter (three including the weapon) inches tall. Now onto the fun part. The first thing I noticed when I opened this figure is that her weapon, Norfair, is too chunky in comparison to the game and not by a small margin. It ends up looking like a pool noodle rather than the sleek, streamlined staff it’s supposed to be. That being said, I can understand why it came out that way because as it is it seems very fragile. Were it any thinner I wouldn’t be surprised if it fell off if someone happened to sneeze a little too hard. But that’s not even the worst of it. In contrast to the other figures in this set, the aforementioned Horizon pose is much more of an action pose. This is where the problems arise, not from the sculpt which is spot on, but from the character model in the game. When you’re playing the game, the characters are moving around doing all sorts of cool moves, but it happens quickly and from very fixed camera angles so you don’t really see everything going on. As she is now, Isa’s spine seems impossibly contorted, her arms look like they’re made out of Play-Doh, and her legs around the hip have these really terrible creases from the 3D mesh folding on itself. I had to go back into the game to look, and sure enough, all these issues were there from the start. The color details are closer to what we’ve seen on the other figures, maybe actually a little brighter than the others but still marred by the lack of varnish. There’s some nice line work on the torso, head and legs, but the arms. She’s supposed to have a few touches of dirt on her arms as one might after a long day of fighting monsters, but they missed the mark and instead made her look like she’s got some nasty bruises.  Isa comes with no accessories.

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THE ME HALF OF THE EQUATION

And that’s it, we’re all done with Infinity Blade Collectibles. I like to save the best for last in a series like this, and depending how you look at it, I’ve either done exactly that or not at all. This figure definitely falls under the category of “So bad, it’s good” with the wonky knees and elbows and the Liefeld-esque lack of spine. It does stick out a bit from the others, but thankfully you can’t really see the problems until it’s actually in your hands, so it still makes for a fine display piece.

Guest Review #0025: Siris V3

SIRIS v.3

INFINITY BLADE COLLECTIBLES

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The following is a guest review by Tim Marron. For more from Tim, check outTimsical Thoughts and Tim’s Blarg.

The end is in sight. Today we have the penultimate Infinity Blade review. If this was a fight, it would be the Black Knight, however his armor isn’t available to players, so instead it’s just another Siris. So take raise your sword and shield, here comes the final Siris figure and he looks like he means business.

THE FIGURE ITSELF

SirisV3eIf you’ve been keeping up with my reviews of the other IB Collectibles, you can probably figure out that this version of Siris hails from Infinity Blade 3 just like all the previous figures. This setup has him wearing the the Hunter Mail armor, Manganese helm, Obsidian sword, and the Maximus shield although it isn’t present in the Stoic pose. He shares most of the same stats with every other of these guys, right about three and a half inches tall with no articulation. The sculpt on this figure as actually pretty impressive given what I’ve seen on the other Sirises and Isas. All of the appropriate edges and textures are there and as sharp as I can conceivably see them being with this type of 3D printing. Likewise the colored texturing is really well done with some nice crisp detail lines on the helmet and torso. I only have two real complaints about this figure, one of those being the overall faded look which makes it look like the whole thing is just grey at a glance. This is especially evident on the sword which is supposed to be a deep purple and the little cloth bits around Siris’ waist which are bright blue. The other main issue I have, which I touched on in the previous review, is how Sandboxr seems to be holding back on the varnish. As a result, the figure feels very rough in the hands and just looks a little dull. Siris comes with no accessories.

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THE ME HALF OF THE EQUATION

This was part two of three from my last Sandboxr purchase. I was pretty excited to get this one because I gave him one of my favorite swords in the game. I was a little disappointed with the brightness of the colors but even with the problems I mentioned earlier, the sculpt and detail quality make this one one of my favorites. I just can’t help but wonder if a coat of clear nail polish could improve the figure a little bit.

Guest Review #0023: Glasgow

GLASGOW

BANDAI ROBOT SPIRITS

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The following is a guest review by Tim Marron. For more from Tim, check outTimsical Thoughts and Tim’s Blarg.

I’m coming at this review from a slightly different angle. Just about every figure I own, I’m at least somewhat familiar with the source material on which it is based. Ethan kind of kicked this trend off with his review of the Gundam figure Nemo. Neither he nor I know anything about Gundam aside from the base concept of giant fighting robots. Pretty much the same can be said of another Japanese mecha title Code Geass, from which today’s figure comes. So, with with a vague understanding of the show gleaned from the Wiki page, let’s take a look at the Glasgow Knight Mare Frame.

THE FIGURE ITSELF

RobotA3After consulting the aforementioned Wiki, I’ve figured out that these Knight Mare Frames replace conventional tanks in the world of Code Geass. This specific model, the Glasgow, is a mass-produced general police/military use vehicle, an army builder of sorts. The figure was released as part of Bandai’s Robot Spirits line of figures and is about five inches tall, featuring 46 points of articulation (plus one on the gun). Going on the images I could find from the show, it looks like the figure is based on the version from the Akito the Exiled story arc which is just slightly different from the original look. The sculpt is pretty impressively well done and does a very good job translating the look from the show into a 3D form. The joints are particularly well handled, being as subtle as you can get on a robot while still allowing for a huge range of motion. As far as I can tell, the sculpt is unique to this figure. The paint isn’t anything to really go crazy over, given most of the figure’s color comes from the various hues of plastic the pieces are molded in. The paint that is there is good, though. Nice crisp lines pretty much throughout and while the pictures I found don’t quite match with the figure, the patterning on the torso, shoulders, and ankles still feels like it fits with the general aesthetic. The Glasgow comes with a machine gun, a pickaxe/hammer thing, a folded up pickaxe/hammer thing, an alternate head, a pair of relaxed hands, a pair of fists, a pair of gripping hands, a pair of trigger hands, and two sets of Slash Harkens (little grappling hook things) to show them either retracted or launched out.

THE ME HALF OF THE EQUATION

Glasgow was a Christmas gift from my cousin who saw it on my Amazon wish list. I’d been interested in this and a couple other Code Geass figures for a while because they were cool fighting robots and they were made by Bandai Japan, a company I’d been impressed by after checking out Ethan’s array of Ultramen from their Ultra-Act line. Maybe I might appreciate the figure a little more if I was familiar with the source material, but honestly, coming in knowing nothing about it hasn’t detracted from my enjoyment of it. It’s still a very cool, very well made figure and a worthy addition to the mess that I call a display.

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Guest Review #0022: Isa V2

ISA v.2

INFINITY BLADE COLLECTIBLES

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The following is a guest review by Tim Marron. For more from Tim, check outTimsical Thoughts and Tim’s Blarg.

Aha! You’d forgotten about these, hadn’t you? I can’t blame you, it’s been a while. But yes, Infinity Blade, this time it’s my second version of Siris’s buddy Isa. She’s number four of my six IB figures to date, so we’re just gonna power right on through.

THE FIGURE ITSELF

IsaV2eAs with all of these figures, Isa is based on one of her many possible looks in Infinity Blade 3. In this version, I’ve dressed her up in the Shard Plate armor, Wraith helm, and Akkash arm guard, wielding Slicer. She is posed in the Poise pose (which sounds like the start of a tongue twister), standing roughly three and a half inches tall and with the usual zero articulation. The sculpt is mostly pretty well done keeping up with the slightly more modern look of her armor, the helmet in particular has an impressive level and sharpness of detail. As with the previous Isa figure, there’s a little stump of a tree on the stand, but I’m not sure why since this one doesn’t have the same structural concerns. The one pretty glaring issue is the sword. I guess the printing method has trouble forming hard straight edges but the sword is meant to be smooth, not the jagged oversized shiv it looks like she’s holding. I’m sure it’s nothing a careful application of a Dremel couldn’t fix, but I’m not sure exactly how fragile these are and don’t want to risk damaging it further. I just wish it hadn’t come that way in the first place. The colors are reasonably accurate if not a little washed out. Unfortunately, this figure continues the downward trend of needing an extra coat or two of varnish to bring out the colors a bit more and smooth out some of the rough sandpapery texture. Isa comes with no additional accessories as usual.

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THE ME HALF OF THE EQUATION

I got this figure of Isa together with the remaining two Infinity Blade figures in a big sale Sandboxr had, effectively doubling my Infinity Blade figures in a single purchase. Even with the sculptural issues on the sword, I still really enjoy the figure and I think it’s a great addition to my collection.

Guest Review #0021: Noble Team Minimates

JORGE, EMILE, NOBLE SIX, AND GAUSS HOG

HALO MINIMATES

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The following is a guest review by Tim Marron. For more from Tim, check out Timsical Thoughts and Tim’s Blarg.

You may know that I’m a big fan of the Halo series of video games, however, Halo Reach never quite seemed to stop teetering on the like/dislike fence for me. It was one of those frustratingly middle sort of games where any negatives on one hand like lame deaths, Kat in general, and an overall meh delivery of plot were balanced on the other hand by things like Emile, jetpacks, new guns, and Emile again. Fortunately, the set I’ll be looking at today has far more of the better parts of the game in it. And there’s plenty Emile to be had. I mean, it’s just one figure but that’s enough. It would just be weird to have, say, 6 of the same character. But I digress, on to the reviews.

THE FIGURES THEMSELVES

In this set we get two of the more memorable/tolerable NPC Spartans from the game’s campaign, Emile, and Jorge, along with Blandy McBlanderpants a.k.a. Noble Six as well as a big car they can all ride in. They make up half of the central Noble Team, the remaining three Spartans being grouped in another set.

JORGE

Warthog3For those unfamiliar with the game, Jorge is Noble Team’s guy with a big machine gun, along the lines of Drake and Vasquez, Dutch, or the TF2 Heavy. He’s based on his appearance in Halo Reach, for it is his only one. He stands about 2.5 inches tall and features 12 points of articulation. He’s built on the basic Minimate body with a modified waist which adds a little extra height to him. In addition, he comes sporting special pieces for his helmet, body armor, hands, leg plates, and boots. All of these pieces are pretty well sculpted and accurate to the game, though the fact that his bulky-ass shoulder pads are part of his body armor does mean his arm movement is pretty limited. The paint is not stellar. There’s a fair bit of slop and bleed on his armor and his visor is more of a pinkish beige rather than gold. He is the only Spartan of this set who actually has a face under his helmet. The details are a little too heavy and dark, making his wrinkles and facial stubble look like he drew them on with Sharpie. The texturing on the hair is a surprisingly nice touch though. Jorge comes with his signature big machine gun.

EMILE

Warthog4I’m not sure if this came across earlier but Emile is radtastic, sick nasty, and other combinations of words meaning he’s the coolest dude in the entire game. He’s the team’s resident ‘splosion master and the only character in any Halo game to have a big knife visibly on his person at all times. Construction-wise, he is built the same as Jorge except minus the torso extension and with his shoulder plates being on his arms instead of part of his body armor. The sculpt work is, again, well done and faithful to the source material. Emile shares the same boots, left hand, and right leg plate with Noble Six. Emile’s paint is an improvement over Jorge’s with only a couple sloppy spots. The skull pattern on the helmet looks pretty good too, though the black outline around the whole thing makes it look more like a sticker rather than an etching. Emile also has his trusty shotgun which is painted in snazzy silver, a nice touch that really makes it stand out.

NOBLE SIX

Warthog2Ah, Noble Six, the player character. He/she/it is what we refer to as a blank slate (I’ll keep things simple by saying “he”). He has no personality and no characterizing dialogue that I can recall, not even a face that the player can see. The figure is built the same as Emile, just with different armor pieces for his helmet, body, shoulders, right hand, and left leg. It’s all based on the starting armor set you have in the game so it’s a reasonable choice, even though in my playthrough, I wore the operator helmet, but that’s a petty gripe. The sculpt is right on par with the other two Spartans and the paint quality is the best of the lot, though not the most exciting. Nobby Sticks comes with an assault rifle.

THE VEHICLE IN QUESTION

Warthog5The Warthog is pretty much the cornerstone of the vehicles in the Halo so it’s inclusion in this set makes a lot of sense. But this isn’t the standard run-of-the-mill ‘Hog. The one in this set is the Gauss Warthog, meaning it has a Gauss Canon on the mounted turret in place of the traditional machine gun. In my opinion, it is the superior of the two. Aside from the proportions, it’s a near perfect recreation of the game vehicle. All three of the Spartans can fit in it together: one driver, one riding shotgun, and one on the turret. The wheels do in fact spin, which I’ve heard is not always a guarantee with Minimate vehicles. The turret can rotate 360 degrees and angle up and down. Overall, it didn’t need to be included but I’m glad it was as it serves nicely to keep the Spartans together and looks good doing it.

THE ME HALF OF THE EQUATION

This set was a Christmas gift from my boy Ethan. Up till that point, I’d only had a couple Minimates of my own so of course he jumped on the chance to remedy that, and I have to say, of the available sets to choose from, he chose wisely. Despite being a little dull, Noble Six is still a fun little figure and Jorge and Emile are just as awesome as they were in the game. It’s a good thing Kat wasn’t part of this set, otherwise she would probably have run over Noble Six and driven the Warthog off of my dresser.

Guest Review #0016: Siris V2

SIRIS v.2

INFINITY BLADE COLLECTIBLES

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Today’s review is written by Tim Marron.  Check out more from Tim over at Tim’s Blarg and Timsical Thoughts.  Take it away Tim!

Here we go, strolling over the crest of a hill to overlook a scenic vista of some old vaguely gothic castle and announcing quietly, “Siris, I will review you.” Yes, I have more of Infinity Blade‘s lead character for you today and this time he’s changed his outfit. Let’s take a look at my second version of him. Start Bloodline 2.

THE FIGURE ITSELF

SirisV2eFor those unfamiliar, one of the main game mechanics of the Infinity Blade series is the abundance of weapon and armor options from which to earn experience points which have to be swapped out for different gear once they are “mastered”. You know, like when you have to change clothes because you get too good at wearing them…? I mean, that’s what I do, at least, but we’re getting side-tracked here. This version of Siris shows him wearing the Dark Plate armor, Dark Plate Helm, and wielding the Poison Scythe sword. The Poison Scythe is a dual weapon in the game so, in this case, he has no shield. Also, Siris is posed in the Glory pose and is sculpted in the small 3.5″ scale. I can’t say much about the sculpt that I haven’t said already, aside from one thing. Viewed in the game, Siris’ right arm is held out to the side more, resulting in the sword being at about hip height. It seems that the people at Sandboxr adjusted the model so that now the tip of the sword touches the ground. I understand why they might have done this, but it makes the pose feel a bit more static than I would have liked. The colors are all well applied and definitely look true-to-game though a little bit more contrast in the sword would be nice. As before, Siris includes no accessories and no articulation.

SirisV2b SirisV2d SirisV2cSirisV2Game

THE ME HALF OF THE EQUATION

I actually received this figure in the mail at the same time as my Isa v.1 figure. I thought the initial Siris was very new and clean looking so I tried going for the opposite with this one when kitting him out. Plus, it gave me a reason to give him the Poison Scythe, which is based off an Egyptian sword called a khopesh, and I’m a big fan of khopeshes. It is a little irritating that they lowered his sword arm so much and I would have maybe liked an extra coat of the varnish, but he’s still a good figure and I may actually like this one just a bit more than Siris v.1. Perhaps his descendants will fare even better.