#0190: Ultraman Leo

ULTRAMAN LEO

ULTRA-ACT

After doing a decently sized string of reviews from the line back in January, my Ultra-Act reviews certainly do seem to have slowed down a bit, haven’t they? The last one I did was Father of Ultra, and that was way back in February. One of the cool things about Ultraman is the plethora of different Ultras and all of their unique takes on the common design themes. Today, I’ll be taking a look at Ultraman Leo, the 7th main Ultraman, and star of Ultraman Leo. I know; what a shock.

THE FIGURE ITSELF

Ultraman Leo is one of the very first of the 2014 releases for the Ultra-Act line. As per usual for this line, he’s not part of a series or the like, just a singlerelease on his own. This is Leo’s second release in this line, and this one has been made to fit in a bit better with some of the more recent releases. The figure is a little taller than some of the others, though not quite as tall as Father of Ultra, standing about 6 ¼ inches tall. He features the standard 40 points of articulation that most of this line’s figures sports. Leo has been bulked up a bitfrom his previous figure, in an aim to keep him more in line with the current line’s releases. The sculpt is pretty good overall, and re-creates Leo’s look in the show really well. The paint apps are applied cleanly, with no bleed over or slop. Bandai looks to be trying a new technique of detailing, through a sort of air-brushing. It’s a subtle touch, but it looks pretty good and gives the figure a bit more depth. As with all other Ultra-Act releases, Leo has a large compliment of accessories, including: an extra color-timer, a pin-wheel (yeah, I don’t really know what that’s for), Ultra-Mant defense umbrella, 2 sets of nun-chucks (with and without real chain), a gold arm-band, a Leo-Kick effect, and 14 hands: fists (L and R), open gesture (L and R), open flat (Land R), karate-chop (L and R), nun-chuck gripping (L and R), umbrella grip (R), pin-wheel grip (R), Fire-Blast (R), and fire charging (works for either). That’s quite an impressive set of accessories. The color timer is standard, the pin-wheel and umbrella are definitely unique, the nun-chucks are great for letting you choose how to display them, and the hands add some real expression to the character. The piece for the Leo-kick is cool and all, but if you don’t have a stand, the best you can pull off is the “eek, my foot is on fire” look.

THE ME HALF OF THE EQUATION

Leo was pre-ordered through Amazon. I guess it was relatively painless, though it did mark the first time they’ve sent me an e-mail effectively saying “we have no idea where this figure is, so we can’t guarantee we’ll get this to you… ever” for something I’ve ordered. As you can see, it worked out all right. I wasn’t quite as excited for Leo as I have been for others, but he’s a good figure over all.

#0177: XLR8

XLR8

BEN 10

Ben 10. Now that’s a name I haven’t heard in quite some time…

Ben 10 was one of those shows I was very interested in at first, but started to drift from after a few episodes. I don’t really know why. It wasn’t a bad show, I just started routinely missing it. Nevertheless, I had the action figures, because those alien designs were pretty cool. Today I’ll be looking at the resident speedster: XLR8. Isn’t that a clever name?

THE FIGURE ITSELF

XLR8 was released as part of the second assortment of Bandai’s Ben 10 line. He has 8 (wow a whole 8!) points of articulation and stands roughly 3 ½ inches tall. He’s a Bandai America figure, so he was in the 3 ½ inch Ben 10 line, meaning every single figure in the line was 3 ½ inches tall, regardless of relative height to each other. Oh the joys of Bandai. The 8 points of articulation allow you to put him in a standing pose and…. Yeah that’s about it. There are no other poses. The figure’s sculpt isn’t terrible, but it’s not quite on model to the animation either. Most noticeably, the upper legs look pretty off, almost like kangaroo legs. The tail has been sculpted in a position that looks good with almost no poses, so there’s that I suppose. The figure’s paint work is okay, but there are a few spots with fuzzy paint masks or bleed over. He also had random black spots various places, even when brand new. The figure includes a removable mask, which actually is pretty cool.

THE ME HALF OF THE EQUATION

This figure was acquired using a gift card I got for Christmas one year, I believe. I remember I quite liked XLR8’s design on the show, and IU was very definitely looking forward to the figure. As with almost all Bandai figures I own, I remember liking the figure when I got it, but now I have no idea why. They just aren’t very good toys, truth be told. It’s a shame too, because some of the Ben 10 designs really would make cool toys if handled properly.

#0116: Father of Ultra

FATHER OF ULTRA

ULTRA-ACT

It’s been 25 days since my last Ultra-Act review, but man did that fly by for me.  It feels like just yesterday I was reviewing Mother of Ultra, and today I’ll be taking a look at her husband, Father of Ultra! …Or if you’re feeling a bit less formal, Ken.  But that doesn’t really have the same presence as “Father of Ultra!”  Like Mother of Ultra, Father’s name is a bit misleading, as he’s actually only the father of Ultraman Taro.  But, let’s not split hairs.

Father of Ultra was initially released late last year, but he sold out pretty quickly.  He just received a second run of figures, and he’s just now showing up in the US.  On to the figure!

THE FIGURE ITSELF

Father of Ultra is one of the 2013 Ultra-Act figures, and he’s just received a 2014 re-release.  Ken here (I feel like I can be on a first name basis with my action figures) stands around 6 ½ inches tall, not counting his horns.  This makes him one of the taller figures in the line, and he’s certainly got the bulk to match.  He also features the standard 40 points of articulation that most of the figures in the line have.  Like his wife, Ken’s only really had the one look over the years, so Bandai had a pretty easy time picking which design to go with.  Ken’s sculpt was something of a point of contention for some of the more die-hard fans, as he’s been depicted a little bulkier than his live action appearances.  I can understand how that might annoy some, but honestly, it’s not that major, and I feel the figure really benefits from the change.  As he is now, he really stands out from the rest of the line, and has a more commanding appearance.  The sculpt is the usual fair for the line, and aside from the possible build issue for some, he looks accurate to the character’s appearance on the show.  He’s got a paint job to match, with no slop or bleed over.  It wouldn’t be a proper Ultra-Act release without a hefty compliment of accessories, and Ken certainly doesn’t disappoint on that front.  He’s got an extra head, an extra color timer, the “Ultra Array”, his cape, and 8 hands: Karate Chop (L and R), Open Gesture (L and R), Fists (L and R), Grasping (R), and a right hand with and energy beam attached.   The extra head and color timer are both in their “powered down” states, allowing you to show Ken after he’s been worn down in battle.  The Ultra Array is his dumbbell shaped weapon that he’s frequently depicted using.  It’s pretty cool and looks about right to the show.  The hands look standard for the line, and are pretty easy to swap out.  The cape is probably one of the coolest pieces.  It has its own articulation to allow you to put into various poses, which is pretty cool, and a much better solution than trying to mess with cloth capes at this scale.  My only complaint is that it can be a little easy to get it off of the figure once it’s attached.

THE ME HALF OF THE EQUATION

Oh, boy there’s another story of annoyance, bad communication, and difficulty getting an item I had ordered.  I pre-ordered Father of Ultra from Amazon back in December when they put him up.  I was told he would be released on January 15th and I should receive mine shortly thereafter.  So I waited.  January 15th came, and nothing happened.  It’s understandable, I thought, for there to be a little bit of a delay in the item being sent out.  I’m a pretty patient guy.  I’ll wait a few days.  So, I waited a week, to the end of my projected delivery window.  Nothing.  No notification of stock arriving, certainly no ship notice.  So, I contacted Amazon.  I was told that estimates are just estimates, so the fact that it hadn’t shipped yet didn’t mean anything.  They had received the stock and they were shipping it out.  And they very kindly offered to bump mine to one day shipping so that I would get mine as soon as possible once they received the next shipment of stock.

Hold up, run that by me again.  You claim to have them in stock, but you’re actually waiting on another shipment?  That being the case, the next shipment must be arriving soon, right?  Well, no.  See, Amazon actually didn’t know when they’d be getting the shipment.

I’d like to point out, I’m not mad that they had to wait for a second shipment to fill my order.  That happens sometimes.  No biggie.  I’m not even mad about the lack of a firm arrival date.  That also happens.  What I’m mad about is the fact that Amazon didn’t feel they needed to contact their customers waiting for the item about this change.  If they’d just sent me an e-mail informing me that I’d have to wait a little extra time to get my item, I would have totally understood.  Instead, I spent a week wondering if my order had just been forgotten, and worrying about having to track the item down elsewhere.  A simple e-mail could have prevented that.

Anyway, as you can see, there wasn’t much of a delay at all.  The figure arrived about a week after I contacted Amazon, and all was well.  If they had just contacted me on the 15th, no issues would have been had at all!

BONUS MINI REVIEW!

As I mentioned in my review of Mother of Ultra, while staying at the beach over the Christmas holiday, I come across a nice little shop sell a few old Ultraman vinyl figures, and Father of Ultra was amongst them.  I thought it might be neat to do a comparison like I did with Mother of Ultra.

This version of Father of Ultra appears to have been released in 1989.  He stands aboiut the same height as the Ultra-Act version, though not as bulky.  He has a whopping 3 points of articulation as most of the vinyl figures did.  Like with Mother of Ultra the paint has worn off, which was a common problem with the older vinyl figures.  The sculpt isn’t bad.  The proportions could probably be a little better, but compared to stuff of the time it’s about average, and Father’s a bit better than mother in that respect.  It’s a fun little throwback, and shows how far the figures have come.

#0089: Evil Tiga

EVIL TIGA

ULTRA-ACT

It’s Day 11 of my post-Christmas Review, and I’ll be continuing the jump back to the Ultra-Act line that I started yesterday.  Yesterday, I looked at Ultraseven, the second Ultraman.   Today, I’ll be jumping forward to a figure from Ultraman Tiga, the first series of Ultraman after it was revived in the 90s.  I won’t be looking at Tiga himself, however, but rather his doppelganger Evil Tiga.

It’s a long standing tradition in the Ultraman universe for there to be an evil variant of the main character, and Evil Tiga continues the trend.

THE FIGURE ITSELF

Evil Tiga was released as part of the Ultra-Act line in 2011.  I think.  I’m not sure, because all the copyright info is in Japanese, but near as I can tell from looking around, this guy was released in 2011.  He’s based on the character’s appearance in the Ultraman Tiga series in the 90s.  Evil Tiga stands a little over 6 inches tall and has 40 points of articulation.  The articulation here isn’t quite as good as it is on the others.  In particular it can be difficult to get his legs to line up properly.  However, given that this figure was released a while before the others I’ve looked at, I’m willing to give him a bit of a pass.  The sculpt on Evil Tiga is pretty much on par with the rest of the line, though he seems to be a little bit rougher than some of the others.  I’m once again going to give him a pass, given when he was released.  The paint on the figure isn’t bad.  There’s a little bit of slop here and there, but nothing so bad as to ruin the figure.  I did notice a few scuffs around the abdomen, but I think that might have to do with the tightness of the articulation in that area.  Like with the other figures in the Ultra-Act line, Evil Tiga has a decent selection of accessories, although it seems a bit lighter than some of the others.  He includes an alternate color timer, his “Evil Barrier”, his “Evil Shot”, and 8 hands: Fists, Karate chop, open gesture, and open wide.  The color timer is pretty much just like the others, a neat throw in with little practical use.  The Evil barrier is a cool piece, and can be swapped with the color timer with relative ease.  The Evil Shot is similar to the ultra-beam included with others, but this one slips over the wrist as opposed to being attached to a hand.  The hands are mostly the same as hands used on other Ultramen, with the exception of the “wide-open” hands, which allow for some cool “evil” poses.

THE ME HALF OF THE EQUATION

Evil Tiga was purchased by me using a gift card I received from my Grandmother for Christmas.  Thanks Grandmother!  I mostly picked him up given his low price compared to other figures I was looking at, and the fact that I think he’s just got a really cool design.  At the lower price, I’m willing to forgive a lot of the smaller flaws the figure has and just enjoy him for the cool toy he is.  And he’s definitely a pretty cool toy!

#0088: Ultraseven

ULTRASEVEN

ULTRA-ACT

For Day 10 of my post-Christmas Review, I’ll be jumping back over to the Ultra-Act line.  This time around, I’ll be looking at the recent release of the second Ultraman to have his own show, Ultraseven.

Ultraseven has the distinction of being possible the most popular of the Ultramen in Japan itself, which means he’s had multiple series and has a tendency to show up in the later ultra-series.  Most recently, Ultraseven made an appearance as the father of Ultraman Zero, one of the more recent Ultramen.

THE FIGURE ITSELF

Ultraseven was released as part of the Ultra-Act line in late 2013.  Like the others in the line, he was a single release, not part of a wave or assortment. This is the second release of Ultraseven in the line.   He received an update for pretty much the same reasons as the original Ultraman.  Ultraseven stands just over 6 inches tall and has 40 points of articulation.  Like with Taro, the joints on Seven are a bit tighter than those on the original Ultraman, which makes the figure a little bit sturdier.  Seven’s sculpt lives up to the rest of the line.  He has a lot of similarities to Taro, as he is one of the more detailed Ultraman designs.  Everything looks accurate to the character’s design on the show.  Seven’s been given a slightly more heroic build on the figure, but I kind of like it.  It makes him stand out a bit more.  The paint on Seven is probably the best I’ve seen so far in the line, but Seven also has one of the more simplistic paint schemes, so I suppose it wasn’t too hard to pull off.  Keeping in line with the other Ultra-Act figures, Seven has a nice selection of accessories.  He includes a plug to hook him onto one of the FigArts stands, two boomerangs, a slash effect for the boomerang, a spare shoulder piece and 13 hands: fists (L and R), grasping (L and R), open gesture (L and R), saluting (L and R), karate chop (L and R), a right hand for holding the boomerang by its point, a peace sign, and a right hand with a blast attached.  The plug is really only useful if you buy one of Bandai’s separately sold stands, but I suppose it’s a nice touch.  The boomerangs are slightly different; one has a slightly longer front to allow it to be plugged into Seven’s head and the other is a bit shorter to be hooked into the slash effect.  The shoulder piece is similar to the piece included with Taro and Dyna, being partially bent to allow for deeper poses at the shoulders.  The hands are all well sculpted, and swap out relatively easily, adding a lot of options for various poses.

THE ME HALF OF THE EQUATION

Seven was purchased by me using a gift card I received from my Grandmother for Christmas.  Thanks Grandmother!  Seven was one of the Ultras I’d wanted for a while, but not as much as some of the others.  I was really glad to get him, and he’s a lot of fun in hand.  Bandai obviously put a lot of effort into making him one of the better figures in the line.

#0080: Ultraman Dyna

ULTRAMAN DYNA

ULTRA-ACT

We now venture into Day 2 of the post-Christmas Review, reviewing the figures I received as gifts during the holiday.  My second review is another figure from the Ultra-Act line (Marking 3 reviews from this line in a row).  My last two Ultra-Act reviews have been of earlier Ultramen.  This time I’ll be jumping a head a bit to the 90s for Ultraman Dyna.

THE FIGURE ITSELF

Ultraman Dyna was released as part of the 2012 series of the Ultra-Act line.  Dyna had a few different looks in his series, but for this figure, they’ve chosen to do his “Flash-Type” look.  As it was his default look in the show, it’s a good choice, though I wouldn’t mind seeing his “Miracle-Type” look down the line.  He’s just over 6 inches tall and has 40 points of articulation,just like the previous two Ultramen I’ve reveiewed.  Once again, the figure’s sculpt remains accurate to his appearance in the show.  Dyna’s design is more simplistic, not quite as much as the original Ultraman, but moreso thatn Taro, putting Dyna somewhere in between the two.  It all looks pretty good.  I miss the details on the gloves and boots that Taro had, but that lack of them is accurate to the character’s look on the show, so I can’t really complain.  The paint is somewhere in between the previous two.  It’s really good for the most part, but there’s a tiny, tiny bit of scuff on his chin.  Nothing horrible, just somewhat noticeable.  Everything else is nice and clean.  Continuing the trend of the others, Dyna has a nice variety of accessories.  He includes the requisite red color timer, an alternate light-piped head, a plug to allow him to be connected to a stand, an alternate shoulder piece, and 9 hands: fisted (L and R), Karate chop (L and R), splayed (L and R), thumbs up (R), a hand holding an energy ball, and a hand with a beam.  Like with the other two, the color timer’s a nice addition, but I don’t have much use for it.  The extra head is nice in theory, but iffy in execution, as light piping seems to always be.  The alternate shoulder piece is similar to Taro’s, allowing the shoulder to go into deeper poses, but Dyna’s is folded on both sides to allow both shoulders to move.  The hands are similar to the ones with the others, though the energy beam is more expansive, which fits a more modern Ultraman.  The thumbs up is also cool, and I quite like the hand with the ball of energy.  As with the others, the hands really add a lot to the figure.

THE ME HALF OF THE EQUATION

Like Taro, Dyna was a Christmas gift from my super awesome parents.  Dyna is actually pretty important to me, as he was the first Ultraman I had a toy of, back in the 90s.  As such, he’s my personal favorite,  so I was very happy to get this guy this year!

#0041: Robin & Beast Boy

ROBIN & BEAST BOY

TEEN TITANS GO! (BANDAI)

Keeping with the theme of cartoon adaptation toy lines from two days ago, I’ll be looking at two of the figures from Bandai’s Teen Titans Go! toy line, released to coincide with the Cartoon Network Teen Titans show.   The figures were released packaged with large, nonsensical vehicles, or packaged in two-packs.  I opted for the second option.  Today, I’ll be looking at the basic versions of Robin and Beast Boy.

THE FIGURES THEMSELVES

This two-pack was released as part of the first series of figures in Bandai’s 3 ½ inch line.

ROBIN

First up is the team leader, sidekick to Batman, Robin.  Robin is based on his look from the show.  He stands 3 ½ inches tall and features 9 points of articulation.  I feel it’s necessary to point out that this line was NOT 3 ½ inch scale, but rather every character was exactly 3 ½ inches tall.  It’s fine for the two I’m looking at today, but it will quickly become an issue.   Robin is a decent sculpt, but not the greatest.  The arms have been sculpted to hold the handles of the vehicle it was possible to purchase him with, making them awkward if you bought his separately like I did.  The legs also have a wide stance, and seem to be a tad long and definitely too bulky.  To top it all off, the head is passable at best, but certainly looks off in comparison to the show’s design.  The paint is okay, but there is a fair amount of overspray and fuzzy lines.  As you’ll notice, the paint was also not the most durable variety, with lots of the details scratched off with very little play.

BEAST BOY

Next is the team’s resident funny-man, Beast Boy.  Like Robin, he’s based on his look from the show.  He too stands 3 ½ inches tall and had 9 points of articulation.  He’s got an okay sculpt, but he’s definitely too tall, and his head is too small for his look from the show.  He has the same issue with the oddly positioned arms, and legs that aren’t the right proportion.  The paint on Beast Boy is a bit rougher than Robin, with even more noticeable slop, and a whole lot more wear, with very light play.  Also, the two different purple paints don’t really match very well.

THE ME HALF OF THE EQUATION

These guys were found on an excursion to Toys R Us with my Mom (who is super awesome, and super supportive of my insane hobby).  I recall being really excited to get them at the time, as there was a bit of a delay from the show’s premiere to the release of the toys.  I remember liking them at the time, but as time has gone by, I’ve started to see the flaws more and more.  The line did improve a bit, but man was this first wave a rough one!