#0494: Robin

ROBIN

TEEN TITANS GO!

I’ve touched on Bandai’s Teen Titans Go! line twice before on this site. The first time, I was at least of mixed feelings about the line. The last time I looked at something from the line, my feelings were… less mixed. And generally far less positive. So, reviews of this line are certainly a less than stellar prospect for me. But, hey, I have to review everything, right? So, let’s look at this Robin figure.

THE FIGURE ITSELF

Robin was released in the second series of Bandai’s 3 ½ inch Teen Titans Go! line (which, it should be stressed, was not 3 ½ scale, but 3 ½ SIZE. Everyone was the same height). He was released in two different ways: in a two-pack with Slade (a.k.a. Deathstroke) or in a large playset thingy. Mine came from the two-pack, but my Slade literally crumbled into pieces. So, just Robin today. Robin is 3 ½ inches tall and he has 9 points of articulation. The only new piece on this figure is the head, which was an attempt to make the figure more accurate to the show. The head is, admittedly, a little better than the preceding one, though the choice of expression is a bit questionable. For some reason, he’s got a huge, toothy grin, which is an odd choice for the usually broody Robin. From the neck down, the figure is identical to the Series 1 Robin. It’s a passable sculpt, but it’s far from perfect. The figure’s paintwork is okay, if not great. The original application was pretty clean and such, but the figure still has the same issues as the rest of the line where the paint came off really easily. Robin included no accessories. Not even the dumb blaster thingy from the first series!

THE ME HALF OF THE EQUATION

I found Robin along with the rest of the second series of figures at a Target, not long after their release. My mom and brother were at a concert, so my dad and I were exploring the area nearby. I remember being rather excited for the figures, although I think that was more for the new characters and less for the boy wonder here.

#0491: Android No. 18

ANDROID NO. 18

S.H. FIGUARTS

Slowly, but surely, I’m being sucked into the world of Japanese import figures. It started with Ultraman, which is a Japanese property for which there is a small quantity of US-based merchandise. I’m a huge Ultraman fan. So I had to get an import, right? Then there were the Power Rangers, and sure, there’s been a plethora of stuff from that show, but it wasn’t ever particularly good. I was rather fond of Power Rangers too, so it made sense. But, then there was Dragon Ball Z. I’d seen the show, and all, but I never even bought the cheap figures released in America. Why would I pony up the big bucks for import figures? Well, I’m weak. I can’t help it. I caved, and I bought Android 17 at a convention. So, obviously I had to get his sister, Android 18. It’s just what’s right! So, umm… here she is, I guess…

THE FIGURE ITSELF

Android 18 is part of the Dragon Ball Z subset of Bandai’s S.H. Figuarts line. She was released in the third quarter of 2014, not long before her brother. Her figure is about 5 ½ inches in height, with 36 points of articulation. Unlike her brother, 18 actually had quite a few looks on the show to choose from for the figure. They’ve gone with her earliest look, from the episodes that introduced these two. Since they’re also releasing Android 16, it’s a sensible choice to put her in this outfit, as it allows the three of them to be displayed together properly. It’s also the outfit I most associate with the character, so no complaints here. 18 features a unique sculpt, based on her design from the show. I thought 17 was a pretty great translation of the show design and I think that 18 is even better. She looks great from just about every angle and stays true to the show, while still adding some nice fine detail work not present in the show designs. The hair in particular has some wonderful fine detail work. The vest and skirt pieces have both been carefully engineered so as to look good and solid while at the same time not interfering with the movement. It’s a careful balance, and it’s handled very well. Like 17, 18’s basic face is one devoid of emotion, which is perfect for the early portrayals of the character. Perhaps the only down point of the sculpt is the separation of the hair pieces, which are not quite as recessed as they were on 17. It’s especially noticeable around the part at the front of her hair. However, it’s mostly a matter of posing, so there’s lots of views where the seam isn’t too obvious. The paintwork on 18 is pretty solid. The colors are nice and bold, and accurate to the show. Everything is clean and there is plenty of great accent work to help bring out the strengths of the sculpt. All of the small detail work is clean and concise, and there’s no bleed over or slop to speak of. S.H. Figuarts are always well accessorized, and 18 is no exception. She includes a spare set of arms in the crossed position, three extra faces, a separate hairstyle and four sets of hands. The crossed arms are much the same as those with 17, and they offer a definitive pose for the character. The faces include one with a grin, one with angry eyes, and one with what can only be described as a “kissy face.” The differences in the grin and angry faces are minimal at best, but not bad, I guess. The kissy face is meant to directly interact with Krillin, and it’s a good replication of that look, though it’s hardly a standard look for the character. The hair is windblown, in a similar fashion to what we saw on 17, which is definitely cool. The hands include: fists, wide spread open palm, two finger grip, and relaxed. They are, notably, a lot easier to swap than 17’s, which is good. In addition to her own pieces, 18 also includes and extra head, hand, and a remote control piece that are all meant to go with Krillin. The head is Krillin’s reaction to the kissy face, and the hand and control are pieces that are directly related to the Android story arc. They’re nice enough pieces, though, having no Krillin figure, I won’t be getting much use out of them.

 

THE ME HALF OF THE EQUATION

After getting 17 at MAGFest, I was immediately interested in getting the other two members of the android trio. 16 is still up for preorder, so he was easy enough to get, but 18 proved a bit more difficult. She’d been out for a while, so the price was a bit higher than I wanted to pay. However, I ended up making use of a few Amazon gift cards, which allowed me to get the figure for (essentially) nothing. 17 was a great figure, and I think 18 is an even better one. I’m definitely happy I took the plunge on this line. Now I just need to resist the urge to get a Krillin to go with those extra pieces I got with this one…

#0477: Ultraman Mebius

ULTRAMAN MEBIUS

ULTRA-ACT

You know, it’s been a while since I did an Ultraman review. The thing about Ultraman reviews is that they kind of have to be Ultra-Act figures, and Ultra-Act figures are a) a little pricier than other figures and b) released at a rather slow rate. But, as luck would have it, a new Ultraman was just released last month! This time around, it’s Ultraman Mebius, the tenth main Ultraman, and star of (wait for it) Ultraman Mebius. Since he was the tenth Ultra, Mebius’s show had a lot of references to the previous Ultras, and had more than a few guest appearances by the previous stars. His show was a love letter to the previous series, and the character himself was perfectly in the vein of his predecessors. This helped Mebius really pick up a fan base, and his show is definitely my favorite after the original. He was one of the earlier releases in the Ultra-Act line, but time has passed and the line has progressed, making his first figure a little out of place. So, now he’s been given a new release. Yay!

THE FIGURE ITSELF

Mebius was released in late 2014/early 2015 as the newest addition to the Ultra-Act line. The figure is about 6 inches tall and he features 40 points of articulation. As I mentioned in the intro, this is the second Mebius in the line, and this one serves to update the last one to the line’s current standards, mostly sculpt-wise. The figure is based on Mebius’s standard look from the series and it features an all-new sculpt. The sculpt is quite well done. Everything is nice and sharply detailed, and the various pieces of his “costume” look accurate to the character’s appearance in the show. One thing of note would be the figure’s proportions, which don’t quite seem accurate to the show. It’s not unusual to see Bandai give the ultras slightly more heroic proportions for the figures, but Mebius seems to have been hit by this more so than others. He’s one of the tallest Ultra-Acts so far, which is somewhat counter to Mebius being depicted being smaller than the older Ultras with whom he was interacting. He’s also incredibly broad-shouldered, which is not really true to any of the live action Ultras. Ultimately, these changes look nice on the figure, but they do make him stand out just a bit in comparison to previous figures. Mebius’s paint apps are pretty much in line with the rest of the line’s figures, which is to say they’re quite good. The colors are nice and bold and very accurate to the show, and all of the work is clean and sharp, with no bleed over or slop. The figure also has the proper switches in sheen from the armored parts to the red, non-armored parts, which is a subtle touch, but a very important one. After the last few accessory-packed Ultra-Act figures, Mebius seems a little light on the extras, though he still has way more than any of his domestic counterparts. He includes his Mebium Shot (attached to a hand), a chest plate with a red color timer, a chest plate with shallower edges (for posing), an alternate Mebium Brace with the Mebium Slash engaged, and two extra pairs of hands: flat-handed and gesturing. All of the pieces swap out relatively easily, though I’d be careful while putting on the Mebium Shot; it’s rather sharp on the edges!

THE ME HALF OF THE EQUATION

As has been the case with the last few Ultra-Act figures I’ve procured, Mebius was gotten via Amazon. I’d actually been waiting anxiously for the Mebius re-do since it was announced and I placed a pre-order through Amazon as soon as possible. I’m thrilled to finally have the figure in hand. I’m a little uncertain about the move towards “larger than life proportions” on the new Ultra-Acts, but that’s more to do with consistency. Mebius is a fantastic figure and, slight problems with consistency aside, he looks really great with the other ultras!

#0472: Android No. 17

ANDROID NO. 17

S.H. FIGUARTS

I must admit, I never got super into Dragon Ball Z. That being said, as a child of the 90s, there’s some things you just have a familiarity with without even trying. Everyone I knew watched the show, and I watched it when I caught it, so I had at least a basic idea of it. I enjoyed what I saw, though. One of the few eras of the show that I actually caught most of what the Cell Saga, which prominently features Androids 16, 17, and 18, who would go on to become some of my favorite characters. When Bandai’s SH Figuarts line first began doing DBZ characters, I passed; the higher price was a bit much for something of which I was only a moderate fan. However, the announcement of the Androids, coupled with my getting into this style of line with SH’s Power Rangers and Bandai’s Ultra-Act line, I finally gave in and picked up my first DBZ figure, Android Number 17.

THE FIGURE ITSELF

Android 17 was released as part of the Dragon Ball Z subset of the SH Figuarts line. He was a late 2014 release. The figure is roughly 5 ½ inches tall and he features 36 points of articulation. 17’s look in the show was mostly consistent, but there were a few minor changes here and there. The figure is definitely based on his appearance in his earliest episodes on the show, before any of the minor changes set in. 17 features a brand-new sculpt, specific to the character. It’s a very nice translation of the animated design and it even adds some fine detail work that isn’t present in the show. The default face is mostly devoid of expression, which is perfect for the character. The clothing features some great work on the folds and wrinkles, which give the figure some great dimension. In general, all of the sculpting is very cleanly done. In my review of the SH Power Rangers, I noted that the articulation impeded the sculpt in a few areas. 17’s sculpt and articulation are very carefully handled, so as to maximize movement without ruining the aesthetics of the sculpt. Perhaps the best example of this is the figure’s feet, which feature shoelaces that could have rendered the ankle articulation useless. However, the laces are done as a separate piece from the foot and ankle, allowing for full movement. 17 features some pretty good paintwork. All of the colors are nice and bold and very accurate to the show’s colors. The basic paintwork stays within the lines, with no bleed over or slop. There is also some very nice accent work, most noticeable on the handkerchief, which makes use of some lighter and darker oranges for some great depth. SH figures are generally well accessorized, but 17 goes beyond the average release. He has two extra faces, a spare belt, an empty holster, a handgun, an extra hairpiece, an extra handkerchief, a pair of crossed arms, and 11 different hands (in addition to the fists he comes wearing.)* The faces are a grinning face and a teeth baring face, respectively. The grinning face isn’t much different from the regular face, but the subtle difference is true to the character. The teeth baring face is quite different, and makes for some great action poses. The spare belt allows for a look without the “utility belt.” The handgun and empty holster can be swapped out for the holstered gun that the figure comes wearing, which isn’t how such things are usually handled, but it’s the same end result. The extra hair and handkerchief are both sculpted to be windblown or in movement, allowing for more action poses. The crossed arms (which are my favorite accessory) allow the figure to replicate one of 17’s signature poses, which he can’t do with the regular arms. The hands include: a trigger finger (R), claw grip (R and L), flat handed (R and L), relaxed (R and L), wide spread (R and L), and loose grip (R and L). They can be a bit difficult to swap, but they offer a nice variety of poses.

 

THE ME HALF OF THE EQUATION

I really didn’t intend to get into this line. Even when I saw the Androids announced, I decided not to get into the line. But then, I was at MAGfest with my brother, and one of the dealers had several SH Figuarts figures, 17 among them. A quick check online revealed that 17 was actually a pretty good price, so I caved and bought him. 17 was definitely worth the purchase. He’s very well done, he comes with lots of cool extra pieces, and he’s just a lot of fun. Of course, now I have to get the other two Androids…

*The stand in the running pose picture is not included with the figure; it’s actually from the NECA Dog Alien.

Guest Review #0023: Glasgow

GLASGOW

BANDAI ROBOT SPIRITS

RobotA1

The following is a guest review by Tim Marron. For more from Tim, check outTimsical Thoughts and Tim’s Blarg.

I’m coming at this review from a slightly different angle. Just about every figure I own, I’m at least somewhat familiar with the source material on which it is based. Ethan kind of kicked this trend off with his review of the Gundam figure Nemo. Neither he nor I know anything about Gundam aside from the base concept of giant fighting robots. Pretty much the same can be said of another Japanese mecha title Code Geass, from which today’s figure comes. So, with with a vague understanding of the show gleaned from the Wiki page, let’s take a look at the Glasgow Knight Mare Frame.

THE FIGURE ITSELF

RobotA3After consulting the aforementioned Wiki, I’ve figured out that these Knight Mare Frames replace conventional tanks in the world of Code Geass. This specific model, the Glasgow, is a mass-produced general police/military use vehicle, an army builder of sorts. The figure was released as part of Bandai’s Robot Spirits line of figures and is about five inches tall, featuring 46 points of articulation (plus one on the gun). Going on the images I could find from the show, it looks like the figure is based on the version from the Akito the Exiled story arc which is just slightly different from the original look. The sculpt is pretty impressively well done and does a very good job translating the look from the show into a 3D form. The joints are particularly well handled, being as subtle as you can get on a robot while still allowing for a huge range of motion. As far as I can tell, the sculpt is unique to this figure. The paint isn’t anything to really go crazy over, given most of the figure’s color comes from the various hues of plastic the pieces are molded in. The paint that is there is good, though. Nice crisp lines pretty much throughout and while the pictures I found don’t quite match with the figure, the patterning on the torso, shoulders, and ankles still feels like it fits with the general aesthetic. The Glasgow comes with a machine gun, a pickaxe/hammer thing, a folded up pickaxe/hammer thing, an alternate head, a pair of relaxed hands, a pair of fists, a pair of gripping hands, a pair of trigger hands, and two sets of Slash Harkens (little grappling hook things) to show them either retracted or launched out.

THE ME HALF OF THE EQUATION

Glasgow was a Christmas gift from my cousin who saw it on my Amazon wish list. I’d been interested in this and a couple other Code Geass figures for a while because they were cool fighting robots and they were made by Bandai Japan, a company I’d been impressed by after checking out Ethan’s array of Ultramen from their Ultra-Act line. Maybe I might appreciate the figure a little more if I was familiar with the source material, but honestly, coming in knowing nothing about it hasn’t detracted from my enjoyment of it. It’s still a very cool, very well made figure and a worthy addition to the mess that I call a display.

RobotA2

#0417: Ultraman Jack

ULTRAMAN JACK

ULTRA-ACT

My Ultra-Act collection started off with something of a bang, but lately I’ve moved into a “slow and steady wins the race” pattern. I’ve got a number of upcoming figures on pre-order, and I’ll probably be doing a little bit more catch-up once I’ve got some freed up funds again. Anyway, one of my standing pre-orders was just filled, and it’s Ultraman Jack, the third Ultraman.

Jack was the star of his own show, titled The Return of Ultraman. Why “The Return?” Well, originally Ultraman Jack was actually just supposed to be the original Ultraman with a slightly tweaked look. However, they instead decided to go with the pattern started in Ultraseven and create and all new Ultra. Thus we were introduced to Jack. Let’s see how his figure turned out.

THE FIGURE ITSELF

Ultraman Jack was originally released in mid-2013 as part of the Ultra-Act line. He was a standalone release, as is the standard release method for this line. Jack is roughly 6 inches tall and he features 40 points of articulation, another standard for the line. Jack was released after the second version of the basic Ultraman, which means he’s up to date with the rest of the more recent releases in the line. Jack features a sculpt that is unique to this figure. Given the closeness of Jack’s design to the original Ultraman, it’s surprising that Bandai didn’t go for any re-use, but that’s hardly a complaint. The sculpt is up to the usual standard of the Ultra-Act line. It’s accurate to the source material, and it actually looks like a person in a suit, which is cool. Like Ace, it seems the shoulders may be a bit too broad, but that’s a relatively minor complaint. Jack’s paintwork is solidly done. It’s cleanly and evenly applied, and all of the cuts and such are appropriately sharp. The red and silver are both nice and bold, adding some very nice pop to the figure. No Ultra-Act release would be complete without an impressive accessory selection, and Jack does not disappoint. He includes his trusty Ultra Cross, his Ultra Lance in two forms, the Ultra Shield, the Ultra Bracelet given to him by Ultraseven, an extra color timer, a clip to attach him to a stand and 10 hands: fists (L and R), open gesture(L and R), karate-chop (L and R), a hand for holding the small Ultra Lance, a hand for the holding the larger items, a hand holding up the peace sign, and a hand with the Specium Beam attached. That’s one of the larger assortments of accessories for an Ultra-Act figure, and they all are very well done.

 

THE ME HALF OF THE EQUATION

Jack is a figure I tried to get a few times. I had two separate pre-orders of his original release, neither of which came through. When his after-market price shot up, I kinda gave up. Fortunately, he was given a rerelease, this time through Bluefin, the US distributors of the Ultra-Act line. This allowed for me to place a pre-order through Amazon, who continue to amuse me with their numerous emails informing me that they have literally no idea when these figures will arrive. Jack was worth the wait. He’s rather similar to the original design, but he’s got just enough personal flair to make him a very welcome addition.

#0416: Wasabi No-Ginger

WASABI NO-GINGER

BIG HERO 6

Aside from knowing that it was an adaptation of a Marvel comic, I didn’t really have much to go on when I went to see Big Hero 6. But, the previews looked good, so I gave it a shot. I’m very glad I did. It’s a very well done movie, and it tells a very compelling story. I really liked the movie, and me being me, that meant I had to have at least one of the action figures, right? So, let’s have a look at the one I picked up, Wasabi No-Ginger.

THE FIGURE ITSELF

Wasabi is part of the first series of Bandai’s Big Hero 6 toyline. The figure is about 3 ½ inches tall and he features 13 points of articulation. He’s based on Wasabi’s armored up look from the second half of the film. It’s his most distinctive look, and definitely the most toyetic. Wasabi features a brand new sculpt based on his character design from the movie. Overall, it’s a pretty good sculpt. Not perfect, but serviceable. Some of the proportions are a little bit off. His legs are a tad too stubby, and he’s generally just a little too wide. That being said, the exaggerated nature of the original design means that the problems aren’t quite as apparent as they might be. The best work is definitely the figure’s head, which is a pretty much spot on recreation of the character’s look in the movie. At first glance, I thought they had left off the goggles, but a quick look at a few screen captures from the movie shows that the goggles aren’t always present. The paint, much like the sculpt, is good, if not anything spectacular. All of the application is nice and clean, with no issues with slop or bleed over. The colors are simplified versions of the ones in the movie. Everything is a little brighter and flatter. The end result isn’t quite as exciting as the on-screen look, but it’s a passable interpretation of it. Wasabi includes two clip-on energy blades, and a sleeveless jacket thingy. The blades are moderately disappointing, mostly due to their solid coloring. Translucent plastic would do a lot to improve them. The jacket is nice, though superfluous. Evidently, it was based on a work-in-progress version of the character where he wore the coat as part of his final outfit.

THE ME HALF OF THE EQUATION

Wasabi is another figure to join the ranks of “Stuff my Super Awesome Girlfriend bought me.” Wasabi had a few traits that reminded her of me, so when we saw this figure at K-Mart the day after seeing the movie, she insisted on getting it for me. She’s really waaaaaay too supportive of this hobby. Isn’t it awesome?

What surprised me the most about this figure was that it was made by Bandai America. Generally, I find their figures to be extremely off-model and low quality, and that’s not even getting into the scale issues. I was pleasantly surprised by how much I liked this figure. Sure, he’s not going to be winning any “Best Figure of the Year” awards, but he’s a solidly built, fun little figure. If the rest of the line is anything like him, I’d say the license is in good hands.

#0291: Yellow Ranger

YELLOW RANGER

SH FIGUARTS

YellowRanger1

The Birthday reviews are officially over, so now it’s more or less business as usual. Still, I may be referencing some related things for a little while, just so you’re all aware. One of my main gifts this year was a near complete set of Rangers from Bandai’s most recent take on the Mighty Morphin’ Power Rangers. Being me, I couldn’t let that set be near complete for long. That would be criminal! So, it’s the final piece, the Yellow Ranger! The Yellow Ranger is interesting, because it’s a girl here in the US, but a man in Japan. Through some creative cutting and a few reshoots, they were able to completely change the gender of the character. This does lead to one issue, however: when doing a line of Rangers who are being sold in Japan first but will also be doing a large portion of their sales in America, which version do you release? According to Bandai, both. Yep, the regular release that sees US distribution is the female version, but in Japan they also released an online exclusive male version. How about that? In case you’re wondering, mine’s the girl.

THE FIGURE ITSELF

YellowRangerWilsonThe Yellow Ranger was the seventh, and final, release in Bandai’s Mighty Morphin’ Power Rangers sub-line of their larger S.H. Figuarts line. She was released just last month, not long after the Blue Ranger. The figure stands just over 5 inches tall and features 36 points of articulation. The figure’s sculpt borrows heavily from the Pink Ranger, which isn’t a huge shock. She’s been given a new pelvis piece to accurately represent her uniform’s lack of skirt, as well as a brand new head based on her signature Sabre Tooth Tiger helmet. She probably has one of the sharper helmet designs, and Bandai has managed to translate it pretty much perfectly, so that’s pretty cool. Like with the Pink Ranger, I find that the female body is less plagued by obvious elbow and knee joints than the male, so that’s a plus. The Yellow Ranger’s paint is pretty straight forward, no slop or bleed over. If you’ve seen any of the other Rangers, you’ve seen her. One plus is that the yellows all match better than the pinks on the Pink Ranger, a very definite improvement. The Yellow Ranger has a pretty decent selection of accessories, including a folded up Blade Blaster and a Thunder Slinger, same as the ones included with all the basic Rangers, plus her dual Power Daggers, and four pairs of hands: fists, open gesture, Blade Blaster grip, and Power Dagger grip. The Yellow Ranger also includes an extra Power Axe for use in assembling the Power Blaster, and, most importantly, the instructions for how to assemble the Power Blaster. It goes together without too much trouble, and each of the pieces looks accurate to the individual ones included with the Rangers, plus it’s a pretty key item from the show, so kudos to Bandai for adding in the extra pieces to build it!

YellowRanger2YellowRanger6YellowRanger3

THE ME HALF OF THE EQUATION

The Yellow Ranger was not amongst the gifts I received for my birthday this year. She was only released a day or two before, and you have to draw the line somewhere, so I wasn’t the slightest bit offended. I ended up getting a little bit of money from my Grandmother, so I put that towards completing my Rangers, which makes the Yellow Ranger sort of a pseudo Birthday gift, I suppose. She’s a pretty great figure and she’s in line with the rest of them, which is really great. Plus, she finishes off the team, which just makes the whole set that much cooler!

YellowRanger4

#0290: GM Sniper K9

GM SNIPER K9

HG BUILD FIGHTERS

GMSniper3

Hey, remember that time I reviewed a model kit? Yep, I’m doing it again. It also happens to wrap up the official entries in the Birthday Stuff Reviews, so how ‘bout that? Yep, I’ve gotten another of Bandai’s Gundam snap-kits, and I’ve finally got it all put together. Let’s see how this one went, shall we?

THE FIGURE ITSELF

GMSniperWilsonToday’s figure is the GM Sniper K9, who is apparently “Build Fighter Renato Brothers Custom Made Mobile Suit.” He seems to be something of a basic suit, with a sniper flair to him. He’s figure #010 in Bandai’s HG Build Fighters model line, at least I think. I’m not incredibly well versed in Gundam, and the package is mostly in Japanese. The figure is in 1/144 scale, so he stands roughly 5 inches tall and he features 36 points of articulation. Going by the front of the package and a few of the images I’ve been able to find online, the figure seems to be pretty much accurate to the design of the suit from the various media. The sculpt is definitely clean and sharp, and the parts of the model all snap together really nicely, which is a huge plus, without doubt. The kit wouldn’t be worth much if it didn’t fit together. The figure doesn’t feature any paint. Instead, the details are conveyed through clever placement of a few different colors of plastic paired with the application of a small handful of decals. I did notice that the decals were a bit more tricky to apply here than on Nemo, but that might be more the nature of the design. The figure includes a nice selection of accessories, including several sets of interchangeable hands, two beam swords, a machine gun, a rifle, two pistols, a knife, a shield and a sniper K9, which the figure gets its name from. The K9 could almost be a figure in its own right, with roughly 16 points of articulation. That’s pretty darn cool!

GMSniper4 GMSniper2

THE ME HALF OF THE EQUATION

The Sniper here was a birthday gift from my best friend Tim. I showed him Nemo, and how impressive a figure it was, so he decided to get me another one to go with him. I believe his exact words on why he chose this one were “It’s got a freaking sniper dog!” (okay, I might be paraphrasing the slightest). The Sniper has a pretty sweet design in his own right, and he offered a pretty fun building experience, so I’d call that a win-win.

GMSniper1

#0284: Green Ranger

GREEN RANGER

BANDAI FIGUARTS

GreenRanger1

Let’s just keep those Birthday Reviews coming, shall we? Today marks Part Five, and there;s still a few more to go! I’ll be looking at another figure from the set of Power Rangers I received this year. This time around it’s the Green Ranger, the first guise of frequent Ranger Tommy Oliver, way back when he was the original sixth ranger. The Green Ranger actually died in the original Japanese show, but he proved to be too popular to kill off in the US, so the producers did their best to keep him in the show, before eventually resorting to using footage from a different Sentai show, and having Tommy become the White Ranger. Tommy had actually stopped being the Green Ranger by the time I started watching, but for some reason, I’ve always like him more in that role than as the White Ranger. Go figure.

THE FIGURE ITSELF

GreenRangerWilsonThe Green Ranger was the second release in Bandai’s Mighty Morphin’ Power Rangers, a sub line of their main S.H. Figuarts line. He saw release last year, shortly after the Red Ranger. The figure is about 5 ½ inches tall and features 36 pints of articulation. If you want to be nitpicky, he should be a tiny bit taller, because he’s currently the same height as the Red Ranger, who he was definitely taller than in the show, but that’s minor. He actually doesn’t have as many reused parts as one might expect. He has new upper and lower arms, new shins, a sheath in place of the usual holster, an add-on piece over the basic torso for his armor, and an all new head. That’s a fair bit of new stuff. Everything looks pretty great, though the interrupting elbow joints do end up hitting Tommy pretty bad, completely cutting off the trim on the front of his gloves. The armor add on is removable in theory, I suppose, but I doubt it would go back on easily. The helmet is once again a near perfect replica of Tommy’s Dragon themed helmet from the show, which is certainly impressive. The paint work on the Green Ranger is pretty good, though there are a few areas that could be tighter, particularly the gold bands on his arms. Still, there aren’t any really bad screw ups which is always good. Tommy is a bit lighter on the accessories than others, with just a sword and dagger, and five pairs of hands: fists, dagger gripping, sword gripping, open gesture, and dagger playing. You know, so he can use the dagger as a flute, like the show. Don’t question how it worked through the helmet, just don’t!

GreenRanger2GreenRanger3GreenRanger4

THE ME HALF OF THE EQUATION

The Green Ranger is the final figure in the selection of Power Rangers my really stupendous parents bought me for my birthday. I know what you’re thinking: “where’s yellow?” Yellow ended up being a gift to myself. She’s all here and ready to be reviewed in a few days, after all the birthday stuff. Anyway, the Green Ranger is a pretty great figure, and offers a nice bit of individuality to the Rangers display. Plus, he’s green, so…

GreenRanger5