#2538: Joker

JOKER

THE ADVENTURES OF BATMAN AND ROBIN (KENNER)

My last Kenner Batman: The Animated Series review had me taking a look at one of the line’s patented wacky variants.  Variants were kind of central to the line’s success, covering not just Batman and Robin, but also some of their antagonists.  As I touched on in prior reviews, not all of the variants Kenner rolled out were “wacky”.  Some of them were actually quite sensible, including today’s focus, a pretty solid variant of the Joker!

THE FIGURE ITSELF

This Joker figure, known in the collector’s community as “Machine Gun Joker” because of the big machine gun accessory he included, was released in Series 2 of Kenner’s Adventures of Batman and Robin line in 1997.  He was Kenner’s fourth animated style Joker, following the basic, jetpack, and pogo stick variants.  He’s a completely show accurate figure, since Joker sported the coat and hat from time to time.  The figure stands 4 1/2 inches tall and he has 5 points of articulation…provided the head hasn’t snapped off at the neck joint like mine has, thereby removing a point of articulation.  It’s okay, years of therapy have managed to get me through the loss.  This version of Joker sported an all-new sculpt, not re-using the parts from the prior variants.  It’s probably the best old school style Joker sculpt that Kenner did, for what its worth, being a fair bit more on model than the earlier versions, and just generally having cleaner detailing and a more solid overall construction.  In terms of paintwork, he’s again a bit of a step-up, correcting the issues with the bluish skin, as well as just generally getting the colors closer to their on-screen counterpart.  The application is basic, but pretty clean, and just some of Kenner’s best work, again.  Joker was packed with the machine gun I mentioned earlier in the review, as well as a bundle of TNT, complete with Joker’s face on it.  Both pieces are a touch oversized compared to the figure, but for the time, pretty straight forward, and unhampered by the gimmicks, which was pretty darn cool.

THE ME HALF OF THE EQUATION

Machine Gun Joker has the distinction of being my first Joker action figure, picked up when he was brand new, on a trip to the store with my Dad.  If I recall correctly, I specifically went in looking for a Joker, since I didn’t have one, and this one was the most straight-forward Joker available at the time.  He stuck as my primary Joker figure for most of my childhood, and I’ve definitely got an attachment to it.  Honestly, I was pretty happy to find he’s just such a good figure when going back for the review.  He remains one of my favorite Joker figures.

#2524: Phantasm

PHANTASM

BATMAN: MASK OF THE PHANTASM (KENNER)

As I’ve brought up on this site, my favorite Batman film of all time is easily Batman: Mask of the Phantasm, the Animated Series’ cult classic theatrical feature. It’s an impressively crafted story, and actually does a phenomenal job of actually salvaging some of the elements of the rather messy Batman: Year Two story.  The story’s original antagonist, Reaper, was reimagined as the titular Phantasm, a chilling and truly intimidating villain.  Unsurprisingly, the Phantasm got some toy coverage in the tie-in line, and I’m looking at that figure today!

THE FIGURE ITSELF

Phantasm was released as part of the Mask of the Phantasm tie-in line in 1994, and was really the main focus figure in the line-up.  I know, what a shock.  What was also *supposed* to be a surprise was the Phantasm’s identity, which was to be hidden under the figure’s mask in the package.  However, for some reason, someone at Kenner thought it would be a much better idea to instead package the mask off of the figure, thereby revealing the Phantasm’s secret identity before the film even hit theaters.  Yay.  The figure stands 4 1/2 inches tall and she has 4 points of articulation.  The Phantasm’s sculpt was all-new, and, well, it’s technically a little bit compromised.  It’s not entirely Kenner’s fault, to be fair.  In the film, the reveal that the Phantasm is really Andrea Beaumont is hidden by the fact that the two character’s designs sport almost entirely different builds.  It’s a total cheat in the movie, and not something that’s quite so easily rendered in three dimensions.  For the purposes of this figure, Kenner opted to sculpt Andrea as she’s seen post-reveal, and then provide add-on parts to approximate the Phantasm design.  Ultimately, it’s a compromise, but it’s probably the optimal compromise.  The underlying figure is a pretty solid recreation of Andrea’s design.  The head in particular is a good match to the model.  Technically, for true film accuracy, she shouldn’t have the glove on her right hand, but I’m ultimately not too bugged by the added symmetry.  Phantasm’s paint work is pretty basic, but a decent match for her colors in the movie.  There’s no odd color changes this time around, so she’s nice and screen-accurate.  Phantasm is packed with her mask/hood and cape, which slips nicely over the head, and her scythe attachment for her hand.  They make for a passable, if perhaps not quite as intimidating, recreation of the primary Phantasm design.  The figure also originally included a gun because, you know, gun, right?  Mine doesn’t have that piece, which, you know, is just such a bummer, right?

THE ME HALF OF THE EQUATION

I didn’t get the Phantasm when she was brand new, mostly due to being just shy of being only enough to actually see the movie.  Also, when I finally did see it, she kind of scared the crap out of me, so I held off for a bit longer.  Ultimately, I ended up getting her as a Christmas present from my parents a few years later, and she’s stuck with my collection  since.  While the figure obviously isn’t a pitch perfect recreation of the film design, I’ve still always found it to be a really fun offering, and certainly one of my favorite Animated pieces.

#2517: Retro Batman

RETRO BATMAN

BATMAM: MASK OF THE PHANTASM (KENNER)

I’ve looked at a surprisingly small amount of Kenner’s Animated Batman tie-in product.  I’ve certainly looked at a chunk of the DCC follow-ups, and even a handful of Mattel’s JLU-era stuff, but I’m averaging about a single Kenner animated figure a year right now.  Well, I’m aiming to mix things up a bit.  In tandem with my looks back at the other toys of my childhood with X-Men and Power of the Force, let’s throw a little bit of Batman into the mix, shall we?  And what better place to start than with a variant of the main guy himself, hailing from one of my absolute favorite pieces of the Animated Verse, and one of my favorite DC-related things in general, Mask of the Phantasm.

THE FIGURE ITSELF

Retro Batman is one handful of Batman variants that were released in 1994 as part of Kenner’s Batman: Mask of the Phantasm tie-in line.  Unlike most of those other variants, which were mostly made up by the minds at Kenner, this one was actually in the film, depicting Batman as he’s seen in the flashbacks (it also showed up during some of the flashbacks in the episode “Robin’s Reckoning”, which is a good companion piece to the film in general).  He’s not terribly far-removed from the standard Batman design, and in retrospect is kind of a merging of the BTASTNBA, and JLU designs all into one.  The figure stands just shy of 5 inches tall and he has 6 points of articulation.  He keeps the standard Kenner 5 points, and also has a swivel on his right forearm to assist with his action feature.  It won’t really hold many poses, but it does add a slight bit more of variation to the posing.  His sculpt is fairly typical of this era of figure from Kenner.  He’s not a pitch-perfect match for the animation models, but he’s pretty close, and fits consistently with the styling of the other figures in the line.  The sculpt is clean, and hits all the important notes, and he’s pretty darn sturdy.  As was the way at this point, his cape is cloth.  Again, not super accurate, but it works for their purposes, and it certainly helps with the playability.  His paint work is pretty cleanly handled overall, though Kenner for some reason opted to make the body suit a sort of bluish silver, rather than the typical grey.  It’s not super far removed, and it reads the same way as the standard colors.  I honestly don’t mind it, but it’s still a weird choice.  Batman’s accessory selection here is…interesting to say the least.  He’s got a battle spear and a sort of a gun looking thing?  I don’t know exactly what they’re supposed to be, nor do they really line-up with anything from the movie or the episodes where this look appears.  But, they certainly feel toyetic.  The spear is meant to be placed in his right hand, allowing it to be spun using the wheel mechanism in his arm and back.  It’s odd, but harmless.

THE ME HALF OF THE EQUATION

While the majority of my Animated stuff is actually from when I was a kid, this one is not.  I always wanted him, but just never managed to find one.  Fortunately, one came into All Time a couple of weeks ago, new, sealed, and in pretty much pristine condition, so it was almost like getting it when it was brand new.  He’s a fun variant of Batman, and also a sensible variant of Batman, and those two didn’t tend to cross-over in this line too much, so I gotta say he really works for me.

#2499: Saturn Girl

SATURN GIRL

LEGION OF SUPER HEROES (DC DIRECT)

Early last week, it was announced that DC Comics was letting go of a major portion of their work force, as well as shutting down their in-house collectibles company, DC Direct.  Ever since DC separated from Diamond Distributors earlier this year, the writing has kind of been on the wall regarding DCD’s fate, but it was still kind of sad to see them officially announce the shut down.  Though rather turbulent in the last decade or so, DCD certainly had some impressive work behind it, and its a presence in the market place that I’ll miss.  I guess in honor of their memory, I might as well jump back to early in their career, back when they were focusing just on giving figures to a bunch of DC character who had never gotten toys before.  In 2001, they gave the Legion of Super Heroes, long a fan-favorite team, their very first action figures, starting with the team’s three founding members.  Today, I’m taking a look at Saturn Girl!

THE FIGURE ITSELF

Saturn Girl was released in the inaugural series of DCD’s Legion of Super Heroes line in 2001, alongside fellow founders Lightning Lad and Cosmic Boy.  All three were based on their classic Silver Age designs, which seems appropriate for their very first figures.  Saturn Girl stands 6 inches tall and has 8 points of articulation.  Articulation on DCD figures was never really standardized, and the Legion figures exemplified that.  Though Irma gets reasonable articulation for her arms, there are no joints below her waist.  This wouldn’t be such a terrible thing, if not for the fact that the figure’s legs aren’t *quite* molded in the right position to let her stand flatly, meaning she pretty much can’t stand on her own (the turnaround shots below were nothing short of a miracle, I assure you).  On the plus side, her sculpt is at least a rather nice one.  It’s nothing amazing, but it’s definitely got a nice clean feel about it, and it manages to make her look rather attractive, without having to give her any truly crazy proportions or anything.  The hands do seem maybe a touch on the large side, but otherwise she’s a pretty nice rendition of Saturn Girl’s ’60s design.   The paint work on this figure is fairly basic overall, but the application is all nice and clean, and I quite like the slight bit of accenting on the face to help give her a little color.  I also just really like how clean the painted flesh tone looks on these earlier figures.  Saturn Girl included a stand (which, though helpful, still doesn’t keep her standing as well as you’d hope), a Legion flight belt for her to wear, and a life-size Legion flight ring for the collector to wear.  Please note: flight right does not allow wearer to fly.

THE ME HALF OF THE EQUATION

My Dad was getting all of the DCD Legion figures as they were released back in the day, so I experienced most of them through him.  I did get in on the line’s last assortment, however, and I’ve been slowly filling in the rest of the line since.  I’m pretty close, and some of the last ones I still need are the original three.  My dad found Saturn Girl a couple of weeks back, and grabbed her for me for my birthday.  She’s a product of her time, and perhaps not the most impressive by modern standards.  However, she’s still pretty solid, and showcases the work that DCD did to get us figures of the greater DCU.

#2460: Batgirl

BATGIRL

BATMAN & ROBIN (KENNER)

“Gotham City becomes a very cold place when Mr. Freeze, Poison Ivy and Bane triple team to plot the icy demise of Batman and Robin. The crimefighters respond immediately by using the Batcomputer deep within the Batcave to develop an array of cutting-edge weapons that can be used in their battle against this multitude of fiendish foes. Discover the Secrets of the Batcave! – secret technology that gives Batman , Robin and Batgirl the ultimate ability to save Gotham City!”

Back in April, I jumped into the Batman & Robin line with a look at the “& Robin” portion of the film.  Today, I look at the central character who doesn’t get named at all.  I mean, seriously, isn’t it a little odd that the film where you explicitly call out Batman and Robin as your title characters is the one where you add in Batgirl as your third protagonist?  Isn’t that a little weird?  I think it’s a little weird.  Look at me, armchair quarterbacking a movie from 1997.  That’s a real good use of my time, right?  Yeah…

THE FIGURE ITSELF

Batgirl was released in the first wave of Batman & Robin product from Kenner, hitting shelves in 1997 to tie-in with the film.  Unlike the various Batmen and Robins, she didn’t get any sort of adjective in front of her name; she’s simply “Batgirl.”  Man, no goofy Kenner name is just a bummer.  Did they even try with Batgirl in this thing?  Oh, right, I’ve seen the movie: the answer is “no.”  The figure stands 4 3/4 inches tall and she has 5 points of articulation.  So, right off the bat (heh), let’s address the inaccuracies of the figure.  As I brought up in my Robin review, the whole Batman & Robin process was quite expedited, so the figures were working from early costume designs.  In Robin’s case, that was all well and good, because he kept his design, but in Batgirl’s case, that means she’s a bit off from her film appearance.  The big change is the full cowl in place of the domino mask she was sporting in the final product.  It’s not a particularly attractive design, at least as implemented on the figure.  She’s also got the wrong version of the bat symbol, and is missing a lot of the ribbing and such that ran throughout the body suit, making for a much more basic looking design.  There is also a removable cape, which actually is a pretty decently designed piece. Her paintwork is fairly basic stuff.  She’s rather monochromatic, but that’s honestly a bit more faithful to the film than most of the color schemes to come out of this movie.  Batgirl was packed with a “Battle Blade Blaster” and “Strike Scythe,” which are the weird green and black things.  They don’t correlate to anything in the movie, but they certainly exist, now don’t they?

THE ME HALF OF THE EQUATION

As I mentioned in my Robin review, Batman & Robin was the first Batman movie I saw in theaters, and despite its lackluster quality, five-year-old me really enjoyed it.  Being the big thing of the summer, a whole bunch of the tie-in figures wound up as birthday presents for me that year, including Batgirl here.  She’s not necessarily one of my favorites, and that was the case even as a kid.  She really only served as my Batgirl until the Animated figure found its way into my collection and replaced her.  She’s okay, I guess, and like the rest of the line, honestly better than the movie that spawned her.

#2406: Nite Owl

NITE OWL

WATCHMEN (DC DIRECT)

“Awkward, shy, and unnaturally obsessed with masked vigilantes and ornithology, Dan Drieberg was a surprisingly good fit to inherit the mantle of Nite Owl.  He is a talented engineer with a tragic childhood that feeds his needs to help the helpless and fight the good fight.  However, the world is not a perfect place and Dan is forced to constantly question his own morality.”

Back in 2009, the world didn’t quite yet hate/love Zack Snyder because of what he’d done with a DC property…or did they?  Yes, we got our first taste of Zack Snyder on a DC project with 2009’s Watchmen, which was, as with most Snyder projects, met with mixed emotion.  I myself was a fan of it, being on a real Watchmen kick at the time.  I still like parts of it, but I’ll admit I can see the flaws peaking through these days (honestly, though, I find that’s somewhat true of the original source material as well).  The one definite plus to the film for toy collectors was the chance to finally get some actual figures of the characters from the story, even if they were film based.  Today, I’m looking at Nite Owl!

THE FIGURE ITSELF

Nite Owl was released in Series 1 of DC Direct’s Watchmen line, hitting shelves just before the film’s March 2009 release.  This one is specifically Nite Owl II, aka Dan Drieberg, who is the main Nite Owl for the purposes of the story (his mentor Hollis Mason, aka Nite Owl I, would follow in the second series of the line).  The figure stands 6 3/4 inches tall and he has 11 points of articulation.  He’s not incredibly poseable, but he’s fairly standard for a DCD offering of the time, and was one of the most mobile figures in this first assortment.  Nite Owl was an all new sculpt, based on his design from the film.  His look was one of the most changed for the movie, shifting from the comic’s more loose-fitting, kind of basic spandex get-up, into something more like the suits seen in the ’90s Batman films.  The general appearance notes of the design are the same, and it reads as more or less being the same guy, so I think it actually works out alright.  The actual quality of the sculpt is actually pretty darn solid, and I’d again rank him as probably the best in the first series.  The proportions are pretty realistic, the smaller detail work, especially on the main body suit, is all really sharp, and what we can see of his face has a passable Patrick Wilson likeness.  The articulation is also worked in without breaking things up too badly, so it ends up looking pretty alright overall.  The paintwork on this guy is generally pretty good.  It’s fairly involved, with all those different shades of brown.  The application’s all pretty clean, and I definitely dig the metallic colors.  He definitely pops.  Nite Owl was packed with a removable crescent blade on his belt (which he can’t hold, and which fell off of mine and went missing while he was in storage), and a display stand that interlocks with the rest of the figures from the line.

THE ME HALF OF THE EQUATION

I wasn’t quite sold on the movie costumes yet when these figures hit, so I ended up passing Nite Owl initially.  By the time the movie hit and I was sold on wanting the figure, he’d sold out most places, so I went a little bit without one.  Fortunately, All Time Toys came to my rescue, all the way back in 2009, a decade before I was even sponsored.  How kind of them!  He’s not got a lot going on, but I dig this figure more than I expected to when I pulled him back out for review.  It probably helps that Nite Owl was my favorite part of the movie, so he’s got that going for him.

#2399: Green Arrow

GREEN ARROW

TOTAL JUSTICE (KENNER)

“Expertly trained in archery and martial arts, young Connor Hawke now fights as the Green Arrow, taking the place of father, Oliver Queen, who died in battle after a lifetime of crimefighting. Armed with his enhanced action/reaction Fractal Techgear mega longbow, the new Green Arrow slings fear into the hearts of criminals everywhere!”

Over the years, there have been a few attempts to capture the lightning that was Kenner’s Super Powers line in a bottle.  The first was a pretty blatant knock off from Toy Biz, under the heading DC Super Heroes.  The second, Total Justice, came after the return of the license to Kenner themselves. As much as Super Powers was a rather timeless collection of evergreen looks, Total Justice is a hardcore product of its time.  One such product was the character line-up.  While there were lots of consistent names, many of the characters presented were new versions.  That includes today’s figure, the Green Arrow of the ’90s, Connor Hawke, the long-lost son of Oliver Queen, who’s now so lost that he doesn’t even exist.

THE FIGURE ITSELF

Green Arrow was release in the third and final series of the Total Justice line, alongside Black Lightning, Parallax, and Huntress.  Truly, it was the line’s most exciting line-up for collectors, but I guess it’s not hard to see why the line didn’t have much traction after this.  The figure stands a little over 4 1/2 inches tall and he has 5 points of articulation.  The Total Justice line was privy to all manner of pre-posing, and Green Arrow was no exception.  In fact, Green Arrow is probably one of the most prominent examples, because, though he might have articulation, there’s pretty much only one single pose this guy’s ever going to be in.  At least in his case, it’s actually a pretty sensible one, since he’s holding his bow, arrow drawn, as if he’s aiming at some baddy.  Heck, he’s one of the few Green Arrow figures out there that can actually do this pose, so more power to Kenner on that.  Generally speaking, his sculpt is just one of the nicer ones to come out of the line.  The proportions aren’t quite as whack, the detailing is pretty crisp, and the expression on his face isn’t nearly as “x-treme” as a lot of the others from the line.  He’s just a solid recreation of the design of the character as seen in the comics at the time.  In terms of paint, the figure definitely takes some slight liberties, giving us a color palette that’s far more primary than what Connor tended to sport in the comics, and ultimately giving him a color scheme that looks more like his dad’s first costume.  It hits okay in a broad strokes sort of sense, but it definitely feels ever so slightly off, and is even missing some paint for certain sculpted details, most notably the straps on his chest.  Fortunately, Connor’s mold would get a re-use in Hasbro’s JLA line, where he wound up with a more comic-accurate color scheme, which had all the proper details painted.  The only slight downside to this later release is that his skin-tone got noticeably lightened, reflecting the tendency of colorists in the comics to forget Connor’s mixed heritage from time to time.  Both releases of the figure had the bow and arrow piece included.  The JLA release also got a display stand, while the TJ release got some of that sweet fractal armor that all the kids were clamoring for.  It’s pretty hellishly goofy, but it wasn’t as wonky as some of the other figures from the line.

THE ME HALF OF THE EQUATION

I got the JLA release of this figure first, and it actually kick-started my JLA collection.  See, when Hasbro released the JLA figures, they offered them up both as singles and as two larger boxed sets (available only through specialty stores).  The mall that my grandmother used to take me to had a KB Toys and a comic book store called Another Universe right across from each other, and I usually hit up both to find something I wanted when we’d visit.  On this particular visit, I spotted the JLA set that included Green Arrow, but I really just wanted him.  The very helpful guy behind the counter told us he had just seen the single Green Arrow at the KB, so we ran over, but alas, none to be found.  Since he’d been so helpful, my grandmother decided to just buy me the whole boxed set, thereby taking my JLA collection from 0 to 5, and getting me this dude.  He’s been with me since, and I finally got his Total Justice counterpart last fall from a trip to the country’s largest antique mall.  I still like my JLA figure the most, of course, but they’re both cool in their own right.

#2392: Green Lantern

GREEN LANTERN

DC PRIMAL AGE (FUNKO)

Funko, holders of the licenses to everything you care about, have a tendency to slide from style to style, for anything that’s not Pops, anyway.  From 2018 to mid-2019, that style was Masters of the Universe knock-offs.  They did a bunch of horror icons and the Thundercats under the Savage World imprint, before moving DC into the style with their Primal Age line.  Me being me, I of course have the Green Lantern figure, and I’m gonna take a look at him today.

THE FIGURE ITSELF

Green Lantern was part of the first basic assortment of the DC: Primal Age line, which was initially exclusive to Target, before showing up through a few other retailers.  So far, Primal Age has been the only of these Masters-inspired lines to get more than one series, so I guess Target backing them right out of the gate probably helped with that.  The figure stands 5 1/2 inches tall and he has 6 points of articulation.  Continuing the trend of the figures I’ve looked at from these line’s so far, GL is an all-new sculpt, rather than falling back on the usual heavy re-use of such a style of figure.  Of the two lines I’ve looked at, he falls more into the horror line’s style, being a more complete re-imagining of the character design through this new lens.  The standard GL elements are all there, but rather than a sleek super hero costume, it’s more battle-ready armor.  He’s got a breast plate instead of the green unitard thing, and a chain with a lantern charm on it instead of a logo.  Of course, he’s still just strait up got a domino mask, which does ruin the immersion ever so slightly, but what else are you going to do?  Though the chest armor is not removable in the usual Masters fashion, there’s a shoulder pad and leg piece that are, and it kind of recalls Man-at-Arms in its stylings.  The paintwork on this guy is pretty basic, but it does the job it needs to.  He has the usual colors for a GL, and that works pretty well.  He’s packed with an axe, mace, and shield, which are all molded in translucent green, so as to look like constructs, which is a pretty cool touch.

THE ME HALF OF THE EQUATION

Something I’ve recently discovered about myself is that I actually don’t like the vintage Masters aesthetic all that much, so I really haven’t been pulled in by these take-offs of the style.  This guy almost got me, especially when they got really cheap, but I never did get one.  Max, on the other hand, did, and he decided that it ultimately wasn’t a figure he *needed* and since I’m the resident GL fan, he passed it onto me.  It doesn’t really change my opinion on this style of figure, but this guy’s pretty cool on his own.

#2391: Atom

ATOM

DC’S LEGENDS OF TOMORROW (DC COLLECTIBLES)

In October of 2017, I reviewed Mattel’s take on Brandon Routh’s Atom from Legends of Tomorrow.  It may be the greatest letdown I ever experienced under Mattel’s tenure with the license, and given how badly they ran things for the last five years or so, that’s saying something.  Don’t drink and buy toys, guys.  The thing about the figures from the CW shows was that both Mattel and DC Collectibles had their proverbial fingers in the pie, and that meant we got multiple options for several of the characters.  As a rule, I tended to go with the DCC versions, but Mattel’s Atom got the jump on DCC, which is why I got that one.  I always meant to get the DCC version as a follow-up, but, well, I didn’t.  Until now, anyway.

THE FIGURE ITSELF

Atom was figure 3 in the Legends of Tomorrow line from DC Collectibles.  He hit shelves in late 2017, and was in an assortment that also included Kid Flash and White Canary, though as is often the case with DCC figures, the assortment had no bearing on them actually getting to stores together.  As such, Atom hit a bit after the other two.  The figure stands 6 3/4 inches tall and he has 26 points of articulation.  The Multiverse Atom was pretty awful in the articulation category, as was true of most Multiverse figures of the time.  This one’s not perfect by any means; after all, he’s DCC, and they have mega troubles with articulation, too.  As much as I liked the Kid Flash from this same assortment, his articulation did leave some things to be desired.  There are definitely some spots on this guy, notably the hips and the mid-torso joint, which aren’t sporting a lot of range, and in fact feel a bit like they may break if pushed much beyond their basic positioning.  He also comes from the period after DCC decided that lateral movement on the legs didn’t need to be a standard thing (the decision that pretty much killed my interest in their Batman: Animated line), but at least in Atom’s case, they did manage to make it work so that it doesn’t completely ruin the figure’s posing options.  Additionally, the rest of the joints all have some pretty solid range on them.  I mean, this guy can actually bend his arms!  That’s crazy.  Matty Atom can’t do that!  I also quite like how they’ve articulated the shoulder pads so that they don’t hinder his movement; it woks very well.  The articulation is far better worked into the sculpt on this guy than it was on the Mattel one, which is funny, given that it’s far more useful on this guy.  His sculpt is a pretty solid recreation of the suit design from the show.  The detailing is all pretty sharp, and the layering works to make him look convincingly like a guy in a suit of armor.  The whole face is sculpted on this one, and it’s a respectable likeness of Routh.  He’s got a separate visor piece, which again helps selling the depth on the sculpt.  Paintwork on this guy is pretty decent.  Mostly it’s just basic work, but there aren’t any missing details, and I do quite like the metallic finish on the blue sections of his armor.  It works far better than the flat blue on the Mattel figure.  The visor is actually a clear blue plastic piece, unlike the solid black that Matty went for.  This guy is packed with four sets of hands (fists, gripping, open, and fists with a blast effect), as well as jet effects to plug into the back of the suit.  It’s a shame we didn’t get an unmasked head, but given how Mattel’s attempt went, maybe it’s for the best.

THE ME HALF OF THE EQUATION

I intended to pick this guy up as soon as he was released, because I was just really let down by that Matty figure, but he ended up being one of the figures that DCC didn’t really get out to everyone.  My LCS didn’t get him at all, and I just never did get around to ordering one online.  By the time I thought about it, he had gotten a little pricey.  In the midst of being stuck at home, I ended up looking around again, and happened to find him through a third party seller on Walmart.com of all places, for about a third of his going rate.  I was a little skeptical and was fully expecting to receive the Matty figure instead, but was pleasantly surprised when the correct figure arrived.  He’s not perfect, but he’s so much better than the other figure, and I’m glad I finally tracked him down.

#2389: KGBeast

KGBEAST

DC COMICS MULTIVERSE (MATTEL)

“One of the world’s best contract killers, the man known as The Beast is hired to take out Batman.”

Okay, we’re officially going into the first week of my “let’s throw stuff at the wall and see what sticks” approach to reviewing.  I’ve got a handful of newish one-off items that I’ve got all the photos and stuff for, so I might as well get some of these suckers actually reviewed.  This week is going to be a little heavier on the DC side, just as a warning.  Today’s review jumps back to mythical time of 2019, when they still sang the songs and things were merry…well, okay, Mattel still had the DC license, so I guess “merry” is a relative term.  Let’s narrow in on their final series of DC product, a Batman-themed assortment, and honestly not a bad one at that.  I’m looking easily the most obscure of the figures contained there in, Anatoli Knyazev, the KGBeast!

THE FIGURE ITSELF

KGBeast was part of the Killer Croc Series of DC Comics Multiverse…well, the second, comics-themed one, anyway.   It was the last official assortment of the line, though it made it to retail before some of the others.  Beast was originally meant to be a Build-A-Figure Collect-N-Connect for a different assortment, but was quickly refitted into this line-up as a standard figure when Mattel realized they weren’t getting another assortment after this.  The figure stands 6 3/4 inches tall and he has 28 points of articulation.  Beast is a little more restricted on the articulation front than some of the others from the improved era of Mattel figures, especially when it comes to the knee joints, but he’s not as bad as some of the red-box era figures got.  Structurally, KGBeast uses a number of parts from the CnC Lobo figure, which isn’t a bad choice, aside from the the fact that he’s inherited that figure’s tendency to pop apart at the waist.  That can definitely be a little annoying.  Aside from that, though, this guy’s got a pretty impressive looking sculpt.  He’s the Rebirth version of the Beast, so the larger build is a little more sensible, and there’s an opportunity to get more cool texture details worked in, especially on that vest overlay piece he’s sporting.  It helps the figure that this is probably KGBeast’s best design to date, and that it just translates pretty nicely into action figure form.  About the only real flaw I can come up with is the decision to just paint the wires connecting his gun on his arm, rather than having some sort of sculpted element.  It looks rather tacky.  Speaking of paint, though, KGBeast’s is fairly decent.  There’s not a ton going on with it, but what’s there works pretty well, and its all fairly cleanly applied.  KGBeast is packed with a bayonet attachment for his gun-hand, two knives which he can stow in his boot sheaths, and the head and pelvis of Killer Croc.  Honestly not a bad assortment, especially when you consider how much of the package is just filled by the figure.

THE ME HALF OF THE EQUATION

As cool a look as he has, I’ve never had much attachment to KGBeast as a character, so I looked at this figure when he first showed up, but ultimately decided to pass.  Why the change of heart?  Well, just after the new year, all the Mattel DC stuff that was still around got clearanced to make space for the new stuff, and that included KGBeast.  At $5, he was a lot easier to justify.  He’s honestly not a bad figure, and again shows that Mattel really had a solid footing in their final year with the line.