#2248: Red Robin

RED ROBIN

DC UNIVERSE CLASSICS (MATTEL)

“Tim Drake already had impressive detective and computer hacking skills when Bruce Wayne offered him the opportunity to train and become his protege, Robin. But when Batman disappeared, Drake went incognito and became Red Robin to find him. During his search, he masterfully formed an alliance with Ra’s Al Ghul that eventually dismantled Ra’s League of Assassins and paved the way for Bruce Wayne’s return. Drake continued to use his brilliant deductive and martial arts skills as Red Robin, working with The Outsiders and Teen Titans.”

Hey, remember a few weeks ago, when I was talking about the history of the name Red Robin?  Let’s touch on that again.  Though the name was originated by Dick Grayson in the alternate future of Kingdom Come, only one of the four Red Robin figures is Dick.  The other three are Tim Drake, who has pretty much laid claim to the name.  It wasn’t quite as cleanly Tim’s at first, though, especially when he got his first Red Robin figure, which I’m looking at today.

THE FIGURE ITSELF

Red Robin was released in “All Stars” series of DC Universe Classics.  Originally, “All Stars” was supposed to be the refitted incarnation of DCUC post-New 52, with this just being the first series.  Unfortunately, demand was pretty low on this particular assortment, and practically non-existent on the proposed follow-up, which retroactively makes this assortment essentially just Series 21 of DCUC, rather than the first series of the new line.  As a continuation of DCUC, Red Robin’s place in the line-up makes a little more sense, given how the line-ups for DCUC assortments tended to go.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Red Robin was built on the DCUC line’s medium male body which was an odd choice to say the least, given that this is meant to be Tim, and that his last DCUC figure, which is only supposed to be him about a year prior in-universe, is a heck of a lot smaller.  Admittedly, that figure is widely agreed to be really under-sized, but this one definitely goes too far the other direction, making the 19-20 year old Drake look like he’s a good decade older.  It’s worth noting that this is the same base body that Mattel used for both Dick Grayson and Jason Todd, making you wonder if this figure was originally designed to be one of the two of them, rather than Tim.  He does look a fair bit like the Jason Todd version, but that incarnation was rather short-lived, so perhaps Mattel opted to slap a new name on it for more longevity?  I don’t know.  It’s genuinely just possible that Mattel was just being Mattel and simply put him on the wrong body; that’s pretty in character for them.  Scaling issues aside, it’s worth noting that Red Robin got a decent selection of new parts, including a new head, cape, straps, belt, forearms, and shins.  These parts mesh well with the pre-existing parts, and the end result is a pretty clean looking figure, which does a solid job of capturing the costume design from the comics.  His paintwork is all pretty clean.  By this point, most of the nicer accent work from earlier in the line was gone, but there’s still nice touches like the shiny finish on the boots and gloves, as well as the slight accenting on his tunic.  It’s also pretty clean, which is really the most important thing.  The plan for “All Stars” was to cut down on production costs by removing the Collect-N-Connect pieces, so this figure does that, his only extra being a staff (which my figure is lacking).

THE ME HALF OF THE EQUATION

Though demand for the overall assortment was pretty low, Red Robin was really the only figure contained therein that anyone really wanted, which made him a little bit harder to acquire.  Not helping matters was that regular retailers had pretty much given up carrying the line by this point, so if all you wanted was Red Robin without his three case-mates, you were kind of out of luck.  Because of this, I didn’t get him new.  Instead, I got him last year when All Time got in a DCUC collection.  Choice of base body aside, he’s a pretty fun figure, and I’m glad I finally got one.

#2227: Batman Beyond & Bruce Wayne

BATMAN BEYOND & BRUCE WAYNE

JUSTICE LEAGUE UNLIMITED (MATTEL)

“In the not too distant future, an older Bruce Wayne trains high school student Terry McGinnis to become the new Batman, ensuring the protection of Gotham City for years to come.”

Would you believe there was a time where we were thankful for Mattel making up for the mistakes of Hasbro?  I know, that must have been a strange bizarro world.  When Batman Beyond hit the airwaves, Hasbro had fully absorbed Kenner and were back to making toys under their own name again, and they…weren’t the best at it.  For their Beyond line, they decided that rather than doing anything that followed the actual show, they’d do a bunch of wacky non-standard variants of the title character instead.  It was a reasonable toy line, but not much of a companion for the show.  A show-accurate version of the main character, as well as a handful of the supporting cast, would eventually get their due courtesy of Mattel and their Justice League Unlimited toy line.

THE FIGURES THEMSELVES

Bruce and Terry were released in a three-pack alongside fellow Beyond character Warhawk in one of the final retail assortments of the Justice League Unlimited line.  Terry would also see release as a single-carded figure, but this was the only way to get Bruce.

BATMAN BEYOND

The main character of the show, Terry was not short on action figures, but he was short on accurate ones.  This figure changes that…more or less.  He’s wearing his standard gear from the show, which is a pretty darn timeless design.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Batman Beyond is built on one of the line’s mid-sized bodies, in fact the one retrofitted from the original Justice League Batman body.  It’s honestly a little bit on the large side for Terry, and he’d probably have looked more at home on the skinny body that they built out of Flash.  Ultimately, it’s not the worst look, and is okay for maybe a slightly later career Terry as seen in “Epilogue.”  Given it’s the JLU line and that was his main JLU appearance, I suppose it’s not totally unreasonable.  He gets a new head and a slightly tweaked set of arms.  The head is a fairly reasonable recreation of the animation design, certainly closer than any of Hasbro’s attempts.  It’s a little on the large side, but that ends up making the body look slightly more proportionate, I suppose.  The arms are pretty much just the standard ones for this body, but with the scallops on the back of the forearms.  The paint work on BB is fairly basic, just the standard details for him.  One notable omission is the mouth, which really should be white like the eyes.  Instead, it’s left unpainted, which makes it easily lost in the sculpt.

BRUCE WAYNE

Despite many figures of his younger self, this was the very first figure we got of the elder Bruce Wayne as seen for most of Beyond‘s run.  I mean, I guess it’s a little harder fault Hasbro on not releasing this one; he’s an old guy in a suit.  Not a ton of play potential there.  Coupled with a fully suited up Terry and Warhawk, though, he’s admittedly an easier sell.  The figure stands 4 3/4 inches tall and has 5 points of articulation, just like his companion.  Bruce was built on Mattel’s revamped suit body of the time, but given the slightly bulkier arms of Hal Jordan/Mr. Terrific, as well as a unique head and an add-on piece for the torso.  The head is a respectable match for Bruce’s design from the show, but is rather on the small side, especially when compared to Terry’s oversized head.  It also has a straighter neck than Bruce tended to have in the show.  The add-on piece, conversely, adds in some of Bruce’s slight hunch from the show, but when coupled with the very straight neck, plus the arms that really weren’t designed for this body, he ends up looking like his shoulders are about half and inch too low.  It’s not ideal.  Like Terry, Bruce’s paint is fairly basic, though he doesn’t have any obviously missing apps, which I suppose is a good thing.  What he *is* missing is his cane, which he was pretty much never seen without on the show.  Seems like a pretty glaring omission if you ask me.

THE ME HALF OF THE EQUATION

I fell out of JLU towards the end, so by the time that this set was at retail, I was pretty much gone.  I remember seeing pictures, but the distribution was such that I never saw it anywhere in person.  I can’t say I felt like I was really missing it, but this pair got traded into All Time several weeks back and I had some trade credit, so I decided I kind of wanted them.  Are they great?  No.  Are they good?  Eh.  Are they fairly passable, fairly accurate recreations of the source material?  More or less.

#2212: Red Robin

RED ROBIN

DC COMICS MULTIVERSE (MATTEL)

The name Red Robin is one that’s been with almost as many former Robins as the name “Robin” has.  Originally introduced in Kingdome Come as the identity of an older Dick Grayson, the name made it’s first foray into the “mainstream” universe as a possible moniker for Jason Todd, who was at the time flirting with potentially reforming after being Red Hood for a bit.  That went nowhere, and the name was eventually revived again by Tim Drake following the events of “Battle for the Cowl,” which ended with Damian Wayne taking over the main Robin identity.  The name’s pretty much stuck with Tim since, and that’s the name he’s got for this here new figure I’m looking at today!

THE FIGURE ITSELF

Red Robin is part of Mattel’s final series of DC Comics Multiverse, which is a Bat-themed series.  As with most of the rest of the line-up, he’s officially a Rebirth figure, and depicts Tim in his updated Red Robin costume from post-Doomsday Clock and Heroes in Crisis.  It’s not a bad design, and really gets close to his classic ’90s appearance.  The figure stands 6 inches tall and sports 29 points of articulation.  Robin is built on the same base body as Kid Flash and Ray, which is to say he’s built on pretty much the best base body that Mattel produced under their tenure with the DC license.  It’s got balanced proportions, a solid articulation layout, and just generally plays pretty well.  It’s also pretty well scaled to Legends and DCUC, which is certainly a step up from the prior body Tim was on. Tim has a new head, upper torso, forearms, knees, and shins, plus add-ons for his cape and belt.  These new parts work pretty well with the existing, making for a figure that does a pretty solid job of capturing Robin’s look.  I was particularly surprised by the new upper torso piece, which has actual sculpted elements for the logo and the details on his sides. That was definitely surprising, and it adds a fair bit to the figure.  I will say, I’m not personally as much a fan of the shorter hair on Tim as seen here, but it’s not inaccurate, so I can’t fault Mattel there.  The paintwork on Tim is fairly solid.  It’s bright and eye-catching, and represents the look from the comics well.  Tim is packed with two sets of hands in fists and gripping poses, as well as his usual staff, and the arm of Killer Croc.

THE ME HALF OF THE EQUATION

I picked this guy up during my rather disappointing early morning Force Friday run at the beginning of October.  I had passed on him once before and not seen him since, but knowing he was on the same body as Ray made me really want to pick him up.  As with so much of this late-run product from Mattel, he’s genuinely a good toy, and that’s really kind of sad.  Why couldn’t they get these things together earlier?

#2206: Soranik Natu

SORANIK NATU

GREEN LANTERN (DC DIRECT)

Coming out of Green Lantern: Rebirth we saw not just the return of classic silver age Green Lantern Hal Jordan, but also the return of the Green Lantern Corps as a whole, for the first time following its destruction during “Emerald Twilight.”  While a number of the GL mainstays were brought out of retirement for the new Corps, a good number of the prior members were dead or missing, meaning there was a need to fill their spots with some new characters who fit the same basic archetypes.  In some cases, they were pretty much just the same characters with a new name (B’dg for C’hp, for instance), but not every new inductee was this way.  Soranik Natu, taking the role of purple-skinned love interest to an Earth Lantern over from Katma Tui, got a pretty decent arc of her own over the course of the Green Lantern Corps focus series, coming to terms with her own resentment of the Corps and of her father, former rogue GL Sinestro.  She also get herself an action figure in the process.  Yay!

THE FIGURE ITSELF

Soranik Natu was released in Series 5 of DC Direct’s Green Lantern line, which would prove to be the final series of the line under their tenure.  It joined Series 4 as a bit of a wrap up the the GL stuff following the rather lengthy run of Blackest Night figures.  It was honestly a little surprising that it took Soranik quite as long to get a figure as it did, but at least she got one, I guess.  The figure stands just shy of 7 inches tall (the creeping DCD scale was on the verge of topping out at this particular point), and she has 15 points of articulation.  At this point, you can kind of sense that DCD was feeling the pressure from DCUC and trying to make their figures a little bit more than plastic statues.  Soranik has more articulation than the typical release to be sure, but ultimately there’s not a ton you can do with it beyond putting her into basic standing poses.  There’s some decent range on the arms, particularly the shoulders, but even areas that had previously been pretty easy for the to articulate, like the elbows, are rather restricted here.  Also showing the DCUC influence is the figure’s construction.  DCD was trying their hand at some base bodies around this time, so Soranik uses the same body as Dove and Jade from their Brightest Day line of figures.  To be fair, it’s not a bad sculpt, and it’s got fairly balanced proportions overall, which is more than can be said for a good number of DCD’s later run figures.  It’s also not horribly preposed, and doesn’t have lots of un-needed detailing, making it look rather clean.  Soranik got a new head and hands to complete her look.  They’re fairly basic pieces, but they get the job done.  The stern expression on the face works well for Natu’s usual demeanor.  Soranik’s paintwork is fairly crisp and clean.  She uses the metallic coloring that DCD liked so much for the Lanterns, which honestly looks pretty good here, and I still really dig how those pearlescent white gloves look on all of these guys.  Soranik was packed with her power batter and a display stand with the Green Lantern emblem on it.

THE ME HALF OF THE EQUATION

At the time that Soranik was released, my brother Christian and I were working on our respective 6-inch Lantern collections (his was Yellow, mine was Green), so he was pretty adamant about having my parents take him out to get me Soranik as soon as she was released so that he could give her to me as birthday present.  While I don’t have a ton of attachment to the character, she was a fairly prominent piece of the Corps for a good while, and I was definitely happy to had her to the roster.  It helps that she’s a fairly decent looking figure, even if she’s not the most playable thing.

#2201: Red Hood

RED HOOD

DC ESSENTIALS (DC COLLECTIBLES)

“The vigilante outlaw who was once a Robin, the man under the hood is extremely proficient in both weapons and hand-to-hand combat.”

Originally conceived as a potential former alias for the man that would eventually become the Joker, the monicker of Red Hood is one that’s been passed around a little bit, but ultimately it’s stuck a pretty darn long time with the un-deceased Jason Todd.  I suppose there’s something poetic about one of the Joker’s victims laying claim to his old name.  Despite being well-established in the role for a good long time now, as well as being introduced in a rather well-known modern era Batman story, Jason’s comics version of his Red Hood gear has been surprisingly absent from toys, or at least was for the first decade of his existence.  There was a New 52 figure which kind of worked in a pinch, but it wasn’t until just this year that we got a whole two Jason Red Hoods, one from DCC, and the other from Mattel.  Today, I’m taking a look at DC Collectibles’ version!

THE FIGURE ITSELF

Red Hood is figure 18 in DCC’s DC Essentials line.  After doing a fair bit of retreading, Red Hood is finally a taste of more new stuff…though it looks like we’re going back to the retreading after this.  Oh, DCC, how predictible of you.  This figure represents Jason in the biker-styled Red Hood gear, though it’s not quite his first appearance attire.  Instead, he’s technically the most modern take on the design, from the post New 52/Rebirth era.  It’s a little more costume-y than the original look, but also has lost some of the over-designed elements that the initial New 52 stuff brought about, making for an overall pretty clean looking design for the character.  The figure 7 inches tall and he has 34 points of articulation.  The Essentials line has been fairly heavy on the re-use side, but Red Hood actually does inject a fair number of new pieces into it.  He uses the torso, pelvis, and upper legs of the standard male body, but gets an all-new head, arms, hands, shins, and feet, as well as add-ons for his jacket and belt/holsters.  The new pieces really work out in this figure’s favor.  The head, is definitely sleek and very cool, living up to the really solid heads we’ve gotten so far from the line.   The new arms are great because, in addition to adding the coat sleeves, they are also ever so slightly shorter than the standard arms, thereby fixing the monkey arms problem of prior figures.  The jacket add-on also hides those exposed pegs on the torso joint, fixing my other major complaint.  As a whole, the new parts really sell this figure as his own figure, rather than leaving him really tied to the rest of the Essentials line like the prior figures have been.  The paint work on Red Hood is also really strong, with the metallic red on the helmet being my favorite aspect by far.  The rest of the application is actually cleanly handled, and lacks the fuzzy edges that a lot of DCC stuff sports.  Red Hood is packed with a pair of pistols (which can actually be removed from the holsters and held, giving him a leg up on the Mattel release), as well as two sets of hands in both gripping and fist poses.  It’s nice to see the extra hands cropping up again, as the lack of them with the earliest figures was a real drag.

THE ME HALF OF THE EQUATION

Red Hood was something of an impulse buy, truth be told.  He came in at Cosmic Comix, and I just really, really liked the look of him on the shelf, so I just ended up grabbing him.  I actually haven’t done that with a single Essentials figure since Reverse Flash, and I wasn’t sure it was going to pay off.  Then I opened the figure up, and oh boy did it.  Essentials has been really spotty for it’s run, but Red Hood is genuinely a solid figure, and by far the best figure this line’s put out.  I’d say here’s to hoping for more like him, but unfortunately DCC’s just shown off a bunch of stuff that goes firmly the other direction…alas.

#2188: Superboy Vs. King Shark

SUPERBOY VS KING SHARK

DC SUPER HEROES (HASBRO)

“It’s the battle of the beach as Hawaiian-based hero Superboy takes on King Shark!  Superboy may not have the massive might of his idol, Superman, but he does have his own special powers and abilities.  He describes them as ‘tactile-telekinesis’ which means that the Teen of Steel can affect anything he touches with his super-strength; in addition, he is also invulnerable and can fly.

Of course, all his strength may not be enough to take a bite out of King Shark!  It’s uncertain whether King Shark is some kind of mutation or, as some Hawaiians believe, the offspring of a shark-god and a mortal woman.  Whatever the case, King Shark is every bit as ruthless a predator as any real shark, with razor sharp teeth, extraordinary strength, and deadly claws on his hands and feet.”

In the mid-90s, Kenner had given Batman a couple of lines, so figured why not give DC’s other big guy a go at it.  Ta-da! Superman: Man of Steel.  It ran two basic series, two deluxe series, and two multi-packs series, and then ended with a bunch of un-released items.  A handful of those pieces would make their way out a few years later.  Among them?  A canceled multi-pack including today’s figures, Superboy and King Shark!

THE FIGURES THEMSELVES

Superboy and King Shark were originally planned for the third assortment of Man of Steel multi-packs, due for release in ’96 (as can be noted from the date stamps on the figures), but were ultimately shelved and then repurposed as one of the four HasbroCollectors.com exclusive DC Super Heroes two-packs that surfaced in 1999.

SUPERBOY

Superboy was quite negatively affected by Man of Steel‘s early end, with two separate figures canceled.  This one got saved, and is, admittedly, the more conventional of the two that were cancelled.  As far as I know, the costume seen here was made for this figure, as were most of the variant costumes for MoS.  The figure stands 5 inches tall and has 6 points of articulation.  Hooray for that waist swivel.   It’s essentially an all-new sculpt, with a bit of a pre-pose going on.  This one serves the surfing nature of the figure well.  He’s a little larger than the original MoS Superboy, a fact I can tell by the use of a slightly retooled basic Superboy head to top things off.  It’s nice from a consistency standpoint, and nice from a “it’s a good headsculpt” capacity.  The paintwork on Superboy is pretty basic; it matches the standard colors of the character, and the application is pretty solid, if perhaps a bit roughed up on my figure.  Superboy is packed with a hi-tech surfboard, which he can peg into.

KING SHARK

King Shark!  He’s a shark!  He’s King!  And this was his first action figure!  How about that?  King Shark’s figure is another 5-incher (though it’s because he’s squatting; he’d be much taller standing) and he’s got 5 points of articulation.  His head is separate at the neck, as if to add a joint, but there’s no actual movement to be had there.  King Shark’s sculpt is a fair bit more cartoony than a lot of the others in the line, but it’s admittedly not totally out of place for a character like King Shark.  It’s certainly unique when compared to the others.  The paint work on him is rather monochromatic, but, again, fairly accurate, so I can’t really complain.  King Shark had no accessories, but given his larger stature, it kind of made sense.

THE ME HALF OF THE EQUATION

I was a big fan of Raving Toy Maniac’s action figure archives back in the day, and they had a pretty solid one dedicated to the Man of Steel line, where there was a whole page of cancelled items.  These guys were included there and always piqued my interest, so I was beyond thrilled when they actually made it into production a few years later.  I still really dig this set, in all of its gimmicky goodness.

#2185: Jokerz

JOKERZ

BATMAN BEYOND (HASBRO)

Batman Beyond marked something of a notable turning point for DC toys.  The license had been with Kenner for pretty much the entirety of the ’90s, and Kenner had handled the toys for both Batman: The Animated Series and Superman: The Animated Series.  By Beyond’s premiere in ’99, Hasbro, who had purchased Kenner in ’91, had closed down the Kenner offices and rolled everything in under their name, making Beyond‘s tie-in toyline one of their first proper DC offerings.  Their approach to it was…less than ideal.  The line was populated mostly with variants of the main character (and no actual straight standard version of him either), with practically no antagonists or supporting cast members.  The lone antagonist in the first assortment played further into Hasbro’s misunderstanding of what they were adapting…for reasons I’ll get to further into the review.

THE FIGURE ITSELF

This figure, dubbed “The Jokerz” on the package, was shipped in the initial assortment of Batman Beyond figures in early 1999.  In the show, “Jokerz” refers to the roaming gangs of Joker-inspired thugs that would serve as minor antagonists throughout the show’s run.  None of them are actually named “Jokerz.”  This particular figure is actually based on J-Man, the leader of the gang that receives a beat-down by Bruce in the show’s pilot (who, fun fact, was voiced in all of his recurring appearances by DCAU producer Bruce Timm).  Of the early Jokerz, he was the one with the most classically Joker appearance, which no doubt is why he was chosen for the spot here. The figure stands a little under 5 inches (thanks to the wide stance of his legs) and he has 5 points of articulation.  Though Kenner’s S:TAS figures had added a waist joint as a standard for most of the figures, the Beyond figures went back to the basic neck, shoulders, and hips set up.  Given the generally not-as-animation-accurate nature of this line, J-Man’s sculpt is actually fairly decent, and honestly pretty faithful to the design from the show.  The pose is kind of an issue, though; he was designed to ride a goofy bike thing for some reason, which ends up hampering the figure proper quite a bit.  Also hampering the figure?  The paint.  It’s fits within the classic “Joker” colorscheme, but doesn’t follow J-Man’s actual appearance from the show, which was far more subdued and also made it more abundantly clear that he was wearing makeup, rather than just having white skin like the original.  They’ve also put him in bright pink, in contrast to the darker purple he was sporting in the show.  J-Man was packed with an “Assault Hover-Cycle”, which was kind of a goofy looking thing that didn’t really match anything on the show.  But there it was, I guess.

THE ME HALF OF THE EQUATION

Future Knight Batman (the closest the line got to a standard Batman) was a hot commodity when these figures hit.  Hot enough that I didn’t get one at first and therefore he was on my birthday list for ’99.  I actually ended up getting two from different family members, so one of them went back to the store, and I got this guy in exchange.  J-Man was a character I had something of an affinity for the show (I’m a self-professed lover of background and side characters), so I enjoy the figure for what it is.  That said, given all of the far more unique and distinctive characters from the show’s first season who went without figures, his inclusion is certainly odd.

#2181: Robin & Raphael

ROBIN & RAPHAEL

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Obviously, no company in their right mind would release just *one* of the Teenage Mutant Ninja Turtles, so that means for the purposes of these here Batman Vs. Teenage Mutant Ninja Turtles packs there’s a necessity for a Batman-character to go with each of them.  Yay for the Bat-Family and their now needed inclusion!  Today’s pack is all about teenage rage and an appreciation of the color red!

THE FIGURES THEMSELVES

Robin and Raphael are set two of the GameStop-excluisve Batman Vs. Teenage Mutant Ninja Turtles line.  They actually ended up showing up at the same time as the Batman and Leo set, despite the initial plan being one set a month.

ROBIN

There have been six Robins in the mainstream DC universe, and the crossover opted for the most recent of them, Damian Wayne, Bruce’s teenage son.  For the purposes of unique builds and designs, he’s actually a pretty solid choice.  The figure stands 4 3/4 inches tall and he has 27 points of articulation.  Compared to the last animated-inspired Damian figure I reviewed, this one’s a far better articulated offering.  Additionally, his smaller stature means that his joints have a better range of motion than his father did, making him easier to get decent poses out of him.  Robin’s sculpt is a clean recreation of his animation design.  The build is conceivably accurate for a young teenager, going for a slightly cartoony interpretation without looking too goofy.  Unlike Batman and Mikey, Robin gets a sculpted cape rather than a cloth one.  Given the smaller size of the cape, it actually ends up working out alright.  He’s got a separate folded down hood piece which sits atop the shoulders of his cape.  It doesn’t stay in place amazingly well, but it’s easily removed if it bugs you.  Robin’s paint work is certainly the most colorful of the bunch we’ve gotten so far, which is a nice change of pace.  The application is still clean, and the line work still works very well.  Robin is packed with an even more impressive selection of accessories than his dad, with three sets of hands (fists, open grip, and closed grip), a batbomb, two batarangs, a grapple with two hooks, an extra head with the hood pulled up, a staff fully extended and collapsed, a Gotham City manhole cover, and a slice of pizza.

RAPHAEL

Raphael is something of a rage machine, which makes a degree of sense for pairing off against the usual ragey Damian.  Raph stands 6 inches tall and he has 28 points of articulation.  Raphael’s construction is much like the other two Turtles, and the articulation works much the same as with the others.  The range of motion’s pretty solid on all of them, and his joints are tighter like Leo’s.  Raphael’s sculpt goes for making him the largest of the four turtles, which is an approach I can certainly get behind.  It makes him a rather hefty figure, which pairs him off well with the quite small Robin figure.  It’s a strong sculpt, and I think it’s probably my favorite of the three Turtles I’ve looked at so far.  Raph’s paint does mix things up a bit, making his skin tone a duller shade of green than the other two turtles.  The lines here are also a bit bolder, adding to that overall chunky thing he’s got going.  Raphael includes three sets of hands (fists, open, and gripping), an extra head wearing a helmet, his sais, and a slice of pizza.

THE ME HALF OF THE EQUATION

I picked this pair up at the same time as the other two, and this was honestly the set I was slightly more interested in.  While Damian’s not my favorite Robin, I’ve developed a real appreciation for him.  This figure’s honestly the best one the character’s ever gotten, meaning he’ll pair off real well with Batman in that regard.  Raph is a pretty darn solid figure in his own right, though, and I don’t feel this set is quite as one-sided as yesterday’s.

#2180: Batman & Leonardo

BATMAN & LEONARDO

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!

THE FIGURES THEMSELVES

Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.

BATMAN

Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.

LEONARDO

Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.

THE ME HALF OF THE EQUATION

When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.

 

#2167: Mikey as Batman

MIKEY AS BATMAN

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Apparently, it’s about time for somebody *else* to get into the business of making Ninja Turtles toys, because Playmates, NECA, and Mondo having the license just wasn’t quite enough.  DC Collectibles, who, you know, usually make, um, DC collectibles, have gotten in on this thing, but in their defense, they’ve got a good reason.  That reason is Batman Vs. Teenage Mutant Ninja Turtles, an animated film based on a comic that goes for the rather straight forward premise in the title.  To be fair, it’s a marketer’s dream, so toys seem natural.  DCC is planning on offering up a selection of five two-packs as Gamestop exclusives over the next few months, but to kick things off they offered up a true crossover figure: Michelangelo dressed as the caped crusader!

THE FIGURE ITSELF

Mikey as Batman was a summer con exclusive item, with follow-up distribution through Gamestop, who will be carrying the rest of the Batman Vs. Teenage Mutant Ninja Turtles line.  He’s inspired by the animated designs of the movie, which are yet another new stylization of the turtles.  Oh, and he’s also wearing a Batman cowl and cape, of course.  The figure stands 5 inches tall and he has 28 points of articulation.  His sculpt is an all-new one, though no doubt he’ll be sharing most of his parts with the standard Mikey that’s coming packed with Alfred later down the line.  It’s a pretty solid piece of work.  It’s very clean and animation friendly, and I definitely dig the huge smile on his face. What I like most of all about it his how well the articulation works.  It’s not perfect, but given that it’s DCC we’re dealing with, it’s actually suprisingly good.  The range is solid, the movement is relatively smooth, the joints do okay holding the poses, and there aren’t any obviously missing joints.  The plastic’s a little harder than I might like, but that comes with the DCC territory.  The cape is a cloth piece, and while I’m iffy on cloth capes, I actually really, really like this one.  It’s about on par with the cape on the Mezco DKR Batman in terms of quality, and that’s a very big compliment.  Mikey’s paintwork is fairly reasonable; I like how they’ve simulated the linework of the animation style in a way that looks good from pretty much any angle.  That’s quite hard to do properly.  Mikey is a fairly decently accessorized figure.  While he has nothing to go in the empty holsters on his belt (I’m confident the standard release will be keeping his nunchucks there), he does include three sets of hands (in griping, flat palm, and thumbs up), a slice of pizza, and a NYC manhole cover painted up like a whole pizza.  It’s kind of an eclectic collection of parts, but a pretty fun set of extras nonetheless.

THE ME HALF OF THE EQUATION

This is Max’s fault.  I know, what are the odds?  It’s not even a Transformers thing.  So how’d it work out that way?  Well, he found this figure and asked if I wanted it, and here we are.  I know, I fought so valiantly against getting it.  Honestly, I was curious about the quality of the line, and wasn’t sure I wanted to drop a whole $50 to find out.  This figure ended up being a very pleasant surprise for me, and in fact convinced me I probably wanted to pick up at least the main four Turtles and their counterparts.  Not a bad figure at all.