#1452: Nightwing

NIGHTWING

DC ICONS

I’ve had a bit of theme to my purchases as of late, so for the next few Fridays, I’ll be sort of transferring that theme to the site and taking a weekly look at DC Collectibles’ DC Icons line.  Last week, of course, I looked at Supergirl, the first Icons figure I’ve bought in quite a while.  She was a pretty solid figure, so I went back for more, and grabbed the latest version of Dick Grayson, aka Nightwing.  I’m always in the market for a good Nightwing figure.  Is this one?  Let’s find out!

THE FIGURE ITSELF

Nightwing is part of the fifth series of DC Icons, alongside Supergirl and the Super Sons.  He’s figure 24, which makes him the first in the set numerically.  Poor Nightwing is actually the last man standing from his initial series-mates; last summer he was first shown off in a series with Shazam, Sinestro, and Deadshot, but those three ended up cancelled, and Nightwing was pushed back a ways to be released alongside Supergirl.  Lucky him?  Nightwing’s package cites that he’s based on his appearance in “Hush,” which has always been one of my favorite Nightwing designs.  It dates back to the Hush line’s Nightwing figure, which has long been my favorite figure of the character. Hush’s more streamlined Nightwing design is really strong, so the design makes a lot of sense here, but it’s still a bit weird to wrap my head around a Hush-based figure that doesn’t actually look like a Jim Lee drawing.  Of course, there are worse things than a figure that looks like an Ivan Reis drawing, so I’m hardly going to complain.  The figure stands 6 1/4 inches tall and he has 33 points of articulation.  The upscaling was somewhat evident on Supergirl, but it’s in full force on Nightwing.  He’s not really going to fit in with earlier Icons figures (especially not the Series 1 Batman, which is a little sad), but he’s now a little more at home with something like Marvel Legends.  Just for reference, he’s just a smidge shorter than a Bucky Cap-based figure; the only real inconsistency is the head size, but that’s minor.  Nightwing gets an all-new sculpt, and it’s a very strong one.  The articulation seems quite well worked in, and the figure feels very svelte and streamlined.  The build seems about right for Grayson and the etched-in edges to his logo are very nicely handled.  I wasn’t 100% sold on the head at first (it’s my love of that old DCD Nightwing’s head kicking in there), but after taking the figure out and viewing it from a number of different angles, I’m really happy with it.  Nightwing’s paint work is very strong, apart from one minor issue: the color of his mask.  If this is really a “Hush” Nightwing, then the mask really should be blue, not black.  To be fair to DCC, only the original release of the Hush Nightwing figure got that detail right; all of the re-issues changed it to black.  I have to wonder if it’s some sort of “brand identity” thing.  Beyond that, the paint’s great.  The glossy sheen helps the blue to pop really well up against the matte black, and I also like the high-gloss boots.  This is a very polished looking figure.  Nightwing is packed with his standard Escrima sticks, a batarang attacked to a grapple, and three pairs of hands in fists, and two variations of gripping.  Not a bad assortment.

THE ME HALF OF THE EQUATION

It’s all Cosmic Comix’s fault.  No, really.  They sold out of Nightwing initially, so I just bought Supergirl.  And I only would have bought her, content, and unaware of this figure’s existence.  And then they had to go and ask me if I wanted them to order me one.  Darn them and their clear knowledge of my collecting habits….

This figure’s a very strong offering.  I wasn’t sure about him, just based on how much I love that old Hush figure, but this one’s awesome, if for different reasons, maybe.  Regardless, this figure’s so awesome that I went online to see what other Icons figures were coming out, and that’s when I discovered that not only was the line essentially over, but that there were a ton of really cool figures that I wanted that got cancelled.  Now I am a sad Ethan.  But at least I got Nightwing, right?

#1445: Supergirl

SUPERGIRL

DC ICONS (DC COLLECTIBLES)

Remember DC Icons, DC Collectibles’ attempt at creating a DC line to compete with Marvel Legends?   The line was met with praise initially, but the slightly smaller scale DCC chose to go with didn’t sit all that well with a number of fans.  I myself wasn’t too put off by the scale, and picked up a handful of figures from the first two series, but sort of lost touch with the line over the last year and a half.  Too much stuff competing for my money, I suppose.  I’ve finally found my way back, though, and today I’m taking a look at the release that grabbed my attention, Supergirl!

THE FIGURE ITSELF

Supergirl is part of Series 5 of DC Icons, figure 25 in the line.  She’s designed by Ivan Reis, and is based on the character’s Rebirth design.  I’m definitely fan of the look; it’s a fairly classic look, with just a few slight variations to give it a bit more polish.  It’s also rather similar to what she’s wearing in the TV show, which I’m sure is no coincidence.  What I like most about this design is that, while it’s a recent look, it still hits all the iconic notes, so we aren’t left with a slightly odd variant that looks out of place, as was the case with Mr. Miracle.  The figure is just over 6 inches tall and she has 29 points of articulation.  Since Series 2, DCC’s been doing a slight creep on the scale, to help bring the line a little closer to the likes of Legends.  Supergirl stands just a touch taller than Flash and GL, who are the tallest Icons currently in my collection.  That means she’s a little out of scale, since Kara’s usually shorter than those two, but she’s close enough that she’ll still fit in alright.  As with Mr. Miracle, Supergirl doesn’t get any shin or thigh swivels, which initially put me off, but I’m happy to see that DCC’s done an overhaul on the way the hip joints work, and has used drop hips similar to those seen on Figuarts releases.  It adds a bit more playability to the figure, and means she isn’t completely without lateral movement on her legs.  Supergirl’s sculpt is quite nicely handled.  She’s clearly inspired by the art in her Rebirth series, but the stylization’s been downplayed a bit so as to help her fit in a little better with the rest of the line.  She looks a little bit older than I tend to think of this incarnation of the character being, but it’s not like she looks decrepit or anything.  The proportions are all fairly nicely balanced, and the details are all clean and sharp.  The articulation is mostly worked in pretty well, though I do find the torso joints stick out a little bit more than I’d like.  The cape is made from a softer rubber and affixed to her shoulders.  It’s not a perfect fit, but it looks fairly decent.  I wouldn’t have minded a second cape that went back over the shoulders, similar to what we’ve seen on some of the Batman Animated figures, since the shoulders are a bit restricted as-is.  The paintwork on Supergirl is pretty solid.  There’s a bit of slop on a few of the transitions, but it’s mostly clean.  The colors are fairly bright, which certainly helps her pop.  Supergirl is packed with an alternate heat-vision head, three pairs of hands, and a flight stand.  The extra head is an interesting idea, though the heat beams look a little bit like Twizzlers, and she’s more than a little frightening with them removed.    The flight stand is a nice thought, but rather a strange execution.  It’s just this big cylinder.  It’s not particularly discrete, and it unfortunately requires you to place all of her weight on her right leg, which causes some balance issues.  I feel something that hooked around her waist would have been slightly more practical.

THE ME HALF OF THE EQUATION

I grabbed Kara from Cosmic Comix, taking advantage of a 40% off coupon to get her at a more reasonable price.  I’ve been looking for a solid Supergirl figure for quite some time, and she’s a character that companies seem to have some difficulties getting right.  I quite like this figure.  She’s not breaking any records or setting a new bar for action figures, but she’s pretty decent, and a marked improvement on some of the line’s earlier figures.  I think this is going to be my go-to Supergirl from now on.

#1441: The Atom

THE ATOM – DC’s LEGENDS OF TOMORROW

DC COMICS MULTIVERSE (MATTEL)

Oh dear.  It’s a Mattel review.  DC Comics Multiverse even.  This don’t look good….

In effort to at least try to get off to a good start, I’m going to talk about some more pleasant things.  Just over a week ago, I was mentioning that DC’s actually got a pretty good slate of live action TV shows running right now.  Flash and Supergirl are solid straight super hero shows, but over in the eclectic odd-ball corner, there’s Legends of Tomorrow, which is pretty consistently fun.  Part of its success lies in spinning off some of the breakout characters from The Flash and Arrow, including today’s focus, Ray Palmer, aka the Atom.  I’ve been a fan of the character for quite some time, and Brandon Routh’s portrayal of him in Arrow and Legends is always enjoyable.  I’ve been patiently waiting for him to get a figure from *someone* and it looks like Mattel was first up to the bat.  I really like this character and his design, so I’m going to try very hard to like this figure.

THE FIGURE ITSELF

The Atom (or should I say “FGC12,” since that’s how he’s listed on  the back of the box.  Yes, it looks like Mattel forgot to swap out the actual character names for the assortment numbers when the box went to print.  I can’t wait for kids to try and beg their parents to buy them DWM60 figure to go with their Robin) was released in the “Rookie” series of DC Comics Multiverse figures, which started hitting towards the end of the summer.  Atom is based on his slightly upgraded design from the second season of Legends, which I think is a slightly stronger look than the earlier design.  The figure stands about 6 1/4 inches tall and he has 22 points of articulation.  As with the last few Multiverse figures I’ve looked at, the articulation count is largely theoretical.  This figure hasn’t met a joint it couldn’t limit.  The neck is a balljoint that operates as a simple swivel.  The shoulders, elbows, hips, and knees all get less than 45 degrees of movement, so sitting poses and any real flying pose are out of the question.  There are ankle joints present, but they don’t seem to actually do anything, so I’m not sure what they’re supposed to be accomplishing.  They’ve foregone the ab-crunch completely this time, which I suppose is better than the essentially useless one found on the Suicide Squad figures.  At least this way the sculpt isn’t needlessly broken up.  Well, in that one place, anyway.  Despite it’s lack of actual effectiveness, most all of the articulation is out there, naked, on display.  Noticeable gaps in the sculpt somehow still leave the joints insanely restricted.  How do you do that? You be Mattel, that’s how.  The figure’s sculpt is all new, and it’s not atrocious.  The details are certainly sharper than on a lot of the TV/Movie figures that Mattel’s offered in the line.  The suit pieces certainly don’t look terrible.  That said, the underlying body is definitely off, though.  The neck’s really skinny and leaves the head sitting too high, the forearms almost look backwards, and the legs are very tube-shaped and inorganic.  He’s also got that hideous hip construction that Mattel seems dead-set on saddling every one of their live-action figures with.  The best I can say about this sculpt is that the whole is the slightest bit better than the sum of its parts; the complete figure looks okay.  The paintwork on this figure is a bit better than some of Mattel’s other offerings.  There aren’t any glaringly missing applications, and the work seems to be overall pretty clean.  If you want to get nitpicky, the visor shouldn’t be solid black like it is, but it’s not terribly far off from the Season 2 design.  Atom is packed with a smaller version of himself, which is a pretty standard extra for Atom figures.  It’s decent enough, but it’s rather hard to keep standing.  There’s also an unmasked Ray Palmer head, which is cool in theory, but not so much in practice.  It doesn’t really look like Routh at all, it’s too large for the body, and it’s really, really shiny.  Of course, seeing as it’s a Mattel accessory, I suppose we should just be glad he doesn’t have “CHINA” stamped right across his forehead.  Lastly, Atom has both the head and pelvis of the Rookie Collect-N-Connect.  Apparently Rookie is the name they assigned to Commissioner Gordon’s big Batman suit.  Was that really a name associated with that suit? Because I don’t believe I ever heard it referred to as such.  Bleh, I’m getting side-tracked again.

THE ME HALF OF THE EQUATION

Okay, I’ve been burned by Multiverse before.  I don’t really like this line.  Why did I buy another one?  Honestly, I just really wanted a TV Atom figure.  I found this guy at Walmart while I was moving in August, and he just sort of called to me.  I wanted to like him, I really did, but as soon as I took him out of his packaging, I found myself immediately let-down.  Mattel’s articulation has been weak before, but I think this figure may be a new low on that front.  The best you’ll be able to get from him is a semi-decent standing pose.  That’s it.  And, unfortunately, unlike the DCC TV Supergirl, who was also articulation-challenged, Atom’s sculpt isn’t high enough caliber for me to feel his lack of movement is justified.  Instead, he’s just another below average figure.  And that kind of sucks.  I was really rooting for this figure.  I don’t entirely hate him.  He looks okay in that standing pose.  But he’s hardly fun.  For what may be the first time ever, I wish I’d left a toy in its packaging.  At least that way I wouldn’t know just how disappointing he is, right?  DCC’s releasing their own take on Atom in a month or so.  I guess I’ll see how that one turns out.

#1429: Supergirl

SUPERGIRL

SUPERGIRL (DC COLLECTIBLES)

In spite of a largely dreary, depressing, and rather boring slate of movies, DC’s actually got a pretty solid little universe of live action TV-properties running.  The Flash is my definite favorite of the bunch, but I definitely appreciate Supergirl for essentially running counter to all of the things the hated about what Man of Steel did to the Super Family.  Supergirl’s initial start on CBS meant that it was in an odd spot as far as merchandising went.  It would seem that the show’s move to the CW smoothed out some of the issues, as we’ve since seen a handful of figures and the like.  Mattel was the first company to put out a figure of Kara, but that one was…well, it was a modern Mattel figure, i.e. not super great.  Fortunately, DC Collectibles followed it up with their own version of her, which looks to be the superior offering.  Let’s find out if that’s truly the case!

THE FIGURE ITSELF

Supergirl is part of DC Collectibles’ over-arching TV-based line, specifically under the Supergirl heading.  She was released alongside Martian Manhunter, towards the beginning of the summer.  The figure is about 7 inches tall and she has 23 points of articulation.  Ready for the same complaint I almost always have about DCC figures?  Yep, Supergirl has no lateral movement on her legs.  Hinged hips and double-jointed knees, but still no way to get her to stand anyway other than pigeon-toed.  It’s still a little annoying that this problem keeps cropping up.  I’m also a little bummed by the lack of waist articulation, but that’s more minor.  She’s not going to be getting into any super limber poses, but there are more than a few manageable poses with what’s there.  She isn’t unnatural looking, and that’s a good thing.  Issues with the articulation aside, Supergirl’s sculpt is most impressive.  The likeness of actress Melissa Benoist is spot-on; she’s even got the nice, friendly smile she’s frequently sporting on the show.  Even the hair does a quite respectable job of capturing Benoist’s style, and it’s a soft enough plastic that posabilty isn’t too hindered.  The body isn’t quite the same level of quality as the head, but it’s certainly solid work.  The proportions are all pretty balanced, and all-around quite realistic looking.  The clothing even has all the proper texturing and everything, which makes it look quite nice.  In terms of paint, Supergirl is generally pretty good.  Once again, the head gets the best, cleanest, and most lifelike work.  The rest is okay, but there are a few slight bits of slop, and I’m also not sure how I feel about the bright white paint used on her fingernails.  Still, very nice work in general.  Supergirl is packed with three sets of hands in fists, gripping, and open poses.  They all swap in and out pretty easily, and make for a nice variety of posing options.

THE ME HALF OF THE EQUATION

I mentioned a while ago in my review of the Dark Knight Returns Armored Batman that I had found the Mattel Supergirl at retail, and was deeply disappointed by her.  I knew DCC was releasing this one, so I was definitely keeping my eye out.  When this figure actually hit, I wasn’t in a good place financially to be picking up figures on a whim, so I held off on her.  Fortunately, my LCS Cosmic Comix held her in stock long enough that I was able to go back and grab her several weeks back.  She’s still a slightly compromised figure, there’s no denying that.  I wish the articulation were better, but the figure’s look is so nice that I’m willing to let it slide.

#1412: Micron

MICRON

JUSTICE LEAGUE UNLIMITED (MATTEL)

By the time Batman Beyond hit the air, Hasbro had fully absorbed Kenner and had also given up almost entirely on actually doing complete tie-in toy lines for the DC cartoons.  So, their Beyond line was mostly comprised of weird variants of the title character, with only a handful of supporting players offered, and even then in very altered states.  The Beyond characters largely went un-released until Mattel decided to expand the reach of their Justice League Unlimited line, and go beyond just items based on that show.  It’s only fair that this expanded line would include members of the team actually *called* the Justice League Unlimited, which covers today’s figure, Micron, the team’s legacy replacement for the Atom!

THE FIGURE ITSELF

Micron was released in 2012 as part of Mattel’s Justice League Unlimited line.  He was originally packed alongside his teammate Aquagirl and the future version of Static Shock.  Both he and Aquagirl never actually showed up in Justice League Unlimited, but at this point, the line had more of an anthology thing going on.  The figure stands about 4 1/4 inches tall and has 5 inches tall.  He was built using the small male body, with a new head.  While the base body was decent enough for Micron in terms of build, he definitely seems a little small.  Just one of the sacrifices of doing a line based on this sort of model, I suppose.  Also, as a later in the line figure, he’s got the really weak ankles that plagued a lot of these guys, meaning he falls over at the drop of a hat.  It gets rather annoying.  The head is a pretty nice recreation of Micron’s look from “The Call,” though it does seem a touch too big for the body.  Still, not terrible.  The rest of the work is all in the paint, which is pretty decent overall.  The application is clean, and work on his logo is certainly sharp.  The red’s a good shade, but the blue seems a little light.  It’s hard to say, because in the show, the blue sections of his costume were actually black with blue highlights, so how that’s supposed to translate into an actual figure is anyone’s guess.  Micron included no accessories, not even a little mini Micron, which seems like a real missed opportunity.

THE ME HALF OF THE EQUATION

When “The Call” aired originally, I actually missed most of part 1, meaning I missed almost the entirety of Micron’s role in the show.  It wasn’t for several years that I actually got to see him in action.  As a fan of the Atom, I was always intrigued by his design, and certainly would have gotten a figure of him when the show was still on.  By the time Mattel released this guy, I had largely given up on JLU, and wasn’t really following it.  I ended up getting this guy just this past summer, fished out of a bin of loose figures at Yesterday’s Fun.  He’s not super thrilling, or anything, but he’s not a bad figure.

#1403: Silk Spectre & Ozymandias

SILK SPECTRE & OZYMANDIAS

WATCHMEN MINIMATES

“A second-generation crimefighter, LAURIE JUSPECZYK followed in her mother’s footsteps as SILK SPECTRE.  Although she was never close to with the super-intelligent hero OZYMANDIAS, their paths would cross again when someone begins a campaign to kill or discredit former vigilantes.”

You know it’s a bad pairing when even the bio on the back of the box describes the characters as “never close.”  The last two days of Watchmen Minimates perhaps haven’t been the strongest partnerships, but at least they all had one or two key scenes together.  Today?  We got the left overs.  Without further ado, Silk Spectre and Ozmandias!

THE FIGURES THEMSELVES

The prior two sets were made up of characters shared between the specialty four-pack and Toys R Us-exclusive assortment of Watchmen Minimates.  Silk Spectre and Ozymandias, on the other hand, are both exclusively available in two-pack form through TRU.  Why these two ended up as the exclusives is kind of hard to figure out; I personally would have swapped out Comedian and Laurie, but at the end of the day, it’s not a huge deal, I guess.

SILK SPECTRE

Laurie Jupiter (It was Juspeczyk in the comics, but the movie never explains Sally’s changed  surname or has Laurie correct Rorschach’s use of “Jupiter” when he meets her, so it sticks) is patterned loosely on Charlton Comics character Nightshade.  Really, though, the only similarities the two share are a partnership with Captain Atom/Dr. Manhattan.  Beyond that, they’re rather different.  For the purposes of the movie, Silk Spectre’s look was rather changed.  The basic spirit of the original look is still there, I guess, but it’s more generic catsuit now than it was originally.  Meh.  The figure is about 2 1/4 inches tall and she has the standard 14 points of articulation.  Her only add-on is her hair, which is borrowed from Marvel MinimatesNew Mutant Magik.  Given it’s a near perfect match for her hair in the movie, the re-use is certainly warranted.  The rest of the work is done by the paint.  It’s all pretty solid.  She’s probably got the best paint in the series, to be honest.  The colors are sharp and bold, and there’s very little slop.  She includes a clear display stand and…that’s it.  Seems a little light, but I don’t really know what you could give her.  Maybe a more interesting character?  Oh wait, they did!

OZYMANDIAS

Jokes at Laurie’s expense aside, I can’t say Ozymandias is really a favorite of mine either.  He does at least get to be the villain (spoilers?).  He was originally meant to be Peter Cannon…Thunderbolt (yes, the ellipsis is part of his name) who never amounted to much on his own.  Ozy’s design in the film looks rather different at first glance, but the only truly major change was making the main bodysuit dark grey instead of gold.  It’s still the most easily distinguished of the designs, though.  Like Laurie, he’s built on the standard ‘mate body.  He gets add-ons for his hair, cape, and belt.  The hair and cape are new pieces.  They’re a little soft on the details, but look decent enough overall.  In terms of paint, Ozy’s okay.  Nothing truly amazing.  The pale, non-metallic gold isn’t the best look, but the application’s fairly solid.  The standard head sports his mask (seen only in flashbacks), but there’s also an extra head without the mask.  That’s more than the DC Direct figure gave us!  He also includes the usual clear display stand.  Fun times.

THE ME HALF OF THE EQUATION

Well, those reviews kind of went out with a whimper, didn’t they?  Sorry guys, I’m not trying to be a downer on this set at all.  Neither ‘mate is bad or anything, but neither one is as strong as the other four.  I really feel like splitting up this pair would do a lot to help both of them.  With that said, once you’ve got the whole set together, it makes for a pretty sweet display.  I’ve been waiting a long time for Watchmen Minimates, and while maybe I would have preferred comics-based ones, these are definitely a great set of ‘mates to have.  Now, to hold out hope for a second series with some Minute Men!

#1401: The Comedian & Nite Owl

THE COMEDIAN & NITE OWL

WATCHMEN MINIMATES

“Secretly the vigilante known as THE COMEDIAN, EDWARD BLAKE continued to work for the government after his crimefighting career, performing various classified and unpleasant tasks.  When the highly dangerous killer is himself killed, his old colleagues NITE OWL and RORSCHACH are driven to investigate.”

Sometimes, I like to remember back when I didn’t totally hate everything Zack Snyder touched.  His adaptation of Watchmen was just as divisive as anything else he’s done, but I was actually on his side of that one.  Anyway, a whole eight years after its release, the film’s gotten a set of Minimates.  I’m taking a look at the first pair, The Comedian and Nite Owl, today!

THE FIGURES THEMSELVES

The Comedian and Nite Owl are one of the “shared” pairs of figures for Watchmen Minimates.  They were available both in the specialty four pack and as a two pack in the Toys R Us-exclusive assortment.  Obviously, mine are the TRU versions, but there aren’t any real differences between the actual figures.

THE COMEDIAN

Though he may be dead at the story’s start, the Comedian is perhaps Watchmen‘s most central figure.  He was originally supposed be the Charlton Comics character “Peace Maker,” before DC forced the change.  Shame, since it would have been perhaps the only noteworthy thing ever attached to the character.  Oh well.  Comedian’s look was largely unchanged when going from book to movie, so this guy will work pretty well as either version of the character.  The figure stands roughly 2 1/4 inches tall and has the standard 14 points of articulation. In addition to the standard base body, Comedian has add-ons for his hair, shoulder pads/suspenders/belt, and the holsters.  The holsters are the same basic pieces that have been in service since the Avengers Black Widow ‘mate, but the other two pieces are new to this figure.  The new pieces are generally pretty solid additions.  They could possibly have been a little sharper in terms of detail, but the work here is still pretty great.  In terms of paint, Comedian is pretty decent overall.  The best work is on the detail lines.  The face capture’s not only Jeffery Dean Morgan’s likeness, but also his cocky Comedian personality, which is pretty cool.  This is obviously a slightly older Comedian, though he does seem to be using any hint of his facial scar.  I guess it was pretty downplayed in the movie.  The base paintwork is a little sloppier than the line work, but still fairly decent.  The biggest issue with the paint is actually something that was beyond DST’s control.  He lacks Comedian’s signature smiley face button, due to rights issues associated with that particular image.  DST has opted to drop the button entirely, rather than giving us just the blank yellow circle that other companies have gone with.  I think I might like it better when it’s just not there; less distracting.  Comedian is packed with a pair of silver handguns and a clear display stand.  It’s a shame he didn’t get a few more weapons, and possibly an extra head and hair piece for a younger look, but what’s included is fair.

NITE OWL

Nite Owl is my favorite character out of the main Crimebusters in Watchmen (though, it’s actually his predecessor Hollis Mason that is my overall favorite character in the story), and it’s actually Patrick Wilson’s portrayal of him in the movie that helped me form that opinion.  I find his book counterpart to be a little bland, but Wilson added a nice sort of lost everyman aspect to him that was endearing.  Nite Owl was originally intended to be the Ted Kord version of Blue Beetle, another favorite character of mine.  The movie design for Nite Owl was one of the more drastic changes, largely due to the simplicity of the original design; that sort of thing doesn’t tend to work so well on a large screen.  Like Comedian, Nite Owl is built on the standard ‘mate body, with add-ons for his mask and cape.  Both pieces are new to this figure, and are likely to stay unique to him, since I can’t really see them being of much use for any other characters.  They’re both pretty decent pieces, though, like with Comedian, I think the details could stand to be a little sharper.  The paint work on Nite Owl is pretty great.  The work is all pretty sharp, and unlike Comedian, he’s not missing any essential details.  The mask is removable, and reveals a fully detailed Dan Drieber head, glasses and all.  I can’t say it’s a fantastic likeness of Patrick Wilson, but it doesn’t look unlike him.  I guess he’s just got one of those faces that doesn’t translate well to the style.  In addition to the usual display stand, Dan includes a spare hair piece for unmasked display.  I think the piece is a little too suave for Dan, to be honest, especially if this is meant to be a “present” day Dan; it should be a little longer and more comb-over-y.  It’s not awful, though.  I do wish he included an extra mask with the goggles up, since he has that look several times during the movie.

THE FIGURES THEMSELVES

The Watchmen Minimates snuck up on me.  At the time of the movie’s release, I was all over the idea of Watchmen ‘mates (in fact, I even made a custom set for myself, albeit a comic based one), but by the time they actually happened, I had largely moved past Watchmen.  When the boxed set hit, I wasn’t sure about getting the ‘mates at all.  But, I was out on my birthday, and I stopped at Toys R Us, and they had a full set, so I went for it.  Getting the ‘mates even got me to sit down and watch the movie again for the first time in several years, and I enjoyed that quite a bit.  This is my favorite pair of the ‘mates, and while there are certainly improvement that could be made, I’m very happy with them both.

#1397: Eradicator

ERADICATOR

MAN OF STEEL (KENNER)

After producing one of the most expansive DC toylines ever in the ‘80s with Super Powers, Kenner ran into some issues keeping up with the whole “expansive” aspect as they moved into the ‘90s.  If it wasn’t Batman, it really wasn’t selling.  They tried out a Superman line, Man of Steel, in the mid-90s, which was at best moderately successful.  After two series at retail (the second of which was virtually nonexistent) the line’s third series was scrapped.  Fortunately, two of the proposed figures were salvaged and offered later down the line as exclusives.  I’ll be looking at one of those two, prospective Superman-replacement Eradicator, today.

THE FIGURE ITSELF

Eradicator was offered by ToyFare magazine as a mail-away offer, extending Kenner’s Man of Steel line by one figure.  He’s based on Eradicator’s design from the “Reign of the Supermen” arc, which was, at the time of this figure’s release, the character’s only design.  The figure stands about 5 inches tall and he has 5 points of articulation.   His sculpt was unique to him, and is a pretty decent recreation of Eradicator’s page bound counterpart.  He’s a little more pre-posed than the earlier Man of Steel figures, showcasing Kenner’s steady move into the Total Justice style of pre-posed figures.  Eradicator is at least not ridiculously pre-posed; the slight upturn of the arms at the elbows makes sense for his energy-based powers, and the slight step in his legs helps to keep him balanced with the slightly heavy cape piece.  The head sculpt has a rather intense expression, which was fairly in character for Eradicator, and offered a nice change from the standard Superman sculpts.  The hands on the figure do seem a little on the large side, but perhaps it’t just the pose throwing things off.  His cape is a removable piece, which plugs into place.  It’s a little on the bulky side, but not terribly so.  Underneath is a fully detailed sculpt, which actually has a pretty nifty light-piped feature where the usual logo would be.  Eradicator’s paintwork is pretty decent; the application is mostly clean and sharp.  The contrast could maybe bee a little higher on the blue sections of the costume, but the metallic sheen is still pretty cool.  Also pretty cool?  The translucent feature on his arms.  That’s a lot of fun.

THE ME HALF OF THE EQUATION

Eradicator predates me really getting a lot of the ToyFare exclusives, so I didn’t get him new.  I’ve been on the look out for one recently, and I ended up fishing this guy out of 2nd Chance Toyz’s $1 bin.  He was still in his little baggie and everything!  This guy’s okay overall.  Not the most exciting figure of all time, but he’s a solid rendition of the character.

#1392: Batgirl

BATGIRL

BATMAN ’66 (FUNKO)

Fun fact: did you know that the Barbara Gordon version of Batgirl was only created to help sell the third season of the ‘60s Batman show?  Well, sort of.  Carmine Infantino and Julie Schwartz were working on a way to revamp the Betty Kane “Bat-Girl”, when they were visited by the tv-show’s producers, who were looking for a hook for what would be the show’s final season.  They liked Infantino’s early designs for Barbara, and she was quickly introduced in the comics before making her on-screen debut shortly thereafter.  Yvonne Craig’s portrayal of Batgirl in the show is by far the most definitive take on the character, even years later.

THE FIGURE ITSELF

Batgirl was released in the first series of Funko’s new Batman ’66 line of figures.  After being left out of the Mattel line at launch, it’s really nice to see Batgirl turn up much earlier in the new line.  These figures are in a similar style to Game of Thrones figures, but this feels like a property that’s more at home in the style.  The figure stands 3 3/4 inches tall and she has 11 points of articulation.  I definitely appreciate the hinges on the shoulders; it’s a shame we couldn’t get similar movement on the hips, but I’ll take what I can get.  The style of these figures has a vaguely retro feel to it, but it’s not quite as hardcore as the ReAction stuff.  The sculpt on Batgirl is somewhat streamlined and more simplistic, but she still manages to have some really incredible detail work, especially on the gloves.  The head actually sports a pretty solid likeness, definitely better than the Mattel version (and I even though that was one of Mattel’s better attempts in their line), and a very crisply defined cowl with her hair billowing out of the back.  The hair is well-placed, so as not to impede the neck movement, which is very much appreciated.  There’s a rubber cape, which is held in place by the head.  It’s fairly light-weight and flexible.  Definitely an improvement on the cloth cape from the Mattel stuff.  The paintwork on Batgirl is decent enough.  The application is all pretty clean, and there’s no real noticeable slop.  The belt has some slight bleed over onto the pelvis, but it’s minor.  I will say, while the flat colors look fine, I do sort of miss the metallics from the Mattel version, and I feel like at the very least, the jumpsuit should have been a little shiny.  Batgirl was packed with a Bat-Communicator, which is cool, though she has trouble holding it.

THE ME HALF OF THE EQUATION

When Funko announced they were doing this line, I will admit, I was skeptical.  I went all-in on the Mattel figures, and I was ultimately rather let down by those.  Similarly, I was only so-so on a lot of the ReAction stuff and the smaller-scale Game of Thrones figures.  But, I was at Lost in Time Toys, and they had Batgirl, and I really liked the look of her, so I figured I’d give the line a shot.  I kinda wish I’d waited it out for the Funko stuff, because I found this Batgirl to be a better put together figure than what we got from Mattel.  On top of that, I’m happy to see Funko starting to find their footing in the action figure world.  Here’s hoping they can maintain their niche. 

#1388: Clark Kent

CLARK KENT

SUPER POWERS (KENNER)

Ah, the Mail Away figure.  There’s a largely abandoned concept.  It hasn’t been dead for as long as you might think (Hasbro had a few in their various Star Wars lines a few years back), but it’s kind of fallen out of fashion, especially with the introduction of Build-A-Figures.  The concept was an intriguing way of getting an extra figure out there, but was actually born out of the a need to help move figures at retail.  Need to sell extra stock?  There’s no better way to do that than to offer a reward to customers who buy it in a certain quantity.  Today, I’ll be taking a look at one of the earlier mail-away offerings, courtesy of one of my very favorite toy lines ever, Super Powers!

THE FIGURE ITSELF

Clark Kent was offered as a mail away item in 1986, coinciding with the third series of Kenner’s Super Powers line.  He was the second mail away figure to be offered in the line, but unlike his predecessor Steppenwolf, he remained exclusive to the mail away offer and never saw a carded release.  The figure stands about 4 1/2 inches tall and he has 7 points of articulation.  Like the rest of the line, his sculpt was unique to him.  The head shares a number of traits in common with the Superman from the line, which is a very nice touch, and is kind of the linchpin in selling this guy as a Clark Kent.  The plastered-on combover looks suitably dorky, and the glasses actually don’t look terrible.  The body is a decent generic suited body; I’m not sure it has quite the same stature as the standard Superman.  Perhaps Kenner was hoping to re-use it for other characters down the line?  I don’t know.  It’s certainly not a bad sculpt at all.  The paintwork on Clark is fairly straightforward.  The color scheme has the same basics as Superman, swapping out white for the yellow.  It’s all nice and bright and it stands out pretty nicely and fits in well with the rest of the line.  All of the application is nice and clean for the most part, apart from some slight wear here and there.  Clark included no accessories, but he *did* have the requisite Super Powers action feature; when you squeeze his legs, his arms swing in opposite directions.  Not really sure what it’s supposed to be, but it does make for a kind of goofy fast-walking, late for work sort of motion.

THE ME HALF OF THE EQUATION

I’ve been steadily working on a full set of Super Powers figures, and Clark’s not one of the easier ones to track down.  I’ve seen him once or twice, but he’s usually a little pricey.  I saw one at Yesterday’s Fun this summer, and was sort of thinking about getting him, but wasn’t sure.  Remember how I said my family were too good to me?  Well, the day after seeing this guy at Yesterday’s Fun, my Dad presented me with a bag of figures I’d put back, this guy included, with the words “your Granddad would have wanted you to have this.”  I guess I can’t really argue with that.  Is he the most exciting figure of all time?  No.  Is he fun?  Yes.  Do I love this figure?  Most certainly.