#0980: Arkham Origins Boxed Set

BATMAN, JOKER, DEATHSTROKE, & BLACK MASK

ARKHAM ORIGINS (DC COLLECTIBLES)

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Video game adaptations of comic book characters have a somewhat rocky history. For every — there’s a Superman 64; for every Spider-Man 2, there’s an Aquaman: Battle for Atlantis. The Batman: Arkham series is probably one of the best adaptations out there, though even it hasn’t been totally immune from criticism. Perhaps the most criticized game in the series is Arkham Origins, a prequel game that wasn’t even developed by the same group as the others. Today, I’ll be looking at several figures based on that game.

THE FIGURES THEMSELVES

Batman, Joker, Deathstroke, and Black Mask were all released as a big boxed set as part of DC Collectible’s Batman: Arkham Origins line. They were all also available individually, with Batman, Joker and Black Mask being in Series 1 and Deathstroke being in Series 2. The figures are pretty much identical in both releases.

BATMAN

ArkhamOrigin3Batman manages to get a slight tweak to his design for each Arkham game. Oddly, the Arkham Origins design was even more advanced than the Asylum and City designs, despite this design supposedly predating those looks. Maybe looks are deceiving? The figure is about 7 inches tall and he has 31 points of articulation, which is quite impressive for a DC Direct/Collectibles figure. The sculpt on this figure is pretty solid. It does a pretty great job of capturing Batman’s Origins look. One of my issues with a lot of the Arkham-based Batman figures is that they all seem to be stuck with pinheads, which this figure manages to mostly avoid. I mean, his head is still smaller than his biceps, but it’s fairly true to the game and, it’s also not as drastic as some of the others.  The rest of the sculpt is quite beefy (seriously, this is a beefy, beefy Batman. He has all the beef), but he has very sharp detail work, and just all-around pretty cool looking. I especially appreciate the choice of a straight hanging cape, since Batmen have a tendency to go for absurdly flowy capes. The paintwork on this figure is rather subdued, and very well carried out. Everything is nice and clean, and he’s got some really great accent work, especially on the stubble and the shadows on the grey parts. Batman included a weird gun thing that I feel certain someone more familiar with the game than me could ID. His elbows hinder him from really holding the thingy in any truly believable way, but hey, he’s a cool Batman. Who cares if he can hold some weird gizmo the right way?

JOKER

ArkhamOrigin2Joker serves as a primary antagonist in (most of) the Arkham games. Seeing as he’s Batman’s greatest foe, I guess that’s not too strange a concept. While other Arkham Jokers stuck more closely to the classic Joker design, this one goes for a more subdued “real world” look. Well, for the clothes, anyway. The face is pretty standard, and clearly made to look like a slightly younger version of the guy from the prior games. The figure is about the same height as Batman and has 16 points of articulation. He’s got about half the articulation of Batman, but he’s got even more restricted movement than you’d expect. He’s not going to be doing much more than just stand there. That wouldn’t be terrible, but he’s also got some weird issues, like his arms sticking out at weird angles. Also, while the sculpt looks okay on its own, it doesn’t do a particularly good job of capturing the in-game design. Like, his whole face is just kind of the wrong shape. And his body just feels kind of soft and lumpy, especially when compared to the much sharper Batman sculpt. The paint doesn’t really help matters. The basic work isn’t terribly, but there’s a lot of bleed over. Also, they tried to vary the look of his skin with some grey accents, but it ends up just making him look splotchy and unwell. Joker includes no accessories, making him the only figure in the set not to have any extras.

DEATHSTROKE

ArkhamOrigin4Do you guys remember when Deathstroke wasn’t over-exposed and annoyingly shoved into tons of stories where he didn’t belong? Because I do. I actually kind of used to like him, even. Somewhere along the way to being overexposed, he also seems to have become inexplicably linked to Batman, which is a little odd, but I guess it isn’t a horrible fit. Deathstroke made his debut Arkham-verse appearance in Arkham Origins, sporting a look that was a pretty decent tactically-based update of his original comics appearance. This figure stands the same height as the other two figures and has 27 points of articulation. His overall movement is comparable to that of Batman, though he does get a different articulation scheme on the hips, which seem a little flimsy by comparison. I think Deathstroke’s sculpt is probably my favorite in the set. Not only is he a great recreation of the in-game look, but the sculpt is also loaded with lots of really cool texture work, which makes him truly look like a battle-worn gun-for-hire. My only real complaint is that the articulation could have probably been worked into the sculpt in a smoother way. The paint on this figure is also pretty solidly handled. He’s by far the most colorful and exciting figure in the lot, and the metallic used for his armored pieces is really sleek. Deathstroke has the most accessories of all the figures in the set, with a katana, a pistol, and a staff.

BLACK MASK

ArkhamOrigin5Oh great. Black Mask. He’s my faaaaaaaaaavrite. Okay, actually I don’t always hate Black Mask, as long as he gets a good story. He just doesn’t tend to get good stories, like, ever. Ah well. So, here’s Black Mask! The figure is 7 inches tall and he has an oh-so-exciting 7 points of articulation. He can like, turn his head and move his elbows less than 45 degrees, and move his legs at the hips, but not at the knees! Awesome, right? Okay, maybe not. This figure’s even worse than Joker on this front, which is just really weak. But his sculpt can still save him, right? Yeah, not so much. The head sculpt is admittedly not bad. I like that he looks like he’s actually wearing a mask, and I like the details of said mask. The rest of the figure is really just lame. The sculpt is incredibly soft and his pinstripes on is suit are so deep that he ends up looking like he’s wearing corduroy or something. Plus, his arms are stuck at a slight enough angle to make the fact that they don’t go back any further incredibly annoying. Black Mask’s paint is mostly off-black and off-white, which could be kind of striking if done right, but…it’s not quite there. I mean, it’s not bad, but it’s also not super interesting. It’s just there. Black Mask includes a pair of pistols, which are oddly chunky. Maybe they’ve been juicing.

THE ME HALF OF THE EQUATION

I’ve never played any of the Arkham games. I’ve gotten a couple of the figures before, but mostly because I liked the characters the figures represented, which isn’t really the true here. That being case, why would I buy this set? Because its box was damaged and Cosmic Comix was selling it for $20. Deathstroke is definitely the best that the set has to offer, and Batman’s no slouch either. Of course, on the flipside, both Joker and Black Mask are very, very weak figures, with little in the way of redeeming qualities. So, half the set’s great, and half the set’s pretty bad. At full price (which is $60-$70), this set is a pretty terrible value. At $20? Sure, Joker and Black Mask may be a waste of plastic, but Batman and Deathstroke are easily worth $10 each.

#0977: Flash

FLASH

JUSTICE LEAGUE (MATTEL)

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Yeah, so I’m kinda running out of things to say about the DCAU. It was really good. Far better than anything else DC’s done in a very long time. There, I got that out of the way. When the DCAU’s fourth series, Justice League, premiered most of the cast were not household names. While the Flash was decently well-known, the show undoubtedly contributed to character’s current state of popularity. During Hasbro’s run with the DC license, they only released three Flash figures over the course of a decade (and two of them were the same figure with a slight change in paint). Thanks to Justice League , when Mattel took over, Flash was amongst the earliest figures they released. I’ll be looking at that particular figure today.

THE FIGURE ITSELF

FlashJLU2Flash was released in the first half of the first series of Mattel’s Justice League line, alongside Superman, Batman, and Green Lantern. Both he and Green Lantern were short packed to two per case in initial shipments, so they were initially quite scarce. However, this basic Flash figure was released numerous times over the course of Mattel’s later Justice League line with virtually no changes. The figure stands 4 ½ inches tall and has 5 points of articulation. That articulation count was low even in 2002 (heck, ESPECIALLY in 2002, since that’s when Marvel Legends was started), but it both kept the figures somewhat consistent with the Kenner/Hasbro animated figures that preceded, and also preserved the figure’s overall aesthetic. The sculpt for Flash (and all of the other initial Justice League figures) was done not by anyone at Mattel, but rather by DC Direct (prior to Mattel’s holding of the DC license), who down-scaled their larger scale animation maquettes for the first seven figures. The end result is a figure that is quite faithful to Flash’s depiction on the show…mostly. Something’s always bugged me about the head, and I’ve never been quite able to put my finger on it. Other than that, the figure’s spot-on though. Flash’s paint is fairly simple. He’s molded in red, with painted details for the various yellow and white bits, as well as his face. The application is generally pretty clean, though he does have a bit of slop around the edge of his mask. In his initial release, Flash was packed with one of the light blue connecting stands that the first seven figures all came with, as well as a lenticular trading card.

THE ME HALF OF THE EQUATION

Boy were the Justice League figures a long wait. Even after they finally made it to shelves (a year after the show’s premier), getting a hold of them, especially the short-packed Flash and Green Lantern, was no easy feat. I ended up lucking into Flash: there was a comic book store near the church where my aunt was getting married. My dad and I went there to kill some time and the store had just gotten in their case of these figures and had one each of the short-packs. He’s not a perfect figure, but he was the figure I wanted, and he was one of my favorite Flash figures for a few years. Even with the lessened articulation, he still looks pretty good.

#0966: Buccaneer Batman

BATMAN – BUCCANEER

LEGENDS OF BATMAN (KENNER)

In Super Hero toylines, it’s rarely a shock to see wacky, non-cannon variants of the main heroes . After releasing a basic version of the heroes, variants are the easiest way to get them into every assortment. They’re kind of one of those necessary evils (and honestly, they aren’t even that evil). Oddly enough, in the mid-90s, Kenner released the Legends of Batman line, which was a line of figures pretty much exclusively devoted to weird variants of Batman and his supporting cast. Today, I’ll be looking at one of those Batmen, specifically Buccaneer Batman, because who doesn’t love pirates?

THE FIGURE ITSELF
Buccaneer Batman was released in the third series of Legends of Batman. He was part of the “Pirate” sub-line that Series 3 introduced, alongside First Mate Robin, Laughing Man Joker, and … Pirate Two-Face. Yeah, they kind of gave up on the names after “Buccaneer Batman.” The figure stands a little over 5 inches tall and has the standard 5 points of articulation for a figure of the time. There’s a slight bit of limited motion on the right shoulder, thanks to his “Slamming Mace Action,” which would swing his arm downward when the button the figure’s back was pressed. As far as I know, this figure (and all the other Pirate figures) is not based on any particular comicbook appearance of Batman, but rather comes from the minds of Kenner. The design takes the classic Batman design, and makes a few tweaks here and there, to play up the whole pirate angle. His mask is no longer a cowl, but is instead a bandana tied into shape (though, how he got it to duplicate the bat ears is anyone’s guess). Gone is the utility belt, replaced by a simple sash, albeit one where he can still stow a batarang. He’s also got a belt running along his chest, which has a bat-logo affixed to it, just in case you didn’t know who this was. What’s slightly odd about the logo, though, is that it’s oriented parallel to the belt on his waist, despite the belt it’s attached to being diagonal. It almost feels like the logo was meant to be diagonal too, but then someone in DC’s merchandising insisted it be oriented flat, so as to not cause any brand confusion or something. Anyway, the design’s interesting enough. The actual sculpt isn’t bad, but it definitely has some oddities. For one thing, Batman’s really beefy, more so than he usually is depicted. Despite the fact that the costume is clearly meant to be loose and flowing, his muscles are still bulging through in every spot that they can. Also, he’s in a very strange pose, with one of the widest stances I’ve ever seen on an action figure. It’s not that this sculpt is bad, but rather that it seems uncertain of what it’s trying to do. Also, he did have a cape at one point, but I seem to have lost mine. Batman’s paint is fairly standard, but still pretty cool. He predominately uses the basic Batman colors, but they’ve given him red in place of the usual yellow. It makes it so this is clearly Batman, but he’s just different enough that you’re given pause. Plus, red seems more pirate-y anyway. Batman included a sword and a mace, both of which had been given slight bat-makeovers. He could only hold one at a time, and, if I’m honest, the sword was a lot cooler.

THE ME HALF OF THE EQUATION

I received Batman (and his corresponding Robin) for my fourth birthday. I definitely recall seeing the commercials for this particular set of figures and being rather excited to get them. Which is odd, since I’ve never been much of a pirates guy, but whatever. The figure took quite a beating over the years, and as goofy as he is, I still have something of a soft spot for him. This figure, like the rest of the Legends of Batman line, goes to show that wacky variants aren’t inherently a bad thing, provided you’re having fun with them.

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#0959: Guy Gardner & Kilowog

GUY GARDNER & KILOWOG

DC MINIMATES

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Today, I’ll be taking another look at the somewhat sad tale of DC Minimates. The line was amazing when it was new, and showed a ton of promise. And then, after eight series, it ended, and despite lots and lots (I mean LOTS) of requests, there’s been no return in the eight years since its demise. As amazing as it seemed at the time, the failure of DC Minimates seems pretty obvious looking back. In a desperate attempt to play catch-up with Marvel (who had a 15 series lead at this point), DC Direct frontloaded the line, by putting just about every heavy hitter in the first three series. This presented a bit of a problem for later series, as finding anchor figures was no simple task. As such, Series 4 and 5 went more or less anchor-less, instead relying on characters who were stand-ins for the heavy hitters. One such example is today’s set, which features the original stand-in Green Lantern, Guy Gardner, along with everyone’s favorite Poozer trainer, Kilowog!

THE FIGURES THEMSELVES

Guy and Kilowog were released in Series 5 of DC Minimates. Due to the prominence of the Green Lantern books at the time, they were probably the best known pair in Series 5. That’s probably a first for either of them.

GUY GARDNER

Guy&Kilowog2Guy Gardner was originally introduced as the “back-up” Green Lantern of sector 2814, who was supposed to take over for Hal Jordan, should anything bad happen to him. Presumably, this was only if Hal was incapacitated in some way other than death, though, since the comics have established that there’s a different process in place for replacing a dead Lantern. When he first appeared, Guy really wasn’t much different than Hal. Which kinda makes sense when you think about it. However, when they decided to have Guy be more than a one-shot wonder, his personality was changed, to make him a bit more unique. Also a bit more surly, cocky, and all-around less friendly. It was at this point that Guy got a new, more ‘80s vintage design, which is the basis of this Minimate. The figure is a little shy of 2 ½ inches tall and has 12 points of articulation. He has 7 add-on pieces for is hair, vest, belt, boots, and the edges of his gloves. The wristbands, belt, and boots were re-used from a number of earlier figures, but the hair and vest are unique to Guy. They’re a pretty good approximation of Guy’s look in the comics, though the hair feels like it could use a touch more detail work. Guy’s paintwork is fairly straight forward. His colors are pretty well chosen, and the details are all nice and sharp. His face does seem just a touch high on the head, causing the eyebrows to be covered by the hair. Guy was packed with a smaller lantern power battery, the same as Hal’s.

KILOWOG

Guy&Kilowog3Kilowog is a surprisingly recent addition to the Green Lantern mythos, first showing up in the late ‘80s. He was around for less than a decade, before being killed by Hal Jordan during the horribly written Emerald Twilight. He then spent another decade or so being dead, but was brought back to life a few years before Green Lantern: Rebirth restored the GL Corps to its former glory. Despite being out of the game for quite a while, Kilowog is still one of the most prominent Green Lanterns. Kilowog uses his post-Rebirth design, which was mostly based on his DCAU look. The figure is built on the larger 2 ½ inch base body, since he was a pretty sizeable guy. It’s a little odd to see this body nowadays, but it’s not too bad for Kilowog. He has a unique head, which, aside from seeming a little squat, is a pretty good fit. He also has a bulkier add-on piece for his torso, which makes him a bit more imposing than some of the others to use the larger body. Though it has no character specific details, Kilowog was the only figure to use it. Kilowog’s paint isn’t too far removed from what Guy has. He uses all the same shades and such, which is good for consistency’s sake. His logo is slightly different than the ones seen on Guy and Hal, which is nice, since Kilowog sports his modern design. Kilowog was packed with a larger power battery (re-used from DCD’s Pocket Heroes line).

THE ME HALF OF THE EQUATION

Like every set in the DC Minimates line, I picked these two up from Cosmic Comix the week they were released. As both a Green Lantern geek and a Minimates geek, I was pretty excited for these two. That being said, neither of them is super stand out. I mean, they’re solid ‘mates, especially for the time, but they don’t do anything particularly noteworthy…which is probably why the pegwarmed pretty hard. Not bad little figures, though.

#0955: Bane

BANE

BATMAN: THE ANIMATED SERIES (KENNER)

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One of Batman: The Animated Series’ greatest successes was condensing Batman’s rich, 50-year history into one easy to follow, cohesive show. This involved taking characters from all eras of Batman’s history and making them all fit with the show’s art deco style. For the most part, they managed this task pretty well. However, there were a few that slipped through the cracks. At the time of the series’ debut, Bane was a very new addition to the comics, but he was a fairly popular one, so he made his way into the show. Unfortunately, the producers had a bit of trouble working Bane into the show’s style, resulting in a rather goofy interpretation of the character, true to neither the original character nor the show itself. Nevertheless, that version of Bane got a toy in Kenner’s tie-in line, resulting in Bane’s very first action figure, which I’ll be looking at today!

THE FIGURE ITSELF

BaneBTAS2Bane was released in Series 5 of Kenner’s Batman: The Animated Series line. He was one of two new villains in the line, alongside Killer Croc, which is actually kind of appropriate, seeing as Croc featured prominently in Bane’s first appearance. The figure is 5 ½ inches tall and has 5 points of articulation. Due to his swinging action feature, the shoulders move as one, however, with careful posing, they can be moved independently from each other. This figure is based on Bane’s single B:TAS appearance, in the episode “Bane.” It’s similar to his original comics appearance, but the luchador themes have been played waaaaay up, which severely reduces his intimidation factor. The sculpt does, at the very least, do a nice job of translating the show design into three dimensions. In fact, it’s probably one of the most faithful sculpts that Kenner ever produced. His arms are a bit pre-posed in order to facilitate his throwing feature, so they’re slightly out of whack when he isn’t holding anything. That being said, it’s not awful looking. He just looks a bit like he’s sorry for interrupting somebody’s conversation. His legs also seem a bit on the short side, especially when compared to the arms. However, this was somewhat common for the line, so Bane doesn’t really look super out of place. Bane’s paint is actually pretty solid. The colors are pretty bold, so he really pops, and the application is pretty solid. Bane originally included a bent section of girder, which he could “throw,” but mine doesn’t have his.

THE ME HALF OF THE EQUATION

Bane is a recent addition to my collection. At Balticon last weekend, one of the dealers had a large box full of loose figures. I believe they had purchased someone’s collection. Anyway, they were $2 each, so I ended up fishing out 15 of them to purchase. Bane was the only DC figure in the lot. Since I never got one back in the ‘90s, I was actually pretty happy to find him. Yeah, it’s a goofy design, and yeah, it’s a rather goofy figure. But I still really like this guy. He’s really not bad.

#0946: Green Lantern

GREEN LANTERN

JUSTICE LEAGUE (2013)

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Batman: Brave & the Bold is a show that really doesn’t get enough credit. It’s one of DC’s better outputs in recent years, giving us four seasons of episodes built around showcasing some of the more sidelined members of the DCU. While the show was great, the corresponding toyline was more than a little disappointing. Rather than focusing on the obscure characters the show had been designed to highlight, Mattel offered a litany of senseless Batman variants, with only the occasional non-Bat character. What’s more, the figures were plagued with rather pointless accessories, and every one of them had large, distracting plugs on their arms, legs, and backs, ruining the streamlined nature of the show’s designs. What does all this have to do with today’s review? Well, in 2013, after running the B:BatB line into the ground, Mattel decided to reuse some of the molds to create a line of figures based on the New 52 incarnation of the Justice League. While they were sticking more with heavy hitters, the line offered a few new faces, and, more importantly, removed the silly, gimmicky plugs. Today, I’ll be looking at the Green Lantern figure.

THE FIGURE ITSELF

GLTarget2Green Lantern was released in the first assortment of the Target-exclusive Justice League line, which hit in 2013. He’s patterned after Hal Jordan’s New 52 appearance, which kinda seems a little counter to Brave and the Bold’s more classical influences. Granted, the New 52 GL design was a less glaring departure than some of the others, so he doesn’t look super out of place. The figure stands 5 inches tall and has 8 points of articulation. That’s not a lot of movement. I mean, I get that the designs can be a little hard to articulate, but they didn’t even give him (or anyone else in the line) knee movement. That’s rather annoying. Structurally, he uses a slightly re-tooled version of the basic Brave and the Bold body, which removes the previously mentioned plugs. Brave and the Bold had a rather unique styling to it, which somewhat eschewed the proportions of the characters. It was one of those styles that looks pretty good in animation, but isn’t very easy to translate into three dimensions. This base body tries its best to make it work, but doesn’t really succeed. The biggest issue is that it’s just a lot more rigid and stiff than any of the characters on the show, which makes it look super off, and calls extra attention to the weird proportions. GL’s one new piece is his head. You would think they might base it on Hal’s Brave and the Bold appearance, so as to continue the styling started with the body, but instead, Mattel’s opted to go with their own, more realistic take on Hal. The more realistic styling only further pronounces the issues with the body, which is really unfortunate. Hal’s paint manages to be pretty decent. The colors are nice and vibrant, and the lines are all very clean. I wish the ring had a bit more to make it stand out, but at least it’s there. Hal included a construct accessory, which is nice in theory. In practice, it’s less nice, since it’s re-used from one of the JLU Lanterns, and therefore is nowhere near large enough to fit over tis figure’s hands.

THE ME HALF OF THE EQUATION

Being the GL geek that I am, I was a bit letdown by the lack of a Hal Jordan in the Brave and the Bold line. When I found out about this line, I quite excitedly went out and tracked down this figure. The final product isn’t quite what I wanted. He’s far from terrible, but there’s definitely some room for improvement, and the overall effort feels rather lackluster.

#0942: Batman

BATMAN

BATMAN: THE ANIMATED SERIES (McDONALD’S)

BatmanMcD1

I’ve looked a number of different types of action figures over the course of my over-900 reviews for this site, but the one type of figure I haven’t looked at so far is the “Happy Meal” figure. More often than not (and increasingly in recent years), toys included with happy meals and the like are kind of lame and in no way compare to anything you might actually buy in a store. However, every so often, there’s one or two of these guys that doesn’t totally suck. Today, I’ll be looking one of the ones that doesn’t suck: Batman!

THE FIGURE ITSELF

BatmanMcD2Batman was part of a set of 1993 McDonald’s Happy Meal toys, which were used as a promotion for Batman: The Animated Series. There were 8 toys offered; half were proper figures and half were weird car things. The figure is roughly 3 inches tall and he has 4 points of articulation. He had a unique sculpt, technically based on the appearance of Batman in the initial seasons of Batman: The Animated Series, though a few liberties have been taken. Mostly, it’s proportional stuff. For instance, his arms are about the same length as his legs, which is, you know, a bit off. His head is also a bit on the large side, and rather oddly shaped. Honestly, he looks more like a weirdly shaped child in a Batman costume than he does the actual Batman. He’s definitely sporting a slightly off build. As far as details go, Batman’s fairly simple, but that’s not far off from the show design, so that’s good, I guess. Also, the cape is a separate piece, and it’s worth noting that it doesn’t have the usual scallops. His paintwork is actually not bad, especially given the source of the figure. The colors are a decent enough match to the show, and all of the appropriate details are there (which is better than can be said of some much more expensive figures). Batman had no accessories, but that’s not hugely surprising, given the figure himself is more or less an accessory for fast food.

THE ME HALF OF THE EQUATION

I actually didn’t get this guy from a Happy Meal (well, not one of my own, anyway). My dad brought this guy home with him one day. Presumably, he got one during lunch that day. Anyway, I know he got him for me and I’ve held onto him for all this time. He’s not a super great figure, but he’s also not bad, especially given his origins.

#0937: Doctor Fate

DOCTOR FATE

DC’s NEW FRONTIER (DC DIRECT)

DrFate4

Over the weekend, it was announced that artist Darwyn Cooke had passed away. While Mr. Cooke may not necessarily have been a household name, his body of work was nothing short of amazing, and his death is a huge loss to the comics community. Cooke spent most of his career working for DC Comics. A lot of his work was used for promotional purposes, but he did have a few prominent runs, as well as several one-shots and miniseries. Perhaps his greatest work was his Elseworlds project DC’s New Frontier, a love letter to late Golden Age and early Silver Age stories from the company. It was successful enough to get an animated adaptation through Warner Brothers, and even got a two series line of figures from DC Direct. In honor of Darwyn Cooke’s legacy, I’ll be looking at my personal favorite figure from that line, Doctor Fate.

THE FIGURE ITSELF

DrFate2Doctor Fate was part of the second series of New Frontier figures from DC Direct. His inclusion in the series was a bit of a shock, since the character doesn’t really have a very prominent role in the comic. Of course, neither did Series 1’s Black Hawk, so perhaps DCD just wanted to have one oddball choice per series. It’s also possible that the figure was requested by Cooke, as is known to happen with lines based on one specific artist’s work. Whatever the case, I don’t think anyone complained about his inclusion in the line. Doctor Fate is about 6 ½ inches tall and he has 11 points of articulation. That’s not a whole lot of movement, but it wasn’t bad for a DCD figure of the time. He’s not going to be getting into any major action poses, but the arms and head offer a pretty good range of possibilities. The figure is, obviously, based on Cooke’s illustrations of Doctor Fate from the comics. He’s not far removed from the classic Doctor Fate; in place of the usual flared gloves, he has a pair of wrist bands. It preserves all the classic Fate styling a, while still adding a nice flair of originality to the design. While some of the other figures in this line exhibited a little bit of difficulty translating Cooke’s style into three dimensions, Doctor Fate’s sculpt does a pretty fantastic job. Something about his general design just really DrFate3brings out the best of Cooke’s work, and results in a really sharp looking figure. The hands have unique posing (I especially love the right hand) and the cape has some of the best flow I’ve seen in a sculpted cape, but the best part of the sculpt is the head. The helmet is a separate piece, though it’s not removable (well, not intentionally, anyway). The use of a separate piece allows for a fully sculpted set of eyes to be visible beneath the helmet, which adds an incredible amount of depth to the figure. Even without there being a whole head below the helmet, the appearance is there. Doctor Fate’s paint work is pretty strong. The colors are well chosen, and nicely match up with the color palette of the books. The application is nice and clean. There isn’t much accent work, but that feels true to the comics. Doctor Fate’s only accessory was a display stand, which was the same stand included with all the New Frontier figures.

THE ME HALF OF THE EQUATION

Doctor Fate, along with the rest of Series 2 of New Frontier, was a Christmas gift from my parents. Amusingly enough, though he’s my favorite figure from the set, he was the one figure in the Series I wasn’t sure I wanted. I’m happy to say I was wrong, and he’s remained not only my favorite New Frontier figure, but also my favorite version of Doctor Fate (which isn’t as simple a task as you might think).

#0930: Waverider

WAVERIDER

JUSTICE LEAGUE UNLIMITED

Waverider1Justice League Unlimited really pulled out all the stops when it came to obscure characters.  By most accounts, anytime they had a big crowd shot of heroes, they’d populate it by letting various crew members pick their favorite characters.  The end result was a rather eclectic selection of heroes, giving a brief spotlight to some of DC’s lowest tier characters.  And, thanks to Mattel’s corresponding line of tie-in figures, a lot of them lucked into their very first action figures.  One of those lucky guys was Waverider, whose big claim to fame is being the catalyst for DC’s “Armageddon 2001,” an event that was supposed to turn Captain Atom into one of the DCU’s big bads, but ended up going with Hawk instead.  To date, Waverider’s JLU figure is the only figure he’s received, but that’s not bad for a character that hasn’t been relevant since 1991.

THE FIGURE ITSELF

Waverider2Waverider was released in the second series of Justice League Unlimited three-packs from Mattel.  He was packed with Flash and Hawkgirl, who were both re-releases of their single-release Justice League figures.  He also got a single release of his own later on in the line.  The figure stands just shy of 5 inches tall and has 4 points of articulation.  Technically, there’s a joint at the neck, but the way the hair is attached renders the joint motionless.  Waverider uses the mid-sized male body (used on figures such as Starman), with a unique head.  The head and hair are two separate pieces (allowing the flames of the hair to be molded in translucent plastic).  The head is fairly generic; he’s just a fairly average-looking bald guy, but he looks about like he should.  The hair is suitably energetic, and adds a nice bit of flair to him, though it always feels like it’s about to break off.  Paint always did the heavy lifting on the JLU line, and Waverider’s not an exception.  He’s honestly a bit drab.  In the comics, Waverider was always black and a yellow-ish gold, but here the gold has been swapped out for a washed-out yellow, that just doesn’t really pop.

THE ME HALF OF THE EQUATION

The first series of JLU figures was rather difficult to find, so when I found the entire second series of them (Waverider included) while on vacation, my parents very kindly bought them for me (because they’re awesome like that).  At the time, I didn’t know the character at all, so it was fun getting to figure out who he was after the fact.  He’s not the most exciting figure of all time, but I have fond memories of getting him and his series mates.

#0921: Lobo & Ambush Bug

LOBO & AMBUSH BUG

DC MINIMATES

Lobo&Ambushbug1

So, let’s talk DC Minimates.  Two weeks ago, I discussed Play Along’s use of legal loopholes to get out the first DC-based Minimates in the C3 Construction line.  That line unfortunately ended fairly abruptly, leaving a very incomplete collection of characters.  A few years down the road, DC Direct teamed up with Diamond Select Toys, creating an official line of DC Minimates, which offered a more diverse selection of characters.  Sadly, it too was short-lived, lasting only eight series before ending, once again leaving certain groups incomplete.  The diverse selection of characters ended up as both a blessing and a curse; off the wall characters were fun while the line was running, but after the fact the likes of Lobo and Ambush Bug, who I’m reviewing today, seem like wasted slots in a line that didn’t get us important members of the Justice League.

THE FIGURES THEMSELVES

Lobo and Ambush Bug were released in the seventh series of DC Minimates.  They seem like something of an odd pairing, since I don’t believe the two of them have ever interacted.  Of course, they’re both weird, occasionally fourth wall breaking characters with a tendency to parody popular comics conventions of the time.  So, maybe they aren’t such a bad pairing.

LOBO

Lobo&Ambushbug3Lobo is, by and large, a parody of grungy 90s anti-heroes.  So, of course, he had a large fan base who missed the parody bit and took him as a straight character.  I’ve never been much for Lobo, but I did have a soft spot for his teen-spin-off Slobo, who appeared in Young Justice.  But, that’s neither here nor there; let’s talk about Lobo.  The figure is a little under 2 ½ inches tall and he has 12 points of articulation (due to his boots removing the ankle joints).  Lobo has 5 add-on pieces for his hair, vest, hook-chain-thing, and boots.  All of these parts were new to Lobo, but several of them have seen re-use since.  The parts are pretty well sculpted, and do a suitable job of bulking Lobo up a little bit.  Also, the chain on the hook is a real chain, which is a nice touch.  In general, Lobo is a good example of how great the sculpted work was on this line.  Lobo’s paintwork is fairly impressive; he’s fairly monochromatic, but there’s a lot of detailing, especially on the face and torso.  Lobo included no accessories.

AMBUSH BUG

Lobo&Ambushbug2Ambush Bug is one of the weirder characters in the DCU.  He doesn’t really belong to any particular realm of the universe, and he’s almost entirely absent from normal DCU stories, tending to reside in stories set firmly in his own corner of things.  But hey, he was played by Henry Winkler once, which is pretty cool.  Ambush Bug is mostly a vanilla ‘mate, with one small exception: the antennae on his forehead, which are glued in place.  They’re a pretty good translation of his weird antennae from the comics, so that’s good.  Other than that, everything’s done with paint.  He’s actually surprisingly detailed; DCD could have easily just done a blank green body with only detailing on the face, but Ambush Bug has small wrinkles (just like the ones he has in the comics) on just about every surface.  That’s really nice to see and keeps him from being too boring for the average fan.  I suppose they could have done him in his casual wear he’s known to wear in the comics, but this is his classic look, so it’s understandable.  Like Lobo, Ambush Bug includes no accessories.

THE ME HALF OF THE EQUATION

As with every figure in the DC Minimates line, I picked these two up from Cosmic Comix on the first day they were available.  I’ll admit that I was split on this set; I love Ambush Bug way more than I should, but Lobo’s not my thing.  At the end of the day, both ‘mates are pretty awesome, for totally divergent reasons.  It might be easy to say that these two are part of the reason the line ended so early, but given that the Marvel line just released Dazzler and Howard the Duck together, it’s hard to say.