#3048: Ecliptor & Astronema

ECLIPTOR & ASTRONEMA

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

“Ecliptor adopted Astronema and raised her as his own, eventually becoming her second-in-command as she serves Dark Specter”

Hey, remember yesterday when I was talking about Power Rangers, and more specifically how most of my Power Rangers reviews as of late have been centered on Power Rangers In Space?  Well, surprise surprise, we’re back on In Space.  No actual Rangers today, though.  Instead, I’m looking at two of the show’s antagonists, at least for most of its run, main baddie Astronema and her surrogate father turned henchman Ecliptor!

THE FIGURES THEMSELVES

Ecliptor and Astronema are an Amazon-exclusive Lightning Collection two-pack, which, like other recent exclusives, also had limited quantities available through Hasbro Pulse.  Unlike the Pink Ranger pack, they weren’t part of any particular subset focus, just a general Lightning Collection push.

ECLIPTOR

The new piece of this set, and certainly its main selling point, Ecliptor makes a rare toy appearance here, doubly interesting because he’s a non-MMPR antagonist who wasn’t an any point a Ranger or Ranger equivalent.  And he’s even slated for another figure down the line, if you can believe it.  Ecliptor is seen here in his most standard set-up, before his power-up or cyborg reprograming.  The figure stands 6 3/4 inches tall and has 33 points of articulation.  Despite how bulky and squared off his design is, Ecliptor actually has a pretty solid range of motion, and can get into quite a number of impressive poses.  And, thanks to the really huge feet sported by the original Yugande design, he’s also quite stable, which is a definite plus.  His sculpt is an all-new piece, set to be shared with the upcoming Red Ecliptor figure, but unique for now at least.  It does a rather nice job of capturing the show design for the character, in all of its wire-frame-y, limited polygon count glory.  It’s very clean and sharply detailed, and just looks really slick.  The paint work on Ecliptor isn’t *quite* as in-depth as it should be for true show-accuracy.  There should be a great deal more green linework than is currently present.  That being said, they’ve done a respectable job of at the very least giving it a bit of visual shorthand, so that the overall appearance is preserved.  Ecliptor is packed with a fairly nice selection of extras, including his sword, two sets of hands (fists, and a gripping/open with effects combo), an effect for the sword, and a larger effect that’s meant to encircle the whole figure.  The right fist on my figure is rather oddly missing all of the green detailing, but it’s otherwise a solid selection.

ASTRONEMA

Wow, remember when it was a big deal to have the *one* Astronema?  And now there’s *two*?  Who could have foreseen getting an Astronema as a hum-drum affair.  I mean, I guess it’s really not that hum-drum.  Astronema does have a slightly evolving appearance throughout the show, meaning there are a few options for looks, beyond just what we got on the first figure.  This one specifically draws influence from the show’s first three episodes.  The figure stands 6 inches tall and she has 30 points of articulation.  Though at first glance, the figure seems like she’s a pretty straight repaint of the last figure, she’s actually not.  The head is all-new, sporting a slightly different hairstyle, but she also gets an all-new torso piece, which replaces many of the simple painted details from the last with proper sculpted details.  It takes a figure I already quite liked, and makes her even better, which is quite nice in my book.  The paint work isn’t terribly different from the last one, though the face paint is a lot more subtle with the coloring than the last release.  It’s again an improvement on an already pretty solid release.  Astronema is packed with two sets of hands, her spear, and an effects piece, much like the last time.  The effect is at least a different color, so there’s that going for it.

THE ME HALF OF THE EQUATION

Obviously, given how much of an In Space fan I am, I wasn’t going to miss out on Ecliptor.  While I wasn’t initially thrilled about getting another Astronema, it annoyed me less than the pack-out on yesterday’s set.  While I missed the Pulse window on this set, I was able to get in through Amazon, and they also didn’t get cancelled, so that was a win.  I really like this set in hand.  Ecliptor is a fantastic figure, and I look forward to seeing more variants of him.  Astronema is a figure I definitely warmed up on, especially after seeing how any improvements they’d made.  All in all, not a bad set.

#3047: Mighty Morphin & Zeo Pink Rangers

MIGHTY MORPHIN & ZEO PINK RANGERS

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

“Originally under an evil spell that allowed her to transform into a white cat to spy on the Power Rangers, Kat Hillard becomes the second Mighty Morphin Pink Ranger and, later, Zeo Ranger Pink”

Okay, we did a week of Marvel, and two weeks of Star Wars before that, how about doing more of a mixed week this time around?  I’m still sticking to the Hasbro side of things, because, honestly, it’s a bit hard not to these days.  I’m setting my sites on one of their less frequent ones around here, Power Rangers: Lightning Collection.  My last several Lightning Collection reviews have been centered on my favorite Rangers incarnation, Power Rangers In Space, but today I’m looking at my second favorite incarnation, Power Rangers Zeo…well, partly, anyway.  For the backstory on this one, it’s important to bring up the mid-show replacements for half of the MMPR Rangers, Rocky, Adam, and Aisha, who replaced Jason, Zach, and Trini.  Initially, Amy Jo Johnson’s Kimberly remained with the team through the change over, but she was still replaced a bit later by Kar Hillard, who would serve as the Pink Ranger for the last batch of MMPR, carrying over into Zeo.  Today’s focus covers *both* of those incarnations, in one convenient set…well, for Hasbro, anyway, since it means we have to buy the MMPR Pink Ranger again.  Alas.  Such is the way for us.

THE FIGURES THEMSELVES

This pair of Pink Rangers is a GameStop-exclusive Lightning Collection two-pack, with limited quantities available through Hasbro Pulse as well.  They were part of a larger celebration of the Pink Ranger specifically, all of which were made available for order last summer.

MIGHTY MORPHIN

With the base versions of all of the Mighty Morphin Rangers released, Hasbro’s doubling back for some variants, just to get some extra mileage out of them.  All of the replacement Rangers got the metallic/translucent variants, but now they’re following up with some more straight forward releases for them as well.  This figure follows up on Aisha’s standard release getting packed in with Scorpina, giving us a standard MMPR Pink, but with Kat under the helmet instead of Kimberly.  The figure stands 6 inches tall and has 30 points of articulation.  Her sculpt is the same as the prior release of Mighty Morphin Pink (and, by extension, the Mighty Morphin Yellow figures).  Since it was the same suit (and a good chunk of the same footage), the shared sculpt makes sense.  It’s a pretty okay offering, with a decent articulation set-up, which is pretty well worked into the sculpt.  The color work is alright, though there’s some notable clashing in the molded colors of the pink plastic, which seems to be worse on this release than the prior one.  The application is at least pretty cleanly applied.  The figure is packed with her power bow, an arrow, the blade blaster, and two sets of hands.  The bow and blaster are notably sporting slightly inferior paint work, compared to the single release, which is a bit of a bummer.  Also included with this release are an unmasked Kat head, as well as Kat in her cat form from before her time as a Ranger.

ZEO

The real selling point of this set, of course, isn’t a re-pack of MMPR Pink, but is actually Zeo Pink, our fifth of the six Zeo Rangers.  She brings us just one figure away from completing the team (Tanya will be rounding things up in the next assortment of the main line), and gives our first female Zeo Ranger.  The figure stands 6 inches tall and she has 30 points of articulation.  Her articulation scheme is essentially the same as the Morphin body, with the one notable exception being a slightly more restricted range of motion on the elbow joints.  Given all the advancements we’ve been seeing with the elbow joints on Hasbro’s other lines, it’s a bit of a shame that we’re still seeing things this restricted over on the Power Rangers side.  The sculpt is largely new, though she shares the upper arms and most of the legs with the standard Morphin body.  The new parts match up with the male Zeo bodies, and she gets a unique helmet sculpt sporting her character-specific helmet, with the oval visor, the second most sensible visor shape, after Adam, of course.  The color work on this figure is a little bit better than her Mighty Morphin counterpart.  There’s still a slight mismatch on the pinks, but it’s not quite as bad here.  The paint application is pretty sharp and all of the major elements are properly detailed.  Zeo Pink is packed with her Zeonier, capsule sword, disc shield, two sets of hands, and another unmasked Kat head, this time sporting a truly ’90s-tastic pink scrunchy.

THE ME HALF OF THE EQUATION

Zeo is one of the two line-ups I’m looking to complete in this line, so I’ve been eagerly awaiting each successive release for the team.  I was less than thrilled by Zeo Pink being stuck in a two-pack with another MMPR Pink.  I was even less thrilled by this two-pack being a GameStop-exclusive, as I’d really prefer to pretty much never give that company any money ever again.  Thankfully, I was able to get in on the Pulse quantities when they went up for order.  I’m still not thrilled by the set-up here, but Zeo Pink is at least a pretty nice figure, and I look forward to getting to complete the set shortly.

#3046: 501st Legion Clone Trooper

501st LEGION CLONE TROOPER

STAR WARS: THE BLACK SERIES ARCHIVE (HASBRO)

“An elite unit of Clone Troopers, the 501st Legion patrolled the grounds after their siege of the Jedi Temple on Coruscant”

Clone Troopers.  They’re, like, one of the back bones of Star Wars.  Yes, it has multiple back bones.  It’s one of those aliens with multiple backs.  And Clone Troopers are one of them.  When in doubt, do some Clone Troopers.  It’s a good motto, especially when it comes to toys.  And one that Hasbro takes pretty well to heart.  Sometimes, they even do those Clone Troopers multiple times.  Also not a bad call, really.  Despite seeming like the perfect avenue for constantly re-releasing clones, their main line of re-releases, the Archive, hasn’t yet had any actual Clone Troopers, just one commander.  But that’s okay, because now we’ve got one.  Yay for new old Clone Trooper!

THE FIGURE ITSELF

The 501st Legion Clone Trooper is part of the fifth assortment of the Star Wars: The Black Series Archive line, alongside Episode III Obi-Wan, Darth Revan, and A New Hope Leia.  He’s a re-release of a figure previously only available as part of the Entertainment Earth-exclusive “Clone Troopers of Order 66” boxed set from 2016.  Apart from some minor paint adjustments on the weathering of the armor, the releases are effectively the same, since there’s no face to update with face printing or anything like that.  The figure stands just over 6 inches tall and he has 29 points of articulation.  Since he’s a straight re-release, we’re back on the old Clone body, rather than either of the updated versions.  That means a slight downgrade in terms of how the articulation works, but it’s still certainly passable, so I’ll hardly complain.  The 501st Trooper’s sculpt is shared with all of the other standard Phase II clones.  It’s the Phase I body, with the new helmet piece.  While it’s not quite as accurate as newer releases, it’s still a pretty strong sculpt, even seven years removed from its original release.  It’s not as good as the newer update, but it will fit in just fine with them.  As with any standard rank and file clone, the thing that makes this guy “unique” is the paint work.  It’s quite involved, with detailing not just for the 501st Legion’s distinctive blue markings, but also the wear and tear on the surface of the armor.  The first release of this figure used straight paint for these details, which was a little inconsistent in application, but for this release it’s updated to the printed technique, which gives it some more consistency from piece to piece, and looks just a touch sharper.  The Trooper is packed with his standard smaller blaster, which is accurate to what they carry in the film, as the long rifles are gone by that point.  It does still feel kind of light, but it is what it is.

THE ME HALF OF THE EQUATION

I was still on my “no prequels” rule for the most part when the set that contained this guy dropped, so I held off at the time.  I grew to rather regret that moving forward, so when he was confirmed for a single-packed re-issue, I was definitely on board.  He’s pretty straight forward.  Nothing new, and perhaps slightly outdated at this point, but it’s exactly what you expect, and by that metric, he does what he needs to exactly on the mark.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3045: Shocker

SHOCKER

MARVEL LEGENDS (HASBRO)

“Shocker’s vibro-units allow him to blast through solid metal, or hurl long-range vibrational punches! But they’ve yet to help him defeat his eternal nemesis, the amazing Spider-Man!”

Some of Spider-Man’s rogues are memorable because of how menacing they are, or how close they come to actually defeating the wall-crawler in battle.  On the other hand, some of them are memorable based more on the ineffectiveness.  Such is the case with the Shocker, peroneal punching bag of the Marvel universe.  He’s such a punching bag that the fact that She-Hulk *didn’t* beat him up to get information out of him is a memorable change.  Such a punching bag that his first entry in the 6-inch scale was not as his own figure, but rather as an action feature-based pack-in with a Spider-Man, which saw him permanently stuck in one of Spidey’s web-traps.  Such a punching bag, that even his own bio doesn’t give him any respect.  That’s cold, man.  But, there’s hope on the horizon, because all of this has actually made him memorable and worthwhile in his own right, meaning he’s getting a double-dip on the Legends treatment.  That’s not so bad, I suppose.

THE FIGURE ITSELF

Shocker is the last of the three villains in the latest Spidey-themed Retro assortment of Marvel Legends.  It’s his second time as a Legends release, following the one from the Sandman Series in 2017.  While that one was in his at the time current gear from Superior Foes of Spider-Man, this one instead goes back to the very beginning, for a proper classic Shocker, fitting with the retro-theme of the release.  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  While he’s got the elbow joints that Shocker so frequently loses (complete with the pinless construction that Hasbro’s been rolling out with their new sculpts), he does loose the standard wrist movement, in favor of a swivel joint further up the forearm.  While it ultimately results in less mobility at the wrists, it’s for the sake of keeping the gauntlets one piece, which is true to the original design.  And, honestly, with those gauntlets on, he’s unlikely to be able to really move his wrists anyway, so it’s not like it’s unrealistic.  Shocker is sporting an all-new sculpt, which serves his design a little more justice than the Bucky Cap body of the previous version.  It beefs him up a little bit, as you’d expect for a guy in a big padded suit, and it just generally does a really nice job of capturing the character’s classic look.  All of the quilting is properly sculpted, and I like how he’s even got extra detailing on the non-quilted parts, especially evident when comparing the head sculpts from the two releases.  I do somewhat miss the bewildered expression of the last one, but I don’t know that it would fit quite as well for this release.  Shocker’s color work is alright, though nothing particularly spectacular.  The base work is there, and the colors work well for the character.  The sculpt could really benefit from any sort of accenting on the quilted sections, as they do sort of get lost in the big patches of yellow here.  I may wind up giving this guy the same treatment as Six-Arm Spidey, just to help him pop a bit more.  Shocker is packed with two sets of hands, one set with fists, the other with relaxed hands.  They swap at the forearm joint, which keeps things clean.  I like the attention to more options on these figures.  He also includes the same effects pieces as the last one.  I still don’t think they really work for his powerset, but I won’t complain about getting extra stuff.

THE ME HALF OF THE EQUATION

I really liked the last Shocker.  Like, a lot more than I’d expected, really.  But he wasn’t a classic Shocker, so another felt like it kind of needed to happen at some point.  This guy is really great.  Getting an all-new sculpt for him is really great, and the end result is a lot of fun.  He’s going to make it really difficult for me to pick a Shocker for the shelf, because I do still really love the old one, but this one’s just so good.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3044: Ben Reilly Spider-Man

BEN REILLY SPIDER-MAN

MARVEL LEGENDS (HASBRO)

“After years of self-imposed exile, Spider-Man is back! Now calling himself Ben Reilly, and sporting a brand-new costume and web-shooters, the Wall-Crawler returns to fight crime!”

In the midst of the monster of a cross-over that was “The Clone Saga”, there was a big shocking twist, revealing that Ben Reilly, the clone of Peter Parker, with whom the audience had just become re-acquainted, wasn’t a clone at all, but was the original Peter, and, by extension, the Peter the audience had been following for 20 years, was actually a clone.  With this (obviously temporary) revelation, our Peter stepped down from the role of Spider-Man, leaving it to Ben, who would take over the Spider-titles for a year, up until the ultimate conclusion of the Clone Saga, which saw Ben’s demise.  But, of course, no one stays dead in comics, and so Ben came back.  He re-adopted the Spider-Man title quite recently, making it the perfect time to revisit his time as Spidey in figure form.

THE FIGURE ITSELF

Ben Reilly Spider-Man is s the last of the three Spidey variants in the latest Spidey-themed Retro assortment of Marvel Legends. He’s the second version of the Ben Reilly Spidey in the Legends line-up, following up on the one from the Absorbing Man Series in 2016.  The figure stands 6 1/4 inches tall and he has 36 points of articulation.  He marks the third figure on the updated Retro Spidey body, following regular Spidey and the Symbiote costume.  This one uses all of the main retro body parts, as well as the exterior web shooters previously used with Scarlet Spider and the last Ben Reilly Spidey.  It’s a pretty by the numbers construction, which does about what you expect.  If I’m honest, it doesn’t work quite as well here.  The head sculpt and build on this figure are very much a Romita Spidey, and that doesn’t quite so much fit with the Bagley design.  He just feels too bulky for how Ben was usually depicted, at least to my eyes.  That said, it still makes for a decently assembled figure, even if it’s not one that’s quite as ripped from the pages as the others.  Ben’s paint work is generally pretty decently handled.  It brightens up the colors compared to the last one, which is different.  I’m not entirely sold on the colors, especially the blue, which does feel a touch too bright and also means this figure isn’t quite able to match the Spider-Carnage pieces from the last one, despite the larger build making more sense for that particular design.  Speaking of extras, this Spidey gets the full run of extra hands again, which is always nice to see.

THE ME HALF OF THE EQUATION

I really like the Ben Reilly Spider-Man design, and I really like it as an action figure.  That said, I was pretty happy with the last Legends release, and he’s definitely a solid instance for me of the Pizza Spidey really working in the appropriate context.  So, I was iffy on this one, but I still really like the design, so I grabbed it anyway.  I don’t like it quite as much as a standard Ben Reilly Spidey, but I do like it as a way to display the Spider-Carnage parts, even if the blues don’t quite match.  And, I’m glad there’s another Ben Reilly Spidey available to those that couldn’t get the last one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3043: Hobgoblin

HOBGOBLIN

MARVEL LEGENDS (HASBRO)

“Deploying an eerie arsenal of pumpkin bombs and razor-sharp bats from his goblin glider, the criminal mastermind Hobgoblin has Spider-Man constantly on his guard!”

In preparation for this review, I realized that I haven’t actually reviewed a Hobgoblin figure since 2015’s Build-A-Figure of the Phil Urich version of the character.  On one hand, that seems like forever ago, but on the other, I suppose there really aren’t that many Hobgoblins for me.  To be honest, I do generally gravitate more to Green Goblin proper, rather than his runner up, so I don’t have a ton of them in my collection.  Further more, the last Legends release was part of one of the most scarcely distributed assortments of the current line, so he wasn’t exactly easily found.  It’s cool, though because there’s a new one.  How about that?

THE FIGURE ITSELF

Hobgoblin is the second of the three villains in the latest Spidey-themed Retro assortment of Marvel Legends.  This marks the third Hobgoblin in the modern line, following the Build-A-Figure in 2015 and the more classic version in 2016.  He continues the trend of 6-inch Hobgoblins each being different incarnations of the character, meaning they could all theoratically be different people, I suppose.  This one’s based on the incarnation seen on the cartoon most specifically, which fits with the design of the packaging and all.  The figure stands about 6 1/4 inches tall and he has 32 points of articulation.  As with the last Hobgoblin (and the last two Green Goblins, for that matter), this figure is built on a Bucky Cap-centric body, specifically the less muscular torso first use of Dr Strange.  Since they’re going for more of an animated look, this one gets the standard arms and legs, rather than the scale-mail ones that the other Goblins got.  Less going on visually, but it’s also more accurate, and it does also give him some slight variance from Green Goblin from the same line.  He gets the cape, hood, satchel, and belt from the prior Hobgoblin, which are still good fits.  The head beneath the hood is similar to the more classic Goblin head from the last figure, but it’s a distinctly different.  It’s a pretty nice sculpt, and matches well with the character, so I can definitely get behind that.  Hobgoblin’s color work is rather on the basic side.  Mostly, it’s just molded colors.  They match the animation look, so it’s very bright.  Brighter, perhaps, than Hobgoblin tends to be, but it’s certainly eye-catching, and a good callback to the old figure.  Hobgoblin is packed with a glider and a pumpkin bomb.  The glider has trouble working with the standard Bucky Cap feet, so he’s not very easy to get balanced, and he doesn’t really stay in place very well, which is kind of a shame, because it’s a good looking sculpt.

THE ME HALF OF THE EQUATION

As touched on in the intro, I’m not the biggest of Hobgoblin fans, and even within the whole Hobgoblin set-up, I’m more of a fan of the Urich version of the character.  All that said, I was still a little bummed about missing the Space Venom Series version.  I was glad about getting another chance at a more classic version of the character at the very least.  He’s a pretty by the numbers figure, all things considered, and in an assortment of slightly more inventive figures, he’s maybe not the flashiest or most showy, but he’s a decent follow-up to the old Toy Biz figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3042: Symbiote Spider-Man

SYMBIOTE SPIDER-MAN

MARVEL LEGENDS (HASBRO)

“Spider-Man gets an all-new look when he finds a sleek black costume in a space shuttle wreck. Little does Spidey realize he’s joined himself to the predatory alien symbiote: Venom!”

In early 1984, after over 20 years of more or less just getting minor tweaks to the same basic design, Spider-Man debuted an all-new costume on the cover of Amazing Spider-Man #252.  This black and white number would get its own origin story in the pages of Secret Wars later that year, where it was revealed that the suit was actually an alien symbiote, bonded to Peter during his stay on Battleworld.  He wound up keeping the suit for about 6 months, before discovering its true nature and ditching it.  Not long after, though, he took to wearing a cloth replica of the design, and actually stuck with that for another four years, making it a fairly lengthy run with the suit.  As such, it’s become a staple for toy coverage, meaning it gets trotted back out every so often to keep things fresh.  We got a standard Black Costume Spider-Man Legends release back in 2017, with a re-release in 2019, but with a new standard Spidey body out there, it’s time for another go at the design, which I’m taking a look at today!

THE FIGURE ITSELF

Symbiote Spider-Man is the second Spidey variant in the latest Spidey-themed Retro assortment of Marvel Legends.  Like the standard Retro Spidey before him, this guy looks the be the most-in-demand of this round of figures by quite a bit.  The figure stands 6 1/4 inches tall and he has 36 points of articulation.  He’s only the second figure to be built on the body that was debuted with the first Retro Spidey, which is at once surprising, and also appropriate, I suppose.  It’s nice to see it crop up again after such a big deal was made about it.  In contrast to the last Symbiote Spidey, who was a total re-use of parts, this one actually gets an all-new head sculpt.  While I was willing to live with the re-used Scarlet Spider head on the last one, I must admit, I was very happy about the all-new sculpt here, and it’s such a nice sculpt.  It really matches well with my ideal version of the black costume mask.  Beyond that, it’s just re-using the previous body.  While I find myself drawn more to the slighter build of the Pizza Spidey body for a basic Spider-Man, it did perhaps mak the Symbiote design look a little scrawnier than he should have been.  The slightly bulked up body works really well with the design.  The figure’s paint is on the basic side, as is best with the Symbiote look.  No blue accents or anything to muck things up, and the application on the white is pretty sharp.  The eyes are notably a more glossy finish, which adds a nice bit of pop to the head.  Symbiote Spider-Man is packed with three different sets of hands, and can I just say how glad I am that all of the hands are back again?  It was a major nick against the last Retro Spidey was that he didn’t have the open gesture hands, so I’m really psyched that the whole spread is here this time.

THE ME HALF OF THE EQUATION

Something about the Sandman Series Symbiote Spidey always just slightly missed the mark for me.  He was decent, but just not quite there.  Likewise, I kind of felt that way about the previous Retro Spidey.  So, this was a combo that I was iffy on, but it really, really works.  Legitimately the best version of this costume design, at the very least in Legends form, and certainly the best version I own.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3041: Hammerhead

HAMMERHEAD

MARVEL LEGENDS (HASBRO)

“Hammerhead’s skull is reinforced with adamantium, making his head flat on top. All the same, this hard-headed criminal’s frequent run-ins with Spider-Man have caused him no shortage of headaches!”

Alright, we had a little bit of a preview of the latest round of Marvel Legends on Friday, and today we’re kicking a full-fledged week of reviews of that same set.  This assortment is split into two halves: the Spider-Men and the not Spider-Men.  Today, I’m looking at one of the not-Spider-Men, specifically Hammerhead.  Introduced in 1972 by Gerry Conway and John Romita, Sr, Hammerhead was designed as the logical continuation of the likes of the Big Man and Crimemaster, the almost Dick Tracy villain-esque members of Spidey’s earliest rogues gallery.  Though he’s got a distinctive gimmick and visual, he does get lost when placed next to some of the more colorful members of the rogues gallery.  Subsequently, he’s been kind of light on the toy front.  In terms of Legends, he’s previously just been an extra head packed in with the Chameleon figure.  Not exactly the proper figure treatment.  Thankfully, he’s finally getting his proper figure due.

THE FIGURE ITSELF

Hammerhead is the first of the three villains in the latest Spidey-themed Retro assortment of Marvel Legends.  Of the three included, he’s arguably the most obscure, although he does have a few notable video game appearances under his belt, which does certainly help him out a bit on that front.  He’s yet another guy in a suit, but it’s in an assortment that’s otherwise all the more standard spandex-wearing fare, so it makes him distinctive in his own way.  The figure stands 6 1/2 inches tall and he has 30 points of articulation.  Hammerhead’s a rather big guy, wearing a rather big suit, so his sculpt needs to reflect that.  As was theorized when Happy was first shown off, Hammerhead makes use of a good number of parts from that release.  It gives him a slightly more reserved build than Hammerhead had classically, but it’s not a bad fit for him by any stretch of the imagination, especially when you remember that Hammerhead is really just supposed to be a normal guy with some modifications to his skull.  Rather than just re-using the piece included with Chameleon, which would have undoubtedly have been too small for the body, he gets a new head sculpt, which is quite an impressive piece.  The sheer amount of detail going into the face is just an impressive feat, especially on a comics-based figure.  Hammerhead also gets an all-new jacket overlay piece, which adds a vest to his attire, making him look just a little more put together than Mr. Hogan.  Hammerhead’s paint work is quite impressively handled, especially given how sharp and clean it is.  The pinstripes on the suit really work, and the sculpt of the face is aided by an equally impressive paint job to really make everything pop.  Hammerhead is packed with two sets of hands (gripping and a fist/brass knuckles combo), and a baseball bat, borrowed from the Punisher.  Certainly a solid selection of extras for a bruiser like Hammerhead.

THE ME HALF OF THE EQUATION

I’ll admit that Hammerhead’s not one of those characters I ever really felt like I *needed* in figure form, so I was content with the nod we got to him with Chameleon, at least at the time.  So, he was hardly at the top of my list for this assortment.  That being said, I did like the look of this guy from the prototype shots, and even more when I got a chance to see him in hand.  While he’s still probably at the bottom of the list for this particular assortment for me, he’s still a really solid and fun figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3040: Spider-Armor Mk I

SPIDER-ARMOR MK I

MARVEL LEGENDS (HASBRO)

“When Spider-Man’s powers aren’t enough, he dons his patented Spider-Armor. This ceramic-metal battlesuit protects Spidey from his deadliest foes, giving him the time he needs to take it to the bad guys!”

Alright, it’s been about a month since I did any Marvel Legends reviews.  I suppose I can manage to jump back into some of those without fear of triggering any flashbacks or anything.  They do seem to be hitting a bit rapid fire again, so I feel like I should tackle them while I can.  I just reviewed a set of Spider-Man-themed Legends back before the holidays, but there’s already another one to take a look at.  This time around, it’s another retro-inspired set.  I’m kicking things off with a figure that certainly helps me to feel nostalgic, the Spider-Armor Mk I!

THE FIGURE ITSELF

The Spider-Armor Mk I is the first of the three Spidey variants in the latest Spidey-themed Retro assortment of Marvel Legends.  He’s a natural choice for the line-up, since the original line included this very design making its toy debut, and all.  Though short-lived in the comics, the suit was repurposed in the cartoon as an alternate reality version of Peter, and has more recently re-surfaced as one of the alternate suits for Spidey in the PS4 game.  It seems the presence in the game is what really sealed the deal for this release, given how the figure is clearly inspired by that specific iteration of the design.  Funnily enough, this isn’t the first Spider-Armor that’s gotten the Legends treatment courtesy of its presence in the game.  And, given that there’s still the Mk II, which was also in the game, it’s likely this one won’t be the last, either.  The figure stands 6 1/4 inches tall and has 29 points of articulation.  The Spider-Armor’s articulation scheme is generally pretty decent.  It’s certainly better than it looks at first glance, and the neck joint in particular gets some impressive range.  It’s also nice to finally get a proper Mk I Spider-Armor that can actually fully move both of his arms.  Additionally, the figure makes use of the new pinless construction for the elbows and knees, making him the only Spidey in this set to make use of them.  The Spider-Armor is an all-new sculpt, inspired by the PS4 version of the design, thereby making for a slightly sleeker overall silhouette, as well as a little more texturing on the darker sections of the design.  It’s a strong sculpt, with a really sharp, really geometric take on the design.  It works really well in figure form.  The figure’s paint work is pretty straight forward, but also really solid at what it’s doing.  The silver is applied quite cleanly, and it’s a really slick, almost reflective silver, which works really well with the design.  The Spider-Armor is packed with two sets of hands (fists and thwips), as well as two different web effects.  The web effects are cool, but also not really usable with the figure in any way, which is odd.  It’s also a shame he doesn’t get the web shield, but I guess that was more of a vintage toy thing anyway.

THE ME HALF OF THE EQUATION

I’m a huge fan of the Mk I Spider-Armor design, and I’ve been hoping to see an update of it crop up in Legends form for some time.  I was really pumped when it showed up in this line-up, and it was certainly my most anticipated figure from this round.  I’m really happy with how this guy turned out.  The sculpt is top-notch, and that paint is really crisp and clean, and the silver is a really nice shade that works very well with the sculpt.  All-in-all, just a really strong figure, and a great way to kick off the 2022 Legends.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3038: Alley Viper

ALLEY VIPER

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Introduced into the vintage line rather surprisingly late into its run in 1989, the Alley Viper has nevertheless become a memorable piece of the franchise.  Perhaps it’s the utter absurdity of the neon orange and blue camo on a supposedly urban-setting specializing trooper, which somehow manages to make even the most fervent of anti-neon Joe fans make an exception for this one.  Who knows.  What I do know is that this particular Viper-variant has certainly faired better than the rest of its ’89 compatriots, with a subsequent 14 variations on its design over the years, including today’s focus, the trooper’s introduction into the Classified Series.

THE FIGURE ITSELF

The Alley Viper is figure 34 in the G.I. Joe: Classified Series line-up, released in the newest assortment of the line, alongside yesterday’s B.A.T. and a reissue of Gung-Ho.  The figure stands 6 1/4 inches tall and he has 37 points of articulation.  Structurally, the Alley Viper uses the Duke body as a starting point.  It’s definitely Hasbro’s favorite starting point for the line, which is sensible, since it’s a basic set of tactical gear.  For the most part, it’s really just the legs that are re-used, with pretty much everything else being all new.  Like yesterday’s B.A.T., the design on the Alley Viper is decidedly a lot closer to the original V1 figure than some of the line’s earlier offerings.  This one does update some of the details for some more modernization and a slightly more real world tactical feel.  All of the major design elements from the original figure are present, and in the same spots, with some additional details to help fill in the larger canvas, which is certainly cool.  I really dig the moving visor, which is one of the original figure’s coolest features, and works out much the same on this one as well.  There’s also just a ton of detail work going into the sculpt, which gives him a nice feeling of depth to his design.  The color work on the Alley Viper is one of his most distinctive features.  He’s bright orange and blue.  That’s kind of the point, and it’s kind of an important one.  This figure sticks to that, and it’s super silly, and goofy, and gaudy, and I absolutely love how it turned out.  The V1 Alley Viper included the visor, shield, backpack, and a submachine gun, all of which are present on this release.  He also adds a pistol and two knives for his holsters, plus a larger rifle.  Additionally, the backpack, which on the V1 release had a gun worked into the mold, actually sports a third fully removable rifle, complete with a grappling hook, again throwing back to the V1 version.  It’s a really fun selection of extras.  The two main guns both have removable magazines, and while the new shield doesn’t have the window at the top for him to look through, he does get a really cool decal showing some sort of wire frame readout.

THE ME HALF OF THE EQUATION

I’ll admit, I don’t have much personal attachment to the Alley Viper.  It’s outside my main focus for the vintage line, and the early ’00s line, which served to get me into things, was when they were really downplaying the design’s funky colors, which does sort of hamper its staying power.  My favorite Alley Viper is the Resolute one, which honestly barely even counts as an Alley Viper.  So, when these guys were first previewed hiding up at the top of that back-of-the-box illustration, I wasn’t jumping up and down for them or anything.  When they were finally confirmed, they were of course in tandem with the B.A.T.s, which did sort of steal the thunder a bit.  That said, I did really like the look of him, and I wasn’t going to pass up on getting at least one of them.  While he’s not competition for the B.A.T., he’s still a really, really good figure in his own right.  It’s honestly a fantastic update to the original, and I can definitely dig it.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.