#2384: Jaina Solo

JAINA SOLO

STAR WARS: THE BLACK SERIES (HASBRO)

Daughter of Leia Organa and Han Solo, Jaina Solo is a Jedi student of Luke Skywalker. Like her father, she is also a crack pilot and skilled mechanic. Like her mother, she is a born leader.”

In the quite lengthy gap between the conclusion of the Star Wars saga with Return of the Jedi and the continuation of said concluded saga with The Force Awakens, in addition to some prequels or something, we got a whole host of tales from the Star Wars Expanded Universe.  There were a few different contenders for follow-ups to Jedi, but in quite a good number of them, Han and Leia had at the very least a daughter named Jaina (the number of siblings Jaina had, their status as good or bad, and their status as alive or dead was up in the air, however).  Jaina was a pretty popular character, but ended up removed wholesale when Disney reset things in order to clear the stage for TFA.  However, in an effort to not completely overlook her, Hasbro did include her as the EU’s first introduction into The Black Series.

THE FIGURE ITSELF

Jaina Solo is figure 56 in the Black Series line-up, hitting in an assortment that included a single-carded Supreme Leader Snoke, Rose, and the slightly revised Jedi Training Rey.  Jaina is officially classified as a “Legends” figure, denoting her status as removed from the cannon.  She was also the winner of the 2016 Fan’s Choice poll, which was what actually got the EU recognition into the line, really.  The figure stands just over 5 1/2 inches tall and she has 28 points of articulation.  Jaina was actually the first real taste of Hasbro’s new mid-torso articulation they were working on, as it’s the same style of joint that would eventually show up on the Lightning Collection figures last year.  It’s got a lot more range, which is pretty much an across the board thing for Jaina’s articulation, really.  The figure sports an all-new sculpt, and quite an impressive one at that.  Jaina is seen here in her pilot’s attire, which was a change from her prior 3 3/4 inch figure, which went with her Jedi robes.  Personally, I much prefer this look, and it helped keep her a little more visually distinctive from Rey, so that’s definitely a plus.  Unlike prior pilots, Jaina’s web gear and vest are totally removable, allowing for a more tactical on the go jumpsuited look.  I would love to see this sort of thing implemented on a Luke or Poe figure in the future, because it honestly works quite well here.  Jaina’s likeness in an interesting one, because she doesn’t have an established actress or anything, but she’s supposed to look like her parents.  They’re kind of merged some features from both Carrie Fisher and Harrison Ford into one, and it actually looks pretty convincing (although, for some reason, I can’t help but see Amanda Bynes in there).  Jaina’s paintwork is a lot of dark colors (she was a stealth pilot after all), but it’s a cool look.  The paintwork is quite crisp, and there are some nice subtleties to the shades of black mixed throughout.  She had the misfortune of being from literally the last assortment not to feature the printed faces, but hers is at least pretty clean.  In addition to the previously mentioned removable web gear, Jaina also includes her lightsaber, a blaster pistol, and a removable pilot’s helmet to complete her ensemble.

THE ME HALF OF THE EQUATION

I never once saw Jaina in stores, due to her being the most demanded figure in her assortment by far.  By the time Hasbro did some revision cases to get more of her out there, and her value had plummeted on the aftermarket, I had kind of gotten distracted, and I just never got around to grabbing her.  Fortunately for me, one got traded in as part of the same collection that included yesterday’s Ahsoka.  Like that one, this is a surprisingly good figure, but that’s an even higher bar to clear for this one, since I already was expecting something really good.  She’s a really solid addition to the line.

#2383: Ahsoka Tano

AHSOKA TANO

STAR WARS: THE BLACK SERIES (HASBRO)

Anakin Skywalker’s apprentice Ahsoka Tano left the Jedi Order before it was destroyed during Order 66. She would reemerge years later as Fulcrum, a leader in the fledgling rebellion against the Empire.”

Continuing down this road of looking back on older Black Series figures, let’s jump around a bit.  Recently, we’ve gotten an *almost* complete selection of the main characters from Rebelsthereby showcasing the line’s ability to adapt animated characters into a more realistic style.  One of the two earliest examples of this translation was today’s figure, Ahsoka Tano, one of the most prolific animation-only characters in the cannon (who will, incidentally, finally be getting a live-action counterpart in the second season of The Mandalorian), and certainly a solid choice for trying such a prospect out.

THE FIGURE ITSELF

Ahsoka was figure 20 in the Black Series line-up, hitting in the gap between The Force Awakens and Rogue One, in an assortment with the previously reviewed Kanan and Farmboy Luke.  The whole assortment was relatively difficult to get at first, but while the other two eventually showed up in greater numbers, Ahsoka was always the most in-demand of the three.  There are a number of designs to choose from for Ahsoka, but this figure opted to adapt her adult appearance from Rebels, which given the pairing with Kanan, made quite a bit of sense.  The figure stands 6 inches tall and has 29 points of articulation.  Given what period of the line she hails from, Ahsoka’s articulation is actually pretty alright.  Not only does she have more points than the average release from this period, but they generally have a better than average range.  The ball-jointed torso in particular adds a lot of posing variety.  In terms of translation from animation to the “real world” style of The Black Series, Ahsoka was definitely more successful than her assortment-mate Kanan.  I don’t know if it’s just that she’s got a more easily translated design, but it a much smoother transition, and she looks more like a real person, albeit an alien one.  Honestly, the alien thing probably helped more than anything.  Like Kanan, she does a nice job of giving the various parts of her outfit distinct textures, which sells the realism bit even a little more.  Ahsoka’s skirt is a mixed media piece, with the actual skirt being a simple cloth piece, and the more fanciful details being a rubber overlay.  More recently, that cloth part has been removed from figures, and Ahsoka kinda makes me miss it, because it works well here.  Ahsoka’s paintwork may predate the move to the new style faces, but you’d be a little hard-pressed to notice.  It’s again largely due to that whole alien thing, but also she’s just got a really sharp paint scheme, definitely the best of this particular era of figures.  It looks really solid.  Ahsoka is packed with two distinct lightsabers, like she wielded in the show.  They are the unique pale blue they should be, and can be hung from her waist piece.

THE ME HALF OF THE EQUATION

I didn’t get Ahsoka when she was new for a few reasons.  Firstly, I was still desperately trying to cling to my “no prequels” rule.  Secondly, I only saw her one time at retail.  Thirdly, I was moving at the time, and one extra figure was hard to justify.  And lastly, I hadn’t yet seen any of Rebels, so my only real knowledge of Ahsoka was from Clone Wars, and I honestly wasn’t that big a fan of the character.  After getting more into Rebels and rewatching Clone Wars, I came to appreciate her a bit more, so I was finally willing to add Ahsoka to my collection…just in time for her to jump way up on the after market.  Fortunately, one got traded into All Time right before the shut down, and they pretty much just gave it to me.  She’s a surprisingly good figure, and I’m glad I was able to finally get one.

#2382: Lando Calrissian

LANDO CALRISSIAN

STAR WARS: THE BLACK SERIES (HASBRO)

“Once a smooth-talking smuggler, Lando Calrissian changed from a get-rich-quick schemer to a selfless leader in the fight against the Empire.”

Okay, well, I’m not quite into the backlogs of my collection yet, but I’m running on fumes in regards to new stuff.  This week, I’ll be looking at a few things that are new to me, along with some things that I just hadn’t gotten around to reviewing, all under one common theme: Star Wars: The Black Series.  So, let’s kick things off by taking a look at one of the main heroes of the Original Trilogy, as well as one of the returning faces for last year’s Rise of Skywalker, Lando Calrissian!

THE FIGURE ITSELF

Lando Calissian is figure 39 in the Black Series line-up.  He hit shelves alongside the Royal Guard, Qui-Gonn, and a Tusken Raider.  Kind of an eclectic selection, but there it is.  Though it’s the third figure I’m looking at, this was Lando’s first figure in the line, and is based on his attire from Empire.  The figure stands just shy of 6 inches tall and he has 27 points of articulation.  Lando is pretty standard for the era of the line in which he was released, being wedged between Rogue One and Last Jedi.  The line hadn’t quite made it to the improvements we would see in the latter half of the Last Jedi product, so compared to the other two Landos, he’s a noticeable step down in terms of both articulation and level of detail in the sculpt.  The lessened details are most noticeable on the head.  While this guy doesn’t look *unlike* Billy Dee Williams (in fact, he’s got a more than passing resemblance, to be fair), he certainly doesn’t have the spot-on likeness we saw on the Skiff Disguise Lando.  The rest of the body is a decent enough sculpt, if somewhat stiff in what you can do with the articulation.  The cape is a rather bulky rubber piece, which kind of restricts what can be done with the arms.  If you’re going to want any sort of gun-wielding pose, the cape’s gonna have to go.  The cape is also rather on the soft side when it comes to the details, which is really in contrast to the rest of the figure.  You can see they put effort into putting texturing into the sculpt, but it’s almost like something went off in the production process.  Lando’s paintwork pre-dates the move to the face printing, so he’s not nearly as lifelike or subtle on the detailing as figures that would follow.  He’s better than some of the figures that preceded him, though, and at least what paint is there is pretty crisp and cleanly applied.  Lando is packed with a blaster and a communicator, which pretty much covers the important extras he needs in this look.

THE ME HALF OF THE EQUATION

The whole assortment that Lando was part of was a little tricky to find.  I did see Lando in person once, but I was low on funds, and ultimately had to pass.  When I got Skiff Guard Lando, I figured I was good, but I happened upon this guy at a Five Below a couple of months back.  For $5, I definitely wasn’t passing this guy up.  He’s a step down from more recent figures, but he’s certainly not a bad offering, and he doesn’t stick out quite as badly as some of the earlier figures did.  Now I’ve got my whole core Empire cast finally!

#2379: Offroad Bumblebee

OFFROAD BUMBLEBEE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Bumblebee goes toe-to-toe with Blitzwing in a canyon-shaking battle.”

Okay, let’s wrap up this week of Transformers reviews with two things Ethan’s actually got a handle on: Bumblebee and Jeeps.  Over the course of Bumblebee, the title character picks up a few different alt-modes.  While the one that sticks for most of the film’s run time is Bee’s classic VW Beetle mode, his first mode upon arriving on Earth is a Jeep that he scans while evading Agent Burns and Sector 7.  I’m a bit of a Jeep geek, so I was certainly hoping to see this variant pop up in at least one of the toylines.  Given that Bee’s the main character, it’s not a huge shock that one eventually surfaced, and as part of the Studio Series to boot!

THE FIGURE ITSELF

Offroad Bumblebee (who I’ve been affectionately referring to as Bumblejeep) is figure 57 in the Studio Series line-up.  Like Dropkick and Shatter, Bee is a Deluxe Class release, and hit shelves alongside the aforementioned Shatter, as well as Roadbuster from Dark of the Moon.  Bumblebee has been one of the most frequent characters in the Studio Series, with this particular version being his seventh unique variation in the line.  As I noted in the intro, he’s based on the scene where Bee arrives on Earth and tries to escape Sector 7, and ultimately ends up battling Blitzwing.  In his robot mode, Bee stands just shy of 4 1/2 inches tall and he has 16 points of articulation.  Like Shatter, the overall articulation count’s a bit lower here, but in Bee’s case, the joints all have a pretty impressive range, so he’s got a lot of posing capability.  That said, the hips are a bit loose on mine, so that’s something to keep and eye on.  In my figure’s case, it doesn’t have an impact on his ability to stay standing, though, so I’m not horribly bothered by it.  At a casual glance, you might expect this figure to use a healthy helping of parts from the VW Bee, but Bumblejeep is an all-new, far more film accurate sculpt.  His scaling is a little better relative to at leas the other Bee film figures, and he loses a lot of the extraneous pieces (notably the door wings) which were present on the prior figure.  In general, he’s just a very accurate recreation of Bee’s model from the movie, and is a far more solidly constructed figure in his robot mode.  He includes a blaster attachment for his arm (which works pretty much the same way as Shatter’s, rather than being a whole swapped out thing like the previous Bee), which is cool.  He does *not* include an arm blade or his battle-mask.  The blade’s okay, because he can actually use the one from the VW release, but the mask is a bit of a shame, since that’s not a piece that’s cross-compatible, and he actually made prominent use of the mask during the scenes with this mode.  Bee’s alt-mode for this release is a fully-licensed Jeep (as you can tell by the properly shaped grill and headlights).  It’s a far less fiddly transformation than the VW one, and the final product stays together a bit better.  It was still a little tricky to get everything to tab together just right, but the actual transformation process itself really wasn’t bad.  The only downside to the final product is how obvious those arms are under the vehicle, but the had to go somewhere, I suppose.  They’re on balljoints, so you could remove them if they really bother you.

THE ME HALF OF THE EQUATION

As I said in the intro, this is a design I’ve wanted in toy form since I saw the movie, because I just really like Jeeps.  I was really excited when this guy was shown off, and he was at the top of my list for upcoming Studio Series figures.  I was admittedly a little bummed when All Time only got in Shatter for the time being, but I managed to stumble across this guy while on a supply run to Target, which made me quite happy.  He’s easily my favorite Studio Series release to date, and I may actually be trying to track down a second, because I really want both modes on display.

#2378: Shatter

SHATTER

TRANSFORMERS: STUDIO SERIES (HASBRO)

Shatter uses the powerful satellites of Sector 7 to hunt down Bumblebee.”

Alright, I’ve wrapped up what I’ve got of Earthrise for review.  So, for the last two entries in this Transformers-theme week, I’ll be jumping over to the live-action movie side of things.  As is usually the case when I jump into things related to the live-action Transformers films, I will be focusing on 2018’s soft reboot of the franchise, Bumblebee.  Last month, I took a look at one of the film’s two primary antagonists, Dropkick.  Today, I’ll be looking at his superior officer, Shatter!

THE FIGURE ITSELF

Shatter is a Deluxe Class-scaled Studio Series release, numbered 59 in the line.  As I discussed in my review of Dropkick, the two villains in Bumblebee are both triple-changers, something that’s not very easily replicated in the Studio Series style, given how much they pride themselves in the accuracy of the alt-modes.  For both Dropkick and Shatter, Hasbro opted to just do two versions of both.  Shatter’s muscle car mode was up first, and was, similar to Dropkick’s first release, based on an earlier version of the robot mode, and therefore not super accurate.  This one replicates her look after she acquires her jet mode, and aims to be a better pairing with the superior second Dropkick.  In her robot mode, Shatter stands just shy of 5 inches tall and has 15 practical points of articulation.  Shatter is definitely on the restricted side when it comes to posability, but that’s overall been the case for the Studio offerings.  That said, what articulation she does have works well, and she wasn’t as restricted as I’d expected at first glance.  It’s worth noting that, unlike most Transformers, Shatter doesn’t come out of the box fully transformed into robot mode.  There’s a few additional steps required to get her there, which can be slightly tricky if you don’t know quite what you’re doing (like me).  Once that’s done, she’s a quite respectable recreation of Shatter’s movie appearance.  Of note is the ability to see her actual face, something that the previous Studio Shatter lacked.  She also works in the remnant car details of the robot mode, which she kept after taking on the third mode, unlike the helicopter Dropkick.  She also includes blaster attachments for both of her arms, which work in a fairly rudimentary fashion (she just holds them like guns), but look good nonetheless.  Shatter’s alt-mode is a Harrier Jet, which this figure more or less turns into.  There are a few details changed on the final design, as I don’t believe this mode is officially licensed like most of the Studio Series releases are.  There are extra fins in a few spots, which is really the only difference.  It’s still a nice alt-mode, and doesn’t end up with any ugly under carriages or anything like some plane transformers end up stuck with.  The transformation isn’t too bad for a Studio figure, and certainly not as fiddly as Shatter’s last release.

THE ME HALF OF THE EQUATION

I wanted to have a Shatter and Dropkick in my collection after seeing the movie, but I was ultimately not impressed with either of their initial figures.  Once this figure was shown off, I was definitely far more interested, especially after managing to get ahold of car Dropkick.  She ended up coming into All Time in a shipment on her own, along with the previously reviewed Earthrise stuff, and found her way into my “wait out this lengthy time at home” purchase.

As I noted above,  I got Shatter from my friends at All Time Toys, and she’s still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2377: Hoist

HOIST

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Hey, remember when I reviewed Grapple and I was all like “I don’t really have much to say for the intro”?  Well, apart from this witty and self-referential bit I’ve got going right now, the very same is true for Hoist.  <checking wiki> Apparently the two of them are buddies?  Well, cool, that means that they fit together in a nice little pair of characters I know pretty much nothing about.  So, let’s again watch me try to review a character I don’t know!

THE FIGURE ITSELF

Hoist is the third of the three first Deluxe Class assortment figures I’ve picked up from Earthrise, and he seems to be designed to pair off with the Voyager Grapple who hit right around the same time.  It’s actually nice of Hasbro to actually finish off a pair like that so quickly; usually there’s a wait involved between such figures.  In robot mode, Hoist stands just shy of 6 inches tall and he has 24 usable points of articulation.  I complained in yesterday’s review about how Wheeljack’s robot mode felt a little less refined than some of the others from Siege and Earthrise, and I feel that’s even more of an issue with Hoist.  He doesn’t feel like he’s on the same engineering level of, say, Cliffjumper, or even the likes of Grapple.  There’s far more hollow sections left exposed (the entire back side of the legs for one, and the torso for another), and he keeps the side panels of the vehicle mode just stuck behind the arms rather rigidly.  Additionally, he just doesn’t feel as sturdy as other figures of the same style, so he feels literally half-formed.  I’m also not a huge fan of the colorscheme, but that’s not really specifically this toy’s issue, as much as it is just part of the character.  So, the robot mode doesn’t impress me so much, how’s the other mode?  Honestly, not bad.  He turns into a pickup truck with a towing hook.  Getting him transformed isn’t the easiest thing, but the final product is actually quite nice, and one of the most convincing alt-modes in this set.  Hoist is packed with an arm cannon, which he can use in robot mode, or stow on his side when in truck mode.

THE ME HALF OF THE EQUATION

I picked up Hoist at the same time as the other two Earthrise deluxes, mostly because I knew I wasn’t likely to have a chance to get much new stuff, and I was buying everyone else.  I’m not really a huge fan of him, at least in his robot mode.  He just feels really removed from the rest of the line in terms of quality, and doesn’t really fit in.  On the other hand, I actually really like that alt-mode, and as a first, I might end up displaying this guy in his vehicle mode full-time.

Hoist was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2376: Wheeljack

WHEELJACK

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, let’s continue our merry trek into this Transformers theme-week with the second of the three Earthrise reviews I’ll be doing this week.  We again go back to the beginnings of the brand with another of the original core line-up, Wheeljack, the Autobot’s crazy inventor.  Unless you were first really introduced to the character via Prime like I was, in which case his more of a war-torn bruiser.  Those two things are really close, right?

THE FIGURE ITSELF

Wheeljack is part of the first Deluxe Class assortment of the Earthrise line.  He’s a figure people have been expecting to see since Siege started, since he was included in the fan-poll that added Mirage and Impactor into the line, his poll-mate Spinister showed up in Siege‘s final deluxe assortment, and he was also seen on Springer’s box art.  It’s okay everyone, he’s finally here.  In his robot mode, Wheeljack stands just shy of 5 inches tall and he has 26 workable points of articulation.  His sculpt is an all-new affair, based on his G1 cartoon design.  For some reason, this sculpt feels a little less advanced, at least in terms of what it does with the remaining parts of the alt-mode when he’s a robot.  Obviously, you expect there to be some remnants there, but in this case, especially on the arms, where the backsides really showcase the car remnants.  It’s not like it’s bad, but it makes him a little clunkier, and it means the range of motion on the articulation isn’t as great as it could be.  On the plus side, the range on the legs is actually really good, especially on the ankles, which go two different ways, unlike most of the modern ‘formers.  Wheeljack’s alt-mode is a race car, much like his vintage counterpart.  Like Cliffjumper, however, it’s not a specific model, and is more of an averaged design.  It still has a real world feel.  The transformation process is pretty simple and straightforward, provided you don’t have parts spontaneously pop off in the midst of it, like I did.  It’s okay, everything went back the way it was supposed to.  Wheeljack is packed with his shoulder launcher, which the box art and the product shots show him holding in his hand, which I believe Max would like me to point out is an affront to God, or Primus, or something.

THE ME HALF OF THE EQUATION

I don’t have any major attachment to Wheeljack as a character, mostly due to him being just shy of being a core enough character to wind up in the various incarnations of the franchise I got to know growing up.  That said, it’s a neat design, and I’m getting versed enough in the franchise now to appreciate the need for him in my collection.  He’s an okay figure, and I certainly like his transformation scheme, but I do wish he was a little more polished.

Wheeljack was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2375: Cliffjumper

CLIFFJUMPER

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, well, my options for reviewing new things are more on the limited side these days, so I kinda just have to make due with what I picked up before things shut down.  Luckily, I did manage to pick up enough new Transformers to qualify for a theme-week, so that’s just what I’m gonna do.  Today, I’m beginning a three-part look into the main line’s theme for this year, Earhrise, the second entry in the War for Cybertron trilogy, and also taking a look at one of the franchise’s oldest, and quite frequently most overlooked characters, Cliffjumper!  He’s not just red Bumblebee!  I swear!

THE FIGURE ITSELF

Cliffjumper is part of the first Deluxe Class assortment of the Earthrise line.  As we saw in Siege these figures are continuing the trend of trying to stick as closely to G1 animation models as possible, and in that regard I’d say Cliffjumper hits pretty darn close.  In his robot mode, Cliffjumper stands 4 inches tall and he has 22 workable points of articulation.  Cliffjumper is, for once, an all-new sculpt.  The expectation is that at least some of this figure will be turning up later as a toon-accurate Bumblebee, but exactly how much of this exact sculpt they’re going to re-use is a bit up in the air, mostly depending on whether or not they’re going to try for the VW Beetle.  But, that’s all a discussion for when we actually get a Bumblebee!  We’re not looking at Bumblebee, we’re looking at Cliffjumper!  He’s different, I swear!  As I noted on Grapple, Cliffjumper (and Earthrise as a whole) has a slightly cleaner sculpt than a lot of the Siege figures did.  He’ll still fit in with them, of course, but he’s not quite as battle torn.  He’s a pretty sleek, and honestly pretty small sculpt, especially given he’s a deluxe, but ultimately it works for him, and I think there’s enough going on with the figure that it doesn’t feel like you’re getting gipped.  Cliffjumper’s original alt-mode was a Porsche 924 Turbo, which isn’t technically what this guy turns into; he’s instead a more generic ’80s-style sports car.  That being said, he’s clearly designed to be reminiscent of the original mode, and it’s certainly a plausible car for the real word.  The transformation process is pretty simple.  It does require some minor parts forming where you remove the back of the car and plug it in as a backpack in robot mode.  This apparently ruins the figure.  Ruins it, I tell you.  Okay, not ruin.  Or hinder at all, really, at least in my book.  In fact, I quite like how the transformation works on this figure, and I’m happy with both modes.  Cliffjumper is packed with a very large blaster, which he can break up into several much smaller components.  For the robot mode, it can be split into two smaller blasters, and for the car mode, it can be turned into a set of skis and a propulsion system, which I think is a lot of fun.

THE ME HALF OF THE EQUATION

I have a soft-spot for Cliffjumper.  He’s kinda like the Ultra Magnus to Bumblebee’s Optimus.  Also, when I was younger, I had a handful of the Robot Heroes line, and while I never had a Bumblebee, I did have the Cliffjumper repaint.  I’ve been hoping to see him show up in the modern line, and I was actually kind of happy he got added before Bee.  He was my most wanted of the initial Earthrise offerings, and he’s definitely my favorite of the batch I’ve picked up so far.

Cliffjumper was purchased from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2374: Daredevil

DAREDEVIL

AVENGERS INFINITE (HASBRO)

“With an armored suit and steel billy clubs, Daredevil vanishes into the night to defend the city!”

Though he’s more or less stuck with the same look since switching to the all-red number early in the ’60s, Daredevil has still managed to pick up a few different designs over the years.  In the ’90s, when everything was getting more “x-treme”, Daredevil combated the X-treme-ness with an extra armored design, dubbed Armored Daredevil, for originality’s sake.  Despite being around in the ’90s, at peak “we’re making toys of these” time, Armored DD is a slightly rarer entry in the toy world.  Toy Biz did one quick and dirty repaint version, and there’s been a Minimate, and there’s also today’s figure, courtesy of Hasbro.

THE FIGURE ITSELF

Daredevil was released in 2015 as part of the line that initially started as the Avengers Infinite line, but after losing the Avengers focus had transitioned to just Marvel Infinite.  It was, for all intents and purposes, just a continuation of the Marvel Universe line, since it was the same scale and general style.  The figure stands 4 1/4 inches tall and he has 19 points of articulation.  By this point, the line was pretty quickly cutting down on the articulation on the figures in order to keep the cost of figures down, so DD is definitely more on the restricted side of things.  This has its pluses and minuses, as it makes him a slightly sturdier figure than a lot of the MU-style figures were, but it also means there’s just not a lot of posing to be done with him.  The lack of any sort of mid torso joint is definitely the biggest limitation, but as a whole, he’s just kinda stiff.  The figure did at least have a good number of new parts.  Only the torso is a standard piece, with all of the others being new parts, which do a really nice job of capturing the armored plates of the comics design.  In this costume, Matt had ditched the holster on his leg for his clubs, and instead kept one mounted on each forearm.  This figure permanently attaches one to his left arm, just to demonstrate the concept, I guess.  It’s odd that the one with the club attached is also the same arm with a closed fist, since you would assume that he would grab each club with the opposite hand, but maybe he likes passing them between hands?  DD’s paintwork is pretty cleanly handled for the most part.  Nothing amazing, but the color work matches the comics, and it’s fairly cleanly applied.  DD was originally packed with a loose club to match the one on his arm.  Mine doesn’t have that, but he does have a billy club piece that’s not actually his, because I didn’t realize that until after taking the main photo.  Silly me.

THE ME HALF OF THE EQUATION

I was sort of interested in this figure when he was first shown off, because I have something of a soft spot for this design, but by the time he actually hit, I just never brought myself around to picking him up.  Like the Colossus figure I reviewed two weeks ago, he’s part of a collection that Cosmic Comix bought, which allowed me to get him for fairly cheap.  He’s a cool figure, and I’m glad I finally picked him up, but I can’t say I regret not buying him at full retail.  He’s just okay.

#2372: Snake Eyes

SNAKE EYES

G.I. JOE: CLASSIFIED SERIES (HASBRO)

In 2016, after an attempt to revitalize the line with a 50th Anniversary celebration after numerous re-brandings of the core line, the G.I. Joe brand was retired from retail, with its only continuation being in the form of a handful of Collector’s Club exclusives and a one SDCC exclusive from Hasbro that wasn’t even specifically Joe-centered.  In 2018 there were exactly two Collector’s Club-exclusive, and the rest was silence.  With over a year of no new Joe at all, the fanbase kind of folded in on itself, with most of the focus shifting to the old vintage line, because they were desperate to have *something* to buy.  After that year-plus of silence (to the point of even leaving G.I. Joe off of a brand poster that included freaking *Visionaries* of all things), Hasbro went into 2020 with a plan to revitalize Joe again.  The Snake Eyes movie is supposed to be hitting theaters this year, the mobile game was officially launched in January, and Hasbro’s bringing G.I. Joe back to retail in the form of a new 6-inch scale line, much in the style of their LegendsBlack Series, and Lightning Collection lines.  So far, we’ve seen most of the first series (which is tentatively hitting in June, but who knows at this point?), and the line has officially been kicked off with a deluxe version of everyone’s favorite ninja-commando-mute, Snake Eyes!

THE FIGURE ITSELF

Snake Eyes is figure 00 in the newly launched G.I. Joe: Classified Series.  He was offered exclusively though Hasbro Pulse, and, as the “00” denotes, he’s meant as a preview for the line proper.  The rumor mill is speculating that the core figure of this release will be going to regular retail with the rest of the line, making all of the deluxe-ness the real exclusive part of this one.  Speaking of the deluxe-ness of this release, before I dive into reviewing the actual toy proper, I would like to mention the packaging of this release.  Though I’m not usually all that interested in what my figures get to me in, this release deserves a special mention, because Hasbro’s really gone the extra mile here, with a heavy cardboard construction, and an almost faux-leather exterior.  The intricate design on the front and back of the box is really impressively applied, and said design is also included as a pretty cool print when you open the box.  Inside the box, there’s a foam tray with spots for the core boxed Snake Eyes (in a variation of what will be the line’s standard packaging) and all of the exclusive extras.  It’s one hell of a presentation, and shows that Hasbro’s really invested in the significance of this release.  Alright, we’ve discussed the beauty that is the box, now we tear it open and look at the guy inside.  Snake Eyes stands just shy of 6 1/4 inches tall and he has 37 points of articulation.  Hasbro’s gotten pretty impressive with their articulation on their 6-inch-scale lines as of late, but Snake Eyes takes that to the next level, adding things like butterfly shoulders, a ball-jointed waist, and drop-hips to the equation.  He also fuses the Black Series double-ball-jointed neck design with the Legends hinge joint, which gives the best of both worlds in terms of range.  He’s a very, very posable figure is what I’m getting at here.  However, it’s worth noting that the figure’s sculpt really doesn’t suffer to grant him this posability.  Said sculpt is clearly patterned after Snake’s v2 figure, which is generally considered his most distinctive look, and a good starting point for any new version of the character.  He’s not a straight adaptation of that design, though, as Hasbro is clearly building a new aesthetic for the Joes for this new line.  The broad strokes are all the same.  He’s got the knight-style visor, the bandolier with grenades, and all the pouches and straps are in more or less the same spot.  However, when you take a closer look at the smaller details, that’s where the changes come in.  They’ve followed a bit in the footsteps of the movies, giving him a more armored appearance, at least on the head and torso.  Within that set-up, he gets some extra webgear on his shoulders, which is really the only part of this design I’m a little iffy on.  Honestly, I don’t hate it, but I think it stands out a little too much from what’s around it.  I think the fact that I can hone in on one specific thing like that and say it’s slightly off speaks to the sleekness of the rest of the sculpt, though.  I really do appreciate how well they homaged the v2 release with this sculpt.  In terms of the paint, Snake Eyes goes a fair bit more involved than the usual figure of him.  He still keeps things predominantly very dark, but it’s not quite as much straight black.  There’s a lot of variance to the browns, and there’s also some nice change-ups in the finish on the black sections as well, making the different sections look like different materials.  It’s really nicely handled, especially given how easily they could have just left things all-black.  In terms of accessories, there are really two groups with this figure.  Firstly, there’s what is actually included in his smaller box with him.  He gets a sword (which according to Tim is more of a messer than a katanna, and I’m inclined to believe him there), an Uzi, a Beretta m93r with a removable silencer, a knife, a backpack, a sheath for the sword (which can plug either straight into his back or onto the pack), and two extra hands, one holding throwing stars, the other flat.  The Uzi, sword, and backpack do a great job of replicating the v2 figure’s accessories, and the Beretta, knife, and extra hands just accent things further.  Outside of his own packaging, Snake Eyes also gets a whole Dojo wall full of weapons.  The wall itself is a nice piece in its own right, and its got spots for the 2 sai, 2 axes, 2 kama, spear, long sword, and katana included alongside it in the box.  Snake Eyes can use these extra weapons if you like, or they make for a pretty killer display behind him.

THE ME HALF OF THE EQUATION

I got a slight heads up that a 6-inch Joe line was coming, so I was pretty eagerly awaiting its arrival.  Once this guy was shown off, I knew I needed one.  Max was kind enough to let me use his Pulse account so that we could both order one, meaning I got in on the ground floor with this guy.  And then I got him literally the day everything started shutting down around here, so I’ve gotten a lot of time to mess with him.  I love this figure.  I love this figure so much.  This is pretty much everything I wanted out of this line, and I’m really excited for the rest of the line to hit so that this guy can have some companions.  Until then, he’ll just have to face off against my Fortnite Havoc figure that’s totally not just a 6-inch Firefly.