IRON MAN
MARVEL LEGENDS (HASBRO)
“A Sleek suit design and technological upgrades let Tony Stark gear up as the Armored Avenger, Iron Man.”
I thought I was more or less done with the Infinity War-themed Marvel Legends, barring any late-game releases (which I’ve no doubt there will be), but no, no there was one more figure, that’s just been sitting there. Waiting. Watching. Other “w” words as well…
Anyway, I’ve looked at most of the film’s major players, but there was one very prominent one missing, namely Tony Stark, aka Iron Man. In a further effort to work my way through that pile of figures awaiting review, I’ll be looking at Stark’s latest Legends release today.
THE FIGURE ITSELF
Iron Man is the final figure in the Thanos Series of Marvel Legends, the first Infinity War-themed assortment of the year. He’s also the last of the four specifically movie-based figures in the line-up. And, most importantly, he’s the only figure in the set that isn’t needed to built the Thanos figure, which is why everyone was skipping him. Tony’s wearing his Mark 50 armor from the film, which is also his *only* armor for the film, so I guess it’s a sensible choice, now isn’t it? The figure stands 6 1/2 inches tall and he has 29 points of articulation. His construction is very similar to the Mark 46 figure from the Giant Man series, but there are no actual pieces shared between the two. This guy is an all-new sculpt, which does an okay job of capturing the Bleeding Edge armor’s design from the movie. It’s not a spot-on recreation; it’s definitely not quite as sleek as the design in the movie. There are far more pronounced ridges and connecting points, bringing its overall design closer to the Mark 46. This is likely a symptom of Hasbro working from earlier designs to get the figure out before the movie. Ultimately, it’s close enough that you know which armor it’s supposed to be, and it’s nowhere near as off as either Captain America or Cull Obsidian. Fortunately, it’s got some pretty great proportions, and the articulation is also worked in pretty well. Iron Man’s paintwork is decent and certainly eye-catching, but like the sculpt, it’s not 100% accurate. The main culprit is the red. It should really be a deeper, more metallic color than it is. That being said, the color they’ve used is still nice to look at, so I’m not going to complain too much. What I will complain about? Just the figure’s single greatest failing: his accessories. In the movie, Tony’s using this armor to create all sorts of nano-tech-based weaponry and tools. What does this figure get? An extra set of hands and the same blast effects pieces they’ve been using since the 46. No extra attachments, no unmasked head, no build-a-figure piece. The extra hands don’t even have hinges on the wrists. That’s really weak.
THE ME HALF OF THE EQUATION
I passed on this figure quite a few times at retail. After seeing the movie, I was really impressed by the armor. I had some Cosmic Cash to spend at Cosmic Comix, so I ended up grabbing him from them. And then he sat on my shelf for three months. I know, bad Ethan. I’ll be honest, I actually kept forgetting I hadn’t reviewed him, since I’d already looked at the basic figure. The only real difference between the two is posability, and that’s a little sad. He’s a figure that could have been a lot of fun–well, okay, he’s still a fair bit of fun, but he could have been a lot more fun than he is. As it stands, he definitely feels phoned in.





























Another week, another late review. One of these days I’m going to get the hang of this. And what’s that? April 1st? Time for jokes and pranks and whatnot. Well, kinda, I don’t have quite the same elaborate gag-posts Ethan pulls off, but this week’s blaster is a joke in and of itself in a way. That’s me saying it’s bad. It’s a bad… you know what? Nevermind. On to the review.
It’s the Marvel Captain America: Civil War Iron Man Stark Strike Gauntlet Blaster… from Hasbro. At least, that’s what the friendly marketing guy in the video ad for this product told me. It’s the longest name for a Nerf blaster I can think of since the Nerf N-Strike Accu-Zombie Elite Strike Fire Mega Fury Strike Rapid Modulus Strike Fire Strike Strike… from Hasbro. The MCA:CWIMSSGB… fH was released in 2016 as a tie-in product for the Captain America: Civil War film. The blaster uses spring power to launch the dart, but instead of using it to push a plunger into a cylinder to create air pressure, the spring just impacts the dart directly. I’ve mentioned this system a couple times I the past, largely in reference to how terrible it is, and that assessment holds true here as well. The body of the blaster is pretty good, actually, the main feature being that the actual blaster part pops up from the rest of the platform before allowing you to fire. The construction feels solid and the sculpt is all new with
some painted gold accent work here and there. The only controls on the blaster are the two buttons on the back, one causes the blaster to pop up, the other fires. Interestingly, due to the nature of the firing mechanism, even if the blaster is primed, it can’t be fired without a dart in the barrel, I assume to prevent the spring from beating the crap out of the internals of the blaster. The strap is small but I can still get it around my adult-sized wrist without too much trouble. Unfortunately, the problem with arm-mounted blasters is that aiming is pretty much out of the question. They say you can’t lick your own elbow, and it seems just about as impossible getting a sight-picture with it too, not that aiming would improve your chances of hitting anything with this blaster. As said before, calling the ranges on this blaster “disappointing” would be the understatement of the month, that is, if it fires at all. More often than not, the shock of the top part snapping up into position is enough to shake the dart forward in the barrel to where it no longer presses on the firing lock, meaning you have to re-seat the dart before the blaster will fire. If it does work, then you can watch the dart go flying up to about 10 or 15 feet. Woo… So unless you have some really emotionally fragile siblings, this blaster won’t help much when you decide to bust into their room and light them up. It’s probably best to leave it back in your room. The Marvel Captain America: Civil War Iron Man Stark Strike Gauntlet Blaster… from Hasbro comes with 2 Eilte darts in red and black but I seem to have lost mine, oh well.
Sometimes Nerf will announce or unveil a blaster with a particular gimmick to it and all you can do is nod in acknowledgment and hope it at least shoots well. Sometimes it does, but sometimes it really doesn’t. Not to give anything away prematurely, but this week’s blaster is the latter of the two. I’m talking about the Modulus Battlescout. Let’s scope it out.
The Battlescout ICS-10 was released in 2016 under the Modulus line and was intended to bring 2 cool new features to the brand. The first was the use of a new horizontally-feeding clip as opposed to the more traditional Nerf magazines (despite Nerf themselves referring to them as “clip systems”). The clip holds 10 rounds and automatically advances one position when the blaster is primed via the angled front grip. This means the clip starts by sticking out the right side of the blaster and eventually ends up sticking out the right side or potentially even just fully ejecting from the blaster itself if you’re a little too vigorous with the pump action. I was reasonably interested in having a Nerf blaster with this style of feeding mechanism when I first heard about it, and I still think it has potential, it just seems like the execution left a little to be desired. The clip is just too bulky for only holding 10 rounds, and the ratcheting mechanism in the blaster doesn’t hold onto the clip very securely so it’s possible for it to get bumped out of position. The second feature the Battlescout was meant to showcase was the included attachable Nerf “action cam” that could clip onto a Nerf accessory rail. I’m pretty sure no one was excited about this. After the Elite Cam ECS-12 blaster, everyone was familiar with the quality of cameras Nerf was working with and they weren’t great. At least the Cam blaster had a screen so you could pretend the camera was just a scope instead of a dedicated recording device. Not so with the Battlescout. I only took a couple test videos just to see what it was like, but the picture quality was dark and grainy, the sound was tinny and sounded like it was being recorded through several blankets, that is, until you tried shooting the blaster while recording upon which you were treated to one of the most
horrific sounds I’ve experienced as the noise from all the blaster’s mechanical parts moving was transferred through the plastic to the mic. There also seemed to be some discrepancy between the video and audio recording, as every time I played back a recording on the computer, the longer the video went on, the further and further out of sync the audio got. Long story short, the camera was just bad. What was worse, though, was the fact that its inclusion jacked up the price of the Battlescout to almost $70. Yikes, indeed. “But does it shoot well, at least?” I hear you ask. Well, dear reader, no. No it doesn’t. I can’t quite tell where the problem is, but it’s one of the weakest shooting blasters I can recall from recently. Flaccid is a generous term. More than once, I’ve had shots just tumble out of the barrel followed by the slab of orange plastic getting spat out the side of the blaster, sometimes travelling further than the dart. Not great. I can’t say I’d recommend this one for attacking your siblings unless you’ve got enough of a presence that you don’t have to actually shoot to get your point across, because at the very least, the Battlescout looks cool, and with places to attach a barrel, a stock and anything else besides that camera onto the top rail, you can really dress it up. The Battlescout ICS-10 comes packaged with the Camera, a 10-round clip, and 10 Elite Modulus darts.