#2928: Nightwing

NIGHTWING

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

I think I’m finally hitting an okay pace when it comes to these Spin Master DC figures.  I mean, it’s at least a consistent one.  Sure, that consistent pace is, like, one figure per month, but that’s still something, right?  This year’s theme for their Batman line is Bat-Tech, which is outfitting all of the Caped Crusader’s allies and foes with new variant costumes that are all techy.  Largely, I’m picking up the actually new characters, but there are a few intriguing variants mixed in, and I’m always a sucker for a good Nightwing.  So, you know, here we are.

THE FIGURE ITSELF

Nightwing is part of the sixth assortment of Spin Master’s Batman: The Caped Crusader line, which is the second assortment under the “Bat-Tech” banner.  This is the same assortment that included the previously reviewed Batgirl, making Nightwing a logical inclusion.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  Structurally, the figure is the same as the prior Spin Master Nightwing.  It’s a reasonable enough sculpt, not perfect, but certainly serviceable, and the consistency isn’t a bad thing.  In order to fit with the “tech-y” nature of the set, Nightwing’s color scheme has been tweaked.  It keeps the same basic Nightwing feel, but he’s molded in a smoky translucent plastic, which is fun, and he’s got a bunch of the tech details like we saw on Batgirl and Batman.  They’re fun little details, and I also enjoy the slight change-ups to his basic suit’s layout of details.  Nightwing is packed with the same baton pieces that the prior release included, but in sparkly blue plastic instead.  He also gets two different guns, one of which has a piece to allow for hooking it up to his back.  Guns feel a bit in contrast to Nightwing’s usual loadout, but I guess they’re not real guns, so that’s better maybe?  I’m only gonna use the batons anyway, so it doesn’t really matter.

THE ME HALF OF THE EQUATION

After getting Batgirl, I found myself really liking the Bat-Tech set-up as a whole, and, I am, as noted before, a sucker for a good Nightwing.  Max wound up finding this one during one of his stops, so he was nice enough to enable me pick one up for me.  He’s not drastically different from the last one, but he’s still a lot of fun, and keeps the spirit of Spin Master’s whole set-up really going.

#2909: Shriek Unmasked

SHRIEK UNMASKED

DC MULTIVERSE (MCFARLANE)

“Walter Shreeve was a skilled audio engineer living in Neo-Gotham, trying to fund his research in the field of sonics. Unable to do so, Shreeve used his highly advanced sound technology to build an armored suit capable of demolishing buildings with sonic blasts. Going by the name Shriek, he was soon hired to destroy Batman and nearly succeeded, but lost his hearing in the ensuing battle. He was then sent to Blackgate Penitentiary where he was able to continue his research behind bars. Since then, Shriek has managed to break out on occasion, each time seeking revenge against Batman and wreaking havoc on the citizens of Neo-Gotham!”

It was bound to happen eventually, I suppose.  After two days of McFarlane DC reviews that weren’t Batman-related, we’ve circled back to what Todd truly knows best about DC.  I mean, it’s not specifically a Batman, of course, but it’s a Batman villain, and it’s also got a stupid variant structure, so we’re right back in that McFarlane comfort zone!

Batman Beyond‘s creator’s strove to give Terry his own unique cast of villains, which wouldn’t just be cheap re-hashes of Bruce’s old foes.  Introduced early on, and becoming a rather recurring opponent, was Walter Shreeve, aka Shriek.  He’s got one of the most distinctive and memorable designs of Terry’s foes, making him a solid choice for toy treatment.  That said, he never did get it during the show’s original run, with his McFarlane figure being his very first…or second, I guess, what with there being two of them and all.

THE FIGURE ITSELF

Shriek Unmasked is a solo release within McFarlane’s DC Multiverse line.  As with Batman Beyond, he was preceded by a Target-exclusive release, which also included a Build-A-Figure part, and was fully armored, rather than unmasked.  Yes, in classic McFarlane form, rather than giving us one figure with an extra head, they’re selling us two of the same figure with different heads, and thereby making both figures less valid than one single figure with an extra accessory would have been.  Greeeaaaaat.  The figure stands 7 inches tall and he has 32 points of articulation.  It’s largely the same as the usual set-up, but the movement on the arms is predictably kind of restricted by how the armor works.  To McFarlane’s credit, the movement is all pretty decent, and the arms work better than you might expect at first glance.  The sculpt is a pretty decent piece of work.  He’s technically based on the comics, as was the Batman Beyond, but it’s a good merging of the aesthetics.  The armor’s detailing is pretty sharp and cleanly detailed, and there aren’t too many extra details shoved in to really mess things up, so it’s generally a nice piece.  The head is likewise a very nice piece of work.  It’s real world-styled version of Shreeves, but it really still feels like the character as depicted in the show.  There’s just the right level of slimy sleezebag, and I love it.  Shriek’s paint work is well handled; the suit has some nice contrast on the black/white, and the clear blue parts are definitely fun.  His head has a rather involved paint deco, which gives Shreeves his usual sickly pallor.  He’s clearly a guy who doesn’t get out much.  Shriek is packed with two sound effect pieces, a display stand, and a collector’s card.

THE ME HALF OF THE EQUATION

This guy reminds me of exactly why I don’t like how McFarlane does things, because the splitting of the two looks just really sucks all around.  I certainly was down for a Shriek to go with my Batman, but I wasn’t really big on how the helmet looked on the first release.  I wanted an alternate head of some sort, which this figure gave me, but, of course, at the cost of him never actually being helmeted now, which is limiting in its own right.  Sure, I may not be thrilled by the helmet’s design, but that doesn’t mean I don’t want the potential option of displaying it.  Ultimately, I was going to feel he was lacking either way, but I felt slightly less so this way, so it’s what I went with.  I do really like this figure, and I think he turned out really well.  He’d be better with the extra head, though.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#2908: Green Lantern – John Stewart

GREEN LANTERN — JOHN STEWART

DC MULTIVERSE (MCFARLANE)

“John Stewart is a former U.S. Marine who uses his military training and discipline to protect Earth, and the rest of Space Sector 2814, as a member of the intergalactic peacekeeping force known as the Green Lantern Corps. As Green Lantern, John wields a power ring, which creates a protective shield around him, allows him to fly, and generates hard-light energy constructs in the form of anything he imagines. Fueled by willpower, Green Lantern’s power ring is one of the mightiest weapons in the universe!”

On the topic of McFarlane not always *just* doing Batman, here’s a bit more in that category.  I’m classically a pretty big Green Lantern fan, and there’s no denying that Todd’s been rather stingy on the GL love.  To date, there’s been a Green Lantern Batman (which only half counts), and two different versions of John Stewart.  I don’t really want to delve into the monstrosity that was the animated-style version, so I guess I’ll look at the other one.

THE FIGURE ITSELF

Green Lantern John Stewart was 2021 release for the DC Multiverse standard line.  Again, there’s the whole distribution thing, which means he showed up early some places, but just showed up rather recently others.  Yay, that’s fun.  The figure stands 7 1/4 inches tall and he has 32 points of articulation.  John’s articulation scheme is again pretty much the same as the other DC McFarlane stuff, but I did find the range of motion on him to be a fair bit more restricted, and also more prone to breaking up the flow of the sculpt.  John’s sculpt was unique to him to start, but most of it’s already planned for a re-use on the upcoming Hal Jordan.  Effectively, this means they kind of designed it with the two uses in mind, so you can sort of see how the details are loosely meant to work for their two differing costume designs.  In simplest terms, that means that no matter which of the two you’re looking at, they’re really over designed, especially for GLs.  There’s just so many unnecessary details just really muddying up the cleanness of the GL design.  It’s especially notable on John, since he’s wearing his more modern, even further streamlined costume.  They didn’t even add extra lines to his costume during the New 52, you guys.  Even New 52 standards knew not to mess up the John Stewart design.  And yet, here we are, with way too much going on.  Todd really does remind me of the old adage “if less is more, think of how much more more could be.”  All the excess detail might be easier to get away with if the actual body sculpt worked, but it’s got kind of wonky proportions, with the arms in particular just being far too long.  I’m also really not digging that the right hand is doing a trigger finger grip; how do you not give a GL a fist for their ring hand?  Topping it all off is the unique head sculpt that’s supposed to be pulling the heavy weight on selling this figure as John Stewart.  Trouble is, it doesn’t really look like John.  It looks like a generic black guy.  They don’t all look the same, I can assure you.  I felt kind of the same way about Mezco’s version of John as well, so maybe there’s just some confusion about his defining facial features.  John’s paint work is alright.  It’s nothing to write home about, and I find myself wishing the greens were a bit brighter, or possibly even metallic.  Just something to make it pop more would be good.  John’s accessories include a construct armor piece for the torso, a construct minigun, a display stand, and a collector’s card.  The minigun isn’t the worst thing ever, but it does really feel a little less joyful and fun than the usual constructs.  I also don’t really like that’s only held, and doesn’t clip on in any way, nor do I like that we missed out on getting a lantern, or maybe some extra hands.  It’s not an awful selection, but it’s not particularly thrilling either.

THE ME HALF OF THE EQUATION

The general lack of GL focus in the McFarlane output hasn’t really thrilled me.  I wanted to be excited by this guy, but the prototype shots did nothing for me, and seeing him in person didn’t do a lot either.  A loose one wound up coming in at the same time as the Flash figure I reviewed yesterday, so I decided that was the time to give him a try.  He’s…well, he’s really not great.  I want to like him, but I guess I’ve been a little bit spoiled by earlier, better John Stewart figures.  If I’m entirely honest, I pretty much went the whole review just wanting this figure to be the DCUC one, and he’s not, and he’s never gonna be.

#2907: The Flash

THE FLASH

DC MULTIVERSE (MCFARLANE)

“In a freak lab accident, forensic scientist Barry Allen was struck by lightning and doused with chemicals, which gave him the superpowers of the Speed Force. Now he uses these powers to defend his hometown of Central City—and the rest of the world—from the forces of evil as The Flash! The Fastest Man Alive can run up the sides of buildings, across oceans, and around the world at light speed. He can also vibrate his molecules to phase through solid objects!”

Hey, look at that, sometimes McFarlane doesn’t only do Batman.  I know, it’s a crazy concept.  Sometimes he’ll laser focus in on a different character for just a moment.  And for a little portion of the last year or so, one such laser focused character was the Flash, who’s now had a whole five figures.  Can you believe that?  I mean, I guess it’s possible to believe it.  I mean, there’s like empirical evidence to support it and all.  It’s probably been peer reviewed.  Speaking of reviews, that’s what I’m supposed to be doing here, so why don’t I do that?  Yeah, I think I will!  Let’s jump in on that!

THE FIGURE ITSELF

The Flash was part of the basic DC Multiverse line-up, hitting retail at roughly the mid-point of last year…some places anyway.  McFarlane’s distribution’s been all over the map, so exact timelines can be weird.  He was the first of the Flash figures McFarlane released, but was quickly followed by the slight retool of this one for the two-pack release with Red Death.  The figure stands 7 1/4 inches tall and he has 33 points of articulation.  Flash’s articulation scheme follows what we’ve become used to with McFarlane’s DC stuff.  The range isn’t bad, but it does have a tendency to break up the sculpt in rather odd ways.  Also, some of the joints, notably on the ankles, are a little on the loose side, so it can be hard to get him to hold poses for terribly long.  But, for the most part, it’s not terrible.  Flash’s sculpt was initially unique, but then saw re-use for the two-pack release, and is getting another re-use for the upcoming Reverse Flash as well.  It’s patterned on his far more ridge-y post-New 52 appearance.  While it’s got a bit too much going on for it to be my preferred Flash, it does seem like it’s more up Todd’s alley.  Also, it’s still his current look, so it adds up.  It does at least make for a pretty nice looking figure, and they didn’t add a bunch of other unnecessary details that don’t need to be there.  The main defining trait of this figure, in contrast to the two-pack release, is the head sculpt.  For this one, he gets a more playful expression with a smile.  It’s a bit cartoony an exaggerated, but it feels appropriate for the character, and I really like it.  The only part I’m a bit iffy on is the ear wings, which seem a little too crazy for my preferred take on Flash.  Otherwise, it’s pretty solid.  Flash’s paint work is generally pretty basic.  It’s bright and colorful, which is a bit of a contrast from the usual McFarlane output, so I won’t really complain on that.  The figure is packed with an assortment of lightning effects, as well as a display stand, so that you can get some more intense running displays…when he remains standing, of course.

THE ME HALF OF THE EQUATION

When DC Collectibles launched Essentials, I picked up Reverse Flash, but not the standard, because I found basic Flash to be just a touch too bland for my taste.  I still wanted one in a comparable scale, so when this guy was shown off, I was at the very least interested.  Of course, with the wonky distribution and such, All Time never ended up getting theirs, and I couldn’t really be bothered to actually hunt him down.  As luck would have it, he wound up getting traded in loose a couple of months ago, so I was able to pick one up without much fuss.  He’s still got those typical McFarlane things going on, but I do like him a fair bit overall, and he fits in well with my Essentials figures, so I’d call that a win.

#2903: Steppenwolf

STEPPENWOLF

SUPER POWERS (KENNER)

As one of Darkseid’s most trusted agents, Steppenwolf commands the every action of the huge, vicious, canine army known as the Hounds of Hades.  In addition, Steppenwolf carries the Electro-Axe, a universally dreaded device that fires deadly Radion Bolts.”

Even within the Fourth World itself, Steppenwolf has always kind of been the red-headed steppenchild stepchild.  He’s just sort of there, and occasionally they’d send him off to go look imposing at someone and invariably get the snot kicked out of him to prove that the heroes are greater than expected. Even Jack Kirby didn’t know what to do with him, and he created him. He’s low tier in an already low tier bracket.  The choice to use him as Justice League‘s main antagonist was odd to say the least, no matter which version you took in.  But, I guess more people know him now?  Yay?  Well, let’s go back to the beginning, and look at his very first action figure.

THE FIGURE ITSELF

Steppenwolf was added to Super Powers in its second year.  Initially, he was the line’s very first mail-away figure, but he was later added to the line proper with his own carded release.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  Steppenwolf’s design was one of the most changed of the Fourth World Characters.  Up to this point, he’d generally worn a lot of green with more of nobleman hunter sort of a feel, but his Super Powers design really amped up the sci-fi side of things, as well as just generally making him a whole lot spikier.  I mean, not Justice League levels of spikes, or anything, but, still, like, a lot of spikes.  While I’ve generally been okay with the Super Powers redesigns, Steppenwolf is one that I’ve never really jived with.  There was a formality to the original, which just is lacking here.  So, rather than being imposing he’s just…goofy.  I don’t think that’s what they were aiming for.  From a technical standpoint, it’s not a bad sculpt.  As with all of the Super Powers sculpts, it’s got a nice set of balanced proportions, and just enough detailing to keep him interesting, without making him too overcomplicated.  His backpack and axe are all connected to the figure permanently, and the axe is *supposed* to clip onto the backpack for storage.  On my figure, however, that clip has broken, so he’s forced to forever just hold his axe.  Poor guy.  While the character had classically been done up in shades of green and yellow, for this figure he was inexplicably in red and brown, perhaps to further differentiate him from Mantis?  I don’t know, but I’m not sure I like it.  The application’s not bad, though, and he’s even got some vac metalizing on his axe, which is pretty cool.  Steppenwolf’s action was his “Power Action Electro-Axe Chop,” which swung his right arm downward when his legs were squeezed.

THE ME HALF OF THE EQUATION

I’ve never been a huge Steppenwolf fan, and I’m even less of a fan of his redesign here.  So, when it came time to confront buying this figure, I wound up bundling him in with another figure I actually was very excited to get, Brainiac.  Even when he was new to me, he wasn’t my focus.  And that’s probably for the best, because he still doesn’t really wow me, honestly.  He’s hardly a bad figure, but probably on the low end of my list for Super Powers.  That’s the price of being such a strong line in general, I suppose.

#2899: Batgirl

BATGIRL

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

It’s been a little bit since I’ve looked at anything from Spin Master’s DC slate.  Admittedly, that’s because it tends to be a little tricky to find.  I’m reviewing it as fast as I can, you guys!  I swear!  This year’s theme for the line is Bat-Tech, which is allowing them to do all sorts of whacky variants for the Caped Crusader, his allies, and his foes.  It’s a mix of re-decos, re-workings, and even some all-new figures.  I’m looking at one of those all-new additions, Batgirl, today!

THE FIGURE ITSELF

Batgirl is part of the sixth assortment of Spin Master’s Batman: The Caped Crusader line, which is also the second assortment under the “Bat-Tech” banner.  The figure stands about 4 inches tall and she has 17 points of articulation.  Apart from the way the hair is sculpt blocking the neck movement a bit, it’s a good articulation set-up, like the other Spin Master DC offerings before it.  Batgirl’s design here is a mix of a few different designs.  Her Batgirl of Burnside design from recent years is very definitely being referenced, but there’s also some more classic ’60s Batgirl vibes, especially with the gloves and boots.  And it’s all topped off with just a dash of the whole Bat-Tech aesthetic, making it all future-y and sci-fi.  I expected Batgirl to be using parts from Batwoman, but upon comparing the two, that doesn’t seem to be the case, and it looks like Barbara is sporting an all-new sculpt.  It’s a pretty good one at that.  Like Wonder Woman, she’s still rather leggy, but it comes across as more of a stylistic thing, and with the long cape and such as well, it all comes together for a nicely put together sculpt.  Probably one of my favorites, honestly.  The paint work on the figure is pretty decent as well.  The base work matches the sort of amalgamated design, and the extra tech detailing is a rather fun, generally unobtrusive choice.  Batgirl is packed with three accessories, a batarang, a katana, and a grapnel gun, all in transparent blue.  They’re all kinda goofy and silly, but it fits the vibe of the line well, so I can’t really knock them.

THE ME HALF OF THE EQUATION

I discovered this Batgirl figure’s existence while going through the line’s upcoming releases during my first Bat-Tech review, and I knew I wanted her right away.  I’ve already got a Nightwing, and in my mind, no Nightwing really feels complete without a corresponding Batgirl.  Thankfully, Max was able to keep his eye out for me, and I got my hands on one without much fuss.  She’s a lot of fun, and I honestly don’t mind that we got the Bat-Tech version first, because the extra details are nifty.  I dig it.

#2896: Desaad

DESAAD

SUPER POWERS (KENNER)

“The Tiny Tyrant of Terror! Although DeSaad has no special powers, he is a master at creating devices to torment humans. Among his arsenal are the Fear Machine, which can incite entire cities to panic, Nerve-Beams, which induce instant paralysis, and Vertigo Grenades, which make people lose their sense of balance.  For all his torturous abilities, DeSaad is a coward. Thus, he uses Darkseid’s other minions to fight battles for him. But when cornered, DeSaad will beg for mercy.”

When Darkseid joined the Super Powers line, he brought with him a handful of his faithful servants from the comics.  While Darkseid himself was a hulking figure of great strength, one of his closest devotees was DeSaad, a small, cowardly lackey, whose primary focus was on manipulating his opponents into fearing him through less scrupulous means.  After Darkseid himself, DeSaad is one of the more notable residents of Apokolips, within the grand scheme of things.  Fitting, then, that he was right there with Darkseid getting his first figure in tandem.

THE FIGURE ITSELF

DeSaad was added to Kenner’s Super Powers line in its second year in 1986, getting the first of his two figures to date.  The figure stands 4 1/2 inches tall and he has 7 points of articulation…sort of.  Depending on how you look at it, it could be a little more, but also a little less.  The shoulders do have some butterfly motion, but it’s totally tied to his action feature.  Moreover, the hips are restricted by the skirt piece, the neck is restricted by the tubes on the head, and the shoulders are restricted by the device on his chest.  Lotta restricting going on there.  This is definitely one more for just kind of standing there.  DeSaad’s design in the comics is pretty basic; he’s a small scrawny guy in a purple cloak.  This one isn’t too far removed from that at its starting point, but then also adds the weird contraption on his chest, which does give him a little more flair, to be fair.  The device, along with the tubes running to it from his head, are unfortunately quite prone to breaking, which is why one of the tubes on mine is in such a state.  Otherwise, it’s not a terrible piece of work.  He looks suitably creepy, and the detailing on the outfit does get pretty involved, which is cool.  His paint work’s not bad.  Fairly nuanced compared to others in the line, with a sickly green skin tone, and some subtle accenting on the legs and cloak.  Generally, it looks pretty solid.  DeSaad’s gimmick is a “Power Action Shock Squeeze.”  Squeezing his legs moves his arms in closer to his center.

THE ME HALF OF THE EQUATION

DeSaad is one of the most recent Super Powers I added to my collection.  He was purchased in the fall of 2019, from Factory Antique Mall, the largest antique mall in America.  They got a lot of stuff there, and that included this guy.  I didn’t have him, and he wasn’t a terrible price, so I bought him.  That’s really the whole story.  He’s cool looking, but definitely a lot less playable than the rest of the line, which is a little bit of a bummer.

#2889: Darkseid

DARKSEID

SUPER POWERS (KENNER)

“Darkseid’s powers are practically unlimited. Along with incredible strength and invulnerability is the bizarre Omega Efect, which he uses either to destroy his oponents or to teleport them to other dimensions.”

Though he’s a household name these days, Darkseid hasn’t always been quite as top tier, initially staying in Kirby’s little corner of the DC universe with the rest of the Fourth World characters, and not generally interacting with the rest of the DC universe.  It wasn’t until the ’80s that he really began to become a more encompassing foe, and it was via Jack Kirby’s own involvement with the Super Powers line as it moved forward that Darkseid and the rest of the New Gods found their place amongst the mainstream heroes and villains.  Darkseid would subsequently find himself worked into Super Friends in its later seasons, beginning the path that would cement him as one of DC’s heaviest hitter villains.  At the beginning of all that is the figure I’m looking at today.

THE FIGURE ITSELF

Darkseid was added to Kenner’s Super Powers during the line’s second year, as one of the six Fourth World foes added that year.  The figure stands 5 1/2 inches tall and he has 7 points of articulation.  Darkseid was by far the tallest figure in the line, which was appropriate to his menacing stature in the comics.  His mold was totally unique to him, based partially on the house style of Jose Garcia-Lopez, and also on Jack Kirby’s own work for the line.  While the Fourth World characters were mostly changed up for the line, Darkseid is one of the few characters to remain effectively the same as his classic counterpart.  He’s got shorts instead of a loin cloth and he adds a cape, but neither of those things really changes up the look that much.  The sculpt is a pretty impressive piece of work, successfully giving Darkseid the presence that the character should have.  There’s some rather nice texturing on the exposed portions of his rocky skin as well, and the facial sculpt in particular seems to really capture Kirby’s take on the character.  Darkseid’s cape is cloth, as was the standard for the line, but it’s notable in its use of a far more elaborate clasp to hold in in place, which features a sculpted pendant piece.  It’s not a classic Darkseid piece, but it does add a nice little extra bit of flair to the design.  Darkseid’s paint is less intensive than most, relying heavily on molded colors, but what’s there is clean and bold, and matches usual depictions of the character.  Like many figures in the line, Darkseid had no accessories, but he still got an action feature, his “Power Action Raging Motion,” which swings his arms up when his legs are squeezed.  Additionally, he’s got light-piping in his head, which allows for his eyes to light up, simulating his “Power Action Omega Beams,” or, as they’re often called in the comics, “Omega Beams.”

THE ME HALF OF THE EQUATION

Darkseid was a figure I wanted from a rather early point in my collecting of the line, because of how fascinated I was with the Kirby characters, and how unique he was compared to the rest of the line.  He was very near the end of my Super Powers collecting as a kid, purchased at the Baltimore Comic-Con the year before I got Mantis.  He was without his cape at the time, but I was able to get ahold of a replacement for him in just the last month, courtesy of All Time Toys.  He’s truly one of the line’s definitive pieces, and just an all around solid figure.

#2888: King Shark

KING SHARK

DC MULTIVERSE (MCFARLANE)

One of the absolute best parts of The Suicide Squad is Nanaue, aka King Shark.  King Shark has had a rather recurrent history with the team in the comics, but was left out of the first film in favor of Killer Croc, due to director David Ayer not wanting to rely as heavily on CGI for the character.  Given how the rest of the movie worked out, that was an odd line to draw, but whatever.  King Shark was in the second film, and he was awesome, and everyone agrees.  Great that we can all be on the same page about something.  Given his relative size, he’s been split up and made into a Build-A-Figure…but is also being sold as a single through Walmart, because why not?  Todd’s gotta Todd.

THE FIGURE ITSELF

King Shark is the Build-A-Figure for the Suicide Squad-tie-in line-up for DC Multiverse, split accross the four single figures included.  As I mentioned above, the same sculpt is also available pre-assembled and with a few accessories (and a different pair of shorts) as a Walmart-exclusive.  I’m just as happy to not have to deal with Walmart, so here’s the main line version.  The figure stands 9 inches tall and he has 26 points of articulation.  After giving McFarlane some credit yesterday on the articulation front, I’m going to have to give them a hard time again, because oh boy is the articulation on this figure’s lower half just an absolute mess.  There are full universal-style hip joints under the shorts, but due to the thick rubber of said shorts, they are completely motionless, which seems like a silly design choice.  Of course, even if the hips were free to move, the knees would still be locked.  Again, there are full joints, but for some reason, there is a sculpted “lock” on each joint, which prevents them from getting much range.  You can flex them ever so slightly, but that’s it.  The ankles and toes are fully articulated, though, which is super useful, what with nothing else on the legs being mobile or anything.  Thanks McFarlane.  At least the upper half isn’t so bad.  The arms and neck get decent mobility given the design, and he’s even got an articulated jaw, which doesn’t look terrible.  The general quality of the sculpt is pretty nice.  It matches well with the model seen in the film, which is itself a really good design for King Shark.  He’s got that perfect balance of menace and cuteness, just like in the film.  He’s also quite sizeable, as he should be, and there’s some serious heft to the figure.  In terms of paint work, he’s honestly pretty good.  The skin does a nice job of subtly shifting between the two shades, without too much in the way of slop, and the smaller details of his face are pretty decently rendered as well.  Even the pants get a touch of accenting to bring out the sculpted pattern, which is pretty cool.  King Shark is really an accessory himself, and while the single has a stand, a card, and some limbs to chew on, the standard release doesn’t get anything extra.  Given the sheer size, though, it’s not really an issue, plus, he is, again, essentially an accessory himself.

THE ME HALF OF THE EQUATION

This guy was my primary want from this set, from the word go.  I’ve always had something of a soft spot for the character, ever since the Total Justice days, and his recent appearances in Harley Quinn and the lead-up to The Suicide Squad got me very much on board with owning this figure.  After seeing the movie, that resolve only increased, and I was very excited to crack them all open and assemble this guy.  The leg articulation set-up sucks.  There’s no way around that.  I know there are modifications that can be done to fix it, but, unlike, say, Bloodsport, where the mods help but aren’t necessary, this feels more like fixing things that should have just worked out of the box.  All that said, the figure does look really nice, and the upper half is at least decent in the articulation department.  Even with the flaws, he’s still the second best part of this set.

All in all, I was expecting to be happy with this set, but I wasn’t expecting to like all of the individual figures quite as much as I did.  Polka Dot Man is the definite star for me, with King Shark right behind him.  Peacemaker and Harley are both really solid figures, too, and, much like in the movie, Bloodsport is the real surprise, as a figure I had no investment into, but that I actually came around to liking quite a bit.  The most damning thing about this set is the lack of a Ratcatcher II to complete the core team, since she’s really the heart of the film, and my favorite character to boot.  Hopefully, McFarlane will find a way to add her to the set.

#2887: Harley Quinn

HARLEY QUINN

DC MULTIVERSE (MCFARLANE)

“Harley Quinn, re-incarcerated for making a cash withdrawal with her car, buys her freedom once more by joining the Squad.  This colorful, cheeky, cheerful psychotic still has all her deadly dynamic moves, and the single-and-ready-to-mingle rogue is as eager as ever to show them off…much to Amanda Waller’s dismay.  But Harley, in her signature, ladylike style, isn’t afraid to manhandle anyone who comes her way.”

The Suicide Squad is a film that is, simultaneously, it’s own movie, and also a sequel to Suicide Squad. It’s a weird spot for a movie to be in, but it honestly handles things pretty well, by keeping just enough from the prior film to feel like it’s truly building something more, while also being light enough with pre-existing backstory that you don’t have to see the last one to understand what’s going on in the slightest.  One of the few characters to be carried over between both films is Margot Robbie’s Harley Quinn.  I felt the role wasn’t really written to Robbie’s talents in the first film, but TSS gave us a Harley that was the best version of the character pretty much since Batman: The Animated Series.  I found her to be a thoroughly likable character, and Robbie was given a great chance to shine.  As the highest profile character in the movie by far, Harley is of course one of the figures in the tie-in line, and I’ll be taking a look at her today.

THE FIGURE ITSELF

Harley is figure 4 in the Suicide Squad-tie-in assortment of McFarlane’s DC Multiverse.  Harley gets two distinct appearances in the film, but this figure opts for her disheveled party dress look, which she has for most of the film’s run-time.  While I’d still like to see her jumpsuit and goggles look, I can understand doing this one first.  The figure stands just over 7 inches tall and she has 36 points of articulation.  After ragging on McFarlane about articulation implementation yesterday, I do have to give them a little bit more credit today, as Harley’s joints aren’t nearly as detrimental to the sculpt when she’s posed.  The elbows and knees in particular are a much smoother transition, and I do appreciate that McFarlane’s been good about making sure their female figures get double joints too.  Harley’s sculpt is generally a pretty decent one.  Her arms and legs are perhaps a touch lanky, and the dress is a solid chunk of largely unmovable rubber, but it looks good, and the Margot Robbie likeness is undoubtedly one of McFarlane’s best real person likenesses.  It’s still not perfect, mind you, but it’s still really good.  Harley’s paint work is a mix of kind of phoned in and really intricate, which is sort of weird.  The base work is all just sort of there, and much like Bloodsport, I really feel there are some areas that would benefit from some accenting, namely the dress and her hair.  However, there’s some really clean, sharp detail work going into her tattoos, which shows that they were at least trying.  And I can certainly appreciate that.  The no guns rule means that Harley doesn’t get any of her firearms, but she does at least get Javelin’s javelin, which is a pretty nice plot relevant piece, and one that makes her feel less lacking than Bloodsport or Peacemaker.  Also included is a display stand, a collector’s card, and the legs to King Shark.

THE ME HALF OF THE EQUATION

Harley was the figure I was most dragging my feet on in this line-up.  I was purely just grabbing her for the King Shark legs.  Then I saw the movie, and I was really happy with how they handled the character, and suddenly I was really wanting this figure.  She’s honestly pretty good, and shows that McFarlane is stepping up their game in terms of figures based on real people.  I’m still hoping to see the other look, too, but this one’s a very good one for now.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.