#2620: Gambit

GAMBIT

MARVEL LEGENDS (HASBRO)

“Gambit has the ability to mentally charge objects with explosive kinetic energy! Remy LeBeau relies on his superior card-throwing abilities and lightning-fast reflexes to turn the tide of battle in favor of the X-Men.”

Today is Super Awesome Wife’s birthday, and so, in her honor, I’m going to use today’s review to focus in on one of her favorite characters (at least in recent years) from the X-Men franchise, one Remy LeBaua, aka Gambit!  Gambit spent a few years away from Legends (due in part to a diminishing prominence in the comics in more recent years), but got a pretty solid release last year as part of the main line.  With Legends generally on the rise, that figure came and went relatively quickly, so Hasbro’s doubled back, tweaked him, and given him another release, which I’m taking a look at today!

THE FIGURE ITSELF

Gambit is a Target-exclusive Marvel Legends offering, as part of the Retro Collection sub-line.  To that end, he takes last year’s Gambit, and pushes him a bit further into that Animated Series territory, crafting the character’s third time as a Legends release proper.  Like the prior figure, he stands 6 1/2 inches tall and he has 32 points of articulation.  Gambit is predominantly the same sculpt as the previous figure, which is quite alright by me, because that was a rather strong sculpt, and it had a lot of new parts that have yet to see any other use.  The only sculptural change actually addresses my only complaint about the sculpt the last time I looked at it: his hair.  The last release had the hair all blowing a single direction, and just generally looked far too lop-sided for my taste.  This one replaces that piece with one that’s got a part and a little more of that traditional Gambit hair bounce we’ve all come to know and love.  For me, it just ends up working out a lot better for the character.  I’m glad they took this opportunity to fix that.  The next big change up on this figure is the paint work.  The prior scheme was definitely more comics-based, while this one goes for a much brighter and more saturated look that’s more in line with Gambit’s animated appearance.  I honestly had no issue with the previous paint scheme, but I’ll admit that this one feels like an improvement to my eyes.  The only thing about it I’m not entirely sold on is the swapping out a very dark blue for the black sections.  It’s not bad at all, but I’m just more used to the straight black.  This looks cool too, though.  The last Gambit had a good selection of extras, and this release keeps them all, as well as adding one more.  He’s got the staff, the two playing card effects, and the open hand of the last release, plus a new gripping hand for his left side, so he can two hand the staff.  I also really appreciate how they actually painted the card details on this time; I didn’t miss it the last time, but it adds an extra touch this time around.

THE ME HALF OF THE EQUATION

I loved the Toy Biz Gambit, and I loved the last Hasbro Gambit, so I wasn’t really feeling like I needed to be in the market for another Gambit.  I’ve got two very good ones to choose from.  So, when Hasbro announced this one (as well as the fact that it was yet another Target exclusive), I was game to skip…until I saw that damned hair, and realized they fixed my one and only complaint about the last figure.  I was expecting him to be really hard to get, but I actually found acquiring him to be quite a breeze.  I caught a message that he’d shown up in stock on Target’s web site, and I was able to get on and get him ordered with no fuss.  Yay!  He’s an awesome figure, and hands down the best Gambit out there.  I don’t really know what could be done to improve him, honestly.

#2619: Wolverine

WOLVERINE

MARVEL LEGENDS (HASBRO)

“Weapon X infused Wolverine with adamantium to make him a powerful mutant with superhuman healing ability.”

Hugh Jackman’s turn as Wolverine was one of the constants of Fox’s X-Men movies, appearing in all but one of the films (Dark Phoenix, for those curious), and just generally being as much of a pop culture icon as the character’s comics incarnation.  He’s been no stranger to action figures, since he’s, you know, Wolverine and all.  The fall out between Fox and Disney meant we went a good gap of time between releases, of course, but he’s back in full force, with three different variants in Hasbro’s Legends assortment devoted to the movies.  I’m looking at the one standard release in the bunch today.

THE FIGURE ITSELF

Wolverine is the last of the three standard release single-packed figures in the X-Men Movie sub-line of Marvel Legends, following Domino and Mystique.  It’s an interesting selection of characters to say the least.  This Wolverine is based on his jacketed appearance, which is certainly a distinct look for the character.  That said, they’ve opted to specifically base him on Origins: Wolverine, which seems like a slightly odd choice.  I mean, the look doesn’t shift much between the films, but it feels weird to specifically base him on a far less regarded film.  Could be worse, I suppose.  The figure stands 6 1/2 inches tall and he has 33 points of articulation.  The articulation scheme on this guy is pretty impressive.  The butterfly joints on the shoulders add some nice extra posability to him, and the ball joint on the neck is great for adding a bit more expression to the figure when posing.  Wolverine’s sculpt is another all-new offering (although the legs are shared with the Amazon-exclusive Wolverine variant).  The body sculpt does a good job of capturing Jackman’s build from the movies, as well as translating all of the textures and layers of his clothing.  This guy includes two different head sculpts, giving us differing expressions.  The one he comes wearing is an intense, screaming head, which is kind of a weak offering.  The expression’s certainly got an intensity to it, but it ends up looking goofy, and the Jackman likeness really isn’t there.  The second head is a more neutral expression, and this one is definitely the stronger of the two.  The Jackman likeness isn’t spot on, but it’s still close enough for recognizability.  The paint work on this guy is a bit of a mixed bag.  The head works out well enough, and the weathering on the pants isn’t *terrible*, but it’s not great either.  The wear on the jacket isn’t really that great.  It just kind of looks like a bird pooped on him to be honest.  Not exactly the most imposing look.  In addition to the previously mentioned extra head, he also includes hands with both claws and without.

THE ME HALF OF THE EQUATION

I’m still recovering a bit from some serious Wolverine exhaustion from last year, so this guy being the first of the movie figures shown off didn’t exactly thrill me.  I mean, he looked cool and all, but he’s Wolverine.  I have a lot of Wolverine.  He benefits from the fact that I got the rest of the set first, so as to cushion the whole “it’s another Wolverine” bit.  He’s a pretty solid figure on his own, and I look forward to having more figures to go with him.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2618: Magneto & Professor X

MAGNETO & PROFESSOR X

MARVEL LEGENDS (HASBRO)

“Magneto and Professor X clash in a struggle that will impact the future of all mankind.”

This year, the X-Men movie franchise turned 20.  It may have been easy to miss, what with the world falling apart and time being an illusion for most of the year.  Also, the movie franchise having died a kind of whimpering death in the last two years.  That may have somewhat contributed.  With Fox purchased by Disney, and all of the rights for the movies back under the main Marvel branding again, we’re finally getting to see proper merchandising (outside of Minimates) for the first time since…gosh…Origins?  Yikes, that’s a sad one to leave off on.  Hasbro’s got a whole sub-set of figures devoted to the films, picking and choosing a bit from the whole of the franchise.  They’ve tried to stick with some of the broadest characters at the start, opting for characters who stuck it out the whole time, and really, whose broader than Magneto and Professor X, whose turbulent relationship has formed the back bone of most of the films?

THE FIGURES THEMSELVES

Magneto and Professor X are one of the pair of two-packs in the X-Men Movie sub-line of Marvel Legends.  Unlike the rest of the stuff we’ve gotten, where there’s been a single movie focus, these two are meant to cover multiple films, and indeed multiple actors.  It gets…well, it gets a little wonky, but it’s best to bring it up in the figure’s respective sections.

MAGNETO

As Ian McKellen, Magneto was decently served by prior X-Men movie toys, getting coverage from both the first film and X2, but as Michael Fassbender, he’s only gotten Minimates up until now.  This figure is actually pretty targeted in terms of design, at least at his core, being based on Magneto’s fully geared up appearance from the ’70s portion of Days of Future Past.  It’s not just a good look, it’s arguably Magneto’s best look in the movies, and one of my favorite designs spawned from the whole of the X-films.  It’s also very toy friendly, so that’s always a good starting point.  The figure is 6 1/4 inches tall and he has 31 points of articulation.  The articulation on this guy is a little bit stiff compared to other recent Legends figures, notably in the shoulder and elbow area.  It’s not terrible, but I did have a little difficulty getting him into some poses.  The sculpt on this guy is all new, and makes use of the new “pinless” style joints for the elbows and knees, which certainly do make it look more cohesive.  Generally, I quite like how this sculpt turned out.  The costume is well-crafted, and replicates the various layers and textures of the costume from the movie, and translates them pretty well into plastic form.  The actual build on the body under said costume isn’t quite as spot-on.  The body’s generally just a bit bulkier than Fassbender in Days, which makes the arms look a little bit stubbier than they should.  The head also sits a touch higher on the neck than it should, as well, which requires some more careful posing to not look goofy.  All that’s pretty minor, though.  My biggest issue with the figure lies with the primary, helmeted Fassbender head.  The helmet’s great, and the Fassbender likeness on the head beneath it’s not bad either, but for some reason, they opted to give him a weird teeth baring expression, which doesn’t really feel right for Fassbender’s take on the character.  It’s not terrible, but it’s not quite what I want.  In terms of paint, the figure’s actually pretty solid.  There’s not a ton going on, but what’s there is a good replication of the film design.  Magneto includes two sets of hands in open in closed poses, as well as an alternate un-helmeted head.  The second head is a nice piece, with a strong Fassbender likeness, and a much calmer expression.  I kind of wish the helmeted head matched, and I’m tempted to try and find extras of the two heads to kitbash my own.  This set’s big claim to fame when Hasbro showed it off at Toy Fair this year was its ability to double as multiple versions of the two characters, across their multiple actors.  To facilitate this, there are also two Ian McKellen heads included, one helmeted and one not.  And, would you look at that?  They both have the same expression, unlike the Fassbender heads.  Why couldn’t they just keep that consistency across the board?  In general, the McKellen heads are a bit of a cheat, of course, since he never wore anything remotely like Fassbender’s costume in the movies.  That said, what he did wear is rather easy to approximate on your own, so just getting the heads is still a nice touch.

PROFESSOR X

Much like the McKellen/Fassbender split on figures above, Patrick Stewart’s Xavier got some toy coverage early on in the X-Men movie run, but James McAvoy’s take wasn’t quite so lucky.  Unlike Magneto, this figure’s a far less targeted offering when it comes to the design.  In fact, it’s…well, it’s a bit of a mess.  I’ll get into the “why” in a moment.  The figure is 6 1/4 inches tall standing (obviously less sitting, of course) and he has 32 points of articulation.  He’s built on the Coulson-style suit body, with a new jacket piece that’s got the vest underneath.  There are also two heads included, one of McAvoy and one of Stewart.  Both likenesses are pretty strong, so I’ve definitely got to give Hasbro credit on that.  McAvoy’s is bald, indicating that this figure is supposed to be post Apocalypse version of him.  The blue suit set up of the figure supports that, and is also sensible given that it’s the same style of suit that Stewart’s version of the character typically wore.  It’s a little weird from the perspective of it meaning that he doesn’t at all match the Magneto he’s packed with, but if we’re going for iconic looks, I guess this makes more sense.  The new jacket/vest piece is pretty nice, and is actually sculpted to allow a more proper seated position as well, which is a nice touch.  In terms of paint work, he’s again pretty basic, but also pretty good.  Both heads look pretty life like, and I can certainly get behind them.  Okay, now let’s tackle the rough stuff: the accessories.  So, remember how I mentioned the whole thing about this being a post-Apocalypse McAvoy?  Or even a movies 1-3 Stewart?  You know what completely wrecks that set-up?  The chair.  Stewart has the same chair in the first three movies, and the same chair is used by McAvoy in First Class and Days of Future Past, and then again at the tail end of Apocalypse when he’s got the fully classic Xavier look again.  That’s not the chair included here.  Instead, we get a more generic wheel chair, which is in fact shared with the Old Man version of Charles from the Logan two-pack.  Logan is the only time that Stewart’s Xavier used such a chair, and he’s obviously not in the full suit and tie.  McAvoy’s Xavier uses such a chair in the climax of Days, but he’s wearing a tweed jacket and sweater, and is also still sporting the hair and beard.  So, this chair matches nothing about the figure.  I also found it interesting that, while the Magneto gets four different heads, Xavier only gets the two.  If we got a McAvoy head with the hair and beard, we could at least sort of approximate Xavier from the climax of Days (which would also help him match Magneto), thereby making the chair less inaccurate.  Generally, the lack of McAvoy heads covering his evolving hair styles from the films kind of takes the wind out of the sails of this whole “cross movie” thing this set was sold on.  At least the chair is a nice chair, I guess, even if it’s inaccurate.  He also gets a selection of extra hands, which do make for some good posing options.

THE ME HALF OF THE EQUATION

This set is by far the piece I was most looking forward to out of all of the X-Men movie stuff.  Days‘ take on Magneto is, as noted above, a favorite of mine, and I’ve been wanting a proper figure of it for a while.  This one’s not without his flaws, and I’m definitely not big on that helmeted facial expression, but the overall figure is still pretty cool, and certainly better than not having him at all.  The McKellen heads aren’t really meant for this body, but they do look really cool, and make for an easier time building your own.  Xavier’s shakier than Magneto for sure.  The core body’s fine, and both heads are pretty nice, but that chair’s just wrong, and the fact that he doesn’t line-up with the Magneto at all in terms of looks makes the whole two-pack aspect of this pair seem slightly forced.  Still, it’s not a bad pair, and there’s certainly a lot more good than bad in this set.  Overall, it’s still my favorite piece out of the bunch, so I can’t really complain.

Thanks to my sponsors at All Time Toys for setting me up with this set for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2614: Dr. Doom

DR DOOM

MARVEL LEGENDS RETRO COLLECTION (HASBRO)

“Victor Von Doom is bent on complete world domination. As Doctor Doom, he applies unlimited resources to square off against his arch nemeses, the Fantastic Four!”

A few times on this site, I’ve discussed Victor Von Doom, who under the monicker of Doctor Doom, is the truly the greatest villain in comics.  He’s well-rounded, intriguing, knows how to monologue, and is just thoroughly evil, through and through.  He’s also a fantastic choice for an action figure, but thanks to the wonkiness surrounding the rights on both he and his greatest foes the Fantastic Four, he was rather absent from such things for a few years.  He returned to Marvel Legends in style earlier this year with a really strong figure as part of a wider FF assortment this year.  But, that apparently wasn’t enough for Doom.  No, he needed to outdo the cursed FF in raw numbers, so he snuck in a second figure, as part of Hasbro’s ongoing Retro Collection initiative.  I’m taking a look at that figure today!

THE FIGRUE ITSELF

Dr. Doom is a standalone Retro Collection offering for Marvel Legends, no doubt as a pre-cursor to a proper FF assortment.  Like Deadpool and Grey Hulk last year, he comes in a white shipper that goes around the retro-style card, suggesting he was at one point intended for some sort of convention release.  Given how those two were dropped even without a global pandemic going on, though, it’s also possible that Hasbro just planned him as a Fan Channel offering from the start.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, he’s pretty much identical to the standard release Doom from early this year.  It was a pretty spot-on sculpt, and my favorite by far from that assortment, so I’m certainly not complaining.  He ditches the more modern of the two head sculpts, sticking only with the more retro one (my favorite of the two anyway), and also adds a soft goods collar to the mix to change things up just a little bit.  Also aiding in changing things up a bit is the new paint scheme.  The standard release had a more subdued palette, more in keeping with modern appearances.  This one pumps up the saturation and makes him a much brighter figure, more in line with the old ‘90s figure, which this one is of course looking to emulate.  It really works, and while I certainly didn’t dislike the prior colors, I do really think that this scheme gives the figure an extra pop, and gives him some new life.  It really works for me.  The other change-up for this guy is the accessory selection.  Obviously, he drops the head and the Build-A-Figure piece, and keeps the alternate hands and the pistol.  He gains a pair of books (using the same mold as was included with the Retro Beast figure), the Ultimate Nullifier, two magic effects, and two blast effects (which can be used on the jets on his back).   It’s a pretty killer accessories set-up.

THE ME HALF OF THE EQUATION

I was really happy with the prior Doom figure, and I didn’t really see myself as being in the market for another one this quickly.  When this one was shown off, I wasn’t sure if I was going to go for him.  Upon seeing him in person, though, I really couldn’t turn him down.  The changes made to this figure are really strong, and make him a sufficiently unique variation of the character.  Now I’m going to have a really hard time choosing between the two variants…

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2613: Mandalorian Super Commando

MANDALORIAN SUPER COMMANDO

STAR WARS: THE BLACK SERIES (HASBRO)

“Darth Maul’s Mandalorians modified their armor to reflect allegiance to the Dark Lord. These super commandos wore red and black, and some even fashioned horns atop their helmet.”

The Mandalorian side of the Star Wars universe has been getting a good deal of focus these days, thanks to a show of the same name being kind of a big deal and all.  While this is certainly the most prominent focus the culture has gotten, their background has been in place for a while.  It was originally a strictly EU thing, but made its first foray into more main stream culture via The Clone Wars, whose saga of Mandalore’s fall mad up the back bone of the show’s second half, and playing a large part in the show’s multi-part finale.  Said finale serves as the inspiration for the first fully-Clone Wars-inspired assortment of Hasbro’s Black Series, with the Mandos themselves making up half of the set, one from each side of the Mando Civil War.  Today, I’m looking at one of the Mandos on Darth Maul’s side of the conflict.

THE FIGURE ITSELF

The Mandalorian Super Commando is figure #05 in the Clone Wars subset of the latest relaunch of Star Wars: The Black Series.  He’s the highest numbered of his four figure assortment, which is, as of right now a Walmart-exclusive set.  However, the marketing on this particular set has been very vague about the actual exclusivity of this set, and all signs point to it just being an early exclusivity deal, much like Ectotron and Gigawatt were.  Time will tell, of course.  This guy is based on one of Maul’s Super Commandos, specifically the most ornate of the bunch.  It’s armor that was initially seen on Maul-faithful leader Gar Saxon earlier in the show’s run, prior to being adopted by a few of the other Mandos in the show’s final season.  It’s a cool design to be sure, combining all of the cool elements of Maul and the Mandos into one.  The figure stands 6 inches tall and he has 27 points of articulation.  The Super Commando is built on the Jango Fett body, which is…I mean, I guess it’s not the worst, but it’s not the best either.  It comes from a period when the line wasn’t at its best articulation wise, so it’s a bit stiffer than more recent offerings.  On top of that, Jango was a little chunkier than how the Mandos have been portrayed elsewhere.  Now, obviously some of the difference comes from the move from animation to realistic, but it still makes the guy seem just a touch schlubier than he should.  Overall, though, it’s still not a bad sculpt, and the detailing on the armor is pretty darn sharp.  The Super Commando gets a new head, wearing the horned helmet mentioned in the bio.  By far, it’s the best piece of the figure, and is a really clean, really sharp recreation of the design from the show.  He also gets a new belt and upper legs with new holster pieces, which are now separate parts without the straps.  This does at least aid in the posability of the figure at the hips.  Lastly, there are new shoulder pads on the upper arms, with some spikes to match the helmet.  It helps to make the figure sufficiently different from Jango, so he does at least feel a little bit new.  The Super Commando also gets a brand new paint scheme to match the new parts.  It’s pretty solid, although if I have one complaint, it’s that the grey used for the body suit seems a little lighter than it should be.  Other than that, it’s a pretty striking design.  The Super Commando is packed with the same rocket pack that came with Jango, as well as a pair of the standard Mandalorian pistols, borrowed from Sabine.  It’s not a lot, but it’s enough to be workable.

THE ME HALF OF THE EQUATION

While watching the last few seasons of Clone Wars, I was really hoping to get some more figures from the show’s later seasons.  When this assortment was shown off, I was super excited…until the whole “Walmart” bit got mentioned, which thoroughly killed my buzz.  Fortunately, Max was able to help me out on this guy here at the very least.  He’s definitely cool.  Not without his flaws, but cool.  Hopefully the rest of the assortment ends up showing back up in a more easily acquired fashion so that I can get the rest of them.

#2608: Hubcap & Bug Bite

HUBCAP & BUG BITE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

No, neither of these guys are Bumblebee.  I know.  I’m just as shocked as all of you.  Remember Cliffjumper, who is also not Bumblebee?  Well, he wasn’t the only not-Bumblebee.  Not by a long shot!  There’s so many different not-Bumblebees to choose from!  So, with that in mind, the not-Bumblebees I’m choosing are Hubcap and Bug Bite, two of Hasbro’s more recent additions to their War For Cybertron trilogy.  Marvel at their not-Bumblebee-ness!

THE FIGURES THEMSELVES

Hubcap (aka the yellow-not-Bumblebee) and Bug Bite (aka the white-not-Bumblebee) are both part of the Generations Select component for Earthrise, and are both Deluxe Class releases.  Hubcap hit in the August time-frame, and Bug Bite followed later in the fall.  In robot mode, they’re 4 inches tall and have 22 workable points of articulation.  Both figures are built on the Cliffjumper body, and as such have the same sizing and articulation set-up as that figure.  It’s a good base body, to be sure, and definitely my favorite to come out of Earthrise.  It’s worth noting that both of these guys do get new head sculpts.  Hubcap’s is the slightly more unique of the two, matching up well with his vintage counterpart’s head.  It’s got an interesting, squared off appearance.  Bug Bite’s head is already going to be shared with Bumblebee, which makes sense, since he’s previously just been a straight Bee repaint.  Whatever the case, the new heads certainly do help them stand out.

Both of these guys share Cliffjumper’s generic sportscar alt-mode.  It makes sense for Hubcap, who has always had the same alt-mode, but for Bug Bite, it’s technically off, since he should share Bumblebee’s VW Bug alt-mode.  However, word has it that Volkswagon requires a separate license for each product, so it’s no doubt a cost-saving move here.  It’s a good alt-mode whatever the case, and the transformation’s still a pretty good one.  These two are both packed with re-decos of Cliffjumper’s modular weapon piece, in differing color schemes for both.  They could have easily kept the same one as Cliffjumper, but I dig the new colors.  That purple in particular is pretty spiffy.  And, just like Cliffjumper, it allows for that cool ski mode.  I dig it.

THE ME HALF OF THE EQUATION

I really liked Cliffjumper, and I really liked the Cliffjumper mold, so I was really okay with picking that up in a few more colors.  That made both of these guys a pretty easy sell, and it was made even easier when they came into All time, removing any real work I would have had to do.  Neither of them is anything radically new or different, but they’re still certainly fun.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2607: Rotorstorm

ROTORSTORM

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Oh, we are just keeping these Transformers hits coming, aren’t we?  Well, if you guys were hoping things might angle back into slightly more known characters as we got further into the week, you were sadly mistaken.  It’s just the oddballs from here.  A while back, I brought up the concept of region-exclusive characters, and specifically talked about Impactor, a UK-comics-exclusive Transformer who led the UK-comics-exclusive Wreckers, who also incorporated some non-exclusive characters into their ranks.  The Wreckers have subsequently become not so region-exclusive, and in 2010 IDW published “Last Stand of the Wreckers,” a mini-series focused on them.  They were envisioned as a team on a suicide mission, so they needed a lot of expendable fodder.  And wouldn’t you know it, there was old Rotorstorm, just sitting there doing nothing.

THE FIGURE ITSELF

Rotorstorm is Generations Select release for Earthrise.  He started showing up towards the tail end of July/beginning of August.  He’s patterned on the character’s G1 design, but also takes some very definite influence from his appearance in “Last Stand of the Wreckers.”  In his robot mode, the figure stands about 6 inches tall and he has 26 workable points of articulation.  Structually, he’s mostly the same as the Siege Spinister figure.  That said, I never got a Siege Spinister, so he’s all-new to me.  The articulation on this mold in robot mode is pretty impressive, and certainly among the best I’ve gotten from this line.  Beyond that, it’s just a pretty impressive piece, albeit one that doesn’t *quite* line up with the character’s true G1 design, at least as far as the body is concerned.  His head, on the other hand, is all-new, something that Hasbro proudly advertised…before showing off a prototype that inexplicably had a repainted Spinister head.  It’s alright, though, because the final product has the proper head, and it’s a nice recreation of Nick Roche’s illustrations of the character from “Last Stand”.

With a name like “Rotorstorm”, it’s not all that hard to piece together the guy’s alt-mode.  Just like his mold-mate Spinister, he turns into a Cybertronian helicopter.  The transformation process is slightly more complicated on this guy, and definitely more than a little bit fiddly.  It’s not really one of my favorites. On the plus side, the end result is still a pretty cool helicopter mode, with a spinning rotor and everything.  Rotorstorm’s color scheme is a bit on the garish side, but it’s faithful to the original colors; what else would you expect from an early ’90s Transformer?  Rotorstorm includes two guns, which can be held in robot mode or mounted to his sides in helicopter mode.  They’re the same ones included with Spinister, which also means the layout of the molds makes them two different base colors.  They aren’t drastically different, but it’s still, you know, different.

THE ME HALF OF THE EQUATION

I never made up my mind as to whether I actually wanted Spinister or not.  I didn’t really care for his renders, but seeing a figure in-hand has changed my mind about such things before.  Then I never actually did see him in-hand, and that kind of took the decision out of my hands, I suppose.  When All Time got in this guy, Max was nice enough to let me take a look at him and make the decision for myself.  Ultimately, I’m happy to have missed out on Spinister, because it means I was a bit more open to getting this guy, and I actually think I like his overall design just a bit better.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2606: Greasepit

GREASEPIT

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Siege‘s main big gimmick was cross line compatibility, a concept best exemplified in its Weaponizers sub-set of figures, a whole type of figure designed with augmenting other figures in mind.  For the follow up in Earthrise, the Weaponizers haven’t been kept, but their general modular nature has been, and has been funneled into a new sub-set of modular figures called “Modulators.”  I know, crazy naming scheme there.   I have as of yet avoided the Modulators here, but I’m jumping into the concept today with Greasepit.

THE FIGURE ITSELF

Greasepit was released as part of the Generations Select component of the Earthrise line this year.  He hit right at the same time as Decepticon Exhaust, right around July (unless, of course, you got one earlier from overseas).  As with all of the Modulators so far, Greasepit takes the name of a G1 Micromaster, and makes a deluxe class figure out of the Micromaster Station that said Micromaster came included with.  In this case, it’s Decepticon Micromaster Greasepit and his gas station base.  In his robot mode, Greasepit stands 5 1/2 inches tall and he has 19 workable points of articulation.  The Greasepit base never had a robot mode, much like the rest of the modulators, and some of the Weaponizers as well.  This means that the robot mode here is all-new…ish.  Okay, it’s not all-new at all, because he’s actually mostly a repaint of the main line’s Ironworks release.  But, I never got that one, so it’s new to me, and it’s also new to Greasepit, so I wasn’t entirely wrong. It’s overall a pretty decent sculpt; the only thing I’m not big on is the lack of a proper waist joint, though it’s worth noting this was also an issue on Weaponizer Cog.  I do like that this guy doesn’t have as many visible gaps as Cog did, and I also just generally like how his robot mode worked out.  It’s rather boxy and utilitarian.

Greasepit has a handful of possible alt-modes, and like the Weaponizers, the way you arrive at them isn’t through the typical transformation process, but rather through some serious parts forming.  By this point, it’s expected, and it does certainly allow for some more out there alt-modes.  The primary one for this guy is his more squared off gas station mode.  This replicates the original G1 base configuration the most closely of the ones offered up by Hasbro.  It’s not a perfect match, since it’s got to contend with a sculpt that was original meant for Ironworks’ oil rig set-up, but it’s still pretty close, and it gets the idea across.  The other two listed modes are a sort of a tower thing, and a longer stretch of road sort of thing…I don’t really know what that second one’s supposed to be.  The tower looks a bit like the G1 toy’s alt-mode, so that’s a cool touch, but ultimately, neither of these two modes is gonna bet much use from me.  The color scheme on this guy is rather on the bright and colorful side, which I definitely dig.  He’s actually got some decals for a few of his more intricate details, which is something that’s been absent from the line for a bit.  They look fine, but you always have to wonder about long term viability with such things.

THE ME HALF OF THE EQUATION

The Modulators are a far enough reach from core Transformers that I didn’t really have much draw to them, but I did think the Ironworks mold looked kind of cool.  He ended up being the only Wave 1 Deluxe not to show up at All Time, so I didn’t end up snagging him, but in contrast Greasepit came in before most other places, allowing me another chance at the mold.  He’s a lot of fun, and I certainly dig that first alt-mode.  I may not know much about these bases, but this one’s cool.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2605: Smokescreen

SMOKESCREEN

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The Earthrise component of the War For Cybertron trilogy has had a healthy helping of retreading, adjusting a handful of characters over from their Cybertronian Siege designs into more proper Earth modes.  For the most part, it’s made Earthrise a bit lighter for me, because I don’t really feel the need to re-buy everyone.  In today’s particular case, however, it gives me an excuse to buy a character I didn’t get the first time around.  In the original G1 Transformers line, there were three different bots who turned into the Datsun 280ZX Turbo, Prowl, Bluestreak, and Smokescreen.  Siege did all three of them, and added in a G1-ized Barricade on the same base, but Smokescreen was the only one not to get a proper retail release, instead being a Generation Selects figure.  For Earthrise, they’ve decided to once again do all four Datsuns, but this time only one’s going to mass retail, and they’ve given that spot to our boy Smokescreen.

THE FIGURE ITSELF

Smokescreen joins yesterday’s Arcee figure as part of the second Deluxe Class assortment of the Earthrise line.  He’s another very G1 cartoon-inspired figure, and takes things even closer than the prior Datsun bodies did.  In his robot mode, Smokescreen stands 5 1/4 inches tall and he has 22 usable points of articulation.  Smokescreen’s mold is all-new, but is of course going to be shared with the other three Datsuns, who are all more or less hitting right on top of each other (thanks 2020).  Though it’s all-new, it’s still quite similar to the Prowl mold from last year.  I quite liked that one, and I quite like this one too.  It changes things up to be more Earth-mode-y, of course, as well as also changing things up to be more Smokescreen specific, such as adding the extra bit of helmet under his chin.  The robot mold also has less gaps, particularly on the lower legs, than the prior mold, which was honestly my only complaint about the older figure.  It makes Smokescreen feel just a bit more solid than his predecessors.

Smokescreen’s new Earth-based alt-mode is an approximation of the Datsun he originally turned into in the ’80s.  It’s not an exact match, due to licensing and such, but it’s very close.  The transformation process is pretty easy, and more or less identical to the one on Prowl.  Getting the legs into place is a touch trickier on mine, probably due to the extra material that fills in those gaps, but it’s not like it terribly over complicates things or anything like that.  The car mode holds together well, and is certainly a lot of fun to mess with.  A part of me misses the sleek Cybertronian stylings of the old one, but this is still cool.  Smokescreen gets a blaster rifle and two shoulder cannons, much like Bluestreak did for Siege, though these ones are an all-new mold, which will be cropping up with the other Earth mode Datsuns.  I appreciate their versatility, and the fact that they’ve actually got spots to be stored in both modes.

THE ME HALF OF THE EQUATION

I have a weird relationship with Smokescreen as a character, and it’s really not his fault.  It’s just that I ended up with the Alternators Smokescreen back in the day when Sideswipe was the one I actually wanted.  Not his fault, right?  Now that I’ve actually got a Sideswipe, and a much better one at that, I guess it’s time for Smokescreen to get a second chance, huh?  Siege Smokescreen was one of the few Gen Selects that we didn’t get at All Time, at least not first hand, so I just didn’t end up grabbing that one.  That, coupled with doubling down for Earthmodes in Earthrise and Smokescreen being the standard release, and thereby easiest to acquire of the new Datsuns, just made this guy kind of perfect for adding to my collection.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2604: Arcee

ARCEE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The cast of 1986’s Transformers: The Movie is a rather memorable bunch.  I guess being the central characters in what amounted to a rather expensive commercial for a very merchandise driven franchise will do that for you.  Absent from the merchandising side of things at the time was the film’s lone female Autobot, Arcee, who’s had a bit of trouble actually getting toys out of this toy-based franchise.  She was supposed to have a proper transforming release with the rest of the movie crew in ’86, but was scrapped, then was intended to get a Headmaster release, which was also scrapped, then an Action Master, which was again scrapped.  There was also supposed to be a Titanium Series release, but that went about as well as the others.  Transformers Animated finally gave her an actual release (even if it wound up being a TRU-exclusive; store shelves are store shelves), but was, of course not true G1.  That said, in the last few years, there have actually been a number of options for G1-inspired Arcees, with the latest one coming as courtesy of Earthrise.  Perhaps things are finally doing a little better by Arcee…or are they?  Yeah, let’s talk about that.

THE FIGURE ITSELF

Arcee is part of the second Deluxe Class assortment for Earthrise.  It was supposed to hit much closer to the release of the first Deluxe Class assortment, but, well, 2020 just wasn’t having any of that, so they sort of trickled their way out until we got into the fall, at which point they seemed to hit in more full force.  As noted in the intro, this Arcee is very much inspired by her G1 animation model.  In her robot mode, Arcee stands about 5 1/2 inches tall and she has 24 usable points of articulation.  Arcee’s mold is new to her, but will be serving as the launching point for both the upcoming Lifeline and Elite-One figures.  It’s quite divergent from the last fembot I looked at from the War for Cybertron line, Chromia, whose mold focussed more on facilitating her alt-mode, thereby crafting a somewhat compromised robot mode that was much stockier and had a lot more kibble than the character was usually depicted with.  For Arcee, they somewhat took a page out of Cliffjumper’s book, and decided that the easiest way to control the kibble on the back for a character with a much more svelte robot mode was to just give people the option of removing said kibble entirely.  So, you have the option of cutting down Arcee’s backpack by about half, which honestly works pretty well.  You can then turn said extra kibble into a sort of a hoverboard thing, which is fine, I guess.  It’s not quite as well formed as Cliff’s extra bit turning into a shield, but it’s not terrible either.  On the plus side, the robot mode’s quite nice on this figure.  I think they did a really solid job of capturing her animation model, and is just a rather fun action figure to boot.  The articulation definitely works well, and she’s just overall got a nice sleek feel about her.

So, there, I was very complimentary of the robot mode.  I really like it.  Remember that.  Hold onto that.  It’ll get you through the next section.  What’s that?  Oh yeah, it’s the vehicle mode.  Let’s talk about that, I guess.  Arcee turns into a sci-fi-looking sports car, as she did in the movie…which is rather amusing when you remember that she’s part of Earthrise, a line that was supposed to be devoted to Earth modes…but I’m getting distracted.  The transformation process is, well it’s not the most fun, that’s for sure.  I will give them one bit of credit: in contrast to how things were done with Cliffjumper, you can actually leave the extra kibble attached to the figure during the whole transformation process, so there’s not technically any parts forming this time.  That being said, that might actually be more pleasant than the actual transformation process, which isn’t great.  She’s definitely got some shell forming going on here, which, to be honest, is kind of expected with her design.  So, that much I get.  That said everything ends up being really fiddly, and rather tricky to get to line up right, and getting her to actually fold up properly into the shell isn’t as easy as you might hope.  She winds up in a car mode that is always threatening to pop apart at any second, with her folded up body barely even clearing the wheels of the car mode so that it can actually do car stuff.  It’s also not a mode that makes you feel very confident in your ability to transform things, so I kept having to double check the instructions to make sure I was in fact doing it the right way.  Even then, I remained less than full convinced, and the car mode seems a little lopsided to me.  It’s not great, you guys.  Arcee is packed with one accessory, a small gun, molded in clear plastic.  It’s a cool piece for the robot mode, but doesn’t really have anything to do for the alt-mode, which is kind of a shame.

THE ME HALF OF THE EQUATION

I’ve been waiting on an Arcee update since I got dragged into this by Max during the Siege days.  Earthrise was kind of leaving me a bit cold at first, but they showed Arcee off, and I was all on board for her to be sure.  She was definitely on the top of my list for Earthrise, and I’ve been patiently awaiting her arrival on shelves.  I love the robot mode so much, which makes how little I like the car mode a bit frustrating.  She’s…just so uneven.  Like, I don’t really see myself really using the vehicle mode at all, which is a bit sad.  Still, she’s a stellar robot figure, and that *is* the thing I wanted the most out of her.  Despite how much I may have ripped into the car mode, I can’t help but love the robot part of this figure, and that makes her an overall win in my book.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.