#2874: Batman Beyond

BATMAN BEYOND

DC MULTIVERSE (MCFARLANE)

“Terry McGinnis was just an ordinary teenager, until his father was mysteriously killed.  Suspecting foul play, Terry meets an older, bitter Bruce Wayne and learns a secret hidden for decades.  When Bruce refuses to help, Terry steals and dons a high-tech, tricked-out Batsuit in a quest to avenge his father’s death as Batman”

Though he had trouble getting any accurate figures during the run of his show, Batman Beyond has done a little bit better in the years that have followed.  Since the character was worked into the DC comics universe proper, he’s been treated to a few more figures, typically a bit more realistic in design.  Most recently, he’s found his way into McFarlane’s run with the brand, you know, because he’s a Batman.  It’s really easy to get Batman variants out there when it’s, like 75% of your output.

THE FIGURE ITSELF

Batman Beyond is his own solo release in McFarlane’s DC Multiverse line.  A slightly tweaked version showed up first as a Target-exclusive, and the main release, which I’m looking at here, started showing up everywhere else in the last month or two.  The figure stands about 6 3/4 inches tall and he has 38 points of articulation, as well as moving wings.  The articulation scheme here is essentially the same as all the other Multiverse figures from McFarlane.  It’s not a terrible set-up.  Some of the joints are a little tighter than I’d like, and some of the joints are a little more obvious than I’d like.  I especially am not a real fan of how the arms and legs look when the elbows and knees are bent.  Overall, they’re not the worst, though.  BB’s sculpt is a new one, largely shared with the Target-version, of course.  It’s a more realistically proportioned version of the character, which might seem the obvious outcome at first, but then you have to remember the “animated” style monstrosities that were in the first assortment of the line, and that will make you eternally grateful that they went realistic here.  Of course, it’s still a McFarlane translation of the design, so that means there’s a bunch of additional details that do sort of muck up the sleek design that the original has.  It’s not quite as bad as some of their other offerings, and they do at least generally follow the flow of the design, so it’s not terrible.  The only thing I’m not crazy about on the main body is the gauntlets, which go for more Arkham game-style Batman gauntlets, and just don’t work quite as well.  The other thing I’m not so big on?  The wings.  It’s not that the wings are there, mind you; Mattel and DCD both left them off entirely on their first goes, and that was a letdown.  What frustrates me is that they’re not removable, because in a case of classic McFarlane overengineering, there’s a very specific joint for them built into the back of the figure.  A simple peg joint would have allowed them to be removed, and they would have functioned essentially the same way.  As it stands, they can’t be removed, just folded down, which means he’s not accurate to how the character looked for the vast majority of his time.  His paint work is decent enough.  There’s not a ton to it, but that’s accurate.  I appreciate that they didn’t over do the paint, though.  That’s always a plus.  BB is packed with a flight stand, two sets of hands (open gesture and gripping), flight effects, and a batarang.  The batarang is, notably, *not* a Beyond Batarang, which is annoying, since the Target release got the proper one.

THE ME HALF OF THE EQUATION

I’ve effectively been on the hunt for the definitive Batman Beyond since the show came out.  Every time a new one is released, I hope that one might be the one that does it, and every time, I feel a bit let down, because there’s just always something that throws them off.  Sadly, this one continues the trend.  Where those wings removeable, he’d be really close, but with them permanently attached, it definitely holds him back a bit in my book.  I mean, I do still like him, but I wish I liked him more.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2873: Soundwave

SOUNDWAVE

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

While the main Transformers line has largely shifted back to the G1 line’s “classes are dictated by the character’s scale within the overall set-up”, there have long been other lines that give us the characters in actually different scales.  The smaller, more affordable set-up is a particularly recurrent one, gathering a few differing names over the years, including Basic Class, Spy Changers, Legion Class, and Legends Class.  For the latest version, they’re now the “Core Class,” which has taken over the main line price point previously held by the Micro Masters in the last two main lines.  There are a few new characters, but the main focus is the heavy hitter G1 characters.  And, if I’m reviewing one, you know that means there’s gotta be a Soundwave.

THE FIGURE ITSELF

Soundwave is part of the third Core Class assortment for Transformers War For Cybertron: Kingdom, alongside the brand new Dracodon.  In his robot mode, Soundwave stands about 3 inches tall and he has 15 practical points of articulation.  Soundwave is an all-new sculpt, patterned on his G1 cartoon design.  He’s rather similar thematically to the two Voyager Class releases from this trilogy, but is of course about half their size.  To facilitate this, his articulation is a little more rudimentary, but that doesn’t stop it from working pretty well from a practicality stand point.  The new sculpt is a very clean and sharply detailed recreation of the classic Soundwave.  It doesn’t have as much going on as the larger versions, but that doesn’t stop it from getting the feel of the character.  Moreover, it gives it a nice, basic feel, which I very much dig.  The paint work is like wise very clean and to the point, which I’m totally down for.  Soundwave is armed with both his handheld and shoulder cannons, as well as Laserbeak, who, much like the R.E.D. version, is permanently in cassette mode.  Speaking of cassettes, while it took three tries at the larger scale, this guy gets his cassette player alt-mode right out of the gate.  It’s a pretty simple transformation, as expected, but the end result is generally pretty decent.  The feet don’t quite fold down enough for the proper clean angles, but otherwise it looks nice, and it’s less fiddly than the larger version.  I do miss the spring loaded door, though.

THE ME HALF OF THE EQUATION

When Core Class was unveiled, it looked cool enough, but I stuck to my guns and swore to only get my two go-tos, should they be added to the line.  Sure enough, Soundwave got added pretty quickly, and I was onboard from day 1 for this guy.  The Earthrise version was really nice, but something about the simplicity and pure fun of this release really appeals to me, and he’s probably my favorite modern Soundwave release.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2872: Baroness – Origins

BARONESS — ORIGINS

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Oh, you didn’t think I was done with Snake Eyes, did you?  I mean, if you did, that’s okay.  I can understand the desire.  I wanted to be done with Snake Eyes.  I wanted to be done with Snake Eyes so bad that when the credits started to roll, I legitimately Googled to see if there was a stinger, and upon discovering there wasn’t one past the one that was like 5 seconds in, I promptly got up and left, which is something I never do with movies.  That’s how much I wanted to remove myself.  But I’m still writing the reviews of the figures, so I guess I’m a glutton for punishment.  In my review of the titular character, I did mention a short list of things I did not hate about the movie.  Well, I’m happy to report that today’s focus, Baroness, was one of those things.  Ursula Corbero’s take on the character had the right amount of both camp and menace, and she had really good chemistry with Samara Weaving’s Scarlett.  It’s a shame that the movie didn’t make more use of her.  At least she got the toy, though.

THE FIGURE ITSELF

Baroness is figure 19 in the Classified Series line-up, which shows a jump from the other two.  She’s the only other figure in the first assortment for the movie, though.  It’s weird to get the number jump *within* an assortment.  I’d guess that Akiko is probably the missing 18, but they decided to move Baroness, because, I don’t know, maybe they saw the movie and realized people might be upset if neither of the two good characters were actually in the launch assortment?  I mean, that’s just my best guess.  The figure stands about 6 inches tall and she has 33 points of articulation.  Her articulation set-up exists in an odd sort of middle ground, as she’s only got the single joints on the elbows, but her knees are using the pinless construction.  Like the Shang-Chi figures from Legends, it feels like she got tweaked once they knew there’d be a delay.  I’m not really complaining, because her articulation does work pretty well.  Her sculpt is an all-new one, and unlike the other two in this assortment, it’s based on something she actually wears in the movie, for the majority of her screen time, no less.  It’s a slight tweak on the usual Baroness get-up, but the important parts are certainly there, and the general feel of the character is captured pretty well.  The sculpt captures the design nicely, as well as sporting a decent likeness of Corbero.  I quite like the texture work that is present in the uniform, an after the standard Baroness’s glasses were permanently attached, the removable ones on this figure are pretty cool.  Baroness’s paint work is pretty basic for the most part.  The face is the most complex part, and the printing gives it a nice lifelike quality.  Everything else is pretty cleanly handled.  Baroness is packed with an MP5k (a rare actual gun for the line), complete with removable suppressor and magazine, as well as two rather large knives.  Not a bad assortment at all.

THE ME HALF OF THE EQUATION

Before even seeing the movie, Baroness was my favorite figure from this assortment.  She just really seems to click for me in a way that the other two really don’t.  The design works, the implementation works, and even the accessories are pretty solid.  The fact that I actually liked her in the movie just helps the figure overall.  I guess good things can come out of bad things, too, right?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2871: Storm Shadow – Origins

STORM SHADOW — ORIGINS

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Okay, I ripped off the band-aid yesterday, and discussed the steaming pile of weirdly out of place giant snakes that was Snake Eyes: G.I. Joe Origins. There was a short list of things I liked about the movie.  Storm Shadow was not on that list.  Admittedly, I was a little biased going in, because I felt that Storm Shadow was easily one of the best parts of the previous live action Joe movies, so there’s a higher bar there, but this version really just left me rather cold.  He’s just rather hollow and two dimensional, and generally not a terribly compelling take on a character that really shouldn’t be that hard to make compelling.  Seriously, how do you mess up Storm Shadow?  How!?!  Okay, I’m getting side tracked here.  Look, I’ve just got to get this figure review out of the way, right?

THE FIGURE ITSELF

Storm Shadow is figure 17 in the Classified Series line-up.  As I addressed yesterday, the lower numbers showcase how these figures were supposed to come out last year, much like the movie itself.  Storm Shadow’s numbering places him right after Snake Eyes numerically.  He’s also in the first of the two movie assortments.  The figure stands about 6 1/4 inches tall and he has 35 points of articulation.  His articulation scheme is pretty much the same as Snake Eyes, meaning he too is missing the cuts on the shins.  Additionally, his hips are a little restricted by the construction of the skirt piece, and generally the articulation is a little more obvious and rudimentary in its implementation.  Given how sleek the rest of the line’s been with the articulation and how it works into the sculpts, this guy definitely feels like a step back, which is a shame.  That said, he’s another all-new sculpt, based upon Storm Shadow’s fully geared up appearance from the film’s final act.  Unlike Snake Eyes, that means its a look that’s in more than 15 seconds of the film, although I don’t believe he ever actually wears the mask in the movie.  I can’t recall for certain, though, and I’m certainly not watching it again to double check.  Generally, it’s not a terrible design.  I don’t like it as much as the earlier movie Storm Shadow look, but it’s workable.  As noted above, the sculpt isn’t quite as strong as others in the line, and in general the design doesn’t really translate well to toy form.  Which, you know, seems like something they should have confirmed before, I don’t know, putting it in a movie that’s entirely toy line driven, don’t you think?  Nah, that’s crazy.  Storm Shadow’s paint work is generally okay.  The suit’s largely an off-white, which is true to the movie, but not as striking as the earlier designs.  Less prone to yellowing, though, I suppose.  The other painted details are generally pretty well handled, though what we can see of his skin on the masked head seems really pink.  Storm Shadow is packed with two swords, a back pack to house them, and an unmasked head.  The head has a solid likeness of Andrew Koji, so I guess that’s okay.  He’s got one less accessory than Snake Eyes, though, which does feel light.

THE ME HALF OF THE EQUATION

As with Snake Eyes, I got this guy before the movie came out.  We still don’t have a basic Storm Shadow, so I was hoping this guy might work as something of a stand-in.  Ultimately, I wasn’t wowed by the character in the movie, and I don’t think the design works well as a toy, making this guy by far the weakest of this bunch for me.  Much like the movie, I hoped this figure might surprise me, but I was ultimately left kinda cold on him.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2870: Snake Eyes – Origins

SNAKE EYES — ORIGINS

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Originally slated for a 2020 release, Snake Eyes: G.I. Joe origins finally hit theaters on July 23rd of this year.  There have been three live action G.I. Joe movies, and the prior two aren’t exactly known for the high praise that follows them (though I do genuinely like Rise of Cobra, and feel that it gets a lot of undeserved hate), so the bar for this one was set pretty low.  Going into it, my only hope was that it wouldn’t be the worst live action G.I. Joe movie.  That’s a reasonable expectation, right?  Well, as it turns out, no, that wasn’t, because Snake Eyes is undoubtedly the worst of the three, and it’s not even that close, if I’m honest.  I can’t say it’s the worst movie-going experience I’ve had, but that’s only because I saw the last Hellboy in the theater, and Snake Eyes was, at least, not quite as bad as that.  But it’s still not great, my guys.  I do have a short list of things that I actually liked about the movie, however, and one of those things was the final Snake Eyes design.  It’s really cool.  Strong design.  Would have been great to see it actually, you know, get used at all, but, well, we didn’t.  Got some toys of it, though.  That’s better than nothing, right?

THE FIGURE ITSELF

Snake Eyes if figure 16 in the G.I. Joe: Classified Series line-up.  Since the movie was slated for a release last year, Hasbro had presumably already gotten at least some of the work involved with them done, so they’re numbering is quite early in the count, thus explaining the gap that occurred last year in the line-up.  Snake Eyes is the first of the movie figures numerically, and is one of the three figures shipping in the first of the two movie assortments.  The figure stands just over 6 inches tall and he has 35 points of articulation. His articulation scheme is pretty much the same as the standard Classified Snake Eyes, just without the swivels on the shins (which isn’t really that much of a loss anyway.  Getting him posed wasn’t quite as easy on this figure, as the joints were a little tighter and restricted at first, but generally it works out pretty well.  Snake Eyes has a totally unique sculpt, based upon the design that he wears for 15 seconds at the end of the movie.  Sure, it’s not in the movie for long, but it does at least look like something Snake Eyes would wear.  While I still think I prefer the standard Classified figure’s take on a modern Snake Eyes, this design isn’t a bad one, and the sculpt does a good job of translating it into figure form.  There are a variety of differing textures, which to keep him rather visually interesting.  His paint work is predominantly black, as you would expect, but as with the prior figure, there are differing finishes to the various parts of the outfit, again to keep things more interesting.  He’s also got a few spots of red detailing, including the Arashikage symbol on his arm.  Snake Eyes is packed with an alternate unmasked head, a sword and sheath, and two knives.  An unmasked head on a Snake Eyes is real weird, but it’s to be expected, and it does at least have a passable likeness to Henry Golding, and it’s something different for the character.  The sword and sheath are nice enough pieces that match well with what we see on the screen.  The knives are decent, though I dislike the fact that there’s no storage option for them.  It’s also weird to get a Snake Eyes with no guns, especially when he has molded trigger fingers and everything.

THE ME HALF OF THE EQUATION

I snagged Snake Eyes and the rest of the first set in the lead up to the movie’s release.  I liked the look of them well enough, and I was really hoping the movie might not be terrible.  I then saw the movie for my birthday, and it was, in fact, terrible, which was a bit of a letdown.  But I already had the figures, so I figured I might as well review them.  This figure’s not a bad Snake Eyes toy, especially removed from the film that spawned it.  Given that the first one is still a little hard to come by, this is a decent back-up.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2869: Final Jedi Duel

LUKE SKYWALKER, DARTH VADER, & EMPEROR PALPATINE

STAR WARS: POWER OF THE FORCE (KENNER)

“Under the evil gaze of Emperor Palpatine, the lightsabers of two Jedi Knights – a father and son – clash furiously in a final duel between the light side and dark side of the Force. Slowly, the young Skywalker is lured closer to the rage of the dark side, and Palpatine sits confident of the Rebellion’s defeat and the acquisition of a new emissary to fulfill his evil legacy! But the young Jedi’s resistance appears to be growing…”

Though its later years saw Cinema Scenes switch more to getting out never before released characters and obscurities out in a quick shot, Kenner launched it with a focus on actually recreating distinctive scenes directly from the film.  It doesn’t get much more distinctive than Luke and Vader’s duel on the second Death Star during the climax of Return of the Jedi, so it’s not a terrible surprise that this scene was one of the ones more specifically recreated.  In fact, they technically recreated it twice, if you count the Power F/X figures.  But this was the only time they did it in Cinema Scenes.

THE FIGURES THEMSELVES

The Final Jedi Duel was added to the Cinema Scenes sub-line of Kenner’s Power of the Force in 1997.  It was the only Jedi-based set from the first year, though many would certainly follow.  The set included a stand, like all of the Cinema Scenes, but this time it was a far more integral piece, since the Emperor’s chair is permanently affixed to the stand.

LUKE SKYWALKER

Jedi Luke was no stranger to this line, although at this point, he’d only had one version, and it was iffy on screen accuracy, since it amalgamated a few looks.  This one was unique in Power of the Force in that it was actually a Death Star II version of Luke, specifically sans the vest.  In fact, it was the first ever non-Endor Luke to not sport the vest, so that’s pretty cool.  The figure stands about 3 1/2 inches tall and he has 6 points of articulation.  While the core line was moving from pre-posing at this point, they had really translated it into the Cinema Scenes figures, which remained quite pre-posed in their first year.  Luke is one of the most impacted by this, with a deep lunging saber dueling pose.  It looks impressive when the whole set-up’s there, but on his own, it can be a bit limiting.  Notably, it makes him really hard to keep standing, which I’m not big on.  That said, the actual sculpt isn’t a terrible one.  Notably, it introduced a new head, more specifically tailored to Jedi than the one on the prior Jedi Luke.  It’s honestly not a bad likeness, especially for the time.  The paint work on this figure is pretty basic, but in keeping with the line.  He does get shiny boots, so that’s fun.  He’s packed with his lightsaber, which he has a little trouble holding.

DARTH VADER

Vader was also no stranger to the line.  This marked the third version of him for the line, each one being slightly more pre-posed than the last.  It was another amalgamated design, keeping with the other two.  The figure stands just over 3 3/4 inches tall and he has 6 points of articulation.  This Vader sculpt actually got re-used a few tomes, mainly for the wonky colored repaints that Hasbro liked trotting out for anniversaries and special occasions.  Like Luke, he’s rather pre-posed, though this one’s a little more stable, and he can actually stand on his own.  Generally, he looks a lot like the prior two, but the one notable improvement here was the inclusion of his skirt beneath his cape.  That marked a first for a Vader figure, so it’s kind of a big deal.  His cape has been re-worked here so that it’s not actually removable.  It’s connection is kind of weird, but otherwise I guess it’s not bad.  The paint on Vader pretty much matches the other versions from the line.  It’s not like he really had any major change ups in the films, so if it ain’t broke, don’t fix it.  Vader is packed with his lightsaber, which he holds a lot better than Luke.

EMPEROR PALPATINE

Ah, Palpatine.  Always the most thrilling action figure subject.  He’s so exciting, right?  What’s this one’s gimmick?  He sits.  That’s it.  That’s the whole thing.  Literally, he takes the overall vibe of all of the other Power of the Force Palpatines, folds him in the middle, and makes him sit in his sit-and-spin chair.  Technically he’s got articulation, and technically you can take him out of the chair, but really, what’s the point?  It’s not like you’re going to do anything else with him.  He’s made for sitting.  I suppose that’s more to the point for the character than other figures, so kudos to Kenner for that.  He’s also got the chair, which does look pretty cool.  Too bad you can’t take it off the base, but it’s still nice.

THE ME HALF OF THE EQUATION

The Final Jedi Duel is a rather recent addition to my collection.  It got traded into All Time a couple of months ago, sealed.  They’d come through loose a few times, but without the base, at which point Palpatine is actually pointless, so why bother?  So, when it was a sealed one, that was a pretty easy sale for me.  It’s not a terrible set.  It doesn’t have the broader appeal of other Cinema Scenes, since none of them really work outside of the setting.  On the other hand, it makes it one of the truest sets to the actual concept, so I guess there’s that.

#2868: Multiple Man

MULTIPLE MAN

X-MEN (TOY BIZ)

The ‘90s X-spin-off teams that weren’t X-Force all had to sort of find their footing within the already established lines that Toy Biz was putting out, which meant that some of them were fewer and further between.  The line up to Peter David’s X-Factor run was definitely a slow build, as they sort of trickled out of the main X-Men line.  The likes of Strong Guy, Havok, and Polaris all found spots, but Jaime Maddrox was, I guess, a step too far for the main line at the time.  Good thing we had the exclusives game to rely on, huh?

THE FIGURE ITSELF

Multiple Man was the mail away offer in ToyFare Magazine #4, offered up in December of 1997, and shipping out in early 1998.  Though ostensibly part of the X-Men line still running from Toy Biz at the time, his box had no such branding, or any branding at all.  It was just an all-white shipper, with him bagged up inside.  They hadn’t gotten very fancy yet at this point.  The figure stands 5 inches tall and he has 11 points of articulation.  He got extra joints at the ankles!  Good for him, I suppose.  Multiple Man was built on the body of Octo-Spider-Man, which was one of Toy Biz’s favorites to repaint.  It’s a pretty decent slender build body, and it fits usual depictions of the character, so it works well for him.  His head is re-used from Silver Surfer, and, apart from being perhaps a little devoid of character, it works perfectly alright for his full cowled look.  It does have a slightly weird fit on the body, but generally it works okay.  The rest of the magic is done with paint.  Much like the Polaris figure, Multiple Man’s paint work gives him a weird amalgam of his various costume designs over the years.  It was blue and yellow to match the rest of X-Factor, and it also had the x-symbol on the head, but the overall detailing on the main suit more matches up with his original costume design.  Ultimately, this is a case where I think the amalgamated approach may really work better, since it just feels like a classic Multiple Man.  It’s sort of a greatest hits set-up.  He’s unfortunately missing out on his usual overcoat of the era; surely a cloth one wouldn’t have messed up their margins too badly?

THE ME HALF OF THE EQUATION

I was exactly a year behind on getting a Multiple Man new, so I had to wait a few years.  He still wound up as one of my earlier additions when I started actually get them.  I remember seeing him in the same glass case that held the Wonder Man I was always looking at, but my first one actually came out of a $5 bin of loose figures, which was a real steal at the time.  I also picked up a second one, quite recently, when it got traded into All Time, because it really never hurts to have more Multiple Men.  He’s a simple figure, but I really liked him when I got him, and he’s a surprisingly effective figure.

#2867: Hulk

HULK

MARVEL LEGENDS (HASBRO)

“Bruce Banner smashes anything in sight as the gamma-powered Hulk!”

Square Enix’s Avengers game really wasn’t the smash they were hoping for, now was it?  The game was off to a rocky start pretty much from the word go, but it certainly wasn’t helped by its intended release being interrupted by a pandemic.  There were a number of planned tie-ins, including some stuff in the Legends range, but somewhat weirdly, we got quite an eclectic selection of characters in that area.  The main line gave us two versions each of Cap and Iron Man, as well as Ms Marvel and Abomination.  The only other notable character released was the Hulk, who was not only not a main line release, but also wasn’t even a standard version of the character.  It’s weird my guys.

THE FIGURE ITSELF

Hulk (who is officially just named “Hulk” on the package, but is referred to as “Outback Hulk” by pretty much every one whenever he’s referenced) was a GameStop-exclusive Marvel Legends release.  He was under the Gamerverse banner, and sold at the deluxe price point.  He was released in mid-2020, in an attempt to loosely tie-in with the game, and he’s based on one of Hulk’s alternate skins from the game, itself patterned loosely on his look during “House of M.”  The figure stands 7 3/4 inches tall and he has 30 points of articulation.  This figure is largely built on the body introduced with the Endgame Hulk Build-A-Figure, which is a decent starting point for a slightly more realistically proportioned Hulk figure.  Also, with only one prior use, it’s understandable that Hasbro might want some more mileage out of it.  The only slight snag, at least on my figure, is that the arms are very prone to popping out of their sockets, due to the Build-A-Figure origins.  I actually found it to be a more frequent occurrence with this release than with BaF proper.  Ultimately, it’s a minor side issue, though.  Hulk gets a new head, depicting the game’s longer haired and bearded take on the character.  It’s a different look to be sure.  There are actually two different heads, each with its own expression.  One’s more calm, and the other is baring his teeth, ’cause he’s angry, I suppose.  The heads do seem maybe a touch too large for the body, but they’re otherwise decent enough sculpts.  Hulk also has a new set of add-on pieces for his wrists.  They’re meant to be the tattered remains of his shirt, thematically looking like wraps on his forearms, I suppose.  They’re a little light on the detailing to really sell them for what they are, but I do like how they change up the overall look of the core figure a bit more.  In terms of paint, this Hulk is a little different from the usual, being grey, and also having the somewhat tribal detailing painted on his face and torso.  Again, it helps to change up the usual look, and is at least a somewhat different take on the character.  The actual application’s not a bad set-up.  It’s nothing crazy, but it works.  Hulk is packed with two different sets of hands, one in fists, the other in open gesture.  This gives him two full sets of the combo pair we saw on the original release of the mold.  I do like when they update it to give us the full sets.

THE ME HALF OF THE EQUATION

Nothing about this particular release really spoke to me when he was shown off, and he certainly wasn’t worth the hassle of going through GameStop to get him, so I held off on him.  Honestly, I kinda forgot he even existed, really.  However, one of them got traded into All Time a couple of months ago, and he’s gotten quite cheap, so I figured it was a decent enough time to pick him up.  Ultimately, there’s not a lot going on here that you can’t get elsewhere, and he’s not exactly a standard Hulk anyway, so his exact purpose is sort of weird.  I don’t dislike the figure, but I’m hard pressed to figure out what I’m gonna do with him now that I own him.

#2866: She-Hulk

SHE-HULK

MARVEL LEGENDS (HASBRO)

“Jennifer Walters mutates into She-Hulk, a massive, muscled green hero with boundless strength and the will to do good.”

Introduced in 1980, She-Hulk is notable for having Stan Lee involved in her creation, quite a while after he was contributing to the Marvel day-to-day stuff.  She was originally created, as many distaff counterparts are, in order to secure a copyright so that no one else could.  In true Marvel fashion, though, she became much more than that, and came into a fanbase all her own, divorced from her cousin Bruce’s base almost entirely.  With a Disney+ series on the horizon, she’s ramping up with the merchandising, including getting yet another Legends release quite recently.

THE FIGURE ITSELF

She-Hulk is a stand-alone Fan Chanel-exclusive Marvel Legends release, much like the run of them we got at the end of 2019.  She’s in the standard style packaging, just without the Build-A-Figure part.  This figure’s definitely most inspired by the character’s earlier appearances, while she was still in her “Savage She-Hulk” days, hence the more mainline Hulk-esque tattered clothes.  The figure stands 7 inches tall and she has 29 points of articulation.  She’s built from the same bank of parts as the Super Skrull Series Hulk, which is sensible enough.  It was an all-new sculpt, and I can definitely understand Hasbro wanting to get some more mileage out of it.  It’s not a pitch-perfect match for any of the specifically She-Hulk looks, but it’s close enough to work.  It’s also just a very nice sculpt, so I’m not gonna knock seeing it another time.  She’s got a new head sculpt, which is notably calmer and more composed, in keeping with the majority of She-Hulk’s appearances over the years.  It’s not bad, though it does feel maybe a little bit bland for my taste, at least when compared to the previous sculpt, which was very dynamic.  Fortunately, if you preferred that sculpt, it’s also included here, so you’re free to swap them out as you please.  In addition to the extra head, the other change-up for this figure is the color scheme.  She shifts from the greyer tones of her more recent Hulk appearance, to a more classic green-skinned look.  It gives her a little more pop, and I quite like the overall tone of it.  To fit the overall bolder coloring of the green, her tattered shirt switches to a proper white (in place of the off-white of the original), and the pants are now black (instead of bluish grey).  She ends up losing a few of the smaller details, like the weathering on the pants, and the gamma scarring, but overall it’s a nice classic design.  She-Hulk is packed with two sets of hands, in fists and open gesture, same as the prior release.

THE ME HALF OF THE EQUATION

I quite liked the Hulk release of this mold, but it was, admittedly, not my preferred version of the character.  I was definitely hoping for the proper green, and that’s what we got here.  I think the mold works really nicely in these new colors, so I’m down for that.  The new head’s still not my go-to look for the character, and I’m eternally holding out for that more proper John Byrne She-Hulk, but until then, I do rather like this one.  It’s a step in the right direction.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2865: Ursa Major

URSA MAJOR

MARVEL LEGENDS (HASBRO)

“Who’s Ursa Major?”, you may ask.  He’s a big bear.  He’s Russian.  You’re pretty much caught up.  What, was that not good enough?  ….Alright.  Ursa Major was introduced in 1981, created by Bill Mantlo and Sal Buscema.  He was a member of the Soviet Super Soldiers, who would later be renamed “The Winter Guard,” and he was a mutant with the ability to transform into a very large anthropomorphic bear. Much like Sasquatch is “Hulk but more Candian,” Ursa Major is kinda “Hulk but more Russian.”  He’s never been a major character, but he does have the distinction of being one of the few members of the Guard who’s actually been the same person the whole time, rather than being just a code name with a rotating roster like the rest of them.  He also had a small cameo in Black Widow, although not as a bear.  Still, things are moving up, right?  And now he’s got an action figure.  Hard to beat that, really.

THE FIGURE ITSELF

Ursa Major is the titular Build-A-Figure for the Ursa Major Series of Marvel Legends.  It’s really an Iron Man series, and Ursa’s not really an Iron Man character, but the Winter Guard are a little more all-purpose, and seeing as Iron Man loaned a few characters to Black Widow last year, she’s again loaning one back, so to speak.  At the very least, he pairs off nicely with the Darkstar also included in this assortment.  The figure stands about 8 1/4 inches tall and he has 25 points of articulation.  His articulation is surprisingly good given the size and bulk of this particular piece.  The mid-torso joint in particular really gives him some solid range.  I was also pleased by how stable on his feet the figure wound up being.  Also rather surprising is that this figure’s construction is all new.  I had expected that he would be making use of at least some of Sasquatch’s parts, given their similar builds and generally hairy nature, but there aren’t any parts in common here.  Ultimately, it’s the right call, since Ursa, being a bear, should really look a little different, and would you look at that, he does.  For being a sculpt of effectively just a bear, they do a pretty solid job of giving him a little bit of character.  Some of the anthropomorphized features are definitely present in the core body, but he’s still more beastial than Sasquatch and his brood.  While I’m not always big on super dynamic or intense expressions, the one they’ve given Ursa really works, as the roaring look helps with giving him that extra touch of character and uniqueness.  Ursa’s paint work is generally pretty solid.  It’s not a ton of variety, but there’s some rather nice accent work, especially on the torso.  The only real downside is the shift in shades between the torso and the limbs, but it’s not as bad in person as it is in the photos.  Ursa doesn’t get any accessories, but, really, what is there to give him?  He’s a big bear.  That’s his thing.

THE ME HALF OF THE EQUATION

I was in for the whole set of figures as soon as they were shown off, so Ursa himself never got to really be much of a selling point, or anything.  That said, I certainly wasn’t unhappy about getting the chance to assemble him.  If there’s a word that best describes him overall, it’s “surprising.”  I just wasn’t really expecting to like him quite as much as I do, but he sure is quite a lot of fun, and it’s nice to have a little Winter Guard display now.

I really liked this assortment a lot, as a whole.  The last few sets of Legends have been fine, but not really the most thrilling across the board.  This one’s a pretty consistently exciting set.  Ursa’s a surprise hit, as I mentioned.  Modular Iron Man and Ultron are fantastic versions of two of my favorite looks.  Iron Heart is a really solid set of new tooling for a new character for the line.  Darkstar and Guardsman are somewhat by the numbers, but still strong new figures.  Stealth and Hologram Iron Man aren’t the most essential variants, and they’re just simple repaints, but they’re still pretty fun too.  A strong set from start to finish.