#2391: Atom

ATOM

DC’S LEGENDS OF TOMORROW (DC COLLECTIBLES)

In October of 2017, I reviewed Mattel’s take on Brandon Routh’s Atom from Legends of Tomorrow.  It may be the greatest letdown I ever experienced under Mattel’s tenure with the license, and given how badly they ran things for the last five years or so, that’s saying something.  Don’t drink and buy toys, guys.  The thing about the figures from the CW shows was that both Mattel and DC Collectibles had their proverbial fingers in the pie, and that meant we got multiple options for several of the characters.  As a rule, I tended to go with the DCC versions, but Mattel’s Atom got the jump on DCC, which is why I got that one.  I always meant to get the DCC version as a follow-up, but, well, I didn’t.  Until now, anyway.

THE FIGURE ITSELF

Atom was figure 3 in the Legends of Tomorrow line from DC Collectibles.  He hit shelves in late 2017, and was in an assortment that also included Kid Flash and White Canary, though as is often the case with DCC figures, the assortment had no bearing on them actually getting to stores together.  As such, Atom hit a bit after the other two.  The figure stands 6 3/4 inches tall and he has 26 points of articulation.  The Multiverse Atom was pretty awful in the articulation category, as was true of most Multiverse figures of the time.  This one’s not perfect by any means; after all, he’s DCC, and they have mega troubles with articulation, too.  As much as I liked the Kid Flash from this same assortment, his articulation did leave some things to be desired.  There are definitely some spots on this guy, notably the hips and the mid-torso joint, which aren’t sporting a lot of range, and in fact feel a bit like they may break if pushed much beyond their basic positioning.  He also comes from the period after DCC decided that lateral movement on the legs didn’t need to be a standard thing (the decision that pretty much killed my interest in their Batman: Animated line), but at least in Atom’s case, they did manage to make it work so that it doesn’t completely ruin the figure’s posing options.  Additionally, the rest of the joints all have some pretty solid range on them.  I mean, this guy can actually bend his arms!  That’s crazy.  Matty Atom can’t do that!  I also quite like how they’ve articulated the shoulder pads so that they don’t hinder his movement; it woks very well.  The articulation is far better worked into the sculpt on this guy than it was on the Mattel one, which is funny, given that it’s far more useful on this guy.  His sculpt is a pretty solid recreation of the suit design from the show.  The detailing is all pretty sharp, and the layering works to make him look convincingly like a guy in a suit of armor.  The whole face is sculpted on this one, and it’s a respectable likeness of Routh.  He’s got a separate visor piece, which again helps selling the depth on the sculpt.  Paintwork on this guy is pretty decent.  Mostly it’s just basic work, but there aren’t any missing details, and I do quite like the metallic finish on the blue sections of his armor.  It works far better than the flat blue on the Mattel figure.  The visor is actually a clear blue plastic piece, unlike the solid black that Matty went for.  This guy is packed with four sets of hands (fists, gripping, open, and fists with a blast effect), as well as jet effects to plug into the back of the suit.  It’s a shame we didn’t get an unmasked head, but given how Mattel’s attempt went, maybe it’s for the best.

THE ME HALF OF THE EQUATION

I intended to pick this guy up as soon as he was released, because I was just really let down by that Matty figure, but he ended up being one of the figures that DCC didn’t really get out to everyone.  My LCS didn’t get him at all, and I just never did get around to ordering one online.  By the time I thought about it, he had gotten a little pricey.  In the midst of being stuck at home, I ended up looking around again, and happened to find him through a third party seller on Walmart.com of all places, for about a third of his going rate.  I was a little skeptical and was fully expecting to receive the Matty figure instead, but was pleasantly surprised when the correct figure arrived.  He’s not perfect, but he’s so much better than the other figure, and I’m glad I finally tracked him down.

#2389: KGBeast

KGBEAST

DC COMICS MULTIVERSE (MATTEL)

“One of the world’s best contract killers, the man known as The Beast is hired to take out Batman.”

Okay, we’re officially going into the first week of my “let’s throw stuff at the wall and see what sticks” approach to reviewing.  I’ve got a handful of newish one-off items that I’ve got all the photos and stuff for, so I might as well get some of these suckers actually reviewed.  This week is going to be a little heavier on the DC side, just as a warning.  Today’s review jumps back to mythical time of 2019, when they still sang the songs and things were merry…well, okay, Mattel still had the DC license, so I guess “merry” is a relative term.  Let’s narrow in on their final series of DC product, a Batman-themed assortment, and honestly not a bad one at that.  I’m looking easily the most obscure of the figures contained there in, Anatoli Knyazev, the KGBeast!

THE FIGURE ITSELF

KGBeast was part of the Killer Croc Series of DC Comics Multiverse…well, the second, comics-themed one, anyway.   It was the last official assortment of the line, though it made it to retail before some of the others.  Beast was originally meant to be a Build-A-Figure Collect-N-Connect for a different assortment, but was quickly refitted into this line-up as a standard figure when Mattel realized they weren’t getting another assortment after this.  The figure stands 6 3/4 inches tall and he has 28 points of articulation.  Beast is a little more restricted on the articulation front than some of the others from the improved era of Mattel figures, especially when it comes to the knee joints, but he’s not as bad as some of the red-box era figures got.  Structurally, KGBeast uses a number of parts from the CnC Lobo figure, which isn’t a bad choice, aside from the the fact that he’s inherited that figure’s tendency to pop apart at the waist.  That can definitely be a little annoying.  Aside from that, though, this guy’s got a pretty impressive looking sculpt.  He’s the Rebirth version of the Beast, so the larger build is a little more sensible, and there’s an opportunity to get more cool texture details worked in, especially on that vest overlay piece he’s sporting.  It helps the figure that this is probably KGBeast’s best design to date, and that it just translates pretty nicely into action figure form.  About the only real flaw I can come up with is the decision to just paint the wires connecting his gun on his arm, rather than having some sort of sculpted element.  It looks rather tacky.  Speaking of paint, though, KGBeast’s is fairly decent.  There’s not a ton going on with it, but what’s there works pretty well, and its all fairly cleanly applied.  KGBeast is packed with a bayonet attachment for his gun-hand, two knives which he can stow in his boot sheaths, and the head and pelvis of Killer Croc.  Honestly not a bad assortment, especially when you consider how much of the package is just filled by the figure.

THE ME HALF OF THE EQUATION

As cool a look as he has, I’ve never had much attachment to KGBeast as a character, so I looked at this figure when he first showed up, but ultimately decided to pass.  Why the change of heart?  Well, just after the new year, all the Mattel DC stuff that was still around got clearanced to make space for the new stuff, and that included KGBeast.  At $5, he was a lot easier to justify.  He’s honestly not a bad figure, and again shows that Mattel really had a solid footing in their final year with the line.

#2373: Iceboard Robin

ICEBOARD ROBIN

BATMAN & ROBIN (KENNER)

“Gotham City becomes a very cold place when Mr. Freeze, Poison Ivy and Bane triple team to plot the icy demise of Batman and Robin. The crimefighters respond immediately by using the Batcomputer deep within the Batcave to develop an array of cutting-edge weapons that can be used in their battle against this multitude of fiendish foes. Discover the Secrets of the Batcave! – secret technology that gives Batman , Robin and Batgirl the ultimate ability to save Gotham City!”

After the box office success of Batman Forever (I know, I’m surprised, too), Warner Brothers decided to fast track its follow-up, Batman & Robin, with its entire production process coming in at under two years, which, when you’re dealing with a block-buster of this caliber, isn’t a lot of time.  The end result was less than stellar.  Batman & Robin holds the lowest earnings of any Batman film to date, and is still regarded as one of the worst comic book films ever made.  With all that said, it did succeed on one front: it was a pretty excellent toy commercial.  The toyline that accompanied the film was easily the best part of the whole thing.  Amazingly, though I dove into the Batman Forever line, I have as of yet not looked at any Batman & Robin figures.  I’ll be changing that today, with Iceboard Robin!

THE FIGURE ITSELF

Iceboard Robin was released in the first basic series of Kenner’s Batman & Robin line, which hit shelves in 1997, alongside the film.  The first series had two Robins included, with this one being the “standard” movie Robin.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Robin sported an all-new sculpt.  Robin is actually the most fortunate of the film’s main characters, as he was the only one whose design didn’t change during the production process, meaning his was the only standard figure that was actually film accurate.  Additionally, Robin’s design, which was a pretty nifty merging of more classic Robin characteristics with the then current Nightwing costume from the comics, is really one of the nicest of the film’s designs in general, if you can get past the general Chris O’Donnel-ness of the head.  The sculpt does a nice job of capturing the look from the movie, and is generally a lot sturdier and more sharply detailed than the Forever figures were.  Pre-posing on this figure is at a minimum, but he’s a little better than the straight standing poses of prior figures.  There’s a more natural stance here, and it’s actually pretty darn nice.  The cape is a plastic piece, as were most of the capes on this round of figures, and it plugs into his back fairly securely.  Robin’s paintwork is pretty basic, which the majority of stuff being molded plastic.  However, the red detailing of the uniform is pretty cool, and has a slick metallic finish to it.  Iceboard Robin was, stay with me on this, packed with an iceboard, which is really just a big, goofy stand.  He also included a missile launcher, but mine is missing that piece.  Oh no, whatever will I do?

THE ME HALF OF THE EQUATION

I was too young to see Batman Forever in theaters (though I sure got in on those toys), but Batman & Robin hit at the perfect time for me to be all about it.  I was very excited prior to the film’s release (and even after, if I’m honest, because I loved it.  In my defense, I was 5), and this guy was part of the hype.  At the time, Toys R Us was running a promotion where you got reprints of Robin, Batgirl, and Mr. Freeze’s first appearances if you bought one of the toys from the tie-in line, and my mom was awesome enough to take me over one day after work.  Unsurprisingly, given my more recent collecting habits, I opted for Robin to be my qualifying figure purchase.  Quality of the film and of the actor playing Robin aside, this figure holds up well, and is just a genuinely fun offering.

#2371: Harley Quinn

HARLEY QUINN

DC MULTIVERSE (MCFARLANE)

“When she first met The Joker, Dr. Harleen Quinzel was his psychiatrist at Arkham Asylum.  Instead of treating her patient, she fell in love with him and became his prankster partner in crime known as Harley Quinn.  Although mentally unhinged, Harley is highly intelligent.  She’s a skilled gymnast and her agility makes her an adept fighter.  Like The Joker, she uses a variety of weaponized gag props in her chaos-creating crimes.”

Hey, remember how McFarlane has the DC license now?  And remember how Spin Master also has it?  And how I’m really leaning into that Spin Master curve?  Well, it could only last for so long, I suppose.  In an effort to make my way through some of the stuff sitting on my “to review” pile, I’m grabbing a few things I’ve kind of been putting off.  Today’s entry is definitely in the “putting it off” category.  Guess I can’t put it off any further.  Okay, here’s Harley Quinn.

THE FIGURE ITSELF

Harley Quinn is part the…well, still technically the first assortment of McFarlane’s DC Multiverse line, but exactly where she falls in that is a little debatable.  She’s not part of the Superman/Batman portion that we first saw, and she’s not part of the more Bat-family-themed build-a-vehicle assortment that Nightwing was in.  Technically, she was shown off alongside Green Arrow from Arrow and Green Lantern from JLU, neither of whom she really ties in with all that well.  It hasn’t got any less confusing since I reviewed Nightwing is the general theme of what I’m getting at here.  Harley is, according to the box anyway, based on her appearance in her self-titled miniseries from the comics, which introduced her into the mainstream DCU.  I’ll get to that.  The figure stands just over 7 inches tall and has 35 points of articulation.  Compared to the rest of the line, Harley’s not only too tall; she’s just flat out too big.  She’s not actually taller than Nightwing and Superman, but thanks to the way the parts of her body are scaled internally, she looks like she’s taller than they are.  It’s really the head that throws things off the most, because it’s so large.  Also?  Clearly not based on her main DCU design.  That head’s unquestionably meant to be an animated-style Harley, and there’s nothing about it that indicates otherwise.  Given they were already doing actual animation-based figures in the strange collection of figures that makes up “Series 1”, I’m not sure why they didn’t just say she was an animated Harley.  Okay, actually I kinda do get why, but that’ll come up later.  Whatever the case, the head’s not a great piece, even for an animated look, because it’s kinda off-model for any version of Harley we’ve seen before.  Below the neck, Harley suddenly doesn’t seem quite as animation-styled, but I wouldn’t really classify it as realistic either.  There’s a definite style there, but whose I couldn’t really say.  The part that really bugs me is the shoes, which are the usual pixie shoes, but inexplicably have high heels on them?  I don’t know how that works, and I don’t want to.  Harley in high-heels just feels wrong to me, though.  Of the three McFarlane DC figures I’ve looked at, Harley’s probably got the most basic paint scheme.  I don’t know that I’d call it “cleaner”, because the actual application is kinda messy.  There’s a noticeably splotch of white on the left shoulder, and in general the transitions between colors aren’t very clean.  It’s not terrible, though, and I don’t know that it’s really messier than the other two; there’s just less extra work to distract from the errors.  Harley is packed with a mallet, a gun with a “Bang” flag, a display stand, and a collector’s card.  The mallet is the weirdest part, because it’s definitely meant to be more real world, and therefore doesn’t fit with the rest of the figure at all.  Sure, there’s a lot of nice work on it, but why does it come with *this* figure?

THE ME HALF OF THE EQUATION

The animated figures from Multiverse kind of repulse me, and though she’s not technically an animated figure, so does Harley.  From the prototype shots, I knew I didn’t like her, and in person that didn’t change.  So, why do I have her?  It’s Max’s fault.  He bought her because he decided to buy a whole set of them, and after opening her up and messing with her for a bit, he decided he didn’t really need to keep her, and passed her along to me for the purposes of reviewing.  There it is Max.  I reviewed her.  I hope you’re happy.  Ultimately, I’m cooling on this whole McFarlane DC thing pretty quickly.  While Superman and Nightwing held my interest at first, I ultimately don’t have much to say about them a month after the fact.  And a month with Harley sitting on the shelf waiting to be reviewed did nothing to really make me like her any more than I did when I first looked at her.

#2368: Deadshot

DEADSHOT

ARROW (DC COLLECTIBLES)

CW’s Arrow wrapped up its eight year run at the beginning of this year, sending off its main character via the Crisis on Infinite Earths crossover.  Seems like the perfect time for me to finally get around to reviewing the toys, doesn’t it?  So, am I looking at Ollie?  Or maybe one of his sidekicks?  Diggle?  No, no, I’m doing my thing and looking at the Arrow-verse version of Floyd Lawton, better known as Deadshot, who was a recurring character in the show until Warner’s kinda silly “no brand confusion” rules required him to be rather suddenly removed so that no one would accidentally mistake him for Will Smith.  Because these two look so much alike, right?  Well, at least he got the toy.

THE FIGURE ITSELF

Deadshot was figure 6 in the Arrow line from DC Collectibles…wait, hang on, that can’t be right.  Let me double check my notes…yep, he’s really figure 6.  That just seems really off for some reason, that Deadshot of all characters would pop up that early in the line.  I guess they were still trying to push him pretty hard…you know, before pretending this version didn’t exist and all.  The figure hit shelves in April of 2015…a month after they removed him from the show…okay, seriously, this can’t be right.  No, apparently it is.  Well, I guess he *was* solicited a while a head of that, and that would have been right when the show was amping up to have him be a major part of that Suicide Squad arc that they had to drop.  Man, Arrow was weird.  And DC Collectibles was weird.  It’s okay, they’re both no more, so we’re totally safe from their weirdness.  Weirdness defeated, this figure stands 6 3/4 inches tall and he has 30 points of articulation.  He’s pretty well-articulated for a DCC figure, especially one of their TV figures.  He doesn’t have any obviously missing joints like a lot of them, and can pull off a number of cool action poses.  I do wish there was some more range on the arms, especially those elbows, so that there was a little more variety to how he could hold his rifle, but it’s better than I was expecting.  The sculpt is likewise one of the nicer ones I’ve gotten from DCC.  It’s based on his later appearances from the show, after they started doing the Suicide Squad stuff.  It’s a good approximation of all of the signature elements of his classic comics design, while still being CW-ish enough to work in the more real-world setting of Arrow.  It’s also really darn close to what they ended up giving Will Smith in the movie.  Throw a mask on this guy, and like the movie version, you’d have a pretty respectable comics design.  The sculpt does a respectable job of translating all of that into a workable figure. A lot of the DCC TV figures wound up with kind of softer sculpts, and that’s kinda true here, but there’s enough going on that it’s not too bad looking.  The head’s also sporting a passable likeness of Michael Rowe as seen on the show, which is always a plus.  His paintwork is suitably realistic, with the base colors looking clean, and a decent amount of accenting being worked in throughout.  They even managed to do some not totally terrible stubble, which I consider quite a victory.  A Deadshot without some guns would be kind of pointless, so this guy includes three of them.  He’s got a sniper variant of the Galil (which, fun fact, is the Israeli version of the AK platform), as well as two identical Beretta 92s.  The two Berettas are a little odd, since he can really only hold one at a time, and he’s only got the one holster, but hey, I won’t complain about getting an extra accessory.  Special thanks to Tim for helping with the gun ID there.

THE ME HALF OF THE EQUATION

Deadshot is a figure that I have looked at and almost bought countless times over the course of the last five years.  It’s been the same one, too.  This one Deadshot figure has been at Cosmic Comix since he was released, and I’ve just kept looking at him and ultimately passing.  Despite not really ever getting into the show, I did like their take on Floyd well enough, so it’s not like I didn’t like him, but, ironically, I could never pull the trigger.  However, Cosmic is moving locations later this year, and to prep for that they’ve been running sales on some of the stuff they don’t want to relocate, which included Floyd here.  At half-off, I really couldn’t say no again, so he finally came home with me.  I’m actually really surprised by how much I like this figure, and I’m definitely glad I finally bought him.

#2362: Superman

SUPERMAN

DC HEROES UNITE (SPIN MASTER)

Well, I’ve just gotten word that the contents of yesterday’s post count as infringement on National Publications’ IP, so in accordance with that, I guess I have to replace it with a genuine National Publications product.  What am I getting at here?  I guess this is just my lazy attempt at a humorous way of saying “Hey, check out this Superman figure.”  So, uhh, hey, check out this Superman figure.

THE FIGURE ITSELF

Superman is part of the first assortment of the DC Heroes Unite line from Spin Master.  He’s one of the most common figures in the assortment, which is sensible, what with him being a fairly basic Superman and all.  He’s actually a little behind the times, since he’s sporting his second Rebirth-era costume, which has subsequently been replaced by his classic design.  In Spin Master’s defense, however, it still does show up in various licensed art and merch from time to time.  I would also be genuinely shocked if a classic Superman wasn’t already planned for a later release.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  Structurally, this figure is essentially identical to the black suited Superman I already looked at from the line.  The only difference between them is the addition of a cloth cape, which is the same style of piece that Shazam used.  Again, the cape’s not terribly impressive, although I do like the insignia printed on it.  Otherwise, I’m still quite happy with the sculpt of this figure, and probably even a little moreso on this particular figure, since there are a number of details specific to this design that looked a little out of place for the previous release.  In terms of paint, Supes is pretty standard fare.  The application is all pretty cleanly handled, with minor bleedover on my figure.  As with the others in this line, the accessories are blind packaged and there are a few different options.  I got the “Metropolis Mayhem” selection, so my figure has the same selection of extras as my black costumed figure: the armor in blue, the Kryptonite in green, and the eye beams in red.  There is also a collector’s card as well, which is actually the same one included with yesterday’s Shazam figure.

THE ME HALF OF THE EQUATION

I was really happy with the variant Superman I picked up, and was feeling the need to own one in more classic coloring.  I saw this guy on a routine run through Target, but passed on him at the time, telling myself if he was there the next time I came through I’d grab him.  As luck would have it, he was.  There’s not much new here, since I pretty much looked at him before, but I do still really like him, and I look forward to getting more of this line as I have the opportunity.

#2361: Shazam!

SHAZAM!

DC HEROES UNITE (SPIN MASTER)

In the ’40s and ’40s, Fawcett Comics’ Captain Marvel (now more commonly known as Shazam) was outselling pretty much anything else in the comics market, including National Publications’ (later DC Comics) Superman.  National wasn’t much of a fan of this, and launched a lawsuit positing that Captain Marvel was in fact an illegal infringement on National’s Superman.  In a case that it is widely agreed wouldn’t hold water these days, National successfully defended this point, and Fawcett was forced to cease publication of Captain Marvel, and in fact shut down entirely.  Years later, the character would return, now under National/DC’s banner, and…unable to use his real name on the cover of any book he appeared in, since Marvel Comics had grabbed the title in the time the character was out of publication.  He sort of puttered around in the background of the DCU for a good long while, but has seen something of a resurgence in the last few years, thanks in no small part to the success of the Shazam movie last year.  It’s thanks to this resurgence that Shazam is a natural choice for the launch of Spin Master’s DC product!

THE FIGURE ITSELF

Shazam is part of the first assortment of Spin Master’s DC Heroes Unite line, as one of the more common figures in the line-up.  He’s seen here in his current costume, which is the one he’s been sporting since the New 52 relaunch.  It doesn’t quite have the same cleanness of the original design, but it works well enough.  The figure stands 3 3/4 inches tall and he has 17 points of articulation.  Shazam is sporting an all-new sculpt, and it’s pretty much on par with the rest of the line so far.  It’s a solid recreation of the character, with a little bit of a stylization to it that works pretty well for this type of line.  I like that, like Superman and Nightwing, he’s got his own distinct build; he’s actually the largest of the ones I’ve looked at (well, excepting King Shark, of course), which feels right given the usual depictions in the comics.  The head manages to really capture that “child in an adult’s body” aspect that the character needs, and the body works in a lot of costume specific details that I honestly wasn’t expecting to see given the other two figures I looked at.  Perhaps the only real downside is the figure’s cape; it’s a rather cheap, very flat piece of almost paper-like cloth.  It’s not terrible, but it does connect to the back a little bit awkwardly, and it’s not so aesthetically pleasing when you view the connection head-on.  From the front, though, it looks alright, and given the price point we’re dealing with here, it doesn’t pull me out of things too badly.  Shazam’s paint work is pretty basic, but for the most part pretty decent.  The only slight issue with mine is that the right boot doesn’t seem to have gotten quite as much coverage as the left, so they’re a little uneven.  Shazam is packed with an electricity effect, a girder, and (coolest of all) a little Billy Batson figurine.  The coloring on these accessories indicates that he’s got the “Metropolis Mayhem” selection.  Regardless of the coloring, I think this is probably the coolest selection of accessories so far on these guys.  There’s also the collector’s card like we saw with the other two figures.

THE ME HALF OF THE EQUATION

My Dad was kind enough to pick this guy up for me.  I had shown him the Superman and Nightwing, and he wanted a Superman of his own, and came across this guy at the same time.  I really dig him just like I’ve really dug the other releases I’ve picked up.  Of the two new DC licensees, I gotta say, I’m really feeling the output of Spin Master a bit more than McFarlane.  I’m definitely down for more of the line.

#2349: Green Lantern

GREEN LANTERN

DC ESSENTIALS (DC COLLECTIBLES)

So I totally neglected to review anything green for St Patrick’s Day….for like seven years running.  Look, it’s not one of the one’s I really mention.  In fact, I’m only bringing any of this up because I happen to actually be writing today’s review *on* St Patrick’s Day, and, well, it’s Green Lantern, who’s…well, green.  Also, writing this particular intro spares you all from having to read another “I’m a glutton for punishment because I keep buying toys from lines that have wronged me before” intro.  Aren’t you happy to have missed that?

THE FIGURE ITSELF

Green Lantern is figure 19 in the DC Essentials line-up, heading off his assortment, which hit right after the New Year.  Like Nightwing, he was one of the earlier figures to be shown off, but it took a while for him to be slotted into the line-up.  For this assortment, he was paired off with a Sinestro figure, which makes sense.  GL is seen here sporting the same basic look he’s kept since after Green Lantern: Rebirth, though this one does take something of a more modern bend.  The figure stands 7 inches tall and he has 34 points of articulation.  He gets a new head, hands, and shins, and the rest is…well, the rest is the basic Essentials body, for better or for worse.  Okay, it’s kinda for worse, if I’m honest…but I’ll get to that.  The new parts aren’t bad on their own.  In particular, the head is quite a nice piece, and I like it more than DC Collectibles’ last attempt at Hal.  I like that this one’s got some personality to it.  The problem I have with it is how poorly it fits the body it’s sitting on.  It’s a little too small, and it definitely sits too high on the neck.  It shouldn’t be this hard, guys; you’ve had 18 previous figures to get this scaling of the parts down.  At least the hands are a nice combo, though as with all of these figures, I wish he had a few more to choose from.  The shins just give his boots actual raised edges, which, hey, at least they didn’t screw up something this simple.  GL’s paintwork is…fine.  Like, it does what it’s supposed to, but it also raises some pre-existing issues with the sculpt.  The way the split works on the forearms for the gloves just really exaggerates how bad those overly-long arms look.  Seriously, how have they not fixed those?  How do you leave something that glaring uncorrected on every figure in the line?  You be DCC, I guess.  Hal includes no accessories because, I mean, there’s no easy accessories you can give to Green Lantern, right?  What could you possibly include with a Green Lantern figure?  Do any items that might be “essential” for a Green LANTERN figure come to mind?  No?  Well, not for DCC, anyway.

THE ME HALF OF THE EQUATION

I’ll admit, this was moment of weakness on my part.  I’ve gotten prior Essentials figures, and I know what’s up there.  But I was at my comic store, and there was this new Green Lantern figure that I didn’t have, and….well, I kinda caved.  I then got home, opened him up and kinda regretted it a bit.  It’s really those damned arms.  I’ve hated them since the start, and they just feel like they’re even worse here.  It’s not helping that the last Essentials figure I picked up actually fixed the issue, making its return even more frustrating because they CLEARLY KNOW IT’S A PROBLEM!  Ultimately, the figure’s not the worst thing ever.  Honestly there’s a lot of him that’s genuinely good, but it’s all hidden behind the albatross that’s hung around the line’s neck since the very beginning.

#2348: King Shark

KING SHARK

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

Okay, so I’ve been informed recently that I need to be higher energy.  So, I, uhh, guess I should try to be higher energy?  I mean, yeah, let’s be high energy!  I love high energy!  High energy is great!  I’m excited to be a part of this plan to be higher energy!  Something that is admittedly pretty high energy is the DC Universe subscription-exclusive Harley Quinn animated series, which launched last fall.  It starts out focussed pretty heavily on Harley and Joker, but in pretty quick fashion Harley picks up her own crew of pretty far-reaching DCU characters.  One of my favorite inclusions is the show’s version of King Shark, who subverts a lot of the usual King Shark concepts and is just generally a good time.  And right as I was getting into the show, Spin Master opted to include a King Shark in their opening line-up of DC figures, so I of course bought one.  Let’s review this boy!

THE FIGURE ITSELF

King Shark is part of the first deluxe assortment of Spin Master’s Batman: The Caped Crusader line.  King Shark’s not classically a Batman villain, but I guess with the heavy featuring on a Bat-related show, there was some wiggle room, and I’m not going to argue with something that gets me an easily attainable King Shark figure.  The figure stands roughly 4 1/2 inches tall and he has 14 points of articulation.  He’s a little bit restricted on the articulation.  The lack of neck joint is understandable, but no knees or ankles is a little annoying, especially when it comes to keeping him standing.  It’s not the end of the world, but compared to the others I’ve looked at from the line, it’s just a slight letdown.  King Shark’s got a unique sculpt, though almost all of it was immediately re-used for the Target-exclusive hammerhead version.  This one goes instead for Shark’s pre-New 52 Great White-style head, which has always been my preferred.  It’s a rather stylized take on the character, and definitely errs more on the cartoony side of things, but I really dig the detailing on his gills and the small scarring on the torso.  Those are the sorts of details that could have been overlooked, so their inclusion here really shows Spin Master is going the extra mile.  The paintwork on King Shark is more basic than the sculpt, but it gets all of the important details down, and again fits the style of the rest of the line.  Spin Master’s deluxe figures have so far followed a common theme, that theme being big armored wing pack things.  King Shark gets one of those, because why not, I guess?  It’s pretty neat, if perhaps rather gimmicky.  But then, Spin Master seems to know where their target audience is.

THE ME HALF OF THE EQUATION

Super Awesome Wife’s background in marine biology has her talking about sharks a fair bit of the time, mostly touching on the unfairness of their usual portrayals in media.  So, when King Shark’s Harley Quinn appearances subverted this, she was quite thrilled.  Honestly, that did even more to endear me to a character I was already pretty into.  After getting Superman and Nightwing, I had made a passing mention to Max that I *might* be interested in King Shark, and he was kind enough to keep an eye out for one, setting me up with this guy shortly thereafter.  He’s goofy and gimmicky, but I continue to enjoy this line of figures wholeheartedly!

#2327: Nightwing

NIGHTWING

DC MULTIVERSE (MCFARLANE)

“Dick Grayson began his crime-fighting career as the original Robin—Batman’s protégé and crime-fighting partner. An expert acrobat and skilled fighter, Dick eventually left the nest and ventured out on his own as a new hero called Nightwing. His childhood experiences as a circus acrobat and trapeze artist make him extremely agile. He is a superior fighter and a highly skilled martial artist who has been personally trained by Batman. Nightwing is a keen detective, a natural leader, and a strategist with advanced knowledge of a variety of technologies.”

I am nothing if not a creature of habit.  The habit of which I am a creature in this case, apparently, is trying out DC lines with the same two characters.  First Superman, then Nightwing.  I did it with Spin Masters stuff, and lookie here, I’m about to do it with the McFarlane stuff too.  You can’t say I didn’t try to warn you!

THE FIGURE ITSELF

Nightwing is part of the…well, it’s still the first assortment of DC Multiverse, but it’s like distinctly separate from the one that Superman’s in, I guess?  This one’s got a different price point because there’s a build-a-thing, and so it’s…I don’t know, it’s all a little confusing, or maybe its not.  Forget it Ethan, it’s McFarlane.  Like Superman, this Nightwing figure is, at least in theory, based on specific appearance, namely “Better Than Batman,” the first volume of his Rebirth title, which reintroduced the black and blue color scheme.  Much like the “based on Action Comics #1000″ translated to “McFarlane take on Classic Superman” for yesterday’s figure, “based on Better Than Batman” here translates to “Mcfarlane take on Nightwing’s most recent costume.”  Nightwing stands 7 14 inches tall and he has 35 points of articulation.  He’s pretty much the same height as the Superman figure (and a little taller than the basic Batman), which makes him a little tall for Dick, but believe me, he’s not the worst case of internal scaling in the line.  His articulation isn’t too different from Clark’s.  There’s better range in the arms for this guy, which is good, but I didn’t find the neck joint quite as useful this time around.  The legs are also still kind of clicky and heavy on the ratcheting for my taste, making him not a ton of fun to pose.  I will say he’s pretty stable on his feet, though, so kudos to McFarlane on that.  Let’s discuss the sculpt.  By and large, I don’t like this sculpt quite as much as the Superman, largely due to this one feeling far more uneven.  The head’s definitely the strongest part, and I definitely get an effective Dick Grayson vibe off of it.  Not sure if it’s quite a Rebirth Dick Grayson vibe, but that’s really splitting hairs.  The body’s where things get funkier.  At first glance, I thought this figure’s arms were too short, and he was kinda giving me T-Rex vibes.  In-hand, it doesn’t seem like it’s the arms that are throwing things off, but perhaps the torso?  I think it’s too large relative to the rest of the figure.  It’s hard to say for sure, but it definitely looks off.  The legs, especially below the knee, also seem slightly…mishapen?  With the right posing, it doesn’t look bad, but there’s definitely something weird about this figure’s proportions in general.  As with Superman, the costume has been given an assortment of extra little details littered throughout.  I myself tend to prefer a more streamlined Nightwing, but these details still work better on him than they did on Superman.  Nightwing’s paintwork is more in line with McFarlane’s usual output than Superman was, being a little murkier on the details, and slightly washed out.  It’s not a bad look, but compared to something like the Essentials figure, he looks almost unfinished.  Maybe that’s just my classic sensibilities kicking up, though.  Nightwing is packed with his batons, a piece of the mini-Batmobile, a display stand, and a card.

THE ME HALF OF THE EQUATION

While I was sold on Superman, I was still kinda on the fence with this guy.  I liked parts of him, but I wasn’t sure about the whole.  Max wanted the mini-Batmobile piece, so he bought this guy, and ended up pretty much just giving him to me.  He’s not a bad figure.  Honestly, he’s probably about as good as the Essentials figure, which also had it’s pluses and minuses.  However, I still personally prefer the Essentials release and its slightly cleaner approach to the character.  Both figures have their merits, and neither one is truly definitive, so I guess I’m just gonna have these two nearly identical Nightwings in my collection.  Oh, the oddity of me.