#1739: Batman – The Dark Knight Returns

BATMAN — THE DARK KNIGHT RETURNS

ONE:12 COLLECTIVE (MEZCO)

I told you there’d be another Batman review this week.  See, I’m not a liar!

Today, I’m continuing the DC trend, but moving away from Mattel, and indeed moving away from the lower-end styling of figures they offer.  Instead, I’m turning my sights onto Mezco’s One:12 Collective line of high-end 6-inch-scale figures.  I’ve only looked at one figure from this line before (Space Ghost), but he very much impressed me, and I’ve been eager to check out more from the line.  Today, I’m going back to the very beginning of the line (as well as bookending my reviews for this week) and looking at Batman, based on Frank Miller’s classic The Dark Knight Returns story.

THE FIGURE ITSELF

Batman was the inaugural release in Mezco’s One:12 Collective line, released in the summer of 2015.  A consistent feature of the line has been single releases with a number of color variants all released around the same time through various different means.  Even amongst his peers, this release of Batman was kind of drowning in variants.  The one seen in this review is the Previews Exclusive release, based upon Batman’s more classically-inspired color scheme from early on in the story.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.  For that articulation count, I’m just going by the solicitation info for this guy, since he’s sewn into his costume, thereby making a 100% articulation count a little bit difficult.

Batman was packed with two different heads, though they both end up being pretty similar, with only the expression changing between them.  He’s packed wearing the angrier, teeth-baring head, but there’s also the second one, which is also angry, but you can’t see the teeth, so I guess his slightly less angry?  That’s just my teeth-to-anger scale though.  Yours may differ.  Both heads are very sharp sculpts, which pretty expertly capture Miller’s artwork from the series.  Particularly impressive is the slight texturing of the cowl on both heads; it’s very subtle, but enough to keep the mask from looking to simple, like a smoother surface might.  I’d be hard-pressed to pick my preferred of the two heads, because they’re both very good.  Which one is better really depends upon what sort of pose you want the figure in.  Paintwork on both heads is fairly internally consistent.  The application is quite clean, his palette is appropriately washed out, and there’s even a nice dark grey wash over the face to give him a more dynamic, comic book-inspired appearance.

Despite his smaller stature, Batman is built in a similar fashion to a 1/6th scale item, with an underlying body and a cloth costume.  Space Ghost was built on a smaller body than the one here, but they’re similar in construction.  It poses very well, which is the most important thing by my count.  The costume is made up from a mixed media effort.  The main body suit, shorts, and cape are all cloth items.  They’re pretty well tailored to the body, though the shorts could perhaps be a little tighter fitting.  They aren’t too off, but they definitely end up looking pretty similar to a Mego offering.  The body suit has the logo screened onto it.  It’s a rubbery sort of material, so it shoulded end up stretched out or anything over time. The cape is one of the more impressive Batman capes.  It’s a thin material with no internal wire or anything, so I wasn’t expecting much at first, but it hangs really well on the body and is a lot of fun to mess with during posing.  The belt, cuffs, and boots are all sculpted elements, as is the neck piece that goes under the cape and holds the costume in place.  The sculpted detail is quite impressive, and the boots and gloves in particular are very nice, as they’ve been done up with texturing to match the masks on the two heads.

The accessory complement for this Batman is definitely a solid selection of extras.  In addition to the two heads, he’s got four different sets of hands (in fists, open palm, gripping, and batarang-wielding configurations) which make for lots of fun options when posing.  He’s also got a leg strap of pouches, as he sports for some parts of the story, his rifle, a grappling hook, and a display stand.  The display stand can be used as either a standard pegged stand or a flight stand, and in the flight stand configuration, there’s an extra wired attachment, which can be used to dynamically pose the cape.  It definitely takes some getting used to, and I couldn’t really see myself using it for long term posing, but it certainly helps with some nice photo set-ups.

THE ME HALF OF THE EQUATION

I was very much tempted by this figure when he was originally released, but as only a moderate fan of Dark Knight Returns, I didn’t know if I could justify the higher price tag.  Still, I’ve been intrigued by this figure since its release, and having it in hand, I can definitely say this is one of the best Batman figures out there.  I’m now really interested in checking out Mezco’s follow-up Batman, the Ascending Knight.

The item reviewed here is not from my personal collection, but was instead provided to me for review by my friends at All Time Toys.  If you’re interested in owning the very Batman figure reviewed here today, head on over to their eBay listing for this item.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.

#1738: Steve Trevor

STEVE TREVOR

DC COMICS MULTIVERSE (MATTEL)

Last year, Wonder Woman arrived in theaters, and everyone loved it.  Well, not everyone, because I actually didn’t love it.  I didn’t even like it all that much.  I won’t go so far as to say I hated it, but I was certainly disappointed.  So there’s my controversial opinion for the day.  Less controversial?  My review of the following figure.

THE FIGURE ITSELF

Steve Trevor was released as part of the four-figure Wonder Woman assortment of DC Comics Multiverse figures, which hit shelves last year just prior to the movie’s release.  Naturally, he’s based on Chris Pine’s turn as Steve from the movie, specifically in his main out he wears while out on the German front.  It’s rather a departure from how I’d picture a “classic” Steve, and actually looks more like another war comics character of DC’s, Enemy Ace.  But, that’s what happens when you shift Wonder Woman to a different war, I suppose.  Regardless, that’s not actually the fault of the figure, so I’m not gonna harp on it too much here.  The figure stands 6 1/4 inches tall and he has 24 points of articulation.  His sculpt is unique to him…which is probably for the best.  Wouldn’t want to risk this thing getting around too much, potentially affecting other figures.  As with the Suicide Squad figures, the sculpt’s implementation makes most of the articulation little more than theoretical.  He’s a little more posable than the Squad figures, but not by much.  He does at least get some range out of the mid-torso joint, but it requires him to look as if he’s been sawed in half to do so.  That’s really not ideal.  Moving past the clumsy and badly-integrated articulation, let’s look at the rest of the clumsy and badly-proportioned sculpt.  He’s…well, he’s simultaneously lanky and pudgy.  I’m not sure how that works.  The arms and legs seem too long, the torso’s too body, and his head is too small for the body, meaning it also sits too high on the neck, which in turn makes that look too long.  The head looks like it might have at one time have a decent Chris Pine likeness, but then somebody back at Mattel HQ sat on it or something, and it wasn’t corrected before the figure went into production.  It’s not great.  Then there’s the paint.  The rather hideous paint.  Once again, not entirely the figure’s fault, I suppose, since it’s a color scheme that comes from the movie, but it’s a bit ugly to look at.  To give them a little credit, I do appreciate the slight weathering they’ve done to accent the leg wraps.  However, since that’s the only accenting on the whole figure, they sort of stand out as oddly defined, and only further highlight the undefined nature of the rest of the figure.  Steve is packed with his Winchester 1897, which is a decent enough weapon.  Of course, Steve can’t really hold it, in part due to his lack of posability, and in part due to the fact that Mattel didn’t see fit to give him a trigger finger.  Gee, thanks Mattel.  Steve is also packed with three pieces to Ares: the head, torso, and sword.

THE ME HALF OF THE EQUATION

If I didn’t like the movie, and I don’t like Mattel’s product, why did I buy this figure?  Honestly?  It’s because I was at my local Toys R Us on its very last day, and I wanted to buy *something.*  They had about 5 of this guy left, and he was heavily discounted.  I also like Steve Trevor as a character, and this is still his only proper action figure. It’s not a good one, and I’m certainly glad I didn’t pay full price for it, but it’s at least a little special, and ultimately, I feel a little sorry for it.

#1737: Batman – Superfriends

BATMAN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

In addition to overall DC theme, I’m introducing a sub-theme today.  I know, that’s a lot to handle, but bear with me.  Anyway, the theme I’m going with is Batman on alternating days.  Why?  Because I have a lot of Batmen, that’s why.  Today’s Batman follows the trend set by yesterday’s Green Lantern, being at the very least inspired by the Super Friends cartoon.

THE FIGURE ITSELF

Superfriends Batman was distributed through the same means as Green Lantern, being a Walmart-exclusive entry in the DC Comics Multiverse line.  He, too, would actually stay a Walmart exclusive, unlike the second half of the Super Friends sub-set (who, despite their non-exclusivity, I don’t actually have).  Unlike GL, Batman’s a pretty natural choice for this assortment, since Batman was with Super Friends for its entire run, and was a pivotal player in most episodes.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  For the most part, his sculpt is a straight re-use of the DC Universe Classics Series 1 Batman, with one small exception.  The sculpted cape has been replaced with a cloth one, which has been done in the style of the old Super Powers capes.  Not *quite* the right source material, but it’s goofy and fits the general aesthetic.  I find myself liking the look of it quite a bit, actually, though it’s definitely not going to be for everyone.  AS with Hal, Bats’ mold is definitely showing its age and the wear from all those repeated uses.  On my figure in particular, one of the shoulders doesn’t even quite peg together the right way.  Batman’s paintwork actually ends up more faithful to the source material than GL, which is a plus.  It’s also pretty clean, and likewise very bold.  It looks good on this sculpt.  I appreciate the return of the black shading on the cowl (it’s true to the show, but I wouldn’t have put it past Mattel to leave it off).  Bats even makes out pretty well on the accessories front.  To start with, he’s got the same base and backer card as GL (with the same issue with the peg on the stand).  The back of both cards has part of the Super Friends logo, so that if you get all four, you have the whole thing.  In perhaps the most Mattel move of all, GL and Batman (who, it should be noted, shipped together) don’t have sequential cards, unless of course you really want to celebrate the “Per Inds”.  Fortunately, Batman gets more accessories than GL; he also gets a grappling hook and a batarang (and it does *not* have “CHINA” stamped on it, which was a nice change).

THE ME HALF OF THE EQUATION

I grabbed Batman at the same time as GL, from an Ollie’s for $3.  I couldn’t just leave him there, now could I?  That would have been cruel.  Minor issues aside, this figure is actually not terrible.  He’s hardly going to be anyone’s default Batman, but unlike GL, he seems to more fully embrace the concept Mattel was going for.

#1736: Green Lantern – Superfriends

GREEN LANTERN — SUPERFRIENDS

DC COMICS MULTIVERSE (MATTEL)

DC doesn’t get quite as much play around here as other, Disney-owned properties.  It’s not a conspiracy, I swear!  And to prove that there is absolutely no anti-DC conspiracy around these parts, I’m gonna pick up the trend I started yesterday and do a whole week of DC reviews!  …Well, a business week…let’s not get ahead of ourselves.

While Adventures of Superman, the ’60s Batman, and Wonder Woman got the main trio of DC heroes some solid public recognition, it was Hannah Barbera’s Superfriends and its subsequent spin-offs that introduced the DC Universe as a whole to a mainstream audience.  Because of its mainstream impact, it’s also a version of the characters that toy companies like to go back to.  Mattel was no exception.  I’ll be looking at one of their handful of Superfriends offerings today, namely my main man Green Lantern.

THE FIGURE ITSELF

Green Lantern is part of the four figure Superfriends sub-set of Mattel’s DC Comics Multiverse.  The set was originally meant to be a Walmart-exclusive, but that was ultimately only half true.  For Mattel-ish sorts of reasons, the four figure assortment needed to be split in two, with GL and Batman hitting Walmarts back in September of last year.  By the time the second two figures were ready to go, Walmart backed out.  The long and short of it is that Green Lantern and Batman were exclusive to Walmart (at first, anyway), but Superman and Aquaman weren’t.  Of the four figures in the set, GL is admittedly the odd man out in terms of character selection.  He wasn’t in the original Superfriends roster, only appearing in the later Challenge of the Superfriends incarnation.  Even then, he was never super prominent in the series.  The choice of him instead of another founding member, like Wonder Woman or Robin, is somewhat baffling.  That said, the Green Lantern fan in me is insisting that I not complain too much.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  In terms of construction, there’s not a single thing new about this figure.  He’s a head-to-toe re-use of the DCUC GL from 2008.  That was a good sculpt at the time, and the original figure remains one of my absolute favorite GL figures.  With that being said, it’s a sculpt that’s a decade old, and it’s definitely showing its age, not just stylistically, but also in terms of the actual life of the mold.  While some parts, like the head, still look quite good, the limbs in particular are showing quite a bit of mold degradation.  It’s still in better shape than a lot of Mattel’s more recent output, but it’s time to let it die.  The main thing that’s new here is the paint.  I’m of two minds.  On the one hand, I really do like the bright, bold colorscheme.  It’s quite aestheitcally pleasing, at it looks nice on the mold.  That said, it’s not actually accurate to his Superfriends colors, which means there’s not anything about this figure that’s truly Superfriends-inspired.  They didn’t even get the slightly different Lantern insignia from the show.  His accessories, like the figure, are nothing new.  He gets one of the Batman ’66 stands, with a new iridescent cardstock backer featuring….the Jose Garcia-Lopez illustration of Hal from the style guide.  I love Garcia-Lopez’s work and all, but it’s an odd choice here, you know, instead of, say, something from, I don’t know, Superfriends?  Also, the stand has been designed with slightly smaller figures in mind, so the peg is actually too small for GL’s foot, so it’s not actually any help…standing him.  Yeesh.  I guess I can forgive the lack of power battery, since it never figured that prominently into the show, but he still feels a little light, especially since there are no new pieces in the box and he originally retailed for $8 more than the first release of this mold, which, it should be noted, included the battery *and* a Build-A-Figure Collect-N-Connect piece.

THE ME HALF OF THE EQUATION

As I noted above, these figures hit in September.  And I saw them in-store when they hit.  But you know what also hit in September?  All of the Last Jedi product.  Given the choice between that and a total rehash of a figure, I went with the Star Wars stuff.  However, I found this guy at the same Ollie’s where I got yesterday’s Batman, and he too was $3, which was the right price for me.  The thing about this figure is that, as just a Green Lantern figure, removed from the source material, he’s actually not a terrible figure.  Dated and light on extras, but decent nonetheless.  However, he’s just *not* a Superfriends Green Lantern, and he’s a really poorly-executed, rather disinterested attempt at replicating the design, which makes him feel a little bit like a bit of a cash-grab.

#1735: Batman – Dark Knight Returns

BATMAN — DARK KNIGHT RETURNS

DC COMICS MULTIVERSE (MATTEL)

Hey hoooo, it’s a Mattel review.  Haven’t done one of these in a little while.  Ooooooo boy, this’ll go well.

Running parallel to Hasbro’s hit line Marvel Legends, Mattel has their own DC line, DC Comics Multiverse.  It started as a 3 3/4 inch line, before making a jump a few years ago when 3 3/4 inch figures were largely dropped by the toy industry.  One of the earliest offerings from the reformed Multiverse was a set of commemorative figures celebrating the 30th anniversary of Frank Miller’s The Dark Knight Returns.  Of the three figures offered, I’ve looked at two.  Today, I’m looking at the last of those three, Batman himself!

THE FIGURE ITSELF

Batman was a Walmart-exclusive release from the DC Comics Multiverse line.  The figure stands 7 inches tall and he has 25 points of articulation.  Batman’s actually just a slight retooling of an earlier Batman Unlimited Dark Knight Batman, with a new head.  By extension, that means he shares a lot of pieces with the DKR Superman I looked at back when they were first released.  It’s very similar to the Masters of the Universe Classics base body, but Mattel to this day insists they are completely separate molds.  I guess I just have to believe them.  It works well enough for what they’re going for.  Obviously, it doesn’t really look that much like Frank Miller’s artwork, but it melds decently enough with the DCUC style that Mattel was trying to carry forward.  In the context of the whole MotU concept, and even Superman to a smaller degree, the body works, but for Batman, it feels a little….lumpy?  Balloon-y?  I don’t know.  It just feels somewhat off.  The new head goes for a more reserved look than the prior DKR Bats, though he’s still a little grumpy.  I think it’s perhaps a little large for the base body, and it’s definitely on the softer side.  Compared even just to the other two figures from this same assortment, it looks rather off, as both Superman and the Son of Batman figures have much crisper details.  Batman’s sculpt has a quality not unlike mashed potatoes, if I’m honest.  It’s kind of lumpy and ill-defined, even by Mattel standards.  Also bad even by Mattel standards?  The paint.  Sloppy doesn’t begin to describe it.  It looks like the yellow paint was applied from across the room.  It’s just everywhere.  His logo’s at least not terrible, but the general lack of paint overall just makes the rest of the mistakes that much more noticeable.  Batman was packed with a single accessory: one lone batarang…with “CHINA” stamped on one side.  Apparently he gets all those wonderful toys from China.  Who knew?

THE ME HALF OF THE EQUATION

So, I bought the Superman figure at full retail, and I liked him well-enough.  And I got the Son of Batman for a decent discount, and he was alright.  I already had the Unlimited figure of this guy, though, so I wasn’t in much of a hurry to get him.  I ended up buying him *not* from Walmart at all.  I instead found him at an Ollie’s, for $3.  That was enough to get me invested.  I gotta say, I’m really glad that I didn’t pay full price for him, because…well, he’s just not that strong a figure.  I guess I’ve had worse figure, but there’s not a lot that this figure does right.

#1713: Animal Man

ANIMAL MAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

“When a teenage Buddy Baker went hunting in the Adirondacks, he found more than big game – he found an alien spacecraft! After being exposed to its strange radiation, Buddy found he could take on the powers and characteristics of any nearby animal – down to regenerating severed limbs, like an earthworm. He has faced many surreal menaces, traveled through space, and seen his entire reality torn apart more than once, but he always remains plain old Buddy Baker, family man and occasional hero – an oasis of sanity in the stranger corners of the DC Universe.”

Though Justice League Unlimited covered most corners of the DC Universe, there were a few characters left notably absent.  In many cases, it was where duplication of powers or gimmicks came into play, and a more minor character was chosen because of production team preferences.  One such instance was Animal Man, whose role as an animal expert was passed off to the more minor B’wanna Beast.  But at least Buddy found himself in the toyline.

THE FIGURE ITSELF

Animal Man came from towards the end of the Justice League Unlimited line, after it had left retail and moved to Matty Collector.  Buddy was part of a three-pack which also included Adam Strange and a blue variant of the Prince Gavyn Starman.  It’s almost a sensible pack-out, were the last sylable in that last name “fire” instead of “man,” but oh well.  Buddy had no official JLU design, since he never appeared on the show, so this figure just animates his usual design.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  He’s built on the medium-sized male body, and re-uses the sleeved jacket arms from Mr. Terrific.  He also gets a brand-new head sculpt and a new jacket add-on piece, replicating his denim jacket from the comics.  The head is definitely a nice piece, and it’s well-fitted to the body.  There’s a nice friendly sort of smile that seems appropriate for the character.  The jacket piece is cool, because it could have easily been left out, and instead been replaced with another repaint of the Mr. Terrific piece.  The unique piece adds a character specific flair to the figure, that makes him that much more impressive.  Animal Man’s paintwork is clean, crisp, and very bold.  The shiny black on the gloves and boots looks particularly sharp.  Animal Man included no accessories, but that’s about normal for the line.

THE ME HALF OF THE EQUATION

By the time this set was released, I had mostly abandoned the JLU line, so I didn’t get Animal Man new.  Instead, I got him last year from the largest antique mall in the country, on one the many long coastal drives I made over the course of last summer.  He’s a very nice figure, and I’m glad I tracked him down.

#1692: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

In a similar fashion to Toy Biz’s early Marvel Legends offerings skipping any thing Spider-Man-related due the Spider-Man Classics line that sort of launched Legends, thanks to the lead-in DC Superheroes line, Mattel’s DC Universe Classics was slightly slower introducing Batman and Superman-themed figures.  While Batman found himself in the line’s first series, he would have to wait another two series before getting his trusty sidekick, Robin.

THE FIGURE ITSELF

Robin was initially released in Series 3 of DC Universe Classics, and then ultimately re-released in the World’s Greatest Superheroes sub-line.  He was Mattel’s second go at Robin, following the mold that went back to their original Batman line.  This one is based on Tim Drake, the third Robin, and still the current one at the time of this figure’s release.  He’s seen here in the costume he was wearing at the time, which was introduced following the “One Year Later” time-jump caused by Infinite Crisis and 52.  It’s a design that doesn’t quite have the staying power of Tim’s prior look, but it did stick around for a few years, and it’s certainly not terrible.  The figure stands 5 1/2 inches tall and he has 23 points of articulation.  This figure’s biggest flaw is his height.  He was a full inch shorter than the standard adult male from this line, but not in a “oh, he’s just a teenager who isn’t fully grown yet” way.  He actually looks like he’s a smaller scale than the rest of the figures.  It’s especially annoying because the later Red Robin figure, meant to represent Tim from just a few years later in the timeline, was just on the standard male body.  That wasn’t the right fit either, but at least he looked vaguely right scale-wise.  The most frustrating about the height issue is that the figure’s sculpt is actually pretty good.  Robin lacks some of the more annoying stylistic elements of the larger bodies, such as the goofy larger shoulders, or the painfully obvious hip joints.  His proportions are fairly balanced, and there are actually quite a few uniquely sculpted pieces, such as the buckles on his tunic and his utility belt, which add a lot of character to the figure.  The head’s maybe more of an early career Tim than one in this costume should be, but it still looks quite nice, and even the cape is a pretty solid sculpt.  Purely from an internal standpoint, it’s a strong sculpt.  Even his paintwork’s not terrible.  I mean, there’s no crazy detail work or anything, but the application is all pretty clean, and there’s some slight accent work on the red sections of the costume.  He was originally packed with a combat staff and the left arm of the Collect-N-Connect Solomon Grundy.  The re-release (which is the one I had), dropped the CnC piece.

THE ME HALF OF THE EQUATION

When Series 3 of DCUC was unveiled I was thrilled.  I wanted every figure in the set.  To date, of the five figures (six if you included the CnC), I own three, and this one’s not even the original release.  Why?  Mattel’s sucky distribution, that’s why.  I desperately wanted Robin, but I never actually saw him at retail, so I finally settled for the re-release, which I found at Baltimore Comic-Con a few years back.  He’s a frustrating figure.  I love so much about him, but he’s cursed never to really fit-in with his line-mates.  Fortunately, last fall I got the similarly mis-scaled DC Icons Batman, so at least they both have a companion.

#1664: Green Lantern & Star Sapphire

GREEN LANTERN & STAR SAPPHIRE

DC MINIMATES

It’s been almost two years since I last looked at any proper DC Minimates.  Plenty of other Minimates in the mean time, but not DC.  It’s sort of sad, really.  At the time, they were a beacon of hope, combating fears that the brand might be dying out.  They came in, stepped things up, and then ended up dying out themselves just before Minimates as a brand really took off.  We got eight series, a decent enough run, with most major players covered.  The Green Lanterns did alright, starting from day one, in fact, with a Hal Jordan and Star Sapphire pairing.

THE FIGURES THEMSELVES

Green Lantern and Star Sapphire were part of the first series of DC Minimates.  Initially, they were meant to hit at the same time as the second and third series, to jumpstart the line in a similar fashion to the Marvel line, but delays set in, and the first series ended up hitting on its lonesome.

GREEN LANTERN

Green Lantern was just at the beginning of his upswing in popularity when this line launched, so his place in the first assortment was definitely a sensible one.  They went with Hal to start, which was certainly the smart choice.  He’s got his Bronze Age design, which has always been my personal favorite.  The figure is based on the standard ‘mate body, so he’s 2 1/4 inches tall and he has 14 points of articulation.  His only add-on piece is for his hair.  It was shared with this series’ Superman.  It’s an okay piece, but lacks the higher detailing of more recent offerings.  I myself have never been really big on the s-curl piece for Hal, since it just feels a bit too distinctly Superman, and doesn’t match Hal’s usual style.  I ended up replacing it with another piece, though he’s seen un-altered here.  The rest of the work is paint, which is actually pretty top-notch, apart from one or two small issues.  The detailing on the face is very clean, and very true to the character, and the torso detailing is spot-on.  There’s even a little bit of detailing on his right hand for his ring.  My only minor complaint is the epaulets on his shoulders, which here cover a much larger section of the arm, making them look more like t-shirt sleeves.  Far from terrible, but a minor annoyance.  GL includes his power batter, which is a fantastic piece, and expertly sculpted.

STAR SAPPHIRE

While Batman and Superman both got their primary villains in Series 1, GL’s main bad Sinestro had to wait for Series 8.  Instead, we got Star Sapphire, who’s still a pretty solid choice.  Like GL, she’s the classic incarnation of the character.  By far the best.  Presumably, this is Carol Ferris, but in a pinch there are probably others it could be.  She’s got two sculpted add-ons; one for her hair/mask, and one for her collar.  Neither’s as good as they could be.  The hair/mask combo was perhaps not the best way to handle it; sure, her mask sticks out in the comics, but I feel it would look better as a painted element.  It’s just a bit bulky as is.  The collar’s a good concept, but execution is once again just too bulky.  It ends up removing most of her neck.  I think just the collar, without the flesh bit attached, would have worked better, but this was at the time when a Marvel figure of an equivalent design would be using a whole bulked-up torso, so this was better.  At the very least, the collar is easily removed if you don’t like it.  Her paint’s not quite as good as GL’s; the actual detail lines are fine, but the base colors seem a little sloppy.  Overall, though, not bad.  Star Sapphire had no accessories.  I feel like an energy effect, or an extra hair piece would have been cool.

THE ME HALF OF THE EQUATION

I got this set, like every other DC Minimates set, from Cosmic Comix, as soon as they were released.  Prior to their release, I was hugely excited to get them.  As a big GL fan, this is actually the set that got me back into Minimates after a bit of a break, and kept me in the game for a solid decade.  The ‘mates themselves aren’t anything amazing, but they were rather momentous for me, and I still really like them.

#1662: Batman

BATMAN

SUPER POWERS (KENNER)

“Batman, The Caped Crusader.  Powers: Accomplished acrobat, a keen detective’s mind, ace criminologist, martial arts expert. Has utility belt with scientific crime-fighting equipment.  Weaknesses: Mortal.  Enemies: Joker, Penguin, Riddler, Catwoman, The Scarecrow, Two-Face.  Secret Identity: Bruce Wayne.”

Kenner’s Super Powers is undoubtedly the greatest DC toyline ever.  Yet somehow, I’ve only managed to review five figures from the line.  Those are rookie numbers!  I gotta pump those numbers up!  To do that, I’m going to look at by far the most toyetic character in the whole line (though, amusingly, not the character in the line with two figures; that’s Superman), Batman!

THE FIGURE ITSELF

Batman was released in the first series of Super Powers figures. With himself, his sidekick, and two of his villains, Batman’s corner of the DCU was the most fleshed out in the first series.  He, like the rest of the standard DC characters in the line, was based on his Jose Garcia-Lopez-illustrated entry in the 1982 DC Style Guide.  It’s Batman’s yellow-circled, capsule-belted, short-eared, light blue-shaded Silver Age design, which had been in use for 20 years at the time of this figure’s release.  That’s a pretty good run, and a pretty good choice.  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  Batman’s sculpt matches the rest of the line, in that it’s totally unique to him, and while it’s certainly a product of its time, it doesn’t look half bad under modern day scrutiny.  As with both Superman and Wonder Woman, he’s a little wider than his Garcia-Lopez-drawn self.  It seems most evident on Batman, since at the time he was usually depicted as rather svelte, especially when compared to the likes of Superman.  That being said, I do like that he’s distinctively smaller in build than Superman; a lot of lines these days don’t observe that.  The head’s probably the weakest part of the sculpt, being kind of squat, and having a chin that makes him look a bit too much like the Tick.  It’s worth noting that when Kenner repurposed this sculpt for their Batman and Batman Returns lines, the head was the one part they replaced outright (though part of that was undoubtedly to add a more Keaton-inspired head to the figure).  Like all the caped figures in this line, Batman had a cloth cape, attached by a rather bulky clip at the neck.  Mine’s a little worse for wear; when he was new, the color of the cape matched the rest of the figure a bit better.  I don’t think his cape worked quite as well as some of the line’s other figures, but it’s serviceable.  Batman’s paint continues the Super Powers trend of being clean, and very bright.  He definitely stands out on a shelf.  Batman of course got an action feature, dubbed the “Power Action Bat Punch.”  It’s the exact same feature used on Superman, down to having essentially the same name (though Batman adds and Adam West-style “Bat” descriptor to the name).  Not particularly inventive or anything, but it works.

THE ME HALF OF THE EQUATION

Batman came late in the game of my Super Powers collecting.  I had plenty of other versions of the character, so he didn’t have the same appeal as some of the others.  Like so many of the line, he was a Christmas present from my parents.  I had specifically asked for him and Green Arrow that year.  They both arrived, as part of a larger lot that also got me Superman and Wonder Woman, as well as a number of accessories I’d been missing up to that point.  Batman was never really the star attraction there, but he’s always been a solid support figure, and he’s definitely one of the best versions of the character out there!

#1636: Johnny Quick

JOHNNY QUICK

CRIME SYNDICATE (DC DIRECT)

The Crime Syndicate is a fairly simple concept.  They’re just an evil version of the Justice League.  Pretty straight-forward stuff.  That’s probably why, even after multiple attempts by DC to abandon the whole Multiverse concept, this group is always pretty quick to turn back up.  They’re actually a bit less frequent than you might think when it comes to toys, though.  Despite first appearing in 1964, it wasn’t until 2003 that they got their first action figures.  I’ll be looking at the first figure of Flash-equivalent Johnny Quick* today.

THE FIGURE ITSELF

Johnny Quick was released in the one series Crime Syndicate line from DC Direct.  He’s based on Johnny’s classic design, which is a pretty straight forward take off of the Flash’s design (though not as straight-forward as the *other* evil Flash equivalent, the Reverse Flash, who pre-dated Johnny by a year).  The figure stands 6 inches tall and has 9 points of articulation.  Not a lot of movement, and he’s really only good for a basic standing pose, but this was pretty standard for DCD figures of the time.  Johnny pre-dates DCD’s move to artist-specific figures, so he’s instead patterned on DCD’s then current house style.  It’s a style that works especially well with silver age characters like Johnny.  The figure’s sculpt is basic and clean.  He’s not too bulky or too skinny.  Most of his costume details are painted, rather than sculpted, so his head is where most of the important work is.  It’s a decent enough sculpt, but I do wish his expression was a bit less bland.  Johnny was prone to his maniacal laughing and the like, so an evil grin really would have really hit the spot.  The others in this assortment were a bit more emotive, so poor Johnny was just left out in the cold.  The paint work on Johnny is clean, and the colors are bold.  His red/yellow were well-matched to the Flashes that DCD had available at the time, which was a plus.  Nothing particularly notable or exciting beyond that, but hey, passable is still passable.  Johnny’s only accessory was a Crime Syndicate logo-emblazoned display stand.

THE ME HALF OF THE EQUATION

Acquiring the Crime Syndicate figures was a rather slow process for me, despite my excitement for them when they were announced.  Johnny was the fourth one I picked up, actually a few years after his release.  Despite having long since sold out of their initial quantity, Cosmic Comix had gotten in another of this guy, and I ended up grabbing him during a sale (I think it was for Free Comic Book day, but I could be wrong).  He’s an okay figure.  Not perfect, but he’s definitely a solid offering, especially for the time.

*not to be confused with DC’s heroic speedster, John “Johnny Quick” Chambers, an Earth-2-based hero from the ‘40s.