#1277: Pirate Two-Face & Pirate Batman

PIRATE TWO-FACE & PIRATE BATMAN

LEGENDS OF BATMAN (KENNER)

Remember when I reviewed Buccaneer Batman, the inexplicable pirate-themed Batman variant from super wacky ‘90s Legends of Batman line?  Well, he wasn’t the only inexplicable pirate-themed variant in the line.  Not by a long shot!  Today, I’m looking at the *other* pirate-themed Batman from the line, dubbed “Pirate Batman” (real original on that one, guys), alongside one of his pirate-themed foes, Pirate Two-Face (again, great job on the name, guys…).  Let’s have a look!

THE FIGURES THEMSELVES

Pirate Two-Face and Pirate Batman were released in 1996 as one of the two two-packs from Kenner’s Legends of Batman.  These two wrapped up the Pirate subset that was started in Series 3 of the main line.

TWO-FACE

“After a tragic accident left half his body hideously scarred and half his mind horribly insane, the once promising ship’s captain Pirate Two-Face sailed the seven seas as the most ruthless pirate leader in the annals of history.  Upon boarding captured ships laden with treasures, Pirate Two-Face would decide the fate of the crew and passengers with the flip of a coin.  His unpredictability, unchecked greed, and sword fighting skills could be challenged by just one man, Pirate Batman, who he eluded at every port of call.”

So, in this pirate scenario, Two-Face is more or less unchanged, it seems.  Mostly, they just threw the word “pirate” in there a lot.  Fair enough.  It’s worth noting that this was Two-Face’s only figure in this line; Joker, Catwoman, and Riddler all had standard comic figures, but Harvey was stuck as a pirate all the time.  I mean, at least he got a figure at all, right?  The figure stands about 5 inches tall and he has 7 points of articulation.  Pirate Two-Face was a unique sculpt, and it’s actually a pretty solid one.  His design plays up the “good vs evil” dichotomy, but in true pirate style.  Rather than his usual suit, Pirate Two-Face is half naval officer, half dastardly pirate captain.  His naval officer side is clean and pressed while the pirate side is disheveled and wrinkled like crazy.  His collar on the pirate side is even slightly popped, before settling back down on the “good” side.  The pirate side gets the usual facial scarring (which is surprisingly gruesome for a kid’s toyline), and he also seems to have lost an arm and a leg along the way, replacing them with a peg-leg and some sort of swiss army knife-sword-hook combo replacing them.  As a whole, he really sells the pirate angle pretty well, while still sticking close to the Two-Face side of things as well.  For paint, Pirate Two-Face is generally pretty good for the time; his colors are obviously split down the middle, with blue on the right and red on the left.  The changeover works pretty well, though there’s a bit of slop right on the line, where some of the primer coat under the red shows through.  Most annoyingly, the paint for his belt doesn’t continue all the way around, so it’s just flat blue and red back there.  It looks kind of sloppy.  Pirate Two-Face included no accessories, which is slightly odd, since his hand seems to be begging for something to hold.  He does have a “sword-fighting action”; when you turn the wheel in his back, his sword hand spins.  Woooooooooo!

BATMAN

“Taking it upon himself to make the world’s waterways safe from marauding bands and looters, Pirate Batman relentlessly scoured the seas in pursuit of the most villainous of them all—Pirate Two-Face.  Armed with a razor sharp sword and dagger, Pirate Batman was renowned for his extraordinary dueling ability and courage in the face of danger.  He ceaselessly hunted his evil foe with the split-personality, hoping to rid the seas of his maniacal menace once and for all!”

There was already a Buccaneer Batman in Series 3 of Legends of Batman, but I guess Kenner felt a second one was needed to be made.  The bios for the two indicate they actually might be two different people, which is a somewhat interesting idea.  The figure stands about 4 1/2 inches tall and has 6 points of articulation.  Of course, one of those points is on his right shoulder, which does jack-all in terms of posing, thanks to the outstretched arm.  The figure is actually a complete re-hash of Series 1’s Power Guardian Batman.  Admittedly, the Zorro stylings of that figure lend themselves to a pirate-theme as well, so it’s not a terrible re-use in theory.  Unfortunately, it wasn’t one of the stronger sculpts when it was new, and two years later, it felt even more out of place with the rest of the line, especially the pirate subset it belonged to.  He’s more pre-posed than even the worst of the Total Justice figures, in this really deep lunge.  Remember when I said Buccaneer Batman had the widest stance I’d seen?  Well, this guy’s topped him on that, which has the added bonus of making him virtually impossible to keep standing.  Also, I’m not really sure what’s going on with the left arm; it’s just at an odd angle, and the hand’s doing…something.  Not really sure what.  And it’s at least half an inch too long and isn’t attached to the shoulder in a natural way at all.  In general, the proportions are just super wacky on this guy.  The cape is a removable piece, and while it looks okay, it never really seems to sit right and it falls off a lot.  Pirate Batman’s paint is decent enough.  His scheme is actually somewhat reminiscent of the “Gotham By Gaslight” design, albeit slightly bluer.  I personally find this design to be a bit more exciting than the Power Guardian look, so I guess that’s a plus.  The figure is packed with the sword and dagger mentioned in the bio (they’re the same pieces included with the PG version).  He’s also got his own sword-fighting action, which works fairly similarly to Pirate Two-Face’s.  Honestly, it’s probably the best thing about the figure.

THE ME HALF OF THE EQUATION

I don’t actually recall seeing this set when it was new.  It wasn’t until years later that I even knew that it existed.  When I dug out my Buccaneer Batman to write his review, my interest in completing the set was piqued.  A few months back, while picking up Super Awesome Girlfriend’s comics, I noted that the store had this set in stock.  Super Awesome Girlfriend, being who she is, insisted on getting them for me.  Pirate Two-Face is pretty cool.  Goofy, but cool.  Pirate Batman is…well, he’s the other figure in the set.  And that’s about it for him.  He just feels really tacked on, and almost as if he’s from another line entirely.  Still, the set’s more than worth it for Two-Face!

#1273: Green Lantern

GREEN LANTERN

SUPER FRIENDS (FIGURES TOY COMPANY)

Okay, I just had eight solid days of Marvel, how about something else?  It seems only fair to give DC a shot at a review, right?  DC doesn’t really show up here as often as Marvel.  It’s not that I don’t like DC; in fact, I used to be more of a DC guy than a Marvel guy, largely due to DC’s far superior animation presence.  Back in the day, my very favorite super hero was Green Lantern—Hal Jordan, specifically.  And, if I wanted to see him in animation, my only real option was Challenge of the Superfriends.  Not exactly high art, but it still influenced everything that came after (and I’ll take it over the DCEU any day).  While Super Friends got no direct tie-in toys when the show was still on the air, the old Mego figures were a pretty good substitute.  More recently, someone had the absolutely brilliant idea of tying those two styles together officially, offering some of the show’s characters that never got official Mego figures.  A few months ago, I looked at show-original characters the Wonder Twins, and today I’ll be looking at my main man Hal today!

THE FIGURE ITSELF

Green Lantern was released in Series 4 of Figures Toy Company’s Super Friends line, alongside the Super Friends versions of Cheetah, Bizarro, and Toyman.  As with the previously reviewed Wonder Twins, Hal is a merging of his Super Friends design and the ‘70s Mego aesthetic.  The figure stands about 8 inches tall and he has 14 points of articulation.  He’s built on the Type 2 male body, with modified arms to allow for the attachment of gloved hands.  The quality of this body is more or less the same as Zan’s, but with less issues on the shoulder movement, which is a plus.  Hal makes use of a unique head and hands.  The head isn’t quite as accurate as the ones on Zan and Jayna, but it’s still pretty good.  The face is actually pretty accurate; it’s mostly the hair that throws it off.  It seems a little too close to the head; Super Friends Hal’s hair was pretty bouncy.  That being said, it fits in quite nicely with the old Mego stuff, which is really the point.  The hands are very similar to the ones seen on Zan, albeit with the gestures swapped.  They’re not technically the right style of gloves, but they’re close enough to work.  And, they’re very nicely sculpted, and that’s the important thing.  They also stay on better than Zan’s did, a definite plus.  Hal’s costume is made up of a cloth jumpsuit and a pair of rubber boots.  The tailoring on the costume is quite nice, and the velcro is a lot better than it usually is at this scale.  The boots are a little clunky, but not horribly so; it’s mostly just at the tops.   The figure’s got some paintwork on the head, which is pretty decent overall.  There’s a bit of slight bleed over, especially on the edges of the mask, however it’s mostly pretty minor.  Also, it’s not exclusively paint, but the color scheme on this figure is a really good match for Hal’s colors on the show; one of the problems with DC Direct’s (otherwise pretty cool) Super Friends figures was that they largely just painted the figures like their normal comics counterparts.  FTC has given Hal the proper slightly greyed-out green he always had on the show.

THE ME HALF OF THE EQUATION

As a kid, I used to play with my Dad’s old Mego figures when I would spend the day at my grandparents’ house.  It gave me an appreciation of the style that most collectors my age wouldn’t have.  However, the one big hole in the collection for me (and every other DC fan) was Green Lantern.  Back before the whole return of Mego craze, I actually assembled my own custom GL Mego using report parts.  I also picked up Mattel’s Retro Action figure when he was released.  I like both of them, but they’re sort of their own thing, removed from the actual Megos.  My parents picked this guy up for me from Midtown Comics while they were there for a trip a couple of months ago.  He feels a lot more like an authentic Mego than the prior figures, which I really dig.  He’s definitely aimed at a very particular demographic, but if that’s you, this is a pretty nifty figure!

#1258: Robotman

ROBOTMAN

DC UNIVERSE CLASSICS (MATTEL)

Wasn’t I just talking about DC Universe Classics a few days ago?  Okay, technically it was only in passing, since Catwoman was actually from one of the spin-off lines.  The main line is particularly noteworthy due to just how deep into the DC Universe it went (something that may have contributed to its downfall in the end, unfortunately).  One of my personal favorite subsets from the line was the Doom Patrol, who are one of my favorite DC teams.  I’ve looked at Negative Man and Elasti-Girl, but now it’s time for me to take a look at the team’s final founding (and most consistently present) member, Cliff Steele, better known as Robotman!

THE FIGURE ITSELF

Robotman was released in Series 10 of DC Universe Classics, which was the second Walmart-exclusive series in the line.  He was the first member of the Doom Patrol to be released, which was rather sensible, as he’s probably the most popular of the main three.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  There are a few different Robotman looks to choose from, but Mattel went for his classic ‘60s design.  It’s definitely a wise choice; it’s easily his best design, and it’s one he’s returned to a number of times over the years.  Cliff is built on the medium male body, with his own unique head, hands, and upper torso.  The new pieces all fit pretty seamlessly with the pre-existing stuff, and it all does a really great job of capturing Cliff’s retro-sci-fi design.  The head is a pretty decent piece; it’s not quite as streamlined as Cliff frequently was in his classic appearances, but it’s a pretty close match.  That slightly less streamlined appearance is also there due to the removable scalp, which allows us a view at Cliff’s brain.  It’s a pretty fun little touch, which takes this figure from average to awesome.  The upper those isn’t too far removed from the basic piece, but adds a few of Cliff’s extra robotic bits, as well as the video monitor that allowed the Chief to keep in contact with the team when they were on missions.  Also, since the upper torso includes the ridges above each shoulder, some of the shoulder’s size is masked, thus remedying what I find to be the weakest aspect of the basic DCUC body.  Cliff’s paintwork is some of the cleanest DCUC had to offer.  In the comics, he was always just orange, but here he’s more of a copper sort of color, which looks really slick in person.  The black shorts preserve his robot modesty (and also break up the colors a little bit), and there’s some really sharp detailing on the monitor.  The straps for the monitor are a little rough around the edges, but not horribly so.  Robotman’s only extra was the torso of the series Collect-N-Connect figure Imperiex.  It would have been kind of cool to maybe get an extra robotic Chief head from when he replaced Cliff on one of the missions, since poor Niles was never going to get his own figure.  But, that’s honestly pretty issue-specific, and probably a bit much for a character that was already lucky just to be getting a figure at all.

THE ME HALF OF THE EQUATION

I found most of Series 10 at retail when it was released, but I never had any luck with Robotman.  It was made worse by the fact that I really needed to find a pair of them, since my Dad’s a huge Doom Patrol fan too.  Fortunately, my good friends at All Time Toys came through for me, and I was able to find two Cliff figures for a reasonable price.  Robotman is a great example of the sort of awesome stuff this line could do when they actually put in the effort.  He’s a lower tier character with exceptional execution, and just a really fun figure all around.  As much as I rag on Mattel, this guy is really one of my favorites, and the whole Doom Patrol set is just really fantastic.

Flashback Friday Figure Addendum #0009: Power Armor Batman

Hey guys!  It’s Friday, and you know what that means!  It’s time for another Flashback Friday Figure Addendum!  Today, I set my sites back on DC, specially Power Armor Batman from Kenner’s Batman Beyond tie-in line!

In the 90s, the DC Animated Universe was in its prime. Kenner held the license for the toys, and they were doing some pretty great stuff too. Batman: The Animated Series got a great line, with the majority of the characters seeing release. Sure, it wasn’t all winners, but it was a decent line.  Superman: The Animated Series came along, and while Kenner didn’t quite have the nice selection that B:TAS had gotten, most of the key characters had been released in their basic looks. And then, there was Batman Beyond. Oh, boy was there Batman Beyond. The show was great, but the toyline released along with it was… strange to say the least. For starters, they never actually released a proper normal Batman, and the supporting cast and villains were pretty much non-existent. They weren’t bad toys per say, but they didn’t do the cartoon justice. Case in point, today I’ll be looking at the line’s release of BB’s alter ego, Terry McGuinness, wearing that red and gray power armor he was so known to wear…

THE FIGURE ITSELF

Okay, officially, this wasn’t a Terry McGuinness figure. He was actually labeled “Power Armor Batman” on the box. Let’s be real here: people didn’t buy this figure because it was “Power Armor Batman,” they wanted the Terry McGuinness head. Anyway, the figure was released in one of the later assortments of the first series of Kenner’s Batman Beyond line. The figure stands a little over 5 inches tall and features 5 points of articulation. Kenner were big fans of the 5 and 5 set-up. From a purely technical standpoint, the sculpted work on the figure is pretty top notch. The circuits in his underlying suit look great, and the head is the spitting image of Terry’s appearance on the show. Stylistically, the figure’s body sculpt is completely wrong for the designs of the show, but it was in keeping with the rest of the line, so at least Kenner was consistent. The paint work is passable, with no real slop or bleed over (though mine has suffered some minor wear). For some reason, they’ve gone with a bright red and gray color scheme. Terry’s Batsuit on the show had red circuitry, so I suppose that’s what they were going for, but the light gray armor is just plain weird. The figure was accessorized with several snap-on armor pieces, a removable helmet, and a robotic bird. It’s red, green and yellow, so maybe they were going for a Robin thing? Yep, according to the package, it’s a strike R.O.B.I.N. Okay then.

THE ME HALF OF THE EQUATION

Odd variants aside, I was very excited for the Batman Beyond line at the time of its release. I actually recall seeing this figure at the store several months before I actually got one. I saw the figure on a trip to the store with my parents, who told me I’d have to get it some other time. Little did they know that it would end up being one of the harder to find figures in the line. So, months went by, and I just assumed I’d missed my chance at the figure. Then, on another routine trip to the store, I wandered to the toy aisle, where I found this figure, as well as Blight. My parents were more than happy to get them for me this time around. As strange as this line was, I still have a major soft spot for those two figures in particular. Plus, they actually are pretty good toys!

This review was after I’d passed 200, so  for all intents and purposes it’s effectively a modern review.  It remains the only figure I’ve looked at from this line, a whole 1000 reviews later, which means I’ve yet to get a chance to really touch on how odd this toyline was.  I mean, this guy was actually one of the more faithful figures, and he’s still really off.  Maybe Kenner was wanting to keep these figures consistent with Total Justice and JLA?  It’s odd, because they were still running the TNBA line at this point, so you’d think they’d have wanted the two lines to be compatible, right?  I don’t know.

During The Find, I uncovered that damned R.O.B.I.N. sidekick animal thing.  It makes about as much sense as the rest of the line, I suppose.  I also found one piece of the clip-on armor, but sadly the rest of it’s still missing.  Maybe it’ll turn up one day!  At least it was the other arm piece, so he looks a little more symmetrical now.

Oh, and there’s another piece of the Me Half of the Equation that I left out initially.  I noted that I found Blight at the same time as this figure, after looking for both of them for several months?  Well, I actually found Blight first, and eagerly ran back to my parents with him in tow.  When I showed him to them, they, in their wisdom that is far beyond mine, suggested that this guy might be there too.  So, I went back to the aisle, and, sure enough, someone had cleverly hidden him behind the other, goofier Batman variants.  This figure still makes me pretty happy, truth be told, as goofy as he may be!

#1254: Catwoman

CATWOMAN

BATMAN: LEGACY (MATTEL)

Okay, I’ve really been ragging on Mattel recently.  While they’ve probably earned it, I still like to at least attempt to be even handed with my reviews here.  And, for a while there, Mattel was actually my favorite toy company.    I know, that seems like blasphemy, but when they were really in the swing of things with DC Universe Classics, they were kind of my jam.  As with Toy Biz on Marvel Legends, it’s not a line that’s aged super well, but they were top-notch at the time.  The line was even successful enough to get a few off-shoots, including Batman: Legacy, which gave us a few of the Caped Crusader’s allies and foes, all in that DCUC style.  Today, I’ll be looking at that line’s Catwoman figure.

THE FIGURE ITSELF

Catwoman was released in the third and final series of Batman: Legacy.  While the first two series each offered a Batman and two supporting players, for some reason Series 3 only gave us Selina and 1st Appearance Batman.  Catwoman was officially dubbed a Golden Age figure, and is seen here in what most would consider her “classic” costume.  It was her first official costume (though it showed up seven years after her first appearance), worn until well into the ‘60s, and it even made a brief comeback in the ‘80s, which means it also works for the silver/bronze age incarnation of the character as well.  The point is, it was one of her longer-lived looks, and it was a pretty solid choice.  The figure stands about 6 inches tall and has 23 points of articulation.  Due to the long hair, the cape, and the skirt, her movement’s rather restricted, but you can still manage to get a few decent poses out of her.  Structurally, she’s built on Mattel’s second attempt at the female base body.  It was definitely a marked improvement over their first one (seen on Katma Tui), and is about on par with he base male body.  It looks more or less like an actual human, which I suppose is pretty good.  She got her own unique head, lower arms, and hands, and made use of Donna Troy’s boots.  She also had a new add-on for her cape, and re-used the skirt piece from Raven.  She was just stealing all of the Teen Titans’ stuff.  Which is probably in character, when you get down to it.  Clever move Mattel.  The new pieces all matched up pretty well with the pre-existing parts, which is good, and they add-up to a nice recreation of the classic Catwoman appearance.  The head is one of the stronger ones from this era, although I really do wish she’d gotten maybe a more sly facial expression.  She looks a little bit dead inside as it is.  As far as the paint goes, this figure’s pretty solid.  An argument could probably be made for he being a tad less magenta, but she doesn’t look awful in that respect.  The base application is all pretty cleanly applied, and there’s even some halfway decent accent work on the face and the skirt.  Catwoman’s only extra was a display stand, which was the same one included with all of the Legacy figures.  It had a label with her name on it, which I guess was nice.  The fact that she didn’t include her whip seems a bit silly, since Mattel already had one on hand from the last Catwoman and this one’s right hand is very clearly sculpted to be gripping that piece.  I feel that would have been a more exciting extra than the stand.

THE ME HALF OF THE EQUATION

After skipping the entirety of Series 1, and then grabbing all of the figures in Series 2, I decided to split the difference on Series 3 and just get Catwoman.  Of course, that may have been slightly motivated by the fact that Batman: Legacy Series 3 were the first figures to hit the $20 mark at retail, which killed my buying buzz a bit.  Still, I was pretty pumped when I found this figure on the pegs at my local Target.  She’s not perfect, but I do think she’s faired a bit better over the years than some of her compatriots.  This was kind of the last hurrah for Mattel’s DC stuff when you get down to it, which is sort of sad.

#1251: Kilowog

KILOWOG

GREEN LANTERN: MOVIE (MATTEL)

You know how I rag on Mattel a lot, but sometimes they still do things right, and I can give them props?  This isn’t one of those times.

2011’s Green Lantern isn’t a particularly well-regarded film.  In a lot of ways, I don’t think it deserves a lot of the hate it gets.  It had the misfortune of being released in a summer already pretty jam-packed with super hero movies, three of which hailed from Marvel and were generally above expectations.  Marvel fans wanted another Iron Man (which, in their defense, is what DC was promoting the film as; not their smartest move) and DC fan’s wanted The Dark Knight.  The end result is really more in line with Tim Burton’s Batman movies.  It definitely could have been better, but it was far from awful.  One of the movie’s better aspects was its cast.  The late Michael Clarke Duncan made his second turn in super hero flick (his first being the similarly maligned Daredevil; I ain’t defending that one!), playing the GL drill sergeant Kilowog.  He got a few figures courtesy of Mattel’s tie-in line.  I’ll be looking at the standard version today.

THE FIGURE ITSELF

Kilowog was released in the first series of Green Lantern figures, which hit about a month or so before the movie’s release.  The figure stands about 4 1/2 inches tall and has 8 points of articulation.  The articulation scheme on these figures was really strange; it’s not totally out of the ordinary to see lesser articulated figures in the 3 3/4-inch scale, but these figures randomly had extra shoulder joints, which tend to come after elbows and knees in the articulation hierarchy.  Also, while Hasbro’s started offering more lower POA figures as of late, their competing figures from 2011’s Thor and Captain America lines were fully articulated.  Heck, even Mattel’s own DC Infinite Heroes line was fairly decently articulation.  I’m not really sure why these figures were so out of sync with everything around them.  I’m getting distracted.  Sorry.  Kilowog had a unique sculpt initially, but it would eventually be reused for a number of variants as the line progressed.  It’s a reasonable translation of Kilowog’s movie design.  Of course, the problem with that is that his movie design wasn’t really their strongest.  I mean, it’s nice that he didn’t have the same muscle striation thing that Hal did, but he’s just for of lumpy looking.  Also, they seriously tweaked the shape of his head, which always bugged me; he looks more like Shrek than Kilowog.  Objectively speaking, the head on this figure was definitely the best part.  It’s actually so detailed that it looks rather out of place on the smooth and mostly featureless body.  They almost look like they belong to different figures.  Also, note that once again Mattel has made no attempt to work the articulation into the sculpt.  It’s especially bad at the waist, where there’s really no good reason to have a joint that obvious.  Like many of this line’s figures, Kilowog’s feet are bent back a little too far, which results in a lot of falling on his back.  Getting the two photos for this review was no small feat.  As far as paint, Kilowog was okay, but suffers from a very similar issue as with the sculpt.  The head has some very nice, very subtle work, which makes him look really lifelike.  Then the body seems to just let the paint go where it goes.  One thing that really frustrated me with this whole line was the inconsistency of the greens.  Pretty much ever lantern had their own shade, which was really odd, since that wasn’t true onscreen.  Was it really that hard to pick on pantone number and stick with it?  Each figure in the line included their own construct piece to slip over their ring hand.  Kilowog actually didn’t get a proper construct, but instead got the larger hand adapter piece, which allowed for him (and other larger figures) to make use of the constructs included with smaller figures.

THE ME HALF OF THE EQUATION

I picked up a handful of the GL movie figures when they were first released, during my pre-movie excitement, and Kilowog was one of those figures.  No figure in this line is particularly noteworthy, but Kilowog was probably the best the line had to offer.  He’s got his issues, but he’s also got some saving graces, which is more than can be said about a lot of the line.

Flashback Figure Friday #0008: Robin

Hey, look at that, I missed another Friday.  Last week was pretty jam-packed, and I barely had the time to right Friday’s main review, much less a second feature.  Nevertheless, I apologize to all of you who were expecting one of these last week!

This week’s Flashback Friday Figure Addendum is actually less an addendum, and more me going back and finally writing a proper review for #0166: Robin.  Why?  You’ll see in a second.

Okay guys and gals, hang on tight. The site is about to go off! No, not like “off” off. It’s still gonna be here. It’s going off in a metaphorical sense, because today, we’ll be looking at one of the greatest entries into the world of action figures ever.

This figure hails from the very first Batman line released once Mattel had picked up the DC license. I know I’ve been hard on Mattel in the past, but it’s only because I’ve been trying to hold them to the standards they set for themselves so early into their run. You see, this Batman line was important, but not for the ways you think. Oh, sure the Batmen were cool and all (especially those sweet neon colored gun-toting variants!), but the real star of this line was Robin! So, let’s have a look at the greatest toy to ever grace shelves!

THE FIGURE ITSELF

Robin was the flagship figure of the first series of Batman. He was the real heavy hitter of the wave, there so that Mattel could take chances on the Joker and Martial Arts Batman. He stands about 5 inches tall, and has 10 points of articulation, which may seem like a low number, but they had to take that awesome sculpt into account. Speaking of that awesome sculpt: has Robin ever looked this cool before? I mean, they really out did themselves. I’ve always found that a bad head sculpt can ruin a great figure. In this case, Mattel has wisely chosen to leave off the head so as to avoid any potential issue. This is the first time I’ve ever truly believed that Robin could make people think he’s anyone other than Tim Drake. I mean, Tim Drake has a head and Robin doesn’t. Can’t be the same guy! I’d also love to commend Mattel on the body sculpt, which perfectly captures Robin’s physique. I mean, those muscles are so realistic! And the torso’s straight posture coupled with the relaxed muscles everywhere else? Perfection. I’m heartbroken to say that I lost the accessories included with Robin. He had his ever present Blade-Shield thingy with his logo on it, which was such an important staple of the character at the time. It even launched discs! Who doesn’t need one of those?

THE ME HALF OF THE EQUATION

I knew as soon as I saw the prototype pictures of this figure back in 2003 that it was going to be the figure to own. So, naturally, I spent all my time searching for this figure at every nearby store, day and night. Eventually I found one, and after sucker punching a four year old and his grandmother to get it, finally the figure was in my possession!

Yeah, so this was my first April Fool’s Day post.  It’s almost quaint, isn’t it?  This review was more a joke thing than anything.  Now a days, I’d have written the review both ways, but the figure was quite incomplete at the time.  Since I finally found this guy’s freaking head, I guess I can actually review him now!

The figure, officially titled “Battle Board Robin,” was released in the first series of Mattel’s 2003 Batman line.  Robin stands about 6 inches tall and has 11 points of articulation.  The main hook of this line at the time was that they’d brought in the Four Horsemen (who had just helped Mattel relaunch Masters of the Universe) to sculpt most of the figures, including the Bat-variants.  There was one exception to this in the first series.  Care to guess who it was?  Yep, it was this here Robin figure, which was handled by Mattel’s in-house team.  In their defense, it’s actually a decent enough sculpt.  It doesn’t look quite as good as the  prototype did, but what figure does?  His muscles are sort of impossible, and I’ve always disliked how stiff he was, bit there are some nice things about the sculpt.  The boots in particular look pretty solid.  But how about that head that I finally found after all these years?  Well, full disclosure: the reason it was missing when I found him was because I had fully intended to replace it with another one.  Unfortunately, I wasn’t particularly good at sculpting at 12, so the replacement I made wasn’t much better.  Ultimately, this one’s okay, but not my favorite Robin head.  I think it’s got a lot to do with the hair, which just doesn’t really look like anything Tim ever sported.  Also, still missing from the figure is his cape.  It was just two pieces of fabric glued together, and was too thick and short to actually hang realistically.  It’s kind of exhibit A of why I prefer capes to be sculpted.  In terms of paint, this figure was fairly basic colors.  For some reason the gloves are black.  Don’t know why, never did.  The accents on the muscles and some of the other sculpted work actually weren’t standard to the figure; I added them around the time that I tried replacing the head.  I really wanted to salvage this figure for some reason.  His only accessory was his titular Battle Board, which was really just a disc launcher than he could also stand on.  It was an odd choice.

There’s actually not a particularly exciting figure regarding the acquisition of this figure.  He, Joker, and the basic (Zipline) Batman were all really hard to find when these figures started hitting stores.  I eventually found him at the KB Toys near where my family vacationed (I got him alongside some Star Trek: Nemesis figures.  Oh what a joyous day that was).  He’s not awful, but he’s also not super great.  The saddest thing is that Mattel never actually returned to this design for Robin (apart from an inaccurate repaint of the later DCUC figure), so this is the best there is from them.   

#1243: Mr. Freeze

MR FREEZE

DC COMICS MULTIVERSE (MATTEL)

What am I reviewing today? <checks review docket> Mr. Freeze.  DC Comics Multiverse.  Mattel.  *sigh* Well, I’m sure this’ll be a joyous review.

Okay, so my hate for Mattel is no secret, nor is my general dislike of their current DC line, dubbed DC Comics Multiverse, which, in its small-scale form, never even came close to living up to that name.  Might as well have called it “Batman & Friends: Arkham Style (and also three ‘80s movies that get two figures each).”  Yes, there was more than a small focus on the Arkham games in this line.  And that’s not inherently bad; the Arkham games were a popular series, and a solid source of cool toys; but there’s a whole lot more DC out there, and returning to the days of no one but Batman getting any toys doesn’t exactly thrill me (the larger scale line looks like it’s avoiding this for now, which is good).  Anyway, I don’t hate Batman or his rogue’s gallery, so I’m not completely unwilling to pick up the stray figure here and there.  One of my all time favorite Bat-Villains is Mr. Freeze, who I’ll be looking at today.

THE FIGURE ITSELF

Mr Freeze was released in the very first series of DC Comics Multiverse figures from Mattel.  He’s based on his appearance in Arkham City, the second Arkham game.  It’s not a terrible Freeze design; it feels a little over  complicated for my taste, but it fits alright with the rest of the Arkham game aesthetic, which I guess is really the main point.  The figure stands a little over 4 inches tall and has 17 points of articulation.  The articulation is like a lot of the other figures in this line, where the lower half has reasonable movement, but the upper half is mostly pretty restricted.  Freeze’s shoulder pads in particular limit when can be done with his arms.  Also, the lack of bicep movement is a real killer on Freeze, since it means he cant hold his freeze gun with both hands.  Freeze’s sculpt was all-new to him, and it’s honestly one of the best sculpts this line had to offer.  There are some slight oddities to the proportions, especially when it comes to the placement of the pelvis.  The feet also are a bit clown shoe-y, which looks pretty goofy.  The head and helmet is a pretty solid implementation; his head is connected to the waist joint, which subverts the usual issues with neck movement on Mr. Freeze figures, so that’s something Mattel actually did right.  The paint on Freeze is decent enough.  It’s pretty straight forward work, with solid color work, and no real accent work to speak of.  The application is all pretty clean, and he has some brighter colors that help him stand out from the pack a bit.  Mr. Freeze is packed with his freeze gun, which as I noted above, he can only hold one handed.  It doesn’t look awful that way, so I guess it’s not the end of the world.

THE ME HALF OF THE EQUATION

As with Knightfall Batman and Detective Mode Bane, Mr. Freeze was given to me by Super Awesome Girlfriend, who purchased him for me during one of her stress-buying sprees.  I gotta say, I came into this review kinda down on this figure, but I’ve come out the other side actually kind of liking this guy.  I mean, he’s still far from perfect, but he’s certainly not as bad as the last few Mattel items I’ve looked at.

#1239: Katana

KATANA

DC COMICS MULTIVERSE (MATTEL)

Hey, remember when I was talking about Suicide Squad yesterday?  Well, I’m gonna do some more talking about it today.  If I’m very lucky, this will be my last bit of talking on the Suicide Squad front.  As noted yesterday, one of the biggest flaws with the movie was just how under-utilized anyone not named “Deadshot” or “Harley Quinn” was.  Boomer at least got some characterization (mostly due to Jai Courtney’s scenery chewing performance), but today’s focus, Katana, gets a whole lot of nothing.  No fancy introduction, no particularly good fights, next to no dialogue, and no anything else that would make her even slightly interesting.  Karen Fukuhara really tried to inject something into the character, but there just wasn’t anything there to work with.  Anyway, she got a figure, which I’m looking at today.

THE FIGURE ITSELF

Like yesterday’s Captain Boomerang, Katana was released in the second Suicide Squad-themed assortment of Mattel’s DC Comics Multiverse, which hit well after the movie’s release, thereby guaranteeing that most audiences would have zero interest in the figure.  You know what might have solved this problem?  Shipping all six figures at the same time! (In Mattel’s defense, the most recent series of Multiverse wasn’t split in two, so maybe they’re learning)  The figure stands about 6 1/2 inches tall and has 25 points of articulation.  The ab crunch can move a little bit this time, but not much more than Deadshot’s.  Of course, the elbows and knees are both unable to make it to a full 90 degree angle (really restricting for a sword wielding character).  Also, the ankles on this figure are essentially useless, which makes it very hard to get her to stand.  How do you screw up ankles this badly?  Okay, the movement’s not good, but it’s all for the sake of the sculpt, right? Well, that wasn’t the case with Boomerang, so it’s probably not a shock to find it’s not the case here.  All of the joints stick out like sore thumbs, her torso is flat and thick, her arms are super spindly, the legs and pelvis continue the trend of not really looking like any human ever, and the head doesn’t really resemble Fukuhara at all. Perhaps the worst piece of this already pretty bad sculpt is the sash which holds the sheaths for her swords.  The sash itself is super thick and juts out really far from the figure’s hip, in a way pretty much no real fabric ever would.  The sheaths are separate pieces, and they are actually too small to properly fit in the proper slots, leading them to shift out of place a lot.  This is particularly bad with the smaller front sheath, which tends to naturally fall so it hands straight down, thereby making Katana look like she has a certain appendage that she shouldn’t really have.  It’s really a mess.  Who looked at that and went “yeah, that’s okay?”   As far as the paint goes, Katana’s alright, I guess.  The colors are all pretty basic, but there’s at least some interesting character work on the left leg and the back of her jacket.  She looks way too clean to be from the movie, but she fits with the other figures in that regard.  Katana includes a long blade and a short blade, neither of which she can actually hold properly, as well as the head and pelvis of Killer Croc, the CnC I’ll never be finishing.

THE ME HALF OF THE EQUATION

After determining that Boomerang was only $1, I went back and also grabbed a Katana figure.  Not really sure why her, aside from the whole $1 thing.  I was actually in a bit of a hurry, so these were the only two I grabbed, and by the time I made it back to that particular Walmart, they’d been mostly cleaned out.  Alas, no more crappy $1 action figures for me.  I’m not gonna lie, Katana’s a really rough figure.  I’d have a hard time telling you whether she or Boomerang was the worse figure, just due to the large number of issues associated with both of them.  For $1, I feel like I got what I paid for, but I can’t imagine ever being willing to spend even close to full retail on this thing, even if I *had* liked the movie.

#1238: Boomerang

BOOMERANG

DC COMICS MULTIVERSE (MATTEL)

To quote Jack Sparrow, “There should be a captain in there somewhere.”

So, Suicide Squad was DC’s less sucky live action film from last year.  Of course, when your claim to fame is “not as bad as Dawn of Justice,” you may not be on the strongest footing.  As I noted in my review of Mattel’s version of Deadshot from the film, it did have its moments where it didn’t totally suck, or at least hinted at not sucking as much.  It was kind of like watching a clumsy kid on a bike riding up a ramp; there’s promise, and you hope things end well, but it pretty much always ends with a disappointing crash of reality, and leaves all the participants worse than they were at the start.  With a few exceptions, the movie’s cast really did try their best to salvage the film, putting in the best performances they could of the material they were handed.  Outside of Will Smith (who almost manages to save the movie), the performance I was most impressed by was Jai Courtney’s Captain Boomerang.  After seeing him give a number of rather forgettable turns as generic action heroes, Courtney actually did the good captain some justice.  The fact that he was so underused (especially given Boomer’s long history with the Squad) is one of the film’s greatest failings.  He ended up getting a figure from Mattel, which I’ll be looking at today.

THE FIGURE ITSELF

Boomerang was released in the second assortment of the Suicide Squad sub-set of DC Comics Multiverse, which hit stores late last year, well after anyone was actually interested in Suicide Squad figures.  Good move there Mattel.  The figure stands about 6 1/2 inches tall and has 23 points of articulation….in theory.  As I noted in the Deadshot review, a lot of the joints on this figure are significantly limited in range of motion.  The elbows can at least make it to 90 degrees, which is something.  Of course, on the flipside, there’s the torso crunch; remember how Deadshot’s ab-crunch was essentially useless?  Well, Boomerang goes right past “essentially” and straight to “completely.”  Seriously, the joint cannot move.  At all.  What is even the point of including this joint if it literally provides no extra movement.  All it does is stick out like a sore thumb on the sculpt.  All of the articulation sticks out, as a matter of fact; there doesn’t appear to be even the slightest attempt to work any of the joints into the sculpt organically, resulting in a figure that strangely offers the worst of both worlds in regards to sculpt and movement.  I guess the sculpt has some merit.  The head looks passably like Jai Courtney’s Boomer, albeit one who’s been scrubbed and cleaned within an inch of his life.  He’s also got a rather bland expression, which seems rather out of place. The rest of the body is…well its there.  Most of the details are rather on the soft side, and he looks rather clunky and outdated compared to most modern figures.  The worst offender is the torso/pelvis, which isn’t really shaped like any human ever, much less Boomerang from the movie.  The coat is inaccurate, mostly because it’s just a re-use of the Dark Knight Rises Bane coat.  They aren’t really that close in design, and it also doesn’t fit the new body sculpt, so it just looks awkward and poofy.  Under the coat, there’s a holster piece, which is glued in place.  It looks rather weird and tacked on, and it can’t really hold a boomerang all that well, thanks mostly to the ill-fitting jacket.  The paintwork on Boomerang isn’t the worst work I’ve seen, but it’s not particularly great.  Everything is just solid colors, with no real weathering, which is really essential on a figure like this.  There’s several noticeable occurrences of slop, and overspray on the neckline.  Lots of details, such as the zipper on his shirt and the buttons on his jacket are just left completely unpainted.  And, to top it all off, the silver paint they used is already starting to flake off.  Boomerang comes packed with three of his namesake weapon.  They are each stamped with a large “CHINA” branding, but what else is new.  They don’t really resemble any of the boomerangs he uses in the film, and on top of that he can’t actually *hold* them, thanks to his hands being sculpted into weird, generic grip poses.  If you’re already sculpting him new hands, why not at least make it so he can hold his signature weapon?  Boomerang also includes the other arm of Killer Croc, which he, amusingly, can actually hold pretty well.  Maybe Mattel thought they were actually making a figure of Captain Killer Croc Arm?

THE ME HALF OF THE EQUATION

Ethan, you didn’t like the movie, you don’t like Mattel, and you don’t like DC Comics Multiverse.  Why, dear God why, did you buy this figure?  That’s a good question.  Remember how I got the Son of Batman figure for $5 on clearance?  Well, this guy was sitting next to him on the shelf.  He had no price tag, but I was curious, so I took him to the price scanner, to see if he was also $5.  He wasn’t.  No, he, along with all of the other Suicide Squad figures at my local Walmart, was $1.  And for $1, there are few action figures I’d say no to.  This is an awful figure, make no mistake.  Don’t pay full price, ever.  But if you see one for $1?  Well, okay, he’s still awful, but at least he’s cheap, and therefore a little more worth it.  At least this way my Deadshot figure’s less lonely.