#2342: Ectotron

ECTOTRON

GHOSTBUSTERS X TRANSFORMERS (HASBRO)

At Toy Fair this year, Hasbro confirmed that they had acquired the rights to produce toys based on Ghostbusters and the franchise it spawned, which, while it isn’t the big deal it once was, is still pretty darn nifty.  It’s not entirely surprising, though, considering that just last year, they launched the crossover-based Transformers: Collaborative two Ghostbusting-themed cross over Transformers.  One was a re-decoed Optimus in Ecto-1 colors, which is all well and good, but not terribly exciting for the non-Optimus fans out there, but the other was an all-new character, Ectotron, who turns into the Ghostbusters’ distinctive mode of transportation, and is the figure I’m looking at today!

THE FIGURE ITSELF

Ectotron is the first of the two Ghostbusters x Transformers figures released by Hasbro last year.  He was shown off right on top of last year’s Toy Fair, and went up for preorder right after.  He’s been making his way out through various markets throughout the last year.  In robot mode, the figure stands 7 1/4 inches tall and has 21 usable points of articulation.  Ectrotron was an all-new design, reverse-engineered from his alt-mode and also meant to somewhat replicate the classic Ghostbusters geared-up look in robot form.  Ectotron uses the Combiner Wars Hot Spot as a starting point, with the upper arms, legs, and general inner mechanics being the shared.  He still ends up with his fair share of new parts, however, in order to create his slightly more Ghostbuster-y look.  I like the Ray-esque goggles on the head, though it’s a shame they don’t move up or down.  I will admit that after getting into the line with Siege, a figure based on older molds does feel a little more…rudimentary?  He’s a lot blockier, and also not quite as solidly built as the Siege stuff, with more hollow spaces in his build and a generally clunkier design.  His joints also feel a bit looser than others, particularly on the legs, and there are a few joints that have become standard on newer figures, which are absent here, limiting some of his posing options.  There’s also more kibble from the vehicle mode here than on other recent figures.  I think the shoulders are the only part that really bugs me, but there’s a lot of it sticking off of the back of the figure.  Additionally, the figure’s proton pack has a lot of trouble staying in place on my figure.  I feel like maybe I’m doing something wrong there, but I couldn’t get it to seat any more securely.  Ectotron’s alt-mode is the Ecto-1, in all its fully licensed GM 1959 Cadillac Miller-Meteor glory.  The transformation into the car is a pretty straight-forward process, and I found it to be pretty easy.  Compared to the likes of the fully licensed vehicles of the Studio Series, which tend to have more fiddly transformation processes, this one was a lot easier to pick up and flip between the two forms.  Some of the procedures, such as transforming the proton pack into the gear on the top of the car, is pretty clever in its implementation, and the final Ecto-1 is a really satisfying replica of the real thing.  Part of the transformation process gets Ectotron his proton wand for the pack, but he’s also got a small Slimer figurine to go with him, which is a cool little extra.

THE ME HALF OF THE EQUATION

Ectotron initially hit while I was still trying out Transformers, so I didn’t grab one initially.  However, I finally had a chance to see one in person, and I had some store credit to burn through, and I was impressed enough in-hand to give him a try.  Compared to something from Siege, yeah, he feels like maybe a slight step down.  That being said, there’s a lot I like about this guy, even if a lot of it’s linked to the pure novelty of what he is.

I picked up Ectotron from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2241: Hot Shot

HOT SHOT

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Though Siege has overall been something of a G1 love-fest, that’s not all there is to the line.  Figures like the Galaxy Upgrade Prime give showcase to some of the franchise’s other incarnation, in that figure, and in turn today’s figure’s case, the incarnation being the “Unicron Trilogy”, a somewhat loosely connected set of shows that ran from 2002 to 2005 and that really brought the more classic vehicular Transformers back into the spotlight after Beast Wars and Beast Machines had shifted the focus for a bit.  One of the central characters within the Unicron Trilogy was Hot Shot, a character who was essentially a new creation, and who is one of the better remembered parts of that incarnation.  It’s fitting that he would make his way into some piece of War For Cybertron, especially when the Optimus he goes with was already there.

THE FIGURE ITSELF

Hot Shot is one of nine Transformers Generations: Selects figures designed to augment the Siege line at regular retail.  All of the included figures are slight re-workings of pre-existing molds, shipped in a brown cardboard box, and only initially available through online retailers. Like the Galaxy Upgrade Prime, Hot Shot is based on his appearance from Transformers: Cybertron, the last entry in the Unicron Trilogy.  While it might not be my first choice of Hot Shot designs, at least it’s not Energon.  It’s also a sensible choice given the parts catalogue they’re working with right now.  In robot mode, the figure is 5 inches tall and has 20 workable points of articulation.  Hot Shot’s largely a re-paint of Hound.  While the transition to Jeep instead of sports car is a little weird for the Armada fan in me, but it’s a respectable match for the Cybertron Defense Hot Shot figure from the Cybertron line.  In order to differentiate him a bit, he does get a new head sculpt (which was erroneously used as the basis of the illustration on Hound’s packaging…whoops), which is a nice recreation of the CD figure’s noggin.  Aside from that, it’s the same figure as Hound, which isn’t a bad thing.  I liked the sculpt the first time around, and I still like it now, especially with that new head.  Since the figure is more or less unchanged, so is his alt-mode, which is the same Cybertronian-styled Jeep.  Again, I thought it was pretty cool the first time, and it’s still cool here.  The transformation is still pretty simple, and fun to go back and forth through, so I’m down for it.  The whole figure is changed up by switching the colors from Hound’s muted green to a red, blue, and yellow palette, which evokes Hot Shot’s design nicely, and honestly hides the re-used molds pretty darn well.  I’m down for the drastic change in color scheme!  Hot Shot includes the same accessory compliment as Hound, but with the colors tweaked to match the new scheme of the figure.

THE ME HALF OF THE EQUATION

Beast Wars was on the air when I started to get into cartoons, and I was certainly familiar with it and how it connected to this whole Transformers thing.  I even had a few of the toys, but it never quite clicked with me.  What did click for me was Transformers: Armada, which I actually watched pretty darn faithfully when it was airing on Cartoon Network.  I had a small number of the toys, with Hot Shot being a personal favorite.  While Cybertron wasn’t quite so much my jaam as Armada, I’ll take pretty much any excuse to get a good Hot Shot toy.  And that’s what I’d classify this as: a good Hot Shot toy.  Of course, now I’m seriously contemplating third party pieces to make him more accurate, and that’s a very dangerous and scary road to go down.

I grabbed my Hot Shot figrue from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2240: Astrotrain

ASTROTRAIN

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Alright, we’ve had a couple of mix and match weeks, how about another theme week?  I’ve got a bunch of Transformers stacking up, so let’s go for a week of those, shall we?  Last year’s main line was Siege, the first entry in the announced War For Cybertron trilogy.  It’s technically wrapped up, but I’m still making my way through some of its final entries.  I looked at the line’s first triple changer, Springer, over the summer, and now I’ll be taking a look at arguably a slightly more memorable character, Astrotrain!  He’s a train, a space shuttle, and a robot all in one!  Yay!

THE FIGURE ITSELF

Astrotrain is actually bridging the gap between Siege and its follow-up Earthrise.  He was initially offered in the final Leader Class assortment of Siege, but was also included in Earthrise‘s first Leader assortment.  The two figures are functionally identical, but it’s worth noting that my figure is the Siege release.  Like a lot of the Siege stuff, Astrotrain is based on his G1 design, although in his case, it’s not so much his G1 toy design as it is his G1 animation design, which used a rather different color scheme than the original toy, more of a rarity when it comes to the actual toys.  In his robot mode, Astrotrain stands about 6 1/2 inches tall and has 22 workable points of articulation.  He continues the Siege Leader trend of being a Voyager sized robot with a bunch of add-ons to justify the price point.  In his robot mode, he’s scaled to fit with the rest of the Decepticons, which of course means he ends up with a kind of small pair of vehicle modes, but that’s true of pretty much any toy version of the character, since the cartoon never really explained how Astrotrain was the same general size as everyone else as a robot, but then large enough to carry all of those same bots inside of him when in his shuttle mode.  I think I’m getting sidelined.  Astrotrain’s robot mode sculpt is quite a solid piece of work, recreating his animation design, and making for a quite nicely designed figure in his own right.  He’s definitely a bit more on the greebly side of things for a Siege toy, but for Astrotrain, I think it works.  Astrotrain’s first alt-mode makes up the “Astro” half of his name, being a space shuttle.  It’s a pretty sleek transformation process, even for (increasingly less of) a Transformers novice like me, and certainly much more satisfying than my last triple changer.  The shuttle mode is probably the most compromised of the three, being the middle point between the other two.  There are some definite changes to the general aesthetics of the shuttle, but it works overall and hits all the important notes.  What becomes the tender of the train mode is in this mode a launch pad for the shuttle, which is a nice piece of environmental set-up.  The last mode for this figure is the “Train” portion of the name.  Again, the transformation is quite a sleek and pretty easy to figure out, and the resulting train mode is probably my favorite of the three.  It’s not often the vehicle mode is my favorite mode of a Transformer, but here we are.  Astrotrain includes a sizable assortment of weapons, which the instructions identify as 2 “JF-50 Ionic Displacer Blasters,” “JF-30 Astro Blaster,” “W-15 Destabilizer Cannon,” and a “W-40 Turbo-Core Derailer”.  Heh, “derailer.”  That’s pretty funny.  All of the guns can be combined into one larger cannon, or used individually, or even combined into smaller combos, befitting the line’s modular nature.

THE ME HALF OF THE EQUATION

If I’m entirely honest, the final portion of Siege announcements didn’t do all that much for me, an only moderate Transformers fan.  While I’m happy for fans who were getting the more obscure characters like Spinister or Apeface,  I can’t say they particularly appealed to me.  However, Astrotrain was the one exception within that batch of announcements, being a character I was actually familiar with off-hand, and one I cared to own as well.  After my slightly disappointing first triple-changer experience with Springer, I was hesitant, but Astrotrain pulls it off a bit better, and is actually the first transformer I’ve kept in vehicle mode while up on the shelf.  This guy kind of surprised me.

I picked up Astrotrain from my friends All Time Toys, where the Earthrise release is currently in stock here.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2239: Stormtrooper

STORMTROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Within the Death Star, a group of Imperial stormtroopers are in hot pursuit of Han, Luke, Leia, and Chewbacca, as they attempt to return to the impounded Millennium Falcon. But the heroic escapees blast away before the shock troops have a chance to return fire.”

Throughout the entirety of the vintage Star Wars line, we got exactly one basic Stormtrooper.  Just one take on a design that was present across all three of the original films (in the line’s defense, the same can be said of Darth Vader and Chewbacca; if the design didn’t drastically change, Kenner didn’t do a new figure.  Only R2 and 3PO got by, largely do to new gimmicks introduced in the later films).  For Power of the Force II, the same was almost true.  We got the standard Stormtrooper in ’95, and that steroid abusing fiend was it for four years.  But, just as the line was winding down, we managed to get an honest to god update, which I’m taking a look at today.

THE FIGURE ITSELF

The Stormtrooper was released in 1999 as part of the Power of the Force II Commlink assortment which was at stores alongside the Phantom Menace product.  The figure stands 3 3/4 inches tall and he has 13 points of articulation.  Yes, you read that articulation count correctly; this guy’s probably the most articulated standard release figure that the PotF2 line ever put out.  Not only does this guy get actual, proper knees, he also gets cut joints at the elbows, and even a universal joint on his neck.  He can look up!  It’s a long way from the vintage Stormtroopers and their complete lack of neck articulation, I’ll tell you that much.  This sculpt would end up re-used more than a few times going forward, including for the Marvel Comics-styled trooper I looked at a little while back.  While I was a little down on that figure (due largely to it being released 7 years after this one), in the context of the line that spawned it, it’s actually quite a nice sculpt, and it’s understandable why Hasbro clung to it for so long.  The paintwork for the figure is pretty solid, and like the sculpt is generally an improvement over the Stormtrooper that preceded it.  It’s also an early example of Hasbro experimenting with thermodynamic paint, allowing the figure to take some damage to his armor when dipped in cold water.  The Stormtrooper is packed with a long blaster (which, like the Marvel-styled figure, he can’t quite hold right) and a weapons rack to store it on as well.

THE ME HALF OF THE EQUATION

The last assortment of PotF2 figures wasn’t one I recall seeing much of (although I did get the Han figure as a kid), so this guy isn’t one I had growing up.  He was added to my collection during one of my big buying sprees of PotF2 figures in late 2018.  He’s sort of an odd figure for the line, because he’s objectively one of the best, but on the flip side, it means that when later versions replaced him, he didn’t have that same nostalgic bend to fall back on.  That being said, he’s still a cool figure.

#2238: Trapjaw

TRAPJAW

MASTER OF THE UNIVERSE (MATTEL)

Evil & armed for combat”

It’s been a stretch since I’ve looked at anything Masters of the Universe.  With it being pretty much the only major property Mattel’s got going for them (on the action figure front, at least; they’ve still got Mega Construx, Hot Wheels, and Barbie, I guess), and they’re supposedly trying to relaunch the brand again this year.  Until that line launches, I’ve got my love the 200x line to keep me warm.  I’ve got a pretty decent little collection of that line, so I’m dusting one of those off for review today.  Let’s have a look at Trapjaw!

THE FIGURE ITSELF

Trapjaw was released in the second assortment of Evil Warriors as part of the 2002 Masters of the Universe relaunch (though, as part of said second assortment, he didn’t actually hit until 2003).  He was released alongside a Skeletor Variant and the previously reviewed Tri-Klops.  The figure stands a little under 6 1/2 inches tall and he has 13 workable points of articulation.  Technically, there’s a joint on his jaw as well, but it’s spring loaded, so it doesn’t really hold a pose (though I was able to keep it open long enough for the photo at the top of this review).  Like most of the 200x line, Trapjaw was sporting a unique sculpt, in contrast to his original figure, which used the same torso as everyone else and shared his legs with Roboto and Man-E-Faces.  Nope, this guy was all new.  Like a number of the figures I’ve looked at, Trapjaw was well-served by the divergent sculpts, as he was able to lean more heavily into the “mutilated cyborg” elements of the character.  The end result is far more imposing design than the one from the ’80s, making another member of Skeletor’s band seem like a genuine threat, rather than just another pea-brained buffoon.  Of course, then the cartoon went and made him a buffoon anyway…guess you can’t win them all.  There are a lot of really fun little details worked into this figure, including the stitching on his torso, which adds to that general “Frankenstiened” feeling of this upgraded design.  Trapjaw’s paintwork is pretty decent, being a little more detailed than some of his compatriots.  He takes the general basics of the classic design, but tones them down ever so slightly to make them fit better with the sculpt.  The application’s all pretty sharp, and he doesn’t leave as many details unpainted as some of the other figures in the line.  Trapjaw included three different robot arm attachments.  The main one is a claw, with some extra articulation worked in.  He’s also got a hook, as well as a gun attachment.  They swap out pretty easily and all fit well with the rest of the arm, and can even be stowed on his belt or his back.

THE ME HALF OF THE EQUATION

Last year, when All Time got in a rather large 200x Masters collection, I was already invested in getting Buzz-Off and Man-At-Arms, but hadn’t quite jumped on the Trapjaw figure.  Jason told me that if I was getting any 200x Masters, I really needed at Trapjaw, because he’s one of the best.  After finally getting this guy for myslef, I can’t disagree with that assessment.  Definitely one of the line’s best, even if Trapjaw isn’t one of my personal favorite characters.

#2337: Cosmic Ghost Rider

COSMIC GHOST RIDER

MARVEL LEGENDS (HASBRO)

“Supernatural powers transform Frank Castle from a force of retribution into an eternal Spirit of Vengeance.”

Ghost Rider is a character who is very influenced by current trends.  It makes sense, since he began his life in the ’70s as an attempt to cash in on motorcycle stunt acts like Evel Knievel.  In the ’90s he became a leather-clad ’90s biker, in the early ’00s he had something of an identity crisis, because stunt cyclist and bad-ass biker were apparently just too different, and then in 2013 he became a street racer because the Fast and the Furious movies were inexplicably still a thing.  While that version of the character is still running around as the main version, we’ve gotten another update.  In the wake of Marvel’s recent trend of cosmic epics and the cosmically-themed characters that populate them, now we’ve got a Cosmic Ghost Rider.  He’s Ghost Rider, he’s a herald of Galactus, and he’s Frank Castle.  Are we sure this guy isn’t another Summers brother, sporting a symbiote, and possibly from the future?  Because that would really check off all of the boxes.

THE FIGURE ITSELF

Cosmic Ghost Rider is the second figure in the latest “Legendary Riders” assortment of Marvel Legends, shipping alongside yesterday’s Squirrel Girl figure.  As with the Blaze Ghost Rider that was released in the first assortment, he’s a character who makes far more sense in this particular line-up than quite a few of the figures we’ve actually gotten, what with him being rather dependent on his ride and all.  But we’ll get to that in a minute, because right now I’m talking about the main man himself.  No, not Lobo; this is the other space-faring biker with a lot of attitude and slightly outdated ’90s-isms!  Don’t confuse them!  The figure stands 6 1/2 inches tall and he has 28 points of articulation.  Compared to some of Hasbro’s more recent efforts, Cosmic Ghost Rider does feel a little on the restricted side in terms of posing.  He can manage sitting on his bike alright, so at least it’s not impacting the main look, but I found the range to be a fair bit less than I’d been expecting.  Some of that’s definitely to do with the design, however.  Cosmic Ghost Rider has one of those sort of nebulous designs (befitting his kind of ’90s throwback nature, really), where the details change-up from artist to artist.  Hasbro’s opted to use this to their advantage a little bit, allowing for a tiny bit of parts re-use.  He gets the hands, legs, and feet of the Red Onslaught Taskmaster, which are suitably sci-fi-armor-y for the character’s needs.  The legs are also the most practically poseable portion of the figure, for what it’s worth.  The rest of the sculpt is all-new, and it’s decent, but…I don’t know, it’s not quite wowing me the way I’d been hoping it would.  Nothing is outright bad or anything.  In fact there are a lot of cool elements, especially with all the little texturing littered throughout the suit.  The head is also pretty cool looking, with the helmet being removable so that you can pose the head within it.  That said, the neck joint essentially just being a cut-joint is a bit disappointing, and the post the head sits on is a little more visible than I’d like from some angles.  Despite the figure’s rather large shoulder pads, the hips still seem comparatively rather large.  It doesn’t seem to jibe with the overall look they’re going for, and ends up making him look a lot less intimidating than you’d hope.  His paintwork is at least a suitable match for the books, with his basic color scheme nicely rendered, and even a pretty solid attempt at all of his cosmic detailing as well.  Being a version of Frank Castle, Cosmic Ghost Rider would of course be totally naked without at least a few guns, so he gets two distinct space guns, each with a distinct flame effect.  And being a version of Ghost Rider, he would be totally naked without a chain, so he gets one of those too!

In addition to the guns and chain, Cosmic Ghost Ride also includes his Cosmic Ghost Ride.  It’s pretty much just a space motorcycle, because what else is this guy gonna ride?  Certainly not the scooter!  Of course, now I kinda want Ghost Rider all themed around riding that scooter.  He could even have a flaming scarf!  Now that would be a scarf to make Kamen Rider jealous!  …where was I?  Not Ghost Vespa Rider?  Well, that’s a letdown.  Darn.  Why’d I do that to myself?  So, how about this cosmic bike?  Well, it’s about 5 inches tall by 9 inches long, and unlike most of the vehicles so far in this line, it doesn’t actually have any moving parts, unless you count the tiny bit of movement on the hover stand, but I feel like that’s stretching things a bit.  Honestly, this thing’s got more in common with the Black Series Speeder Bike than it does the other Marvel vehicles, which I guess is appropriate.  There’s a little bit of assembly right out of the box to get the front “wheel” put together with its effects pieces inside.  The fully assembled product is certainly something of a centerpiece, and does a pretty respectable job of boiling down all the common design elements of the various illustrations of this thing into one concise product.  I appreciate the spots to store the guns, and how well they hold them in place; that’s a cool touch.

THE ME HALF OF THE EQUATION

Full disclosure: I’ve never really gotten Cosmic Ghost Rider.  Since his introduction, everyone’s been crazy about the guy, but to me he feels like a left over idea from the mid-90s, and not in a particularly good way.  He’s the sort of thing you expect to see lots of ball-point-pen drawings of on the lined paper of some kid’s spiral bound notebook in class.  So I’m not really all about him, and I’ll admit that’s probably colored my opinion of this set just a little bit.  Ultimately, if you like the concept, this might hold your interest more than me.  In my case?  Well, it’ll look fine on the shelf, where I’ll only passingly glance at it from time to time and remember its shame.  And also remember that this set somehow ended up far easier to acquire than the WW2 Cap set.  For shame!

Cosmic Ghost Rider was purchased from my friends All Time Toys, where he is currently in stock here.  Don’t let my apathy scare you off, though, I just like ruining people’s good time.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2336: The Unbeatable Squirrel Girl

THE UNBEATABLE SQUIRREL GIRL

MARVEL LEGENDS (HASBRO)

“With super squirrel powers and help from her three squirrel friends, the astonishing Doreen Green battles the baddest baddies in the universe!”

When she originally appeared in 1991, I don’t think anyone expected that Squirrel Girl would become a character that had *multiple* action figures, but here in 2020, we live in a world where that’s totally a thing.  Not only is Squirrel Girl a Marvel Legend, but she’s even based on her solo comic series…because again, that’s totally thing.  I guess in a comics world where Deadpool tops a lot of people’s lists, another irreverent hero isn’t the worst thing to be, allowing for the previously incredibly niche Doreen Green to find a nice little audience.  Hey, if it gets me a Squirrel Girl figure, I won’t complain.  Okay, I’m gonna complain a little, but there’s more context to it than that.  Let’s just jump into the review.

THE FIGURE ITSELF

Squirrel Girl is a little difficult to slot into one of Hasbro’s already established sub-sets of Legends assortment themes, so for this release they opted to bump up her accessory component a bit and place her in the fifth assortment of the “Legendary Riders” sub-line.  This release opts for Doreen’s redesigned costume from her 2014 solo series, and, if I’m honest, that did take the wind out of my sails ever so slightly on this figure.  I don’t *hate* the design, mind you, but I can’t really say it’s my favorite, and being a fan of the character largely from her time with the Great Lakes Avengers, I was sort of hoping for that look.  That said, this look has had a fair bit of coverage, and it’s current, making it a wise choice from a marketing standpoint.  That won’t stop me from hoping we get the other costume down the line, though.  The figure stands about 5 3/4 inches tall and she has 29 points of articulation.  Squirrel Girl uses the Spider-Girl body as a starting point, but ultimately only ends up using the lower arms and mid legs from that figure.  Everything else is new, and for the most part pretty nicely rendered.  The multi-part costume looks sufficiently like real clothes, and the tail is actually sculpted in such a way that it doesn’t make her impossible to stand on her own, which is certainly a plus.  I’m not sure why the opted to give her two open gesture hands when she’s meant for a vehicle, but at least they aren’t fists, so you can at least fake that she’s holding those handle bars.  The head is the part of the figure I take the most issue with.  In part, this is due to the head having to adhere to the modern design, meaning it gets the headband with the ears, which I’m not big on.  Beyond that, though, she also runs into some issues of trying to adapt a cartoony design into a realistic figure.  They’ve tried to replicate one of her goofier expressions into a real-world look, and the end result is…well, it’s weird looking.  Max described it as looking “like she just smelled a fart” and I can’t really argue with that assessment.  It’s not the worst thing, but it’s just odd looking.  I think something a little tamer, or perhaps even a head that just actually went a little cartoonier would make for a better final product.  The paintwork on Squirrel Girl is pretty solid.  They make the shades of brown and grey that make up most of her look not totally drab and boring, and the application is all nice and clean.  There’s also some pretty decent accenting going on, which we don’t tend to see much of these days.  I can certainly appreciate that.

Squirrel Girl has a multitude of extras, the biggest being her scooter, which lets her fit that whole “Riders” theme of the line.  Like Black Widow and Deadpool, it’s not an item by which she’s really defined, and is more an excuse to fit her into this assortment.  That said, it’s not completely out of the ordinary for the character, so it’s not the worst thing.  It’s 4 inches tall by 5 inches deep, and it’s got working wheels.  Sculpturally, it’s the same as the scooter that was included with Deadpool last year, just with a basket added to the front to hide the DP symbol that was on the front.  It was a pretty solid sculpt the first time around, and it is still cool here.  I do have to chuckle a little bit to myself about looking back on that old review, where I noted that DP scooter had less re-use potential than Widow’s bike, given that the scooter has been used twice now, and the bike hasn’t.  Oh well.  This is honestly the better vehicle sculpt.  This iteration of the scooter keeps its removable horn for the handlebar, which is a fun little piece.  Also included in this set are three different squirrels.  Presumably, the one with with bow is supposed be Tippy Toe (though she should be grey for true accuracy), and the other two are Monkey Joe and Mr. Lieberman, though which is which is really your call.  The three can all fit into the basket on the front of the scooter, though depending on your configuration of them, it can be a little snug.

THE ME HALF OF THE EQUATION

I’ve been of mixed emotions about this set since it was shown off, and I’m still of mixed emotions after getting it in hand.  With that said, the final product is better than I’d expected it to be, even after looking at it in package.  This Squirrel Girl may not be exactly the one I wanted, and I may not be jumping up and down for joy at getting it, but it is better than nothing.  I’m still holding out hope for her other costume down the line (since they can re-use a number of this figure’s new parts), but until then, I suppose this one is fine.

Squirrel Girl was purchased from my friends All Time Toys, where she is currently in stock here If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

 

#2335: Iron Man

IRON MAN

MARVEL LEGENDS

Tonight’s drunk review is brought to you by watching Paprika, the acid dream trip of an anime movie, you can only view this movie while extremely inebriated. AND ETHAN HAS PROMISED ME THAT HE WON’T EDIT THIS POST, EVEN TO MAKE IT READABLE. If he edits this review before it publishes then he won’t be getting any action figures for a month. I’m not drunk enough for this limp noodle asparagus. Apparently I don’t write “coherent enough reviews”, well I’ll show ya coherent!

THE FIGURE ITSELF

This is some Iron Man from some Hasbro Marvel Legends line. Oh! Oh! I got it! He’s unpainted robot Iron Man before he does the red/gold color scheme from the 365th Marvel Legends line. Just kidding, I pulled that out of my derrière. I’m really craving Jade Hibachi now, that cheap hibachi place across the street from Coastal Carolina University in Conway, South Carolina. I miss them… 😦

Look at that Punisher though! FRANKIE!!!! MY GUN TOTTING CINNAMON ROLL!!!! He’s got his murder face on–GRRRRRRRRRRRRRRHHHHH! And look, he’s right next to the Iron Punishmenter. Then there’s robo Iron Man next to acid green Spidey. Then there’s jacked up white space football Spidey. And the crew is rounded off with horse rancher Wolverine, who retires to a horse farm after losing Jean for the 34th time. If you can’t see the picture I’m talking about, it’s I’m assuming all the figures from the line all…lined up. Pffft.

Anyways, Im going off the books. Is there every really a script for these reviews, at least the ones that I write? This robot looking Iron Man, loo i know they all look like robits, but this one especially with the cold grey color scheme, has like 54 points of articulation. He’s about the size of my hand, about some 6 inches and some change.

This review is painful and it doesn’t help.  No, that’s the Egg. Anyways, this figure is a repaint of some other Iron Man figure, which is why i get to review him. Apparently, it’s a repaint of Invincible Iron Man. Did he have a better looking butt though? I don’t like his spine, it’s weird and makes me uncomfortable. Like dude, seriously, put that spiny boi away. No one wants to see that! I don’t know how I feel about this figure. He doesn’t have a distinguishable mouth. WHERE DOES HE BREATHE?!?!?!? Anyways, this boi is painted grey, like steel metal grey that reminds you of cold heartless metal. Yes, metal can have heart, just look at the Iron Giant. This Iron Man is a cool grey with subtle vibrant (those words don’t really go together do they?) blue that outlines and accents things, like his face and spine. Maybe that’s why I don’t like his spine, because it’s all bumpy and super detailed. The blue accenting while cool in some places looks really sloppy in others, like spray paint without the drip lines and super blotches. Maybe the blue is supposed to be like spray paint, which in that case it looks convincing, but if not it makes the figure look sloppy. Also my nails are really long and are making typing kinda hard. This Iron Man’s butt is kinda disappointing, like leagues under America’s Butt, though the plastic does look like he’s got dimples on his metal cheeks. Male action figure butts are always disappointing and flat. Like female figures and statues have nice bubble butts, but most males look like deflated flabby balloons and it makes me sad. This Iron Man’s spine has more definition than his butt does.

THE ME HALF OF THE EQUATION

This isn’t my favorite Iron Man. I don’t actually know if I do have a favorite one, but this one would definitely be at the bottom of the list. He looks too much like a cold heartless robot that Ultron could take over and use to kill people. I like the color combo of blue and grey, but the blue on this figure looks sloppy and incomplete in some places. His spine really creeps me out and i don’t know why exactly. Overall, this isn’t one of my favorite figures. I can’t remember where Ethan got this figure, but I’m like 98% sure that it wasn’t from Walmart or Toy-R-Us [it was from my friends at All Time Toys –Ethan]. The former he doesn’t shop much in and the later died a slow agonizing death, but not as slow as K-Mart, gods bless their journeys’ to the afterlife. And now I’m just typing even more nonsense so that the review doesn’t stop on a six hundred and six after sixty word count. That’s the mark of the devil, and while I’m not super religious, our roommate has had the worst luck and I want to be cautious!

There, I’m done. Your regular review reading program will come back tomorrow–don’t worry!

#2334: Colossus & Juggernaut

COLOSSUS & JUGGERNAUT

MARVEL LEGENDS (HASBRO)

“1976 Saw the release of X-Men 102, with its iconic cover featuring the mighty Colossus and unstoppable Juggernaut locked in combat, setting the stage for a rivalry that would shake the Marvel universe For decades.”

Do you ever feel like your intro’s been stolen right out from under you by Hasbro’s own copy writers?  Just me?  Yeah, I guess that might be a more exclusively me sort of an issue.  Well, you know, 1976 did see the release of X-Men 102…which, uhh, had this here iconic cover, and it–ah, it’s just not the same.  Look, you guys know the song and dance here.  I’m just gonna get right to reviewing the action figures.

THE FIGURES THEMSELVES

Colossus and Juggernaut are the second of the two comic-based “80 Years of Marvel” Legends two-packs (the other being Wolverine and Hulk).  As with that one, it pairs one BaF-sized figure with one smaller one, although smaller is certainly a relative term in this case.  As the text above notes, the two are themed around their X-Men #102 appearance, though the individual figures do more or less adhere to the line’s already established style.

COLOSSUS

A mutant with the ability to transform his body into metal, Peter Rasputin left his farm community to join the X-Men and fight for good.”

Colossus was a fairly early addition to Legends in the Toy Biz days, appearing just five series into the line.  That figure was one of the line’s best, and replacing him was certainly a daunting task.  When Hasbro finally got around to releasing a Piotr figure of their own, they opted for a more modern appearance that wasn’t actually a direct replacement, but we all kind of knew a proper classic version would come around eventually.  It took three years, but here he is!  The figure stands just shy of 8 inches tall and he has 30 points of articulation.  This guy makes moderate use of the parts from the previous Colossus figure, namely the head, arms, and pelvis.  The torso, wrist bands, belt, legs, and feet are new to this guy.  The new parts are all very nicely handled, and I like the extensive selection of character-specific elements.  The old parts I’m admittedly slightly iffy on.  I liked the previous figure a lot, but he was from three years ago, and even in that time they’ve really made some strides forward, so things like the range of motion on the arms is a little disappointing.  Also, I understand Hasbro opting to re-use the clean shaven head from the last figure, but for me it just doesn’t quite feel right for a ’70s/’80s Colossus.  Were this, say, the Jim Lee design, it would be fine, but he lacks that particular flair of character that Cockrum and Byrne drew him with.  It’s not a bad sculpt at all, but slightly misses the mark for me.  Colossus’s paintwork is clean, bright, and bold, which is honestly a first for a Legends Colossus, since both the Toy Biz one and Hasbro’s prior figure went for a much murkier palette.  I like this look, and it reminds me a bit of the Marvel Select figure, which isn’t a bad thing.  Colossus is packed with two sets of hands, one in fists, and one in an open pose.  They match the hands included with the previous figure, but instead of one of each, now we get matching pairs.

JUGGERNAUT

Cain Marko possesses superhuman strength and extreme durability that allows him to rampage through any situation as an unstoppable juggernaut of force.”

Juggernaut’s last time in Legends wasn’t long before Colossus’s, since he was the Build-A-Figure for the prior year and all.  I reviewed that one back when it was new, and I liked it a fair bit then.  Of course, the trouble with Build-A-Figures is that sometimes one or two of the figures that include their pieces are hard to get, making completing them quite tricky, so Hasbro’s seen fit to do a slight redux of that release for this two-pack.  Like that one, this figure stands 9 1/2 inches tall and has 28 points of articulation.  The sculpt is almost exactly the same.  The helmet is ever so slightly different, being a little smoother in texture than the first one.  He also ditches the original figure’s belt in order to be more accurate to the older Juggernaut appearances.  Further changing things up is the paintwork, which trades in the more strictly brown colors of the last figure for a much redder palette, which is again a far more classic look.  He also ditches the pupilled eyes from the last year for straight white ones, with sort of a shaded effect over the eyes for a slightly more dramatic appearance.  It’s probably the one change I don’t feel is an outright improvement, but it’s not a bad look either.  While the original Juggernaut was a Build-A-Figure, and therefore didn’t get any accessories, this guy actually gets quite an assortment.  There’s an extra unmasked head, a torn up helmet piece to go with it, and a spare set of open hands to trade out for the BaF’s closed fists.

THE ME HALF OF THE EQUATION

Classic Colossus has been on my list since the more modern one hit three years ago, so he served as the major selling point for me on this particular set, with Juggernaut more or less just being along for the ride.  That said, I definitely dig the two of them being paired together, since it really calls back to their scenes together in Pryde of the X-Men, which remains a defining X-Men entry for me.  In hand, Colossus is okay, but has his definite flaws.  Juggernaut on the other hand takes the already pretty awesome Build-A-Figure and just builds more awesome into it, making this a truly fantastic version of the character.

I got this pair from my friends All Time Toys, where they are currently in stock here If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2332: Ultra Magnus

ULTRA MAGNUS

THE TRANSFORMERS: COMMEMORATIVE SERIES (HASBRO)

“Ultra Magnus is all soldier. He is most comfortable when he is carrying out Optimus Prime’s orders – giving it all of his magnificent fighting skills, courage and gift for battlefield improvisation. And he is uncomfortable when the mantle of leadership is placed over his broad shoulders. He sees himself as a follower, not a commander, and is reluctant to assume authority until it is clear that he has no choice but to lead. And when he does finally lead, he is resolute, fair and courageous beyond reproach. He is ever-ready to sacrifice himself for the good of his companions and mission, and unstinting in his preparedness so that his “people” will be as protected as possible.”

Last March, after firmly jumping aboard the Transformers train, I decided to take a look at the very first figure of my favorite Decepticon, Soundwave.  Well, as I’ve touched on at least once before in the last year, my favorite character on the Autobots side is Ultra Magnus, so it’s only appropriate that I take a look at his beginnings…more or less.  See, in 2002, Hasbro partnered with Toys R Us (in the US, at least) to put out reissues of some of the vintage Transformers.  Among these reissues was not-Optimus himself, Ultra Magnus, who I’m looking at today!

THE FIGURE ITSELF

Ultra Magnus was released in Series 1 of The Transformers Commemorative series, alongside Optimus and Rodimus.  He uses the original G1 molds, meaning like his original 1986 figure, Magnus is a re-deco of Diaclone‘s Powered Convoy figure.  Unlike the relatively unchanged Soundwave/Cassette Man, Magnus was granted a wholly original color scheme from Powered Convoy (though early animation for Transformers: The Movie showed him in the Powered Convoy colors, and they would later see use as the separate Delta Magnus).  In his “Super Robot” mode, Magnus stands 8 1/2 inches tall and he has 8 points of practical articulation.  As with Soundwave, the vintage Magnus sculpt is definitely more rudimentary and basic than later versions would be, perhaps even a little less advanced than Soundwave.  Comparatively, Magnus is rather stiff and limited in his poseablity, with his only actual articulation in the super robot mode being limited to the arms.  It’s a fair bit of movement, in his defense, but you’re kind of limited by what you can do with him.  The sculpt proper is certainly a product of its time, but if you’re a fan of old robots (which I am), he’s certainly got a sort of charm about him.

Since Powered Convoy was an ugrade for the figure that would become Optimus Prime, that means that his super robot mode was really a sort of armor for a smaller figure, as we saw replicated on the Siege figure.  That said, the transition from super robot to standard robot is a whole lot simpler on this guy than the Siege release; you just take off the helmet, pop him out of the back of the armor, and put his hands in place.  And boom, white Optimus–I mean Magnus, who stands 6 inches tall and has 10 practical points of articulation.  He’s a minor retool of the same figure that would become Optimus, and like the larger figure, is kind of rudimentary in design.  He’s a little more poseable, with some joints on his legs, but they don’t amount to a whole lot.  He’s not quite as nifty as the fully suited up version, but it’s hard to compete with the chonk that is fully armored Magnus.  Magnus’s core alt-mode is a Freightliner, much like Optimus, but in white, with his armor transforming into a car carrier (which is sized to carry 4 normal Autobot cars).  The transformation is sort of a mid-way point between the Combiner Wars and Siege Magnus’, with more of an actual transformation like the CW, but still a touch of Siege’s parts-forming.  Magnus is packed with a blaster rifle (designed to work with both of the robot modes), plus two missile launchers and four missiles (which have been lengthened for this release so as to meet safety standards).

THE ME HALF OF THE EQUATION

A few weeks back, All Time Toys got the first piece of a rather sizable Transformers collection, which was heavy on the G1.  I didn’t think there’d be much for me in there, but I did think in the back of my mind that if there were a G1 Magnus in there, I’d probably have to buy him.  Well, you’ve probably pieced together what happened, haven’t you?  Yeah, I bought me a Magnus.  He’s pretty darn nifty, too, and he pairs well with my vintage Soundwave.  Plus, another Magnus for my Magnus collection.  Yay!

As I noted above,  I got this guy from my friends at All Time Toys, and a good chunk of the collection he came from is still available here.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.